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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** GNU Free Documentation License
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms
-** and conditions contained in a signed written agreement between you
-** and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example statemachine/twowaybutton
- \title Two-way Button Example
-
- The Two-way button example shows how to use \l{The State Machine
- Framework} to implement a simple state machine that toggles the current
- state when a button is clicked.
-
- \snippet examples/statemachine/twowaybutton/main.cpp 0
-
- The application's main() function begins by constructing the application
- object, a button and a state machine.
-
- \snippet examples/statemachine/twowaybutton/main.cpp 1
-
- The state machine has two states; \c on and \c off. When either state is
- entered, the text of the button will be set accordingly.
-
- \snippet examples/statemachine/twowaybutton/main.cpp 2
-
- When the state machine is in the \c off state and the button is clicked,
- it will transition to the \c on state; when the state machine is in the \c
- on state and the button is clicked, it will transition to the \c off
- state.
-
- \snippet examples/statemachine/twowaybutton/main.cpp 3
-
- The states are added to the state machine; they become top-level (sibling)
- states.
-
- \snippet examples/statemachine/twowaybutton/main.cpp 4
-
- The initial state is \c off; this is the state the state machine will
- immediately transition to once the state machine is started.
-
- \snippet examples/statemachine/twowaybutton/main.cpp 5
-
- Finally, the button is resized and made visible, and the application event
- loop is entered.
-
-*/