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-rw-r--r--doc/src/examples/2dpainting.qdoc210
-rw-r--r--doc/src/examples/addressbook.qdoc442
-rw-r--r--doc/src/examples/analogclock.qdoc154
-rw-r--r--doc/src/examples/animatedtiles.qdoc36
-rw-r--r--doc/src/examples/appchooser.qdoc38
-rw-r--r--doc/src/examples/application.qdoc396
-rw-r--r--doc/src/examples/arrowpad.qdoc223
-rw-r--r--doc/src/examples/basicdrawing.qdoc454
-rw-r--r--doc/src/examples/basicgraphicslayouts.qdoc164
-rw-r--r--doc/src/examples/basiclayouts.qdoc190
-rw-r--r--doc/src/examples/basicsortfiltermodel.qdoc37
-rw-r--r--doc/src/examples/bearermonitor.qdoc35
-rw-r--r--doc/src/examples/blockingfortuneclient.qdoc216
-rw-r--r--doc/src/examples/blurpicker.qdoc33
-rw-r--r--doc/src/examples/borderlayout.qdoc36
-rw-r--r--doc/src/examples/broadcastreceiver.qdoc36
-rw-r--r--doc/src/examples/broadcastsender.qdoc36
-rw-r--r--doc/src/examples/cachedtable.qdoc197
-rw-r--r--doc/src/examples/calculator.qdoc375
-rw-r--r--doc/src/examples/calendar.qdoc223
-rw-r--r--doc/src/examples/calendarwidget.qdoc291
-rw-r--r--doc/src/examples/charactermap.qdoc274
-rw-r--r--doc/src/examples/chart.qdoc82
-rw-r--r--doc/src/examples/classwizard.qdoc190
-rw-r--r--doc/src/examples/codecs.qdoc37
-rw-r--r--doc/src/examples/codeeditor.qdoc195
-rw-r--r--doc/src/examples/coloreditorfactory.qdoc155
-rw-r--r--doc/src/examples/combowidgetmapper.qdoc167
-rw-r--r--doc/src/examples/completer.qdoc249
-rw-r--r--doc/src/examples/complexpingpong.qdoc36
-rw-r--r--doc/src/examples/concentriccircles.qdoc231
-rw-r--r--doc/src/examples/configdialog.qdoc36
-rw-r--r--doc/src/examples/contiguouscache.qdoc83
-rw-r--r--doc/src/examples/customcompleter.qdoc187
-rw-r--r--doc/src/examples/customsortfiltermodel.qdoc289
-rw-r--r--doc/src/examples/customtype.qdoc143
-rw-r--r--doc/src/examples/customtypesending.qdoc121
-rw-r--r--doc/src/examples/dbscreen.qdoc186
-rw-r--r--doc/src/examples/dbus-chat.qdoc36
-rw-r--r--doc/src/examples/diagramscene.qdoc834
-rw-r--r--doc/src/examples/digitalclock.qdoc74
-rw-r--r--doc/src/examples/dirview.qdoc36
-rw-r--r--doc/src/examples/dockwidgets.qdoc163
-rw-r--r--doc/src/examples/dombookmarks.qdoc40
-rw-r--r--doc/src/examples/dragdroprobot.qdoc365
-rw-r--r--doc/src/examples/draggableicons.qdoc90
-rw-r--r--doc/src/examples/draggabletext.qdoc36
-rw-r--r--doc/src/examples/drilldown.qdoc536
-rw-r--r--doc/src/examples/dropsite.qdoc249
-rw-r--r--doc/src/examples/dynamiclayouts.qdoc34
-rw-r--r--doc/src/examples/easing.qdoc37
-rw-r--r--doc/src/examples/echoplugin.qdoc208
-rw-r--r--doc/src/examples/editabletreemodel.qdoc445
-rw-r--r--doc/src/examples/elasticnodes.qdoc430
-rw-r--r--doc/src/examples/eventtransitions.qdoc72
-rw-r--r--doc/src/examples/extension.qdoc138
-rw-r--r--doc/src/examples/factorial.qdoc88
-rw-r--r--doc/src/examples/fademessage.qdoc37
-rw-r--r--doc/src/examples/fetchmore.qdoc111
-rw-r--r--doc/src/examples/findfiles.qdoc249
-rw-r--r--doc/src/examples/fingerpaint.qdoc36
-rw-r--r--doc/src/examples/flowlayout.qdoc145
-rw-r--r--doc/src/examples/fontsampler.qdoc35
-rw-r--r--doc/src/examples/fortuneclient.qdoc160
-rw-r--r--doc/src/examples/fortuneserver.qdoc105
-rw-r--r--doc/src/examples/framebufferobject2.qdoc37
-rw-r--r--doc/src/examples/fridgemagnets.qdoc360
-rw-r--r--doc/src/examples/frozencolumn.qdoc133
-rw-r--r--doc/src/examples/googlesuggest.qdoc180
-rw-r--r--doc/src/examples/grabber.qdoc35
-rw-r--r--doc/src/examples/groupbox.qdoc140
-rw-r--r--doc/src/examples/hellogl.qdoc305
-rw-r--r--doc/src/examples/hellogl_es.qdoc128
-rw-r--r--doc/src/examples/hellotr.qdoc174
-rw-r--r--doc/src/examples/htmlinfo.qdoc75
-rw-r--r--doc/src/examples/http.qdoc36
-rw-r--r--doc/src/examples/i18n.qdoc37
-rw-r--r--doc/src/examples/icons.qdoc780
-rw-r--r--doc/src/examples/imagecomposition.qdoc165
-rw-r--r--doc/src/examples/imagegestures.qdoc100
-rw-r--r--doc/src/examples/imageviewer.qdoc326
-rw-r--r--doc/src/examples/inputpanel.qdoc224
-rw-r--r--doc/src/examples/licensewizard.qdoc218
-rw-r--r--doc/src/examples/lighting.qdoc33
-rw-r--r--doc/src/examples/lineedits.qdoc161
-rw-r--r--doc/src/examples/localfortuneclient.qdoc38
-rw-r--r--doc/src/examples/localfortuneserver.qdoc37
-rw-r--r--doc/src/examples/loopback.qdoc36
-rw-r--r--doc/src/examples/mandelbrot.qdoc368
-rw-r--r--doc/src/examples/masterdetail.qdoc43
-rw-r--r--doc/src/examples/mdi.qdoc37
-rw-r--r--doc/src/examples/menus.qdoc218
-rw-r--r--doc/src/examples/mousecalibration.qdoc193
-rw-r--r--doc/src/examples/moveblocks.qdoc214
-rw-r--r--doc/src/examples/movie.qdoc39
-rw-r--r--doc/src/examples/multicastreceiver.qdoc36
-rw-r--r--doc/src/examples/multicastsender.qdoc36
-rw-r--r--doc/src/examples/multipleinheritance.qdoc94
-rw-r--r--doc/src/examples/network-chat.qdoc37
-rw-r--r--doc/src/examples/orderform.qdoc364
-rw-r--r--doc/src/examples/overpainting.qdoc243
-rw-r--r--doc/src/examples/padnavigator.qdoc583
-rw-r--r--doc/src/examples/painterpaths.qdoc418
-rw-r--r--doc/src/examples/pbuffers.qdoc37
-rw-r--r--doc/src/examples/pbuffers2.qdoc37
-rw-r--r--doc/src/examples/pinchzoom.qdoc36
-rw-r--r--doc/src/examples/pingpong.qdoc93
-rw-r--r--doc/src/examples/pixelator.qdoc255
-rw-r--r--doc/src/examples/plugandpaint.qdoc540
-rw-r--r--doc/src/examples/querymodel.qdoc37
-rw-r--r--doc/src/examples/queuedcustomtype.qdoc163
-rw-r--r--doc/src/examples/recentfiles.qdoc36
-rw-r--r--doc/src/examples/regexp.qdoc37
-rw-r--r--doc/src/examples/relationaltablemodel.qdoc36
-rw-r--r--doc/src/examples/rogue.qdoc208
-rw-r--r--doc/src/examples/rsslisting.qdoc36
-rw-r--r--doc/src/examples/samplebuffers.qdoc36
-rw-r--r--doc/src/examples/saxbookmarks.qdoc40
-rw-r--r--doc/src/examples/screenshot.qdoc248
-rw-r--r--doc/src/examples/scribble.qdoc417
-rw-r--r--doc/src/examples/sdi.qdoc36
-rw-r--r--doc/src/examples/securesocketclient.qdoc39
-rw-r--r--doc/src/examples/semaphores.qdoc145
-rw-r--r--doc/src/examples/settingseditor.qdoc37
-rw-r--r--doc/src/examples/shapedclock.qdoc131
-rw-r--r--doc/src/examples/sharedmemory.qdoc128
-rw-r--r--doc/src/examples/simpledecoration.qdoc252
-rw-r--r--doc/src/examples/simpledommodel.qdoc280
-rw-r--r--doc/src/examples/simpletreemodel.qdoc333
-rw-r--r--doc/src/examples/simplewidgetmapper.qdoc125
-rw-r--r--doc/src/examples/sipdialog.qdoc127
-rw-r--r--doc/src/examples/sliders.qdoc255
-rw-r--r--doc/src/examples/spinboxdelegate.qdoc137
-rw-r--r--doc/src/examples/spinboxes.qdoc191
-rw-r--r--doc/src/examples/sqlwidgetmapper.qdoc185
-rw-r--r--doc/src/examples/standarddialogs.qdoc35
-rw-r--r--doc/src/examples/stardelegate.qdoc296
-rw-r--r--doc/src/examples/states.qdoc36
-rw-r--r--doc/src/examples/stickman.qdoc102
-rw-r--r--doc/src/examples/styleplugin.qdoc133
-rw-r--r--doc/src/examples/styles.qdoc472
-rw-r--r--doc/src/examples/stylesheet.qdoc36
-rw-r--r--doc/src/examples/svgalib.qdoc345
-rw-r--r--doc/src/examples/syntaxhighlighter.qdoc242
-rw-r--r--doc/src/examples/tabdialog.qdoc134
-rw-r--r--doc/src/examples/tablemodel.qdoc36
-rw-r--r--doc/src/examples/tablet.qdoc369
-rw-r--r--doc/src/examples/tetrix.qdoc431
-rw-r--r--doc/src/examples/textfinder.qdoc159
-rw-r--r--doc/src/examples/textures.qdoc36
-rw-r--r--doc/src/examples/threadedfortuneserver.qdoc107
-rw-r--r--doc/src/examples/tooltips.qdoc394
-rw-r--r--doc/src/examples/torrent.qdoc69
-rw-r--r--doc/src/examples/trafficlight.qdoc85
-rw-r--r--doc/src/examples/transformations.qdoc371
-rw-r--r--doc/src/examples/treemodelcompleter.qdoc171
-rw-r--r--doc/src/examples/trivialwizard.qdoc82
-rw-r--r--doc/src/examples/trollprint.qdoc261
-rw-r--r--doc/src/examples/twowaybutton.qdoc68
-rw-r--r--doc/src/examples/undoframework.qdoc291
-rw-r--r--doc/src/examples/waitconditions.qdoc152
-rw-r--r--doc/src/examples/wiggly.qdoc167
-rw-r--r--doc/src/examples/windowflags.qdoc216
-rw-r--r--doc/src/examples/xmlstreamlint.qdoc72
164 files changed, 28014 insertions, 0 deletions
diff --git a/doc/src/examples/2dpainting.qdoc b/doc/src/examples/2dpainting.qdoc
new file mode 100644
index 0000000000..e90788e38c
--- /dev/null
+++ b/doc/src/examples/2dpainting.qdoc
@@ -0,0 +1,210 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example opengl/2dpainting
+ \title 2D Painting Example
+
+ The 2D Painting example shows how QPainter and QGLWidget can be used
+ together to display accelerated 2D graphics on supported hardware.
+
+ \image 2dpainting-example.png
+
+ The QPainter class is used to draw 2D graphics primitives onto
+ paint devices provided by QPaintDevice subclasses, such as QWidget
+ and QImage.
+
+ Since QGLWidget is a subclass of QWidget, it is possible
+ to reimplement its \l{QWidget::paintEvent()}{paintEvent()} and use
+ QPainter to draw on the device, just as you would with a QWidget.
+ The only difference is that the painting operations will be accelerated
+ in hardware if it is supported by your system's OpenGL drivers.
+
+ In this example, we perform the same painting operations on a
+ QWidget and a QGLWidget. The QWidget is shown with anti-aliasing
+ enabled, and the QGLWidget will also use anti-aliasing if the
+ required extensions are supported by your system's OpenGL driver.
+
+ \section1 Overview
+
+ To be able to compare the results of painting onto a QGLWidget subclass
+ with native drawing in a QWidget subclass, we want to show both kinds
+ of widget side by side. To do this, we derive subclasses of QWidget and
+ QGLWidget, using a separate \c Helper class to perform the same painting
+ operations for each, and lay them out in a top-level widget, itself
+ provided a the \c Window class.
+
+ \section1 Helper Class Definition
+
+ In this example, the painting operations are performed by a helper class.
+ We do this because we want the same painting operations to be performed
+ for both our QWidget subclass and the QGLWidget subclass.
+
+ The \c Helper class is minimal:
+
+ \snippet examples/opengl/2dpainting/helper.h 0
+
+ Apart from the constructor, it only provides a \c paint() function to paint
+ using a painter supplied by one of our widget subclasses.
+
+ \section1 Helper Class Implementation
+
+ The constructor of the class sets up the resources it needs to paint
+ content onto a widget:
+
+ \snippet examples/opengl/2dpainting/helper.cpp 0
+
+ The actual painting is performed in the \c paint() function. This takes
+ a QPainter that has already been set up to paint onto a paint device
+ (either a QWidget or a QGLWidget), a QPaintEvent that provides information
+ about the region to be painted, and a measure of the elapsed time (in
+ milliseconds) since the paint device was last updated.
+
+ \snippet examples/opengl/2dpainting/helper.cpp 1
+
+ We begin painting by filling in the region contained in the paint event
+ before translating the origin of the coordinate system so that the rest
+ of the painting operations will be displaced towards the center of the
+ paint device.
+
+ We draw a spiral pattern of circles, using the elapsed time specified to
+ animate them so that they appear to move outward and around the coordinate
+ system's origin:
+
+ \snippet examples/opengl/2dpainting/helper.cpp 2
+
+ Since the coordinate system is rotated many times during
+ this process, we \l{QPainter::save()}{save()} the QPainter's state
+ beforehand and \l{QPainter::restore()}{restore()} it afterwards.
+
+ \snippet examples/opengl/2dpainting/helper.cpp 3
+
+ We draw some text at the origin to complete the effect.
+
+ \section1 Widget Class Definition
+
+ The \c Widget class provides a basic custom widget that we use to
+ display the simple animation painted by the \c Helper class.
+
+ \snippet examples/opengl/2dpainting/widget.h 0
+
+ Apart from the constructor, it only contains a
+ \l{QWidget::paintEvent()}{paintEvent()} function, that lets us draw
+ customized content, and a slot that is used to animate its contents.
+ One member variable keeps track of the \c Helper that the widget uses
+ to paint its contents, and the other records the elapsed time since
+ it was last updated.
+
+ \section1 Widget Class Implementation
+
+ The constructor only initializes the member variables, storing the
+ \c Helper object supplied and calling the base class's constructor,
+ and enforces a fixed size for the widget:
+
+ \snippet examples/opengl/2dpainting/widget.cpp 0
+
+ The \c animate() slot is called whenever a timer, which we define later, times
+ out:
+
+ \snippet examples/opengl/2dpainting/widget.cpp 1
+
+ Here, we determine the interval that has elapsed since the timer last
+ timed out, and we add it to any existing value before repainting the
+ widget. Since the animation used in the \c Helper class loops every second,
+ we can use the modulo operator to ensure that the \c elapsed variable is
+ always less than 1000.
+
+ Since the \c Helper class does all of the actual painting, we only have
+ to implement a paint event that sets up a QPainter for the widget and calls
+ the helper's \c paint() function:
+
+ \snippet examples/opengl/2dpainting/widget.cpp 2
+
+ \section1 GLWidget Class Definition
+
+ The \c GLWidget class definition is basically the same as the \c Widget
+ class except that it is derived from QGLWidget.
+
+ \snippet examples/opengl/2dpainting/glwidget.h 0
+
+ Again, the member variables record the \c Helper used to paint the
+ widget and the elapsed time since the previous update.
+
+ \section1 GLWidget Class Implementation
+
+ The constructor differs a little from the \c Widget class's constructor:
+
+ \snippet examples/opengl/2dpainting/glwidget.cpp 0
+
+ As well as initializing the \c elapsed member variable and storing the
+ \c Helper object used to paint the widget, the base class's constructor
+ is called with the format that specifies the \l QGL::SampleBuffers flag.
+ This enables anti-aliasing if it is supported by your system's OpenGL
+ driver.
+
+ The \c animate() slot is exactly the same as that provided by the \c Widget
+ class:
+
+ \snippet examples/opengl/2dpainting/glwidget.cpp 1
+
+ The \c paintEvent() is almost the same as that found in the \c Widget class:
+
+ \snippet examples/opengl/2dpainting/glwidget.cpp 2
+
+ Since anti-aliasing will be enabled if available, we only need to set up
+ a QPainter on the widget and call the helper's \c paint() function to display
+ the widget's contents.
+
+ \section1 Window Class Definition
+
+ The \c Window class has a basic, minimal definition:
+
+ \snippet examples/opengl/2dpainting/window.h 0
+
+ It contains a single \c Helper object that will be shared between all
+ widgets.
+
+ \section1 Window Class Implementation
+
+ The constructor does all the work, creating a widget of each type and
+ inserting them with labels into a layout:
+
+ \snippet examples/opengl/2dpainting/window.cpp 0
+
+ A timer with a 50 millisecond time out is constructed for animation purposes,
+ and connected to the \c animate() slots of the \c Widget and \c GLWidget objects.
+ Once started, the widgets should be updated at around 20 frames per second.
+
+ \section1 Running the Example
+
+ The example shows the same painting operations performed at the same time
+ in a \c Widget and a \c GLWidget. The quality and speed of rendering in the
+ \c GLWidget depends on the level of support for multisampling and hardware
+ acceleration that your system's OpenGL driver provides. If support for either
+ of these is lacking, the driver may fall back on a software renderer that
+ may trade quality for speed.
+*/
diff --git a/doc/src/examples/addressbook.qdoc b/doc/src/examples/addressbook.qdoc
new file mode 100644
index 0000000000..018ce7096b
--- /dev/null
+++ b/doc/src/examples/addressbook.qdoc
@@ -0,0 +1,442 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/addressbook
+ \title Address Book Example
+
+ The address book example shows how to use proxy models to display
+ different views onto data from a single model.
+
+ \image addressbook-example.png Screenshot of the Address Book example
+
+ This example provides an address book that allows contacts to be
+ grouped alphabetically into 9 groups: ABC, DEF, GHI, ... , VW,
+ ..., XYZ. This is achieved by using multiple views on the same
+ model, each of which is filtered using an instance of the
+ QSortFilterProxyModel class.
+
+
+ \section1 Overview
+
+ The address book contains 5 classes: \c MainWindow,
+ \c AddressWidget, \c TableModel, \c NewAddressTab and
+ \c AddDialog. The \c MainWindow class uses \c AddressWidget as
+ its central widget and provides \gui File and \gui Tools menus.
+
+ \image addressbook-classes.png Diagram for Address Book Example
+
+ The \c AddressWidget class is a QTabWidget subclass that is used
+ to manipulate the 10 tabs displayed in the example: the 9
+ alphabet group tabs and an instance of \c NewAddressTab.
+ The \c NewAddressTab class is a subclass of QWidget that
+ is only used whenever the address book is empty, prompting the
+ user to add some contacts. \c AddressWidget also interacts with
+ an instance of \c TableModel to add, edit and remove entries to
+ the address book.
+
+ \c TableModel is a subclass of QAbstractTableModel that provides
+ the standard model/view API to access data. It also holds a
+ QList of \l{QPair}s corresponding to the contacts added.
+ However, this data is not all visible in a single tab. Instead,
+ QTableView is used to provide 9 different views of the same
+ data, according to the alphabet groups.
+
+ QSortFilterProxyModel is the class responsible for filtering
+ the contacts for each group of contacts. Each proxy model uses
+ a QRegExp to filter out contacts that do not belong in the
+ corresponding alphabetical group. The \c AddDialog class is
+ used to obtain information from the user for the address book.
+ This QDialog subclass is instantiated by \c NewAddressTab to
+ add contacts, and by \c AddressWidget to add and edit contacts.
+
+ We begin by looking at the \c TableModel implementation.
+
+
+ \section1 TableModel Class Definition
+
+ The \c TableModel class provides standard API to access data in
+ its QList of \l{QPair}s by subclassing QAbstractTableModel. The
+ basic functions that must be implemented in order to do so are:
+ \c rowCount(), \c columnCount(), \c data(), \c headerData().
+ For TableModel to be editable, it has to provide implementations
+ \c insertRows(), \c removeRows(), \c setData() and \c flags()
+ functions.
+
+ \snippet itemviews/addressbook/tablemodel.h 0
+
+ Two constructors are used, a default constructor which uses
+ \c TableModel's own \c {QList<QPair<QString, QString>>} and one
+ that takes \c {QList<QPair<QString, QString>} as an argument,
+ for convenience.
+
+
+ \section1 TableModel Class Implementation
+
+ We implement the two constructors as defined in the header file.
+ The second constructor initializes the list of pairs in the
+ model, with the parameter value.
+
+ \snippet itemviews/addressbook/tablemodel.cpp 0
+
+ The \c rowCount() and \c columnCount() functions return the
+ dimensions of the model. Whereas, \c rowCount()'s value will vary
+ depending on the number of contacts added to the address book,
+ \c columnCount()'s value is always 2 because we only need space
+ for the \bold Name and \bold Address columns.
+
+ \note The \c Q_UNUSED() macro prevents the compiler from
+ generating warnings regarding unused parameters.
+
+ \snippet itemviews/addressbook/tablemodel.cpp 1
+
+ The \c data() function returns either a \bold Name or
+ \bold {Address}, based on the contents of the model index
+ supplied. The row number stored in the model index is used to
+ reference an item in the list of pairs. Selection is handled
+ by the QItemSelectionModel, which will be explained with
+ \c AddressWidget.
+
+ \snippet itemviews/addressbook/tablemodel.cpp 2
+
+ The \c headerData() function displays the table's header,
+ \bold Name and \bold Address. If you require numbered entries
+ for your address book, you can use a vertical header which we
+ have hidden in this example (see the \c AddressWidget
+ implementation).
+
+ \snippet itemviews/addressbook/tablemodel.cpp 3
+
+ The \c insertRows() function is called before new data is added,
+ otherwise the data will not be displayed. The
+ \c beginInsertRows() and \c endInsertRows() functions are called
+ to ensure all connected views are aware of the changes.
+
+ \snippet itemviews/addressbook/tablemodel.cpp 4
+
+ The \c removeRows() function is called to remove data. Again,
+ \l{QAbstractItemModel::}{beginRemoveRows()} and
+ \l{QAbstractItemModel::}{endRemoveRows()} are called to ensure
+ all connected views are aware of the changes.
+
+ \snippet itemviews/addressbook/tablemodel.cpp 5
+
+ The \c setData() function is the function that inserts data into
+ the table, item by item and not row by row. This means that to
+ fill a row in the address book, \c setData() must be called
+ twice, as each row has 2 columns. It is important to emit the
+ \l{QAbstractItemModel::}{dataChanged()} signal as it tells all
+ connected views to update their displays.
+
+ \snippet itemviews/addressbook/tablemodel.cpp 6
+
+ The \c flags() function returns the item flags for the given
+ index.
+
+ \snippet itemviews/addressbook/tablemodel.cpp 7
+
+ We set the Qt::ItemIsEditable flag because we want to allow the
+ \c TableModel to be edited. Although for this example we don't
+ use the editing features of the QTableView object, we enable
+ them here so that we can reuse the model in other programs.
+
+ The last function in \c {TableModel}, \c getList() returns the
+ QList<QPair<QString, QString>> object that holds all the
+ contacts in the address book. We use this function later to
+ obtain the list of contacts to check for existing entries, write
+ the contacts to a file and read them back. Further explanation is
+ given with \c AddressWidget.
+
+ \snippet itemviews/addressbook/tablemodel.cpp 8
+
+
+ \section1 AddressWidget Class Definition
+
+ The \c AddressWidget class is technically the main class
+ involved in this example as it provides functions to add, edit
+ and remove contacts, to save the contacts to a file and to load
+ them from a file.
+
+ \snippet itemviews/addressbook/addresswidget.h 0
+
+ \c AddressWidget extends QTabWidget in order to hold 10 tabs
+ (\c NewAddressTab and the 9 alphabet group tabs) and also
+ manipulates \c table, the \c TableModel object, \c proxyModel,
+ the QSortFilterProxyModel object that we use to filter the
+ entries, and \c tableView, the QTableView object.
+
+
+ \section1 AddressWidget Class Implementation
+
+ The \c AddressWidget constructor accepts a parent widget and
+ instantiates \c NewAddressTab, \c TableModel and
+ QSortFilterProxyModel. The \c NewAddressTab object, which is
+ used to indicate that the address book is empty, is added
+ and the rest of the 9 tabs are set up with \c setupTabs().
+
+ \snippet itemviews/addressbook/addresswidget.cpp 0
+
+ The \c setupTabs() function is used to set up the 9 alphabet
+ group tabs, table views and proxy models in
+ \c AddressWidget. Each proxy model in turn is set to filter
+ contact names according to the relevant alphabet group using a
+ \l{Qt::CaseInsensitive}{case-insensitive} QRegExp object. The
+ table views are also sorted in ascending order using the
+ corresponding proxy model's \l{QSortFilterProxyModel::}{sort()}
+ function.
+
+ Each table view's \l{QTableView::}{selectionMode} is set to
+ QAbstractItemView::SingleSelection and
+ \l{QTableView::}{selectionBehavior} is set to
+ QAbstractItemView::SelectRows, allowing the user to select
+ all the items in one row at the same time. Each QTableView object
+ is automatically given a QItemSelectionModel that keeps track
+ of the selected indexes.
+
+ \snippet itemviews/addressbook/addresswidget.cpp 1
+
+ The QItemSelectionModel class provides a
+ \l{QItemSelectionModel::selectionChanged()}{selectionChanged}
+ signal that is connected to \c{AddressWidget}'s
+ \c selectionChanged() signal. This signal to signal connection
+ is necessary to enable the \gui{Edit Entry...} and
+ \gui{Remove Entry} actions in \c MainWindow's Tools menu. This
+ connection is further explained in \c MainWindow's
+ implementation.
+
+ Each table view in the address book is added as a tab to the
+ QTabWidget with the relevant label, obtained from the QStringList
+ of groups.
+
+ \image addressbook-signals.png Signals and Slots Connections
+
+ We provide 2 \c addEntry() functions: 1 which is intended to be
+ used to accept user input, and the other which performs the actual
+ task of adding new entries to the address book. We divide the
+ responsibility of adding entries into two parts to allow
+ \c newAddressTab to insert data without having to popup a dialog.
+
+ The first \c addEntry() function is a slot connected to the
+ \c MainWindow's \gui{Add Entry...} action. This function creates an
+ \c AddDialog object and then calls the second \c addEntry()
+ function to actually add the contact to \c table.
+
+ \snippet itemviews/addressbook/addresswidget.cpp 2
+
+ Basic validation is done in the second \c addEntry() function to
+ prevent duplicate entries in the address book. As mentioned with
+ \c TableModel, this is part of the reason why we require the
+ getter method \c getList().
+
+ \snippet itemviews/addressbook/addresswidget.cpp 3
+
+ If the model does not already contain an entry with the same name,
+ we call \c setData() to insert the name and address into the
+ first and second columns. Otherwise, we display a QMessageBox
+ to inform the user.
+
+ \note The \c newAddressTab is removed once a contact is added
+ as the address book is no longer empty.
+
+ Editing an entry is a way to update the contact's address only,
+ as the example does not allow the user to change the name of an
+ existing contact.
+
+ Firstly, we obtain the active tab's QTableView object using
+ QTabWidget::currentWidget(). Then we extract the
+ \c selectionModel from the \c tableView to obtain the selected
+ indexes.
+
+ \snippet itemviews/addressbook/addresswidget.cpp 4a
+
+ Next we extract data from the row the user intends to
+ edit. This data is displayed in an instance of \c AddDialog
+ with a different window title. The \c table is only
+ updated if changes have been made to data in \c aDialog.
+
+ \snippet itemviews/addressbook/addresswidget.cpp 4b
+
+ \image addressbook-editdialog.png Screenshot of Dialog to Edit a Contact
+
+ Entries are removed using the \c removeEntry() function.
+ The selected row is removed by accessing it through the
+ QItemSelectionModel object, \c selectionModel. The
+ \c newAddressTab is re-added to the \c AddressWidget only if
+ the user removes all the contacts in the address book.
+
+ \snippet itemviews/addressbook/addresswidget.cpp 5
+
+ The \c writeToFile() function is used to save a file containing
+ all the contacts in the address book. The file is saved in a
+ custom \c{.dat} format. The contents of the QList of \l{QPair}s
+ are written to \c file using QDataStream. If the file cannot be
+ opened, a QMessageBox is displayed with the related error message.
+
+ \snippet itemviews/addressbook/addresswidget.cpp 6
+
+ The \c readFromFile() function loads a file containing all the
+ contacts in the address book, previously saved using
+ \c writeToFile(). QDataStream is used to read the contents of a
+ \c{.dat} file into a list of pairs and each of these is added
+ using \c addEntry().
+
+ \snippet itemviews/addressbook/addresswidget.cpp 7
+
+
+ \section1 NewAddressTab Class Definition
+
+ The \c NewAddressTab class provides an informative tab telling
+ the user that the address book is empty. It appears and
+ disappears according to the contents of the address book, as
+ mentioned in \c{AddressWidget}'s implementation.
+
+ \image addressbook-newaddresstab.png Screenshot of NewAddressTab
+
+ The \c NewAddressTab class extends QWidget and contains a QLabel
+ and QPushButton.
+
+ \snippet itemviews/addressbook/newaddresstab.h 0
+
+
+ \section1 NewAddressTab Class Implementation
+
+ The constructor instantiates the \c addButton,
+ \c descriptionLabel and connects the \c{addButton}'s signal to
+ the \c{addEntry()} slot.
+
+ \snippet itemviews/addressbook/newaddresstab.cpp 0
+
+ The \c addEntry() function is similar to \c AddressWidget's
+ \c addEntry() in the sense that both functions instantiate an
+ \c AddDialog object. Data from the dialog is extracted and sent
+ to \c AddressWidget's \c addEntry() slot by emitting the
+ \c sendDetails() signal.
+
+ \snippet itemviews/addressbook/newaddresstab.cpp 1
+
+ \image signals-n-slots-aw-nat.png
+
+
+ \section1 AddDialog Class Definition
+
+ The \c AddDialog class extends QDialog and provides the user
+ with a QLineEdit and a QTextEdit to input data into the
+ address book.
+
+ \snippet itemviews/addressbook/adddialog.h 0
+
+ \image addressbook-adddialog.png
+
+
+ \section1 AddDialog Class Implementation
+
+ The \c AddDialog's constructor sets up the user interface,
+ creating the necessary widgets and placing them into layouts.
+
+ \snippet itemviews/addressbook/adddialog.cpp 0
+
+ To give the dialog the desired behavior, we connect the \gui OK
+ and \gui Cancel buttons to the dialog's \l{QDialog::}{accept()} and
+ \l{QDialog::}{reject()} slots. Since the dialog only acts as a
+ container for name and address information, we do not need to
+ implement any other functions for it.
+
+
+ \section1 MainWindow Class Definition
+
+ The \c MainWindow class extends QMainWindow and implements the
+ menus and actions necessary to manipulate the address book.
+
+ \table
+ \row \o \inlineimage addressbook-filemenu.png
+ \o \inlineimage addressbook-toolsmenu.png
+ \endtable
+
+ \snippet itemviews/addressbook/mainwindow.h 0
+
+ The \c MainWindow class uses an \c AddressWidget as its central
+ widget and provides the File menu with \gui Open, \gui Close and
+ \gui Exit actions, as well as the \gui Tools menu with
+ \gui{Add Entry...}, \gui{Edit Entry...} and \gui{Remove Entry}
+ actions.
+
+
+ \section1 MainWindow Class Implementation
+
+ The constructor for \c MainWindow instantiates AddressWidget,
+ sets it as its central widget and calls the \c createMenus()
+ function.
+
+ \snippet itemviews/addressbook/mainwindow.cpp 0
+
+ The \c createMenus() function sets up the \gui File and
+ \gui Tools menus, connecting the actions to their respective slots.
+ Both the \gui{Edit Entry...} and \gui{Remove Entry} actions are
+ disabled by default as such actions cannot be carried out on an empty
+ address book. They are only enabled when one or more contacts
+ are added.
+
+ \snippet itemviews/addressbook/mainwindow.cpp 1a
+ \dots
+ \codeline
+ \snippet itemviews/addressbook/mainwindow.cpp 1b
+
+ Apart from connecting all the actions' signals to their
+ respective slots, we also connect \c AddressWidget's
+ \c selectionChanged() signal to its \c updateActions() slot.
+
+ The \c openFile() function allows the user to choose a file with
+ the \l{QFileDialog::getOpenFileName()}{open file dialog}. The chosen
+ file has to be a custom \c{.dat} file that contains address book
+ contacts. This function is a slot connected to \c openAct in the
+ \gui File menu.
+
+ \snippet itemviews/addressbook/mainwindow.cpp 2
+
+ The \c saveFile() function allows the user to save a file with
+ the \l{QFileDialog::getSaveFileName()}{save file dialog}. This function
+ is a slot connected to \c saveAct in the \gui File menu.
+
+ \snippet itemviews/addressbook/mainwindow.cpp 3
+
+ The \c updateActions() function enables and disables
+ \gui{Edit Entry...} and \gui{Remove Entry} depending on the contents of
+ the address book. If the address book is empty, these actions
+ are disabled; otherwise, they are enabled. This function is a slot
+ is connected to the \c AddressWidget's \c selectionChanged()
+ signal.
+
+ \snippet itemviews/addressbook/mainwindow.cpp 4
+
+
+ \section1 main() Function
+
+ The main function for the address book instantiates QApplication
+ and opens a \c MainWindow before running the event loop.
+
+ \snippet itemviews/addressbook/main.cpp 0
+*/
diff --git a/doc/src/examples/analogclock.qdoc b/doc/src/examples/analogclock.qdoc
new file mode 100644
index 0000000000..f213998b6f
--- /dev/null
+++ b/doc/src/examples/analogclock.qdoc
@@ -0,0 +1,154 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/analogclock
+ \title Analog Clock Example
+
+ The Analog Clock example shows how to draw the contents of a custom
+ widget.
+
+ \image analogclock-example.png Screenshot of the Analog Clock example
+
+ This example also demonstrates how the transformation and scaling
+ features of QPainter can be used to make drawing custom widgets
+ easier.
+
+ \section1 AnalogClock Class Definition
+
+ The \c AnalogClock class provides a clock widget with hour and minute
+ hands that is automatically updated every few seconds.
+ We subclass \l QWidget and reimplement the standard
+ \l{QWidget::paintEvent()}{paintEvent()} function to draw the clock face:
+
+ \snippet examples/widgets/analogclock/analogclock.h 0
+
+ \section1 AnalogClock Class Implementation
+
+ \snippet examples/widgets/analogclock/analogclock.cpp 1
+
+ When the widget is constructed, we set up a one-second timer to
+ keep track of the current time, and we connect it to the standard
+ \l{QWidget::update()}{update()} slot so that the clock face is
+ updated when the timer emits the \l{QTimer::timeout()}{timeout()}
+ signal.
+
+ Finally, we resize the widget so that it is displayed at a
+ reasonable size.
+
+ \snippet examples/widgets/analogclock/analogclock.cpp 8
+ \snippet examples/widgets/analogclock/analogclock.cpp 10
+
+ The \c paintEvent() function is called whenever the widget's
+ contents need to be updated. This happens when the widget is
+ first shown, and when it is covered then exposed, but it is also
+ executed when the widget's \l{QWidget::update()}{update()} slot
+ is called. Since we connected the timer's
+ \l{QTimer::timeout()}{timeout()} signal to this slot, it will be
+ called at least once every five seconds.
+
+ Before we set up the painter and draw the clock, we first define
+ two lists of \l {QPoint}s and two \l{QColor}s that will be used
+ for the hour and minute hands. The minute hand's color has an
+ alpha component of 191, meaning that it's 75% opaque.
+
+ We also determine the length of the widget's shortest side so that we
+ can fit the clock face inside the widget. It is also useful to determine
+ the current time before we start drawing.
+
+ \snippet examples/widgets/analogclock/analogclock.cpp 11
+ \snippet examples/widgets/analogclock/analogclock.cpp 12
+ \snippet examples/widgets/analogclock/analogclock.cpp 13
+ \snippet examples/widgets/analogclock/analogclock.cpp 14
+
+ The contents of custom widgets are drawn with a QPainter.
+ Painters can be used to draw on any QPaintDevice, but they are
+ usually used with widgets, so we pass the widget instance to the
+ painter's constructor.
+
+ We call QPainter::setRenderHint() with QPainter::Antialiasing to
+ turn on antialiasing. This makes drawing of diagonal lines much
+ smoother.
+
+ The translation moves the origin to the center of the widget, and
+ the scale operation ensures that the following drawing operations
+ are scaled to fit within the widget. We use a scale factor that
+ let's us use x and y coordinates between -100 and 100, and that
+ ensures that these lie within the length of the widget's shortest
+ side.
+
+ To make our code simpler, we will draw a fixed size clock face that will
+ be positioned and scaled so that it lies in the center of the widget.
+
+ The painter takes care of all the transformations made during the
+ paint event, and ensures that everything is drawn correctly. Letting
+ the painter handle transformations is often easier than performing
+ manual calculations just to draw the contents of a custom widget.
+
+ \img analogclock-viewport.png
+
+ We draw the hour hand first, using a formula that rotates the coordinate
+ system counterclockwise by a number of degrees determined by the current
+ hour and minute. This means that the hand will be shown rotated clockwise
+ by the required amount.
+
+ \snippet examples/widgets/analogclock/analogclock.cpp 15
+ \snippet examples/widgets/analogclock/analogclock.cpp 16
+
+ We set the pen to be Qt::NoPen because we don't want any outline,
+ and we use a solid brush with the color appropriate for
+ displaying hours. Brushes are used when filling in polygons and
+ other geometric shapes.
+
+ \snippet examples/widgets/analogclock/analogclock.cpp 17
+ \snippet examples/widgets/analogclock/analogclock.cpp 19
+
+ We save and restore the transformation matrix before and after the
+ rotation because we want to place the minute hand without having to
+ take into account any previous rotations.
+
+ \snippet examples/widgets/analogclock/analogclock.cpp 20
+ \codeline
+ \snippet examples/widgets/analogclock/analogclock.cpp 21
+
+ We draw markers around the edge of the clock for each hour. We
+ draw each marker then rotate the coordinate system so that the
+ painter is ready for the next one.
+
+ \snippet examples/widgets/analogclock/analogclock.cpp 22
+ \snippet examples/widgets/analogclock/analogclock.cpp 23
+
+ The minute hand is rotated in a similar way to the hour hand.
+
+ \snippet examples/widgets/analogclock/analogclock.cpp 25
+ \codeline
+ \snippet examples/widgets/analogclock/analogclock.cpp 26
+
+ Again, we draw markers around the edge of the clock, but this
+ time to indicate minutes. We skip multiples of 5 to avoid drawing
+ minute markers on top of hour markers.
+*/
diff --git a/doc/src/examples/animatedtiles.qdoc b/doc/src/examples/animatedtiles.qdoc
new file mode 100644
index 0000000000..00fe99908f
--- /dev/null
+++ b/doc/src/examples/animatedtiles.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example animation/animatedtiles
+ \title Animated Tiles Example
+
+ The Animated Tiles example animates items in a graphics scene.
+
+ \image animatedtiles-example.png
+*/
+
diff --git a/doc/src/examples/appchooser.qdoc b/doc/src/examples/appchooser.qdoc
new file mode 100644
index 0000000000..ce8bfa6dbc
--- /dev/null
+++ b/doc/src/examples/appchooser.qdoc
@@ -0,0 +1,38 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example animation/appchooser
+ \title Application Chooser Example
+
+ The Application Chooser example shows how to use the Qt state
+ machine and the animation framework to select between
+ applications.
+
+ \image appchooser-example.png
+
+*/
diff --git a/doc/src/examples/application.qdoc b/doc/src/examples/application.qdoc
new file mode 100644
index 0000000000..f6a7b9963e
--- /dev/null
+++ b/doc/src/examples/application.qdoc
@@ -0,0 +1,396 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example mainwindows/application
+ \title Application Example
+
+ The Application example shows how to implement a standard GUI
+ application with menus, toolbars, and a status bar. The example
+ itself is a simple text editor program built around QPlainTextEdit.
+
+ \image application.png Screenshot of the Application example
+
+ Nearly all of the code for the Application example is in the \c
+ MainWindow class, which inherits QMainWindow. QMainWindow
+ provides the framework for windows that have menus, toolbars,
+ dock windows, and a status bar. The application provides
+ \menu{File}, \menu{Edit}, and \menu{Help} entries in the menu
+ bar, with the following popup menus:
+
+ \image application-menus.png The Application example's menu system
+
+ The status bar at the bottom of the main window shows a
+ description of the menu item or toolbar button under the cursor.
+
+ To keep the example simple, recently opened files aren't shown in
+ the \menu{File} menu, even though this feature is desired in 90%
+ of applications. The \l{mainwindows/recentfiles}{Recent Files}
+ example shows how to implement this. Furthermore, this example
+ can only load one file at a time. The \l{mainwindows/sdi}{SDI}
+ and \l{mainwindows/mdi}{MDI} examples shows how to lift these
+ restrictions.
+
+ \section1 MainWindow Class Definition
+
+ Here's the class definition:
+
+ \snippet examples/mainwindows/application/mainwindow.h 0
+
+ The public API is restricted to the constructor. In the \c
+ protected section, we reimplement QWidget::closeEvent() to detect
+ when the user attempts to close the window, and warn the user
+ about unsaved changes. In the \c{private slots} section, we
+ declare slots that correspond to menu entries, as well as a
+ mysterious \c documentWasModified() slot. Finally, in the \c
+ private section of the class, we have various members that will
+ be explained in due time.
+
+ \section1 MainWindow Class Implementation
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 0
+
+ We start by including \c <QtGui>, a header file that contains the
+ definition of all classes in the \l QtCore and \l QtGui
+ libraries. This saves us from the trouble of having to include
+ every class individually. We also include \c mainwindow.h.
+
+ You might wonder why we don't include \c <QtGui> in \c
+ mainwindow.h and be done with it. The reason is that including
+ such a large header from another header file can rapidly degrade
+ performances. Here, it wouldn't do any harm, but it's still
+ generally a good idea to include only the header files that are
+ strictly necessary from another header file.
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 1
+ \snippet examples/mainwindows/application/mainwindow.cpp 2
+
+ In the constructor, we start by creating a QPlainTextEdit widget as a
+ child of the main window (the \c this object). Then we call
+ QMainWindow::setCentralWidget() to tell that this is going to be
+ the widget that occupies the central area of the main window,
+ between the toolbars and the status bar.
+
+ Then we call \c createActions(), \c createMenus(), \c
+ createToolBars(), and \c createStatusBar(), four private
+ functions that set up the user interface. After that, we call \c
+ readSettings() to restore the user's preferences.
+
+ We establish a signal-slot connection between the QPlainTextEdit's
+ document object and our \c documentWasModified() slot. Whenever
+ the user modifies the text in the QPlainTextEdit, we want to update
+ the title bar to show that the file was modified.
+
+ At the end, we set the window title using the private
+ \c setCurrentFile() function. We'll come back to this later.
+
+ \target close event handler
+ \snippet examples/mainwindows/application/mainwindow.cpp 3
+ \snippet examples/mainwindows/application/mainwindow.cpp 4
+
+ When the user attempts to close the window, we call the private
+ function \c maybeSave() to give the user the possibility to save
+ pending changes. The function returns true if the user wants the
+ application to close; otherwise, it returns false. In the first
+ case, we save the user's preferences to disk and accept the close
+ event; in the second case, we ignore the close event, meaning
+ that the application will stay up and running as if nothing
+ happened.
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 5
+ \snippet examples/mainwindows/application/mainwindow.cpp 6
+
+ The \c newFile() slot is invoked when the user selects
+ \menu{File|New} from the menu. We call \c maybeSave() to save any
+ pending changes and if the user accepts to go on, we clear the
+ QPlainTextEdit and call the private function \c setCurrentFile() to
+ update the window title and clear the
+ \l{QWidget::windowModified}{windowModified} flag.
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 7
+ \snippet examples/mainwindows/application/mainwindow.cpp 8
+
+ The \c open() slot is invoked when the user clicks
+ \menu{File|Open}. We pop up a QFileDialog asking the user to
+ choose a file. If the user chooses a file (i.e., \c fileName is
+ not an empty string), we call the private function \c loadFile()
+ to actually load the file.
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 9
+ \snippet examples/mainwindows/application/mainwindow.cpp 10
+
+ The \c save() slot is invoked when the user clicks
+ \menu{File|Save}. If the user hasn't provided a name for the file
+ yet, we call \c saveAs(); otherwise, we call the private function
+ \c saveFile() to actually save the file.
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 11
+ \snippet examples/mainwindows/application/mainwindow.cpp 12
+
+ In \c saveAs(), we start by popping up a QFileDialog asking the
+ user to provide a name. If the user clicks \gui{Cancel}, the
+ returned file name is empty, and we do nothing.
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 13
+ \snippet examples/mainwindows/application/mainwindow.cpp 14
+
+ The application's About box is done using one statement, using
+ the QMessageBox::about() static function and relying on its
+ support for an HTML subset.
+
+ The \l{QObject::tr()}{tr()} call around the literal string marks
+ the string for translation. It is a good habit to call
+ \l{QObject::tr()}{tr()} on all user-visible strings, in case you
+ later decide to translate your application to other languages.
+ The \l{Internationalization with Qt} overview convers
+ \l{QObject::tr()}{tr()} in more detail.
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 15
+ \snippet examples/mainwindows/application/mainwindow.cpp 16
+
+ The \c documentWasModified() slot is invoked each time the text
+ in the QPlainTextEdit changes because of user edits. We call
+ QWidget::setWindowModified() to make the title bar show that the
+ file was modified. How this is done varies on each platform.
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 17
+ \snippet examples/mainwindows/application/mainwindow.cpp 18
+ \dots
+ \snippet examples/mainwindows/application/mainwindow.cpp 22
+
+ The \c createActions() private function, which is called from the
+ \c MainWindow constructor, creates \l{QAction}s. The code is very
+ repetitive, so we show only the actions corresponding to
+ \menu{File|New}, \menu{File|Open}, and \menu{Help|About Qt}.
+
+ A QAction is an object that represents one user action, such as
+ saving a file or invoking a dialog. An action can be put in a
+ QMenu or a QToolBar, or both, or in any other widget that
+ reimplements QWidget::actionEvent().
+
+ An action has a text that is shown in the menu, an icon, a
+ shortcut key, a tooltip, a status tip (shown in the status bar),
+ a "What's This?" text, and more. It emits a
+ \l{QAction::triggered()}{triggered()} signal whenever the user
+ invokes the action (e.g., by clicking the associated menu item or
+ toolbar button). We connect this signal to a slot that performs
+ the actual action.
+
+ The code above contains one more idiom that must be explained.
+ For some of the actions, we specify an icon as a QIcon to the
+ QAction constructor. The QIcon constructor takes the file name
+ of an image that it tries to load. Here, the file name starts
+ with \c{:}. Such file names aren't ordinary file names, but
+ rather path in the executable's stored resources. We'll come back
+ to this when we review the \c application.qrc file that's part of
+ the project.
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 23
+ \snippet examples/mainwindows/application/mainwindow.cpp 24
+
+ The \gui{Edit|Cut} and \gui{Edit|Copy} actions must be available
+ only when the QPlainTextEdit contains selected text. We disable them
+ by default and connect the QPlainTextEdit::copyAvailable() signal to
+ the QAction::setEnabled() slot, ensuring that the actions are
+ disabled when the text editor has no selection.
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 25
+ \snippet examples/mainwindows/application/mainwindow.cpp 27
+
+ Creating actions isn't sufficient to make them available to the
+ user; we must also add them to the menu system. This is what \c
+ createMenus() does. We create a \menu{File}, an \menu{Edit}, and
+ a \menu{Help} menu. QMainWindow::menuBar() lets us access the
+ window's menu bar widget. We don't have to worry about creating
+ the menu bar ourselves; the first time we call this function, the
+ QMenuBar is created.
+
+ Just before we create the \menu{Help} menu, we call
+ QMenuBar::addSeparator(). This has no effect for most widget
+ styles (e.g., Windows and Mac OS X styles), but for Motif-based
+ styles this makes sure that \menu{Help} is pushed to the right
+ side of the menu bar. Try running the application with various
+ styles and see the results:
+
+ \snippet doc/src/snippets/code/doc_src_examples_application.qdoc 0
+
+ Let's now review the toolbars:
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 30
+
+ Creating toolbars is very similar to creating menus. The same
+ actions that we put in the menus can be reused in the toolbars.
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 32
+ \snippet examples/mainwindows/application/mainwindow.cpp 33
+
+ QMainWindow::statusBar() returns a pointer to the main window's
+ QStatusBar widget. Like with \l{QMainWindow::menuBar()}, the
+ widget is automatically created the first time the function is
+ called.
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 34
+ \snippet examples/mainwindows/application/mainwindow.cpp 36
+
+ The \c readSettings() function is called from the constructor to
+ load the user's preferences and other application settings. The
+ QSettings class provides a high-level interface for storing
+ settings permanently on disk. On Windows, it uses the (in)famous
+ Windows registry; on Mac OS X, it uses the native XML-based
+ CFPreferences API; on Unix/X11, it uses text files.
+
+ The QSettings constructor takes arguments that identify your
+ company and the name of the product. This ensures that the
+ settings for different applications are kept separately.
+
+ We use QSettings::value() to extract the value of the "pos" and
+ "size" settings. The second argument to QSettings::value() is
+ optional and specifies a default value for the setting if there
+ exists none. This value is used the first time the application is
+ run.
+
+ When restoring the position and size of a window, it's important
+ to call QWidget::resize() before QWidget::move(). The reason why
+ is given in the \l{Window Geometry} overview.
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 37
+ \snippet examples/mainwindows/application/mainwindow.cpp 39
+
+ The \c writeSettings() function is called from \c closeEvent().
+ Writing settings is similar to reading them, except simpler. The
+ arguments to the QSettings constructor must be the same as in \c
+ readSettings().
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 40
+ \snippet examples/mainwindows/application/mainwindow.cpp 41
+
+ The \c maybeSave() function is called to save pending changes. If
+ there are pending changes, it pops up a QMessageBox giving the
+ user to save the document. The options are QMessageBox::Yes,
+ QMessageBox::No, and QMessageBox::Cancel. The \gui{Yes} button is
+ made the default button (the button that is invoked when the user
+ presses \key{Return}) using the QMessageBox::Default flag; the
+ \gui{Cancel} button is made the escape button (the button that is
+ invoked when the user presses \key{Esc}) using the
+ QMessageBox::Escape flag.
+
+ The \c maybeSave() function returns \c true in all cases, except
+ when the user clicks \gui{Cancel}. The caller must check the
+ return value and stop whatever it was doing if the return value
+ is \c false.
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 42
+ \snippet examples/mainwindows/application/mainwindow.cpp 43
+
+ In \c loadFile(), we use QFile and QTextStream to read in the
+ data. The QFile object provides access to the bytes stored in a
+ file.
+
+ We start by opening the file in read-only mode. The QFile::Text
+ flag indicates that the file is a text file, not a binary file.
+ On Unix and Mac OS X, this makes no difference, but on Windows,
+ it ensures that the "\\r\\n" end-of-line sequence is converted to
+ "\\n" when reading.
+
+ If we successfully opened the file, we use a QTextStream object
+ to read in the data. QTextStream automatically converts the 8-bit
+ data into a Unicode QString and supports various encodings. If no
+ encoding is specified, QTextStream assumes the file is written
+ using the system's default 8-bit encoding (for example, Latin-1;
+ see QTextCodec::codecForLocale() for details).
+
+ Since the call to QTextStream::readAll() might take some time, we
+ set the cursor to be Qt::WaitCursor for the entire application
+ while it goes on.
+
+ At the end, we call the private \c setCurrentFile() function,
+ which we'll cover in a moment, and we display the string "File
+ loaded" in the status bar for 2 seconds (2000 milliseconds).
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 44
+ \snippet examples/mainwindows/application/mainwindow.cpp 45
+
+ Saving a file is very similar to loading one. Here, the
+ QFile::Text flag ensures that on Windows, "\\n" is converted into
+ "\\r\\n" to conform to the Windows convension.
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 46
+ \snippet examples/mainwindows/application/mainwindow.cpp 47
+
+ The \c setCurrentFile() function is called to reset the state of
+ a few variables when a file is loaded or saved, or when the user
+ starts editing a new file (in which case \c fileName is empty).
+ We update the \c curFile variable, clear the
+ QTextDocument::modified flag and the associated \c
+ QWidget:windowModified flag, and update the window title to
+ contain the new file name (or \c untitled.txt).
+
+ The \c strippedName() function call around \c curFile in the
+ QWidget::setWindowTitle() call shortens the file name to exclude
+ the path. Here's the function:
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 48
+ \snippet examples/mainwindows/application/mainwindow.cpp 49
+
+ \section1 The main() Function
+
+ The \c main() function for this application is typical of
+ applications that contain one main window:
+
+ \snippet examples/mainwindows/application/main.cpp 0
+
+ \section1 The Resource File
+
+ As you will probably recall, for some of the actions, we
+ specified icons with file names starting with \c{:} and mentioned
+ that such file names aren't ordinary file names, but path in the
+ executable's stored resources. These resources are compiled
+
+ The resources associated with an application are specified in a
+ \c .qrc file, an XML-based file format that lists files on the
+ disk. Here's the \c application.qrc file that's used by the
+ Application example:
+
+ \quotefile mainwindows/application/application.qrc
+
+ The \c .png files listed in the \c application.qrc file are files
+ that are part of the Application example's source tree. Paths are
+ relative to the directory where the \c application.qrc file is
+ located (the \c mainwindows/application directory).
+
+ The resource file must be mentioned in the \c application.pro
+ file so that \c qmake knows about it:
+
+ \snippet examples/mainwindows/application/application.pro 0
+
+ \c qmake will produce make rules to generate a file called \c
+ qrc_application.cpp that is linked into the application. This
+ file contains all the data for the images and other resources as
+ static C++ arrays of compressed binary data. See
+ \l{resources.html}{The Qt Resource System} for more information
+ about resources.
+*/
diff --git a/doc/src/examples/arrowpad.qdoc b/doc/src/examples/arrowpad.qdoc
new file mode 100644
index 0000000000..5e9cc9ae5a
--- /dev/null
+++ b/doc/src/examples/arrowpad.qdoc
@@ -0,0 +1,223 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example linguist/arrowpad
+ \title Arrow Pad Example
+
+ This example is a slightly more involved and introduces a key \e
+ {Qt Linguist} concept: "contexts". It also shows how to use two
+ or more languages.
+
+ \image linguist-arrowpad_en.png
+
+ We will use two translations, French and Dutch, although there is no
+ effective limit on the number of possible translations that can be used
+ with an application. The relevant lines of \c arrowpad.pro are
+
+ \snippet examples/linguist/arrowpad/arrowpad.pro 0
+ \codeline
+ \snippet examples/linguist/arrowpad/arrowpad.pro 1
+
+ Run \c lupdate; it should produce two identical message files
+ \c arrowpad_fr.ts and \c arrowpad_nl.ts. These files will contain all the source
+ texts marked for translation with \c tr() calls and their contexts.
+
+ See the \l{Qt Linguist manual} for more information about
+ translating Qt application.
+
+ \section1 Line by Line Walkthrough
+
+ In \c arrowpad.h we define the \c ArrowPad subclass which is a
+ subclass of QWidget. In the screenshot above, the central
+ widget with the four buttons is an \c ArrowPad.
+
+ \snippet examples/linguist/arrowpad/arrowpad.h 0
+ \snippet examples/linguist/arrowpad/arrowpad.h 1
+ \snippet examples/linguist/arrowpad/arrowpad.h 2
+
+ When \c lupdate is run it not only extracts the source texts but it
+ also groups them into contexts. A context is the name of the class in
+ which the source text appears. Thus, in this example, "ArrowPad" is a
+ context: it is the context of the texts in the \c ArrowPad class.
+ The \c Q_OBJECT macro defines \c tr(x) in \c ArrowPad like this:
+
+ \snippet doc/src/snippets/code/doc_src_examples_arrowpad.cpp 0
+
+ Knowing which class each source text appears in enables \e {Qt
+ Linguist} to group texts that are logically related together, e.g.
+ all the text in a dialog will have the context of the dialog's class
+ name and will be shown together. This provides useful information for
+ the translator since the context in which text appears may influence how
+ it should be translated. For some translations keyboard
+ accelerators may need to be changed and having all the source texts in a
+ particular context (class) grouped together makes it easier for the
+ translator to perform any accelerator changes without introducing
+ conflicts.
+
+ In \c arrowpad.cpp we implement the \c ArrowPad class.
+
+ \snippet examples/linguist/arrowpad/arrowpad.cpp 0
+ \snippet examples/linguist/arrowpad/arrowpad.cpp 1
+ \snippet examples/linguist/arrowpad/arrowpad.cpp 2
+ \snippet examples/linguist/arrowpad/arrowpad.cpp 3
+
+ We call \c ArrowPad::tr() for each button's label since the labels are
+ user-visible text.
+
+ \image linguist-arrowpad_en.png
+
+ \snippet examples/linguist/arrowpad/mainwindow.h 0
+ \snippet examples/linguist/arrowpad/mainwindow.h 1
+
+ In the screenshot above, the whole window is a \c MainWindow.
+ This is defined in the \c mainwindow.h header file. Here too, we
+ use \c Q_OBJECT, so that \c MainWindow will become a context in
+ \e {Qt Linguist}.
+
+ \snippet examples/linguist/arrowpad/mainwindow.cpp 0
+
+ In the implementation of \c MainWindow, \c mainwindow.cpp, we create
+ an instance of our \c ArrowPad class.
+
+ \snippet examples/linguist/arrowpad/mainwindow.cpp 1
+
+ We also call \c MainWindow::tr() twice, once for the action and
+ once for the shortcut.
+
+ Note the use of \c tr() to support different keys in other
+ languages. "Ctrl+Q" is a good choice for Quit in English, but a
+ Dutch translator might want to use "Ctrl+A" (for Afsluiten) and a
+ German translator "Strg+E" (for Beenden). When using \c tr() for
+ \key Ctrl key accelerators, the two argument form should be used
+ with the second argument describing the function that the
+ accelerator performs.
+
+ Our \c main() function is defined in \c main.cpp as usual.
+
+ \snippet examples/linguist/arrowpad/main.cpp 2
+ \snippet examples/linguist/arrowpad/main.cpp 3
+
+ We choose which translation to use according to the current locale.
+ QLocale::system() can be influenced by setting the \c LANG
+ environment variable, for example. Notice that the use of a naming
+ convention that incorporates the locale for \c .qm message files,
+ (and TS files), makes it easy to implement choosing the
+ translation file according to locale.
+
+ If there is no QM message file for the locale chosen the original
+ source text will be used and no error raised.
+
+ \section1 Translating to French and Dutch
+
+ We'll begin by translating the example application into French. Start
+ \e {Qt Linguist} with \c arrowpad_fr.ts. You should get the seven source
+ texts ("\&Up", "\&Left", etc.) grouped in two contexts ("ArrowPad"
+ and "MainWindow").
+
+ Now, enter the following translations:
+
+ \list
+ \o \c ArrowPad
+ \list
+ \o \&Up - \&Haut
+ \o \&Left - \&Gauche
+ \o \&Right - \&Droite
+ \o \&Down - \&Bas
+ \endlist
+ \o \c MainWindow
+ \list
+ \o E\&xit - \&Quitter
+ \o Ctrl+Q - Ctrl+Q
+ \o \&File - \&Fichier
+ \endlist
+ \endlist
+
+ It's quickest to press \key{Alt+D} (which clicks the \gui {Done \& Next}
+ button) after typing each translation, since this marks the
+ translation as done and moves on to the next source text.
+
+ Save the file and do the same for Dutch working with \c arrowpad_nl.ts:
+
+ \list
+ \o \c ArrowPad
+ \list
+ \o \&Up - \&Omhoog
+ \o \&Left - \&Links
+ \o \&Right - \&Rechts
+ \o \&Down - Omlaa\&g
+ \endlist
+ \o \c MainWindow
+ \list
+ \o E\&xit - \&Afsluiten
+ \o Ctrl+Q - Ctrl+A
+ \o File - \&Bestand
+ \endlist
+ \endlist
+
+ We have to convert the \c tt1_fr.ts and \c tt1_nl.ts translation source
+ files into QM files. We could use \e {Qt Linguist} as we've done
+ before; however using the command line tool \c lrelease ensures that
+ \e all the QM files for the application are created without us
+ having to remember to load and \gui File|Release each one
+ individually from \e {Qt Linguist}.
+
+ Type
+
+ \snippet doc/src/snippets/code/doc_src_examples_arrowpad.qdoc 1
+
+ This should create both \c arrowpad_fr.qm and \c arrowpad_nl.qm. Set the \c
+ LANG environment variable to \c fr. In Unix, one of the two following
+ commands should work
+
+ \snippet doc/src/snippets/code/doc_src_examples_arrowpad.qdoc 2
+
+ In Windows, either modify \c autoexec.bat or run
+
+ \snippet doc/src/snippets/code/doc_src_examples_arrowpad.qdoc 3
+
+ When you run the program, you should now see the French version:
+
+ \image linguist-arrowpad_fr.png
+
+ Try the same with Dutch, by setting \c LANG=nl. Now the Dutch
+ version should appear:
+
+ \image linguist-arrowpad_nl.png
+
+ \section1 Exercises
+
+ Mark one of the translations in \e {Qt Linguist} as not done, i.e.
+ by unchecking the "done" checkbox; run \c lupdate, then \c lrelease,
+ then the example. What effect did this change have?
+
+ Set \c LANG=fr_CA (French Canada) and run the example program again.
+ Explain why the result is the same as with \c LANG=fr.
+
+ Change one of the accelerators in the Dutch translation to eliminate the
+ conflict between \e \&Bestand and \e \&Boven.
+*/
diff --git a/doc/src/examples/basicdrawing.qdoc b/doc/src/examples/basicdrawing.qdoc
new file mode 100644
index 0000000000..7df061d566
--- /dev/null
+++ b/doc/src/examples/basicdrawing.qdoc
@@ -0,0 +1,454 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example painting/basicdrawing
+ \title Basic Drawing Example
+
+ The Basic Drawing example shows how to display basic graphics
+ primitives in a variety of styles using the QPainter class.
+
+ QPainter performs low-level painting on widgets and other paint
+ devices. The class can draw everything from simple lines to
+ complex shapes like pies and chords. It can also draw aligned text
+ and pixmaps. Normally, it draws in a "natural" coordinate system,
+ but it can in addition do view and world transformation.
+
+ \image basicdrawing-example.png
+
+ The example provides a render area, displaying the currently
+ active shape, and lets the user manipulate the rendered shape and
+ its appearance using the QPainter parameters: The user can change
+ the active shape (\gui Shape), and modify the QPainter's pen (\gui
+ {Pen Width}, \gui {Pen Style}, \gui {Pen Cap}, \gui {Pen Join}),
+ brush (\gui {Brush Style}) and render hints (\gui
+ Antialiasing). In addition the user can rotate a shape (\gui
+ Transformations); behind the scenes we use QPainter's ability to
+ manipulate the coordinate system to perform the rotation.
+
+ The Basic Drawing example consists of two classes:
+
+ \list
+ \o \c RenderArea is a custom widget that renders multiple
+ copies of the currently active shape.
+ \o \c Window is the application's main window displaying a
+ \c RenderArea widget in addition to several parameter widgets.
+ \endlist
+
+ First we will review the \c Window class, then we will take a
+ look at the \c RenderArea class.
+
+ \section1 Window Class Definition
+
+ The Window class inherits QWidget, and is the application's main
+ window displaying a \c RenderArea widget in addition to several
+ parameter widgets.
+
+ \snippet examples/painting/basicdrawing/window.h 0
+
+ We declare the various widgets, and three private slots updating
+ the \c RenderArea widget: The \c shapeChanged() slot updates the
+ \c RenderArea widget when the user changes the currently active
+ shape. We call the \c penChanged() slot when either of the
+ QPainter's pen parameters changes. And the \c brushChanged() slot
+ updates the \c RenderArea widget when the user changes the
+ painter's brush style.
+
+ \section1 Window Class Implementation
+
+ In the constructor we create and initialize the various widgets
+ appearing in the main application window.
+
+ \snippet examples/painting/basicdrawing/window.cpp 1
+
+ First we create the \c RenderArea widget that will render the
+ currently active shape. Then we create the \gui Shape combobox,
+ and add the associated items (i.e. the different shapes a QPainter
+ can draw).
+
+ \snippet examples/painting/basicdrawing/window.cpp 2
+
+ QPainter's pen is a QPen object; the QPen class defines how a
+ painter should draw lines and outlines of shapes. A pen has
+ several properties: Width, style, cap and join.
+
+ A pen's width can be \e zero or greater, but the most common width
+ is zero. Note that this doesn't mean 0 pixels, but implies that
+ the shape is drawn as smoothly as possible although perhaps not
+ mathematically correct.
+
+ We create a QSpinBox for the \gui {Pen Width} parameter.
+
+ \snippet examples/painting/basicdrawing/window.cpp 3
+
+ The pen style defines the line type. The default style is solid
+ (Qt::SolidLine). Setting the style to none (Qt::NoPen) tells the
+ painter to not draw lines or outlines. The pen cap defines how
+ the end points of lines are drawn. And the pen join defines how
+ two lines join when multiple connected lines are drawn. The cap
+ and join only apply to lines with a width of 1 pixel or greater.
+
+ We create \l {QComboBox}es for each of the \gui {Pen Style}, \gui
+ {Pen Cap} and \gui {Pen Join} parameters, and adds the associated
+ items (i.e the values of the Qt::PenStyle, Qt::PenCapStyle and
+ Qt::PenJoinStyle enums respectively).
+
+ \snippet examples/painting/basicdrawing/window.cpp 4
+
+ The QBrush class defines the fill pattern of shapes drawn by a
+ QPainter. The default brush style is Qt::NoBrush. This style tells
+ the painter to not fill shapes. The standard style for filling is
+ Qt::SolidPattern.
+
+ We create a QComboBox for the \gui {Brush Style} parameter, and add
+ the associated items (i.e. the values of the Qt::BrushStyle enum).
+
+ \snippet examples/painting/basicdrawing/window.cpp 5
+ \snippet examples/painting/basicdrawing/window.cpp 6
+
+ Antialiasing is a feature that "smoothes" the pixels to create
+ more even and less jagged lines, and can be applied using
+ QPainter's render hints. QPainter::RenderHints are used to specify
+ flags to QPainter that may or may not be respected by any given
+ engine.
+
+ We simply create a QCheckBox for the \gui Antialiasing option.
+
+ \snippet examples/painting/basicdrawing/window.cpp 7
+
+ The \gui Transformations option implies a manipulation of the
+ coordinate system that will appear as if the rendered shape is
+ rotated in three dimensions.
+
+ We use the QPainter::translate(), QPainter::rotate() and
+ QPainter::scale() functions to implement this feature represented
+ in the main application window by a simple QCheckBox.
+
+ \snippet examples/painting/basicdrawing/window.cpp 8
+
+ Then we connect the parameter widgets with their associated slots
+ using the static QObject::connect() function, ensuring that the \c
+ RenderArea widget is updated whenever the user changes the shape,
+ or any of the other parameters.
+
+ \snippet examples/painting/basicdrawing/window.cpp 9
+ \snippet examples/painting/basicdrawing/window.cpp 10
+
+ Finally, we add the various widgets to a layout, and call the \c
+ shapeChanged(), \c penChanged(), and \c brushChanged() slots to
+ initialize the application. We also turn on antialiasing.
+
+ \snippet examples/painting/basicdrawing/window.cpp 11
+
+ The \c shapeChanged() slot is called whenever the user changes the
+ currently active shape.
+
+ First we retrieve the shape the user has chosen using the
+ QComboBox::itemData() function. This function returns the data for
+ the given role in the given index in the combobox. We use
+ QComboBox::currentIndex() to retrieve the index of the shape, and
+ the role is defined by the Qt::ItemDataRole enum; \c IdRole is an
+ alias for Qt::UserRole.
+
+ Note that Qt::UserRole is only the first role that can be used for
+ application-specific purposes. If you need to store different data
+ in the same index, you can use different roles by simply
+ incrementing the value of Qt::UserRole, for example: 'Qt::UserRole
+ + 1' and 'Qt::UserRole + 2'. However, it is a good programming
+ practice to give each role their own name: 'myFirstRole =
+ Qt::UserRole + 1' and 'mySecondRole = Qt::UserRole + 2'. Even
+ though we only need a single role in this particular example, we
+ add the following line of code to the beginning of the \c
+ window.cpp file.
+
+ \snippet examples/painting/basicdrawing/window.cpp 0
+
+ The QComboBox::itemData() function returns the data as a QVariant,
+ so we need to cast the data to \c RenderArea::Shape. If there is
+ no data for the given role, the function returns
+ QVariant::Invalid.
+
+ In the end we call the \c RenderArea::setShape() slot to update
+ the \c RenderArea widget.
+
+ \snippet examples/painting/basicdrawing/window.cpp 12
+
+ We call the \c penChanged() slot whenever the user changes any of
+ the pen parameters. Again we use the QComboBox::itemData()
+ function to retrieve the parameters, and then we call the \c
+ RenderArea::setPen() slot to update the \c RenderArea widget.
+
+ \snippet examples/painting/basicdrawing/window.cpp 13
+
+ The brushChanged() slot is called whenever the user changes the
+ brush parameter which we retrieve using the QComboBox::itemData()
+ function as before.
+
+ \snippet examples/painting/basicdrawing/window.cpp 14
+
+ If the brush parameter is a gradient fill, special actions are
+ required.
+
+ The QGradient class is used in combination with QBrush to specify
+ gradient fills. Qt currently supports three types of gradient
+ fills: linear, radial and conical. Each of these is represented by
+ a subclass of QGradient: QLinearGradient, QRadialGradient and
+ QConicalGradient.
+
+ So if the brush style is Qt::LinearGradientPattern, we first
+ create a QLinearGradient object with interpolation area between
+ the coordinates passed as arguments to the constructor. The
+ positions are specified using logical coordinates. Then we set the
+ gradient's colors using the QGradient::setColorAt() function. The
+ colors is defined using stop points which are composed by a
+ position (between 0 and 1) and a QColor. The set of stop points
+ describes how the gradient area should be filled. A gradient can
+ have an arbitrary number of stop points.
+
+ In the end we call \c RenderArea::setBrush() slot to update the \c
+ RenderArea widget's brush with the QLinearGradient object.
+
+ \snippet examples/painting/basicdrawing/window.cpp 15
+
+ A similar pattern of actions, as the one used for QLinearGradient,
+ is used in the cases of Qt::RadialGradientPattern and
+ Qt::ConicalGradientPattern.
+
+ The only difference is the arguments passed to the constructor:
+ Regarding the QRadialGradient constructor the first argument is
+ the center, and the second the radial gradient's radius. The third
+ argument is optional, but can be used to define the focal point of
+ the gradient inside the circle (the default focal point is the
+ circle center). Regarding the QConicalGradient constructor, the
+ first argument specifies the center of the conical, and the second
+ specifies the start angle of the interpolation.
+
+ \snippet examples/painting/basicdrawing/window.cpp 16
+
+ If the brush style is Qt::TexturePattern we create a QBrush from a
+ QPixmap. Then we call \c RenderArea::setBrush() slot to update the
+ \c RenderArea widget with the newly created brush.
+
+ \snippet examples/painting/basicdrawing/window.cpp 17
+
+ Otherwise we simply create a brush with the given style and a
+ green color, and then call \c RenderArea::setBrush() slot to
+ update the \c RenderArea widget with the newly created brush.
+
+ \section1 RenderArea Class Definition
+
+ The \c RenderArea class inherits QWidget, and renders multiple
+ copies of the currently active shape using a QPainter.
+
+ \snippet examples/painting/basicdrawing/renderarea.h 0
+
+ First we define a public \c Shape enum to hold the different
+ shapes that can be rendered by the widget (i.e the shapes that can
+ be rendered by a QPainter). Then we reimplement the constructor as
+ well as two of QWidget's public functions: \l
+ {QWidget::minimumSizeHint()}{minimumSizeHint()} and \l
+ {QWidget::sizeHint()}{sizeHint()}.
+
+ We also reimplement the QWidget::paintEvent() function to be able
+ to draw the currently active shape according to the specified
+ parameters.
+
+ We declare several private slots: The \c setShape() slot changes
+ the \c RenderArea's shape, the \c setPen() and \c setBrush() slots
+ modify the widget's pen and brush, and the \c setAntialiased() and
+ \c setTransformed() slots modify the widget's respective
+ properties.
+
+ \section1 RenderArea Class Implementation
+
+ In the constructor we initialize some of the widget's variables.
+
+ \snippet examples/painting/basicdrawing/renderarea.cpp 0
+
+ We set its shape to be a \gui Polygon, its antialiased property to
+ be false and we load an image into the widget's pixmap
+ variable. In the end we set the widget's background role, defining
+ the brush from the widget's \l {QWidget::palette}{palette} that
+ will be used to render the background. QPalette::Base is typically
+ white.
+
+ \snippet examples/painting/basicdrawing/renderarea.cpp 2
+
+ The \c RenderArea inherits QWidget's \l
+ {QWidget::sizeHint()}{sizeHint} property holding the recommended
+ size for the widget. If the value of this property is an invalid
+ size, no size is recommended.
+
+ The default implementation of the QWidget::sizeHint() function
+ returns an invalid size if there is no layout for the widget, and
+ returns the layout's preferred size otherwise.
+
+ Our reimplementation of the function returns a QSize with a 400
+ pixels width and a 200 pixels height.
+
+ \snippet examples/painting/basicdrawing/renderarea.cpp 1
+
+ \c RenderArea also inherits QWidget's
+ \l{QWidget::minimumSizeHint()}{minimumSizeHint} property holding
+ the recommended minimum size for the widget. Again, if the value
+ of this property is an invalid size, no size is recommended.
+
+ The default implementation of QWidget::minimumSizeHint() returns
+ an invalid size if there is no layout for the widget, and returns
+ the layout's minimum size otherwise.
+
+ Our reimplementation of the function returns a QSize with a 100
+ pixels width and a 100 pixels height.
+
+ \snippet examples/painting/basicdrawing/renderarea.cpp 3
+ \codeline
+ \snippet examples/painting/basicdrawing/renderarea.cpp 4
+ \codeline
+ \snippet examples/painting/basicdrawing/renderarea.cpp 5
+
+ The public \c setShape(), \c setPen() and \c setBrush() slots are
+ called whenever we want to modify a \c RenderArea widget's shape,
+ pen or brush. We set the shape, pen or brush according to the
+ slot parameter, and call QWidget::update() to make the changes
+ visible in the \c RenderArea widget.
+
+ The QWidget::update() slot does not cause an immediate
+ repaint; instead it schedules a paint event for processing when Qt
+ returns to the main event loop.
+
+ \snippet examples/painting/basicdrawing/renderarea.cpp 6
+ \codeline
+ \snippet examples/painting/basicdrawing/renderarea.cpp 7
+
+ With the \c setAntialiased() and \c setTransformed() slots we
+ change the state of the properties according to the slot
+ parameter, and call the QWidget::update() slot to make the changes
+ visible in the \c RenderArea widget.
+
+ \snippet examples/painting/basicdrawing/renderarea.cpp 8
+
+ Then we reimplement the QWidget::paintEvent() function. The first
+ thing we do is to create the graphical objects we will need to
+ draw the various shapes.
+
+ We create a vector of four \l {QPoint}s. We use this vector to
+ render the \gui Points, \gui Polyline and \gui Polygon
+ shapes. Then we create a QRect, defining a rectangle in the plane,
+ which we use as the bounding rectangle for all the shapes excluding
+ the \gui Path and the \gui Pixmap.
+
+ We also create a QPainterPath. The QPainterPath class provides a
+ container for painting operations, enabling graphical shapes to be
+ constructed and reused. A painter path is an object composed of a
+ number of graphical building blocks, such as rectangles, ellipses,
+ lines, and curves. For more information about the QPainterPath
+ class, see the \l {painting/painterpaths}{Painter Paths}
+ example. In this example, we create a painter path composed of one
+ straight line and a Bezier curve.
+
+ In addition we define a start angle and an arc length that we will
+ use when drawing the \gui Arc, \gui Chord and \gui Pie shapes.
+
+ \snippet examples/painting/basicdrawing/renderarea.cpp 9
+
+ We create a QPainter for the \c RenderArea widget, and set the
+ painters pen and brush according to the \c RenderArea's pen and
+ brush. If the \gui Antialiasing parameter option is checked, we
+ also set the painter's render hints. QPainter::Antialiasing
+ indicates that the engine should antialias edges of primitives if
+ possible.
+
+ \snippet examples/painting/basicdrawing/renderarea.cpp 10
+
+ Finally, we render the multiple copies of the \c RenderArea's
+ shape. The number of copies is depending on the size of the \c
+ RenderArea widget, and we calculate their positions using two \c
+ for loops and the widgets height and width.
+
+ For each copy we first save the current painter state (pushes the
+ state onto a stack). Then we translate the coordinate system,
+ using the QPainter::translate() function, to the position
+ determined by the variables of the \c for loops. If we omit this
+ translation of the coordinate system all the copies of the shape
+ will be rendered on top of each other in the top left cormer of
+ the \c RenderArea widget.
+
+ \snippet examples/painting/basicdrawing/renderarea.cpp 11
+
+ If the \gui Transformations parameter option is checked, we do an
+ additional translation of the coordinate system before we rotate
+ the coordinate system 60 degrees clockwise using the
+ QPainter::rotate() function and scale it down in size using the
+ QPainter::scale() function. In the end we translate the coordinate
+ system back to where it was before we rotated and scaled it.
+
+ Now, when rendering the shape, it will appear as if it was rotated
+ in three dimensions.
+
+ \snippet examples/painting/basicdrawing/renderarea.cpp 12
+
+ Next, we identify the \c RenderArea's shape, and render it using
+ the associated QPainter drawing function:
+
+ \list
+ \o QPainter::drawLine(),
+ \o QPainter::drawPoints(),
+ \o QPainter::drawPolyline(),
+ \o QPainter::drawPolygon(),
+ \o QPainter::drawRect(),
+ \o QPainter::drawRoundedRect(),
+ \o QPainter::drawEllipse(),
+ \o QPainter::drawArc(),
+ \o QPainter::drawChord(),
+ \o QPainter::drawPie(),
+ \o QPainter::drawPath(),
+ \o QPainter::drawText() or
+ \o QPainter::drawPixmap()
+ \endlist
+
+ Before we started rendering, we saved the current painter state
+ (pushes the state onto a stack). The rationale for this is that we
+ calculate each shape copy's position relative to the same point in
+ the coordinate system. When translating the coordinate system, we
+ lose the knowledge of this point unless we save the current
+ painter state \e before we start the translating process.
+
+ \snippet examples/painting/basicdrawing/renderarea.cpp 13
+
+ Then, when we are finished rendering a copy of the shape we can
+ restore the original painter state, with its associated coordinate
+ system, using the QPainter::restore() function. In this way we
+ ensure that the next shape copy will be rendered in the correct
+ position.
+
+ We could translate the coordinate system back using
+ QPainter::translate() instead of saving the painter state. But
+ since we in addition to translating the coordinate system (when
+ the \gui Transformation parameter option is checked) both rotate
+ and scale the coordinate system, the easiest solution is to save
+ the current painter state.
+*/
diff --git a/doc/src/examples/basicgraphicslayouts.qdoc b/doc/src/examples/basicgraphicslayouts.qdoc
new file mode 100644
index 0000000000..0110e29951
--- /dev/null
+++ b/doc/src/examples/basicgraphicslayouts.qdoc
@@ -0,0 +1,164 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example graphicsview/basicgraphicslayouts
+ \title Basic Graphics Layouts Example
+
+ The Basic Graphics Layouts example shows how to use the layout classes
+ in QGraphicsView: QGraphicsLinearLayout and QGraphicsGridLayout.
+ In addition to that it shows how to write your own custom layout item.
+
+ \image basicgraphicslayouts-example.png Screenshot of the Basic Layouts Example
+
+ \section1 Window Class Definition
+
+ The \c Window class is a subclass of QGraphicsWidget. It has a
+ constructor with a QGraphicsWidget \a parent as its parameter.
+
+ \snippet examples/graphicsview/basicgraphicslayouts/window.h 0
+
+ \section1 Window Class Implementation
+
+ The constructor of \c Window instantiates a QGraphicsLinearLayout object,
+ \c windowLayout, with vertical orientation. We instantiate another
+ QGraphicsLinearLayout object, \c linear, whose parent is \c windowLayout.
+ Next, we create a \c LayoutItem object, \c item and add it to \c linear
+ with the \l{QGraphicsLinearLayout::}{addItem()} function. We also provide
+ \c item with a \l{QGraphicsLinearLayout::setStretchFactor()}
+ {stretchFactor}.
+
+ \snippet examples/graphicsview/basicgraphicslayouts/window.cpp 0
+
+ We repeat the process:
+
+ \list
+ \o create a new \c LayoutItem,
+ \o add the item \c linear, and
+ \o provide a stretch factor.
+ \endlist
+
+ \snippet examples/graphicsview/basicgraphicslayouts/window.cpp 1
+
+ We then add \c linear to \c windowLayout, nesting two
+ QGraphicsLinearLayout objects. Apart from the QGraphicsLinearLayout, we
+ also use a QGraphicsGridLayout object, \c grid, which is a 4x3 grid with
+ some cells spanning to other rows.
+
+ We create seven \c LayoutItem objects and place them into \c grid with
+ the \l{QGraphicsGridLayout::}{addItem()} function as shown in the code
+ snippet below:
+
+ \snippet examples/graphicsview/basicgraphicslayouts/window.cpp 2
+
+ The first item we add to \c grid is placed in the top left cell,
+ spanning four rows. The next two items are placed in the second column,
+ and they span two rows. Each item's \l{QGraphicsWidget::}{maximumHeight()}
+ and \l{QGraphicsWidget::}{minimumHeight()} are set to be equal so that
+ they do not expand vertically. As a result, these items will not
+ fit vertically in their cells. So, we specify that they should be
+ vertically aligned in the center of the cell using Qt::AlignVCenter.
+
+ Finally, \c grid itself is added to \c windowLayout. Unlike
+ QGridLayout::addItem(), QGraphicsGridLayout::addItem() requires a row
+ and a column for its argument, specifying which cell the item should be
+ positioned in. Also, if the \c rowSpan and \c columnSpan arguments
+ are omitted, they will default to 1.
+
+ Note that we do not specify a parent for each \c LayoutItem that we
+ construct, as all these items will be added to \c windowLayout. When we
+ add an item to a layout, it will be automatically reparented to the widget
+ on which the layout is installed.
+
+ \snippet examples/graphicsview/basicgraphicslayouts/window.cpp 3
+
+ Now that we have set up \c grid and added it to \c windowLayout, we
+ install \c windowLayout onto the window object using
+ QGraphicsWidget::setLayout() and we set the window title.
+
+ \section1 LayoutItem Class Definition
+
+ The \c LayoutItem class is a subclass of QGraphicsLayoutItem and
+ QGraphicsItem. It has a constructor, a destructor, and some required
+ reimplementations.
+ Since it inherits QGraphicsLayoutItem it must reimplement
+ {QGraphicsLayoutItem::setGeometry()}{setGeometry()} and
+ {QGraphicsLayoutItem::sizeHint()}{sizeHint()}.
+ In addition to that it inherits QGraphicsItem, so it must reimplement
+ {QGraphicsItem::boundingRect()}{boundingRect()} and
+ {QGraphicsItem::paint()}{paint()}.
+
+ \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.h 0
+
+ The \c LayoutItem class also has a private instance of QPixmap, \c m_pix.
+
+ \section1 LayoutItem Class Implementation
+
+ In \c{LayoutItem}'s constructor, \c m_pix is instantiated and the
+ \c{block.png} image is loaded into it.
+
+ \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 0
+
+ We use the Q_UNUSED() macro to prevent the compiler from generating
+ warnings regarding unused parameters.
+
+ \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 1
+
+ The idea behind the \c paint() function is to paint the
+ background rect then paint a rect around the pixmap.
+
+ \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 2
+
+ The reimplementation of \l{QGraphicsItem::}{boundingRect()}
+ will set the top left corner at (0,0), and the size of it will be
+ the size of the layout items
+ \l{QGraphicsLayoutItem::}{geometry()}. This is the area that
+ we paint within.
+
+ \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 3
+
+
+ The reimplementation of \l{QGraphicsLayoutItem::setGeometry()}{setGeometry()}
+ simply calls its baseclass implementation. However, since this will change
+ the boundingRect we must also call
+ \l{QGraphicsItem::prepareGeometryChange()}{prepareGeometryChange()}.
+ Finally, we move the item according to \c geom.topLeft().
+
+ \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 4
+
+
+ Since we don't want the size of the item to be smaller than the pixmap, we
+ must make sure that we return a size hint that is larger than \c m_pix.
+ We also add some extra space around for borders that we will paint later.
+ Alternatively, you could scale the pixmap to prevent the item from
+ becoming smaller than the pixmap.
+ The preferred size is the same as the minimum size hint, while we set
+ maximum to be a large value
+
+ \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 5
+
+*/ \ No newline at end of file
diff --git a/doc/src/examples/basiclayouts.qdoc b/doc/src/examples/basiclayouts.qdoc
new file mode 100644
index 0000000000..c6e2ae1a74
--- /dev/null
+++ b/doc/src/examples/basiclayouts.qdoc
@@ -0,0 +1,190 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example layouts/basiclayouts
+ \title Basic Layouts Example
+
+ The Basic Layouts example shows how to use the standard layout
+ managers that are available in Qt: QBoxLayout, QGridLayout and
+ QFormLayout.
+
+ \image basiclayouts-example.png Screenshot of the Basic Layouts example
+
+ The QBoxLayout class lines up widgets horizontally or vertically.
+ QHBoxLayout and QVBoxLayout are convenience subclasses of QBoxLayout.
+ QGridLayout lays out widgets in cells by dividing the available space
+ into rows and columns. QFormLayout, on the other hand, lays out its
+ children in a two-column form with labels in the left column and
+ input fields in the right column.
+
+ \section1 Dialog Class Definition
+
+ \snippet examples/layouts/basiclayouts/dialog.h 0
+
+ The \c Dialog class inherits QDialog. It is a custom widget that
+ displays its child widgets using the geometry managers:
+ QHBoxLayout, QVBoxLayout, QGridLayout and QFormLayout.
+
+ We declare four private functions to simplify the class
+ constructor: The \c createMenu(), \c createHorizontalGroupBox(),
+ \c createGridGroupBox() and \c createFormGroupBox() functions create
+ several widgets that the example uses to demonstrate how the layout
+ affects their appearances.
+
+ \section1 Dialog Class Implementation
+
+ \snippet examples/layouts/basiclayouts/dialog.cpp 0
+
+ In the constructor, we first use the \c createMenu() function to
+ create and populate a menu bar and the \c createHorizontalGroupBox()
+ function to create a group box containing four buttons with a
+ horizontal layout. Next we use the \c createGridGroupBox() function
+ to create a group box containing several line edits and a small text
+ editor which are displayed in a grid layout. Finally, we use the
+ \c createFormGroupBox() function to create a group box with
+ three labels and three input fields: a line edit, a combo box and
+ a spin box.
+
+ \snippet examples/layouts/basiclayouts/dialog.cpp 1
+
+ We also create a big text editor and a dialog button box. The
+ QDialogButtonBox class is a widget that presents buttons in a
+ layout that is appropriate to the current widget style. The
+ preferred buttons can be specified as arguments to the
+ constructor, using the QDialogButtonBox::StandardButtons enum.
+
+ Note that we don't have to specify a parent for the widgets when
+ we create them. The reason is that all the widgets we create here
+ will be added to a layout, and when we add a widget to a layout,
+ it is automatically reparented to the widget the layout is
+ installed on.
+
+ \snippet examples/layouts/basiclayouts/dialog.cpp 2
+
+ The main layout is a QVBoxLayout object. QVBoxLayout is a
+ convenience class for a box layout with vertical orientation.
+
+ In general, the QBoxLayout class takes the space it gets (from its
+ parent layout or from the parent widget), divides it up into a
+ series of boxes, and makes each managed widget fill one box. If
+ the QBoxLayout's orientation is Qt::Horizontal the boxes are
+ placed in a row. If the orientation is Qt::Vertical, the boxes are
+ placed in a column. The corresponding convenience classes are
+ QHBoxLayout and QVBoxLayout, respectively.
+
+ \snippet examples/layouts/basiclayouts/dialog.cpp 3
+
+ When we call the QLayout::setMenuBar() function, the layout places
+ the provided menu bar at the top of the parent widget, and outside
+ the widget's \l {QWidget::contentsRect()}{content margins}. All
+ child widgets are placed below the bottom edge of the menu bar.
+
+ \snippet examples/layouts/basiclayouts/dialog.cpp 4
+
+ We use the QBoxLayout::addWidget() function to add the widgets to
+ the end of layout. Each widget will get at least its minimum size
+ and at most its maximum size. It is possible to specify a stretch
+ factor in the \l {QBoxLayout::addWidget()}{addWidget()} function,
+ and any excess space is shared according to these stretch
+ factors. If not specified, a widget's stretch factor is 0.
+
+ \snippet examples/layouts/basiclayouts/dialog.cpp 5
+
+ We install the main layout on the \c Dialog widget using the
+ QWidget::setLayout() function, and all of the layout's widgets are
+ automatically reparented to be children of the \c Dialog widget.
+
+ \snippet examples/layouts/basiclayouts/dialog.cpp 6
+
+ In the private \c createMenu() function we create a menu bar, and
+ add a pull-down \gui File menu containing an \gui Exit option.
+
+ \snippet examples/layouts/basiclayouts/dialog.cpp 7
+
+ When we create the horizontal group box, we use a QHBoxLayout as
+ the internal layout. We create the buttons we want to put in the
+ group box, add them to the layout and install the layout on the
+ group box.
+
+ \snippet examples/layouts/basiclayouts/dialog.cpp 8
+
+ In the \c createGridGroupBox() function we use a QGridLayout which
+ lays out widgets in a grid. It takes the space made available to
+ it (by its parent layout or by the parent widget), divides it up
+ into rows and columns, and puts each widget it manages into the
+ correct cell.
+
+ \snippet examples/layouts/basiclayouts/dialog.cpp 9
+
+ For each row in the grid we create a label and an associated line
+ edit, and add them to the layout. The QGridLayout::addWidget()
+ function differ from the corresponding function in QBoxLayout: It
+ needs the row and column specifying the grid cell to put the
+ widget in.
+
+ \snippet examples/layouts/basiclayouts/dialog.cpp 10
+
+ QGridLayout::addWidget() can in addition take arguments
+ specifying the number of rows and columns the cell will be
+ spanning. In this example, we create a small editor which spans
+ three rows and one column.
+
+ For both the QBoxLayout::addWidget() and QGridLayout::addWidget()
+ functions it is also possible to add a last argument specifying
+ the widget's alignment. By default it fills the whole cell. But we
+ could, for example, align a widget with the right edge by
+ specifying the alignment to be Qt::AlignRight.
+
+ \snippet examples/layouts/basiclayouts/dialog.cpp 11
+
+ Each column in a grid layout has a stretch factor. The stretch
+ factor is set using QGridLayout::setColumnStretch() and determines
+ how much of the available space the column will get over and above
+ its necessary minimum.
+
+ In this example, we set the stretch factors for columns 1 and 2.
+ The stretch factor is relative to the other columns in this grid;
+ columns with a higher stretch factor take more of the available
+ space. So column 2 in our grid layout will get more of the
+ available space than column 1, and column 0 will not grow at all
+ since its stretch factor is 0 (the default).
+
+ Columns and rows behave identically; there is an equivalent
+ stretch factor for rows, as well as a QGridLayout::setRowStretch()
+ function.
+
+ \snippet examples/layouts/basiclayouts/dialog.cpp 12
+
+ In the \c createFormGroupBox() function, we use a QFormLayout
+ to neatly arrange objects into two columns - name and field.
+ There are three QLabel objects for names with three
+ corresponding input widgets as fields: a QLineEdit, a QComboBox
+ and a QSpinBox. Unlike QBoxLayout::addWidget() and
+ QGridLayout::addWidget(), we use QFormLayout::addRow() to add widgets
+ to the layout.
+*/
diff --git a/doc/src/examples/basicsortfiltermodel.qdoc b/doc/src/examples/basicsortfiltermodel.qdoc
new file mode 100644
index 0000000000..58dbf36fed
--- /dev/null
+++ b/doc/src/examples/basicsortfiltermodel.qdoc
@@ -0,0 +1,37 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/basicsortfiltermodel
+ \title Basic Sort/Filter Model Example
+
+ The Basic Sort/Filter Model example illustrates how to use
+ QSortFilterProxyModel to perform basic sorting and filtering.
+
+ \image basicsortfiltermodel-example.png Screenshot of the Basic Sort/Filter Model Example
+
+*/
diff --git a/doc/src/examples/bearermonitor.qdoc b/doc/src/examples/bearermonitor.qdoc
new file mode 100644
index 0000000000..cc4a78267f
--- /dev/null
+++ b/doc/src/examples/bearermonitor.qdoc
@@ -0,0 +1,35 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example network/bearermonitor
+ \title Bearer Monitor Example
+
+ The Bearer Monitor example shows how to use the Bearer Management API.
+
+ \image bearermonitor-example.png Screenshot of the Bearer Monitor example
+*/
diff --git a/doc/src/examples/blockingfortuneclient.qdoc b/doc/src/examples/blockingfortuneclient.qdoc
new file mode 100644
index 0000000000..7c282980b9
--- /dev/null
+++ b/doc/src/examples/blockingfortuneclient.qdoc
@@ -0,0 +1,216 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example network/blockingfortuneclient
+ \title Blocking Fortune Client Example
+
+ The Blocking Fortune Client example shows how to create a client for a
+ network service using QTcpSocket's synchronous API in a non-GUI thread.
+
+ \image blockingfortuneclient-example.png
+
+ QTcpSocket supports two general approaches to network programming:
+
+ \list
+
+ \o \e{The asynchronous (non-blocking) approach.} Operations are scheduled
+ and performed when control returns to Qt's event loop. When the operation
+ is finished, QTcpSocket emits a signal. For example,
+ QTcpSocket::connectToHost() returns immediately, and when the connection
+ has been established, QTcpSocket emits
+ \l{QTcpSocket::connected()}{connected()}.
+
+ \o \e{The synchronous (blocking) approach.} In non-GUI and multithreaded
+ applications, you can call the \c waitFor...() functions (e.g.,
+ QTcpSocket::waitForConnected()) to suspend the calling thread until the
+ operation has completed, instead of connecting to signals.
+
+ \endlist
+
+ The implementation is very similar to the
+ \l{network/fortuneclient}{Fortune Client} example, but instead of having
+ QTcpSocket as a member of the main class, doing asynchronous networking in
+ the main thread, we will do all network operations in a separate thread
+ and use QTcpSocket's blocking API.
+
+ The purpose of this example is to demonstrate a pattern that you can use
+ to simplify your networking code, without losing responsiveness in your
+ user interface. Use of Qt's blocking network API often leads to
+ simpler code, but because of its blocking behavior, it should only be used
+ in non-GUI threads to prevent the user interface from freezing. But
+ contrary to what many think, using threads with QThread does not
+ necessarily add unmanagable complexity to your application.
+
+ We will start with the FortuneThread class, which handles the network
+ code.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.h 0
+
+ FortuneThread is a QThread subclass that provides an API for scheduling
+ requests for fortunes, and it has signals for delivering fortunes and
+ reporting errors. You can call requestNewFortune() to request a new
+ fortune, and the result is delivered by the newFortune() signal. If any
+ error occurs, the error() signal is emitted.
+
+ It's important to notice that requestNewFortune() is called from the main,
+ GUI thread, but the host name and port values it stores will be accessed
+ from FortuneThread's thread. Because we will be reading and writing
+ FortuneThread's data members from different threads concurrently, we use
+ QMutex to synchronize access.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 2
+
+ The requestNewFortune() function stores the host name and port of the
+ fortune server as member data, and we lock the mutex with QMutexLocker to
+ protect this data. We then start the thread, unless it is already
+ running. We will come back to the QWaitCondition::wakeOne() call later.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 4
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 5
+
+ In the run() function, we start by acquiring the mutex lock, fetching the
+ host name and port from the member data, and then releasing the lock
+ again. The case that we are protecting ourselves against is that \c
+ requestNewFortune() could be called at the same time as we are fetching
+ this data. QString is \l reentrant but \e not \l{thread-safe}, and we must
+ also avoid the unlikely risk of reading the host name from one request,
+ and port of another. And as you might have guessed, FortuneThread can only
+ handle one request at a time.
+
+ The run() function now enters a loop:
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 6
+
+ The loop will continue requesting fortunes for as long as \e quit is
+ false. We start our first request by creating a QTcpSocket on the stack,
+ and then we call \l{QTcpSocket::connectToHost()}{connectToHost()}. This
+ starts an asynchronous operation which, after control returns to Qt's
+ event loop, will cause QTcpSocket to emit
+ \l{QTcpSocket::connected()}{connected()} or
+ \l{QTcpSocket::error()}{error()}.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 8
+
+ But since we are running in a non-GUI thread, we do not have to worry
+ about blocking the user interface. So instead of entering an event loop,
+ we simply call QTcpSocket::waitForConnected(). This function will wait,
+ blocking the calling thread, until QTcpSocket emits connected() or an
+ error occurs. If connected() is emitted, the function returns true; if the
+ connection failed or timed out (which in this example happens after 5
+ seconds), false is returned. QTcpSocket::waitForConnected(), like the
+ other \c waitFor...() functions, is part of QTcpSocket's \e{blocking
+ API}.
+
+ After this statement, we have a connected socket to work with. Now it's
+ time to see what the fortune server has sent us.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 9
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 10
+
+ This step is to read the size of the packet. Although we are only reading
+ two bytes here, and the \c while loop may seem to overdo it, we present this
+ code to demonstrate a good pattern for waiting for data using
+ QTcpSocket::waitForReadyRead(). It goes like this: For as long as we still
+ need more data, we call waitForReadyRead(). If it returns false,
+ we abort the operation. After this statement, we know that we have received
+ enough data.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 11
+
+ Now we can create a QDataStream object, passing the socket to
+ QDataStream's constructor, and as in the other client examples we set
+ the stream protocol version to QDataStream::Qt_4_0, and read the size
+ of the packet.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 12
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 13
+
+ Again, we'll use a loop that waits for more data by calling
+ QTcpSocket::waitForReadyRead(). In this loop, we're waiting until
+ QTcpSocket::bytesAvailable() returns the full packet size.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 14
+
+ Now that we have all the data that we need, we can use QDataStream to
+ read the fortune string from the packet. The resulting fortune is
+ delivered by emitting newFortune().
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 15
+
+ The final part of our loop is that we acquire the mutex so that we can
+ safely read from our member data. We then let the thread go to sleep by
+ calling QWaitCondition::wait(). At this point, we can go back to
+ requestNewFortune() and look closed at the call to wakeOne():
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 1
+ \dots
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 3
+
+ What happened here was that because the thread falls asleep waiting for a
+ new request, we needed to wake it up again when a new request
+ arrives. QWaitCondition is often used in threads to signal a wakeup call
+ like this.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 0
+
+ Finishing off the FortuneThread walkthrough, this is the destructor that
+ sets \e quit to true, wakes up the thread and waits for the thread to exit
+ before returning. This lets the \c while loop in run() will finish its current
+ iteration. When run() returns, the thread will terminate and be destroyed.
+
+ Now for the BlockingClient class:
+
+ \snippet examples/network/blockingfortuneclient/blockingclient.h 0
+
+ BlockingClient is very similar to the Client class in the
+ \l{network/fortuneclient}{Fortune Client} example, but in this class
+ we store a FortuneThread member instead of a pointer to a QTcpSocket.
+ When the user clicks the "Get Fortune" button, the same slot is called,
+ but its implementation is slightly different:
+
+ \snippet examples/network/blockingfortuneclient/blockingclient.cpp 0
+ \snippet examples/network/blockingfortuneclient/blockingclient.cpp 1
+
+ We connect our FortuneThread's two signals newFortune() and error() (which
+ are somewhat similar to QTcpSocket::readyRead() and QTcpSocket::error() in
+ the previous example) to requestNewFortune() and displayError().
+
+ \snippet examples/network/blockingfortuneclient/blockingclient.cpp 2
+
+ The requestNewFortune() slot calls FortuneThread::requestNewFortune(),
+ which \e shedules the request. When the thread has received a new fortune
+ and emits newFortune(), our showFortune() slot is called:
+
+ \snippet examples/network/blockingfortuneclient/blockingclient.cpp 3
+ \codeline
+ \snippet examples/network/blockingfortuneclient/blockingclient.cpp 4
+
+ Here, we simply display the fortune we received as the argument.
+
+ \sa {Fortune Client Example}, {Fortune Server Example}
+*/
diff --git a/doc/src/examples/blurpicker.qdoc b/doc/src/examples/blurpicker.qdoc
new file mode 100644
index 0000000000..205041cc64
--- /dev/null
+++ b/doc/src/examples/blurpicker.qdoc
@@ -0,0 +1,33 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example effects/blurpicker
+ \title Blur Picker Effect Example
+
+ \image blurpickereffect-example.png
+*/
diff --git a/doc/src/examples/borderlayout.qdoc b/doc/src/examples/borderlayout.qdoc
new file mode 100644
index 0000000000..c81f9ec59b
--- /dev/null
+++ b/doc/src/examples/borderlayout.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example layouts/borderlayout
+ \title Border Layout Example
+
+ The Border Layout example shows how to create a custom layout that arranges
+ child widgets according to a simple set of rules.
+
+ \image borderlayout-example.png
+*/
diff --git a/doc/src/examples/broadcastreceiver.qdoc b/doc/src/examples/broadcastreceiver.qdoc
new file mode 100644
index 0000000000..ea3c331032
--- /dev/null
+++ b/doc/src/examples/broadcastreceiver.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example network/broadcastreceiver
+ \title Broadcast Receiver Example
+
+ The Broadcast Receiever example shows how to receive information that is broadcasted
+ over a local network.
+
+ \image broadcastreceiver-example.png
+*/
diff --git a/doc/src/examples/broadcastsender.qdoc b/doc/src/examples/broadcastsender.qdoc
new file mode 100644
index 0000000000..3ceb33317d
--- /dev/null
+++ b/doc/src/examples/broadcastsender.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example network/broadcastsender
+ \title Broadcast Sender Example
+
+ The Broadcast Sender example shows how to broadcast information to multiple clients
+ on a local network.
+
+ \image broadcastsender-example.png
+*/
diff --git a/doc/src/examples/cachedtable.qdoc b/doc/src/examples/cachedtable.qdoc
new file mode 100644
index 0000000000..d8b3f134b2
--- /dev/null
+++ b/doc/src/examples/cachedtable.qdoc
@@ -0,0 +1,197 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example sql/cachedtable
+ \title Cached Table Example
+
+ The Cached Table example shows how a table view can be used to access a database,
+ caching any changes to the data until the user explicitly submits them using a
+ push button.
+
+ \image cachedtable-example.png
+
+ The example consists of a single class, \c TableEditor, which is a
+ custom dialog widget that allows the user to modify data stored in
+ a database. We will first review the class definiton and how to
+ use the class, then we will take a look at the implementation.
+
+ \section1 TableEditor Class Definition
+
+ The \c TableEditor class inherits QDialog making the table editor
+ widget a top-level dialog window.
+
+ \snippet examples/sql/cachedtable/tableeditor.h 0
+
+ The \c TableEditor constructor takes two arguments: The first is a
+ pointer to the parent widget and is passed on to the base class
+ constructor. The other is a reference to the database table the \c
+ TableEditor object will operate on.
+
+ Note the QSqlTableModel variable declaration: As we will see in
+ this example, the QSqlTableModel class can be used to provide data
+ to view classes such as QTableView. The QSqlTableModel class
+ provides an editable data model making it possible to read and
+ write database records from a single table. It is build on top of
+ the lower-level QSqlQuery class which provides means of executing
+ and manipulating SQL statements.
+
+ We are also going to show how a table view can be used to cache
+ any changes to the data until the user explicitly requests to
+ submit them. For that reason we need to declare a \c submit() slot
+ in additon to the model and the editor's buttons.
+
+ \table 100%
+ \header \o Connecting to a Database
+ \row
+ \o
+
+ Before we can use the \c TableEditor class, we must create a
+ connection to the database containing the table we want to edit:
+
+ \snippet examples/sql/cachedtable/main.cpp 0
+
+ The \c createConnection() function is a helper function provided
+ for convenience. It is defined in the \c connection.h file which
+ is located in the \c sql example directory (all the examples in
+ the \c sql directory use this function to connect to a database).
+
+ \snippet examples/sql/connection.h 0
+
+ The \c createConnection function opens a connection to an
+ in-memory SQLITE database and creates a test table. If you want
+ to use another database, simply modify this function's code.
+ \endtable
+
+ \section1 TableEditor Class Implementation
+
+ The class implementation consists of only two functions, the
+ constructor and the \c submit() slot. In the constructor we create
+ and customize the data model and the various window elements:
+
+ \snippet examples/sql/cachedtable/tableeditor.cpp 0
+
+ First we create the data model and set the SQL database table we
+ want the model to operate on. Note that the
+ QSqlTableModel::setTable() function does not select data from the
+ table; it only fetches its field information. For that reason we
+ call the QSqlTableModel::select() function later on, populating
+ the model with data from the table. The selection can be
+ customized by specifying filters and sort conditions (see the
+ QSqlTableModel class documentation for more details).
+
+ We also set the model's edit strategy. The edit strategy dictates
+ when the changes done by the user in the view, are actually
+ applied to the database. Since we want to cache the changes in the
+ table view (i.e. in the model) until the user explicitly submits
+ them, we choose the QSqlTableModel::OnManualSubmit strategy. The
+ alternatives are QSqlTableModel::OnFieldChange and
+ QSqlTableModel::OnRowChange.
+
+ Finally, we set up the labels displayed in the view header using
+ the \l {QSqlQueryModel::setHeaderData()}{setHeaderData()} function
+ that the model inherits from the QSqlQueryModel class.
+
+ \snippet examples/sql/cachedtable/tableeditor.cpp 1
+
+ Then we create a table view. The QTableView class provides a
+ default model/view implementation of a table view, i.e. it
+ implements a table view that displays items from a model. It also
+ allows the user to edit the items, storing the changes in the
+ model. To create a read only view, set the proper flag using the
+ \l {QAbstractItemView::editTriggers}{editTriggers} property the
+ view inherits from the QAbstractItemView class.
+
+ To make the view present our data, we pass our model to the view
+ using the \l {QAbstractItemView::setModel()}{setModel()} function.
+
+ \snippet examples/sql/cachedtable/tableeditor.cpp 2
+
+ The \c {TableEditor}'s buttons are regular QPushButton objects. We
+ add them to a button box to ensure that the buttons are presented
+ in a layout that is appropriate to the current widget style. The
+ rationale for this is that dialogs and message boxes typically
+ present buttons in a layout that conforms to the interface
+ guidelines for that platform. Invariably, different platforms have
+ different layouts for their dialogs. QDialogButtonBox allows a
+ developer to add buttons to it and will automatically use the
+ appropriate layout for the user's desktop environment.
+
+ Most buttons for a dialog follow certain roles. When adding a
+ button to a button box using the \l
+ {QDialogButtonBox}{addButton()} function, the button's role must
+ be specified using the QDialogButtonBox::ButtonRole
+ enum. Alternatively, QDialogButtonBox provides several standard
+ buttons (e.g. \gui OK, \gui Cancel, \gui Save) that you can
+ use. They exist as flags so you can OR them together in the
+ constructor.
+
+ \snippet examples/sql/cachedtable/tableeditor.cpp 3
+
+ We connect the \gui Quit button to the table editor's \l
+ {QWidget::close()}{close()} slot, and the \gui Submit button to
+ our private \c submit() slot. The latter slot will take care of
+ the data transactions. Finally, we connect the \gui Revert button
+ to our model's \l {QSqlTableModel::revertAll()}{revertAll()} slot,
+ reverting all pending changes (i.e., restoring the original data).
+
+ \snippet examples/sql/cachedtable/tableeditor.cpp 4
+
+ In the end we add the button box and the table view to a layout,
+ install the layout on the table editor widget, and set the
+ editor's window title.
+
+ \snippet examples/sql/cachedtable/tableeditor.cpp 5
+
+ The \c submit() slot is called whenever the users hit the \gui
+ Submit button to save their changes.
+
+ First, we begin a transaction on the database using the
+ QSqlDatabase::transaction() function. A database transaction is a
+ unit of interaction with a database management system or similar
+ system that is treated in a coherent and reliable way independent
+ of other transactions. A pointer to the used database can be
+ obtained using the QSqlTableModel::database() function.
+
+ Then, we try to submit all the pending changes, i.e. the model's
+ modified items. If no error occurs, we commit the transaction to
+ the database using the QSqlDatabase::commit() function (note that
+ on some databases, this function will not work if there is an
+ active QSqlQuery on the database). Otherwise we perform a rollback
+ of the transaction using the QSqlDatabase::rollback() function and
+ post a warning to the user.
+
+ \table 100%
+ \row
+ \o
+ \bold {See also:}
+
+ A complete list of Qt's SQL \l {Database Classes}, and the \l
+ {Model/View Programming} documentation.
+
+ \endtable
+*/
diff --git a/doc/src/examples/calculator.qdoc b/doc/src/examples/calculator.qdoc
new file mode 100644
index 0000000000..653a6452b4
--- /dev/null
+++ b/doc/src/examples/calculator.qdoc
@@ -0,0 +1,375 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/calculator
+ \title Calculator Example
+
+ The example shows how to use signals and slots to implement the
+ functionality of a calculator widget, and how to use QGridLayout
+ to place child widgets in a grid.
+
+ \image calculator-example.png Screenshot of the Calculator example
+
+ The example consists of two classes:
+
+ \list
+ \o \c Calculator is the calculator widget, with all the
+ calculator functionality.
+ \o \c Button is the widget used for each of the calculator
+ button. It derives from QToolButton.
+ \endlist
+
+ We will start by reviewing \c Calculator, then we will take a
+ look at \c Button.
+
+ \section1 Calculator Class Definition
+
+ \snippet examples/widgets/calculator/calculator.h 0
+
+ The \c Calculator class provides a simple calculator widget. It
+ inherits from QDialog and has several private slots associated
+ with the calculator's buttons. QObject::eventFilter() is
+ reimplemented to handle mouse events on the calculator's display.
+
+ Buttons are grouped in categories according to their behavior.
+ For example, all the digit buttons (labeled \gui 0 to \gui 9)
+ append a digit to the current operand. For these, we connect
+ multiple buttons to the same slot (e.g., \c digitClicked()). The
+ categories are digits, unary operators (\gui{Sqrt}, \gui{x\unicode{178}},
+ \gui{1/x}), additive operators (\gui{+}, \gui{-}), and
+ multiplicative operators (\gui{\unicode{215}}, \gui{\unicode{247}}). The other buttons
+ have their own slots.
+
+ \snippet examples/widgets/calculator/calculator.h 1
+ \snippet examples/widgets/calculator/calculator.h 2
+
+ The private \c createButton() function is used as part of the
+ widget construction. \c abortOperation() is called whenever a
+ division by zero occurs or when a square root operation is
+ applied to a negative number. \c calculate() applies a binary
+ operator (\gui{+}, \gui{-}, \gui{\unicode{215}}, or \gui{\unicode{247}}).
+
+ \snippet examples/widgets/calculator/calculator.h 3
+ \snippet examples/widgets/calculator/calculator.h 4
+ \snippet examples/widgets/calculator/calculator.h 5
+ \snippet examples/widgets/calculator/calculator.h 6
+ \snippet examples/widgets/calculator/calculator.h 7
+ \snippet examples/widgets/calculator/calculator.h 8
+
+ These variables, together with the contents of the calculator
+ display (a QLineEdit), encode the state of the calculator:
+
+ \list
+ \o \c sumInMemory contains the value stored in the calculator's memory
+ (using \gui{MS}, \gui{M+}, or \gui{MC}).
+ \o \c sumSoFar stores the value accumulated so far. When the user
+ clicks \gui{=}, \c sumSoFar is recomputed and shown on the
+ display. \gui{Clear All} resets \c sumSoFar to zero.
+ \o \c factorSoFar stores a temporary value when doing
+ multiplications and divisions.
+ \o \c pendingAdditiveOperator stores the last additive operator
+ clicked by the user.
+ \o \c pendingMultiplicativeOperator stores the last multiplicative operator
+ clicked by the user.
+ \o \c waitingForOperand is \c true when the calculator is
+ expecting the user to start typing an operand.
+ \endlist
+
+ Additive and multiplicative operators are treated differently
+ because they have different precedences. For example, \gui{1 + 2 \unicode{247}
+ 3} is interpreted as \gui{1 + (2 \unicode{247} 3)} because \gui{\unicode{247}} has higher
+ precedence than \gui{+}.
+
+ The table below shows the evolution of the calculator state as
+ the user enters a mathematical expression.
+
+ \table
+ \header \o User Input \o Display \o Sum so Far \o Add. Op. \o Factor so Far \o Mult. Op. \o Waiting for Operand?
+ \row \o \o 0 \o 0 \o \o \o \o \c true
+ \row \o \gui{1} \o 1 \o 0 \o \o \o \o \c false
+ \row \o \gui{1 +} \o 1 \o 1 \o \gui{+} \o \o \o \c true
+ \row \o \gui{1 + 2} \o 2 \o 1 \o \gui{+} \o \o \o \c false
+ \row \o \gui{1 + 2 \unicode{247}} \o 2 \o 1 \o \gui{+} \o 2 \o \gui{\unicode{247}} \o \c true
+ \row \o \gui{1 + 2 \unicode{247} 3} \o 3 \o 1 \o \gui{+} \o 2 \o \gui{\unicode{247}} \o \c false
+ \row \o \gui{1 + 2 \unicode{247} 3 -} \o 1.66667 \o 1.66667 \o \gui{-} \o \o \o \c true
+ \row \o \gui{1 + 2 \unicode{247} 3 - 4} \o 4 \o 1.66667 \o \gui{-} \o \o \o \c false
+ \row \o \gui{1 + 2 \unicode{247} 3 - 4 =} \o -2.33333 \o 0 \o \o \o \o \c true
+ \endtable
+
+ Unary operators, such as \gui Sqrt, require no special handling;
+ they can be applied immediately since the operand is already
+ known when the operator button is clicked.
+
+ \snippet examples/widgets/calculator/calculator.h 9
+ \codeline
+ \snippet examples/widgets/calculator/calculator.h 10
+
+ Finally, we declare the variables associated with the display and the
+ buttons used to display numerals.
+
+ \section1 Calculator Class Implementation
+
+ \snippet examples/widgets/calculator/calculator.cpp 0
+
+ In the constructor, we initialize the calculator's state. The \c
+ pendingAdditiveOperator and \c pendingMultiplicativeOperator
+ variables don't need to be initialized explicitly, because the
+ QString constructor initializes them to empty strings.
+
+ \snippet examples/widgets/calculator/calculator.cpp 1
+ \snippet examples/widgets/calculator/calculator.cpp 2
+
+ We create the QLineEdit representing the calculator's display and
+ set up some of its properties. In particular, we set it to be
+ read-only.
+
+ We also enlarge \c{display}'s font by 8 points.
+
+ \snippet examples/widgets/calculator/calculator.cpp 4
+
+ For each button, we call the private \c createButton() function with
+ the proper text label and a slot to connect to the button.
+
+ \snippet examples/widgets/calculator/calculator.cpp 5
+ \snippet examples/widgets/calculator/calculator.cpp 6
+
+ The layout is handled by a single QGridLayout. The
+ QLayout::setSizeConstraint() call ensures that the \c Calculator
+ widget is always shown as its optimal size (its
+ \l{QWidget::sizeHint()}{size hint}), preventing the user from
+ resizing the calculator. The size hint is determined by the size
+ and \l{QWidget::sizePolicy()}{size policy} of the child widgets.
+
+ Most child widgets occupy only one cell in the grid layout. For
+ these, we only need to pass a row and a column to
+ QGridLayout::addWidget(). The \c display, \c backspaceButton, \c
+ clearButton, and \c clearAllButton widgets occupy more than one
+ column; for these we must also pass a row span and a column
+ span.
+
+ \snippet examples/widgets/calculator/calculator.cpp 7
+
+ Pressing one of the calculator's digit buttons will emit the
+ button's \l{QToolButton::clicked()}{clicked()} signal, which will
+ trigger the \c digitClicked() slot.
+
+ First, we find out which button sent the signal using
+ QObject::sender(). This function returns the sender as a QObject
+ pointer. Since we know that the sender is a \c Button object, we
+ can safely cast the QObject. We could have used a C-style cast or
+ a C++ \c static_cast<>(), but as a defensive programming
+ technique we use a \l qobject_cast(). The advantage is that if
+ the object has the wrong type, a null pointer is returned.
+ Crashes due to null pointers are much easier to diagnose than
+ crashes due to unsafe casts. Once we have the button, we extract
+ the operator using QToolButton::text().
+
+ The slot needs to consider two situations in particular. If \c
+ display contains "0" and the user clicks the \gui{0} button, it
+ would be silly to show "00". And if the calculator is in
+ a state where it is waiting for a new operand,
+ the new digit is the first digit of that new operand; in that case,
+ any result of a previous calculation must be cleared first.
+
+ At the end, we append the new digit to the value in the display.
+
+ \snippet examples/widgets/calculator/calculator.cpp 8
+ \snippet examples/widgets/calculator/calculator.cpp 9
+
+ The \c unaryOperatorClicked() slot is called whenever one of the
+ unary operator buttons is clicked. Again a pointer to the clicked
+ button is retrieved using QObject::sender(). The operator is
+ extracted from the button's text and stored in \c
+ clickedOperator. The operand is obtained from \c display.
+
+ Then we perform the operation. If \gui Sqrt is applied to a
+ negative number or \gui{1/x} to zero, we call \c
+ abortOperation(). If everything goes well, we display the result
+ of the operation in the line edit and we set \c waitingForOperand
+ to \c true. This ensures that if the user types a new digit, the
+ digit will be considered as a new operand, instead of being
+ appended to the current value.
+
+ \snippet examples/widgets/calculator/calculator.cpp 10
+ \snippet examples/widgets/calculator/calculator.cpp 11
+
+ The \c additiveOperatorClicked() slot is called when the user
+ clicks the \gui{+} or \gui{-} button.
+
+ Before we can actually do something about the clicked operator,
+ we must handle any pending operations. We start with the
+ multiplicative operators, since these have higher precedence than
+ additive operators:
+
+ \snippet examples/widgets/calculator/calculator.cpp 12
+ \snippet examples/widgets/calculator/calculator.cpp 13
+
+ If \gui{\unicode{215}} or \gui{\unicode{247}} has been clicked earlier, without clicking
+ \gui{=} afterward, the current value in the display is the right
+ operand of the \gui{\unicode{215}} or \gui{\unicode{247}} operator and we can finally
+ perform the operation and update the display.
+
+ \snippet examples/widgets/calculator/calculator.cpp 14
+ \snippet examples/widgets/calculator/calculator.cpp 15
+
+ If \gui{+} or \gui{-} has been clicked earlier, \c sumSoFar is
+ the left operand and the current value in the display is the
+ right operand of the operator. If there is no pending additive
+ operator, \c sumSoFar is simply set to be the text in the
+ display.
+
+ \snippet examples/widgets/calculator/calculator.cpp 16
+ \snippet examples/widgets/calculator/calculator.cpp 17
+
+ Finally, we can take care of the operator that was just clicked.
+ Since we don't have the right-hand operand yet, we store the clicked
+ operator in the \c pendingAdditiveOperator variable. We will
+ apply the operation later, when we have a right operand, with \c
+ sumSoFar as the left operand.
+
+ \snippet examples/widgets/calculator/calculator.cpp 18
+
+ The \c multiplicativeOperatorClicked() slot is similar to \c
+ additiveOperatorClicked(). We don't need to worry about pending
+ additive operators here, because multiplicative operators have
+ precedence over additive operators.
+
+ \snippet examples/widgets/calculator/calculator.cpp 20
+
+ Like in \c additiveOperatorClicked(), we start by handing any
+ pending multiplicative and additive operators. Then we display \c
+ sumSoFar and reset the variable to zero. Resetting the variable
+ to zero is necessary to avoid counting the value twice.
+
+ \snippet examples/widgets/calculator/calculator.cpp 22
+
+ The \c pointClicked() slot adds a decimal point to the content in
+ \c display.
+
+ \snippet examples/widgets/calculator/calculator.cpp 24
+
+ The \c changeSignClicked() slot changes the sign of the value in
+ \c display. If the current value is positive, we prepend a minus
+ sign; if the current value is negative, we remove the first
+ character from the value (the minus sign).
+
+ \snippet examples/widgets/calculator/calculator.cpp 26
+
+ The \c backspaceClicked() removes the rightmost character in the
+ display. If we get an empty string, we show "0" and set \c
+ waitingForOperand to \c true.
+
+ \snippet examples/widgets/calculator/calculator.cpp 28
+
+ The \c clear() slot resets the current operand to zero. It is
+ equivalent to clicking \gui Backspace enough times to erase the
+ entire operand.
+
+ \snippet examples/widgets/calculator/calculator.cpp 30
+
+ The \c clearAll() slot resets the calculator to its initial state.
+
+ \snippet examples/widgets/calculator/calculator.cpp 32
+
+ The \c clearMemory() slot erases the sum kept in memory, \c
+ readMemory() displays the sum as an operand, \c setMemory()
+ replace the sum in memory with the current sum, and \c
+ addToMemory() adds the current value to the value in memory. For
+ \c setMemory() and \c addToMemory(), we start by calling \c
+ equalClicked() to update \c sumSoFar and the value in the
+ display.
+
+ \snippet examples/widgets/calculator/calculator.cpp 34
+
+ The private \c createButton() function is called from the
+ constructor to create calculator buttons.
+
+ \snippet examples/widgets/calculator/calculator.cpp 36
+
+ The private \c abortOperation() function is called whenever a
+ calculation fails. It resets the calculator state and displays
+ "####".
+
+ \snippet examples/widgets/calculator/calculator.cpp 38
+
+ The private \c calculate() function performs a binary operation.
+ The right operand is given by \c rightOperand. For additive
+ operators, the left operand is \c sumSoFar; for multiplicative
+ operators, the left operand is \c factorSoFar. The function
+ return \c false if a division by zero occurs.
+
+ \section1 Button Class Definition
+
+ Let's now take a look at the \c Button class:
+
+ \snippet examples/widgets/calculator/button.h 0
+
+ The \c Button class has a convenience constructor that takes a
+ text label and a parent widget, and it reimplements QWidget::sizeHint()
+ to provide more space around the text than the amount QToolButton
+ normally provides.
+
+ \section1 Button Class Implementation
+
+ \snippet examples/widgets/calculator/button.cpp 0
+
+ The buttons' appearance is determined by the layout of the
+ calculator widget through the size and
+ \l{QWidget::sizePolicy}{size policy} of the layout's child
+ widgets. The call to the
+ \l{QWidget::setSizePolicy()}{setSizePolicy()} function in the
+ constructor ensures that the button will expand horizontally to
+ fill all the available space; by default, \l{QToolButton}s don't
+ expand to fill available space. Without this call, the different
+ buttons in a same column would have different widths.
+
+ \snippet examples/widgets/calculator/button.cpp 1
+ \snippet examples/widgets/calculator/button.cpp 2
+
+ In \l{QWidget::sizeHint()}{sizeHint()}, we try to return a size
+ that looks good for most buttons. We reuse the size hint of the
+ base class (QToolButton) but modify it in the following ways:
+
+ \list
+ \o We add 20 to the \l{QSize::height()}{height} component of the size hint.
+ \o We make the \l{QSize::width()}{width} component of the size
+ hint at least as much as the \l{QSize::width()}{height}.
+ \endlist
+
+ This ensures that with most fonts, the digit and operator buttons
+ will be square, without truncating the text on the
+ \gui{Backspace}, \gui{Clear}, and \gui{Clear All} buttons.
+
+ The screenshot below shows how the \c Calculator widget would
+ look like if we \e didn't set the horizontal size policy to
+ QSizePolicy::Expanding in the constructor and if we didn't
+ reimplement QWidget::sizeHint().
+
+ \image calculator-ugly.png The Calculator example with default size policies and size hints
+
+*/
diff --git a/doc/src/examples/calendar.qdoc b/doc/src/examples/calendar.qdoc
new file mode 100644
index 0000000000..8acef03a5a
--- /dev/null
+++ b/doc/src/examples/calendar.qdoc
@@ -0,0 +1,223 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example richtext/calendar
+ \title Calendar Example
+
+ The Calendar example shows how to create rich text content and display it using
+ a rich text editor.
+
+ \image calendar-example.png
+
+ Specifically, the example demonstrates the following:
+
+ \list
+ \o Use of a text editor with a text document
+ \o Insertion of tables and frames into a document
+ \o Navigation within a table
+ \o Insert text in different styles
+ \endlist
+
+ The rich text editor used to display the document is used within a main window
+ application.
+
+ \section1 MainWindow Class Definition
+
+ The \c MainWindow class provides a text editor widget and some controls to
+ allow the user to change the month and year shown. The font size used for the
+ text can also be adjusted.
+
+ \snippet examples/richtext/calendar/mainwindow.h 0
+
+ The private \c insertCalendar() function performs most of the work, relying on
+ the \c fontSize and \c selectedDate variables to write useful information to
+ the \c editor.
+
+ \section1 MainWindow Class Implementation
+
+ The \c MainWindow constructor sets up the user interface and initializes
+ variables used to generate a calendar for each month.
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 0
+
+ We begin by setting default values for the selected date that will be highlighted
+ in the calendar and the font size to be used. Since we are using a QMainWindow
+ for the user interface, we construct a widget for use as the central widget.
+
+ The user interface will include a line of controls above the generated calendar;
+ we construct a label and a combobox to allow the month to be selected, and a
+ spin box for the year. These widgets are configured to provide a reasonable range
+ of values for the user to try:
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 1
+
+ We use the \c selectedDate object to obtain the current month and year, and we
+ set these in the combobox and spin box:
+
+ The font size is displayed in a spin box which we restrict to a sensible range
+ of values:
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 2
+
+ We construct an editor and use the \c insertCalendar() function to create
+ a calendar for it. Each calendar is displayed in the same text editor; in
+ this example we use a QTextBrowser since we do not allow the calendar to be
+ edited.
+
+ The controls used to set the month, year, and font size will not have any
+ effect on the appearance of the calendar unless we make some signal-slot
+ connections:
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 3
+
+ The signals are connected to some simple slots in the \c MainWindow class
+ which we will describe later.
+
+ We create layouts to manage the widgets we constructed:
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 4
+
+ Finally, the central widget is set for the window.
+
+ Each calendar is created for the editor by the \c insertCalendar() function
+ which uses the date and font size, defined by the private \a selectedDate
+ and \c fontSize variables, to produce a suitable plan for the specified
+ month and year.
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 5
+
+ We begin by clearing the editor's rich text document, and obtain a text
+ cursor from the editor that we will use to add content. We also create a
+ QDate object based on the currently selected date.
+
+ The calendar is made up of a table with a gray background color that contains
+ seven columns: one for each day of the week. It is placed in the center of the
+ page with equal space to the left and right of it. All of these properties are
+ set in a QTextTableFormat object:
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 6
+
+ Each cell in the table will be padded and spaced to make the text easier to
+ read.
+
+ We want the columns to have equal widths, so we provide a vector containing
+ percentage widths for each of them and set the constraints in the
+ QTextTableFormat:
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 7
+
+ The constraints used for the column widths are only useful if the table has
+ an appropriate number of columns. With the format for the table defined, we
+ construct a new table with one row and seven columns at the current cursor
+ position:
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 8
+
+ We only need one row to start with; more can be added as we need them. Using
+ this approach means that we do not need to perform any date calculations
+ until we add cells to the table.
+
+ When inserting objects into a document with the cursor's insertion functions,
+ the cursor is automatically moved inside the newly inserted object. This means
+ that we can immediately start modifying the table from within:
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 9
+
+ Since the table has an outer frame, we obtain the frame and its format so that
+ we can customize it. After making the changes we want, we set the frame's format
+ using the modified format object. We have given the table an outer border one
+ pixel wide.
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 10
+
+ In a similar way, we obtain the cursor's current character format and
+ create customized formats based on it.
+
+ We do not set the format on the cursor because this would change the default
+ character format; instead, we use the customized formats explicitly when we
+ insert text. The following loop inserts the days of the week into the table
+ as bold text:
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 11
+
+ For each day of the week, we obtain an existing table cell in the first row
+ (row 0) using the table's \l{QTextTable::cellAt()}{cellAt()} function. Since
+ we start counting the days of the week at day 1 (Monday), we subtract 1 from
+ \c weekDay to ensure that we obtain the cell for the correct column of the
+ table.
+
+ Before text can be inserted into a cell, we must obtain a cursor with the
+ correct position in the document. The cell provides a function for this
+ purpose, and we use this cursor to insert text using the \c boldFormat
+ character format that we created earlier:
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 12
+
+ Inserting text into document objects usually follows the same pattern.
+ Each object can provide a new cursor that corresponds to the first valid
+ position within itself, and this can be used to insert new content. We
+ continue to use this pattern as we insert the days of the month into the
+ table.
+
+ Since every month has more than seven days, we insert a single row to begin
+ and add days until we reach the end of the month. If the current date is
+ encountered, it is inserted with a special format (created earlier) that
+ makes it stand out:
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 13
+
+ We add a new row to the table at the end of each week only if the next week
+ falls within the currently selected month.
+
+ For each calendar that we create, we change the window title to reflect the
+ currently selected month and year:
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 14
+
+ The \c insertCalendar() function relies on up-to-date values for the month,
+ year, and font size. These are set in the following slots:
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 15
+
+ The \c setFontSize() function simply changes the private \c fontSize variable
+ before updating the calendar.
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 16
+
+ The \c setMonth slot is called when the QComboBox used to select the month is
+ updated. The value supplied is the currently selected row in the combobox.
+ We add 1 to this value to obtain a valid month number, and create a new QDate
+ based on the existing one. The calendar is then updated to use this new date.
+
+ \snippet examples/richtext/calendar/mainwindow.cpp 17
+
+ The \c setYear() slot is called when the QDateTimeEdit used to select the
+ year is updated. The value supplied is a QDate object; this makes
+ the construction of a new value for \c selectedDate simple. We update the
+ calendar afterwards to use this new date.
+*/
diff --git a/doc/src/examples/calendarwidget.qdoc b/doc/src/examples/calendarwidget.qdoc
new file mode 100644
index 0000000000..da195648a4
--- /dev/null
+++ b/doc/src/examples/calendarwidget.qdoc
@@ -0,0 +1,291 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \title Calendar Widget Example
+ \example widgets/calendarwidget
+
+ The Calendar Widget example shows use of \c QCalendarWidget.
+
+ \image calendarwidgetexample.png
+
+ QCalendarWidget displays one calendar month
+ at a time and lets the user select a date.
+ The calendar consists of four components: a navigation
+ bar that lets the user change the month that is
+ displayed, a grid where each cell represents one day
+ in the month, and two headers that display weekday names
+ and week numbers.
+
+ The Calendar Widget example displays a QCalendarWidget and lets the user
+ configure its appearance and behavior using
+ \l{QComboBox}es, \l{QCheckBox}es, and \l{QDateEdit}s. In
+ addition, the user can influence the formatting of individual dates
+ and headers.
+
+ The properties of the QCalendarWidget are summarized in the table
+ below.
+
+ \table
+ \header \o Property
+ \o Description
+ \row \o \l{QCalendarWidget::}{selectedDate}
+ \o The currently selected date.
+ \row \o \l{QCalendarWidget::}{minimumDate}
+ \o The earliest date that can be selected.
+ \row \o \l{QCalendarWidget::}{maximumDate}
+ \o The latest date that can be selected.
+ \row \o \l{QCalendarWidget::}{firstDayOfWeek}
+ \o The day that is displayed as the first day of the week
+ (usually Sunday or Monday).
+ \row \o \l{QCalendarWidget::}{gridVisible}
+ \o Whether the grid should be shown.
+ \row \o \l{QCalendarWidget::}{selectionMode}
+ \o Whether the user can select a date or not.
+ \row \o \l{QCalendarWidget::}{horizontalHeaderFormat}
+ \o The format of the day names in the horizontal header
+ (e.g., "M", "Mon", or "Monday").
+ \row \o \l{QCalendarWidget::}{verticalHeaderFormat}
+ \o The format of the vertical header.
+ \row \o \l{QCalendarWidget::}{navigationBarVisible}
+ \o Whether the navigation bar at the top of the calendar
+ widget is shown.
+ \endtable
+
+ The example consists of one class, \c Window, which creates and
+ lays out the QCalendarWidget and the other widgets that let the
+ user configure the QCalendarWidget.
+
+ \section1 Window Class Definition
+
+ Here is the definition of the \c Window class:
+
+ \snippet examples/widgets/calendarwidget/window.h 0
+ \dots
+ \snippet examples/widgets/calendarwidget/window.h 1
+
+ As is often the case with classes that represent self-contained
+ windows, most of the API is private. We will review the private
+ members as we stumble upon them in the implementation.
+
+ \section1 Window Class Implementation
+
+ Let's now review the class implementation, starting with the constructor:
+
+ \snippet examples/widgets/calendarwidget/window.cpp 0
+
+ We start by creating the four \l{QGroupBox}es and their child
+ widgets (including the QCalendarWidget) using four private \c
+ create...GroupBox() functions, described below. Then we arrange
+ the group boxes in a QGridLayout.
+
+ We set the grid layout's resize policy to QLayout::SetFixedSize to
+ prevent the user from resizing the window. In that mode, the
+ window's size is set automatically by QGridLayout based on the
+ size hints of its contents widgets.
+
+ To ensure that the window isn't automatically resized every time
+ we change a property of the QCalendarWidget (e.g., hiding the
+ navigation bar, trhe vertical header, or the grid), we set the
+ minimum height of row 0 and the minimum width of column 0 to the
+ initial size of the QCalendarWidget.
+
+ Let's move on to the \c createPreviewGroupBox() function:
+
+ \snippet examples/widgets/calendarwidget/window.cpp 9
+
+ The \gui Preview group box contains only one widget: the
+ QCalendarWidget. We set it up, connect its
+ \l{QCalendarWidget::}{currentPageChanged()} signal to our \c
+ reformatCalendarPage() slot to make sure that every new page gets
+ the formatting specified by the user.
+
+ The \c createGeneralOptionsGroupBox() function is somewhat large
+ and several widgets are set up the same way; we look at parts of
+ its implementation here and skip the rest:
+
+ \snippet examples/widgets/calendarwidget/window.cpp 10
+ \dots
+
+ We start with the setup of the \gui{Week starts on} combobox.
+ This combobox controls which day should be displayed as the first
+ day of the week.
+
+ The QComboBox class lets us attach user data as a QVariant to
+ each item. The data can later be retrieved with QComboBox's
+ \l{QComboBox::}{itemData()} function. QVariant doesn't directly
+ support the Qt::DayOfWeek data type, but it supports \c int, and
+ C++ will happily convert any enum value to \c int.
+
+ \dots
+ \snippet examples/widgets/calendarwidget/window.cpp 11
+ \dots
+
+ After creating the widgets, we connect the signals and slots. We
+ connect the comboboxes to private slots of \c Window or to
+ public slots provided by QComboBox.
+
+ \dots
+ \snippet examples/widgets/calendarwidget/window.cpp 12
+
+ At the end of the function, we call the slots that update the calendar to ensure
+ that the QCalendarWidget is synchronized with the other widgets on startup.
+
+ Let's now take a look at the \c createDatesGroupBox() private function:
+
+ \snippet examples/widgets/calendarwidget/window.cpp 13
+
+ In this function, we create the \gui {Minimum Date}, \gui {Maximum Date},
+ and \gui {Current Date} editor widgets,
+ which control the calendar's minimum, maximum, and selected dates.
+ The calendar's minimum and maximum dates have already been
+ set in \c createPrivewGroupBox(); we can then set the widgets
+ default values to the calendars values.
+
+ \snippet examples/widgets/calendarwidget/window.cpp 14
+ \dots
+ \snippet examples/widgets/calendarwidget/window.cpp 15
+
+ We connect the \c currentDateEdit's
+ \l{QDateEdit::}{dateChanged()} signal directly to the calendar's
+ \l{QCalendarWidget::}{setSelectedDate()} slot. When the calendar's
+ selected date changes, either as a result of a user action or
+ programmatically, our \c selectedDateChanged() slot updates
+ the \gui {Current Date} editor. We also need to react when the user
+ changes the \gui{Minimum Date} and \gui{Maximum Date} editors.
+
+ Here is the \c createTextFormatsGroup() function:
+
+ \snippet examples/widgets/calendarwidget/window.cpp 16
+
+ We set up the \gui {Weekday Color} and \gui {Weekend Color} comboboxes
+ using \c createColorCombo(), which instantiates a QComboBox and
+ populates it with colors ("Red", "Blue", etc.).
+
+ \snippet examples/widgets/calendarwidget/window.cpp 17
+
+ The \gui {Header Text Format} combobox lets the user change the
+ text format (bold, italic, or plain) used for horizontal and
+ vertical headers. The \gui {First Friday in blue} and \gui {May 1
+ in red} check box affect the rendering of specific dates.
+
+ \snippet examples/widgets/calendarwidget/window.cpp 18
+
+ We connect the check boxes and comboboxes to various private
+ slots. The \gui {First Friday in blue} and \gui {May 1 in red}
+ check boxes are both connected to \c reformatCalendarPage(),
+ which is also called when the calendar switches month.
+
+ \dots
+ \snippet examples/widgets/calendarwidget/window.cpp 19
+
+ At the end of \c createTextFormatsGroupBox(), we call private
+ slots to synchronize the QCalendarWidget with the other widgets.
+
+ We're now done reviewing the four \c create...GroupBox()
+ functions. Let's now take a look at the other private functions
+ and slots.
+
+ \snippet examples/widgets/calendarwidget/window.cpp 20
+
+ In \c createColorCombo(), we create a combobox and populate it with
+ standard colors. The second argument to QComboBox::addItem()
+ is a QVariant storing user data (in this case, QColor objects).
+
+ This function was used to set up the \gui {Weekday Color}
+ and \gui {Weekend Color} comboboxes.
+
+ \snippet examples/widgets/calendarwidget/window.cpp 1
+
+ When the user changes the \gui {Week starts on} combobox's
+ value, \c firstDayChanged() is invoked with the index of the
+ combobox's new value. We retrieve the custom data item
+ associated with the new current item using
+ \l{QComboBox::}{itemData()} and cast it to a Qt::DayOfWeek.
+
+ \c selectionModeChanged(), \c horizontalHeaderChanged(), and \c
+ verticalHeaderChanged() are very similar to \c firstDayChanged(),
+ so they are omitted.
+
+ \snippet examples/widgets/calendarwidget/window.cpp 2
+
+ The \c selectedDateChanged() updates the \gui{Current Date}
+ editor to reflect the current state of the QCalendarWidget.
+
+ \snippet examples/widgets/calendarwidget/window.cpp 3
+
+ When the user changes the minimum date, we tell the
+ QCalenderWidget. We also update the \gui {Maximum Date} editor,
+ because if the new minimum date is later than the current maximum
+ date, QCalendarWidget will automatically adapt its maximum date
+ to avoid a contradicting state.
+
+ \snippet examples/widgets/calendarwidget/window.cpp 4
+
+ \c maximumDateChanged() is implemented similarly to \c
+ minimumDateChanged().
+
+ \snippet examples/widgets/calendarwidget/window.cpp 5
+
+ Each combobox item has a QColor object as user data corresponding to the
+ item's text. After fetching the colors from the comboboxes, we
+ set the text format of each day of the week.
+
+ The text format of a column in the calendar is given as a
+ QTextCharFormat, which besides the foreground color lets us
+ specify various character formatting information. In this
+ example, we only show a subset of the possibilities.
+
+ \snippet examples/widgets/calendarwidget/window.cpp 6
+
+ \c weekendFormatChanged() is the same as \c
+ weekdayFormatChanged(), except that it affects Saturday and
+ Sunday instead of Monday to Friday.
+
+ \snippet examples/widgets/calendarwidget/window.cpp 7
+
+ The \c reformatHeaders() slot is called when the user
+ changes the text format of
+ the headers. We compare the current text of the \gui {Header Text Format}
+ combobox to determine which format to apply. (An alternative would
+ have been to store \l{QTextCharFormat} values alongside the combobox
+ items.)
+
+ \snippet examples/widgets/calendarwidget/window.cpp 8
+
+ In \c reformatCalendarPage(), we set the text format of the first
+ Friday in the month and May 1 in the current year. The text
+ formats that are actually used depend on which check boxes are
+ checked.
+
+ QCalendarWidget lets us set the text format of individual dates
+ with the \l{QCalendarWidget::}{setDateTextFormat()}. We chose to
+ set the dates when the calendar page changes, i.e., a new month is
+ displayed. We check which of the \c mayFirstCheckBox and \c
+ firstDayCheckBox, if any, are checked
+ and set the text formats accordingly.
+*/
diff --git a/doc/src/examples/charactermap.qdoc b/doc/src/examples/charactermap.qdoc
new file mode 100644
index 0000000000..1324517252
--- /dev/null
+++ b/doc/src/examples/charactermap.qdoc
@@ -0,0 +1,274 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+\example widgets/charactermap
+\title Character Map Example
+
+The Character Map example shows how to create a custom widget that can
+both display its own content and respond to user input.
+
+The example displays an array of characters which the user can click on
+to enter text in a line edit. The contents of the line edit can then be
+copied into the clipboard, and pasted into other applications. The
+purpose behind this sort of tool is to allow users to enter characters
+that may be unavailable or difficult to locate on their keyboards.
+
+\image charactermap-example.png Screenshot of the Character Map example
+
+The example consists of the following classes:
+
+\list
+\i \c CharacterWidget displays the available characters in the current
+ font and style.
+\i \c MainWindow provides a standard main window that contains font and
+ style information, a view onto the characters, a line edit, and a push
+ button for submitting text to the clipboard.
+\endlist
+
+\section1 CharacterWidget Class Definition
+
+The \c CharacterWidget class is used to display an array of characters in
+a user-specified font and style. For flexibility, we subclass QWidget and
+reimplement only the functions that we need to provide basic rendering
+and interaction features.
+
+The class definition looks like this:
+
+\snippet examples/widgets/charactermap/characterwidget.h 0
+
+The widget does not contain any other widgets, so it must provide its own
+size hint to allow its contents to be displayed correctly.
+We reimplement \l{QWidget::paintEvent()} to draw custom content. We also
+reimplement \l{QWidget::mousePressEvent()} to allow the user to interact
+with the widget.
+
+The updateFont() and updateStyle() slots are used to update the font and
+style of the characters in the widget whenever the user changes the
+settings in the application.
+The class defines the characterSelected() signal so that other parts
+of the application are informed whenever the user selects a character in
+the widget.
+As a courtesy, the widget provides a tooltip that shows the current
+character value. We reimplement the \l{QWidget::mouseMoveEvent()} event
+handler and define showToolTip() to enable this feature.
+
+The \c columns, \c displayFont and \c currentKey private data members
+are used to record the number of columns to be shown, the current font,
+and the currently highlighted character in the widget.
+
+\section1 CharacterWidget Class Implementation
+
+Since the widget is to be used as a simple canvas, the constructor just
+calls the base class constructor and defines some default values for
+private data members.
+
+\snippet examples/widgets/charactermap/characterwidget.cpp 0
+
+We initialize \c currentKey with a value of -1 to indicate
+that no character is initially selected. We enable mouse tracking to
+allow us to follow the movement of the cursor across the widget.
+
+The class provides two functions to allow the font and style to be set up.
+Each of these modify the widget's display font and call update():
+
+\snippet examples/widgets/charactermap/characterwidget.cpp 1
+\codeline
+\snippet examples/widgets/charactermap/characterwidget.cpp 2
+
+We use a fixed size font for the display. Similarly, a fixed size hint is
+provided by the sizeHint() function:
+
+\snippet examples/widgets/charactermap/characterwidget.cpp 3
+
+Three standard event functions are implemented so that the widget
+can respond to clicks, provide tooltips, and render the available
+characters. The paintEvent() shows how the contents of the widget are
+arranged and displayed:
+
+\snippet examples/widgets/charactermap/characterwidget.cpp 6
+
+A QPainter is created for the widget and, in all cases, we ensure that the
+widget's background is painted. The painter's font is set to the
+user-specified display font.
+
+The area of the widget that needs to be redrawn is used to determine which
+characters need to be displayed:
+
+\snippet examples/widgets/charactermap/characterwidget.cpp 7
+
+Using integer division, we obtain the row and column numbers of each
+characters that should be displayed, and we draw a square on the widget
+for each character displayed.
+
+\snippet examples/widgets/charactermap/characterwidget.cpp 8
+\snippet examples/widgets/charactermap/characterwidget.cpp 9
+
+The symbols for each character in the array are drawn within each square,
+with the symbol for the most recently selected character displayed in red:
+
+\snippet examples/widgets/charactermap/characterwidget.cpp 10
+
+We do not need to take into account the difference between the area
+displayed in the viewport and the area we are drawing on because
+everything outside the visible area will be clipped.
+
+The mousePressEvent() defines how the widget responds to mouse clicks.
+
+\snippet examples/widgets/charactermap/characterwidget.cpp 5
+
+We are only interested when the user clicks with the left mouse button
+over the widget. When this happens, we calculate which character was
+selected and emit the characterSelected() signal.
+The character's number is found by dividing the x and y-coordinates of
+the click by the size of each character's grid square. Since the number
+of columns in the widget is defined by the \c columns variable, we
+simply multiply the row index by that value and add the column number
+to obtain the character number.
+
+If any other mouse button is pressed, the event is passed on to the
+QWidget base class. This ensures that the event can be handled properly
+by any other interested widgets.
+
+The mouseMoveEvent() maps the mouse cursor's position in global
+coordinates to widget coordinates, and determines the character that
+was clicked by performing the calculation
+
+\snippet examples/widgets/charactermap/characterwidget.cpp 4
+
+The tooltip is given a position defined in global coordinates.
+
+\section1 MainWindow Class Definition
+
+The \c MainWindow class provides a minimal user interface for the example,
+with only a constructor, slots that respond to signals emitted by standard
+widgets, and some convenience functions that are used to set up the user
+interface.
+
+The class definition looks like this:
+
+\snippet examples/widgets/charactermap/mainwindow.h 0
+
+The main window contains various widgets that are used to control how
+the characters will be displayed, and defines the findFonts() function
+for clarity and convenience. The findStyles() slot is used by the widgets
+to determine the styles that are available, insertCharacter() inserts
+a user-selected character into the window's line edit, and
+updateClipboard() synchronizes the clipboard with the contents of the
+line edit.
+
+\section1 MainWindow Class Implementation
+
+In the constructor, we set up the window's central widget and fill it with
+some standard widgets (two comboboxes, a line edit, and a push button).
+We also construct a CharacterWidget custom widget, and add a QScrollArea
+so that we can view its contents:
+
+\snippet examples/widgets/charactermap/mainwindow.cpp 0
+
+QScrollArea provides a viewport onto the \c CharacterWidget when we set
+its widget and handles much of the work needed to provide a scrolling
+viewport.
+
+The font combo box is automatically popuplated with a list of available
+fonts. We list the available styles for the current font in the style
+combobox using the following function:
+
+\snippet examples/widgets/charactermap/mainwindow.cpp 1
+
+The line edit and push button are used to supply text to the clipboard:
+
+\snippet examples/widgets/charactermap/mainwindow.cpp 2
+
+We also obtain a clipboard object so that we can send text entered by the
+user to other applications.
+
+Most of the signals emitted in the example come from standard widgets.
+We connect these signals to slots in this class, and to the slots provided
+by other widgets.
+
+\snippet examples/widgets/charactermap/mainwindow.cpp 4
+
+The font combobox's
+\l{QFontComboBox::currentFontChanged()}{currentFontChanged()} signal is
+connected to the findStyles() function so that the list of available styles
+can be shown for each font that is used. Since both the font and the style
+can be changed by the user, the font combobox's currentFontChanged() signal
+and the style combobox's
+\l{QComboBox::currentIndexChanged()}{currentIndexChanged()} are connected
+directly to the character widget.
+
+The final two connections allow characters to be selected in the character
+widget, and text to be inserted into the clipboard:
+
+\snippet examples/widgets/charactermap/mainwindow.cpp 5
+
+The character widget emits the characterSelected() custom signal when
+the user clicks on a character, and this is handled by the insertCharacter()
+function in this class. The clipboard is changed when the push button emits
+the clicked() signal, and we handle this with the updateClipboard() function.
+
+The remaining code in the constructor sets up the layout of the central widget,
+and provides a window title:
+
+\snippet examples/widgets/charactermap/mainwindow.cpp 6
+
+The font combobox is automatically populated with a list of available font
+families. The styles that can be used with each font are found by the
+findStyles() function. This function is called whenever the user selects a
+different font in the font combobox.
+
+\snippet examples/widgets/charactermap/mainwindow.cpp 7
+
+We begin by recording the currently selected style, and we clear the
+style combobox so that we can insert the styles associated with the
+current font family.
+
+\snippet examples/widgets/charactermap/mainwindow.cpp 8
+
+We use the font database to collect the styles that are available for the
+current font, and insert them into the style combobox. The current item is
+reset if the original style is not available for this font.
+
+The last two functions are slots that respond to signals from the character
+widget and the main window's push button. The insertCharacter() function is
+used to insert characters from the character widget when the user clicks a
+character:
+
+\snippet examples/widgets/charactermap/mainwindow.cpp 9
+
+The character is inserted into the line edit at the current cursor position.
+
+The main window's "To clipboard" push button is connected to the
+updateClipboard() function so that, when it is clicked, the clipboard is
+updated to contain the contents of the line edit:
+
+\snippet examples/widgets/charactermap/mainwindow.cpp 10
+
+We copy all the text from the line edit to the clipboard, but we do not clear
+the line edit.
+*/
diff --git a/doc/src/examples/chart.qdoc b/doc/src/examples/chart.qdoc
new file mode 100644
index 0000000000..7bed1e855c
--- /dev/null
+++ b/doc/src/examples/chart.qdoc
@@ -0,0 +1,82 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/chart
+ \title Chart Example
+
+ The Chart example shows how to create a custom view for the model/view framework.
+
+ \image chart-example.png
+
+ In this example, the items in a table model are represented as slices in a pie chart,
+ relying on the flexibility of the model/view architecture to handle custom editing
+ and selection features.
+
+ \bold{Note that you only need to create a new view class if your data requires a
+ specialized representation.} You should first consider using a standard QListView,
+ QTableView, or QTreeView with a custom QItemDelegate subclass if you need to
+ represent data in a special way.
+
+ \omit
+ \section1 PieView Class Definition
+
+ The \c PieView class is a subclass of QAbstractItemView. The base class provides
+ much of the functionality required by view classes, so we only need to provide
+ implementations for three public functions: visualRect(), scrollTo(), and
+ indexAt(). However, the view needs to maintain strict control over its look and
+ feel, so we also provide implementations for a number of other functions:
+
+ \snippet examples/itemviews/chart/pieview.h 0
+
+
+
+ \section1 PieView Class Implementation
+
+ The paint event renders the data from the standard item model as a pie chart.
+ We interpret the data in the following way:
+
+ \list
+ \o Column 0 contains data in two different roles:
+ The \l{Qt::ItemDataRole}{DisplayRole} contains a label, and the
+ \l{Qt::ItemDataRole}{DecorationRole} contains the color of the pie slice.
+ \o Column 1 contains a quantity which we will convert to the angular extent of
+ the slice.
+ \endlist
+
+ The figure is always drawn with the chart on the left and the key on
+ the right. This means that we must try and obtain an area that is wider
+ than it is tall. We do this by imposing a particular aspect ratio on
+ the chart and applying it to the available vertical space. This ensures
+ that we always obtain the maximum horizontal space for the aspect ratio
+ used.
+ We also apply fixed size margin around the figure.
+
+ We use logical coordinates to draw the chart and key, and position them
+ on the view using viewports.
+ \endomit
+*/
diff --git a/doc/src/examples/classwizard.qdoc b/doc/src/examples/classwizard.qdoc
new file mode 100644
index 0000000000..16a1039b39
--- /dev/null
+++ b/doc/src/examples/classwizard.qdoc
@@ -0,0 +1,190 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example dialogs/classwizard
+ \title Class Wizard Example
+
+ The License Wizard example shows how to implement linear
+ wizards using QWizard.
+
+ \image classwizard.png Screenshot of the Class Wizard example
+
+ Most wizards have a linear structure, with page 1 followed by
+ page 2 and so on until the last page. Some wizards are more
+ complex in that they allow different traversal paths based on the
+ information provided by the user. The
+ \l{dialogs/licensewizard}{License Wizard} example shows how to
+ create such wizards.
+
+ The Class Wizard example consists of the following classes:
+
+ \list
+ \o \c ClassWizard inherits QWizard and provides a
+ three-step wizard that generates the skeleton of a C++ class
+ based on the user's input.
+ \o \c IntroPage, \c ClassInfoPage, \c CodeStylePage, \c
+ OutputFilesPage, and \c ConclusionPage are QWizardPage
+ subclasses that implement the wizard pages.
+ \endlist
+
+ \section1 ClassWizard Class Definition
+
+ \image classwizard-flow.png The Class Wizard pages
+
+ We will see how to subclass QWizard to implement our own wizard.
+ The concrete wizard class is called \c ClassWizard and provides
+ five pages:
+
+ \list
+ \o The first page is an introduction page, telling the user what
+ the wizard is going to do.
+ \o The second page asks for a class name and a base class, and
+ allows the user to specify whether the class should have a \c
+ Q_OBJECT macro and what constructors it should provide.
+ \o The third page allows the user to set some options related to the code
+ style, such as the macro used to protect the header file from
+ multiple inclusion (e.g., \c MYDIALOG_H).
+ \o The fourth page allows the user to specify the names of the
+ output files.
+ \o The fifth page is a conclusion page.
+ \endlist
+
+ Although the program is just an example, if you press \gui Finish
+ (\gui Done on Mac OS X), actual C++ source files will actually be
+ generated.
+
+ \section1 The ClassWizard Class
+
+ Here's the \c ClassWizard definition:
+
+ \snippet examples/dialogs/classwizard/classwizard.h 0
+
+ The class reimplements QDialog's \l{QDialog::}{accept()} slot.
+ This slot is called when the user clicks \gui{Finish}.
+
+ Here's the constructor:
+
+ \snippet examples/dialogs/classwizard/classwizard.cpp 1
+
+ We instantiate the five pages and insert them into the wizard
+ using QWizard::addPage(). The order in which they are inserted
+ is also the order in which they will be shown later on.
+
+ We call QWizard::setPixmap() to set the banner and the
+ background pixmaps for all pages. The banner is used as a
+ background for the page header when the wizard's style is
+ \l{QWizard::}{ModernStyle}; the background is used as the
+ dialog's background in \l{QWizard::}{MacStyle}. (See \l{Elements
+ of a Wizard Page} for more information.)
+
+ \snippet examples/dialogs/classwizard/classwizard.cpp 3
+ \snippet examples/dialogs/classwizard/classwizard.cpp 4
+ \dots
+ \snippet examples/dialogs/classwizard/classwizard.cpp 5
+ \snippet examples/dialogs/classwizard/classwizard.cpp 6
+
+ If the user clicks \gui Finish, we extract the information from
+ the various pages using QWizard::field() and generate the files.
+ The code is long and tedious (and has barely anything to do with
+ noble art of designing wizards), so most of it is skipped here.
+ See the actual example in the Qt distribution for the details if
+ you're curious.
+
+ \section1 The IntroPage Class
+
+ The pages are defined in \c classwizard.h and implemented in \c
+ classwizard.cpp, together with \c ClassWizard. We will start with
+ the easiest page:
+
+ \snippet examples/dialogs/classwizard/classwizard.h 1
+ \codeline
+ \snippet examples/dialogs/classwizard/classwizard.cpp 7
+
+ A page inherits from QWizardPage. We set a
+ \l{QWizardPage::}{title} and a
+ \l{QWizard::WatermarkPixmap}{watermark pixmap}. By not setting
+ any \l{QWizardPage::}{subTitle}, we ensure that no header is
+ displayed for this page. (On Windows, it is customary for wizards
+ to display a watermark pixmap on the first and last pages, and to
+ have a header on the other pages.)
+
+ Then we create a QLabel and add it to a layout.
+
+ \section1 The ClassInfoPage Class
+
+ The second page is defined and implemented as follows:
+
+ \snippet examples/dialogs/classwizard/classwizard.h 2
+ \codeline
+ \snippet examples/dialogs/classwizard/classwizard.cpp 9
+ \dots
+ \snippet examples/dialogs/classwizard/classwizard.cpp 12
+ \dots
+ \snippet examples/dialogs/classwizard/classwizard.cpp 13
+
+ First, we set the page's \l{QWizardPage::}{title},
+ \l{QWizardPage::}{subTitle}, and \l{QWizard::LogoPixmap}{logo
+ pixmap}. The logo pixmap is displayed in the page's header in
+ \l{QWizard::}{ClassicStyle} and \l{QWizard::}{ModernStyle}.
+
+ Then we create the child widgets, create \l{Registering and Using
+ Fields}{wizard fields} associated with them, and put them into
+ layouts. The \c className field is created with an asterisk (\c
+ *) next to its name. This makes it a \l{mandatory field}, that
+ is, a field that must be filled before the user can press the
+ \gui Next button (\gui Continue on Mac OS X). The fields' values
+ can be accessed from any other page using QWizardPage::field(),
+ or from the wizard code using QWizard::field().
+
+ \section1 The CodeStylePage Class
+
+ The third page is defined and implemented as follows:
+
+ \snippet examples/dialogs/classwizard/classwizard.h 3
+ \codeline
+ \snippet examples/dialogs/classwizard/classwizard.cpp 14
+ \dots
+ \snippet examples/dialogs/classwizard/classwizard.cpp 15
+ \codeline
+ \snippet examples/dialogs/classwizard/classwizard.cpp 16
+
+ The code in the constructor is very similar to what we did for \c
+ ClassInfoPage, so we skipped most of it.
+
+ The \c initializePage() function is what makes this class
+ interesting. It is reimplemented from QWizardPage and is used to
+ initialize some of the page's fields with values from the
+ previous page (namely, \c className and \c baseClass). For
+ example, if the class name on page 2 is \c SuperDuperWidget, the
+ default macro name on page 3 is \c SUPERDUPERWIDGET_H.
+
+ The \c OutputFilesPage and \c ConclusionPage classes are very
+ similar to \c CodeStylePage, so we won't review them here.
+
+ \sa QWizard, {License Wizard Example}, {Trivial Wizard Example}
+*/
diff --git a/doc/src/examples/codecs.qdoc b/doc/src/examples/codecs.qdoc
new file mode 100644
index 0000000000..fd73c7b160
--- /dev/null
+++ b/doc/src/examples/codecs.qdoc
@@ -0,0 +1,37 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/codecs
+ \title Codecs Example
+
+ The Codecs example demonstrates the principles behind importing and exporting text
+ using codecs to ensure that characters are encoded properly, avoiding loss of data
+ and retaining the correct symbols used in various scripts.
+
+ \image codecs-example.png
+*/
diff --git a/doc/src/examples/codeeditor.qdoc b/doc/src/examples/codeeditor.qdoc
new file mode 100644
index 0000000000..23a2fd4140
--- /dev/null
+++ b/doc/src/examples/codeeditor.qdoc
@@ -0,0 +1,195 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/codeeditor
+ \title Code Editor Example
+
+ The Code Editor example shows how to create a simple editor that
+ has line numbers and that highlights the current line.
+
+ \image codeeditor-example.png
+
+ As can be seen from the image, the editor displays the line
+ numbers in an area to the left of the area for editing. The editor
+ will highlight the line containing the cursor.
+
+ We implement the editor in \c CodeEditor, which is a widget that
+ inherits QPlainTextEdit. We keep a separate widget in \c
+ CodeEditor (\c LineNumberArea) onto which we draw the line
+ numbers.
+
+ QPlainTextEdit inherits from QAbstractScrollArea, and editing
+ takes place within its \l{QAbstractScrollArea::}{viewport()}'s
+ margins. We make room for our line number area by setting the left
+ margin of the viewport to the size we need to draw the line
+ numbers.
+
+ When it comes to editing code, we prefer QPlainTextEdit over
+ QTextEdit because it is optimized for handling plain text. See
+ the QPlainTextEdit class description for details.
+
+ QPlainTextEdit lets us add selections in addition to the
+ selection the user can make with the mouse or keyboard. We use
+ this functionality to highlight the current line. More on this
+ later.
+
+ We will now move on to the definitions and implementations of \c
+ CodeEditor and \c LineNumberArea. Let's start with the \c
+ LineNumberArea class.
+
+ \section1 The LineNumberArea Class
+
+ We paint the line numbers on this widget, and place it over the \c
+ CodeEditor's \l{QAbstractScrollArea::}{viewport()}'s left margin
+ area.
+
+ We need to use protected functions in QPlainTextEdit while
+ painting the area. So to keep things simple, we paint the area in
+ the \c CodeEditor class. The area also asks the editor to
+ calculate its size hint.
+
+ Note that we could simply paint the line numbers directly on the
+ code editor, and drop the LineNumberArea class. However, the
+ QWidget class helps us to \l{QWidget::}{scroll()} its contents.
+ Also, having a separate widget is the right choice if we wish to
+ extend the editor with breakpoints or other code editor features.
+ The widget would then help in the handling of mouse events.
+
+ \snippet widgets/codeeditor/codeeditor.h extraarea
+
+ \section1 CodeEditor Class Definition
+
+ Here is the code editor's class definition:
+
+ \snippet widgets/codeeditor/codeeditor.h codeeditordefinition
+
+ In the editor we resize and draw the line numbers on the \c
+ LineNumberArea. We need to do this when the number of lines in the
+ editor changes, and when the editor's viewport() is scrolled. Of
+ course, it is also done when the editor's size changes. We do
+ this in \c updateLineNumberWidth() and \c updateLineNumberArea().
+
+ Whenever, the cursor's position changes, we highlight the current
+ line in \c highlightCurrentLine().
+
+ \section1 CodeEditor Class Implementation
+
+ We will now go through the code editors implementation, starting
+ off with the constructor.
+
+ \snippet widgets/codeeditor/codeeditor.cpp constructor
+
+ In the constructor we connect our slots to signals in
+ QPlainTextEdit. It is necessary to calculate the line number area
+ width and highlight the first line when the editor is created.
+
+ \snippet widgets/codeeditor/codeeditor.cpp extraAreaWidth
+
+ The \c lineNumberAreaWidth() function calculates the width of the
+ \c LineNumberArea widget. We take the number of digits in the last
+ line of the editor and multiply that with the maximum width of a
+ digit.
+
+ \snippet widgets/codeeditor/codeeditor.cpp slotUpdateExtraAreaWidth
+
+ When we update the width of the line number area, we simply call
+ QAbstractScrollArea::setViewportMargins().
+
+ \snippet widgets/codeeditor/codeeditor.cpp slotUpdateRequest
+
+ This slot is invoked when the editors viewport has been scrolled.
+ The QRect given as argument is the part of the editing area that
+ is do be updated (redrawn). \c dy holds the number of pixels the
+ view has been scrolled vertically.
+
+ \snippet widgets/codeeditor/codeeditor.cpp resizeEvent
+
+ When the size of the editor changes, we also need to resize the
+ line number area.
+
+ \snippet widgets/codeeditor/codeeditor.cpp cursorPositionChanged
+
+ When the cursor position changes, we highlight the current line,
+ i.e., the line containing the cursor.
+
+ QPlainTextEdit gives the possibility to have more than one
+ selection at the same time. we can set the character format
+ (QTextCharFormat) of these selections. We clear the cursors
+ selection before setting the new new
+ QPlainTextEdit::ExtraSelection, else several lines would get
+ highlighted when the user selects multiple lines with the mouse.
+ \omit ask someone how this works \endomit
+
+ One sets the selection with a text cursor. When using the
+ FullWidthSelection property, the current cursor text block (line)
+ will be selected. If you want to select just a portion of the text
+ block, the cursor should be moved with QTextCursor::movePosition()
+ from a position set with \l{QTextCursor::}{setPosition()}.
+
+ \snippet widgets/codeeditor/codeeditor.cpp extraAreaPaintEvent_0
+
+ The \c lineNumberAreaPaintEvent() is called from \c LineNumberArea
+ whenever it receives a paint event. We start off by painting the
+ widget's background.
+
+ \snippet widgets/codeeditor/codeeditor.cpp extraAreaPaintEvent_1
+
+ We will now loop through all visible lines and paint the line
+ numbers in the extra area for each line. Notice that in a plain
+ text edit each line will consist of one QTextBlock; though, if
+ line wrapping is enabled, a line may span several rows in the text
+ edit's viewport.
+
+ We get the top and bottom y-coordinate of the first text block,
+ and adjust these values by the height of the current text block in
+ each iteration in the loop.
+
+ \snippet widgets/codeeditor/codeeditor.cpp extraAreaPaintEvent_2
+
+ Notice that we check if the block is visible in addition to check
+ if it is in the areas viewport - a block can, for example, be
+ hidden by a window placed over the text edit.
+
+ \section1 Suggestions for Extending the Code Editor
+
+ No self-respecting code editor is without a syntax
+ highligther; the \l{Syntax Highlighter Example} shows how to
+ create one.
+
+ In addition to line numbers, you can add more to the extra area,
+ for instance, break points.
+
+ QSyntaxHighlighter gives the possibility to add user data to each
+ text block with
+ \l{QSyntaxHighlighter::}{setCurrentBlockUserData()}. This can be
+ used to implement parenthesis matching. In the \c
+ highlightCurrentLine(), the data of the currentBlock() can be
+ fetched with QTextBlock::userData(). Matching parentheses can be
+ highlighted with an extra selection.
+
+*/
diff --git a/doc/src/examples/coloreditorfactory.qdoc b/doc/src/examples/coloreditorfactory.qdoc
new file mode 100644
index 0000000000..804b0225cd
--- /dev/null
+++ b/doc/src/examples/coloreditorfactory.qdoc
@@ -0,0 +1,155 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/coloreditorfactory
+ \title Color Editor Factory Example
+
+ This example shows how to create an editor that can be used by
+ a QItemDelegate.
+
+ \image coloreditorfactoryimage.png
+
+ When editing data in a QListView, QTableView, or QTreeView,
+ editors are created and displayed by a \l{Delegate
+ Classes}{delegate}. QItemDelegate, which is the default delegate
+ used by Qt's \l{View Classes}{item views}, uses a
+ QItemEditorFactory to create editors for it. A unique instance
+ provided by QItemEditorFactory is by default installed on all
+ item delegates.
+
+ An item editor factory contains a collection of
+ QItemEditorCreatorBase instances, which are specialized factories
+ that produce editors for one particular QVariant data type (all
+ models in Qt store their data in \l{QVariant}s). An editor can be any
+ Qt or custom widget.
+
+ In this example, we will create an editor (implemented in the \c
+ ColorListEditor class) that can edit the QColor data type and be
+ used by \l{QItemDelegate}s. We do this by creating a new
+ QItemEditorCreatorBase that produces \c ColorListEditors and
+ register it with a new factory, which we set as the default editor
+ item factory (the unique factory instance). To test our editor, we
+ have implemented the \c Window class, which displays a
+ QTableWidget in which \l{QColor}s can be edited.
+
+ \section1 Window Class Implementation
+
+ In the Window class, we create the item editor creator
+ base for our color editor and add it to the default factory.
+ We also create a QTableWidget in which our editor can be
+ tested. It is filled with some data and displayed in a window.
+
+ We take a closer look at the constructor:
+
+ \snippet examples/itemviews/coloreditorfactory/window.cpp 0
+
+ The QStandardItemEditorCreator is a convenience class that
+ inherits QItemEditorCreatorBase. Its constructor takes a template
+ class, of which instances are returned from
+ \l{QItemEditorCreatorBase::}{createWidget()}. The creator uses a
+ constructor that takes a QWidget as its only parameter; the
+ template class must provide this. This way, there is no need to
+ subclass QStandardItemEditorCreator.
+
+ After the new factory has been set, all standard item delegates
+ will use it (i.e, also delegates that were created before the new
+ default factory was set).
+
+ The \c createGUI() function sets up the table and fills it
+ with data.
+
+ \section1 ColorListEditor Definition
+
+ The ColorListEditor inherits QComboBox and lets the user
+ select a QColor from its popup list.
+
+ \snippet examples/itemviews/coloreditorfactory/colorlisteditor.h 0
+
+ QItemDelegate manages the interaction between the editor and
+ the model, i.e., it retrieves data to edit from the model and
+ store data from the editor in the model. The data that is edited
+ by an editor is stored in the editor's user data property, and the
+ delegate uses Qt's \l{Qt's Property System}{property system} to
+ access it by name. We declare our user data property with the
+ Q_PROPERTY macro. The property is set to be the user type with the
+ USER keyword.
+
+ \section1 ColorListEditor Implementation
+
+ The constructor of \c ColorListEditor simply calls \c
+ populateList(), which we will look at later. We move on to the
+ \c color() function:
+
+ \snippet examples/itemviews/coloreditorfactory/colorlisteditor.cpp 0
+
+ We return the data that is selected in the combobox. The data
+ is stored in the Qt::DecorationRole as the color is then also
+ displayed in the popup list (as shown in the image above).
+
+ \snippet examples/itemviews/coloreditorfactory/colorlisteditor.cpp 1
+
+ The \c findData() function searches the items in the combobox
+ and returns the index of the item that has \c color in the
+ Qt::Decoration role.
+
+ \snippet examples/itemviews/coloreditorfactory/colorlisteditor.cpp 2
+
+ Qt knows some predefined colors by name. We simply loop
+ through these to fill our editor with items.
+
+ \section1 Further Customization of Item View Editors
+
+ You can customize Qt's \l{Model/View Programming}{model view
+ framework} in many ways. The procedure shown in this example is
+ usually sufficient to provide custom editors. Further
+ customization is achieved by subclassing QItemEditorFactory
+ and QItemEditorCreatorBase. It is also possible to subclass
+ QItemDelegate if you don't wish to use a factory at all.
+
+ Possible suggestions are:
+
+ \list
+ \o If the editor widget has no user property defined, the delegate
+ asks the factory for the property name, which it in turn
+ asks the item editor creator for. In this case, you can use
+ the QItemEditorCreator class, which takes the property
+ name to use for editing as a constructor argument.
+ \o If the editor requires other constructors or other
+ initialization than provided by QItemEditorCreatorBase, you
+ must reimplement
+ QItemEditorCreatorBase::createWidget().
+ \o You could also subclass QItemEditorFactory if you only want
+ to provide editors for certain kinds of data or use another
+ method of creating the editors than using creator bases.
+ \endlist
+
+ In this example, we use a standard QVariant data type. You can
+ also use custom types. In the \l{Star Delegate Example}, we
+ show how to store a custom data type in a QVariant and paint
+ and edit it in a class that inherits QItemDelegate.
+*/
diff --git a/doc/src/examples/combowidgetmapper.qdoc b/doc/src/examples/combowidgetmapper.qdoc
new file mode 100644
index 0000000000..897d135580
--- /dev/null
+++ b/doc/src/examples/combowidgetmapper.qdoc
@@ -0,0 +1,167 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/combowidgetmapper
+ \title Combo Widget Mapper Example
+
+ The Delegate Widget Mapper example shows how to use a custom delegate to
+ map information from a model to specific widgets on a form.
+
+ \image combowidgetmapper-example.png
+
+ In the \l{Simple Widget Mapper Example}, we showed the basic use of a
+ widget mapper to relate data exposed by a model to simple input widgets
+ in a user interface. However, sometimes we want to use input widgets that
+ expose data as choices to the user, such as QComboBox, and we need a way
+ to relate their input to the values stored in the model.
+
+ This example is very similar to the \l{Simple Widget Mapper Example}.
+ Again, we create a \c Window class with an almost identical user interface,
+ except that, instead of providing a spin box so that each person's age
+ can be entered, we provide a combo box to allow their addresses to be
+ classified as "Home", "Work" or "Other".
+
+ \section1 Window Class Definition
+
+ The class provides a constructor, a slot to keep the buttons up to date,
+ and a private function to set up the model:
+
+ \snippet examples/itemviews/combowidgetmapper/window.h Window definition
+
+ In addition to the QDataWidgetMapper object and the controls used to make
+ up the user interface, we use a QStandardItemModel to hold our data and
+ a QStringListModel to hold information about the types of address that
+ can be applied to each person's data.
+
+ \section1 Window Class Implementation
+
+ The constructor of the \c Window class can be explained in three parts.
+ In the first part, we set up the widgets used for the user interface:
+
+ \snippet examples/itemviews/combowidgetmapper/window.cpp Set up widgets
+
+ Note that we set up the mapping the combo box in the same way as for other
+ widgets, but that we apply its own model to it so that it will display
+ data from its own model, the \c typeModel, rather than from the model
+ containing data about each person.
+
+ Next, we set up the widget mapper, relating each input widget to a column
+ in the model specified by the call to \l{QDataWidgetMapper::}{setModel()}:
+
+ \snippet examples/itemviews/combowidgetmapper/window.cpp Set up the mapper
+
+ For the combo box, we pass an extra argument to tell the widget mapper
+ which property to relate to values from the model. As a result, the user
+ is able to select an item from the combo box, and the corresponding
+ value stored in the widget's \c currentIndex property will be stored in
+ the model.
+
+ \omit
+ However, we also set a delegate on the mapper. As with \l{Delegate Classes},
+ this changes the way that data is presented to the user. In this case, the
+ delegate acts as a proxy between the mapper and the input widgets,
+ translating the data into a suitable form for the combo box but not
+ interfering with the other input widgets. The implementation is shown later.
+ \endomit
+
+ The rest of the constructor is very similar to that of the
+ \l{Simple Widget Mapper Example}:
+
+ \snippet examples/itemviews/combowidgetmapper/window.cpp Set up connections and layouts
+
+ The model is initialized in the window's \c{setupModel()} function. Here,
+ we create a standard model with 5 rows and 3 columns. In each row, we
+ insert a name, address, and a value that indicates the type of address.
+ The address types are stored in a string list model.
+
+ \snippet examples/itemviews/combowidgetmapper/window.cpp Set up the model
+
+ As we insert each row into the model, like a record in a database, we
+ store values that correspond to items in \c typeModel for each person's
+ address type. When the widget mapper reads these values from the final
+ column of each row, it will need to use them as references to values in
+ \c typeModel, as shown in the following diagram. This is where the
+ delegate is used.
+
+ \image widgetmapper-combo-mapping.png
+
+ We show the implementation of the \c{updateButtons()} slot for
+ completeness:
+
+ \snippet examples/itemviews/combowidgetmapper/window.cpp Slot for updating the buttons
+
+ \omit
+ \section1 Delegate Class Definition and Implementation
+
+ The delegate we use to mediate interaction between the widget mapper and
+ the input widgets is a small QItemDelegate subclass:
+
+ \snippet examples/itemviews/combowidgetmapper/delegate.h Delegate class definition
+
+ This provides implementations of the two standard functions used to pass
+ data between editor widgets and the model (see the \l{Delegate Classes}
+ documentation for a more general description of these functions).
+
+ Since we only provide an empty implementation of the constructor, we
+ concentrate on the other two functions.
+
+ The \l{QItemDelegate::}{setEditorData()} implementation takes the data
+ referred to by the model index supplied and processes it according to
+ the presence of a \c currentIndex property in the editor widget:
+
+ \snippet examples/itemviews/combowidgetmapper/delegate.cpp setEditorData implementation
+
+ If, like QComboBox, the editor widget has this property, it is set using
+ the value from the model. Since we are passing around QVariant values,
+ the strings stored in the model are automatically converted to the integer
+ values needed for the \c currentIndex property.
+
+ As a result, instead of showing "0", "1" or "2" in the combo box, one of
+ its predefined set of items is shown. We call QItemDelegate::setEditorData()
+ for widgets without the \c currentIndex property.
+
+ The \l{QItemDelegate::}{setModelData()} implementation performs the reverse
+ process, taking the value stored in the widget's \c currentIndex property
+ and storing it back in the model:
+
+ \snippet examples/itemviews/combowidgetmapper/delegate.cpp setModelData implementation
+ \endomit
+
+ \section1 Summary and Further Reading
+
+ The use of a separate model for the combo box provides a menu of choices
+ that are separate from the data stored in the main model. Using a named
+ mapping that relates the combo box's \c currentIndex property to a column
+ in the model effectively allows us to store a look-up value in the model.
+
+ However, when reading the model outside the context of the widget mapper,
+ we need to know about the \c typeModel to make sense of these look-up
+ values. It would be useful to be able to store both the data and the
+ choices held by the \c typeModel in one place.
+ This is covered by the \l{SQL Widget Mapper Example}.
+*/
diff --git a/doc/src/examples/completer.qdoc b/doc/src/examples/completer.qdoc
new file mode 100644
index 0000000000..348c203e15
--- /dev/null
+++ b/doc/src/examples/completer.qdoc
@@ -0,0 +1,249 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/completer
+ \title Completer Example
+
+ The Completer example shows how to provide string-completion facilities
+ for an input widget based on data provided by a model.
+
+ \image completer-example.png
+
+ This example uses a custom item model, \c FileSystemModel, and a QCompleter object.
+ QCompleter is a class that provides completions based on an item model. The
+ type of model, the completion mode, and the case sensitivity can be
+ selected using combo boxes.
+
+ \section1 The Resource File
+
+ The Completer example requires a resource file in order to store the
+ \e{countries.txt} and \e{words.txt}. The resource file contains the
+ following code:
+
+ \quotefile examples/tools/completer/completer.qrc
+
+ \section1 FileSystemModel Class Definition
+
+ The \c FileSystemModel class is a subclass of QFileSystemModel, which provides a data
+ model for the local filesystem.
+
+ \snippet examples/tools/completer/fsmodel.h 0
+
+ This class only has a constructor and a \c data() function as it is only
+ created to enable \c data() to return the entire file path for the
+ display role, unlike \l{QFileSystemModel}'s \c data() function that only returns
+ the folder and not the drive label. This is further explained in
+ \c FileSystemModel's implementation.
+
+ \section1 FileSystemModel Class Implementation
+
+ The constructor for the \c FileSystemModel class is used to pass \a parent to
+ QFileSystemModel.
+
+ \snippet examples/tools/completer/fsmodel.cpp 0
+
+ As mentioned earlier, the \c data() function is reimplemented in order to
+ get it to return the entire file parth for the display role. For example,
+ with a QFileSystemModel, you will see "Program Files" in the view. However, with
+ \c FileSystemModel, you will see "C:\\Program Files".
+
+ \snippet examples/tools/completer/fsmodel.cpp 1
+
+ The screenshots below illustrate this difference:
+
+ \table
+ \row \o \inlineimage completer-example-qdirmodel.png
+ \o \inlineimage completer-example-dirmodel.png
+ \endtable
+
+ The Qt::EditRole, which QCompleter uses to look for matches, is left
+ unchanged.
+
+ \section1 MainWindow Class Definition
+
+ The \c MainWindow class is a subclass of QMainWindow and implements five
+ private slots - \c about(), \c changeCase(), \c changeMode(), \c changeModel(),
+ and \c changeMaxVisible().
+
+ \snippet examples/tools/completer/mainwindow.h 0
+
+ Within the \c MainWindow class, we have two private functions:
+ \c createMenu() and \c modelFromFile(). We also declare the private widgets
+ needed - three QComboBox objects, a QCheckBox, a QCompleter, a QLabel, and
+ a QLineEdit.
+
+ \snippet examples/tools/completer/mainwindow.h 1
+
+ \section1 MainWindow Class Implementation
+
+ The constructor of \c MainWindow constructs a \c MainWindow with a parent
+ widget and initializes the private members. The \c createMenu() function
+ is then invoked.
+
+ We set up three QComboBox objects, \c modelComb, \c modeCombo and
+ \c caseCombo. By default, the \c modelCombo is set to QFileSystemModel,
+ the \c modeCombo is set to "Filtered Popup" and the \c caseCombo is set
+ to "Case Insensitive".
+
+ \snippet examples/tools/completer/mainwindow.cpp 0
+
+ The \c maxVisibleSpinBox is created and determines the number of visible
+ item in the completer
+
+ The \c wrapCheckBox is then set up. This \c checkBox determines if the
+ \c{completer}'s \l{QCompleter::setWrapAround()}{setWrapAround()} property
+ is enabled or disabled.
+
+ \snippet examples/tools/completer/mainwindow.cpp 1
+
+ We instantiate \c contentsLabel and set its size policy to
+ \l{QSizePolicy::Fixed}{fixed}. The combo boxes' \l{QComboBox::activated()}
+ {activated()} signals are then connected to their respective slots.
+
+ \snippet examples/tools/completer/mainwindow.cpp 2
+
+ The \c lineEdit is set up and then we arrange all the widgets using a
+ QGridLayout. The \c changeModel() function is called, to initialize the
+ \c completer.
+
+ \snippet examples/tools/completer/mainwindow.cpp 3
+
+ The \c createMenu() function is used to instantiate the QAction objects
+ needed to fill the \c fileMenu and \c helpMenu. The actions'
+ \l{QAction::triggered()}{triggered()} signals are connected to their
+ respective slots.
+
+ \snippet examples/tools/completer/mainwindow.cpp 4
+
+ The \c modelFromFile() function accepts the \a fileName of a file and
+ processes it depending on its contents.
+
+ We first validate the \c file to ensure that it can be opened in
+ QFile::ReadOnly mode. If this is unsuccessful, the function returns an
+ empty QStringListModel.
+
+ \snippet examples/tools/completer/mainwindow.cpp 5
+
+ The mouse cursor is then overriden with Qt::WaitCursor before we fill
+ a QStringList object, \c words, with the contents of \c file. Once this
+ is done, we restore the mouse cursor.
+
+ \snippet examples/tools/completer/mainwindow.cpp 6
+
+ As mentioned earlier, the resources file contains two files -
+ \e{countries.txt} and \e{words.txt}. If the \c file read is \e{words.txt},
+ we return a QStringListModel with \c words as its QStringList and
+ \c completer as its parent.
+
+ \snippet examples/tools/completer/mainwindow.cpp 7
+
+ If the \c file read is \e{countries.txt}, then we require a
+ QStandardItemModel with \c words.count() rows, 2 columns, and \c completer
+ as its parent.
+
+ \snippet examples/tools/completer/mainwindow.cpp 8
+
+ A standard line in \e{countries.txt} is:
+ \quotation
+ Norway NO
+ \endquotation
+
+ Hence, to populate the QStandardItemModel object, \c m, we have to
+ split the country name and its symbol. Once this is done, we return
+ \c m.
+
+ \snippet examples/tools/completer/mainwindow.cpp 9
+
+ The \c changeMode() function sets the \c{completer}'s mode, depending on
+ the value of \c index.
+
+ \snippet examples/tools/completer/mainwindow.cpp 10
+
+ The \c changeModel() function changes the item model used based on the
+ model selected by the user.
+
+ A \c switch statement is used to change the item model based on the index
+ of \c modelCombo. If \c case is 0, we use an unsorted QFileSystemModel, providing
+ us with a file path excluding the drive label.
+
+ \snippet examples/tools/completer/mainwindow.cpp 11
+
+ Note that we create the model with \c completer as the parent as this
+ allows us to replace the model with a new model. The \c completer will
+ ensure that the old one is deleted the moment a new model is assigned
+ to it.
+
+ If \c case is 1, we use the \c DirModel we defined earlier, resulting in
+ full paths for the files.
+
+ \snippet examples/tools/completer/mainwindow.cpp 12
+
+ When \c case is 2, we attempt to complete names of countries. This requires
+ a QTreeView object, \c treeView. The country names are extracted from
+ \e{countries.txt} and set the popup used to display completions to
+ \c treeView.
+
+ \snippet examples/tools/completer/mainwindow.cpp 13
+
+ The screenshot below shows the Completer with the country list model.
+
+ \image completer-example-country.png
+
+ If \c case is 3, we attempt to complete words. This is done using a
+ QStringListModel that contains data extracted from \e{words.txt}. The
+ model is sorted \l{QCompleter::CaseInsensitivelySortedModel}
+ {case insensitively}.
+
+ The screenshot below shows the Completer with the word list model.
+
+ \image completer-example-word.png
+
+ Once the model type is selected, we call the \c changeMode() function and
+ the \c changeCase() function and set the wrap option accordingly. The
+ \c{wrapCheckBox}'s \l{QCheckBox::clicked()}{clicked()} signal is connected
+ to the \c{completer}'s \l{QCompleter::setWrapAround()}{setWrapAround()}
+ slot.
+
+ \snippet examples/tools/completer/mainwindow.cpp 14
+
+ The \c changeMaxVisible() update the maximum number of visible items in
+ the completer.
+
+ \snippet examples/tools/completer/mainwindow.cpp 15
+
+ The \c about() function provides a brief description about the example.
+
+ \snippet examples/tools/completer/mainwindow.cpp 16
+
+ \section1 \c main() Function
+
+ The \c main() function instantiates QApplication and \c MainWindow and
+ invokes the \l{QWidget::show()}{show()} function.
+
+ \snippet examples/tools/completer/main.cpp 0
+ */
diff --git a/doc/src/examples/complexpingpong.qdoc b/doc/src/examples/complexpingpong.qdoc
new file mode 100644
index 0000000000..fb6db7b86e
--- /dev/null
+++ b/doc/src/examples/complexpingpong.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example dbus/complexpingpong
+ \title Complex Ping Pong Example
+
+ The Complex Ping Pong example improves on the \l{D-Bus Ping Pong Example} by providing
+ a more useful demonstration of D-Bus interfaces.
+
+ \quotefile doc/src/snippets/complexpingpong-example.txt
+*/
diff --git a/doc/src/examples/concentriccircles.qdoc b/doc/src/examples/concentriccircles.qdoc
new file mode 100644
index 0000000000..315469b6eb
--- /dev/null
+++ b/doc/src/examples/concentriccircles.qdoc
@@ -0,0 +1,231 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example painting/concentriccircles
+ \title Concentric Circles Example
+
+ The Concentric Circles example shows the improved rendering
+ quality that can be obtained using floating point precision and
+ anti-aliasing when drawing custom widgets. The example also shows
+ how to do simple animations.
+
+ The application's main window displays several widgets which are
+ drawn using the various combinations of precision and
+ anti-aliasing.
+
+ \image concentriccircles-example.png
+
+ Anti-aliasing is one of QPainter's render hints. The
+ QPainter::RenderHints are used to specify flags to QPainter that
+ may, or may not, be respected by any given
+ engine. QPainter::Antialiasing indicates that the engine should
+ anti-alias the edges of primitives if possible, i.e. put
+ additional pixels around the original ones to smooth the edges.
+
+ The difference between floating point precision and integer
+ precision is a matter of accuracy, and is visible in the
+ application's main window: Even though the logic that is
+ calculating the circles' geometry is the same, floating points
+ ensure that the white spaces between each circle are of the same
+ size, while integers make two and two circles appear as if they
+ belong together. The reason is that the integer based precision
+ rely on rounding off non-integer calculations.
+
+ The example consists of two classes:
+
+ \list
+ \o \c CircleWidget is a custom widget which renders several animated
+ concentric circles.
+ \o \c Window is the application's main window displaying four \c
+ {CircleWidget}s drawn using different combinations of precision
+ and aliasing.
+ \endlist
+
+ First we will review the CircleWidget class, then we will take a
+ look at the Window class.
+
+ \section1 CircleWidget Class Definition
+
+ The CircleWidget class inherits QWidget, and is a custom widget
+ which renders several animated concentric circles.
+
+ \snippet examples/painting/concentriccircles/circlewidget.h 0
+
+ We declare the \c floatBased and \c antialiased variables to hold
+ whether an instance of the class should be rendered with integer
+ or float based precision, and whether the rendering should be
+ anti-aliased or not. We also declare functions setting each of
+ these variables.
+
+ In addition we reimplement the QWidget::paintEvent() function to
+ apply the various combinations of precision and anti-aliasing when
+ rendering, and to support the animation. We reimplement the
+ QWidget::minimumSizeHint() and QWidget::sizeHint() functions to
+ give the widget a reasonable size within our application.
+
+ We declare the private \c nextAnimationFrame() slot, and the
+ associated \c frameNo variable holding the number of "animation
+ frames" for the widget, to facilitate the animation.
+
+ \section1 CircleWidget Class Implementation
+
+ In the constructor we make the widget's rendering integer based
+ and aliased by default:
+
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 0
+
+ We initialize the widget's \c frameNo variable, and set the
+ widget's background color using the QWidget::setBackgroundColor()
+ function which takes a \l {QPalette::ColorRole}{color role} as
+ argument; the QPalette::Base color role is typically white.
+
+ Then we set the widgets size policy using the
+ QWidget::setSizePolicy() function. QSizePolicy::Expanding means
+ that the widget's \l {QWidget::sizeHint()}{sizeHint()} is a
+ sensible size, but that the widget can be shrunk and still be
+ useful. The widget can also make use of extra space, so it should
+ get as much space as possible.
+
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 1
+ \codeline
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 2
+
+ The public \c setFloatBased() and \c setAntialiased() functions
+ update the widget's rendering preferences, i.e. whether the widget
+ should be rendered with integer or float based precision, and
+ whether the rendering should be anti-aliased or not.
+
+ The functions also generate a paint event by calling the
+ QWidget::update() function, forcing a repaint of the widget with
+ the new rendering preferences.
+
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 3
+ \codeline
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 4
+
+ The default implementations of the QWidget::minimumSizeHint() and
+ QWidget::sizeHint() functions return invalid sizes if there is no
+ layout for the widget, otherwise they return the layout's minimum and
+ preferred size, respectively.
+
+ We reimplement the functions to give the widget minimum and
+ preferred sizes which are reasonable within our application.
+
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 5
+
+ The nextAnimationFrame() slot simply increments the \c frameNo
+ variable's value, and calls the QWidget::update() function which
+ schedules a paint event for processing when Qt returns to the main
+ event loop.
+
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 6
+
+ A paint event is a request to repaint all or part of the
+ widget. The \c paintEvent() function is an event handler that can
+ be reimplemented to receive the widget's paint events. We
+ reimplement the event handler to apply the various combinations of
+ precision and anti-aliasing when rendering the widget, and to
+ support the animation.
+
+ First, we create a QPainter for the widget, and set its
+ antialiased flag to the widget's preferred aliasing. We also
+ translate the painters coordinate system, preparing to draw the
+ widget's cocentric circles. The translation ensures that the
+ center of the circles will be equivalent to the widget's center.
+
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 7
+
+ When painting a circle, we use the number of "animation frames" to
+ determine the alpha channel of the circle's color. The alpha
+ channel specifies the color's transparency effect, 0 represents a
+ fully transparent color, while 255 represents a fully opaque
+ color.
+
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 8
+
+ If the calculated alpha channel is fully transparent, we don't
+ draw anything since that would be equivalent to drawing a white
+ circle on a white background. Instead we skip to the next circle
+ still creating a white space. If the calculated alpha channel is
+ fully opaque, we set the pen (the QColor passed to the QPen
+ constructor is converted into the required QBrush by default) and
+ draw the circle. If the widget's preferred precision is float
+ based, we specify the circle's bounding rectangle using QRectF and
+ double values, otherwise we use QRect and integers.
+
+ The animation is controlled by the public \c nextAnimationFrame()
+ slot: Whenever the \c nextAnimationFrame() slot is called the
+ number of frames is incremented and a paint event is
+ scheduled. Then, when the widget is repainted, the alpha-blending
+ of the circles' colors change and the circles appear as animated.
+
+ \section1 Window Class Definition
+
+ The Window class inherits QWidget, and is the application's main
+ window rendering four \c {CircleWidget}s using different
+ combinations of precision and aliasing.
+
+ \snippet examples/painting/concentriccircles/window.h 0
+
+ We declare the various components of the main window, i.e., the text
+ labels and a double array that will hold reference to the four \c
+ {CircleWidget}s. In addition we declare the private \c
+ createLabel() function to simplify the constructor.
+
+ \section1 Window Class Implementation
+
+ \snippet examples/painting/concentriccircles/window.cpp 0
+
+ In the constructor, we first create the various labels and put
+ them in a QGridLayout.
+
+ \snippet examples/painting/concentriccircles/window.cpp 1
+
+ Then we create a QTimer. The QTimer class is a high-level
+ programming interface for timers, and provides repetitive and
+ single-shot timers.
+
+ We create a timer to facilitate the animation of our concentric
+ circles; when we create the four CircleWidget instances (and add
+ them to the layout), we connect the QTimer::timeout() signal to
+ each of the widgets' \c nextAnimationFrame() slots.
+
+ \snippet examples/painting/concentriccircles/window.cpp 2
+
+ Before we set the layout and window title for our main window, we
+ make the timer start with a timeout interval of 100 milliseconds,
+ using the QTimer::start() function. That means that the
+ QTimer::timeout() signal will be emitted, forcing a repaint of the
+ four \c {CircleWidget}s, every 100 millisecond which is the reason
+ the circles appear as animated.
+
+ \snippet examples/painting/concentriccircles/window.cpp 3
+
+ The private \c createLabel() function is implemented to simlify
+ the constructor.
+*/
diff --git a/doc/src/examples/configdialog.qdoc b/doc/src/examples/configdialog.qdoc
new file mode 100644
index 0000000000..ff4c8a68d2
--- /dev/null
+++ b/doc/src/examples/configdialog.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example dialogs/configdialog
+ \title Config Dialog Example
+
+ The Config Dialog examples shows how a configuration dialog can be created by
+ using an icon view with a stacked widget.
+
+ \image configdialog-example.png
+*/
diff --git a/doc/src/examples/contiguouscache.qdoc b/doc/src/examples/contiguouscache.qdoc
new file mode 100644
index 0000000000..2200b92e9a
--- /dev/null
+++ b/doc/src/examples/contiguouscache.qdoc
@@ -0,0 +1,83 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/contiguouscache
+ \title Contiguous Cache Example
+
+ The Contiguous Cache example shows how to use QContiguousCache to manage memory usage for
+ very large models. In some environments memory is limited and, even when it
+ isn't, users still dislike an application using excessive memory.
+ Using QContiguousCache to manage a list, rather than loading
+ the entire list into memory, allows the application to limit the amount
+ of memory it uses, regardless of the size of the data set it accesses
+
+ The simplest way to use QContiguousCache is to cache as items are requested. When
+ a view requests an item at row N it is also likely to ask for items at rows near
+ to N.
+
+ \snippet examples/tools/contiguouscache/randomlistmodel.cpp 0
+
+ After getting the row, the class determines if the row is in the bounds
+ of the contiguous cache's current range. It would have been equally valid to
+ simply have the following code instead.
+
+ \code
+ while (row > m_rows.lastIndex())
+ m_rows.append(fetchWord(m_rows.lastIndex()+1);
+ while (row < m_rows.firstIndex())
+ m_rows.prepend(fetchWord(m_rows.firstIndex()-1);
+ \endcode
+
+ However a list will often jump rows if the scroll bar is used directly, resulting in
+ the code above causing every row between the old and new rows to be fetched.
+
+ Using QContiguousCache::lastIndex() and QContiguousCache::firstIndex() allows
+ the example to determine what part of the list the cache is currently caching.
+ These values don't represent the indexes into the cache's own memory, but rather
+ a virtual infinite array that the cache represents.
+
+ By using QContiguousCache::append() and QContiguousCache::prepend() the code ensures
+ that items that may be still on the screen are not lost when the requested row
+ has not moved far from the current cache range. QContiguousCache::insert() can
+ potentially remove more than one item from the cache as QContiguousCache does not
+ allow for gaps. If your cache needs to quickly jump back and forth between
+ rows with significant gaps between them consider using QCache instead.
+
+ And thats it. A perfectly reasonable cache, using minimal memory for a very large
+ list. In this case the accessor for getting the words into the cache
+ generates random information rather than fixed information. This allows you
+ to see how the cache range is kept for a local number of rows when running the
+ example.
+
+ \snippet examples/tools/contiguouscache/randomlistmodel.cpp 1
+
+ It is also worth considering pre-fetching items into the cache outside of the
+ application's paint routine. This can be done either with a separate thread
+ or using a QTimer to incrementally expand the range of the cache prior to
+ rows being requested out of the current cache range.
+*/
diff --git a/doc/src/examples/customcompleter.qdoc b/doc/src/examples/customcompleter.qdoc
new file mode 100644
index 0000000000..d1f555f515
--- /dev/null
+++ b/doc/src/examples/customcompleter.qdoc
@@ -0,0 +1,187 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/customcompleter
+ \title Custom Completer Example
+
+ The Custom Completer example shows how to provide string-completion
+ facilities for an input widget based on data provided by a model. The
+ completer pops up suggestions for possible words based on the first three
+ characters input by the user and the user's choice of word is inserted
+ into the \c TextEdit using QTextCursor.
+
+ \image customcompleter-example.png
+
+ \section1 Setting Up The Resource File
+
+ The Custom Completer example requires a resource file, \e wordlist.txt,
+ that has a list of words to help QCompleter complete words. This file
+ contains the following:
+
+ \quotefile examples/tools/customcompleter/customcompleter.qrc
+
+ \section1 TextEdit Class Definition
+
+ The \c TextEdit class is a subclass of QTextEdit with a custom
+ \c insertCompletion() slot and it reimplements the
+ \l{QAbstractScrollArea::keyPressEvent()}{keyPressEvent()} and the
+ \l{QWidget::focusInEvent()}{focusInEvent()} functions. \c TextEdit also
+ contains a private function \c textUnderCursor() and a private instance
+ of QCompleter, \c c.
+
+ \snippet examples/tools/customcompleter/textedit.h 0
+
+ \section1 TextEdit Class Implementation
+
+ The constructor for \c TextEdit constructs a \c TextEdit with a parent and
+ initializes \c c. The instructions to use the completer is displayed on
+ the \c TextEdit object, using the
+ \l{QTextEdit::setPlainText()}{setPlainText()} function.
+
+ \snippet examples/tools/customcompleter/textedit.cpp 0
+
+ In addition, \c TextEdit also includes a default destructor:
+
+ \snippet examples/tools/customcompleter/textedit.cpp 1
+
+ The \c setCompleter() function accepts a \a completer and sets it up.
+ We use \c{if (c)} to check if \c c has been initialized. If it has been
+ initialized, the QObject::disconnect() function is invoked to disconnect
+ the signal from the slot. This is to ensure that no previous completer
+ object is still connected to the slot.
+
+ \snippet examples/tools/customcompleter/textedit.cpp 2
+
+ We then instantiate \c c with \a completer and set it as \c{TextEdit}'s
+ widget. The completion mode and case sensitivity are also set and then
+ we connect the \l{QCompleter::activated()}{activated()} signal to the
+ \c insertCompletion() slot.
+
+ The \c completer() function is a getter function that returns \c c.
+
+ \snippet examples/tools/customcompleter/textedit.cpp 3
+
+ The completer pops up the options available, based on the contents of
+ \e wordlist.txt, but the text cursor is responsible for filling in the
+ missing characters, according to the user's choice of word.
+
+ Suppose the user inputs "ACT" and accepts the completer's suggestion of
+ "ACTUAL". The \c completion string is then sent to \c insertCompletion()
+ by the completer's \l{QCompleter::activated()}{activated()} signal.
+
+ The \c insertCompletion() function is responsible for completing the word
+ using a QTextCursor object, \c tc. It validates to ensure that the
+ completer's widget is \c TextEdit before using \c tc to insert the extra
+ characters to complete the word.
+
+ \snippet examples/tools/customcompleter/textedit.cpp 4
+
+ The figure below illustrates this process:
+
+ \image customcompleter-insertcompletion.png
+
+ \c{completion.length()} = 6
+
+ \c{c->completionPrefix().length()}=3
+
+ The difference between these two values is \c extra, which is 3. This
+ means that the last three characters from the right, "U", "A", and "L",
+ will be inserted by \c tc.
+
+ The \c textUnderCursor() function uses a QTextCursor, \c tc, to select a
+ word under the cursor and return it.
+
+ \snippet examples/tools/customcompleter/textedit.cpp 5
+
+ The \c TextEdit class reimplements \l{QWidget::focusInEvent()}
+ {focusInEvent()} function, which is an event handler used to receive
+ keyboard focus events for the widget.
+
+ \snippet examples/tools/customcompleter/textedit.cpp 6
+
+ The \l{QAbstractScrollArea::keyPressEvent()}{keyPressEvent()} is
+ reimplemented to ignore key events like Qt::Key_Enter, Qt::Key_Return,
+ Qt::Key_Escape, Qt::Key_Tab, and Qt::Key_Backtab so the completer can
+ handle them.
+
+ If there is an active completer, we cannot process the shortcut, Ctrl+E.
+
+ \snippet examples/tools/customcompleter/textedit.cpp 7
+
+ We also handle other modifiers and shortcuts for which we do not want the
+ completer to respond to.
+
+ \snippet examples/tools/customcompleter/textedit.cpp 8
+
+ Finally, we pop up the completer.
+
+ \section1 MainWindow Class Definition
+
+ The \c MainWindow class is a subclass of QMainWindow and implements a
+ private slot, \c about(). This class also has two private functions,
+ \c createMenu() and \c modelFromFile() as well as private instances of
+ QCompleter and \c TextEdit.
+
+ \snippet examples/tools/customcompleter/mainwindow.h 0
+
+ \section1 MainWindow Class Implementation
+
+ The constructor constructs a \c MainWindow with a parent and initializes
+ the \c completer. It also instantiates a \c TextEdit and sets its
+ completer. A QStringListModel, obtained from \c modelFromFile(), is used
+ to populate the \c completer. The \c{MainWindow}'s central widget is set
+ to \c TextEdit and its size is set to 500 x 300.
+
+ \snippet examples/tools/customcompleter/mainwindow.cpp 0
+
+ The \c createMenu() function creates the necessary QAction objects needed
+ for the "File" and "Help" menu and their \l{QAction::triggered()}
+ {triggered()} signals are connected to the \c quit(), \c about(), and
+ \c aboutQt() slots respectively.
+
+ \snippet examples/tools/customcompleter/mainwindow.cpp 1
+
+ The \c modelFromFile() function accepts a \a fileName and attempts to
+ extract the contents of this file into a QStringListModel. We display the
+ Qt::WaitCursor when we are populating the QStringList, \c words, and
+ restore the mouse cursor when we are done.
+
+ \snippet examples/tools/customcompleter/mainwindow.cpp 2
+
+ The \c about() function provides a brief description about the Custom
+ Completer example.
+
+ \snippet examples/tools/customcompleter/mainwindow.cpp 3
+
+ \section1 \c main() Function
+
+ The \c main() function instantiates \c MainWindow and invokes the
+ \l{QWidget::show()}{show()} function.
+
+ \snippet examples/tools/customcompleter/main.cpp 0
+*/
diff --git a/doc/src/examples/customsortfiltermodel.qdoc b/doc/src/examples/customsortfiltermodel.qdoc
new file mode 100644
index 0000000000..e8cd5edabd
--- /dev/null
+++ b/doc/src/examples/customsortfiltermodel.qdoc
@@ -0,0 +1,289 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/customsortfiltermodel
+ \title Custom Sort/Filter Model Example
+
+ The Custom Sort/Filter Model example illustrates how to subclass
+ QSortFilterProxyModel to perform advanced sorting and filtering.
+
+ \image customsortfiltermodel-example.png Screenshot of the Custom Sort/Filter Model Example
+
+ The QSortFilterProxyModel class provides support for sorting and
+ filtering data passed between another model and a view.
+
+ The model transforms the structure of a source model by mapping
+ the model indexes it supplies to new indexes, corresponding to
+ different locations, for views to use. This approach allows a
+ given source model to be restructured as far as views are
+ concerned, without requiring any transformations on the underlying
+ data and without duplicating the data in memory.
+
+ The Custom Sort/Filter Model example consists of two classes:
+
+ \list
+
+ \o The \c MySortFilterProxyModel class provides a custom proxy
+ model.
+
+ \o The \c Window class provides the main application window,
+ using the custom proxy model to sort and filter a standard
+ item model.
+
+ \endlist
+
+ We will first take a look at the \c MySortFilterProxyModel class
+ to see how the custom proxy model is implemented, then we will
+ take a look at the \c Window class to see how the model is
+ used. Finally we will take a quick look at the \c main() function.
+
+ \section1 MySortFilterProxyModel Class Definition
+
+ The \c MySortFilterProxyModel class inherits the
+ QSortFilterProxyModel class.
+
+ Since QAbstractProxyModel and its subclasses are derived from
+ QAbstractItemModel, much of the same advice about subclassing
+ normal models also applies to proxy models.
+
+ On the other hand, it is worth noting that many of
+ QSortFilterProxyModel's default implementations of functions are
+ written so that they call the equivalent functions in the relevant
+ source model. This simple proxying mechanism may need to be
+ overridden for source models with more complex behavior; in this
+ example we derive from the QSortFilterProxyModel class to ensure
+ that our filter can recognize a valid range of dates, and to
+ control the sorting behavior.
+
+ \snippet examples/itemviews/customsortfiltermodel/mysortfilterproxymodel.h 0
+
+ We want to be able to filter our data by specifying a given period
+ of time. For that reason, we implement the custom \c
+ setFilterMinimumDate() and \c setFilterMaximumDate() functions as
+ well as the corresponding \c filterMinimumDate() and \c
+ filterMaximumDate() functions. We reimplement
+ QSortFilterProxyModel's \l
+ {QSortFilterProxyModel::filterAcceptsRow()}{filterAcceptsRow()}
+ function to only accept rows with valid dates, and
+ QSortFilterProxyModel::lessThan() to be able to sort the senders
+ by their email adresses. Finally, we implement a \c dateInRange()
+ convenience function that we will use to determine if a date is
+ valid.
+
+ \section1 MySortFilterProxyModel Class Implementation
+
+ The \c MySortFilterProxyModel constructor is trivial, passing the
+ parent parameter on to the base class constructor:
+
+ \snippet examples/itemviews/customsortfiltermodel/mysortfilterproxymodel.cpp 0
+
+ The most interesting parts of the \c MySortFilterProxyModel
+ implementation are the reimplementations of
+ QSortFilterProxyModel's \l
+ {QSortFilterProxyModel::filterAcceptsRow()}{filterAcceptsRow()}
+ and \l {QSortFilterProxyModel::lessThan()}{lessThan()}
+ functions. Let's first take a look at our customized \c lessThan()
+ function.
+
+ \snippet examples/itemviews/customsortfiltermodel/mysortfilterproxymodel.cpp 4
+
+ We want to sort the senders by their email adresses. The \l
+ {QSortFilterProxyModel::}{lessThan()} function is used as the <
+ operator when sorting. The default implementation handles a
+ collection of types including QDateTime and String, but in order
+ to be able to sort the senders by their email adresses we must
+ first identify the adress within the given string:
+
+ \snippet examples/itemviews/customsortfiltermodel/mysortfilterproxymodel.cpp 6
+
+ We use QRegExp to define a pattern for the adresses we are looking
+ for. The QRegExp::indexIn() function attempts to find a match in
+ the given string and returns the position of the first match, or
+ -1 if there was no match. If the given string contains the
+ pattern, we use QRegExp's \l {QRegExp::cap()}{cap()} function to
+ retrieve the actual adress. The \l {QRegExp::cap()}{cap()}
+ function returns the text captured by the \e nth
+ subexpression. The entire match has index 0 and the parenthesized
+ subexpressions have indexes starting from 1 (excluding
+ non-capturing parentheses).
+
+ \snippet examples/itemviews/customsortfiltermodel/mysortfilterproxymodel.cpp 3
+
+ The \l
+ {QSortFilterProxyModel::filterAcceptsRow()}{filterAcceptsRow()}
+ function, on the other hand, is expected to return true if the
+ given row should be included in the model. In our example, a row
+ is accepted if either the subject or the sender contains the given
+ regular expression, and the date is valid.
+
+ \snippet examples/itemviews/customsortfiltermodel/mysortfilterproxymodel.cpp 7
+
+ We use our custom \c dateInRange() function to determine if a date
+ is valid.
+
+ To be able to filter our data by specifying a given period of
+ time, we also implement functions for getting and setting the
+ minimum and maximum dates:
+
+ \snippet examples/itemviews/customsortfiltermodel/mysortfilterproxymodel.cpp 1
+ \codeline
+ \snippet examples/itemviews/customsortfiltermodel/mysortfilterproxymodel.cpp 2
+
+ The get functions, \c filterMinimumDate() and \c
+ filterMaximumDate(), are trivial and implemented as inline
+ function in the header file.
+
+ This completes our custom proxy model. Let's see how we can use it
+ in an application.
+
+ \section1 Window Class Definition
+
+ The \c CustomFilter class inherits QWidget, and provides this
+ example's main application window:
+
+ \snippet examples/itemviews/customsortfiltermodel/window.h 0
+
+ We implement two private slots, \c textFilterChanged() and \c
+ dateFilterChanged(), to respond to the user changing the filter
+ pattern, case sensitivity or any of the dates. In addition, we
+ implement a public \c setSourceModel() convenience function to set
+ up the model/ view relation.
+
+ \section1 Window Class Implementation
+
+ In this example, we have chosen to create and set the source model
+ in the \c main () function (which we will come back to later). So
+ when constructing the main application window, we assume that a
+ source model already exists and start by creating an instance of
+ our custom proxy model:
+
+ \snippet examples/itemviews/customsortfiltermodel/window.cpp 0
+
+ We set the \l
+ {QSortFilterProxyModel::dynamicSortFilter}{dynamicSortFilter}
+ property that holds whether the proxy model is dynamically sorted
+ and filtered. By setting this property to true, we ensure that the
+ model is sorted and filtered whenever the contents of the source
+ model change.
+
+ The main application window shows views of both the source model
+ and the proxy model. The source view is quite simple:
+
+ \snippet examples/itemviews/customsortfiltermodel/window.cpp 1
+
+ The QTreeView class provides a default model/view implementation
+ of a tree view; our view implements a tree representation of items
+ in the application's source model.
+
+ \snippet examples/itemviews/customsortfiltermodel/window.cpp 2
+
+ The QTreeView class provides a default model/view implementation
+ of a tree view; our view implements a tree representation of items
+ in the application's source model. We add our view widget to a
+ layout that we install on a corresponding group box.
+
+ The proxy model view, on the other hand, contains several widgets
+ controlling the various aspects of transforming the source model's
+ data structure:
+
+ \snippet examples/itemviews/customsortfiltermodel/window.cpp 3
+ \snippet examples/itemviews/customsortfiltermodel/window.cpp 4
+
+ Note that whenever the user changes one of the filtering options,
+ we must explicitly reapply the filter. This is done by connecting
+ the various editors to functions that update the proxy model.
+
+ \snippet examples/itemviews/customsortfiltermodel/window.cpp 5
+
+ The sorting will be handled by the view. All we have to do is to
+ enable sorting for our proxy view by setting the
+ QTreeView::sortingEnabled property (which is false by
+ default). Then we add all the filtering widgets and the proxy view
+ to a layout that we install on a corresponding group box.
+
+ \snippet examples/itemviews/customsortfiltermodel/window.cpp 6
+
+ Finally, after putting our two group boxes into another layout
+ that we install on our main application widget, we customize the
+ application window.
+
+ As mentioned above, we create the source model in the \c main ()
+ function, calling the \c Window::setSourceModel() function to make
+ the application use it:
+
+ \snippet examples/itemviews/customsortfiltermodel/window.cpp 7
+
+ The QSortFilterProxyModel::setSourceModel() function makes the
+ proxy model process the data in the given model, in this case out
+ mail model. The \l {QAbstractItemView::}{setModel()} that the
+ view widget inherits from the QAbstractItemModel class, sets the
+ model for the view to present. Note that the latter function will
+ also create and set a new selection model.
+
+ \snippet examples/itemviews/customsortfiltermodel/window.cpp 8
+
+ The \c textFilterChanged() function is called whenever the user
+ changes the filter pattern or the case sensitivity.
+
+ We first retrieve the preferred syntax (the QRegExp::PatternSyntax
+ enum is used to interpret the meaning of the given pattern), then
+ we determine the preferred case sensitivity. Based on these
+ preferences and the current filter pattern, we set the proxy
+ model's \l {QSortFilterProxyModel::}{filterRegExp} property. The
+ \l {QSortFilterProxyModel::}{filterRegExp} property holds the
+ regular expression used to filter the contents of the source
+ model. Note that calling QSortFilterProxyModel's \l
+ {QSortFilterProxyModel::}{setFilterRegExp()} function also updates
+ the model.
+
+ \snippet examples/itemviews/customsortfiltermodel/window.cpp 9
+
+ The \c dateFilterChanged() function is called whenever the user
+ modifies the range of valid dates. We retrieve the new dates from
+ the user interface, and call the corresponding functions (provided
+ by our custom proxy model) to set the proxy model's minimum and
+ maximum dates. As we explained above, calling these functions also
+ updates the model.
+
+ \section1 The Main() Function
+
+ In this example, we have separated the application from the source
+ model by creating the model in the \c main () function. First we
+ create the application, then we create the source model:
+
+ \snippet examples/itemviews/customsortfiltermodel/main.cpp 0
+
+ The \c createMailModel() function is a convenience function
+ provided to simplify the constructor. All it does is to create and
+ return a model describing a collection of emails. The model is an
+ instance of the QStandardItemModel class, i.e., a generic model
+ for storing custom data typically used as a repository for
+ standard Qt data types. Each mail description is added to the
+ model using \c addMail(), another convenience function. See \l
+ {itemviews/customsortfiltermodel/main.cpp}{main.cpp} for details.
+*/
diff --git a/doc/src/examples/customtype.qdoc b/doc/src/examples/customtype.qdoc
new file mode 100644
index 0000000000..326d1d42ab
--- /dev/null
+++ b/doc/src/examples/customtype.qdoc
@@ -0,0 +1,143 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/customtype
+ \title Custom Type Example
+
+ The Custom Type example shows how to integrate a custom type into Qt's
+ meta-object system.
+
+ Contents:
+
+ \tableofcontents
+
+ \section1 Overview
+
+ Qt provides a range of standard value types that are used to provide
+ rich and meaningful APIs. These types are integrated with the meta-object
+ system, enabling them to be stored in QVariant objects, written out in
+ debugging information and sent between components in signal-slot
+ communication.
+
+ Custom types can also be integrated with the meta-object system as long as
+ they are written to conform to some simple guidelines. In this example, we
+ introduce a simple \c Message class, we describe how we make it work with
+ QVariant, and we show how it can be extended to generate a printable
+ representation of itself for use in debugging output.
+
+ \section1 The Message Class Definition
+
+ The \c Message class is a simple value class that contains two pieces
+ of information (a QString and a QStringList), each of which can be read
+ using trivial getter functions:
+
+ \snippet examples/tools/customtype/message.h custom type definition
+
+ The default constructor, copy constructor and destructor are
+ all required, and must be public, if the type is to be integrated into the
+ meta-object system. Other than this, we are free to implement whatever we
+ need to make the type do what we want, so we also include a constructor
+ that lets us set the type's data members.
+
+ To enable the type to be used with QVariant, we declare it using the
+ Q_DECLARE_METATYPE() macro:
+
+ \snippet examples/tools/customtype/message.h custom type meta-type declaration
+
+ We do not need to write any additional code to accompany this macro.
+
+ To allow us to see a readable description of each \c Message object when it
+ is sent to the debug output stream, we define a streaming operator:
+
+ \snippet examples/tools/customtype/message.h custom type streaming operator
+
+ This facility is useful if you need to insert tracing statements in your
+ code for debugging purposes.
+
+ \section1 The Message Class Implementation
+
+ The implementation of the default constructor, copy constructor and destructor
+ are straightforward for the \c Message class:
+
+ \snippet examples/tools/customtype/message.cpp Message class implementation
+
+ The streaming operator is implemented in the following way:
+
+ \snippet examples/tools/customtype/message.cpp custom type streaming operator
+
+ Here, we want to represent each value depending on how many lines are stored
+ in the message body. We stream text to the QDebug object passed to the
+ operator and return the QDebug object obtained from its maybeSpace() member
+ function; this is described in more detail in the
+ \l{Creating Custom Qt Types#Making the Type Printable}{Creating Custom Qt Types}
+ document.
+
+ We include the code for the getter functions for completeness:
+
+ \snippet examples/tools/customtype/message.cpp getter functions
+
+ With the type fully defined, implemented, and integrated with the
+ meta-object system, we can now use it.
+
+ \section1 Using the Message
+
+ In the example's \c{main()} function, we show how a \c Message object can
+ be printed to the console by sending it to the debug stream:
+
+ \snippet examples/tools/customtype/main.cpp printing a custom type
+
+ You can use the type with QVariant in exactly the same way as you would
+ use standard Qt value types. Here's how to store a value using the
+ QVariant::setValue() function:
+
+ \snippet examples/tools/customtype/main.cpp storing a custom value
+
+ Alternatively, the QVariant::fromValue() and qVariantSetValue() functions
+ can be used if you are using a compiler without support for member template
+ functions.
+
+ The value can be retrieved using the QVariant::value() member template
+ function:
+
+ \snippet examples/tools/customtype/main.cpp retrieving a custom value
+
+ Alternatively, the qVariantValue() template function can be used if
+ you are using a compiler without support for member template functions.
+
+ \section1 Further Reading
+
+ The custom \c Message type can also be used with direct signal-slot
+ connections; see the \l{Custom Type Sending Example} for a demonstration
+ of this.
+ To register a custom type for use with queued signals and slots, such as
+ those used in cross-thread communication, see the
+ \l{Queued Custom Type Example}.
+
+ More information on using custom types with Qt can be found in the
+ \l{Creating Custom Qt Types} document.
+*/
diff --git a/doc/src/examples/customtypesending.qdoc b/doc/src/examples/customtypesending.qdoc
new file mode 100644
index 0000000000..ce4f42d727
--- /dev/null
+++ b/doc/src/examples/customtypesending.qdoc
@@ -0,0 +1,121 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/customtypesending
+ \title Custom Type Sending Example
+
+ The Custom Type Sending example shows how to use a custom type with signals
+ and slots.
+
+ \image customtypesending-example.png
+
+ \section1 Overview
+
+ In the \l{Custom Type Example}, we showed how to integrate custom types
+ with the meta-object system, enabling them to be stored in QVariant
+ objects, written out in debugging information and used in signal-slot
+ communication.
+
+ In this example, we demonstrate that the preparations made to the
+ \c Message class and its declaration with Q_DECLARE_METATYPE() enable it
+ to be used with direct signal-slot connections. We do this by creating
+ a \c Window class containing signals and slots whose signatures include
+ \c Message arguments.
+
+ \section1 The Window and Message Class Definitions
+
+ We define a simple \c Window class with a signal and public slot that
+ allow a \c Message object to be sent via a signal-slot connection:
+
+ \snippet examples/tools/customtypesending/window.h Window class definition
+
+ The window will contain a text editor to show the contents of a message
+ and a push button that the user can click to send a message. To facilitate
+ this, we also define the \c sendMessage() slot. We also keep a \c Message
+ instance in the \c thisMessage private variable which holds the actual
+ message to be sent.
+
+ The \c Message class is defined in the following way:
+
+ \snippet examples/tools/customtypesending/message.h custom type definition
+
+ The type is declared to the meta-type system with the Q_DECLARE_METATYPE()
+ macro:
+
+ \snippet examples/tools/customtypesending/message.h custom type meta-type declaration
+
+ This will make the type available for use in direct signal-slot connections.
+
+ \section1 The Window Class Implementation
+
+ The \c Window constructor sets up a user interface containing a text
+ editor and a push button.
+
+ \snippet examples/tools/customtypesending/window.cpp Window constructor
+
+ The button's \l{QPushButton::}{clicked()} signal is connected to the
+ window's \c{sendMessage()} slot, which emits the \c{messageSent(Message)}
+ signal with the \c Message held by the \c thisMessage variable:
+
+ \snippet examples/tools/customtypesending/window.cpp sending a message
+
+ We implement a slot to allow the message to be received, and this also
+ lets us set the message in the window programatically:
+
+ \snippet examples/tools/customtypesending/window.cpp receiving a message
+
+ In this function, we simply assign the new message to \c thisMessage
+ and update the text in the editor.
+
+ \section1 Making the Connection
+
+ In the example's \c{main()} function, we perform the connection between
+ two instances of the \c Window class:
+
+ \snippet examples/tools/customtypesending/main.cpp main function
+
+ We set the message for the first window and connect the
+ \c{messageSent(Message)} signal from each window to the other's
+ \c{setMessage(Message)} slot. Since the signals and slots mechanism is only
+ concerned with the type, we can simplify the signatures of both the
+ signal and slot when we make the connection.
+
+ When the user clicks on the \gui{Send message} button in either window,
+ the message shown will be emitted in a signal that the other window will
+ receive and display.
+
+ \section1 Further Reading
+
+ Although the custom \c Message type can be used with direct signals and
+ slots, an additional registration step needs to be performed if you want
+ to use it with queued signal-slot connections. See the
+ \l{Queued Custom Type Example} for details.
+
+ More information on using custom types with Qt can be found in the
+ \l{Creating Custom Qt Types} document.
+*/
diff --git a/doc/src/examples/dbscreen.qdoc b/doc/src/examples/dbscreen.qdoc
new file mode 100644
index 0000000000..cfcdecd68f
--- /dev/null
+++ b/doc/src/examples/dbscreen.qdoc
@@ -0,0 +1,186 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example qws/dbscreen
+ \title Double Buffered Graphics Driver Example
+
+ The Double Buffered Graphics Driver example shows how to write your own
+ double buffered graphics driver and add it to Qt for Embedded Linux.
+
+ Similar to the \l{Accelerated Graphics Driver Example}, there are three steps
+ to writing and implementing this graphics driver:
+
+ \list 1
+ \o \l {Step 1: Creating a Custom Graphics Driver}
+ {Creating a Custom Graphics Driver}
+
+ \o \l {Step 2: Implementing the Back Buffer}
+ {Implementing the Back Buffer}
+
+ \o \l {Step 3: Creating the Driver Plugin}
+ {Creating the Driver Plugin}
+
+ \endlist
+
+ After compiling the example code, install the graphics driver plugin with
+ the command \c {make install}. To start an application using the graphics
+ driver, you can either set the environment variable \l QWS_DISPLAY and
+ then run the application, or you can just run the application using the
+ \c -display switch.
+
+ Note that this is a minimal example and this driver will not work well
+ with widgets painting themself directly to the screen (e.g. widgets with
+ the Qt::WA_PaintOnScreen window attribute set). Also, the example requires
+ the Linux framebuffer to be set up correctly and with the correct device
+ permissions. For further information, refer to
+ \l{Testing the Linux Framebuffer}.
+
+ \section1 Step 1: Creating a Custom Graphics Driver
+
+ Usually, a custom graphics driver is created by subclassing the QScreen
+ class, the base class for implementing screen or graphics drivers in
+ Qt for Embedded Linux. In this example, however, we subclass the QLinuxFbScreen
+ class instead, to ensure that our driver uses the Linux framebuffer.
+
+ For our graphics driver, the \c DBScreen class, we reimplement five
+ functions belonging to QScreen:
+
+ \list
+ \o \l{QScreen::initDevice()}{initDevice()},
+ \o \l{QScreen::shutdownDevice()}{shutdownDevice()},
+ \o \l{QScreen::blit()}{blit()},
+ \o \l{QScreen::solidFill()}{solidFill()}, and
+ \o \l{QScreen::exposeRegion()}{exposeRegion()}.
+ \endlist
+
+ \snippet examples/qws/dbscreen/dbscreen.h 0
+
+ In addition to the abovementioned functions, there is a private instance
+ of QPainter and QImage - \c painter, used for drawing operations on
+ the back buffer, and \c image, the back buffer itself.
+
+ \section1 Step 2: Implementing the Back Buffer
+
+ The graphics driver must carry out three main functions:
+
+ \list 1
+ \o Allocate the back buffer on startup and deallocate it on shutdown.
+ \o Draw to the back buffer instead of directly to the screen
+ (which is what QLinuxFbScreen does).
+ \o Copy the back buffer to the screen whenever a screen update is
+ done.
+ \endlist
+
+ \section2 Device initializing and shutdown
+
+ We first reimplement \c initDevice() and \c shutdownDevice().
+
+ The \c initDevice() function initializes the framebuffer. We reimplement
+ this function to enable accelerated drivers to set up the graphic card.
+ For this example, we first call the super class' implementation to set up
+ the Linux framebuffer. If this call returns \c false, we return \c false.
+ Otherwise, we initialize the screen cursor with
+ QScreenCursor::initSoftwareCursor() as well as instantiate \c image and
+ \c painter. Then, we return \c true.
+
+ \snippet examples/qws/dbscreen/dbscreen.cpp 0
+
+ The \c shutdownDevice() function's default implementation only hides the
+ mouse cursor. Hence, we reimplement it to carry out the necessary cleanup
+ before the Qt for Embedded Linux server exits.
+
+ \snippet examples/qws/dbscreen/dbscreen.cpp 1
+
+ Again, we call the super class implementation to shutdown the Linux
+ framebuffer prior to deleting \c image and \c painter.
+
+ \section2 Drawing to the back buffer
+
+ We move on to the drawing functions - \c solidFill() and \c blit(). In
+ QLinuxFbScreen, these functions draw directly to the Linux framebuffer;
+ but in our driver we reimplement them to draw to the back buffer instead.
+
+ \snippet examples/qws/dbscreen/dbscreen.cpp 2
+
+ The \c solidFill() function is called from \c exposeRegion() to fill the
+ given \c region of the screen with the specified \c color. In this
+ example, we use \c painter to fill rectangles in \c image, the back
+ buffer, according to the given region.
+
+ \snippet examples/qws/dbscreen/dbscreen.cpp 3
+
+ The \c blit() function is also called from \c exposeRegion() to copy the
+ given QRegion object, \c region, in the given QImage object, \c image, to
+ the QPoint object specified by \c topLeft. Once again we use \c painter
+ to draw in the back buffer, \c image.
+
+ \section2 Displaying the buffer on the screen
+
+ The \c exposeRegion() function is called by the Qt for Embedded Linux server
+ whenever a screen update is required. The given \c region is the screen
+ region that needs to be updated and \c changing is is the index into
+ QWSServer::clientWindows() of the window that caused the update.
+
+ \snippet examples/qws/dbscreen/dbscreen.cpp 4
+
+ In our implementation, we first call the super class implementation to
+ ensure that \c solidFill() and \c blit() will be called correctly. This
+ causes the changed areas to be updated in the back buffer. We then call
+ the super class' implementation of \c blit() to copy the updated region
+ from the back buffer into the Linux framebuffer.
+
+ \section1 Step 3: Creating the Driver Plugin
+
+ Qt provides a high level API for writing Qt extentions. One of the plugin
+ base classes provided is QScreenDriverPlugin, which we use in this example
+ to create our screen driver plugin.
+
+ \snippet examples/qws/dbscreen/dbscreendriverplugin.cpp 0
+
+ There are only two functions to reimplement:
+
+ \list
+ \o \l{QScreenDriverPlugin::create()}{create()} - creates a driver
+ matching the given key
+ \o \l{QScreenDriverPlugin::create()}{keys()} - returns a list of
+ valid keys representing the drivers supported by the plugin
+ \endlist
+
+ \snippet examples/qws/dbscreen/dbscreendriverplugin.cpp 1
+ \codeline
+ \snippet examples/qws/dbscreen/dbscreendriverplugin.cpp 2
+
+ Our plugin will only support one driver, \c dbscreen.
+
+ Lastly, we export the plugin.
+
+ \snippet examples/qws/dbscreen/dbscreendriverplugin.cpp 3
+
+ For detailed information about the Qt plugin system see
+ \l{How to Create Qt Plugins.}
+*/
diff --git a/doc/src/examples/dbus-chat.qdoc b/doc/src/examples/dbus-chat.qdoc
new file mode 100644
index 0000000000..8d10a721ae
--- /dev/null
+++ b/doc/src/examples/dbus-chat.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example dbus/dbus-chat
+ \title D-Bus Chat Example
+
+ The D-Bus Chat example shows how to use D-Bus to communicate between two
+ applications.
+
+ \image dbus-chat-example.png
+*/
diff --git a/doc/src/examples/diagramscene.qdoc b/doc/src/examples/diagramscene.qdoc
new file mode 100644
index 0000000000..fca31ca33f
--- /dev/null
+++ b/doc/src/examples/diagramscene.qdoc
@@ -0,0 +1,834 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example graphicsview/diagramscene
+ \title Diagram Scene Example
+
+ This example shows use of Qt's graphics framework.
+
+ \image diagramscene.png
+
+ The Diagram Scene example is an application in which you can
+ create a flowchart diagram. It is possible to add flowchart shapes
+ and text and connect the shapes by arrows as shown in the image
+ above. The shapes, arrows, and text can be given different
+ colors, and it is possible to change the font, style, and
+ underline of the text.
+
+ The Qt graphics view framework is designed to manage and display
+ custom 2D graphics items. The main classes of the framework are
+ QGraphicsItem, QGraphicsScene and QGraphicsView. The graphics
+ scene manages the items and provides a surface for them.
+ QGraphicsView is a widget that is used to render a scene on the
+ screen. See the \l{Graphics View Framework} for a more detailed
+ description of the framework.
+
+ In this example we show how to create such custom graphics
+ scenes and items by implementing classes that inherit
+ QGraphicsScene and QGraphicsItem.
+
+ In particular we show how to:
+
+ \list
+ \o Create custom graphics items.
+ \o Handle mouse events and movement of items.
+ \o Implement a graphics scene that can manage our custom items.
+ \o Custom painting of items.
+ \o Create a movable and editable text item.
+ \endlist
+
+ The example consists of the following classes:
+ \list
+ \o \c MainWindow creates the widgets and display
+ them in a QMainWindow. It also manages the interaction
+ between the widgets and the graphics scene, view and
+ items.
+ \o \c DiagramItem inherits QGraphicsPolygonItem and
+ represents a flowchart shape.
+ \o \c TextDiagramItem inherits QGraphicsTextItem and
+ represents text items in the diagram. The class adds
+ support for moving the item with the mouse, which is not
+ supported by QGraphicsTextItem.
+ \o \c Arrow inherits QGraphicsLineItem and is an arrow
+ that connect two DiagramItems.
+ \o \c DiagramScene inherits QGraphicsDiagramScene and
+ provides support for \c DiagramItem, \c Arrow and
+ \c DiagramTextItem (In addition to the support already
+ handled by QGraphicsScene).
+ \endlist
+
+ \section1 MainWindow Class Definition
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.h 0
+
+ The \c MainWindow class creates and lays out the widgets in a
+ QMainWindow. The class forwards input from the widgets to the
+ DiagramScene. It also updates its widgets when the diagram
+ scene's text item changes, or a diagram item or a diagram text item
+ is inserted into the scene.
+
+ The class also deletes items from the scene and handles the
+ z-ordering, which decides the order in which items are drawn when
+ they overlap each other.
+
+ \section1 MainWindow Class Implementation
+
+
+ We start with a look at the constructor:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 0
+
+ In the constructor we call methods to create the widgets and
+ layouts of the example before we create the diagram scene.
+ The toolbars must be created after the scene as they connect
+ to its signals. We then lay the widgets out in the window.
+
+ We connect to the \c itemInserted() and \c textInserted() slots of
+ the diagram scenes as we want to uncheck the buttons in the tool
+ box when an item is inserted. When an item is selected in
+ the scene we receive the \c itemSelected() signal. We use this to
+ update the widgets that display font properties if the item
+ selected is a \c DiagramTextItem.
+
+ The \c createToolBox() function creates and lays out the widgets
+ of the \c toolBox QToolBox. We will not examine it with a
+ high level of detail as it does not deal with graphics framework
+ specific functionality. Here is its implementation:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 21
+
+ This part of the function sets up the tabbed widget item that
+ contains the flowchart shapes. An exclusive QButtonGroup always
+ keeps one button checked; we want the group to allow all buttons
+ to be unchecked.
+ We still use a button group since we can associate user
+ data, which we use to store the diagram type, with each button.
+ The \c createCellWidget() function sets up the buttons in the
+ tabbed widget item and is examined later.
+
+ The buttons of the background tabbed widget item is set up in the
+ same way, so we skip to the creation of the tool box:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 22
+
+ We set the preferred size of the toolbox as its maximum. This
+ way, more space is given to the graphics view.
+
+ Here is the \c createActions() function:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 23
+
+ We show an example of the creation of an action. The
+ functionality the actions trigger is discussed in the slots we
+ connect the actions to. You can see the \l{Application
+ Example}{application example} if you need a high-level
+ introduction to actions.
+
+ The is the \c createMenus() function:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 24
+
+ We create the three menus' of the example.
+
+ The \c createToolbars() function sets up the examples tool
+ bars. The three \l{QToolButton}s in the \c colorToolBar, the \c
+ fontColorToolButton, \c fillColorToolButton, and \c
+ lineColorToolButton, are interesting as we create icons for them
+ by drawing on a QPixmap with a QPainter. We show how the \c
+ fillColorToolButton is created. This button lets the user select a
+ color for the diagram items.
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 25
+ \dots
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 26
+
+ We set the menu of the tool button with
+ \l{QToolButton::}{setMenu()}. We need the \c fillAction QAction
+ object to always be pointing to the selected action of the menu.
+ The menu is created with the \c createColorMenu() function and, as
+ we shall see later, contains one menu item for each color that the
+ items can have. When the user presses the button, which trigger
+ the \l{QToolButton::}{clicked()} signal, we can set the color of
+ the selected item to the color of \c fillAction. It is with \c
+ createColorToolButtonIcon() we create the icon for the button.
+
+ \dots
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 27
+
+ Here is the \c createBackgroundCellWidget() function:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 28
+
+ This function creates \l{QWidget}s containing a tool button
+ and a label. The widgets created with this function are used for
+ the background tabbed widget item in the tool box.
+
+ Here is the \c createCellWidget() function:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 29
+
+ This function returns a QWidget containing a QToolButton with
+ an image of one of the \c DiagramItems, i.e., flowchart shapes.
+ The image is created by the \c DiagramItem through the \c image()
+ function. The QButtonGroup class lets us attach an id (int) with
+ each button; we store the diagram's type, i.e., the
+ DiagramItem::DiagramType enum. We use the stored diagram type when
+ we create new diagram items for the scene. The widgets created
+ with this function is used in the tool box.
+
+ Here is the \c createColorMenu() function:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 30
+
+ This function creates a color menu that is used as the
+ drop-down menu for the tool buttons in the \c colorToolBar. We
+ create an action for each color that we add to the menu. We fetch
+ the actions data when we set the color of items, lines, and text.
+
+ Here is the \c createColorToolButtonIcon() function:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 31
+
+ This function is used to create the QIcon of the \c
+ fillColorToolButton, \c fontColorToolButton, and \c
+ lineColorToolButton. The \a imageFile string is either the text,
+ flood-fill, or line symbol that is used for the buttons. Beneath
+ the image we draw a filled rectangle using \a color.
+
+ Here is the \c createColorIcon() function:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 32
+
+ This function creates an icon with a filled rectangle in the
+ color of \a color. It is used for creating icons for the color
+ menus in the \c fillColorToolButton, \c fontColorToolButton, and
+ \c lineColorToolButton.
+
+ Here is the \c backgroundButtonGroupClicked() slot:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 1
+
+ In this function we set the QBrush that is used to draw the
+ background of the diagramscene. The background can be a grid of
+ squares of blue, gray, or white tiles, or no grid at all. We have
+ \l{QPixmap}s of the tiles from png files that we create the brush
+ with.
+
+ When one of the buttons in the background tabbed widget item is
+ clicked we change the brush; we find out which button it is by
+ checking its text.
+
+ Here is the implementation of \c buttonGroupClicked():
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 2
+
+ This slot is called when a button in \c buttonGroup is checked.
+ When a button is checked the user can click on the graphics view
+ and a \c DiagramItem of the selected type will be inserted into
+ the \c DiagramScene. We must loop through the buttons in the group
+ to uncheck other buttons as only one button is allowed to be
+ checked at a time.
+
+ \c QButtonGroup assigns an id to each button. We have set the id
+ of each button to the diagram type, as given by DiagramItem::DiagramType
+ that will be inserted into the scene when it is clicked. We can
+ then use the button id when we set the diagram type with
+ \c setItemType(). In the case of text we assigned an id that has a
+ value that is not in the DiagramType enum.
+
+ Here is the implementation of \c deleteItem():
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 3
+
+ This slot deletes the selected item, if any, from the scene. It
+ deletes the arrows first in order to avoid to delete them twice. If
+ the item to be deleted is a \c DiagramItem, we also need to delete
+ arrows connected to it; we don't want arrows in the scene that
+ aren't connected to items in both ends.
+
+ This is the implementation of pointerGroupClicked():
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 4
+
+ The \c pointerTypeGroup decides whether the scene is in ItemMove
+ or InsertLine mode. This button group is exclusive, i.e., only
+ one button is checked at any time. As with the \c buttonGroup above
+ we have assigned an id to the buttons that matches values of the
+ DiagramScene::Mode enum, so that we can use the id to set the
+ correct mode.
+
+ Here is the \c bringToFront() slot:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 5
+
+ Several items may collide, i.e., overlap, with each other in
+ the scene. This slot is called when the user requests that an
+ item should be placed on top of the items it collides with.
+ \l{QGraphicsItem}{QGrapicsItems} have a z-value that decides the
+ order in which items are stacked in the scene; you can think of it
+ as the z-axis in a 3D coordinate system. When items collide the
+ items with higher z-values will be drawn on top of items with
+ lower values. When we bring an item to the front we can loop
+ through the items it collides with and set a z-value that is
+ higher than all of them.
+
+ Here is the \c sendToBack() slot:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 6
+
+ This slot works in the same way as \c bringToFront() described
+ above, but sets a z-value that is lower than items the item that
+ should be send to the back collides with.
+
+ This is the implementation of \c itemInserted():
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 7
+
+ This slot is called from the \c DiagramScene when an item has been
+ added to the scene. We set the mode of the scene back to the mode
+ before the item was inserted, which is ItemMove or InsertText
+ depending on which button is checked in the \c pointerTypeGroup.
+ We must also uncheck the button in the in the \c buttonGroup.
+
+ Here is the implementation of \c textInserted():
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 8
+
+ We simply set the mode of the scene back to the mode it had before
+ the text was inserted.
+
+ Here is the \c currentFontChanged() slot:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 9
+
+ When the user requests a font change, by using one of the
+ widgets in the \c fontToolBar, we create a new QFont object and
+ set its properties to match the state of the widgets. This is done
+ in \c handleFontChange(), so we simply call that slot.
+
+ Here is the \c fontSizeChanged() slot:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 10
+
+ When the user requests a font change, by using one of the
+ widgets in the \c fontToolBar, we create a new QFont object and
+ set its properties to match the state of the widgets. This is done
+ in \c handleFontChange(), so we simply call that slot.
+
+ Here is the implementation of \c sceneScaleChanged():
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 11
+
+ The user can increase or decrease the scale, with the \c
+ sceneScaleCombo, the scene is drawn in.
+ It is not the scene itself that changes its scale, but only the
+ view.
+
+ Here is the \c textColorChanged() slot:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 12
+
+ This slot is called when an item in the drop-down menu of the \c
+ fontColorToolButton is pressed. We need to change the icon on
+ the button to the color of the selected QAction. We keep a pointer
+ to the selected action in \c textAction. It is in \c
+ textButtonTriggered() we change the text color to the color of \c
+ textAction, so we call that slot.
+
+ Here is the \c itemColorChanged() implementation:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 13
+
+ This slot handles requests for changing the color of \c
+ DiagramItems in the same manner as \c textColorChanged() does for
+ \c DiagramTextItems.
+
+ Here is the implementation of \c lineColorChanged():
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 14
+
+ This slot handles requests for changing the color of \c Arrows in
+ the same manner that \c textColorChanged() does it for \c
+ DiagramTextItems.
+
+ Here is the \c textButtonTriggered() slot:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 15
+
+ \c textAction points to the QAction of the currently selected menu item
+ in the \c fontColorToolButton's color drop-down menu. We have set
+ the data of the action to the QColor the action represents, so we
+ can simply fetch this when we set the color of text with \c
+ setTextColor().
+
+ Here is the \c fillButtonTriggered() slot:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 16
+
+ \c fillAction points to the selected menu item in the drop-down
+ menu of \c fillColorToolButton(). We can therefore use the data of
+ this action when we set the item color with \c setItemColor().
+
+ Here is the \c lineButtonTriggered() slot:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 17
+
+ \c lineAction point to the selected item in the drop-down menu of
+ \c lineColorToolButton. We use its data when we set the arrow
+ color with \c setLineColor().
+
+ Here is the \c handleFontChange() function:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 18
+
+ \c handleFontChange() is called when any of the widgets that show
+ font properties changes. We create a new QFont object and set its
+ properties based on the widgets. We then call the \c setFont()
+ function of \c DiagramScene; it is the scene that set the font of
+ the \c DiagramTextItems it manages.
+
+ Here is the \c itemSelected() slot:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 19
+
+ This slot is called when an item in the \c DiagramScene is
+ selected. In the case of this example it is only text items that
+ emit signals when they are selected, so we do not need to check
+ what kind of graphics \a item is.
+
+ We set the state of the widgets to match the properties of the
+ font of the selected text item.
+
+ This is the \c about() slot:
+
+ \snippet examples/graphicsview/diagramscene/mainwindow.cpp 20
+
+ This slot displays an about box for the example when the user
+ selects the about menu item from the help menu.
+
+ \section1 DiagramScene Class Definition
+
+ The \c DiagramScene class inherits QGraphicsScene and adds
+ functionality to handle \c DiagramItems, \c Arrows, and \c
+ DiagramTextItems in addition to the items handled by its super
+ class.
+
+
+ \snippet examples/graphicsview/diagramscene/diagramscene.h 0
+
+ In the \c DiagramScene a mouse click can give three different
+ actions: the item under the mouse can be moved, an item may be
+ inserted, or an arrow may be connected between to diagram items.
+ Which action a mouse click has depends on the mode, given by the
+ Mode enum, the scene is in. The mode is set with the \c setMode()
+ function.
+
+ The scene also sets the color of its items and the font of its
+ text items. The colors and font used by the scene can be set with
+ the \c setLineColor(), \c setTextColor(), \c setItemColor() and \c
+ setFont() functions. The type of \c DiagramItem, given by the
+ DiagramItem::DiagramType function, to be created when an item is
+ inserted is set with the \c setItemType() slot.
+
+ The \c MainWindow and \c DiagramScene share responsibility for
+ the examples functionality. \c MainWindow handles the following
+ tasks: the deletion of items, text, and arrows; moving diagram
+ items to the back and front; and setting the scale of the scene.
+
+ \section1 DiagramScene Class Implementation
+
+
+ We start with the constructor:
+
+ \snippet examples/graphicsview/diagramscene/diagramscene.cpp 0
+
+ The scene uses \c myItemMenu to set the context menu when it
+ creates \c DiagramItems. We set the default mode to \c
+ DiagramScene::MoveItem as this gives the default behavior of
+ QGraphicsScene.
+
+ Here is the \c setLineColor() function:
+
+ \snippet examples/graphicsview/diagramscene/diagramscene.cpp 1
+
+ The \c isItemChange function returns true if an \c Arrow item is
+ selected in the scene in which case we want to change its color.
+ When the \c DiagramScene creates and adds new arrows to the scene
+ it will also use the new \a color.
+
+ Here is the \c setTextColor() function:
+
+ \snippet examples/graphicsview/diagramscene/diagramscene.cpp 2
+
+ This function sets the color of \c DiagramTextItems equal to the
+ way \c setLineColor() sets the color of \c Arrows.
+
+ Here is the \c setItemColor() function:
+
+ \snippet examples/graphicsview/diagramscene/diagramscene.cpp 3
+
+ This function sets the color the scene will use when creating
+ \c DiagramItems. It also changes the color of a selected \c
+ DiagramItem.
+
+ This is the implementation of \c setFont():
+
+ \snippet examples/graphicsview/diagramscene/diagramscene.cpp 4
+
+ Set the font to use for new and selected, if a text item is
+ selected, \c DiagramTextItems.
+
+ This is the implementation of \c editorLostFocus() slot:
+
+ \snippet examples/graphicsview/diagramscene/diagramscene.cpp 5
+
+ \c DiagramTextItems emit a signal when they loose focus, which is
+ connected to this slot. We remove the item if it has no text.
+ If not, we would leak memory and confuse the user as the items
+ will be edited when pressed on by the mouse.
+
+ The \c mousePressEvent() function handles mouse press event's
+ different depending on which mode the \c DiagramScene is in. We
+ examine its implementation for each mode:
+
+ \snippet examples/graphicsview/diagramscene/diagramscene.cpp 6
+
+ We simply create a new \c DiagramItem and add it to the scene at
+ the position the mouse was pressed. Note that the origin of its
+ local coordinate system will be under the mouse pointer position.
+
+ \snippet examples/graphicsview/diagramscene/diagramscene.cpp 7
+
+ The user adds \c Arrows to the scene by stretching a line between
+ the items the arrow should connect. The start of the line is fixed
+ in the place the user clicked the mouse and the end follows the
+ mouse pointer as long as the button is held down. When the user
+ releases the mouse button an \c Arrow will be added to the scene
+ if there is a \c DiagramItem under the start and end of the line.
+ We will see how this is implemented later; here we simply add the
+ line.
+
+ \snippet examples/graphicsview/diagramscene/diagramscene.cpp 8
+
+ The \c DiagramTextItem is editable when the
+ Qt::TextEditorInteraction flag is set, else it is movable by the
+ mouse. We always want the text to be drawn on top of the other
+ items in the scene, so we set the value to a number higher
+ than other items in the scene.
+
+ \snippet examples/graphicsview/diagramscene/diagramscene.cpp 9
+
+ We are in MoveItem mode if we get to the default switch; we
+ can then call the QGraphicsScene implementation, which
+ handles movement of items with the mouse. We make this call even
+ if we are in another mode making it possible to add an item and
+ then keep the mouse button pressed down and start moving
+ the item. In the case of text items, this is not possible as they
+ do not propagate mouse events when they are editable.
+
+ This is the \c mouseMoveEvent() function:
+
+ \snippet examples/graphicsview/diagramscene/diagramscene.cpp 10
+
+ We must draw the line if we are in InsertMode and the mouse button
+ is pressed down (the line is not 0). As discussed in \c
+ mousePressEvent() the line is drawn from the position the mouse
+ was pressed to the current position of the mouse.
+
+ If we are in MoveItem mode, we call the QGraphicsScene
+ implementation, which handles movement of items.
+
+ In the \c mouseReleaseEvent() function we need to check if an arrow
+ should be added to the scene:
+
+ \snippet examples/graphicsview/diagramscene/diagramscene.cpp 11
+
+ First we need to get the items (if any) under the line's start
+ and end points. The line itself is the first item at these points,
+ so we remove it from the lists. As a precaution, we check if the
+ lists are empty, but this should never happen.
+
+ \snippet examples/graphicsview/diagramscene/diagramscene.cpp 12
+
+ Now we check if there are two different \c DiagramItems under
+ the lines start and end points. If there are we can create an \c
+ Arrow with the two items. The arrow is then added to each item and
+ finally the scene. The arrow must be updated to adjust its start
+ and end points to the items. We set the z-value of the arrow to
+ -1000.0 because we always want it to be drawn under the items.
+
+ \snippet examples/graphicsview/diagramscene/diagramscene.cpp 13
+
+ Here is the \c isItemChange() function:
+
+ \snippet examples/graphicsview/diagramscene/diagramscene.cpp 14
+
+ The scene has single selection, i.e., only one item can be
+ selected at any given time. The foreach will then loop one time
+ with the selected item or none if no item is selected. \c
+ isItemChange() is used to check whether a selected item exists
+ and also is of the specified diagram \a type.
+
+ \section1 DiagramItem Class Definition
+
+
+ \snippet examples/graphicsview/diagramscene/diagramitem.h 0
+
+ The \c DiagramItem represents a flowchart shape in the \c
+ DiagramScene. It inherits QGraphicsPolygonItem and has a polygon
+ for each shape. The enum DiagramType has a value for each of the
+ flowchart shapes.
+
+ The class has a list of the arrows that are connected to it.
+ This is necessary because only the item knows when it is being
+ moved (with the \c itemChanged() function) at which time the
+ arrows must be updated. The item can also draw itself onto a
+ QPixmap with the \c image() function. This is used for the tool
+ buttons in \c MainWindow, see \c createColorToolButtonIcon() in
+ \c MainWindow.
+
+ The Type enum is a unique identifier of the class. It is used by
+ \c qgraphicsitem_cast(), which does dynamic casts of graphics
+ items. The UserType constant is the minimum value a custom
+ graphics item type can be.
+
+ \section1 DiagramItem Class Implementation
+
+
+ We start with a look at the constructor:
+
+ \snippet examples/graphicsview/diagramscene/diagramitem.cpp 0
+
+ In the constructor we create the items polygon according to
+ \a diagramType. \l{QGraphicsItem}s are not movable or selectable
+ by default, so we must set these properties.
+
+ Here is the \c removeArrow() function:
+
+ \snippet examples/graphicsview/diagramscene/diagramitem.cpp 1
+
+ \c removeArrow() is used to remove \c Arrow items when they
+ or \c DiagramItems they are connected to are removed from the
+ scene.
+
+ Here is the \c removeArrows() function:
+
+ \snippet examples/graphicsview/diagramscene/diagramitem.cpp 2
+
+ This function is called when the item is removed from the scene
+ and removes all arrows that are connected to this item. The arrow
+ must be removed from the \c arrows list of both its start and end
+ item.
+
+ Here is the \c addArrow() function:
+
+ \snippet examples/graphicsview/diagramscene/diagramitem.cpp 3
+
+ This function simply adds the \a arrow to the items \c arrows list.
+
+ Here is the \c image() function:
+
+ \snippet examples/graphicsview/diagramscene/diagramitem.cpp 4
+
+ This function draws the polygon of the item onto a QPixmap. In
+ this example we use this to create icons for the tool buttons in
+ the tool box.
+
+ Here is the \c contextMenuEvent() function:
+
+ \snippet examples/graphicsview/diagramscene/diagramitem.cpp 5
+
+ We show the context menu. As right mouse clicks, which shows the
+ menu, don't select items by default we set the item selected with
+ \l{QGraphicsItem::}{setSelected()}. This is necessary since an
+ item must be selected to change its elevation with the
+ \c bringToFront and \c sendToBack actions.
+
+ This is the implementation of \c itemChange():
+
+ \snippet examples/graphicsview/diagramscene/diagramitem.cpp 6
+
+ If the item has moved, we need to update the positions of the
+ arrows connected to it. The implementation of QGraphicsItem does
+ nothing, so we just return \a value.
+
+ \section1 DiagramTextItem Class Definition
+
+ The \c TextDiagramItem class inherits QGraphicsTextItem and
+ adds the possibility to move editable text items. Editable
+ QGraphicsTextItems are designed to be fixed in place and editing
+ starts when the user single clicks on the item. With \c
+ DiagramTextItem the editing starts with a double click leaving
+ single click available to interact with and move it.
+
+ \snippet examples/graphicsview/diagramscene/diagramtextitem.h 0
+
+ We use \c itemChange() and \c focusOutEvent() to notify the
+ \c DiagramScene when the text item loses focus and gets selected.
+
+ We reimplement the functions that handle mouse events to make it
+ possible to alter the mouse behavior of QGraphicsTextItem.
+
+ \section1 DiagramTextItem Implementation
+
+ We start with the constructor:
+
+ \snippet examples/graphicsview/diagramscene/diagramtextitem.cpp 0
+
+ We simply set the item movable and selectable, as these flags are
+ off by default.
+
+ Here is the \c itemChange() function:
+
+ \snippet examples/graphicsview/diagramscene/diagramtextitem.cpp 1
+
+ When the item is selected we emit the selectedChanged signal. The
+ \c MainWindow uses this signal to update the widgets that display
+ font properties to the font of the selected text item.
+
+ Here is the \c focusOutEvent() function:
+
+ \snippet examples/graphicsview/diagramscene/diagramtextitem.cpp 2
+
+ \c DiagramScene uses the signal emitted when the text item looses
+ focus to remove the item if it is empty, i.e., it contains no
+ text.
+
+ This is the implementation of \c mouseDoubleClickEvent():
+
+ \snippet examples/graphicsview/diagramscene/diagramtextitem.cpp 5
+
+ When we receive a double click event, we make the item editable by calling
+ QGraphicsTextItem::setTextInteractionFlags(). We then forward the
+ double-click to the item itself.
+
+ \section1 Arrow Class Definition
+
+ The \c Arrow class is a graphics item that connects two \c
+ DiagramItems. It draws an arrow head to one of the items. To
+ achieve this the item needs to paint itself and also re implement
+ methods used by the graphics scene to check for collisions and
+ selections. The class inherits QGraphicsLine item, and draws the
+ arrowhead and moves with the items it connects.
+
+ \snippet examples/graphicsview/diagramscene/arrow.h 0
+
+ The item's color can be set with \c setColor().
+
+ \c boundingRect() and \c shape() are reimplemented
+ from QGraphicsLineItem and are used by the scene
+ to check for collisions and selections.
+
+ Calling \c updatePosition() causes the arrow to recalculate its
+ position and arrow head angle. \c paint() is reimplemented so that
+ we can paint an arrow rather than just a line between items.
+
+ \c myStartItem and \c myEndItem are the diagram items that the
+ arrow connects. The arrow is drawn with its head to the end item.
+ \c arrowHead is a polygon with three vertices's we use to draw the
+ arrow head.
+
+ \section1 Arrow Class Implementation
+
+ The constructor of the \c Arrow class looks like this:
+
+ \snippet examples/graphicsview/diagramscene/arrow.cpp 0
+
+ We set the start and end diagram items of the arrow. The arrow
+ head will be drawn where the line intersects the end item.
+
+ Here is the \c boundingRect() function:
+
+ \snippet examples/graphicsview/diagramscene/arrow.cpp 1
+
+ We need to reimplement this function because the arrow is
+ larger than the bounding rectangle of the QGraphicsLineItem. The
+ graphics scene uses the bounding rectangle to know which regions
+ of the scene to update.
+
+ Here is the \c shape() function:
+
+ \snippet examples/graphicsview/diagramscene/arrow.cpp 2
+
+ The shape function returns a QPainterPath that is the exact
+ shape of the item. The QGraphicsLineItem::shape() returns a path
+ with a line drawn with the current pen, so we only need to add
+ the arrow head. This function is used to check for collisions and
+ selections with the mouse.
+
+ Here is the \c updatePosition() slot:
+
+ \snippet examples/graphicsview/diagramscene/arrow.cpp 3
+
+ This slot updates the arrow by setting the start and end
+ points of its line to the center of the items it connects.
+
+ Here is the \c paint() function:
+
+ \snippet examples/graphicsview/diagramscene/arrow.cpp 4
+
+ If the start and end items collide we do not draw the arrow; the
+ algorithm we use to find the point the arrow should be drawn at
+ may fail if the items collide.
+
+ We first set the pen and brush we will use for drawing the arrow.
+
+ \snippet examples/graphicsview/diagramscene/arrow.cpp 5
+
+ We then need to find the position at which to draw the
+ arrowhead. The head should be drawn where the line and the end
+ item intersects. This is done by taking the line between each
+ point in the polygon and check if it intersects with the line of
+ the arrow. Since the line start and end points are set to the
+ center of the items the arrow line should intersect one and only
+ one of the lines of the polygon. Note that the points in the
+ polygon are relative to the local coordinate system of the item.
+ We must therefore add the position of the end item to make the
+ coordinates relative to the scene.
+
+ \snippet examples/graphicsview/diagramscene/arrow.cpp 6
+
+ We calculate the angle between the x-axis and the line of the
+ arrow. We need to turn the arrow head to this angle so that it
+ follows the direction of the arrow. If the angle is negative we
+ must turn the direction of the arrow.
+
+ We can then calculate the three points of the arrow head polygon.
+ One of the points is the end of the line, which now is the
+ intersection between the arrow line and the end polygon. Then we
+ clear the \c arrowHead polygon from the previous calculated arrow
+ head and set these new points.
+
+ \snippet examples/graphicsview/diagramscene/arrow.cpp 7
+
+ If the line is selected, we draw two dotted lines that are
+ parallel with the line of the arrow. We do not use the default
+ implementation, which uses \l{QGraphicsItem::}{boundingRect()}
+ because the QRect bounding rectangle is considerably larger than
+ the line.
+*/
diff --git a/doc/src/examples/digitalclock.qdoc b/doc/src/examples/digitalclock.qdoc
new file mode 100644
index 0000000000..027abc754a
--- /dev/null
+++ b/doc/src/examples/digitalclock.qdoc
@@ -0,0 +1,74 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/digitalclock
+ \title Digital Clock Example
+
+ The Digital Clock example shows how to use QLCDNumber to display a
+ number with LCD-like digits.
+
+ \image digitalclock-example.png Screenshot of the Digital Clock example
+
+ This example also demonstrates how QTimer can be used to update a widget
+ at regular intervals.
+
+ \section1 DigitalClock Class Definition
+
+ The \c DigitalClock class provides a clock widget showing the time with
+ hours and minutes separated by a blinking colon. We subclass QLCDNumber
+ and implement a private slot called \c showTime() to update the clock
+ display:
+
+ \snippet examples/widgets/digitalclock/digitalclock.h 0
+
+ \section1 DigitalClock Class Implementation
+
+ \snippet examples/widgets/digitalclock/digitalclock.cpp 0
+
+ In the constructor, we first change the look of the LCD numbers. The
+ QLCDNumber::Filled style produces raised segments filled with the
+ foreground color (typically black). We also set up a one-second timer
+ to keep track of the current time, and we connect
+ its \l{QTimer::timeout()}{timeout()} signal to the private \c showTime() slot
+ so that the display is updated every second. Then, we
+ call the \c showTime() slot; without this call, there would be a one-second
+ delay at startup before the time is shown.
+
+ \snippet examples/widgets/digitalclock/digitalclock.cpp 1
+ \snippet examples/widgets/digitalclock/digitalclock.cpp 2
+
+ The \c showTime() slot is called whenever the clock display needs
+ to be updated.
+
+ The current time is converted into a string with the format "hh:mm".
+ When QTime::second() is a even number, the colon in the string is
+ replaced with a space. This makes the colon appear and vanish every
+ other second.
+
+ Finally, we call QLCDNumber::display() to update the widget.
+*/
diff --git a/doc/src/examples/dirview.qdoc b/doc/src/examples/dirview.qdoc
new file mode 100644
index 0000000000..25e148bbbc
--- /dev/null
+++ b/doc/src/examples/dirview.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/dirview
+ \title Dir View Example
+
+ The Dir View example shows a tree view onto the local filing system. It uses the
+ QDirModel class to provide supply file and directory information.
+
+ \image dirview-example.png
+*/
diff --git a/doc/src/examples/dockwidgets.qdoc b/doc/src/examples/dockwidgets.qdoc
new file mode 100644
index 0000000000..98c1216b6b
--- /dev/null
+++ b/doc/src/examples/dockwidgets.qdoc
@@ -0,0 +1,163 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example mainwindows/dockwidgets
+ \title Dock Widgets Example
+
+ The Dock Widgets example shows how to add dock windows to an
+ application. It also shows how to use Qt's rich text engine.
+
+ \image dockwidgets-example.png Screenshot of the Dock Widgets example
+
+ The application presents a simple business letter template, and has
+ a list of customer names and addresses and a list of standard
+ phrases in two dock windows. The user can click a customer to have
+ their name and address inserted into the template, and click one or
+ more of the standard phrases. Errors can be corrected by clicking
+ the Undo button. Once the letter has been prepared it can be printed
+ or saved as HTML.
+
+ \section1 MainWindow Class Definition
+
+ Here's the class definition:
+
+ \snippet examples/mainwindows/dockwidgets/mainwindow.h 0
+
+ We will now review each function in turn.
+
+ \section1 MainWindow Class Implementation
+
+ \snippet examples/mainwindows/dockwidgets/mainwindow.cpp 0
+
+ We start by including \c <QtGui>, a header file that contains the
+ definition of all classes in the \l QtCore and \l QtGui
+ libraries. This saves us from having to include
+ every class individually and is especially convenient if we add new
+ widgets. We also include \c mainwindow.h.
+
+ \snippet examples/mainwindows/dockwidgets/mainwindow.cpp 1
+
+ In the constructor, we start by creating a QTextEdit widget. Then we call
+ QMainWindow::setCentralWidget(). This function passes ownership of
+ the QTextEdit to the \c MainWindow and tells the \c MainWindow that
+ the QTextEdit will occupy the \c MainWindow's central area.
+
+ Then we call \c createActions(), \c createMenus(), \c
+ createToolBars(), \c createStatusBar(), and \c createDockWindows()
+ to set up the user interface. Finally we call \c setWindowTitle() to
+ give the application a title, and \c newLetter() to create a new
+ letter template.
+
+ We won't quote the \c createActions(), \c createMenus(), \c
+ createToolBars(), and \c createStatusBar() functions since they
+ follow the same pattern as all the other Qt examples.
+
+ \snippet examples/mainwindows/dockwidgets/mainwindow.cpp 9
+
+ We create the customers dock window first, and in addition to a
+ window title, we also pass it a \c this pointer so that it becomes a
+ child of \c MainWindow. Normally we don't have to pass a parent
+ because widgets are parented automatically when they are laid out:
+ but dock windows aren't laid out using layouts.
+
+ We've chosen to restrict the customers dock window to the left and
+ right dock areas. (So the user cannot drag the dock window to the
+ top or bottom dock areas.) The user can drag the dock window out of
+ the dock areas entirely so that it becomes a free floating window.
+ We can change this (and whether the dock window is moveable or
+ closable) using QDockWidget::setFeatures().
+
+ Once we've created the dock window we create a list widget with the
+ dock window as parent, then we populate the list and make it the
+ dock window's widget. Finally we add the dock widget to the \c
+ MainWindow using \c addDockWidget(), choosing to put it in the right
+ dock area.
+
+ We undertake a similar process for the paragraphs dock window,
+ except that we don't restrict which dock areas it can be dragged to.
+
+ Finally we set up the signal-slot connections. If the user clicks a
+ customer or a paragraph their \c currentTextChanged() signal will be
+ emitted and we connect these to \c insertCustomer() and
+ addParagraph() passing the text that was clicked.
+
+ We briefly discuss the rest of the implementation, but have now
+ covered everything relating to dock windows.
+
+ \snippet examples/mainwindows/dockwidgets/mainwindow.cpp 2
+
+ In this function we clear the QTextEdit so that it is empty. Next we
+ create a QTextCursor on the QTextEdit. We move the cursor to the
+ start of the document and create and format a frame. We then create
+ some character formats and a table format. We insert a table into
+ the document and insert the company's name and address into a table
+ using the table and character formats we created earlier. Then we
+ insert the skeleton of the letter including two markers \c NAME and
+ \c ADDRESS. We will also use the \c{Yours sincerely,} text as a marker.
+
+ \snippet examples/mainwindows/dockwidgets/mainwindow.cpp 6
+
+ If the user clicks a customer we split the customer details into
+ pieces. We then look for the \c NAME marker using the \c find()
+ function. This function selects the text it finds, so when we call
+ \c insertText() with the customer's name the name replaces the marker.
+ We then look for the \c ADDRESS marker and replace it with each line
+ of the customer's address. Notice that we wrapped all the insertions
+ between a \c beginEditBlock() and \c endEditBlock() pair. This means
+ that the entire name and address insertion is treated as a single
+ operation by the QTextEdit, so a single undo will revert all the
+ insertions.
+
+ \snippet examples/mainwindows/dockwidgets/mainwindow.cpp 7
+
+ This function works in a similar way to \c insertCustomer(). First
+ we look for the marker, in this case, \c {Yours sincerely,}, and then
+ replace it with the standard paragraph that the user clicked. Again
+ we use a \c beginEditBlock() ... \c endEditBlock() pair so that the
+ insertion can be undone as a single operation.
+
+ \snippet examples/mainwindows/dockwidgets/mainwindow.cpp 3
+
+ Qt's QTextDocument class makes printing documents easy. We simply
+ take the QTextEdit's QTextDocument, set up the printer and print the
+ document.
+
+ \snippet examples/mainwindows/dockwidgets/mainwindow.cpp 4
+
+ QTextEdit can output its contents in HTML format, so we prompt the
+ user for the name of an HTML file and if they provide one we simply
+ write the QTextEdit's contents in HTML format to the file.
+
+ \snippet examples/mainwindows/dockwidgets/mainwindow.cpp 5
+
+ If the focus is in the QTextEdit, pressing \key Ctrl+Z undoes as
+ expected. But for the user's convenience we provide an
+ application-wide undo function that simply calls the QTextEdit's
+ undo: this means that the user can undo regardless of where the
+ focus is in the application.
+*/
diff --git a/doc/src/examples/dombookmarks.qdoc b/doc/src/examples/dombookmarks.qdoc
new file mode 100644
index 0000000000..78e63fe48d
--- /dev/null
+++ b/doc/src/examples/dombookmarks.qdoc
@@ -0,0 +1,40 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example xml/dombookmarks
+ \title DOM Bookmarks Example
+
+ The DOM Bookmarks example provides a reader for XML Bookmark Exchange Language (XBEL)
+ files that uses Qt's DOM-based XML API to read and parse the files. The SAX Bookmarks
+ example provides an alternative way to read this type of file.
+
+ \image dombookmarks-example.png
+
+ See the \l{http://pyxml.sourceforge.net/topics/xbel/}{XML Bookmark Exchange Language
+ Resource Page} for more information about XBEL files.
+*/
diff --git a/doc/src/examples/dragdroprobot.qdoc b/doc/src/examples/dragdroprobot.qdoc
new file mode 100644
index 0000000000..bcf0fe7a82
--- /dev/null
+++ b/doc/src/examples/dragdroprobot.qdoc
@@ -0,0 +1,365 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example graphicsview/dragdroprobot
+ \title Drag and Drop Robot Example
+
+ This GraphicsView example shows how to implement Drag and Drop in a
+ QGraphicsItem subclass, as well as how to animate items using Qt's
+ \l{Animation Framework}.
+
+ \image dragdroprobot-example.png
+
+ Graphics View provides the QGraphicsScene class for managing and
+ interacting with a large number of custom-made 2D graphical items derived
+ from the QGraphicsItem class, and a QGraphicsView widget for visualizing
+ the items, with support for zooming and rotation.
+
+ This example consists of a \c Robot class, a \c ColorItem class, and a main
+ function: the \c Robot class describes a simple robot consisting of several
+ \c RobotPart derived limbs, including \c RobotHead and \c RobotLimb, the \c
+ ColorItem class provides a draggable colored ellipse, and the \c main()
+ function provides the main application window.
+
+ We will first review the \c Robot class to see how to assemble the
+ different parts so that they can be individually rotated and animated using
+ QPropertyAnimation, and we will then review the \c ColorItem class to
+ demonstrate how to implement Drag and Drop between items. Finally we will
+ review the main() function to see how we can put all the pieces together,
+ to form the final application.
+
+ \section1 Robot Class Definition
+
+ The robot consists of three main classes: the \c RobotHead, the \c
+ RobotTorso, and the \c RobotLimb, which is used for the upper and lower
+ arms and legs. All parts derive from the \c RobotPart class, which in turn
+ inherits \c QGraphicsObject. The \c Robot class itself has no visual
+ appearance and serves only as a root node for the robot.
+
+ Let's start with the \c RobotPart class declaration.
+
+ \snippet examples/graphicsview/dragdroprobot/robot.h 0
+
+ This base class inherits QGraphicsObject. QGraphicsObject provides signals
+ and slots through inheriting QObject, and it also declares QGraphicsItem's
+ properties using Q_PROPERTY, which makes the properties accessible for
+ QPropertyAnimation.
+
+ RobotPart also implements the three most important event handlers for
+ accepting drop events:
+ \l{QGraphicsItem::dragEnterEvent()}{dragEnterEvent()},
+ \l{QGraphicsItem::dragLeaveEvent()}{dragLeaveEvent()}, and
+ \l{QGraphicsItem::dropEvent()}{dropEvent()}.
+
+ The color is stored as a member variable, along with the \c dragOver
+ variable, which we will use later to indicate visually that the limb can
+ accept colors that are is dragged onto it.
+
+ \snippet examples/graphicsview/dragdroprobot/robot.cpp 0
+
+ \c RobotPart's constructor initializes the dragOver member and sets the
+ color to Qt::lightGray. In the constructor body we enable support for
+ accepting drop events by calling
+ \l{QGraphicsItem::setAcceptDrops()}{setAcceptDrops(true)}.
+
+ The rest of this class's implementation is to support Drag and Drop.
+
+ \snippet examples/graphicsview/dragdroprobot/robot.cpp 1
+
+ The \l{QGraphicsItem::dragEnterEvent()}{dragEnterEvent()} handler is called
+ when a Drag and Drop element is dragged into the robot part's area.
+
+ The handler implementation determines whether or not this item as a whole
+ can accept the mime data assiciated with the incoming drag object. \c
+ RobotPart provides a base behavior for all parts that accepts color drops.
+ So if the incoming drag object contains a color, the event is accepted, we
+ set \c dragOver to \c true and call update() to help provide positive
+ visual feedback to the user; otherwise the event is ignored, which in turn
+ allows the event to propagate to parent elements.
+
+ \snippet examples/graphicsview/dragdroprobot/robot.cpp 2
+
+ The \l{QGraphicsItem::dragLeaveEvent()}{dragLeaveEvent()} handler is called
+ when a Drag and Drop element is dragged away from the robot part's area.
+ Our implementation simply resets \e dragOver to false and calls
+ \l{QGraphicsItem::update()}{update()} to help provide visual feedback that
+ the drag has left this item.
+
+ \snippet examples/graphicsview/dragdroprobot/robot.cpp 3
+
+ The \l{QGraphicsItem::dropEvent()}{dropEvent()} handler is called when a
+ Drag and Drop element is dropped onto an item (i.e., when the mouse button
+ is released over the item while dragging).
+
+ We reset \c dragOver to false, assign the item's new color, and call
+ \l{QGraphicsItem::update()}{update()}.
+
+ The declaration and implementation of \c RobotHead, \c RobotTorso, and \c
+ RobotLimb are practically identical. We will review \c RobotHead in detail,
+ as this class has one minor difference, and leave the other classes as an
+ exercise for the reader.
+
+ \snippet examples/graphicsview/dragdroprobot/robot.h 1
+
+ The \c RobotHead class inherits \c RobotPart and provides the necessary
+ implementations of \l{QGraphicsItem::boundingRect()}{boundingRect()} and
+ \l{QGraphicsItem::paint()}{paint()}. It also reimplements
+ \l{QGraphicsItem::dragEnterEvent()}{dragEnterEvent()} and dropEvent() to
+ provide special handling of image drops.
+
+ The class contains a private pixmap member that we can use to implement
+ support for accepting image drops.
+
+ \snippet examples/graphicsview/dragdroprobot/robot.cpp 4
+
+ \c RobotHead has a rather plain constructor that simply forwards to
+ \c RobotPart's constructor.
+
+ \snippet examples/graphicsview/dragdroprobot/robot.cpp 5
+
+ The \l{QGraphicsItem::boundingRect()}{boundingRect()} reimplementation
+ returns the extents for the head. Because we want the center of rotation to
+ be the bottom center of the item, we have chosen a bounding rectangle that
+ starts at (-15, -50) and extends to 30 units wide and 50 units tall. When
+ rotating the head, the "neck" will stay still while the top of the head
+ tilts from side to side.
+
+ \snippet examples/graphicsview/dragdroprobot/robot.cpp 6
+
+ In \l{QGraphicsItem::paint()}{paint()} we draw the actual head. The
+ implementation is split into two sections; if an image has been dropped
+ onto the head, we draw the image, otherwise we draw a round rectangular
+ robot head with simple vector graphics.
+
+ For performance reasons, depending on the complexity of what is painted, it
+ can often be faster to draw the head as an image rather than using a
+ sequence of vector operations.
+
+ \snippet examples/graphicsview/dragdroprobot/robot.cpp 7
+
+ The robot head can accept image drops. In order to support this, its
+ reimplementation of \l{QGraphicsItem::dragEnterEvent()}{dragEnterEvent()}
+ checks if the drag object contains image data, and if it does, then the
+ event is accepted. Otherwise we fall back to the base \c RobotPart
+ implementation.
+
+ \snippet examples/graphicsview/dragdroprobot/robot.cpp 8
+
+ To follow up on image support, we must also implement
+ \l{QGraphicsItem::dropEvent()}{dropEvent()}. We check if the drag object
+ contains image data, and if it does, we store this data as a member pixmap
+ and call \l{QGraphicsItem::update()}{update()}. This pixmap is used inside
+ the \l{QGraphicsItem::paint()}{paint()} implementation that we reviewed
+ before.
+
+ \c RobotTorso and \c RobotLimb are similar to \c RobotHead, so let's
+ skip directly to the \c Robot class.
+
+ \snippet examples/graphicsview/dragdroprobot/robot.h 4
+
+ The \c Robot class also inherits \c RobotPart, and like the other parts it
+ also implements \l{QGraphicsItem::boundingRect()}{boundingRect()} and
+ \l{QGraphicsItem::paint()}{paint()}. It provides a rather special
+ implementation, though:
+
+ \snippet examples/graphicsview/dragdroprobot/robot.cpp 9
+
+ Because the \c Robot class is only used as a base node for the rest of the
+ robot, it has no visual representation. Its
+ \l{QGraphicsItem::boundingRect()}{boundingRect()} implementation can
+ therefore return a null QRectF, and its paint() function does nothing.
+
+ \snippet examples/graphicsview/dragdroprobot/robot.cpp 10
+
+ The constuctor starts by setting the flag
+ \l{QGraphicsItem::ItemHasNoContents}{ItemHasNoContents}, which is a minor
+ optimization for items that have no visual appearance.
+
+ We then construct all the robot parts (head, torso, and upper/lower arms
+ and legs). The stacking order is very important, and we use the
+ parent-child hierarchy to ensure the elements rotate and move properly. We
+ construct the torso first, as this is the root element. We then construct
+ the head and pass the torso to \c HeadItem's constructor. This will make
+ the head a child of the torso; if you rotate the torso, the head will
+ follow. The same pattern is applied to the rest of the limbs.
+
+ \snippet examples/graphicsview/dragdroprobot/robot.cpp 11
+
+ Each robot part is carefully positioned. For example, the upper left arm is
+ moved precisely to the top-left area of the torso, and the upper right arm
+ is moved to the top-right area.
+
+ \snippet examples/graphicsview/dragdroprobot/robot.cpp 12
+
+ The next section creates all animation objects. This snippet shows the two
+ animations that operate on the head's scale and rotation. The two
+ QPropertyAnimation instances simply set the object, property, and
+ respective start and end values.
+
+ All animations are controlled by one top-level parallel animation group.
+ The scale and rotation animations are added to this group.
+
+ The rest of the animations are defined in a similar way.
+
+ \snippet examples/graphicsview/dragdroprobot/robot.cpp 13
+
+ Finally we set an easing curve and duration on each animation, ensure the
+ toplevel animation group loops forever, and start the toplevel animation.
+
+ \section1 ColorItem Class Definition
+
+ The \c ColorItem class represents a circular item that can be pressed to
+ drag colors onto robot parts.
+
+ \snippet examples/graphicsview/dragdroprobot/coloritem.h 0
+
+ This class is very simple. It does not use animations, and has no need for
+ properties nor signals and slots, so to save resources, it's most natural
+ that it inherits QGraphicsItem (as opposed to QGraphicsObject).
+
+ It declares the mandatory \l{QGraphicsItem::boundingRect()}{boundingRect()}
+ and \l{QGraphicsItem::paint()}{paint()} functions, and adds
+ reimplementations of
+ \l{QGraphicsItem::mousePressEvent()}{mousePressEvent()},
+ \l{QGraphicsItem::mouseMoveEvent()}{mouseMoveEvent()}, and
+ \l{QGraphicsItem::mouseReleaseEvent()}{mouseReleaseEvent()}. It contains a
+ single private color member.
+
+ Let's take a look at its implementation.
+
+ \snippet examples/graphicsview/dragdroprobot/coloritem.cpp 0
+
+ \c ColorItem's constructor assigns an opaque random color to its color
+ member by making use of qrand(). For improved usability, it assigns a
+ tooltip that provides a useful hint to the user, and it also sets a
+ suitable cursor. This ensures that the cursor will chance to
+ Qt::OpenHandCursor when the mouse pointer hovers over the item.
+
+ Finally, we call
+ \l{QGraphicsItem::setAcceptedMouseButtons()}{setAcceptedMouseButtons()} to
+ ensure that this item can only process Qt::LeftButton. This simplifies the
+ mouse event handlers greatly, as we can always assume that only the left
+ mouse button is pressed and released.
+
+ \snippet examples/graphicsview/dragdroprobot/coloritem.cpp 1
+
+ The item's bounding rect is a fixed 30x30 units centered around the item's
+ origin (0, 0), and adjusted by 0.5 units in all directions to allow a
+ scalable pen to draw its outline. For a final visual touch the bounds
+ also compensate with a few units down and to the right to make room
+ for a simple dropshadow.
+
+ \snippet examples/graphicsview/dragdroprobot/coloritem.cpp 2
+
+ The \l{QGraphicsItem::paint()}{paint()} implementation draws an ellipse
+ with a 1-unit black outline, a plain color fill, and a dark gray
+ dropshadow.
+
+ \snippet examples/graphicsview/dragdroprobot/coloritem.cpp 3
+
+ The \l{QGraphicsItem::mousePressEvent()}{mousePressEvent()} handler is
+ called when you press the mouse button inside the item's area. Our
+ implementation simply sets the cursor to Qt::ClosedHandCursor.
+
+ \snippet examples/graphicsview/dragdroprobot/coloritem.cpp 4
+
+ The \l{QGraphicsItem::mouseReleaseEvent()}{mouseReleaseEvent()} handler is
+ called when you release the mouse button after having pressed it inside an
+ item's area. Our implementation sets the cursor back to Qt::OpenHandCursor.
+ The mouse press and release event handlers together provide useful visual
+ feedback to the user: when you move the mouse pointer over a \c CircleItem,
+ the cursor changes to an open hand. Pressing the item will show a closed
+ hand cursor. Releasing will restore to an open hand cursor again.
+
+ \snippet examples/graphicsview/dragdroprobot/coloritem.cpp 5
+
+ The \l{QGraphicsItem::mouseMoveEvent()}{mouseMoveEvent()} handler is called
+ when you move the mouse around after pressing the mouse button inside the
+ \c ColorItem's area. This implementation provides the most important piece
+ of logic for \c CircleItem: the code that starts and manages drags.
+
+ The implementation starts by checking if the mouse has been dragged far
+ enough to eliminate mouse jitter noise. We only want to start a drag if the
+ mouse has been dragged farther than the application start drag distance.
+
+ Continuing, we create a QDrag object, passing the event
+ \l{QGraphicsSceneEvent::widget()}{widget} (i.e., the QGraphicsView
+ viewport) to its constructor. Qt will ensure that this object is deleted at
+ the right time. We also create a QMimeData instance that can contain our
+ color or image data, and assign this to the drag object.
+
+ \snippet examples/graphicsview/dragdroprobot/coloritem.cpp 6
+
+ This snippet has a somewhat random outcome: once in a while, a special
+ image is assigned to the drag object's mime data. The pixmap is also
+ assiged as the drag object's pixmap. This will ensure that you can see the
+ image that is being dragged as a pixmap under the mouse cursor.
+
+ \snippet examples/graphicsview/dragdroprobot/coloritem.cpp 7
+
+ Otherwise, and this is the most common outcome, a simple color is assigned
+ to the drag object's mime data. We render this \c ColorItem into a new
+ pixmap to give the user visual feedback that the color is being "dragged".
+
+ \snippet examples/graphicsview/dragdroprobot/coloritem.cpp 8
+
+ Finally we execute the drag. QDrag::exec() will reenter the event loop, and
+ only exit if the drag has either been dropped, or canceled. In any case we
+ reset the cursor to Qt::OpenHandCursor.
+
+ \section1 The main() Function
+
+ Now that the \c Robot and \c ColorItem classes are complete, we can put all
+ the pieces together inside the main() function.
+
+ \snippet examples/graphicsview/dragdroprobot/main.cpp 0
+
+ We start off by constructing QApplication, and initializing the random
+ number generator. This ensures that the color items have different colors
+ every time the application starts.
+
+ \snippet examples/graphicsview/dragdroprobot/main.cpp 1
+
+ We construct a fixed size scene, and create 10 \c ColorItem instances
+ arranged in a circle. Each item is added to the scene.
+
+ In the center of this circle we create one \c Robot instance. The
+ robot is scaled and moved up a few units. It is then added to the scene.
+
+ \snippet examples/graphicsview/dragdroprobot/main.cpp 2
+
+ Finally we create a QGraphicsView window, and assign the scene to it.
+
+ For increased visual quality, we enable antialiasing. We also choose to use
+ bounding rectangle updates to simplify visual update handling.
+ The view is given a fixed sand-colored background, and a window title.
+
+ We then show the view. The animations start immediately after
+ control enters the event loop.
+*/
+
diff --git a/doc/src/examples/draggableicons.qdoc b/doc/src/examples/draggableicons.qdoc
new file mode 100644
index 0000000000..e940d422cd
--- /dev/null
+++ b/doc/src/examples/draggableicons.qdoc
@@ -0,0 +1,90 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example draganddrop/draggableicons
+ \title Draggable Icons Example
+
+ The Draggable Icons example shows how to drag and drop image data between widgets
+ in the same application, and between different applications.
+
+ \image draggableicons-example.png
+
+ In many situations where drag and drop is used, the user starts dragging from
+ a particular widget and drops the payload onto another widget. In this example,
+ we subclass QLabel to create labels that we use as drag sources, and place them
+ inside \l{QWidget}s that serve as both containers and drop sites.
+
+ In addition, when a drag and drop operation occurs, we want to send more than
+ just an image. We also want to send information about where the user clicked in
+ the image so that the user can place it precisely on the drop target. This level
+ of detail means that we must create a custom MIME type for our data.
+
+ \section1 DragWidget Class Definition
+
+ The icon widgets that we use to display icons are subclassed from QLabel:
+
+ \snippet examples/draganddrop/draggableicons/dragwidget.h 0
+
+ Since the QLabel class provides most of what we require for the icon, we
+ only need to reimplement the \l QWidget::mousePressEvent() to provide
+ drag and drop facilities.
+
+ \section1 DragWidget Class Implementation
+
+ The \c DragWidget constructor sets an attribute on the widget that ensures
+ that it will be deleted when it is closed:
+
+ \snippet examples/draganddrop/draggableicons/dragwidget.cpp 0
+
+ To enable dragging from the icon, we need to act on a mouse press event.
+ We do this by reimplementing \l QWidget::mousePressEvent() and setting up
+ a QDrag object.
+
+ \snippet examples/draganddrop/draggableicons/dragwidget.cpp 1
+
+ Since we will be sending pixmap data for the icon and information about the
+ user's click in the icon widget, we construct a QByteArray and package up the
+ details using a QDataStream.
+
+ For interoperability, drag and drop operations describe the data they contain
+ using MIME types. In Qt, we describe this data using a QMimeData object:
+
+ \snippet examples/draganddrop/draggableicons/dragwidget.cpp 2
+
+ We choose an unofficial MIME type for this purpose, and supply the QByteArray
+ to the MIME data object.
+
+ The drag and drop operation itself is handled by a QDrag object:
+
+ \snippet examples/draganddrop/draggableicons/dragwidget.cpp 3
+
+ Here, we pass the data to the drag object, set a pixmap that will be shown
+ alongside the cursor during the operation, and define the position of a hot
+ spot that places the position of this pixmap under the cursor.
+
+*/
diff --git a/doc/src/examples/draggabletext.qdoc b/doc/src/examples/draggabletext.qdoc
new file mode 100644
index 0000000000..d4ea3859ab
--- /dev/null
+++ b/doc/src/examples/draggabletext.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example draganddrop/draggabletext
+ \title Draggable Text Example
+
+ The Draggable Text example shows how to drag and drop textual data between widgets
+ in the same application, and between different applications.
+
+ \image draggabletext-example.png
+*/
diff --git a/doc/src/examples/drilldown.qdoc b/doc/src/examples/drilldown.qdoc
new file mode 100644
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example sql/drilldown
+ \title Drill Down Example
+
+ The Drill Down example shows how to read data from a database as
+ well as submit changes, using the QSqlRelationalTableModel and
+ QDataWidgetMapper classes.
+
+ \image drilldown-example.png Screenshot of the Drill Down Example
+
+ When running the example application, a user can retrieve
+ information about each of Nokia's Qt offices by clicking the
+ corresponding image. The application pops up an information window
+ displaying the data, and allows the users to alter the location
+ description as well as the image. The main view will be updated
+ when the users submit their changes.
+
+ The example consists of three classes:
+
+ \list
+ \o \c ImageItem is a custom graphics item class used to
+ display the office images.
+
+ \o \c View is the main application widget allowing the user to
+ browse through the various locations.
+
+ \o \c InformationWindow displays the requested information,
+ allowing the users to alter it and submit their changes to the
+ database.
+ \endlist
+
+ We will first take a look at the \c InformationWindow class to see
+ how you can read and modify data from a database. Then we will
+ review the main application widget, i.e., the \c View class, and
+ the associated \c ImageItem class.
+
+ \section1 InformationWindow Class Definition
+
+ The \c InformationWindow class is a custom widget inheriting
+ QWidget:
+
+ \snippet examples/sql/drilldown/informationwindow.h 0
+
+ When we create an information window, we pass the associated
+ location ID, a parent, and a pointer to the database, to the
+ constructor. We will use the database pointer to populate our
+ window with data, while passing the parent parameter on to the
+ base class. The ID is stored for future reference.
+
+ Once a window is created, we will use the public \c id() function
+ to locate it whenever information for the given location is
+ requested. We will also use the ID to update the main application
+ widget when the users submit their changes to the database, i.e.,
+ we will emit a signal carrying the ID and file name as parameters
+ whenever the users changes the associated image.
+
+ \snippet examples/sql/drilldown/informationwindow.h 1
+
+ Since we allow the users to alter some of the location data, we
+ must provide functionality for reverting and submitting their
+ changes. The \c enableButtons() slot is provided for convenience
+ to enable and disable the various buttons when required.
+
+ \snippet examples/sql/drilldown/informationwindow.h 2
+
+ The \c createButtons() function is also a convenience function,
+ provided to simplify the constructor. As mentioned above we store
+ the location ID for future reference. We also store the name of
+ the currently displayed image file to be able to determine when to
+ emit the \c imageChanged() signal.
+
+ The information window uses the QLabel class to display the office
+ location and the country. The associated image file is displayed
+ using a QComboBox instance while the description is displayed using
+ QTextEdit. In addition, the window has three buttons to control
+ the data flow and whether the window is shown or not.
+
+ Finally, we declare a \e mapper. The QDataWidgetMapper class
+ provides mapping between a section of a data model to widgets. We
+ will use the mapper to extract data from the given database,
+ updating the database whenever the user modifies the data.
+
+ \section1 InformationWindow Class Implementation
+
+ The constructor takes three arguments: a location ID, a database
+ pointer and a parent widget. The database pointer is actually a
+ pointer to a QSqlRelationalTableModel object providing an editable
+ data model (with foreign key support) for our database table.
+
+ \snippet examples/sql/drilldown/informationwindow.cpp 0
+ \snippet examples/sql/drilldown/informationwindow.cpp 1
+
+ First we create the various widgets required to display the data
+ contained in the database. Most of the widgets are created in a
+ straight forward manner. But note the combobox displaying the
+ name of the image file:
+
+ \snippet examples/sql/drilldown/informationwindow.cpp 2
+
+ In this example, the information about the offices are stored in a
+ database table called "offices". When creating the model,
+ we will use a foreign key to establish a relation between this
+ table and a second data base table, "images", containing the names
+ of the available image files. We will get back to how this is done
+ when reviewing the \c View class. The rationale for creating such
+ a relation though, is that we want to ensure that the user only
+ can choose between predefined image files.
+
+ The model corresponding to the "images" database table, is
+ available through the QSqlRelationalTableModel's \l
+ {QSqlRelationalTableModel::}{relationModel()} function, requiring
+ the foreign key (in this case the "imagefile" column number) as
+ argument. We use QComboBox's \l {QComboBox::}{setModel()} function
+ to make the combobox use the "images" model. And, since this model
+ has two columns ("locationid" and "file"), we also specify which
+ column we want to be visible using the QComboBox::setModelColumn()
+ function.
+
+ \snippet examples/sql/drilldown/informationwindow.cpp 3
+
+ Then we create the mapper. The QDataWidgetMapper class allows us
+ to create data-aware widgets by mapping them to sections of an
+ item model.
+
+ The \l {QDataWidgetMapper::}{addMapping()} function adds a mapping
+ between the given widget and the specified section of the
+ model. If the mapper's orientation is horizontal (the default) the
+ section is a column in the model, otherwise it is a row. We call
+ the \l {QDataWidgetMapper::}{setCurrentIndex()} function to
+ initialize the widgets with the data associated with the given
+ location ID. Every time the current index changes, all the widgets
+ are updated with the contents from the model.
+
+ We also set the mapper's submit policy to
+ QDataWidgetMapper::ManualSubmit. This means that no data is
+ submitted to the database until the user expliclity requests a
+ submit (the alternative is QDataWidgetMapper::AutoSubmit,
+ automatically submitting changes when the corresponding widget
+ looses focus). Finally, we specify the item delegate the mapper
+ view should use for its items. The QSqlRelationalDelegate class
+ represents a delegate that unlike the default delegate, enables
+ combobox functionality for fields that are foreign keys into other
+ tables (like "imagefile" in our "trolltechoffices" table).
+
+ \snippet examples/sql/drilldown/informationwindow.cpp 4
+
+ Finally, we connect the "something's changed" signals in the
+ editors to our custom \c enableButtons() slot, enabling the users
+ to either submit or revert their changes. We add all the widgets
+ into a layout, store the location ID and the name of the displayed
+ image file for future reference, and set the window title and
+ initial size.
+
+ Note that we also set the Qt::Window window flag to indicate that
+ our widget is in fact a window, with a window system frame and a
+ title bar.
+
+ \snippet examples/sql/drilldown/informationwindow.cpp 5
+
+ When a window is created, it is not deleted until the main
+ application exits (i.e., if the user closes the information
+ window, it is only hidden). For this reason we do not want to
+ create more than one \c InformationWindow object for each
+ location, and we provide the public \c id() function to be able to
+ determine whether a window already exists for a given location
+ when the user requests information about it.
+
+ \snippet examples/sql/drilldown/informationwindow.cpp 6
+
+ The \c revert() slot is triggered whenever the user hits the \gui
+ Revert button.
+
+ Since we set the QDataWidgetMapper::ManualSubmit submit policy,
+ none of the user's changes are written back to the model unless
+ the user expliclity choose to submit all of them. Nevertheless, we
+ can use the QDataWidgetMapper's \l {QDataWidgetMapper::}{revert()}
+ slot to reset the editor widgets, repopulating all widgets with
+ the current data of the model.
+
+ \snippet examples/sql/drilldown/informationwindow.cpp 7
+
+ Likewise, the \c submit() slot is triggered whenever the users
+ decide to submit their changes by pressing the \gui Submit button.
+
+ We use QDataWidgetMapper's \l {QDataWidgetMapper::}{submit()} slot
+ to submit all changes from the mapped widgets to the model,
+ i.e. to the database. For every mapped section, the item delegate
+ will then read the current value from the widget and set it in the
+ model. Finally, the \e model's \l {QAbstractItemModel::}{submit()}
+ function is invoked to let the model know that it should submit
+ whatever it has cached to the permanent storage.
+
+ Note that before any data is submitted, we check if the user has
+ chosen another image file using the previously stored \c
+ displayedImage variable as reference. If the current and stored
+ file names differ, we store the new file name and emit the \c
+ imageChanged() signal.
+
+ \snippet examples/sql/drilldown/informationwindow.cpp 8
+
+ The \c createButtons() function is provided for convenience, i.e.,
+ to simplify the constructor.
+
+ We make the \gui Close button the default button, i.e., the button
+ that is pressed when the user presses \gui Enter, and connect its
+ \l {QPushButton::}{clicked()} signal to the widget's \l
+ {QWidget::}{close()} slot. As mentioned above closing the window
+ only hides the widget; it is not deleted. We also connect the \gui
+ Submit and \gui Revert buttons to the corresponding \c submit()
+ and \c revert() slots.
+
+ \snippet examples/sql/drilldown/informationwindow.cpp 9
+
+ The QDialogButtonBox class is a widget that presents buttons in a
+ layout that is appropriate to the current widget style. Dialogs
+ like our information window, typically present buttons in a layout
+ that conforms to the interface guidelines for that
+ platform. Invariably, different platforms have different layouts
+ for their dialogs. QDialogButtonBox allows us to add buttons,
+ automatically using the appropriate layout for the user's desktop
+ environment.
+
+ Most buttons for a dialog follow certain roles. We give the \gui
+ Submit and \gui Revert buttons the \l
+ {QDialogButtonBox::ButtonRole}{reset} role, i.e., indicating that
+ pressing the button resets the fields to the default values (in
+ our case the information contained in the database). The \l
+ {QDialogButtonBox::ButtonRole}{reject} role indicates that
+ clicking the button causes the dialog to be rejected. On the other
+ hand, since we only hide the information window, any changes that
+ the user has made wil be preserved until the user expliclity
+ revert or submit them.
+
+ \snippet examples/sql/drilldown/informationwindow.cpp 10
+
+ The \c enableButtons() slot is called to enable the buttons
+ whenever the user changes the presented data. Likewise, when the
+ data the user choose to submit the changes, the buttons are
+ disabled to indicate that the current data is stored in the
+ database.
+
+ This completes the \c InformationWindow class. Let's take a look
+ at how we have used it in our example application.
+
+ \section1 View Class Definition
+
+ The \c View class represents the main application window and
+ inherits QGraphicsView:
+
+ \snippet examples/sql/drilldown/view.h 0
+ \codeline
+ \snippet examples/sql/drilldown/view.h 1
+
+ The QGraphicsView class is part of the \l {Graphics View
+ Framework} which we will use to display the images of Nokia's
+ Qt offices. To be able to respond to user interaction;
+ i.e., showing the
+ appropriate information window whenever the user clicks one of the
+ office images, we reimplement QGraphicsView's \l
+ {QGraphicsView::}{mouseReleaseEvent()} function.
+
+ Note that the constructor expects the names of two database
+ tables: One containing the detailed information about the offices,
+ and another containing the names of the available image files. We
+ also provide a private \c updateImage() slot to catch \c
+ {InformationWindow}'s \c imageChanged() signal that is emitted
+ whenever the user changes a location's image.
+
+ \snippet examples/sql/drilldown/view.h 2
+
+ The \c addItems() function is a convenience function provided to
+ simplify the constructor. It is called only once, creating the
+ various items and adding them to the view.
+
+ The \c findWindow() function, on the other hand, is frequently
+ used. It is called from the \c showInformation() function to
+ detemine whether a window is already created for the given
+ location (whenever we create an \c InformationWindow object, we
+ store a reference to it in the \c informationWindows list). The
+ latter function is in turn called from our custom \c
+ mouseReleaseEvent() implementation.
+
+ \snippet examples/sql/drilldown/view.h 3
+
+ Finally we declare a QSqlRelationalTableModel pointer. As
+ previously mentioned, the QSqlRelationalTableModel class provides
+ an editable data model with foreign key support. There are a
+ couple of things you should keep in mind when using the
+ QSqlRelationalTableModel class: The table must have a primary key
+ declared and this key cannot contain a relation to another table,
+ i.e., it cannot be a foreign key. Note also that if a relational
+ table contains keys that refer to non-existent rows in the
+ referenced table, the rows containing the invalid keys will not be
+ exposed through the model. It is the user's or the database's
+ responsibility to maintain referential integrity.
+
+ \section1 View Class Implementation
+
+ Although the constructor requests the names of both the table
+ containing office details as well as the table containing the
+ names of the available image files, we only have to create a
+ QSqlRelationalTableModel object for the office table:
+
+ \snippet examples/sql/drilldown/view.cpp 0
+
+ The reason is that once we have a model with the office details,
+ we can create a relation to the available image files using
+ QSqlRelationalTableModel's \l
+ {QSqlRelationalTableModel::}{setRelation()} function. This
+ function creates a foreign key for the given model column. The key
+ is specified by the provided QSqlRelation object constructed by
+ the name of the table the key refers to, the field the key is
+ mapping to and the field that should be presented to the user.
+
+ Note that setting the table only specifies which table the model
+ operates on, i.e., we must explicitly call the model's \l
+ {QSqlRelationalTableModel::}{select()} function to populate our
+ model.
+
+ \snippet examples/sql/drilldown/view.cpp 1
+
+ Then we create the contents of our view, i.e., the scene and its
+ items. The location labels are regular QGraphicsTextItem objects,
+ and the "Qt" logo is represented by a QGraphicsPixmapItem
+ object. The images, on the other hand, are instances of the \c
+ ImageItem class (derived from QGraphicsPixmapItem). We will get
+ back to this shortly when reviewing the \c addItems() function.
+
+ Finally, we set the main application widget's size constraints and
+ window title.
+
+ \snippet examples/sql/drilldown/view.cpp 3
+
+ The \c addItems() function is called only once, i.e., when
+ creating the main application window. For each row in the database
+ table, we first extract the corresponding record using the model's
+ \l {QSqlRelationalTableModel::}{record()} function. The QSqlRecord
+ class encapsulates both the functionality and characteristics of a
+ database record, and supports adding and removing fields as well
+ as setting and retrieving field values. The QSqlRecord::value()
+ function returns the value of the field with the given name or
+ index as a QVariant object.
+
+ For each record, we create a label item as well as an image item,
+ calculate their position and add them to the scene. The image
+ items are represented by instances of the \c ImageItem class. The
+ reason we must create a custom item class is that we want to catch
+ the item's hover events, animating the item when the mouse cursor
+ is hovering over the image (by default, no items accept hover
+ events). Please see the \l{Graphics View Framework} documentation
+ and the \l{Graphics View Examples} for more details.
+
+ \snippet examples/sql/drilldown/view.cpp 5
+
+ We reimplement QGraphicsView's \l
+ {QGraphicsView::}{mouseReleaseEvent()} event handler to respond to
+ user interaction. If the user clicks any of the image items, this
+ function calls the private \c showInformation() function to pop up
+ the associated information window.
+
+ The \l {Graphics View Framework} provides the qgraphicsitem_cast()
+ function to determine whether the given QGraphicsItem instance is
+ of a given type. Note that if the event is not related to any of
+ our image items, we pass it on to the base class implementation.
+
+ \snippet examples/sql/drilldown/view.cpp 6
+
+ The \c showInformation() function is given an \c ImageItem object
+ as argument, and starts off by extracting the item's location
+ ID. Then it determines if there already is created an information
+ window for this location. If it is, and the window is visible, it
+ ensures that the window is raised to the top of the widget stack
+ and activated. If the window exists but is hidden, calling its \l
+ {QWidget::}{show()} slot gives the same result.
+
+ If no window for the given location exists, we create one by
+ passing the location ID, a pointer to the model, and our view as a
+ parent, to the \c InformationWindow constructor. Note that we
+ connect the information window's \c imageChanged() signal to \e
+ this widget's \c updateImage() slot, before we give it a suitable
+ position and add it to the list of existing windows.
+
+ \snippet examples/sql/drilldown/view.cpp 7
+
+ The \c updateImage() slot takes a location ID and the name of an
+ image files as arguments. It filters out the image items, and
+ updates the one that correspond to the given location ID, with the
+ provided image file.
+
+ \snippet examples/sql/drilldown/view.cpp 8
+
+ The \c findWindow() function simply searches through the list of
+ existing windows, returning a pointer to the window that matches
+ the given location ID, or 0 if the window doesn't exists.
+
+ Finally, let's take a quick look at our custom \c ImageItem class:
+
+ \section1 ImageItem Class Definition
+
+ The \c ImageItem class is provided to facilitate animation of the
+ image items. It inherits QGraphicsPixmapItem and reimplements its
+ hover event handlers:
+
+ \snippet examples/sql/drilldown/imageitem.h 0
+
+ In addition, we implement a public \c id() function to be able to
+ identify the associated location and a public \c adjust() function
+ that can be called to ensure that the image item is given the
+ preferred size regardless of the original image file.
+
+ The animation is implemented using the QTimeLine class together
+ with the event handlers and the private \c setFrame() slot: The
+ image item will expand when the mouse cursor hovers over it,
+ returning back to its orignal size when the cursor leaves its
+ borders.
+
+ Finally, we store the location ID that this particular record is
+ associated with as well as a z-value. In the \l {Graphics View
+ Framework}, an item's z-value determines its position in the item
+ stack. An item of high z-value will be drawn on top of an item
+ with a lower z-value if they share the same parent item. We also
+ provide an \c updateItemPosition() function to refresh the view
+ when required.
+
+ \section1 ImageItem Class Implementation
+
+ The \c ImageItem class is really only a QGraphicsPixmapItem with
+ some additional features, i.e., we can pass most of the
+ constructor's arguments (the pixmap, parent and scene) on to the
+ base class constructor:
+
+ \snippet examples/sql/drilldown/imageitem.cpp 0
+
+ Then we store the ID for future reference, and ensure that our
+ item will accept hover events. Hover events are delivered when
+ there is no current mouse grabber item. They are sent when the
+ mouse cursor enters an item, when it moves around inside the item,
+ and when the cursor leaves an item. As we mentioned earlier, none
+ of the \l {Graphics View Framework}'s items accept hover
+ event's by default.
+
+ The QTimeLine class provides a timeline for controlling
+ animations. Its \l {QTimeLine::}{duration} property holds the
+ total duration of the timeline in milliseconds. By default, the
+ time line runs once from the beginning and towards the end. The
+ QTimeLine::setFrameRange() function sets the timeline's frame
+ counter; when the timeline is running, the \l
+ {QTimeLine::}{frameChanged()} signal is emitted each time the
+ frame changes. We set the duration and frame range for our
+ animation, and connect the time line's \l
+ {QTimeLine::}{frameChanged()} and \l {QTimeLine::}{finished()}
+ signals to our private \c setFrame() and \c updateItemPosition()
+ slots.
+
+ Finally, we call \c adjust() to ensure that the item is given the
+ preferred size.
+
+ \snippet examples/sql/drilldown/imageitem.cpp 1
+ \codeline
+ \snippet examples/sql/drilldown/imageitem.cpp 2
+
+ Whenever the mouse cursor enters or leave the image item, the
+ corresponding event handlers are triggered: We first set the time
+ line's direction, making the item expand or shrink,
+ respectively. Then we alter the item's z-value if it is not already
+ set to the expected value.
+
+ In the case of hover \e enter events, we immediately update the
+ item's position since we want the item to appear on top of all
+ other items as soon as it starts expanding. In the case of hover
+ \e leave events, on the other hand, we postpone the actual update
+ to achieve the same result. But remember that when we constructed
+ our item, we connected the time line's \l
+ {QTimeLine::}{finished()} signal to the \c updateItemPosition()
+ slot. In this way the item is given the correct position in the
+ item stack once the animation is completed. Finally, if the time
+ line is not already running, we start it.
+
+ \snippet examples/sql/drilldown/imageitem.cpp 3
+
+ When the time line is running, it triggers the \c setFrame() slot
+ whenever the current frame changes due to the connection we
+ created in the item constructor. It is this slot that controls the
+ animation, expanding or shrinking the image item step by step.
+
+ We first call the \c adjust() function to ensure that we start off
+ with the item's original size. Then we scale the item with a
+ factor depending on the animation's progress (using the \c frame
+ parameter). Note that by default, the transformation will be
+ relative to the item's top-left corner. Since we want the item to
+ be transformed relative to its center, we must translate the
+ coordinate system before we scale the item.
+
+ In the end, only the following convenience functions remain:
+
+ \snippet examples/sql/drilldown/imageitem.cpp 4
+ \codeline
+ \snippet examples/sql/drilldown/imageitem.cpp 5
+ \codeline
+ \snippet examples/sql/drilldown/imageitem.cpp 6
+
+ The \c adjust() function defines and applies a transformation
+ matrix, ensuring that our image item appears with the preferred
+ size regardless of the size of the source image. The \c id()
+ function is trivial, and is simply provided to be able to identify
+ the item. In the \c updateItemPosition() slot we call the
+ QGraphicsItem::setZValue() function, setting the elevation (i.e.,
+ the position) of the item.
+*/
diff --git a/doc/src/examples/dropsite.qdoc b/doc/src/examples/dropsite.qdoc
new file mode 100644
index 0000000000..d8c17e1793
--- /dev/null
+++ b/doc/src/examples/dropsite.qdoc
@@ -0,0 +1,249 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example draganddrop/dropsite
+ \title Drop Site Example
+
+ The example shows how to distinguish the various MIME formats available
+ in a drag and drop operation.
+
+ \image dropsite-example.png Screenshot of the Drop Site example
+
+ The Drop Site example accepts drops from other applications, and displays
+ the MIME formats provided by the drag object.
+
+ There are two classes, \c DropArea and \c DropSiteWindow, and a \c main()
+ function in this example. A \c DropArea object is instantiated in
+ \c DropSiteWindow; a \c DropSiteWindow object is then invoked in the
+ \c main() function.
+
+ \section1 DropArea Class Definition
+
+ The \c DropArea class is a subclass of QLabel with a public slot,
+ \c clear(), and a \c changed() signal.
+
+ \snippet draganddrop/dropsite/droparea.h DropArea header part1
+
+ In addition, \c DropArea also contains a private instance of QLabel and
+ reimplementations of four \l{QWidget} event handlers:
+
+ \list 1
+ \o \l{QWidget::dragEnterEvent()}{dragEnterEvent()}
+ \o \l{QWidget::dragMoveEvent()}{dragMoveEvent()}
+ \o \l{QWidget::dragLeaveEvent()}{dragLeaveEvent()}
+ \o \l{QWidget::dropEvent()}{dropEvent()}
+ \endlist
+
+ These event handlers are further explained in the implementation of the
+ \c DropArea class.
+
+ \snippet draganddrop/dropsite/droparea.h DropArea header part2
+
+ \section1 DropArea Class Implementation
+
+ In the \c DropArea constructor, we set the \l{QWidget::setMinimumSize()}
+ {minimum size} to 200x200 pixels, the \l{QFrame::setFrameStyle()}
+ {frame style} to both QFrame::Sunken and QFrame::StyledPanel, and we align
+ its contents to the center.
+
+ \snippet draganddrop/dropsite/droparea.cpp DropArea constructor
+
+ Also, we enable drop events in \c DropArea by setting the
+ \l{QWidget::acceptDrops()}{acceptDrops} property to \c true. Then,
+ we enable the \l{QWidget::autoFillBackground()}{autoFillBackground}
+ property and invoke the \c clear() function.
+
+ The \l{QWidget::dragEnterEvent()}{dragEnterEvent()} event handler is
+ called when a drag is in progress and the mouse enters the \c DropArea
+ object. For the \c DropSite example, when the mouse enters \c DropArea,
+ we set its text to "<drop content>" and highlight its background.
+
+ \snippet draganddrop/dropsite/droparea.cpp dragEnterEvent() function
+
+ Then, we invoke \l{QDropEvent::acceptProposedAction()}
+ {acceptProposedAction()} on \a event, setting the drop action to the one
+ proposed. Lastly, we emit the \c changed() signal, with the data that was
+ dropped and its MIME type information as a parameter.
+
+ For \l{QWidget::dragMoveEvent()}{dragMoveEvent()}, we just accept the
+ proposed QDragMoveEvent object, \a event, with
+ \l{QDropEvent::acceptProposedAction()}{acceptProposedAction()}.
+
+ \snippet draganddrop/dropsite/droparea.cpp dragMoveEvent() function
+
+ The \c DropArea class's implementation of \l{QWidget::dropEvent()}
+ {dropEvent()} extracts the \a{event}'s mime data and displays it
+ accordingly.
+
+ \snippet draganddrop/dropsite/droparea.cpp dropEvent() function part1
+
+ The \c mimeData object can contain one of the following objects: an image,
+ HTML text, plain text, or a list of URLs.
+
+ \snippet draganddrop/dropsite/droparea.cpp dropEvent() function part2
+
+ \list
+ \o If \c mimeData contains an image, we display it in \c DropArea with
+ \l{QLabel::setPixmap()}{setPixmap()}.
+ \o If \c mimeData contains HTML, we display it with
+ \l{QLabel::setText()}{setText()} and set \c{DropArea}'s text format
+ as Qt::RichText.
+ \o If \c mimeData contains plain text, we display it with
+ \l{QLabel::setText()}{setText()} and set \c{DropArea}'s text format
+ as Qt::PlainText. In the event that \c mimeData contains URLs, we
+ iterate through the list of URLs to display them on individual
+ lines.
+ \o If \c mimeData contains other types of objects, we set
+ \c{DropArea}'s text, with \l{QLabel::setText()}{setText()} to
+ "Cannot display data" to inform the user.
+ \endlist
+
+ We then set \c{DropArea}'s \l{QWidget::backgroundRole()}{backgroundRole} to
+ QPalette::Dark and we accept \c{event}'s proposed action.
+
+ \snippet draganddrop/dropsite/droparea.cpp dropEvent() function part3
+
+ The \l{QWidget::dragLeaveEvent()}{dragLeaveEvent()} event handler is
+ called when a drag is in progress and the mouse leaves the widget.
+
+ \snippet draganddrop/dropsite/droparea.cpp dragLeaveEvent() function
+
+ For \c{DropArea}'s implementation, we clear invoke \c clear() and then
+ accept the proposed event.
+
+ The \c clear() function sets the text in \c DropArea to "<drop content>"
+ and sets the \l{QWidget::backgroundRole()}{backgroundRole} to
+ QPalette::Dark. Lastly, it emits the \c changed() signal.
+
+ \snippet draganddrop/dropsite/droparea.cpp clear() function
+
+ \section1 DropSiteWindow Class Definition
+
+ The \c DropSiteWindow class contains a constructor and a public slot,
+ \c updateFormatsTable().
+
+ \snippet draganddrop/dropsite/dropsitewindow.h DropSiteWindow header
+
+ The class also contains a private instance of \c DropArea, \c dropArea,
+ QLabel, \c abstractLabel, QTableWidget, \c formatsTable, QDialogButtonBox,
+ \c buttonBox, and two QPushButton objects, \c clearButton and
+ \c quitButton.
+
+ \section1 DropSiteWindow Class Implementation
+
+ In the constructor of \c DropSiteWindow, we instantiate \c abstractLabel
+ and set its \l{QLabel::setWordWrap()}{wordWrap} property to \c true. We
+ also call the \l{QLabel::adjustSize()}{adjustSize()} function to adjust
+ \c{abstractLabel}'s size according to its contents.
+
+ \snippet draganddrop/dropsite/dropsitewindow.cpp constructor part1
+
+ Then we instantiate \c dropArea and connect its \c changed() signal to
+ \c{DropSiteWindow}'s \c updateFormatsTable() slot.
+
+ \snippet draganddrop/dropsite/dropsitewindow.cpp constructor part2
+
+ We now set up the QTableWidget object, \c formatsTable. Its
+ horizontal header is set using a QStringList object, \c labels. The number
+ of columms are set to two and the table is not editable. Also, the
+ \c{formatTable}'s horizontal header is formatted to ensure that its second
+ column stretches to occupy additional space available.
+
+ \snippet draganddrop/dropsite/dropsitewindow.cpp constructor part3
+
+ Two QPushButton objects, \c clearButton and \c quitButton, are instantiated
+ and added to \c buttonBox - a QDialogButtonBox object. We use
+ QDialogButtonBox here to ensure that the push buttons are presented in a
+ layout that conforms to the platform's style.
+
+ \snippet draganddrop/dropsite/dropsitewindow.cpp constructor part4
+
+ The \l{QPushButton::clicked()}{clicked()} signals for \c quitButton and
+ \c clearButton are connected to \l{QWidget::close()}{close()} and
+ \c clear(), respectively.
+
+ For the layout, we use a QVBoxLayout, \c mainLayout, to arrange our widgets
+ vertically. We also set the window title to "Drop Site" and the minimum
+ size to 350x500 pixels.
+
+ \snippet draganddrop/dropsite/dropsitewindow.cpp constructor part5
+
+ We move on to the \c updateFormatsTable() function. This function updates
+ the \c formatsTable, displaying the MIME formats of the object dropped onto
+ the \c DropArea object. First, we set \l{QTableWidget}'s
+ \l{QTableWidget::setRowCount()}{rowCount} property to 0. Then, we validate
+ to ensure that the QMimeData object passed in is a valid object.
+
+ \snippet draganddrop/dropsite/dropsitewindow.cpp updateFormatsTable() part1
+
+ Once we are sure that \c mimeData is valid, we iterate through its
+ supported formats using the \l{The foreach Keyword}{foreach keyword}.
+ This keyword has the following format:
+
+ \snippet doc/src/snippets/code/doc_src_examples_dropsite.qdoc 0
+
+ In our example, \c format is the \a variable and the \a container is a
+ QStringList, obtained from \c mimeData->formats().
+
+ \note The \l{QMimeData::formats()}{formats()} function returns a
+ QStringList object, containing all the formats supported by the
+ \c mimeData.
+
+ \snippet draganddrop/dropsite/dropsitewindow.cpp updateFormatsTable() part2
+
+ Within each iteration, we create a QTableWidgetItem, \c formatItem and we
+ set its \l{QTableWidgetItem::setFlags()}{flags} to Qt::ItemIsEnabled, and
+ its \l{QTableWidgetItem::setTextAlignment()}{text alignment} to Qt::AlignTop
+ and Qt::AlignLeft.
+
+ A QString object, \c text, is customized to display data according to the
+ contents of \c format. We invoke {QString}'s \l{QString::simplified()}
+ {simplified()} function on \c text, to obtain a string that has no
+ additional space before, after or in between words.
+
+ \snippet draganddrop/dropsite/dropsitewindow.cpp updateFormatsTable() part3
+
+ If \c format contains a list of URLs, we iterate through them, using spaces
+ to separate them. On the other hand, if \c format contains an image, we
+ display the data by converting the text to hexadecimal.
+
+ \snippet draganddrop/dropsite/dropsitewindow.cpp updateFormatsTable() part4
+
+ Once \c text has been customized to contain the appropriate data, we insert
+ both \c format and \c text into \c formatsTable with
+ \l{QTableWidget::setItem()}{setItem()}. Lastly, we invoke
+ \l{QTableView::resizeColumnToContents()}{resizeColumnToContents()} on
+ \c{formatsTable}'s first column.
+
+ \section1 The main() Function
+
+ Within the \c main() function, we instantiate \c DropSiteWindow and invoke
+ its \l{QWidget::show()}{show()} function.
+
+ \snippet draganddrop/dropsite/main.cpp main() function
+*/
diff --git a/doc/src/examples/dynamiclayouts.qdoc b/doc/src/examples/dynamiclayouts.qdoc
new file mode 100644
index 0000000000..b0fa9338b3
--- /dev/null
+++ b/doc/src/examples/dynamiclayouts.qdoc
@@ -0,0 +1,34 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example layouts/dynamiclayouts
+ \title Dynamic Layouts Example
+
+ The Dynamic Layouts example shows how to move widgets around in
+ existing layouts.
+*/
diff --git a/doc/src/examples/easing.qdoc b/doc/src/examples/easing.qdoc
new file mode 100644
index 0000000000..b8d70eeca1
--- /dev/null
+++ b/doc/src/examples/easing.qdoc
@@ -0,0 +1,37 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example animation/easing
+ \title Easing Curves Example
+
+ The Easing Curves example shows how to use easing curves to
+ control the speed of an animation.
+
+ \image easing-example.png
+
+*/
diff --git a/doc/src/examples/echoplugin.qdoc b/doc/src/examples/echoplugin.qdoc
new file mode 100644
index 0000000000..7c56b21ecf
--- /dev/null
+++ b/doc/src/examples/echoplugin.qdoc
@@ -0,0 +1,208 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/echoplugin
+ \title Echo Plugin Example
+
+ This example shows how to create a Qt plugin.
+
+ \image echopluginexample.png
+
+ There are two kinds of plugins in Qt: plugins that extend Qt
+ itself and plugins that extend applications written in Qt. In this
+ example, we show the procedure of implementing plugins that extend
+ applications. When you create a plugin you declare an interface,
+ which is a class with only pure virtual functions. This interface
+ is inherited by the class that implements the plugin. The class is
+ stored in a shared library and can therefore be loaded by
+ applications at run-time. When loaded, the plugin is dynamically
+ cast to the interface using Qt's \l{Meta-Object
+ System}{meta-object system}. The plugin \l{How to Create Qt
+ Plugins}{overview document} gives a high-level introduction to
+ plugins.
+
+ We have implemented a plugin, the \c EchoPlugin, which implements
+ the \c EchoInterface. The interface consists of \c echo(), which
+ takes a QString as argument. The \c EchoPlugin returns the string
+ unaltered (i.e., it works as the familiar echo command found in
+ both Unix and Windows).
+
+ We test the plugin in \c EchoWindow: when you push the QPushButton
+ (as seen in the image above), the application sends the text in
+ the QLineEdit to the plugin, which echoes it back to the
+ application. The answer from the plugin is displayed in the
+ QLabel.
+
+
+ \section1 EchoWindow Class Definition
+
+ The \c EchoWindow class lets us test the \c EchoPlugin through a
+ GUI.
+
+ \snippet examples/tools/echoplugin/echowindow/echowindow.h 0
+
+ We load the plugin in \c loadPlugin() and cast it to \c
+ EchoInterface. When the user clicks the \c button we take the
+ text in \c lineEdit and call the interface's \c echo() with it.
+
+
+ \section1 EchoWindow Class Implementation
+
+ We start with a look at the constructor:
+
+ \snippet examples/tools/echoplugin/echowindow/echowindow.cpp 0
+
+ We create the widgets and set a title for the window. We then load
+ the plugin. \c loadPlugin() returns false if the plugin could not
+ be loaded, in which case we disable the widgets. If you wish a
+ more detailed error message, you can use
+ \l{QPluginLoader::}{errorString()}; we will look more closely at
+ QPluginLoader later.
+
+ Here is the implementation of \c sendEcho():
+
+ \snippet examples/tools/echoplugin/echowindow/echowindow.cpp 1
+
+ This slot is called when the user pushes \c button or presses
+ enter in \c lineEdit. We call \c echo() of the echo interface. In
+ our example this is the \c EchoPlugin, but it could be any plugin
+ that inherit the \c EchoInterface. We take the QString returned
+ from \c echo() and display it in the \c label.
+
+ Here is the implementation of \c createGUI():
+
+ \snippet examples/tools/echoplugin/echowindow/echowindow.cpp 2
+
+ We create the widgets and lay them out in a grid layout. We
+ connect the label and line edit to our \c sendEcho() slot.
+
+ Here is the \c loadPlugin() function:
+
+ \snippet examples/tools/echoplugin/echowindow/echowindow.cpp 3
+
+ Access to plugins at run-time is provided by QPluginLoader. You
+ supply it with the filename of the shared library the plugin is
+ stored in and call \l{QPluginLoader::}{instance()}, which loads
+ and returns the root component of the plugin (i.e., it resolves
+ the type of the plugin and creates a QObject instance of it). If
+ the plugin was not successfully loaded, it will be null, so we
+ return false. If it was loaded correctly, we can cast the plugin
+ to our \c EchoInterface and return true. In the case that the
+ plugin loaded does not implement the \c EchoInterface, \c
+ instance() will return null, but this cannot happen in our
+ example. Notice that the location of the plugin is not the same
+ for all platforms.
+
+
+ \section1 EchoInterface Class Definition
+
+ The \c EchoInterface defines the functions that the plugin will
+ provide. An interface is a class that only consists of pure
+ virtual functions. If non virtual functions were present in the
+ class you would get misleading compile errors in the moc files.
+
+ \snippet examples/tools/echoplugin/echowindow/echointerface.h 0
+
+ We declare \c echo(). In our \c EchoPlugin we use this method to
+ return, or echo, \a message.
+
+ We use the Q_DECLARE_INTERFACE macro to let \l{Meta-Object
+ System}{Qt's meta object system} aware of the interface. We do
+ this so that it will be possible to identify plugins that
+ implements the interface at run-time. The second argument is a
+ string that must identify the interface in a unique way.
+
+
+ \section1 EchoPlugin Class Definition
+
+ We inherit both QObject and \c EchoInterface to make this class a
+ plugin. The Q_INTERFACES macro tells Qt which interfaces the class
+ implements. In our case we only implement the \c EchoInterface.
+ If a class implements more than one interface, they are given as
+ a comma separated list.
+
+ \snippet examples/tools/echoplugin/plugin/echoplugin.h 0
+
+
+ \section1 EchoPlugin Class Implementation
+
+ Here is the implementation of \c echo():
+
+ \snippet examples/tools/echoplugin/plugin/echoplugin.cpp 0
+
+ We simply return the functions parameter.
+
+ \snippet examples/tools/echoplugin/plugin/echoplugin.cpp 1
+
+ We use the Q_EXPORT_PLUGIN2 macro to let Qt know that the \c
+ EchoPlugin class is a plugin. The first parameter is the name of
+ the plugin; it is usual to give the plugin and the library file it
+ is stored in the same name.
+
+ \section1 The \c main() function
+
+ \snippet examples/tools/echoplugin/echowindow/main.cpp 0
+
+ We create an \c EchoWindow and display it as a top-level window.
+
+ \section1 The Profiles
+
+ When creating plugins the profiles need to be adjusted.
+ We show here what changes need to be done.
+
+ The profile in the echoplugin directory uses the \c subdirs
+ template and simply includes includes to directories in which
+ the echo window and echo plugin lives:
+
+ \snippet examples/tools/echoplugin/echoplugin.pro 0
+
+ The profile for the echo window does not need any plugin specific
+ settings. We move on to the plugin profile:
+
+ \snippet examples/tools/echoplugin/plugin/plugin.pro 0
+
+ We need to set the TEMPLATE as we now want to make a library
+ instead of an executable. We also need to tell qmake that we are
+ creating a plugin. The \c EchoInterface that the plugin implements
+ lives in the \c echowindow directory, so we need to add that
+ directory to the include path. We set the TARGET of the project,
+ which is the name of the library file in which the plugin will be
+ stored; qmake appends the appropriate file extension depending on
+ the platform. By convention the target should have the same name
+ as the plugin (set with Q_EXPORT_PLUGIN2)
+
+ \section1 Further reading and examples
+
+ You can find an overview of the macros needed to create plugins
+ \l{Macros for Defining Plugins}{here}.
+
+ We give an example of a plugin that extend Qt in the \l{Style
+ Plugin Example}{style plugin} example. The \l{Plug & Paint
+ Example}{plug and paint} example shows how to create static
+ plugins.
+*/
diff --git a/doc/src/examples/editabletreemodel.qdoc b/doc/src/examples/editabletreemodel.qdoc
new file mode 100644
index 0000000000..5edc91be54
--- /dev/null
+++ b/doc/src/examples/editabletreemodel.qdoc
@@ -0,0 +1,445 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/editabletreemodel
+ \title Editable Tree Model Example
+
+ This example shows how to implement a simple item-based tree model that can
+ be used with other classes the model/view framework.
+
+ \image itemviews-editabletreemodel.png
+
+ The model supports editable items, custom headers, and the ability to
+ insert and remove rows and columns. With these features, it is also
+ possible to insert new child items, and this is shown in the supporting
+ example code.
+
+ \note The model only shows the basic principles used when creating an
+ editable, hierarchical model. You may wish to use the \l{ModelTest}
+ project to test production models.
+
+ \section1 Overview
+
+ As described in the \l{Model Subclassing Reference}, models must
+ provide implementations for the standard set of model functions:
+ \l{QAbstractItemModel::}{flags()}, \l{QAbstractItemModel::}{data()},
+ \l{QAbstractItemModel::}{headerData()}, and
+ \l{QAbstractItemModel::}{rowCount()}. In addition, hierarchical models,
+ such as this one, need to provide implementations of
+ \l{QAbstractItemModel::}{index()} and \l{QAbstractItemModel::}{parent()}.
+
+ An editable model needs to provide implementations of
+ \l{QAbstractItemModel::}{setData()} and
+ \l{QAbstractItemModel::}{headerData()}, and must return a suitable
+ combination of flags from its \l{QAbstractItemModel::}{flags()} function.
+
+ Since this example allows the dimensions of the model to be changed,
+ we must also implement \l{QAbstractItemModel::}{insertRows()},
+ \l{QAbstractItemModel::}{insertColumns()},
+ \l{QAbstractItemModel::}{removeRows()}, and
+ \l{QAbstractItemModel::}{removeColumns()}.
+
+ \section1 Design
+
+ As with the \l{itemviews/simpletreemodel}{Simple Tree Model} example,
+ the model simply acts as a wrapper around a collection
+ of instances of a \c TreeItem class. Each \c TreeItem is designed to
+ hold data for a row of items in a tree view, so it contains a list of
+ values corresponding to the data shown in each column.
+
+ Since QTreeView provides a row-oriented view onto a model, it is
+ natural to choose a row-oriented design for data structures that
+ will supply data via a model to this kind of view. Although this makes
+ the tree model less flexible, and possibly less useful for use with
+ more sophisticated views, it makes it less complex to design and easier
+ to implement.
+
+ \target Relations-between-internal-items
+ \table
+ \row \o \inlineimage itemviews-editabletreemodel-items.png
+ \o \bold{Relations between internal items}
+
+ When designing a data structure for use with a custom model, it is useful
+ to expose each item's parent via a function like
+ \l{TreeItem::parent}{TreeItem::parent()} because it will make
+ writing the model's own \l{QAbstractItemModel::}{parent()} function easier.
+ Similarly, a function like \l{TreeItem::child}{TreeItem::child()} is
+ helpful when implementing the model's \l{QAbstractItemModel::}{index()}
+ function. As a result, each \c TreeItem maintains information about
+ its parent and children, making it possible for us to traverse the tree
+ structure.
+
+ The diagram shows how \c TreeItem instances are connected via their
+ \l{TreeItem::parent}{parent()} and \l{TreeItem::child}{child()}
+ functions.
+
+ In the example shown, two top-level items, \bold{A} and
+ \bold{B}, can be obtained from the root item by calling its child()
+ function, and each of these items return the root node from their
+ parent() functions, though this is only shown for item \bold{A}.
+ \endtable
+
+ Each \c TreeItem stores data for each column in the row it represents
+ in its \c itemData private member (a list of QVariant objects).
+ Since there is a one-to-one mapping between each column in the view
+ and each entry in the list, we provide a simple
+ \l{TreeItem::data}{data()} function to read entries in the \c itemData
+ list and a \l{TreeItem::setData}{setData()} function to allow them to
+ be modified.
+ As with other functions in the item, this simplifies the implemention
+ of the model's \l{QAbstractItemModel::}{data()} and
+ \l{QAbstractItemModel::}{setData()} functions.
+
+ We place an item at the root of the tree of items. This root item
+ corresponds to the null model index, \l{QModelIndex::}{QModelIndex()},
+ that is used to represent the parent of a top-level item when handling
+ model indexes.
+ Although the root item does not have a visible representation in any of
+ the standard views, we use its internal list of QVariant objects to
+ store a list of strings that will be passed to views for use as
+ horizontal header titles.
+
+ \table
+ \row \o \inlineimage itemviews-editabletreemodel-model.png
+ \o \bold{Accessing data via the model}
+
+ In the case shown in the diagram, the piece of information represented
+ by \bold{a} can be obtained using the standard model/view API:
+
+ \snippet doc/src/snippets/code/doc_src_examples_editabletreemodel.cpp 0
+
+ Since each items holds pieces of data for each column in a given row,
+ there can be many model indexes that map to the same \c TreeItem object.
+ For example, the information represented by \bold{b} can be obtained
+ using the following code:
+
+ \snippet doc/src/snippets/code/doc_src_examples_editabletreemodel.cpp 1
+
+ The same underlying \c TreeItem would be accessed to obtain information
+ for the other model indexes in the same row as \bold{b}.
+ \endtable
+
+ In the model class, \c TreeModel, we relate \c TreeItem objects to
+ model indexes by passing a pointer for each item when we create its
+ corresponding model index with QAbstractItemModel::createIndex() in
+ our \l{TreeModel::index}{index()} and \l{TreeModel::parent}{parent()}
+ implementations.
+ We can retrieve pointers stored in this way by calling the
+ \l{QModelIndex::}{internalPointer()} function on the relevant model
+ index - we create our own \l{TreeModel::getItem}{getItem()} function to
+ do this work for us, and call it from our \l{TreeModel::data}{data()}
+ and \l{TreeModel::parent}{parent()} implementations.
+
+ Storing pointers to items is convenient when we control how they are
+ created and destroyed since we can assume that an address obtained from
+ \l{QModelIndex::}{internalPointer()} is a valid pointer.
+ However, some models need to handle items that are obtained from other
+ components in a system, and in many cases it is not possible to fully
+ control how items are created or destroyed. In such situations, a pure
+ pointer-based approach needs to be supplemented by safeguards to ensure
+ that the model does not attempt to access items that have been deleted.
+
+ \table
+ \row \o \bold{Storing information in the underlying data structure}
+
+ Several pieces of data are stored as QVariant objects in the \c itemData
+ member of each \c TreeItem instance
+
+ The diagram shows how pieces of information,
+ represented by the labels \bold{a}, \bold{b} and \bold{c} in the
+ previous two diagrams, are stored in items \bold{A}, \bold{B} and
+ \bold{C} in the underlying data structure. Note that pieces of
+ information from the same row in the model are all obtained from the
+ same item. Each element in a list corresponds to a piece of information
+ exposed by each column in a given row in the model.
+
+ \o \inlineimage itemviews-editabletreemodel-values.png
+ \endtable
+
+ Since the \c TreeModel implementation has been designed for use with
+ QTreeView, we have added a restriction on the way it uses \c TreeItem
+ instances: each item must expose the same number of columns of data.
+ This makes viewing the model consistent, allowing us to use the root
+ item to determine the number of columns for any given row, and only
+ adds the requirement that we create items containing enough data for
+ the total number of columns. As a result, inserting and removing
+ columns are time-consuming operations because we need to traverse the
+ entire tree to modify every item.
+
+ An alternative approach would be to design the \c TreeModel class so
+ that it truncates or expands the list of data in individual \c TreeItem
+ instances as items of data are modified. However, this "lazy" resizing
+ approach would only allow us to insert and remove columns at the end of
+ each row and would not allow columns to be inserted or removed at
+ arbitrary positions in each row.
+
+ \target Relating-items-using-model-indexes
+ \table
+ \row
+ \o \inlineimage itemviews-editabletreemodel-indexes.png
+ \o \bold{Relating items using model indexes}
+
+ As with the \l{itemviews/simpletreemodel}{Simple Tree Model} example,
+ the \c TreeModel needs to be able to take a model index, find the
+ corresponding \c TreeItem, and return model indexes that correspond to
+ its parents and children.
+
+ In the diagram, we show how the model's \l{TreeModel::parent}{parent()}
+ implementation obtains the model index corresponding to the parent of
+ an item supplied by the caller, using the items shown in a
+ \l{Relations-between-internal-items}{previous diagram}.
+
+ A pointer to item \bold{C} is obtained from the corresponding model index
+ using the \l{QModelIndex::internalPointer()} function. The pointer was
+ stored internally in the index when it was created. Since the child
+ contains a pointer to its parent, we use its \l{TreeItem::parent}{parent()}
+ function to obtain a pointer to item \bold{B}. The parent model index is
+ created using the QAbstractItemModel::createIndex() function, passing
+ the pointer to item \bold{B} as the internal pointer.
+ \endtable
+
+ \section1 TreeItem Class Definition
+
+ The \c TreeItem class provides simple items that contain several
+ pieces of data, and which can provide information about their parent
+ and child items:
+
+ \snippet examples/itemviews/editabletreemodel/treeitem.h 0
+
+ We have designed the API to be similar to that provided by
+ QAbstractItemModel by giving each item functions to return the number
+ of columns of information, read and write data, and insert and remove
+ columns. However, we make the relationship between items explicit by
+ providing functions to deal with "children" rather than "rows".
+
+ Each item contains a list of pointers to child items, a pointer to its
+ parent item, and a list of QVariant objects that correspond to
+ information held in columns in a given row in the model.
+
+ \section1 TreeItem Class Implementation
+
+ Each \c TreeItem is constructed with a list of data and an optional
+ parent item:
+
+ \snippet examples/itemviews/editabletreemodel/treeitem.cpp 0
+
+ Initially, each item has no children. These are added to the item's
+ internal \c childItems member using the \c insertChildren() function
+ described later.
+
+ The destructor ensures that each child added to the item is deleted
+ when the item itself is deleted:
+
+ \snippet examples/itemviews/editabletreemodel/treeitem.cpp 1
+
+ \target TreeItem::parent
+ Since each item stores a pointer to its parent, the \c parent() function
+ is trivial:
+
+ \snippet examples/itemviews/editabletreemodel/treeitem.cpp 9
+
+ \target TreeItem::child
+ Three functions provide information about the children of an item.
+ \c child() returns a specific child from the internal list of children:
+
+ \snippet examples/itemviews/editabletreemodel/treeitem.cpp 2
+
+ The \c childCount() function returns the total number of children:
+
+ \snippet examples/itemviews/editabletreemodel/treeitem.cpp 3
+
+ The \c childNumber() function is used to determine the index of the child
+ in its parent's list of children. It accesses the parent's \c childItems
+ member directly to obtain this information:
+
+ \snippet examples/itemviews/editabletreemodel/treeitem.cpp 4
+
+ The root item has no parent item; for this item, we return zero to be
+ consistent with the other items.
+
+ The \c columnCount() function simply returns the number of elements in
+ the internal \c itemData list of QVariant objects:
+
+ \snippet examples/itemviews/editabletreemodel/treeitem.cpp 5
+
+ \target TreeItem::data
+ Data is retrieved using the \c data() function, which accesses the
+ appropriate element in the \c itemData list:
+
+ \snippet examples/itemviews/editabletreemodel/treeitem.cpp 6
+
+ \target TreeItem::setData
+ Data is set using the \c setData() function, which only stores values
+ in the \c itemData list for valid list indexes, corresponding to column
+ values in the model:
+
+ \snippet examples/itemviews/editabletreemodel/treeitem.cpp 11
+
+ To make implementation of the model easier, we return true to indicate
+ whether the data was set successfully, or false if an invalid column
+
+ Editable models often need to be resizable, enabling rows and columns to
+ be inserted and removed. The insertion of rows beneath a given model index
+ in the model leads to the insertion of new child items in the corresponding
+ item, handled by the \c insertChildren() function:
+
+ \snippet examples/itemviews/editabletreemodel/treeitem.cpp 7
+
+ This ensures that new items are created with the required number of columns
+ and inserted at a valid position in the internal \c childItems list.
+ Items are removed with the \c removeChildren() function:
+
+ \snippet examples/itemviews/editabletreemodel/treeitem.cpp 10
+
+ As discussed above, the functions for inserting and removing columns are
+ used differently to those for inserting and removing child items because
+ they are expected to be called on every item in the tree. We do this by
+ recursively calling this function on each child of the item:
+
+ \snippet examples/itemviews/editabletreemodel/treeitem.cpp 8
+
+ \section1 TreeModel Class Definition
+
+ The \c TreeModel class provides an implementation of the QAbstractItemModel
+ class, exposing the necessary interface for a model that can be edited and
+ resized.
+
+ \snippet examples/itemviews/editabletreemodel/treemodel.h 0
+
+ The constructor and destructor are specific to this model.
+
+ \snippet examples/itemviews/editabletreemodel/treemodel.h 1
+
+ Read-only tree models only need to provide the above functions. The
+ following public functions provide support for editing and resizing:
+
+ \snippet examples/itemviews/editabletreemodel/treemodel.h 2
+
+ To simplify this example, the data exposed by the model is organized into
+ a data structure by the model's \l{TreeModel::setupModelData}{setupModelData()}
+ function. Many real world models will not process the raw data at all, but
+ simply work with an existing data structure or library API.
+
+ \section1 TreeModel Class Implementation
+
+ The constructor creates a root item and initializes it with the header
+ data supplied:
+
+ \snippet examples/itemviews/editabletreemodel/treemodel.cpp 0
+
+ We call the internal \l{TreeModel::setupModelData}{setupModelData()}
+ function to convert the textual data supplied to a data structure we can
+ use with the model. Other models may be initialized with a ready-made
+ data structure, or use an API to a library that maintains its own data.
+
+ The destructor only has to delete the root item; all child items will
+ be recursively deleted by the \c TreeItem destructor.
+
+ \snippet examples/itemviews/editabletreemodel/treemodel.cpp 1
+
+ \target TreeModel::getItem
+ Since the model's interface to the other model/view components is based
+ on model indexes, and the internal data structure is item-based, many of
+ the functions implemented by the model need to be able to convert any
+ given model index to its corresponding item. For convenience and
+ consistency, we have defined a \c getItem() function to perform this
+ repetitive task:
+
+ \snippet examples/itemviews/editabletreemodel/treemodel.cpp 4
+
+ This function assumes that each model index it is passed corresponds to
+ a valid item in memory. If the index is invalid, or its internal pointer
+ does not refer to a valid item, the root item is returned instead.
+
+ The model's \c rowCount() implementation is simple: it first uses the
+ \c getItem() function to obtain the relevant item, then returns the
+ number of children it contains:
+
+ \snippet examples/itemviews/editabletreemodel/treemodel.cpp 8
+
+ By contrast, the \c columnCount() implementation does not need to look
+ for a particular item because all items are defined to have the same
+ number of columns associated with them.
+
+ \snippet examples/itemviews/editabletreemodel/treemodel.cpp 2
+
+ As a result, the number of columns can be obtained directly from the root
+ item.
+
+ To enable items to be edited and selected, the \c flags() function needs
+ to be implemented so that it returns a combination of flags that includes
+ the Qt::ItemIsEditable and Qt::ItemIsSelectable flags as well as
+ Qt::ItemIsEnabled:
+
+ \snippet examples/itemviews/editabletreemodel/treemodel.cpp 3
+
+ \target TreeModel::index
+ The model needs to be able to generate model indexes to allow other
+ components to request data and information about its structure. This task
+ is performed by the \c index() function, which is used to obtain model
+ indexes corresponding to children of a given parent item:
+
+ \snippet examples/itemviews/editabletreemodel/treemodel.cpp 5
+
+ In this model, we only return model indexes for child items if the parent
+ index is invalid (corresponding to the root item) or if it has a zero
+ column number.
+
+ We use the custom \l{TreeModel::getItem}{getItem()} function to obtain
+ a \c TreeItem instance that corresponds to the model index supplied, and
+ request its child item that corresponds to the specified row.
+
+ \snippet examples/itemviews/editabletreemodel/treemodel.cpp 6
+
+ Since each item contains information for an entire row of data, we create
+ a model index to uniquely identify it by calling
+ \l{QAbstractItemModel::}{createIndex()} it with the row and column numbers
+ and a pointer to the item. In the \l{TreeModel::data}{data()} function,
+ we will use the item pointer and column number to access the data
+ associated with the model index; in this model, the row number is not
+ needed to identify data.
+
+ \target TreeModel::parent
+ The \c parent() function supplies model indexes for parents of items
+ by finding the corresponding item for a given model index, using its
+ \l{TreeItem::parent}{parent()} function to obtain its parent item,
+ then creating a model index to represent the parent. (See
+ \l{Relating-items-using-model-indexes}{the above diagram}).
+
+ \snippet examples/itemviews/editabletreemodel/treemodel.cpp 7
+
+ Items without parents, including the root item, are handled by returning
+ a null model index. Otherwise, a model index is created and returned as
+ in the \l{TreeModel::index}{index()} function, with a suitable row number,
+ but with a zero column number to be consistent with the scheme used in
+ the \l{TreeModel::index}{index()} implementation.
+
+ \target TreeModel::data
+ \target TreeModel::setupModelData
+
+*/
diff --git a/doc/src/examples/elasticnodes.qdoc b/doc/src/examples/elasticnodes.qdoc
new file mode 100644
index 0000000000..bba6d90a9d
--- /dev/null
+++ b/doc/src/examples/elasticnodes.qdoc
@@ -0,0 +1,430 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example graphicsview/elasticnodes
+ \title Elastic Nodes Example
+
+ This GraphicsView example shows how to implement edges between nodes in a
+ graph, with basic interaction. You can click to drag a node around, and
+ zoom in and out using the mouse wheel or the keyboard. Hitting the space
+ bar will randomize the nodes. The example is also resolution independent;
+ as you zoom in, the graphics remain crisp.
+
+ \image elasticnodes-example.png
+
+ Graphics View provides the QGraphicsScene class for managing and
+ interacting with a large number of custom-made 2D graphical items derived
+ from the QGraphicsItem class, and a QGraphicsView widget for visualizing
+ the items, with support for zooming and rotation.
+
+ This example consists of a \c Node class, an \c Edge class, a \c
+ GraphWidget test, and a \c main function: the \c Node class represents
+ draggable yellow nodes in a grid, the \c Edge class represents the lines
+ between the nodes, the \c GraphWidget class represents the application
+ window, and the \c main() function creates and shows this window, and runs
+ the event loop.
+
+ \section1 Node Class Definition
+
+ The \c Node class serves three purposes:
+
+ \list
+ \o Painting a yellow gradient "ball" in two states: sunken and raised.
+ \o Managing connections to other nodes.
+ \o Calculating forces pulling and pushing the nodes in the grid.
+ \endlist
+
+ Let's start by looking at the \c Node class declaration.
+
+ \snippet examples/graphicsview/elasticnodes/node.h 0
+
+ The \c Node class inherits QGraphicsItem, and reimplements the two
+ mandatory functions \l{QGraphicsItem::boundingRect()}{boundingRect()} and
+ \l{QGraphicsItem::paint()}{paint()} to provide its visual appearance. It
+ also reimplements \l{QGraphicsItem::shape()}{shape()} to ensure its hit
+ area has an elliptic shape (as opposed to the default bounding rectangle).
+
+ For edge management purposes, the node provides a simple API for adding
+ edges to a node, and for listing all connected edges.
+
+ The \l{QGraphicsItem::advance()}{advance()} reimplementation is called
+ whenever the scene's state advances by one step. The calculateForces()
+ function is called to calculate the forces that push and pull on this node
+ and its neighbors.
+
+ The \c Node class also reimplements
+ \l{QGraphicsItem::itemChange()}{itemChange()} to react to state changes (in
+ this case, position changes), and
+ \l{QGraphicsItem::mousePressEvent()}{mousePressEvent()} and
+ \l{QGraphicsItem::mouseReleaseEvent()}{mouseReleaseEvent()} to update the
+ item's visual appearance.
+
+ We will start reviewing the \c Node implementation by looking at its
+ constructor:
+
+ \snippet examples/graphicsview/elasticnodes/node.cpp 0
+
+ In the constructor, we set the
+ \l{QGraphicsItem::ItemIsMovable}{ItemIsMovable} flag to allow the item to
+ move in response to mouse dragging, and
+ \l{QGraphicsItem::ItemSendsGeometryChanges}{ItemSendsGeometryChanges} to
+ enable \l{QGraphicsItem::itemChange()}{itemChange()} notifications for
+ position and transformation changes. We also enable
+ \l{QGraphicsItem::DeviceCoordinateCache}{DeviceCoordinateCache} to speed up
+ rendering performance. To ensure that the nodes are always stacked on top
+ of edges, we finally set the item's Z value to -1.
+
+ \c Node's constructor takes a \c GraphWidget pointer and stores this as a
+ member variable. We will revisit this pointer later on.
+
+ \snippet examples/graphicsview/elasticnodes/node.cpp 1
+
+ The addEdge() function adds the input edge to a list of attached edges. The
+ edge is then adjusted so that the end points for the edge match the
+ positions of the source and destination nodes.
+
+ The edges() function simply returns the list of attached edges.
+
+ \snippet examples/graphicsview/elasticnodes/node.cpp 2
+
+ There are two ways to move a node. The \c calculateForces() function
+ implements the elastic effect that pulls and pushes on nodes in the grid.
+ In addition, the user can directly move one node around with the mouse.
+ Because we do not want the two approaches to operate at the same time on
+ the same node, we start \c calculateForces() by checking if this \c Node is
+ the current mouse grabber item (i.e., QGraphicsScene::mouseGrabberItem()).
+ Because we need to find all neighboring (but not necessarily connected)
+ nodes, we also make sure the item is part of a scene in the first place.
+
+ \snippet examples/graphicsview/elasticnodes/node.cpp 3
+
+ The "elastic" effect comes from an algorithm that applies pushing and
+ pulling forces. The effect is impressive, and surprisingly simple to
+ implement.
+
+ The algorithm has two steps: the first is to calculate the forces that push
+ the nodes apart, and the second is to subtract the forces that pull the
+ nodes together. First we need to find all the nodes in the graph. We call
+ QGraphicsScene::items() to find all items in the scene, and then use
+ qgraphicsitem_cast() to look for \c Node instances.
+
+ We make use of \l{QGraphicsItem::mapFromItem()}{mapFromItem()} to create a
+ temporary vector pointing from this node to each other node, in \l{The
+ Graphics View Coordinate System}{local coordinates}. We use the decomposed
+ components of this vector to determine the direction and strength of force
+ that should apply to the node. The forces accumulate for each node, and are
+ then adjusted so that the closest nodes are given the strongest force, with
+ rapid degradation when distance increases. The sum of all forces is stored
+ in \c xvel (X-velocity) and \c yvel (Y-velocity).
+
+ \snippet examples/graphicsview/elasticnodes/node.cpp 4
+
+ The edges between the nodes represent forces that pull the nodes together.
+ By visiting each edge that is connected to this node, we can use a similar
+ approach as above to find the direction and strength of all pulling forces.
+ These forces are subtracted from \c xvel and \c yvel.
+
+ \snippet examples/graphicsview/elasticnodes/node.cpp 5
+
+ In theory, the sum of pushing and pulling forces should stabilize to
+ precisely 0. In practise, however, they never do. To circumvent errors in
+ numerical precision, we simply force the sum of forces to be 0 when they
+ are less than 0.1.
+
+ \snippet examples/graphicsview/elasticnodes/node.cpp 6
+
+ The final step of \c calculateForces() determines the node's new position.
+ We add the force to the node's current position. We also make sure the new
+ position stays inside of our defined boundaries. We don't actually move the
+ item in this function; that's done in a separate step, from \c advance().
+
+ \snippet examples/graphicsview/elasticnodes/node.cpp 7
+
+ The \c advance() function updates the item's current position. It is called
+ from \c GraphWidget::timerEvent(). If the node's position changed, the
+ function returns true; otherwise false is returned.
+
+ \snippet examples/graphicsview/elasticnodes/node.cpp 8
+
+ The \c Node's bounding rectangle is a 20x20 sized rectangle centered around
+ its origin (0, 0), adjusted by 2 units in all directions to compensate for
+ the node's outline stroke, and by 3 units down and to the right to make
+ room for a simple drop shadow.
+
+ \snippet examples/graphicsview/elasticnodes/node.cpp 9
+
+ The shape is a simple ellipse. This ensures that you must click inside the
+ node's elliptic shape in order to drag it around. You can test this effect
+ by running the example, and zooming far in so that the nodes are very
+ large. Without reimplementing \l{QGraphicsItem::shape()}{shape()}, the
+ item's hit area would be identical to its bounding rectangle (i.e.,
+ rectangular).
+
+ \snippet examples/graphicsview/elasticnodes/node.cpp 10
+
+ This function implements the node's painting. We start by drawing a simple
+ dark gray elliptic drop shadow at (-7, -7), that is, (3, 3) units down and
+ to the right from the top-left corner (-10, -10) of the ellipse.
+
+ We then draw an ellipse with a radial gradient fill. This fill is either
+ Qt::yellow to Qt::darkYellow when raised, or the opposite when sunken. In
+ sunken state we also shift the center and focal point by (3, 3) to
+ emphasize the impression that something has been pushed down.
+
+ Drawing filled ellipses with gradients can be quite slow, especially when
+ using complex gradients such as QRadialGradient. This is why this example
+ uses \l{QGraphicsItem::DeviceCoordinateCache}{DeviceCoordinateCache}, a
+ simple yet effective measure that prevents unnecessary redrawing.
+
+ \snippet examples/graphicsview/elasticnodes/node.cpp 11
+
+ We reimplement \l{QGraphicsItem::itemChange()}{itemChange()} to adjust the
+ position of all connected edges, and to notify the scene that an item has
+ moved (i.e., "something has happened"). This will trigger new force
+ calculations.
+
+ This notification is the only reason why the nodes need to keep a pointer
+ back to the \c GraphWidget. Another approach could be to provide such
+ notification using a signal; in such case, \c Node would need to inherit
+ from QGraphicsObject.
+
+ \snippet examples/graphicsview/elasticnodes/node.cpp 12
+
+ Because we have set the \l{QGraphicsItem::ItemIsMovable}{ItemIsMovable}
+ flag, we don't need to implement the logic that moves the node according to
+ mouse input; this is already provided for us. We still need to reimplement
+ the mouse press and release handlers, though, to update the nodes' visual
+ appearance (i.e., sunken or raised).
+
+ \section1 Edge Class Definition
+
+ The \c Edge class represents the arrow-lines between the nodes in this
+ example. The class is very simple: it maintains a source- and destination
+ node pointer, and provides an \c adjust() function that makes sure the line
+ starts at the position of the source, and ends at the position of the
+ destination. The edges are the only items that change continuously as
+ forces pull and push on the nodes.
+
+ Let's take a look at the class declaration:
+
+ \snippet examples/graphicsview/elasticnodes/edge.h 0
+
+ \c Edge inherits from QGraphicsItem, as it's a simple class that has no use
+ for signals, slots, and properties (compare to QGraphicsObject).
+
+ The constructor takes two node pointers as input. Both pointers are
+ mandatory in this example. We also provide get-functions for each node.
+
+ The \c adjust() function repositions the edge, and the item also implements
+ \l{QGraphicsItem::boundingRect()}{boundingRect()} and
+ \l{QGraphicsItem::paint()}{paint()}.
+
+ We will now review its implementation.
+
+ \snippet examples/graphicsview/elasticnodes/edge.cpp 0
+
+ The \c Edge constructor initializes its \c arrowSize data member to 10 units;
+ this determines the size of the arrow which is drawn in
+ \l{QGraphicsItem::paint()}{paint()}.
+
+ In the constructor body, we call
+ \l{QGraphicsItem::setAcceptedMouseButtons()}{setAcceptedMouseButtons(0)}.
+ This ensures that the edge items are not considered for mouse input at all
+ (i.e., you cannot click the edges). Then, the source and destination
+ pointers are updated, this edge is registered with each node, and we call
+ \c adjust() to update this edge's start end end position.
+
+ \snippet examples/graphicsview/elasticnodes/edge.cpp 1
+
+ The source and destination get-functions simply return the respective
+ pointers.
+
+ \snippet examples/graphicsview/elasticnodes/edge.cpp 2
+
+ In \c adjust(), we define two points: \c sourcePoint, and \c destPoint,
+ pointing at the source and destination nodes' origins respectively. Each
+ point is calculated using \l{The Graphics View Coordinate System}{local
+ coordinates}.
+
+ We want the tip of the edge's arrows to point to the exact outline of the
+ nodes, as opposed to the center of the nodes. To find this point, we first
+ decompose the vector pointing from the center of the source to the center
+ of the destination node into X and Y, and then normalize the components by
+ dividing by the length of the vector. This gives us an X and Y unit delta
+ that, when multiplied by the radius of the node (which is 10), gives us the
+ offset that must be added to one point of the edge, and subtracted from the
+ other.
+
+ If the length of the vector is less than 20 (i.e., if two nodes overlap),
+ then we fix the source and destination pointer at the center of the source
+ node. In practise this case is very hard to reproduce manually, as the
+ forces between the two nodes is then at its maximum.
+
+ It's important to notice that we call
+ \l{QGraphicsItem::prepareGeometryChange()}{prepareGeometryChange()} in this
+ function. The reason is that the variables \c sourcePoint and \c destPoint
+ are used directly when painting, and they are returned from the
+ \l{QGraphicsItem::boundingRect()}{boundingRect()} reimplementation. We must
+ always call
+ \l{QGraphicsItem::prepareGeometryChange()}{prepareGeometryChange()} before
+ changing what \l{QGraphicsItem::boundingRect()}{boundingRect()} returns,
+ and before these variables can be used by
+ \l{QGraphicsItem::paint()}{paint()}, to keep Graphics View's internal
+ bookkeeping clean. It's safest to call this function once, immediately
+ before any such variable is modified.
+
+ \snippet examples/graphicsview/elasticnodes/edge.cpp 3
+
+ The edge's bounding rectangle is defined as the smallest rectangle that
+ includes both the start and the end point of the edge. Because we draw an
+ arrow on each edge, we also need to compensate by adjusting with half the
+ arrow size and half the pen width in all directions. The pen is used to
+ draw the outline of the arrow, and we can assume that half of the outline
+ can be drawn outside of the arrow's area, and half will be drawn inside.
+
+ \snippet examples/graphicsview/elasticnodes/edge.cpp 4
+
+ We start the reimplementation of \l{QGraphicsItem::paint()}{paint()} by
+ checking a few preconditions. Firstly, if either the source or destination
+ node is not set, then we return immediately; there is nothing to draw.
+
+ At the same time, we check if the length of the edge is approximately 0,
+ and if it is, then we also return.
+
+ \snippet examples/graphicsview/elasticnodes/edge.cpp 5
+
+ We draw the line using a pen that has round joins and caps. If you run the
+ example, zoom in and study the edge in detail, you will see that there are
+ no sharp/square edges.
+
+ \snippet examples/graphicsview/elasticnodes/edge.cpp 6
+
+ We proceed to drawing one arrow at each end of the edge. Each arrow is
+ drawn as a polygon with a black fill. The coordinates for the arrow are
+ determined using simple trigonometry.
+
+ \section1 GraphWidget Class Definition
+
+ \c GraphWidget is a subclass of QGraphicsView, which provides the main
+ window with scrollbars.
+
+ \snippet examples/graphicsview/elasticnodes/graphwidget.h 0
+
+ The class provides a basic constructor that initializes the scene, an \c
+ itemMoved() function to notify changes in the scene's node graph, a few
+ event handlers, a reimplementation of
+ \l{QGraphicsView::drawBackground()}{drawBackground()}, and a helper
+ function for scaling the view by using the mouse wheel or keyboard.
+
+ \snippet examples/graphicsview/elasticnodes/graphwidget.cpp 0
+
+ \c GraphicsWidget's constructor creates the scene, and because most items
+ move around most of the time, it sets QGraphicsScene::NoIndex. The scene
+ then gets a fixed \l{QGraphicsScene::sceneRect}{scene rectangle}, and is
+ assigned to the \c GraphWidget view.
+
+ The view enables QGraphicsView::CacheBackground to cache rendering of its
+ static, and somewhat complex, background. Because the graph renders a close
+ collection of small items that all move around, it's unnecessary for
+ Graphics View to waste time finding accurate update regions, so we set the
+ QGraphicsView::BoundingRectViewportUpdate viewport update mode. The default
+ would work fine, but this mode is noticably faster for this example.
+
+ To improve rendering quality, we set QPainter::Antialiasing.
+
+ The transformation anchor decides how the view should scroll when you
+ transform the view, or in our case, when we zoom in or out. We have chosen
+ QGraphicsView::AnchorUnderMouse, which centers the view on the point under
+ the mouse cursor. This makes it easy to zoom towards a point in the scene
+ by moving the mouse over it, and then rolling the mouse wheel.
+
+ Finally we give the window a minimum size that matches the scene's default
+ size, and set a suitable window title.
+
+ \snippet examples/graphicsview/elasticnodes/graphwidget.cpp 1
+
+ The last part of the constructor creates the grid of nodes and edges, and
+ gives each node an initial position.
+
+ \snippet examples/graphicsview/elasticnodes/graphwidget.cpp 2
+
+ \c GraphWidget is notified of node movement through this \c itemMoved()
+ function. Its job is simply to restart the main timer in case it's not
+ running already. The timer is designed to stop when the graph stabilizes,
+ and start once it's unstable again.
+
+ \snippet examples/graphicsview/elasticnodes/graphwidget.cpp 3
+
+ This is \c GraphWidget's key event handler. The arrow keys move the center
+ node around, the '+' and '-' keys zoom in and out by calling \c
+ scaleView(), and the enter and space keys randomize the positions of the
+ nodes. All other key events (e.g., page up and page down) are handled by
+ QGraphicsView's default implementation.
+
+ \snippet examples/graphicsview/elasticnodes/graphwidget.cpp 4
+
+ The timer event handler's job is to run the whole force calculation
+ machinery as a smooth animation. Each time the timer is triggered, the
+ handler will find all nodes in the scene, and call \c
+ Node::calculateForces() on each node, one at a time. Then, in a final step
+ it will call \c Node::advance() to move all nodes to their new positions.
+ By checking the return value of \c advance(), we can decide if the grid
+ stabilized (i.e., no nodes moved). If so, we can stop the timer.
+
+ \snippet examples/graphicsview/elasticnodes/graphwidget.cpp 5
+
+ In the wheel event handler, we convert the mouse wheel delta to a scale
+ factor, and pass this factor to \c scaleView(). This approach takes into
+ account the speed that the wheel is rolled. The faster you roll the mouse
+ wheel, the faster the view will zoom.
+
+ \snippet examples/graphicsview/elasticnodes/graphwidget.cpp 6
+
+ The view's background is rendered in a reimplementation of
+ QGraphicsView::drawBackground(). We draw a large rectangle filled with a
+ linear gradient, add a drop shadow, and then render text on top. The text
+ is rendered twice for a simple drop-shadow effect.
+
+ This background rendering is quite expensive; this is why the view enables
+ QGraphicsView::CacheBackground.
+
+ \snippet examples/graphicsview/elasticnodes/graphwidget.cpp 7
+
+ The \c scaleView() helper function checks that the scale factor stays
+ within certain limits (i.e., you cannot zoom too far in nor too far out),
+ and then applies this scale to the view.
+
+ \section1 The main() Function
+
+ In contrast to the complexity of the rest of this example, the \c main()
+ function is very simple: We create a QApplication instance, seed the
+ randomizer using qsrand(), and then create and show an instance of \c
+ GraphWidget. Because all nodes in the grid are moved initially, the \c
+ GraphWidget timer will start immediately after control has returned to the
+ event loop.
+*/
diff --git a/doc/src/examples/eventtransitions.qdoc b/doc/src/examples/eventtransitions.qdoc
new file mode 100644
index 0000000000..be6e814ef8
--- /dev/null
+++ b/doc/src/examples/eventtransitions.qdoc
@@ -0,0 +1,72 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/eventtransitions
+ \title Event Transitions Example
+
+ The Event Transitions example shows how to use event transitions, a
+ feature of \l{The State Machine Framework}.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 0
+
+ The \c Window class's constructors begins by creating a button.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 1
+
+ Two states, \c s1 and \c s2, are created; upon entry they will assign
+ "Outside" and "Inside" to the button's text, respectively.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 2
+
+ When the button receives an event of type QEvent::Enter and the state
+ machine is in state \c s1, the machine will transition to state \c s2.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 3
+
+ When the button receives an event of type QEvent::Leave and the state
+ machine is in state \c s2, the machine will transition back to state \c
+ s1.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 4
+
+ Next, the state \c s3 is created. \c s3 will be entered when the button
+ receives an event of type QEvent::MouseButtonPress and the state machine
+ is in state \c s2. When the button receives an event of type
+ QEvent::MouseButtonRelease and the state machine is in state \c s3, the
+ machine will transition back to state \c s2.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 5
+
+ Finally, the states are added to the machine as top-level states, the
+ initial state is set to be \c s1 ("Outside"), and the machine is started.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 6
+
+ The main() function constructs a Window object and shows it.
+
+*/
diff --git a/doc/src/examples/extension.qdoc b/doc/src/examples/extension.qdoc
new file mode 100644
index 0000000000..e66c89c893
--- /dev/null
+++ b/doc/src/examples/extension.qdoc
@@ -0,0 +1,138 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example dialogs/extension
+ \title Extension Example
+
+ The Extension example shows how to add an extension to a QDialog
+ using the QAbstractButton::toggled() signal and the
+ QWidget::setVisible() slot.
+
+ \image extension-example.png Screenshot of the Extension example
+
+ The Extension application is a dialog that allows the user to
+ perform a simple search as well as a more advanced search.
+
+ The simple search has two options: \gui {Match case} and \gui
+ {Search from start}. The advanced search options include the
+ possibilities to search for \gui {Whole words}, \gui {Search
+ backward} and \gui {Search selection}. Only the simple search is
+ visible when the application starts. The advanced search options
+ are located in the application's extension part, and can be made
+ visible by pressing the \gui More button:
+
+ \image extension_more.png Screenshot of the Extension example
+
+ \section1 FindDialog Class Definition
+
+ The \c FindDialog class inherits QDialog. The QDialog class is the
+ base class of dialog windows. A dialog window is a top-level
+ window mostly used for short-term tasks and brief communications
+ with the user.
+
+ \snippet examples/dialogs/extension/finddialog.h 0
+
+ The \c FindDialog widget is the main application widget, and
+ displays the application's search options and controlling
+ buttons.
+
+ In addition to a constructor, we declare the several child
+ widgets: We need a QLineEdit with an associated QLabel to let the
+ user type a word to search for, we need several \l
+ {QCheckBox}{QCheckBox}es to facilitate the search options, and we
+ need three \l {QPushButton}{QPushButton}s: the \gui Find button to
+ start a search and the \gui More button to enable an advanced search.
+ Finally, we need a QWidget representing the application's extension
+ part.
+
+ \section1 FindDialog Class Implementation
+
+ In the constructor we first create the standard child widgets for
+ the simple search: the QLineEdit with the associated QLabel, two
+ of the \l {QCheckBox}{QCheckBox}es and all the \l
+ {QPushButton}{QPushButton}s.
+
+ \snippet examples/dialogs/extension/finddialog.cpp 0
+
+ We give the options and buttons a shortcut key using the &
+ character. In the \gui {Find what} option's case, we also need to
+ use the QLabel::setBuddy() function to make the shortcut key work
+ as expected; then, when the user presses the shortcut key
+ indicated by the label, the keyboard focus is transferred to the
+ label's buddy widget, the QLineEdit.
+
+ We set the \gui Find button's default property to true, using the
+ QPushButton::setDefault() function. Then the push button will be
+ pressed if the user presses the Enter (or Return) key. Note that a
+ QDialog can only have one default button.
+
+ \snippet examples/dialogs/extension/finddialog.cpp 2
+
+ Then we create the extension widget, and the \l
+ {QCheckBox}{QCheckBox}es associated with the advanced search
+ options.
+
+ \snippet examples/dialogs/extension/finddialog.cpp 3
+
+ Now that the extension widget is created, we can connect the \gui
+ More button's \l{QAbstractButton::toggled()}{toggled()} signal to
+ the extension widget's \l{QWidget::setVisible()}{setVisible()} slot.
+
+ The QAbstractButton::toggled() signal is emitted whenever a
+ checkable button changes its state. The signal's argument is true
+ if the button is checked, or false if the button is unchecked. The
+ QWidget::setVisible() slot sets the widget's visible status. If
+ the status is true the widget is shown, otherwise the widget is
+ hidden.
+
+ Since we made the \gui More button checkable when we created it,
+ the connection makes sure that the extension widget is shown
+ depending on the state of \gui More button.
+
+ We also put the check boxes associated with the advanced
+ search options into a layout we install on the extension widget.
+
+ \snippet examples/dialogs/extension/finddialog.cpp 4
+
+ Before we create the main layout, we create several child layouts
+ for the widgets: First we allign the QLabel ans its buddy, the
+ QLineEdit, using a QHBoxLayout. Then we vertically allign the
+ QLabel and QLineEdit with the check boxes associated with the
+ simple search, using a QVBoxLayout. We also create a QVBoxLayout
+ for the buttons. In the end we lay out the two latter layouts and
+ the extension widget using a QGridLayout.
+
+ \snippet examples/dialogs/extension/finddialog.cpp 5
+
+ Finally, we hide the extension widget using the QWidget::hide()
+ function, making the application only show the simple search
+ options when it starts. When the user wants to access the advanced
+ search options, the dialog only needs to change the visibility of
+ the extension widget. Qt's layout management takes care of the
+ dialog's appearance.
+*/
diff --git a/doc/src/examples/factorial.qdoc b/doc/src/examples/factorial.qdoc
new file mode 100644
index 0000000000..bad1a77e1e
--- /dev/null
+++ b/doc/src/examples/factorial.qdoc
@@ -0,0 +1,88 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/factorial
+ \title Factorial States Example
+
+ The Factorial States example shows how to use \l{The State Machine
+ Framework} to calculate the factorial of an integer.
+
+ The statechart for calculating the factorial looks as follows:
+
+ \img factorial-example.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ In other words, the state machine calculates the factorial of 6 and prints
+ the result.
+
+ \snippet examples/statemachine/factorial/main.cpp 0
+
+ The Factorial class is used to hold the data of the computation, \c x and
+ \c fac. It also provides a signal that's emitted whenever the value of \c
+ x changes.
+
+ \snippet examples/statemachine/factorial/main.cpp 1
+
+ The FactorialLoopTransition class implements the guard (\c x > 1) and
+ calculations (\c fac = \c x * \c fac; \c x = \c x - 1) of the factorial
+ loop.
+
+ \snippet examples/statemachine/factorial/main.cpp 2
+
+ The FactorialDoneTransition class implements the guard (\c x <= 1) that
+ terminates the factorial computation. It also prints the final result to
+ standard output.
+
+ \snippet examples/statemachine/factorial/main.cpp 3
+
+ The application's main() function first creates the application object, a
+ Factorial object and a state machine.
+
+ \snippet examples/statemachine/factorial/main.cpp 4
+
+ The \c compute state is created, and the initial values of \c x and \c fac
+ are defined. A FactorialLoopTransition object is created and added to the
+ state.
+
+ \snippet examples/statemachine/factorial/main.cpp 5
+
+ A final state, \c done, is created, and a FactorialDoneTransition object
+ is created with \c done as its target state. The transition is then added
+ to the \c compute state.
+
+ \snippet examples/statemachine/factorial/main.cpp 6
+
+ The machine's initial state is set to be the \c compute state. We connect
+ the QStateMachine::finished() signal to the QCoreApplication::quit() slot,
+ so the application will quit when the state machine's work is
+ done. Finally, the state machine is started, and the application's event
+ loop is entered.
+
+ */
diff --git a/doc/src/examples/fademessage.qdoc b/doc/src/examples/fademessage.qdoc
new file mode 100644
index 0000000000..09c1d947f4
--- /dev/null
+++ b/doc/src/examples/fademessage.qdoc
@@ -0,0 +1,37 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example effects/fademessage
+ \title Fade Message Effect Example
+
+ \div { style="text-align: center"}
+ \inlineimage fademessageeffect-example.png
+ \inlineimage fademessageeffect-example-faded.png
+ \enddiv
+
+*/
diff --git a/doc/src/examples/fetchmore.qdoc b/doc/src/examples/fetchmore.qdoc
new file mode 100644
index 0000000000..7aa8b45b52
--- /dev/null
+++ b/doc/src/examples/fetchmore.qdoc
@@ -0,0 +1,111 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/fetchmore
+ \title Fetch More Example
+
+ The Fetch More example shows how two add items to an item view
+ model on demand.
+
+ \image fetchmore-example.png
+
+ The user of the example can enter a directory in the \gui
+ Directory line edit. The contents of the directory will
+ be listed in the list view below.
+
+ When you have large - or perhaps even infinite - data sets, you
+ will need to add items to the model in batches, and preferably only
+ when the items are needed by the view (i.e., when they are visible
+ in the view).
+
+ In this example, we implement \c FileListModel - an item view
+ model containing the entries of a directory. We also have \c
+ Window, which sets up the GUI and feeds the model with
+ directories.
+
+ Let's take a tour of \c {FileListModel}'s code.
+
+ \section1 FileListModel Class Definition
+
+ The \c FileListModel inherits QAbstractListModel and contains the
+ contents of a directory. It will add items to itself only when
+ requested to do so by the view.
+
+ \snippet examples/itemviews/fetchmore/filelistmodel.h 0
+
+ The secret lies in the reimplementation of
+ \l{QAbstractItemModel::}{fetchMore()} and
+ \l{QAbstractItemModel::}{canFetchMore()} from QAbstractItemModel.
+ These functions are called by the item view when it needs more
+ items.
+
+ The \c setDirPath() function sets the directory the model will
+ work on. We emit \c numberPopulated() each time we add a batch of
+ items to the model.
+
+ We keep all directory entries in \c fileList. \c fileCount is the
+ number of items that have been added to the model.
+
+ \section1 FileListModel Class Implementation
+
+ We start by checking out the \c setDirPath().
+
+ \snippet examples/itemviews/fetchmore/filelistmodel.cpp 0
+
+ We use a QDir to get the contents of the directory. We need to
+ inform QAbstractItemModel that we want to remove all items - if
+ any - from the model.
+
+ \snippet examples/itemviews/fetchmore/filelistmodel.cpp 1
+
+ The \c canFetchMore() function is called by the view when it needs
+ more items. We return true if there still are entries that we have
+ not added to the model; otherwise, we return false.
+
+ And now, the \c fetchMore() function itself:
+
+ \snippet examples/itemviews/fetchmore/filelistmodel.cpp 2
+
+ We first calculate the number of items to fetch.
+ \l{QAbstractItemModel::}{beginInsertRows()} and
+ \l{QAbstractItemModel::}{endInsertRows()} are mandatory for
+ QAbstractItemModel to keep up with the row insertions. Finally, we
+ emit \c numberPopulated(), which is picked up by \c Window.
+
+ To complete the tour, we also look at \c rowCount() and \c data().
+
+ \snippet examples/itemviews/fetchmore/filelistmodel.cpp 4
+
+ Notice that the row count is only the items we have added so far,
+ i.e., not the number of entries in the directory.
+
+ In \c data(), we return the appropriate entry from the \c
+ fileList. We also separate the batches with a different background
+ color.
+*/
+
diff --git a/doc/src/examples/findfiles.qdoc b/doc/src/examples/findfiles.qdoc
new file mode 100644
index 0000000000..2226fe2d0e
--- /dev/null
+++ b/doc/src/examples/findfiles.qdoc
@@ -0,0 +1,249 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example dialogs/findfiles
+ \title Find Files Example
+
+ The Find Files example shows how to use QProgressDialog to provide
+ feedback on the progress of a slow operation. The example also
+ shows how to use QFileDialog to facilitate browsing, how to use
+ QTextStream's streaming operators to read a file, and how to use
+ QTableWidget to provide standard table display facilities for
+ applications. In addition, files can be opened using the
+ QDesktopServices class.
+
+ \image findfiles-example.png Screenshot of the Find Files example
+
+ With the Find Files application the user can search for files in a
+ specified directory, matching a specified file name (using wild
+ cards if appropiate) and containing a specified text.
+
+ The user is provided with a \gui Browse option, and the result of
+ the search is displayed in a table with the names of the files
+ found and their sizes. In addition the application provides a
+ total count of the files found.
+
+ \section1 Window Class Definition
+
+ The \c Window class inherits QWidget, and is the main application
+ widget. It shows the search options, and displays the search
+ results.
+
+ \snippet examples/dialogs/findfiles/window.h 0
+
+ We need two private slots: The \c browse() slot is called whenever
+ the user wants to browse for a directory to search in, and the \c
+ find() slot is called whenever the user requests a search to be
+ performed by pressing the \gui Find button.
+
+ In addition we declare several private functions: We use the \c
+ findFiles() function to search for files matching the user's
+ specifications, we call the \c showFiles() function to display the
+ results, and we use \c createButton(), \c createComboBox() and \c
+ createFilesTable() when we are constructing the widget.
+
+ \section1 Window Class Implementation
+
+ In the constructor we first create the application's widgets.
+
+ \snippet examples/dialogs/findfiles/window.cpp 0
+
+ We create the application's buttons using the private \c
+ createButton() function. Then we create the comboboxes associated
+ with the search specifications, using the private \c
+ createComboBox() function. We also create the application's labels
+ before we use the private \c createFilesTable() function to create
+ the table displaying the search results.
+
+ \snippet examples/dialogs/findfiles/window.cpp 1
+
+ Then we add all the widgets to a main layout using QGridLayout. We
+ have, however, put the \c Find and \c Quit buttons and a
+ stretchable space in a separate QHBoxLayout first, to make the
+ buttons appear in the \c Window widget's bottom right corner.
+
+ \snippet examples/dialogs/findfiles/window.cpp 2
+
+ The \c browse() slot presents a file dialog to the user, using the
+ QFileDialog class. QFileDialog enables a user to traverse the file
+ system in order to select one or many files or a directory. The
+ easiest way to create a QFileDialog is to use the convenience
+ static functions.
+
+ Here we use the static QFileDialog::getExistingDirectory()
+ function which returns an existing directory selected by the
+ user. Then we display the directory in the directory combobox
+ using the QComboBox::addItem() function, and updates the current
+ index.
+
+ QComboBox::addItem() adds an item to the combobox with the given
+ text (if it is not already present in the list), and containing
+ the specified userData. The item is appended to the list of
+ existing items.
+
+ \snippet examples/dialogs/findfiles/window.cpp 3
+
+ The \c find() slot is called whenever the user requests a new
+ search by pressing the \gui Find button.
+
+ First we eliminate any previous search results by setting the
+ table widgets row count to zero. Then we retrieve the
+ specified file name, text and directory path from the respective
+ comboboxes.
+
+ \snippet examples/dialogs/findfiles/window.cpp 4
+
+ We use the directory's path to create a QDir; the QDir class
+ provides access to directory structures and their contents. We
+ create a list of the files (contained in the newly created QDir)
+ that match the specified file name. If the file name is empty
+ the list will contain all the files in the directory.
+
+ Then we search through all the files in the list, using the private
+ \c findFiles() function, eliminating the ones that don't contain
+ the specified text. And finally, we display the results using the
+ private \c showFiles() function.
+
+ If the user didn't specify any text, there is no reason to search
+ through the files, and we display the results immediately.
+
+ \image findfiles_progress_dialog.png Screenshot of the Progress Dialog
+
+ \snippet examples/dialogs/findfiles/window.cpp 5
+
+ In the private \c findFiles() function we search through a list of
+ files, looking for the ones that contain a specified text. This
+ can be a very slow operation depending on the number of files as
+ well as their sizes. In case there are a large number of files, or
+ there exists some large files on the list, we provide a
+ QProgressDialog.
+
+ The QProgressDialog class provides feedback on the progress of a
+ slow operation. It is used to give the user an indication of how
+ long an operation is going to take, and to demonstrate that the
+ application has not frozen. It can also give the user an
+ opportunity to abort the operation.
+
+ \snippet examples/dialogs/findfiles/window.cpp 6
+
+ We run through the files, one at a time, and for each file we
+ update the QProgressDialog value. This property holds the current
+ amount of progress made. We also update the progress dialog's
+ label.
+
+ Then we call the QCoreApplication::processEvents() function using
+ the QApplication object. In this way we interleave the display of
+ the progress made with the process of searching through the files
+ so the application doesn't appear to be frozen.
+
+ The QApplication class manages the GUI application's control flow
+ and main settings. It contains the main event loop, where all
+ events from the window system and other sources are processed and
+ dispatched. QApplication inherits QCoreApplication. The
+ QCoreApplication::processEvents() function processes all pending
+ events according to the specified QEventLoop::ProcessEventFlags
+ until there are no more events to process. The default flags are
+ QEventLoop::AllEvents.
+
+ \snippet examples/dialogs/findfiles/window.cpp 7
+
+ After updating the QProgressDialog, we create a QFile using the
+ QDir::absoluteFilePath() function which returns the absolute path
+ name of a file in the directory. We open the file in read-only
+ mode, and read one line at a time using QTextStream.
+
+ The QTextStream class provides a convenient interface for reading
+ and writing text. Using QTextStream's streaming operators, you can
+ conveniently read and write words, lines and numbers.
+
+ For each line we read we check if the QProgressDialog has been
+ canceled. If it has, we abort the operation, otherwise we check if
+ the line contains the specified text. When we find the text within
+ one of the files, we add the file's name to a list of found files
+ that contain the specified text, and start searching a new file.
+
+ Finally, we return the list of the files found.
+
+ \snippet examples/dialogs/findfiles/window.cpp 8
+
+ Both the \c findFiles() and \c showFiles() functions are called from
+ the \c find() slot. In the \c showFiles() function we run through
+ the provided list of file names, adding each file name to the
+ first column in the table widget and retrieving the file's size using
+ QFile and QFileInfo for the second column.
+
+ We also update the total number of files found.
+
+ \snippet examples/dialogs/findfiles/window.cpp 9
+
+ The private \c createButton() function is called from the
+ constructor. We create a QPushButton with the provided text,
+ connect it to the provided slot, and return a pointer to the
+ button.
+
+ \snippet examples/dialogs/findfiles/window.cpp 10
+
+ The private \c createComboBox() function is also called from the
+ contructor. We create a QComboBox with the given text, and make it
+ editable.
+
+ When the user enters a new string in an editable combobox, the
+ widget may or may not insert it, and it can insert it in several
+ locations, depending on the QComboBox::InsertPolicy. The default
+ policy is is QComboBox::InsertAtBottom.
+
+ Then we add the provided text to the combobox, and specify the
+ widget's size policies, before we return a pointer to the
+ combobox.
+
+ \snippet examples/dialogs/findfiles/window.cpp 11
+
+ The private \c createFilesTable() function is called from the
+ constructor. In this function we create the QTableWidget that
+ will display the search results. We set its horizontal headers and
+ their resize mode.
+
+ QTableWidget inherits QTableView which provides a default
+ model/view implementation of a table view. The
+ QTableView::horizontalHeader() function returns the table view's
+ horizontal header as a QHeaderView. The QHeaderView class provides
+ a header row or header column for item views, and the
+ QHeaderView::setResizeMode() function sets the constraints on how
+ the section in the header can be resized.
+
+ Finally, we hide the QTableWidget's vertical headers using the
+ QWidget::hide() function, and remove the default grid drawn for
+ the table using the QTableView::setShowGrid() function.
+
+ \snippet examples/dialogs/findfiles/window.cpp 12
+
+ The \c openFileOfItem() slot is invoked when the user double
+ clicks on a cell in the table. The QDesktopServices::openUrl()
+ knows how to open a file given the file name.
+*/
+
diff --git a/doc/src/examples/fingerpaint.qdoc b/doc/src/examples/fingerpaint.qdoc
new file mode 100644
index 0000000000..eaef4ebd6d
--- /dev/null
+++ b/doc/src/examples/fingerpaint.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example touch/fingerpaint
+ \title Finger Paint Example
+
+ The Finger Paint example shows the use of touch with a custom widget
+ to create a simple painting application.
+
+ \image touch-fingerpaint-example.png
+*/
diff --git a/doc/src/examples/flowlayout.qdoc b/doc/src/examples/flowlayout.qdoc
new file mode 100644
index 0000000000..64a86c33c4
--- /dev/null
+++ b/doc/src/examples/flowlayout.qdoc
@@ -0,0 +1,145 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example layouts/flowlayout
+ \title Flow Layout Example
+
+ The Flow Layout example demonstrates a custom layout that arranges child
+ widgets from left to right and top to bottom in a top-level widget.
+
+ \image flowlayout-example.png Screenshot of the Flow Layout example
+
+ The items are first laid out horizontally and then vertically when each line
+ in the layout runs out of space.
+
+ The Flowlayout class mainly uses QLayout and QWidgetItem, while the
+ Window uses QWidget and QLabel. We will only document the definition
+ and implementation of \c FlowLayout below.
+
+ \section1 FlowLayout Class Definition
+
+ The \c FlowLayout class inherits QLayout. It is a custom layout class
+ that arranges its child widgets horizontally and vertically.
+
+ \snippet examples/layouts/flowlayout/flowlayout.h 0
+
+ We reimplement functions inherited from QLayout. These functions add items to
+ the layout and handle their orientation and geometry.
+
+ We also declare two private methods, \c doLayout() and \c smartSpacing().
+ \c doLayout() lays out the layout items, while the \c
+ smartSpacing() function calculates the spacing between them.
+
+ \section1 FlowLayout Class Implementation
+
+ We start off by looking at the constructor:
+
+ \snippet examples/layouts/flowlayout/flowlayout.cpp 1
+
+ In the constructor we call \c setContentsMargins() to set the left, top,
+ right and bottom margin. By default, QLayout uses values provided by
+ the current style (see QStyle::PixelMetric).
+
+ \snippet examples/layouts/flowlayout/flowlayout.cpp 2
+
+ In this example we reimplement \c addItem(), which is a pure virtual
+ function. When using \c addItem() the ownership of the layout items is
+ transferred to the layout, and it is therefore the layout's
+ responsibility to delete them.
+
+ \snippet examples/layouts/flowlayout/flowlayout.cpp 3
+
+ \c addItem() is implemented to add items to the layout.
+
+ \snippet examples/layouts/flowlayout/flowlayout.cpp 4
+
+ We implement \c horizontalSpacing() and \c verticalSpacing() to get
+ hold of the spacing between the widgets inside the layout. If the value
+ is less than or equal to 0, this value will be used. If not,
+ \c smartSpacing() will be called to calculate the spacing.
+
+ \snippet examples/layouts/flowlayout/flowlayout.cpp 5
+
+ We then implement \c count() to return the number of items in the
+ layout. To navigate the list of items we use \c itemAt() and
+ takeAt() to remove and return items from the list. If an item is
+ removed, the remaining items will be renumbered. All three
+ functions are pure virtual functions from QLayout.
+
+ \snippet examples/layouts/flowlayout/flowlayout.cpp 6
+
+ \c expandingDirections() returns the \l{Qt::Orientation}s in which the
+ layout can make use of more space than its \c sizeHint().
+
+ \snippet examples/layouts/flowlayout/flowlayout.cpp 7
+
+ To adjust to widgets of which height is dependent on width, we implement \c
+ heightForWidth(). The function \c hasHeightForWidth() is used to test for this
+ dependency, and \c heightForWidth() passes the width on to \c doLayout() which
+ in turn uses the width as an argument for the layout rect, i.e., the bounds in
+ which the items are laid out. This rect does not include the layout margin().
+
+ \snippet examples/layouts/flowlayout/flowlayout.cpp 8
+
+ \c setGeometry() is normally used to do the actual layout, i.e., calculate
+ the geometry of the layout's items. In this example, it calls \c doLayout()
+ and passes the layout rect.
+
+ \c sizeHint() returns the preferred size of the layout and \c minimumSize()
+ returns the minimum size of the layout.
+
+ \snippet examples/layouts/flowlayout/flowlayout.cpp 9
+
+ \c doLayout() handles the layout if \c horizontalSpacing() or \c
+ verticalSpacing() don't return the default value. It uses
+ \c getContentsMargins() to calculate the area available to the
+ layout items.
+
+ \snippet examples/layouts/flowlayout/flowlayout.cpp 10
+
+ It then sets the proper amount of spacing for each widget in the
+ layout, based on the current style.
+
+ \snippet examples/layouts/flowlayout/flowlayout.cpp 11
+
+ The position of each item in the layout is then calculated by
+ adding the items width and the line height to the initial x and y
+ coordinates. This in turn lets us find out whether the next item
+ will fit on the current line or if it must be moved down to the next.
+ We also find the height of the current line based on the widgets height.
+
+ \snippet examples/layouts/flowlayout/flowlayout.cpp 12
+
+ \c smartSpacing() is designed to get the default spacing for either
+ the top-level layouts or the sublayouts. The default spacing for
+ top-level layouts, when the parent is a QWidget, will be determined
+ by querying the style. The default spacing for sublayouts, when
+ the parent is a QLayout, will be determined by querying the spacing
+ of the parent layout.
+
+*/
diff --git a/doc/src/examples/fontsampler.qdoc b/doc/src/examples/fontsampler.qdoc
new file mode 100644
index 0000000000..d6bd9ba435
--- /dev/null
+++ b/doc/src/examples/fontsampler.qdoc
@@ -0,0 +1,35 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example painting/fontsampler
+ \title Font Sampler Example
+
+ The Font Sampler example shows how to preview and print multi-page documents.
+
+ \image fontsampler-example.png
+*/
diff --git a/doc/src/examples/fortuneclient.qdoc b/doc/src/examples/fortuneclient.qdoc
new file mode 100644
index 0000000000..1c8b504f43
--- /dev/null
+++ b/doc/src/examples/fortuneclient.qdoc
@@ -0,0 +1,160 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example network/fortuneclient
+ \title Fortune Client Example
+
+ The Fortune Client example shows how to create a client for a simple
+ network service using QTcpSocket. It is intended to be run alongside the
+ \l{network/fortuneserver}{Fortune Server} example or
+ the \l{network/threadedfortuneserver}{Threaded Fortune Server} example.
+
+ \image fortuneclient-example.png Screenshot of the Fortune Client example
+
+ This example uses a simple QDataStream-based data transfer protocol to
+ request a line of text from a fortune server (from the
+ \l{network/fortuneserver}{Fortune Server} example). The client requests a
+ fortune by simply connecting to the server. The server then responds with
+ a 16-bit (quint16) integer containing the length of the fortune text,
+ followed by a QString.
+
+ QTcpSocket supports two general approaches to network programming:
+
+ \list
+
+ \o \e{The asynchronous (non-blocking) approach.} Operations are scheduled
+ and performed when control returns to Qt's event loop. When the operation
+ is finished, QTcpSocket emits a signal. For example,
+ QTcpSocket::connectToHost() returns immediately, and when the connection
+ has been established, QTcpSocket emits
+ \l{QTcpSocket::connected()}{connected()}.
+
+ \o \e{The synchronous (blocking) approach.} In non-GUI and multithreaded
+ applications, you can call the \c waitFor...() functions (e.g.,
+ QTcpSocket::waitForConnected()) to suspend the calling thread until the
+ operation has completed, instead of connecting to signals.
+
+ \endlist
+
+ In this example, we will demonstrate the asynchronous approach. The
+ \l{network/blockingfortuneclient}{Blocking Fortune Client} example
+ illustrates the synchronous approach.
+
+ Our class contains some data and a few private slots:
+
+ \snippet examples/network/fortuneclient/client.h 0
+
+ Other than the widgets that make up the GUI, the data members include a
+ QTcpSocket pointer, a copy of the fortune text currently displayed, and
+ the size of the packet we are currently reading (more on this later).
+
+ The socket is initialized in the Client constructor. We'll pass the main
+ widget as parent, so that we won't have to worry about deleting the
+ socket:
+
+ \snippet examples/network/fortuneclient/client.cpp 0
+ \dots
+ \snippet examples/network/fortuneclient/client.cpp 1
+
+ The only QTcpSocket signals we need in this example are
+ QTcpSocket::readyRead(), signifying that data has been received, and
+ QTcpSocket::error(), which we will use to catch any connection errors:
+
+ \dots
+ \snippet examples/network/fortuneclient/client.cpp 3
+ \dots
+ \snippet examples/network/fortuneclient/client.cpp 5
+
+ Clicking the \gui{Get Fortune} button will invoke the \c
+ requestNewFortune() slot:
+
+ \snippet examples/network/fortuneclient/client.cpp 6
+
+ In this slot, we initialize \c blockSize to 0, preparing to read a new block
+ of data. Because we allow the user to click \gui{Get Fortune} before the
+ previous connection finished closing, we start off by aborting the
+ previous connection by calling QTcpSocket::abort(). (On an unconnected
+ socket, this function does nothing.) We then proceed to connecting to the
+ fortune server by calling QTcpSocket::connectToHost(), passing the
+ hostname and port from the user interface as arguments.
+
+ As a result of calling \l{QTcpSocket::connectToHost()}{connectToHost()},
+ one of two things can happen:
+
+ \list
+ \o \e{The connection is established.} In this case, the server will send us a
+ fortune. QTcpSocket will emit \l{QTcpSocket::readyRead()}{readyRead()}
+ every time it receives a block of data.
+
+ \o \e{An error occurs.} We need to inform the user if the connection
+ failed or was broken. In this case, QTcpSocket will emit
+ \l{QTcpSocket::error()}{error()}, and \c Client::displayError() will be
+ called.
+ \endlist
+
+ Let's go through the \l{QTcpSocket::error()}{error()} case first:
+
+ \snippet examples/network/fortuneclient/client.cpp 13
+
+ We pop up all errors in a dialog using
+ QMessageBox::information(). QTcpSocket::RemoteHostClosedError is silently
+ ignored, because the fortune server protocol ends with the server closing
+ the connection.
+
+ Now for the \l{QTcpSocket::readyRead()}{readyRead()} alternative. This
+ signal is connected to \c Client::readFortune():
+
+ \snippet examples/network/fortuneclient/client.cpp 8
+ \codeline
+ \snippet examples/network/fortuneclient/client.cpp 10
+
+ The protocol is based on QDataStream, so we start by creating a stream
+ object, passing the socket to QDataStream's constructor. We then
+ explicitly set the protocol version of the stream to QDataStream::Qt_4_0
+ to ensure that we're using the same version as the fortune server, no
+ matter which version of Qt the client and server use.
+
+ Now, TCP is based on sending a stream of data, so we cannot expect to get
+ the entire fortune in one go. Especially on a slow network, the data can
+ be received in several small fragments. QTcpSocket buffers up all incoming
+ data and emits \l{QTcpSocket::readyRead()}{readyRead()} for every new
+ block that arrives, and it is our job to ensure that we have received all
+ the data we need before we start parsing. The server's response starts
+ with the size of the packet, so first we need to ensure that we can read
+ the size, then we will wait until QTcpSocket has received the full packet.
+
+ \snippet examples/network/fortuneclient/client.cpp 11
+ \codeline
+ \snippet examples/network/fortuneclient/client.cpp 12
+
+ We proceed by using QDataStream's streaming operator to read the fortune
+ from the socket into a QString. Once read, we can call QLabel::setText()
+ to display the fortune.
+
+ \sa {Fortune Server Example}, {Blocking Fortune Client Example}
+*/
diff --git a/doc/src/examples/fortuneserver.qdoc b/doc/src/examples/fortuneserver.qdoc
new file mode 100644
index 0000000000..8007b3dd2c
--- /dev/null
+++ b/doc/src/examples/fortuneserver.qdoc
@@ -0,0 +1,105 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example network/fortuneserver
+ \title Fortune Server Example
+
+ The Fortune Server example shows how to create a server for a simple
+ network service. It is intended to be run alongside the
+ \l{network/fortuneclient}{Fortune Client} example or the
+ \l{network/blockingfortuneclient}{Blocking Fortune Client} example.
+
+ \image fortuneserver-example.png Screenshot of the Fortune Server example
+
+ This example uses QTcpServer to accept incoming TCP connections, and a
+ simple QDataStream based data transfer protocol to write a fortune to the
+ connecting client (from the \l{network/fortuneclient}{Fortune Client}
+ example), before closing the connection.
+
+ \snippet examples/network/fortuneserver/server.h 0
+
+ The server is implemented using a simple class with only one slot, for
+ handling incoming connections.
+
+ \snippet examples/network/fortuneserver/server.cpp 1
+
+ In its constructor, our Server object calls QTcpServer::listen() to set up
+ a QTcpServer to listen on all addresses, on an arbitrary port. In then
+ displays the port QTcpServer picked in a label, so that user knows which
+ port the fortune client should connect to.
+
+ \snippet examples/network/fortuneserver/server.cpp 2
+
+ Our server generates a list of random fortunes that is can send to
+ connecting clients.
+
+ \snippet examples/network/fortuneserver/server.cpp 3
+
+ When a client connects to our server, QTcpServer will emit
+ QTcpServer::newConnection(). In turn, this will invoke our
+ sendFortune() slot:
+
+ \snippet examples/network/fortuneserver/server.cpp 4
+
+ The purpose of this slot is to select a random line from our list of
+ fortunes, encode it into a QByteArray using QDataStream, and then write it
+ to the connecting socket. This is a common way to transfer binary data
+ using QTcpSocket. First we create a QByteArray and a QDataStream object,
+ passing the bytearray to QDataStream's constructor. We then explicitly set
+ the protocol version of QDataStream to QDataStream::Qt_4_0 to ensure that
+ we can communicate with clients from future versions of Qt. (See
+ QDataStream::setVersion().)
+
+ \snippet examples/network/fortuneserver/server.cpp 6
+
+ At the start of our QByteArray, we reserve space for a 16 bit integer that
+ will contain the total size of the data block we are sending. We continue
+ by streaming in a random fortune. Then we seek back to the beginning of
+ the QByteArray, and overwrite the reserved 16 bit integer value with the
+ total size of the array. By doing this, we provide a way for clients to
+ verify how much data they can expect before reading the whole packet.
+
+ \snippet examples/network/fortuneserver/server.cpp 7
+
+ We then call QTcpServer::newPendingConnection(), which returns the
+ QTcpSocket representing the server side of the connection. By connecting
+ QTcpSocket::disconnected() to QObject::deleteLater(), we ensure that the
+ socket will be deleted after disconnecting.
+
+ \snippet examples/network/fortuneserver/server.cpp 8
+
+ The encoded fortune is written using QTcpSocket::write(), and we finally
+ call QTcpSocket::disconnectFromHost(), which will close the connection
+ after QTcpSocket has finished writing the fortune to the network. Because
+ QTcpSocket works asynchronously, the data will be written after this
+ function returns, and control goes back to Qt's event loop. The socket
+ will then close, which in turn will cause QObject::deleteLater() to delete
+ it.
+
+ \sa {Fortune Client Example}, {Threaded Fortune Server Example}
+ */
diff --git a/doc/src/examples/framebufferobject2.qdoc b/doc/src/examples/framebufferobject2.qdoc
new file mode 100644
index 0000000000..7f5a634325
--- /dev/null
+++ b/doc/src/examples/framebufferobject2.qdoc
@@ -0,0 +1,37 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example opengl/framebufferobject2
+ \title Framebuffer Object 2 Example
+
+ The Framebuffer Object 2 example demonstrates how to use the
+ QGLFramebufferObject class to render into an off-screen buffer and
+ use the contents as a texture in a QGLWidget.
+
+ \image framebufferobject2-example.png
+*/
diff --git a/doc/src/examples/fridgemagnets.qdoc b/doc/src/examples/fridgemagnets.qdoc
new file mode 100644
index 0000000000..98811b847f
--- /dev/null
+++ b/doc/src/examples/fridgemagnets.qdoc
@@ -0,0 +1,360 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example draganddrop/fridgemagnets
+ \title Fridge Magnets Example
+
+ The Fridge Magnets example shows how to supply more than one type
+ of MIME-encoded data with a drag and drop operation.
+
+ \image fridgemagnets-example.png
+
+ With this application the user can play around with a collection
+ of fridge magnets, using drag and drop to form new sentences from
+ the words on the magnets. The example consists of two classes:
+
+ \list
+ \o \c DragLabel is a custom widget representing one
+ single fridge magnet.
+ \o \c DragWidget provides the main application window.
+ \endlist
+
+ We will first take a look at the \c DragLabel class, then we will
+ examine the \c DragWidget class.
+
+ \section1 DragLabel Class Definition
+
+ Each fridge magnet is represented by an instance of the \c
+ DragLabel class:
+
+ \snippet examples/draganddrop/fridgemagnets/draglabel.h 0
+
+ Each instance of this QLabel subclass will be used to display an
+ pixmap generated from a text string. Since we cannot store both
+ text and a pixmap in a standard label, we declare a private variable
+ to hold the original text, and we define an additional member
+ function to allow it to be accessed.
+
+ \section1 DragLabel Class Implementation
+
+ In the \c DragLabel constructor, we first create a QImage object
+ on which we will draw the fridge magnet's text and frame:
+
+ \snippet examples/draganddrop/fridgemagnets/draglabel.cpp 0
+
+ Its size depends on the current font size, and its format is
+ QImage::Format_ARGB32_Premultiplied; i.e., the image is stored
+ using a premultiplied 32-bit ARGB format (0xAARRGGBB).
+
+ We then construct a font object that uses the application's
+ default font, and set its style strategy. The style strategy tells
+ the font matching algorithm what type of fonts should be used to
+ find an appropriate default family. The QFont::ForceOutline forces
+ the use of outline fonts.
+
+ To draw the text and frame onto the image, we use the QPainter
+ class. QPainter provides highly optimized methods to do most of
+ the drawing GUI programs require. It can draw everything from
+ simple lines to complex shapes like pies and chords. It can also
+ draw aligned text and pixmaps.
+
+ \snippet examples/draganddrop/fridgemagnets/draglabel.cpp 1
+
+ A painter can be activated by passing a paint device to the
+ constructor, or by using the \l{QPainter::}{begin()} method as we
+ do in this example. The \l{QPainter::}{end()} method deactivates
+ it. Note that the latter function is called automatically upon
+ destruction when the painter is actived by its constructor. The
+ QPainter::Antialiasing render hint ensures that the paint engine
+ will antialias the edges of primitives if possible.
+
+ When the painting is done, we convert our image to a pixmap using
+ QPixmap's \l {QPixmap::}{fromImage()} method. This method also
+ takes an optional flags argument, and converts the given image to
+ a pixmap using the specified flags to control the conversion (the
+ flags argument is a bitwise-OR of the Qt::ImageConversionFlags;
+ passing 0 for flags sets all the default options).
+
+ \snippet examples/draganddrop/fridgemagnets/draglabel.cpp 2
+
+ Finally, we set the label's \l{QLabel::pixmap}{pixmap property}
+ and store the label's text for later use.
+
+ \e{Note that setting the pixmap clears any previous content, including
+ any text previously set using QLabel::setText(), and disables
+ the label widget's buddy shortcut, if any.}
+
+ \section1 DragWidget Class Definition
+
+ The \c DragWidget class inherits QWidget, providing support for
+ drag and drop operations:
+
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.h 0
+
+ To make the widget responsive to drag and drop operations, we simply
+ reimplement the \l{QWidget::}{dragEnterEvent()},
+ \l{QWidget::}{dragMoveEvent()} and \l{QWidget::}{dropEvent()} event
+ handlers inherited from QWidget.
+
+ We also reimplement \l{QWidget::}{mousePressEvent()} to make the
+ widget responsive to mouse clicks. This is where we will write code
+ to start drag and drop operations.
+
+ \section1 DragWidget Class Implementation
+
+ In the constructor, we first open the file containing the words on
+ our fridge magnets:
+
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 0
+
+ QFile is an I/O device for reading and writing text and binary
+ files and resources, and may be used by itself or in combination
+ with QTextStream or QDataStream. We have chosen to read the
+ contents of the file using the QTextStream class that provides a
+ convenient interface for reading and writing text.
+
+ We then create the fridge magnets. As long as there is data (the
+ QTextStream::atEnd() method returns true if there is no more data
+ to be read from the stream), we read one line at a time using
+ QTextStream's \l {QTextStream::}{readLine()} method.
+
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 1
+
+ For each line, we create a \c DragLabel object using the read line
+ as text, we calculate its position and ensure that it is visible by
+ calling the QWidget::show() method. We set the Qt::WA_DeleteOnClose
+ attribute on each label to ensure that any unused labels will be
+ deleted; we will need to create new labels and delete old ones when
+ they are dragged around, and this ensures that the example does not
+ leak memory.
+
+ We also set the \c FridgeMagnets widget's palette, minimum size
+ and window title.
+
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 2
+
+ Finally, to enable our user to move the fridge magnets around, we
+ must also set the \c FridgeMagnets widget's
+ \l{QWidget::acceptDrops}{acceptDrops} property.
+
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 3
+
+ Setting this property to true announces to the system that this
+ widget \e may be able to accept drop events (events that are sent
+ when drag and drop actions are completed). Later, we will
+ implement the functions that ensure that the widget accepts the
+ drop events it is interested in.
+
+ \section2 Dragging
+
+ Let's take a look at the \l{QWidget::}{mousePressEvent()} event
+ handler, where drag and drop operations begin:
+
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 13
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 14
+
+ Mouse events occur when a mouse button is pressed or released
+ inside a widget, or when the mouse cursor is moved. By
+ reimplementing the \l{QWidget::}{mousePressEvent()} method we
+ ensure that we will receive mouse press events for the widget
+ containing the fridge magnets.
+
+ Whenever we receive such an event, we first check to see if the
+ position of the click coincides with one of the labels. If not,
+ we simply return.
+
+ If the user clicked a label, we determine the position of the
+ \e{hot spot} (the position of the click relative to the top-left
+ corner of the label). We create a byte array to store the label's
+ text and the hot spot, and we use a QDataStream object to stream
+ the data into the byte array.
+
+ With all the information in place, we create a new QMimeData object.
+ As mentioned above, QMimeData objects associate the data that they
+ hold with the corresponding MIME types to ensure that information
+ can be safely transferred between applications. The
+ \l{QMimeData::}{setData()} method sets the data associated with a
+ given MIME type. In our case, we associate our item data with the
+ custom \c application/x-fridgemagnet type.
+
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 15
+
+ Note that we also associate the magnet's text with the
+ \c text/plain MIME type using QMimeData's \l{QMimeData::}{setText()}
+ method. Below, we will see how our widget detects both these MIME
+ types with its event handlers.
+
+ Finally, we create a QDrag object. It is the QDrag class that
+ handles most of the details of a drag and drop operation,
+ providing support for MIME-based drag and drop data transfer. The
+ data to be transferred by the drag and drop operation is contained
+ in a QMimeData object. When we call QDrag's
+ \l{QDrag::}{setMimeData()} method the ownership of our item data is
+ transferred to the QDrag object.
+
+ We call the \l{QDrag::}{setPixmap()} function to set the pixmap used
+ to represent the data during the drag and drop operation.
+ Typically, this pixmap shows an icon that represents the MIME type
+ of the data being transferred, but any pixmap can be used. In this
+ example, we simply use the pixmap used by the label itself to make
+ it look like the fridge magnet itself is being moved.
+
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 16
+
+ We also specify the cursor's hot spot, its position relative to the
+ top-level corner of the drag pixmap, to be the point we calculated
+ above. This makes the process of dragging the label feel more natural
+ because the cursor always points to the same place on the label
+ during the drag operation.
+
+ We start the drag operation using QDrag's \l{QDrag::}{exec()} function,
+ requesting that the magnet is copied when the drag is completed.
+
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 17
+
+ The function returns the drop action actually performed by the user
+ (this can be either a copy or a move action in this case); if this
+ action is equal to Qt::MoveAction we will close the activated
+ fridge magnet widget because we will create a new one to replace it
+ (see the \l{drop}{dropEvent()} implementation). Otherwise, if
+ the drop is outside our main widget, we simply show the widget in
+ its original position.
+
+ \section2 Dropping
+
+ When a a drag and drop action enters our widget, we will receive a
+ drag enter \e event. QDragEnterEvent inherits most of its
+ functionality from QDragMoveEvent, which in turn inherits most of
+ its functionality from QDropEvent. Note that we must accept this
+ event in order to receive the drag move events that are sent while
+ the drag and drop action is in progress. The drag enter event is
+ always immediately followed by a drag move event.
+
+ In our \c dragEnterEvent() implementation, we first determine
+ whether we support the event's MIME type or not:
+
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 4
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 5
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 6
+
+ If the type is \c application/x-fridgemagnet and the event
+ origins from any of this application's fridge magnet widgets, we
+ first set the event's drop action using the
+ QDropEvent::setDropAction() method. An event's drop action is the
+ action to be performed on the data by the target. Qt::MoveAction
+ indicates that the data is moved from the source to the target.
+
+ Then we call the event's \l {QDragMoveEvent::}{accept()} method to
+ indicate that we have handled the event. In general, unaccepted
+ events might be propagated to the parent widget. If the event
+ origins from any other widget, we simply accept the proposed
+ action.
+
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 7
+
+ We also accept the proposed action if the event's MIME type is \c
+ text/plain, i.e., if QMimeData::hasText() returns true. If the
+ event has any other type, on the other hand, we call the event's
+ \l {QDragMoveEvent::}{ignore()} method allowing the event to be
+ propagated further.
+
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 8
+
+ Drag move events occur when the cursor enters a widget, when it
+ moves within the widget, and when a modifier key is pressed on the
+ keyboard while the widget has focus. Our widget will receive drag
+ move events repeatedly while a drag is within its boundaries. We
+ reimplement the \l {QWidget::}{dragMoveEvent()} method, and
+ examine the event in the exact same way as we did with drag enter
+ events.
+
+ Note that the \l{QWidget::}{dropEvent()} event handler behaves
+ slightly differently: We first get hold of the event's MIME
+ data.
+
+ \target drop
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 9
+
+ The QMimeData class provides a container for data that
+ records information about its MIME type. QMimeData objects
+ associate the data that they hold with the corresponding MIME
+ types to ensure that information can be safely transferred between
+ applications, and copied around within the same application.
+
+ We retrieve the data associated with the \c application/x-fridgemagnet
+ MIME type using a data stream in order to create a new \c DragLabel
+ object.
+
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 10
+
+ The QDataStream class provides serialization of binary data to a
+ QIODevice (a data stream is a binary stream of encoded information
+ which is completely independent of the host computer's operating
+ system, CPU or byte order).
+
+ Finally, we create a label and move it to the event's position:
+
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 11
+
+ If the source of the event is also the widget receiving the
+ drop event, we set the event's drop action to Qt::MoveAction and
+ call the event's \l{QDragMoveEvent::}{accept()}
+ method. Otherwise, we simply accept the proposed action. This
+ means that labels are moved rather than copied in the same
+ window. However, if we drag a label to a second instance of the
+ Fridge Magnets example, the default action is to copy it, leaving
+ the original in the first instance.
+
+ If the event's MIME type is \c text/plain (i.e., if
+ QMimeData::hasText() returns true) we retrieve its text and split
+ it into words. For each word we create a new \c DragLabel action,
+ and show it at the event's position plus an offset depending on
+ the number of words in the text. In the end we accept the proposed
+ action. This lets the user drop selected text from a text editor or
+ Web browser onto the widget to add more fridge magnets.
+
+ \snippet examples/draganddrop/fridgemagnets/dragwidget.cpp 12
+
+ If the event has any other type, we call the event's
+ \l{QDragMoveEvent::}{ignore()} method allowing the event to be
+ propagated further.
+
+ \section1 Summary
+
+ We set our main widget's \l{QWidget::}{acceptDrops} property
+ and reimplemented QWidget's \l{QWidget::}{dragEnterEvent()},
+ \l{QWidget::}{dragMoveEvent()} and \l{QWidget::}{dropEvent()} event
+ handlers to support content dropped on our widget.
+
+ In addition, we reimplemented the \l{QWidget::}{mousePressEvent()}
+ function to let the user pick up fridge magnets in the first place.
+
+ Because data is communicated using drag and drop operations and
+ encoded using MIME types, you can run more than one instance of this
+ example, and transfer magnets between them.
+*/
diff --git a/doc/src/examples/frozencolumn.qdoc b/doc/src/examples/frozencolumn.qdoc
new file mode 100644
index 0000000000..5840444c5d
--- /dev/null
+++ b/doc/src/examples/frozencolumn.qdoc
@@ -0,0 +1,133 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/frozencolumn
+ \title Frozen Column Example
+
+ This example demonstrates how to freeze a column within a QTableView.
+
+ \image frozencolumn-example.png "Screenshot of the example"
+
+ We use Qt's model/view framework to implement a table with its first
+ column frozen. This technique can be aplied to several columns or rows,
+ as long as they are on the edge of the table.
+
+ The model/view framework allows for one model to be displayed in different
+ ways using multiple views. For this example, we use two views on the same
+ model - two \l {QTableView}{table views} sharing one model. The frozen
+ column is a child of the main tableview, and we provide the desired visual
+ effect using an overlay technique which will be described step by step in
+ the coming sections.
+
+ \image frozencolumn-tableview.png
+
+
+ \section1 FreezeTableWidget Class Definition
+
+ The \c FreezeTableWidget class has a constructor and a destructor. Also, it
+ has two private members: the table view that we will use as an overlay, and
+ the shared model for both table views. Two slots are added to help keep the
+ section sizes in sync, as well as a function to readjust the frozen
+ column's geometry. In addition, we reimplement two functions:
+ \l{QAbstractItemView::}{resizeEvent()} and \l{QTableView::}{moveCursor()}.
+
+ \snippet examples/itemviews/frozencolumn/freezetablewidget.h Widget definition
+
+ \note QAbstractItemView is \l{QTableView}'s ancestor.
+
+
+ \section1 FreezeTableWidget Class Implementation
+
+ The constructor takes \a model as an argument and creates a table view that
+ we will use to display the frozen column. Then, within the constructor, we
+ invoke the \c init() function to set up the frozen column. Finally, we
+ connect the \l{QHeaderView::sectionResized()} signals (for horizontal and
+ vertical headers) to the appropriate slots. This ensures that our frozen
+ column's sections are in sync with the headers. We also connect the
+ vertical scrollbars together so that the frozen column scrolls vertically
+ with the rest of our table.
+
+ \snippet examples/itemviews/frozencolumn/freezetablewidget.cpp constructor
+
+
+ In the \c init() function, we ensure that the overlay table view
+ responsible for displaying the frozen column, is set up properly. This
+ means that this table view, \c frozenTableView, has to have the same model
+ as the main table view. However, the difference here is: \c frozenTableView's
+ only visible column is its first column; we hide the others using
+ \l{QTableView::}{setColumnHidden()}
+
+ \snippet examples/itemviews/frozencolumn/freezetablewidget.cpp init part1
+
+
+ In terms of the frozen column's z-order, we stack it on top of the
+ viewport. This is achieved by calling \l{QWidget::}{stackUnder()} on the
+ viewport. For appearance's sake, we prevent the column from stealing focus
+ from the main tableview. Also, we make sure that both views share the same
+ selection model, so only one cell can be selected at a time. A few other
+ tweaks are done to make our application look good and behave consistently
+ with the main tableview. Note that we called \c updateFrozenTableGeometry()
+ to make the column occupy the correct spot.
+
+ \snippet examples/itemviews/frozencolumn/freezetablewidget.cpp init part2
+
+ When you resize the frozen column, the same column on the main table view
+ must resize accordingly, to provide seamless integration. This is
+ accomplished by getting the new size of the column from the \c newSize
+ value from the \l{QHeaderView::}{sectionResized()} signal, emitted by both
+ the horizontal and vertical header.
+
+ \snippet examples/itemviews/frozencolumn/freezetablewidget.cpp sections
+
+ Since the width of the frozen column is modified, we adjust the geometry of
+ the widget accordingly by invoking \c updateFrozenTableGeometry(). This
+ function is further explained below.
+
+ In our reimplementation of QTableView::resizeEvent(), we call
+ \c updateFrozenTableGeometry() after invoking the base class
+ implementation.
+
+ \snippet examples/itemviews/frozencolumn/freezetablewidget.cpp resize
+
+ When navigating around the table with the keyboard, we need to ensure that
+ the current selection does not disappear behind the frozen column. To
+ synchronize this, we reimplement QTableView::moveCursor() and adjust the
+ scrollbar positions if needed, after calling the base class implementation.
+
+ \snippet examples/itemviews/frozencolumn/freezetablewidget.cpp navigate
+
+ The frozen column's geometry calculation is based on the geometry of the
+ table underneath, so it always appears in the right place. Using the
+ QFrame::frameWidth() function helps to calculate this geometry correctly,
+ no matter which style is used. We rely on the geometry of the viewport and
+ headers to set the boundaries for the frozen column.
+
+ \snippet examples/itemviews/frozencolumn/freezetablewidget.cpp geometry
+
+*/
+
diff --git a/doc/src/examples/googlesuggest.qdoc b/doc/src/examples/googlesuggest.qdoc
new file mode 100644
index 0000000000..45d5fbb6ac
--- /dev/null
+++ b/doc/src/examples/googlesuggest.qdoc
@@ -0,0 +1,180 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example network/googlesuggest
+ \title Google Suggest Example
+
+ The Google Suggest example demonstrates how to use the QNetworkAccessManager
+ class to obtain a list of suggestions from the Google search engine as the
+ user types into a QLineEdit.
+
+ \image googlesuggest-example.png
+
+ The application makes use of the \c get function in
+ QNetworkAccessManager to post a request and obtain the result of the search
+ query sent to the Google search engine. The results returned are listed as
+ clickable links appearing below the search box as a drop-down menu.
+
+ The widget is built up by a QLineEdit as the search box, and a QTreeView
+ used as a popup menu below the search box.
+
+ \section1 GSuggestCompletion Class Declaration
+
+ This class implements an event filter and a number of functions to display
+ the search results and to determent when and how to perform the search.
+
+ \snippet examples/network/googlesuggest/googlesuggest.h 1
+
+ The class connects to a QLineEdit and uses a QTreeWidget to display the
+ results. A QTimer controls the start of the network requests that are
+ executed using a QNetworkAccessManager.
+
+ \section1 GSuggestCompletion Class Implementation
+
+ We start by defining a constant containing the URL to be used in the Google
+ queries. This is the basis for the query. The letters typed into the search
+ box will be added to the query to perform the search itself.
+
+ \snippet examples/network/googlesuggest/googlesuggest.cpp 1
+
+ In the constructor, we set the parent of this GSuggestCompletion instance
+ to be the QLineEdit passed in. For simplicity, the QLineEdit is also stored
+ in the explicit \c editor member variable.
+
+ We then create a QTreeWidget as a toplevel widget and configure the various
+ properties to give it the look of a popup widget.
+
+ The popup will be populated by the results returned from Google. We set
+ the number of columns to be two, since we want to display both the
+ suggested search term and the number of hits it will trigger in the search
+ engine.
+
+ Furthermore, we install the GSuggestCompletion instance as an event filter
+ on the QTreeWidget, and connect the \c itemClicked() signal with the \c
+ doneCompletion() slot.
+
+ A single-shot QTimer is used to start the request when the user has stopped
+ typing for 500 ms.
+
+ Finally, we connect the networkManagers \c finished() signal with the \c
+ handleNetworkData() slot to handle the incoming data.
+
+ \snippet examples/network/googlesuggest/googlesuggest.cpp 2
+
+ Since the QTreeWidget popup has been instantiated as a toplevel widget, the
+ destructor has to delete it explicitly from memory to avoid a memory leak.
+
+ \snippet examples/network/googlesuggest/googlesuggest.cpp 3
+
+ The event filter handles mouse press and key press events that are
+ delivered to the popup. For mouse press events we just hide the popup and
+ return focus to the editor widget, and then return true to prevent further
+ event processing.
+
+ Key event handling is implemented so that Enter and Return execute the
+ selected link, while the Escape key hides the popup. Since we want to be
+ able to navigate the list of suggestions using the different navigation
+ keys on the keyboard we let Qt continue regular event processing for those
+ by returning false from the eventFilter reimplementation.
+
+ For all other keys, the event will be passed on to the editor widget and the
+ popup is hidden. This way the user's typing will not be interrupted by the
+ popping up of the completion list.
+
+ \snippet examples/network/googlesuggest/googlesuggest.cpp 4
+
+ The \c showCompletion() function populates the QTreeWidget with the results
+ returned from the query. It takes two QStringLists, one with the suggested
+ search terms and the other with the corresponding number of hits.
+
+ \snippet examples/network/googlesuggest/googlesuggest.cpp 5
+
+ A QTreeWidgetItem is created for each index in the list and inserted into
+ the QTreeWidget. Finally, we adjust position and size of the popup to make
+ sure that it pops up in the correct position below the editor, and show it.
+
+ The \c doneCompletion() function, which is called by the event filter when
+ either Enter or Return keys are pressed, stops the timer to prevent further
+ requests and passes the text of the selected item to the editor. We then
+ make the \c editor QLineEdit emit the returnPressed() signal, to which the
+ application can connect to open the respective web page.
+
+ \snippet examples/network/googlesuggest/googlesuggest.cpp 6
+
+ The \c autoSuggest() slot is called when the timer times out, and uses the
+ text in the editor to build the complete search query. The query is then
+ passed to the QNetworkAccessManager's \c get() function to start the
+ request.
+
+ \snippet examples/network/googlesuggest/googlesuggest.cpp 7
+
+ The function \c preventSuggest() stops the timer to prevent further
+ requests from being started.
+
+ \snippet examples/network/googlesuggest/googlesuggest.cpp 8
+
+ When the network request is finished, the QNetworkAccessManager delivers the
+ data received from the server through the networkReply object.
+
+ \snippet examples/network/googlesuggest/googlesuggest.cpp 9
+
+ To extract the data from the reply we use the \c readAll() function, which
+ is inherited from QIODevice and returns a QByteArray. Since this data is
+ encoded in XML we can use a QXmlStreamReader to traverse the data and
+ extract the search result as QStrings, which we can stream into two
+ QStringLists used to populate the popup.
+
+ Finally, we schedule the QNetworkReply object for deletion using the \c
+ deleteLater function.
+
+ \section1 SearchBox Class Declaration
+
+ The SearchBox class inherits QLineEdit and adds the protected slot \c
+ doSearch().
+
+ A \c GSuggestCompletion member provides the SearchBox with the request
+ functionality and the suggestions returned from the Google search engine.
+
+ \snippet examples/network/googlesuggest/searchbox.h 1
+
+ \section1 SearchBox Class Implementation
+
+ The search box constructor instantiates the GSuggestCompletion object and
+ connects the returnPressed() signal to the doSearch() slot.
+
+ \snippet examples/network/googlesuggest/searchbox.cpp 1
+
+ The function \c doSearch() stops the completer from sending any further
+ queries to the search engine.
+
+ Further, the function extracts the selected search phrase and opens it
+ in the default web browser using QDesktopServices.
+
+ \snippet examples/network/googlesuggest/searchbox.cpp 2
+
+*/
diff --git a/doc/src/examples/grabber.qdoc b/doc/src/examples/grabber.qdoc
new file mode 100644
index 0000000000..d5e2512c49
--- /dev/null
+++ b/doc/src/examples/grabber.qdoc
@@ -0,0 +1,35 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example opengl/grabber
+ \title Grabber Example
+
+ The Grabber examples shows how to retrieve the contents of an OpenGL framebuffer.
+
+ \image grabber-example.png
+*/
diff --git a/doc/src/examples/groupbox.qdoc b/doc/src/examples/groupbox.qdoc
new file mode 100644
index 0000000000..87dd92e63b
--- /dev/null
+++ b/doc/src/examples/groupbox.qdoc
@@ -0,0 +1,140 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/groupbox
+ \title Group Box Example
+
+ The Group Box example shows how to use the different kinds of group
+ boxes in Qt.
+
+ Group boxes are container widgets that organize buttons into groups,
+ both logically and on screen. They manage the interactions between
+ the user and the application so that you do not have to enforce
+ simple constraints.
+
+ Group boxes are usually used to organize check boxes and radio
+ buttons into exclusive groups.
+
+ \image groupbox-example.png
+
+ The Group Boxes example consists of a single \c Window class that
+ is used to show four group boxes: an exclusive radio button group,
+ a non-exclusive checkbox group, an exclusive radio button group
+ with an enabling checkbox, and a group box with normal push buttons.
+
+ \section1 Window Class Definition
+
+ The \c Window class is a subclass of \c QWidget that is used to
+ display a number of group boxes. The class definition contains
+ functions to construct each group box and populate it with different
+ selections of button widgets:
+
+ \snippet examples/widgets/groupbox/window.h 0
+
+ In the example, the widget will be used as a top-level window, so
+ the constructor is defined so that we do not have to specify a parent
+ widget.
+
+ \section1 Window Class Implementation
+
+ The constructor creates a grid layout and fills it with each of the
+ group boxes that are to be displayed:
+
+ \snippet examples/widgets/groupbox/window.cpp 0
+
+ The functions used to create each group box each return a
+ QGroupBox to be inserted into the grid layout.
+
+ \snippet examples/widgets/groupbox/window.cpp 1
+
+ The first group box contains and manages three radio buttons. Since
+ the group box contains only radio buttons, it is exclusive by
+ default, so only one radio button can be checked at any given time.
+ We check the first radio button to ensure that the button group
+ contains one checked button.
+
+ \snippet examples/widgets/groupbox/window.cpp 3
+
+ We use a vertical layout within the group box to present the
+ buttons in the form of a vertical list, and return the group
+ box to the constructor.
+
+ The second group box is itself checkable, providing a convenient
+ way to disable all the buttons inside it. Initially, it is
+ unchecked, so the group box itself must be checked before any of
+ the radio buttons inside can be checked.
+
+ \snippet examples/widgets/groupbox/window.cpp 4
+
+ The group box contains three exclusive radio buttons, and an
+ independent checkbox. For consistency, one radio button must be
+ checked at all times, so we ensure that the first one is initially
+ checked.
+
+ \snippet examples/widgets/groupbox/window.cpp 5
+
+ The buttons are arranged in the same way as those in the first
+ group box.
+
+ \snippet examples/widgets/groupbox/window.cpp 6
+
+ The third group box is constructed with a "flat" style that is
+ better suited to certain types of dialog.
+
+ \snippet examples/widgets/groupbox/window.cpp 7
+
+ This group box contains only checkboxes, so it is non-exclusive by
+ default. This means that each checkbox can be checked independently
+ of the others.
+
+ \snippet examples/widgets/groupbox/window.cpp 8
+
+ Again, we use a vertical layout within the group box to present
+ the buttons in the form of a vertical list.
+
+ \snippet examples/widgets/groupbox/window.cpp 9
+
+ The final group box contains only push buttons and, like the
+ second group box, it is checkable.
+
+ \snippet examples/widgets/groupbox/window.cpp 10
+
+ We create a normal button, a toggle button, and a flat push button:
+
+ \snippet examples/widgets/groupbox/window.cpp 11
+
+ Push buttons can be used to display popup menus. We create one, and
+ attach a simple menu to it:
+
+ \snippet examples/widgets/groupbox/window.cpp 12
+
+ Finally, we lay out the widgets vertically, and return the group box
+ that we created:
+
+ \snippet examples/widgets/groupbox/window.cpp 13
+*/
diff --git a/doc/src/examples/hellogl.qdoc b/doc/src/examples/hellogl.qdoc
new file mode 100644
index 0000000000..b66eae97d3
--- /dev/null
+++ b/doc/src/examples/hellogl.qdoc
@@ -0,0 +1,305 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example opengl/hellogl
+ \title Hello GL Example
+
+ The Hello GL example demonstrates the basic use of the OpenGL-related classes
+ provided with Qt.
+
+ \image hellogl-example.png
+
+ Qt provides the QGLWidget class to enable OpenGL graphics to be rendered within
+ a standard application user interface. By subclassing this class, and providing
+ reimplementations of event handler functions, 3D scenes can be displayed on
+ widgets that can be placed in layouts, connected to other objects using signals
+ and slots, and manipulated like any other widget.
+
+ \tableofcontents
+
+ \section1 GLWidget Class Definition
+
+ The \c GLWidget class contains some standard public definitions for the
+ constructor, destructor, \l{QWidget::sizeHint()}{sizeHint()}, and
+ \l{QWidget::minimumSizeHint()}{minimumSizeHint()} functions:
+
+ \snippet examples/opengl/hellogl/glwidget.h 0
+
+ We use a destructor to ensure that any OpenGL-specific data structures
+ are deleted when the widget is no longer needed (although in this case nothing
+ needs cleaning up).
+
+ \snippet examples/opengl/hellogl/glwidget.h 1
+
+ The signals and slots are used to allow other objects to interact with the
+ 3D scene.
+
+ \snippet examples/opengl/hellogl/glwidget.h 2
+
+ OpenGL initialization, viewport resizing, and painting are handled by
+ reimplementing the QGLWidget::initializeGL(), QGLWidget::resizeGL(), and
+ QGLWidget::paintGL() handler functions. To enable the user to interact
+ directly with the scene using the mouse, we reimplement
+ QWidget::mousePressEvent() and QWidget::mouseMoveEvent().
+
+ \snippet examples/opengl/hellogl/glwidget.h 3
+
+ The rest of the class contains utility functions and variables that are
+ used to construct and hold orientation information for the scene. The
+ \c logo variable will be used to hold a pointer to the QtLogo object which
+ contains all the geometry.
+
+ \section1 GLWidget Class Implementation
+
+ In this example, we split the class into groups of functions and describe
+ them separately. This helps to illustrate the differences between subclasses
+ of native widgets (such as QWidget and QFrame) and QGLWidget subclasses.
+
+ \section2 Widget Construction and Sizing
+
+ The constructor provides default rotation angles for the scene, sets
+ the pointer to the QtLogo object to null, and sets up some colors for
+ later use.
+
+ \snippet examples/opengl/hellogl/glwidget.cpp 0
+
+ We also implement a destructor to release OpenGL-related resources when the
+ widget is deleted:
+
+ \snippet examples/opengl/hellogl/glwidget.cpp 1
+
+ In this case nothing requires cleaning up.
+
+ We provide size hint functions to ensure that the widget is shown at a
+ reasonable size:
+
+ \snippet examples/opengl/hellogl/glwidget.cpp 2
+ \codeline
+ \snippet examples/opengl/hellogl/glwidget.cpp 3
+ \snippet examples/opengl/hellogl/glwidget.cpp 4
+
+ The widget provides three slots that enable other components in the
+ example to change the orientation of the scene:
+
+ \snippet examples/opengl/hellogl/glwidget.cpp 5
+
+ In the above slot, the \c xRot variable is updated only if the new angle
+ is different to the old one, the \c xRotationChanged() signal is emitted to
+ allow other components to be updated, and the widget's
+ \l{QGLWidget::updateGL()}{updateGL()} handler function is called.
+
+ The \c setYRotation() and \c setZRotation() slots perform the same task for
+ rotations measured by the \c yRot and \c zRot variables.
+
+ \section2 OpenGL Initialization
+
+ The \l{QGLWidget::initializeGL()}{initializeGL()} function is used to
+ perform useful initialization tasks that are needed to render the 3D scene.
+ These often involve defining colors and materials, enabling and disabling
+ certain rendering flags, and setting other properties used to customize the
+ rendering process.
+
+ \snippet examples/opengl/hellogl/glwidget.cpp 6
+
+ In this example, we reimplement the function to set the background color,
+ create a QtLogo object instance which will contain all the geometry to
+ display, and set up the rendering process to use a particular shading model
+ and rendering flags.
+
+ \section2 Resizing the Viewport
+
+ The \l{QGLWidget::resizeGL()}{resizeGL()} function is used to ensure that
+ the OpenGL implementation renders the scene onto a viewport that matches the
+ size of the widget, using the correct transformation from 3D coordinates to
+ 2D viewport coordinates.
+
+ The function is called whenever the widget's dimensions change, and is
+ supplied with the new width and height. Here, we define a square viewport
+ based on the length of the smallest side of the widget to ensure that
+ the scene is not distorted if the widget has sides of unequal length:
+
+ \snippet examples/opengl/hellogl/glwidget.cpp 8
+
+ A discussion of the projection transformation used is outside the scope of
+ this example. Please consult the OpenGL reference documentation for an
+ explanation of projection matrices.
+
+ \section2 Painting the Scene
+
+ The \l{QGLWidget::paintGL()}{paintGL()} function is used to paint the
+ contents of the scene onto the widget. For widgets that only need to be
+ decorated with pure OpenGL content, we reimplement QGLWidget::paintGL()
+ \e instead of reimplementing QWidget::paintEvent():
+
+ \snippet examples/opengl/hellogl/glwidget.cpp 7
+
+ In this example, we clear the widget using the background color that
+ we defined in the \l{QGLWidget::initializeGL()}{initializeGL()} function,
+ set up the frame of reference for the geometry we want to display, and
+ call the draw method of the QtLogo object to render the scene.
+
+ \section2 Mouse Handling
+
+ Just as in subclasses of native widgets, mouse events are handled by
+ reimplementing functions such as QWidget::mousePressEvent() and
+ QWidget::mouseMoveEvent().
+
+ The \l{QWidget::mousePressEvent()}{mousePressEvent()} function simply
+ records the position of the mouse when a button is initially pressed:
+
+ \snippet examples/opengl/hellogl/glwidget.cpp 9
+
+ The \l{QWidget::mouseMoveEvent()}{mouseMoveEvent()} function uses the
+ previous location of the mouse cursor to determine how much the object
+ in the scene should be rotated, and in which direction:
+
+ \snippet examples/opengl/hellogl/glwidget.cpp 10
+
+ Since the user is expected to hold down the mouse button and drag the
+ cursor to rotate the object, the cursor's position is updated every time
+ a move event is received.
+
+ \section1 QtLogo Class
+
+ This class encapsulates the OpenGL geometry data which will be rendered
+ in the basic 3D scene.
+
+ \snippet examples/opengl/shared/qtlogo.h 0
+
+ The geometry is divided into a list of parts which may be rendered in
+ different ways. The data itself is contained in a Geometry structure that
+ includes the vertices, their lighting normals and index values which
+ point into the vertices, grouping them into faces.
+
+ \snippet examples/opengl/shared/qtlogo.cpp 0
+
+ The data in the Geometry class is stored in QVector<QVector3D> members
+ which are convenient for use with OpenGL because they expose raw
+ contiguous floating point values via the constData() method. Methods
+ are included for adding new vertex data, either with smooth normals, or
+ facetted normals; and for enabling the geometry ready for rendering.
+
+ \snippet examples/opengl/shared/qtlogo.cpp 1
+
+ The higher level Patch class has methods for accumulating the geometry
+ one face at a time, and treating collections of faces or "patches" with
+ transformations, applying different colors or smoothing. Although faces
+ may be added as triangles or quads, at the OpenGL level all data is
+ treated as triangles for compatibility with OpenGL/ES.
+
+ \snippet examples/opengl/shared/qtlogo.cpp 2
+
+ Drawing a Patch is simply acheived by applying any transformation,
+ and material effect, then drawing the data using the index range for
+ the patch. The model-view matrix is saved and then restored so that
+ any transformation does not affect other parts of the scene.
+
+ \snippet examples/opengl/shared/qtlogo.cpp 3
+
+ The geometry is built once on construction of the QtLogo, and it is
+ paramaterized on a number of divisions - which controls how "chunky" the
+ curved section of the logo looks - and on a scale, so larger and smaller
+ QtLogo objects can be created without having to use OpenGL scaling
+ (which would force normal recalculation).
+
+ The building process is done by helper classes (read the source for full
+ details) which only exist during the build phase, to assemble the parts
+ of the scene.
+
+ \snippet examples/opengl/shared/qtlogo.cpp 4
+
+ Finally the complete QtLogo scene is simply drawn by enabling the data arrays
+ and then iterating over the parts, calling draw() on each one.
+
+ \section1 Window Class Definition
+
+ The \c Window class is used as a container for the \c GLWidget used to
+ display the scene:
+
+ \snippet examples/opengl/hellogl/window.h 0
+
+ In addition, it contains sliders that are used to change the orientation
+ of the object in the scene.
+
+ \section1 Window Class Implementation
+
+ The constructor constructs an instance of the \c GLWidget class and some
+ sliders to manipulate its contents.
+
+ \snippet examples/opengl/hellogl/window.cpp 0
+
+ We connect the \l{QAbstractSlider::valueChanged()}{valueChanged()} signal
+ from each of the sliders to the appropriate slots in \c{glWidget}.
+ This allows the user to change the orientation of the object by dragging
+ the sliders.
+
+ We also connect the \c xRotationChanged(), \c yRotationChanged(), and
+ \c zRotationChanged() signals from \c glWidget to the
+ \l{QAbstractSlider::setValue()}{setValue()} slots in the
+ corresponding sliders.
+
+ \snippet examples/opengl/hellogl/window.cpp 1
+
+ The sliders are placed horizontally in a layout alongside the \c GLWidget,
+ and initialized with suitable default values.
+
+ The \c createSlider() utility function constructs a QSlider, and ensures
+ that it is set up with a suitable range, step value, tick interval, and
+ page step value before returning it to the calling function:
+
+ \snippet examples/opengl/hellogl/window.cpp 2
+
+ \section1 Summary
+
+ The \c GLWidget class implementation shows how to subclass QGLWidget for
+ the purposes of rendering a 3D scene using OpenGL calls. Since QGLWidget
+ is a subclass of QWidget, subclasses of QGLWidget can be placed in layouts
+ and provided with interactive features just like normal custom widgets.
+
+ We ensure that the widget is able to correctly render the scene using OpenGL
+ by reimplementing the following functions:
+
+ \list
+ \o QGLWidget::initializeGL() sets up resources needed by the OpenGL implementation
+ to render the scene.
+ \o QGLWidget::resizeGL() resizes the viewport so that the rendered scene fits onto
+ the widget, and sets up a projection matrix to map 3D coordinates to 2D viewport
+ coordinates.
+ \o QGLWidget::paintGL() performs painting operations using OpenGL calls.
+ \endlist
+
+ Since QGLWidget is a subclass of QWidget, it can also be used
+ as a normal paint device, allowing 2D graphics to be drawn with QPainter.
+ This use of QGLWidget is discussed in the \l{2D Painting Example}{2D Painting}
+ example.
+
+ More advanced users may want to paint over parts of a scene rendered using
+ OpenGL. QGLWidget allows pure OpenGL rendering to be mixed with QPainter
+ calls, but care must be taken to maintain the state of the OpenGL implementation.
+ See the \l{Overpainting Example}{Overpainting} example for more information.
+*/
diff --git a/doc/src/examples/hellogl_es.qdoc b/doc/src/examples/hellogl_es.qdoc
new file mode 100644
index 0000000000..63ecaddcc6
--- /dev/null
+++ b/doc/src/examples/hellogl_es.qdoc
@@ -0,0 +1,128 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example opengl/hellogl_es
+ \title Hello GL ES Example
+
+ The Hello GL ES example is the \l{Hello GL Example} ported to OpenGL ES.
+ It also included some effects from the OpenGL \l{Overpainting Example}.
+
+ \image hellogl-es-example.png
+
+ A complete introduction to OpenGL ES and a description of all differences
+ between OpenGL and OpenGL ES is out of the scope of this document; but
+ we will describe some of the major issues and differences.
+
+ Since Hello GL ES is a direct port of standard OpenGL code, it is a fairly
+ good example for porting OpenGL code to OpenGL ES.
+
+ \tableofcontents
+
+ \section1 Using QGLWidget
+
+ QGLWidget can be used for OpenGL ES similar to the way it is used with
+ standard OpenGL; but there are some differences. We use EGL 1.0 to embedd
+ the OpenGL ES window within the native window manager. In
+ QGLWidget::initializeGL() we initialize OpenGL ES.
+
+ \section1 Porting OpenGL to OpenGL ES
+
+ Since OpenGL ES is missing the immediate mode and does not support quads,
+ we have to create triangle arrays.
+
+ We create a quad by adding vertices to a QList of vertices. We create both
+ sides of the quad and hardcode a distance of 0.05f. We also compute the
+ correct normal for each face and store them in another QList.
+
+ \snippet examples/opengl/hellogl_es/glwidget.cpp 0
+
+ And then we convert the complete list of vertexes and the list of normals
+ into the native OpenGL ES format that we can use with the OpenGL ES API.
+
+ \snippet examples/opengl/hellogl_es/glwidget.cpp 1
+
+ In \c paintQtLogo() we draw the triangle array using OpenGL ES. We use
+ q_vertexTypeEnum to abstract the fact that our vertex and normal arrays
+ are either in float or in fixed point format.
+
+ \snippet examples/opengl/hellogl_es/glwidget.cpp 2
+
+ \section1 Using QGLPainter
+
+ Since the \c QGLPainter is slower for OpenGL ES we paint the bubbles with
+ the rasterizer and cache them in a QImage. This happends only once during
+ the initialiazation.
+
+ \snippet examples/opengl/hellogl_es/bubble.cpp 0
+
+ For each bubble this QImage is then drawn to the QGLWidget by using the
+ according QPainter with transparency enabled.
+
+ \snippet examples/opengl/hellogl_es/bubble.cpp 1
+
+ Another difference beetwen OpenGL and OpenGL ES is that OpenGL ES does not
+ support glPushAttrib(GL_ALL_ATTRIB_BITS). So we have to restore all the
+ OpenGL states ourselves, after we created the QPainter in
+ GLWidget::paintGL().
+
+ \snippet examples/opengl/hellogl_es/glwidget.cpp 3
+
+ Setting up up the model view matrix and setting the right OpenGL states is
+ done in the same way as for standard OpenGL.
+
+ \snippet examples/opengl/hellogl_es/glwidget.cpp 4
+
+ Now we have to restore the OpenGL state for the QPainter. This is not done
+ automatically for OpenGL ES.
+
+ \snippet examples/opengl/hellogl_es/glwidget.cpp 5
+
+ Now we use the QPainter to draw the transparent bubbles.
+
+ \snippet examples/opengl/hellogl_es/glwidget.cpp 6
+
+ In the end, we calculate the framerate and display it using the QPainter
+ again.
+
+ \snippet examples/opengl/hellogl_es/glwidget.cpp 7
+
+ After we finished all the drawing operations we swap the screen buffer.
+
+ \snippet examples/opengl/hellogl_es/glwidget.cpp 8
+
+ \section1 Summary
+
+ Similar to the \l{Hello GL Example}, we subclass QGLWidget to render
+ a 3D scene using OpenGL ES calls. QGLWidget is a subclass of QWidget.
+ Hence, its \l{QGLWidget}'s subclasses can be placed in layouts and
+ provided with interactive features just like normal custom widgets.
+
+ QGLWidget allows pure OpenGL ES rendering to be mixed with QPainter calls,
+ but care must be taken to maintain the state of the OpenGL ES
+ implementation.
+*/
diff --git a/doc/src/examples/hellotr.qdoc b/doc/src/examples/hellotr.qdoc
new file mode 100644
index 0000000000..384765eb75
--- /dev/null
+++ b/doc/src/examples/hellotr.qdoc
@@ -0,0 +1,174 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example linguist/hellotr
+ \title Hello tr() Example
+
+ This example is a small Hello World program with a Latin translation. The
+ screenshot below shows the English version.
+
+ \image linguist-hellotr_en.png
+
+ See the \l{Qt Linguist manual} for more information about
+ translating Qt application.
+
+ \section1 Line by Line Walkthrough
+
+
+ \snippet examples/linguist/hellotr/main.cpp 0
+
+ This line includes the definition of the QTranslator class.
+ Objects of this class provide translations for user-visible text.
+
+ \snippet examples/linguist/hellotr/main.cpp 5
+
+ Creates a QTranslator object without a parent.
+
+ \snippet examples/linguist/hellotr/main.cpp 6
+
+ Tries to load a file called \c hellotr_la.qm (the \c .qm file extension is
+ implicit) that contains Latin translations for the source texts used in
+ the program. No error will occur if the file is not found.
+
+ \snippet examples/linguist/hellotr/main.cpp 7
+
+ Adds the translations from \c hellotr_la.qm to the pool of translations used
+ by the program.
+
+ \snippet examples/linguist/hellotr/main.cpp 8
+
+ Creates a push button that displays "Hello world!". If \c hellotr_la.qm
+ was found and contains a translation for "Hello world!", the
+ translation appears; if not, the source text appears.
+
+ All classes that inherit QObject have a \c tr() function. Inside
+ a member function of a QObject class, we simply write \c tr("Hello
+ world!") instead of \c QPushButton::tr("Hello world!") or \c
+ QObject::tr("Hello world!").
+
+ \section1 Running the Application in English
+
+ Since we haven't made the translation file \c hellotr_la.qm, the source text
+ is shown when we run the application:
+
+ \image linguist-hellotr_en.png
+
+ \section1 Creating a Latin Message File
+
+ The first step is to create a project file, \c hellotr.pro, that lists
+ all the source files for the project. The project file can be a qmake
+ project file, or even an ordinary makefile. Any file that contains
+
+ \snippet examples/linguist/hellotr/hellotr.pro 0
+ \snippet examples/linguist/hellotr/hellotr.pro 1
+
+ will work. \c TRANSLATIONS specifies the message files we want to
+ maintain. In this example, we just maintain one set of translations,
+ namely Latin.
+
+ Note that the file extension is \c .ts, not \c .qm. The \c .ts
+ translation source format is designed for use during the
+ application's development. Programmers or release managers run
+ the \c lupdate program to generate and update TS files with
+ the source text that is extracted from the source code.
+ Translators read and update the TS files using \e {Qt
+ Linguist} adding and editing their translations.
+
+ The TS format is human-readable XML that can be emailed directly
+ and is easy to put under version control. If you edit this file
+ manually, be aware that the default encoding for XML is UTF-8, not
+ Latin1 (ISO 8859-1). One way to type in a Latin1 character such as
+ '\oslash' (Norwegian o with slash) is to use an XML entity:
+ "\&#xf8;". This will work for any Unicode 4.0 character.
+
+ Once the translations are complete the \c lrelease program is used to
+ convert the TS files into the QM Qt message file format. The
+ QM format is a compact binary format designed to deliver very
+ fast lookup performance. Both \c lupdate and \c lrelease read all the
+ project's source and header files (as specified in the HEADERS and
+ SOURCES lines of the project file) and extract the strings that
+ appear in \c tr() function calls.
+
+ \c lupdate is used to create and update the message files (\c hellotr_la.ts
+ in this case) to keep them in sync with the source code. It is safe to
+ run \c lupdate at any time, as \c lupdate does not remove any
+ information. For example, you can put it in the makefile, so the TS
+ files are updated whenever the source changes.
+
+ Try running \c lupdate right now, like this:
+
+ \snippet doc/src/snippets/code/doc_src_examples_hellotr.qdoc 0
+
+ (The \c -verbose option instructs \c lupdate to display messages that
+ explain what it is doing.) You should now have a file \c hellotr_la.ts in
+ the current directory, containing this:
+
+ \snippet doc/src/snippets/code/doc_src_examples_hellotr.qdoc 1
+
+ You don't need to understand the file format since it is read and
+ updated using tools (\c lupdate, \e {Qt Linguist}, \c lrelease).
+
+ \section1 Translating to Latin with Qt Linguist
+
+ We will use \e {Qt Linguist} to provide the translation, although
+ you can use any XML or plain text editor to enter a translation into a
+ TS file.
+
+ To start \e {Qt Linguist}, type
+
+ \snippet doc/src/snippets/code/doc_src_examples_hellotr.qdoc 2
+
+ You should now see the text "QPushButton" in the top left pane.
+ Double-click it, then click on "Hello world!" and enter "Orbis, te
+ saluto!" in the \gui Translation pane (the middle right of the
+ window). Don't forget the exclamation mark!
+
+ Click the \gui Done checkbox and choose \gui File|Save from the
+ menu bar. The TS file will no longer contain
+
+ \snippet doc/src/snippets/code/doc_src_examples_hellotr.qdoc 3
+
+ but instead will have
+
+ \snippet doc/src/snippets/code/doc_src_examples_hellotr.qdoc 4
+
+ \section1 Running the Application in Latin
+
+ To see the application running in Latin, we have to generate a QM
+ file from the TS file. Generating a QM file can be achieved
+ either from within \e {Qt Linguist} (for a single TS file), or
+ by using the command line program \c lrelease which will produce one
+ QM file for each of the TS files listed in the project file.
+ Generate \c hellotr_la.qm from \c hellotr_la.ts by choosing
+ \gui File|Release from \e {Qt Linguist}'s menu bar and pressing
+ \gui Save in the file save dialog that pops up. Now run the \c hellotr
+ program again. This time the button will be labelled "Orbis, te
+ saluto!".
+
+ \image linguist-hellotr_la.png
+*/
diff --git a/doc/src/examples/htmlinfo.qdoc b/doc/src/examples/htmlinfo.qdoc
new file mode 100644
index 0000000000..a0d47cb314
--- /dev/null
+++ b/doc/src/examples/htmlinfo.qdoc
@@ -0,0 +1,75 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example xml/htmlinfo
+ \title XML HTML Info Example
+
+ The XML HTML Info example provides a simple command line utility that
+ scans the current directory for HTML files and prints statistics about
+ them to standard out.
+
+ \note Standard out is redirected on some platforms. On Symbian using Open
+ C \c stdout is by default directed to the console window, but this window
+ may not always be visible. To redirect to a file instead, locate the \c
+ c:\\system\\data\\config.ini file (on either the emulator or the device)
+ and change \c STDOUT to point to \c MEDIA4. This will redirect the console
+ to \c c:\\system\\data\\out.txt.
+
+ The files are parsed using a QXmlStreamReader object. If the file does
+ not contain a well-formed XML document, a description of the error is
+ printed to the standard error console.
+
+ \section1 Basic Operation
+
+ The main function of the example uses QDir to access files in the current
+ directory that match either "*.htm" or "*.html". For each file found,
+ the \c parseHtmlFile() function is called.
+
+ Reading XML is handled by an instance of the QXmlStreamReader class, which
+ operates on the input file object:
+
+ \snippet examples/xml/htmlinfo/main.cpp 0
+
+ The work of parsing and the XML and extracting statistics is done in a
+ while loop, and is driven by input from the reader:
+
+ \snippet examples/xml/htmlinfo/main.cpp 1
+
+ If more input is available, the next token from the input file is read
+ and parsed. The program then looks for the specific element types,
+ "title", "a", and "p", and stores information about them.
+
+ When there is no more input, the loop terminates. If an error occurred,
+ information is written to the standard out file via a stream, and the
+ example exits:
+
+ \snippet examples/xml/htmlinfo/main.cpp 2
+
+ If no error occurred, the example prints some statistics from the data
+ gathered in the loop, and then exits.
+*/
diff --git a/doc/src/examples/http.qdoc b/doc/src/examples/http.qdoc
new file mode 100644
index 0000000000..cff42e29a5
--- /dev/null
+++ b/doc/src/examples/http.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example network/http
+ \title HTTP Example
+
+ The HTTP example demonstrates a simple HTTP client that shows how to fetch files
+ specified by URLs from remote hosts.
+
+ \image http-example.png
+*/
diff --git a/doc/src/examples/i18n.qdoc b/doc/src/examples/i18n.qdoc
new file mode 100644
index 0000000000..b24b635935
--- /dev/null
+++ b/doc/src/examples/i18n.qdoc
@@ -0,0 +1,37 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/i18n
+ \title I18N Example
+
+ The Internationalization (I18N) example demonstrates Qt's support for translated
+ text. Developers can write the initial application text in one language, and
+ translations can be provided later without any modifications to the code.
+
+ \image i18n-example.png
+*/
diff --git a/doc/src/examples/icons.qdoc b/doc/src/examples/icons.qdoc
new file mode 100644
index 0000000000..3966bf4b8d
--- /dev/null
+++ b/doc/src/examples/icons.qdoc
@@ -0,0 +1,780 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/icons
+ \title Icons Example
+
+ The Icons example shows how QIcon can generate pixmaps reflecting
+ an icon's state, mode and size. These pixmaps are generated from
+ the set of pixmaps made available to the icon, and are used by Qt
+ widgets to show an icon representing a particular action.
+
+ \image icons-example.png Screenshot of the Icons example
+
+ Contents:
+
+ \tableofcontents
+
+ \section1 QIcon Overview
+
+ The QIcon class provides scalable icons in different modes and
+ states. An icon's state and mode are depending on the intended use
+ of the icon. Qt currently defines four modes:
+
+ \table
+ \header \o Mode \o Description
+ \row
+ \o QIcon::Normal
+ \o Display the pixmap when the user is not interacting with the
+ icon, but the functionality represented by the icon is
+ available.
+ \row
+ \o QIcon::Active
+ \o Display the pixmap when the functionality represented by the
+ icon is available and the user is interacting with the icon,
+ for example, moving the mouse over it or clicking it.
+ \row
+ \o QIcon::Disabled
+ \o Display the pixmap when the functionality represented by
+ the icon is not available.
+ \row
+ \o QIcon::Selected
+ \o Display the pixmap when the icon is selected.
+ \endtable
+
+ QIcon's states are QIcon::On and QIcon::Off, which will display
+ the pixmap when the widget is in the respective state. The most
+ common usage of QIcon's states are when displaying checkable tool
+ buttons or menu entries (see QAbstractButton::setCheckable() and
+ QAction::setCheckable()). When a tool button or menu entry is
+ checked, the QIcon's state is \l{QIcon::}{On}, otherwise it's
+ \l{QIcon::}{Off}. You can, for example, use the QIcon's states to
+ display differing pixmaps depending on whether the tool button or
+ menu entry is checked or not.
+
+ A QIcon can generate smaller, larger, active, disabled, and
+ selected pixmaps from the set of pixmaps it is given. Such
+ pixmaps are used by Qt widgets to show an icon representing a
+ particular action.
+
+ \section1 Overview of the Icons Application
+
+ With the Icons application you get a preview of an icon's
+ generated pixmaps reflecting its different states, modes and size.
+
+ When an image is loaded into the application, it is converted into
+ a pixmap and becomes a part of the set of pixmaps available to the
+ icon. An image can be excluded from this set by checking off the
+ related checkbox. The application provides a sub directory
+ containing sets of images explicitly designed to illustrate how Qt
+ renders an icon in different modes and states.
+
+ The application allows you to manipulate the icon size with some
+ predefined sizes and a spin box. The predefined sizes are style
+ dependent, but most of the styles have the same values: Only the
+ Macintosh style differ by using 32 pixels, instead of 16 pixels,
+ for toolbar buttons. You can navigate between the available styles
+ using the \gui View menu.
+
+ \image icons-view-menu.png Screenshot of the View menu
+
+ The \gui View menu also provide the option to make the application
+ guess the icon state and mode from an image's file name. The \gui
+ File menu provide the options of adding an image and removing all
+ images. These last options are also available through a context
+ menu that appears if you press the right mouse button within the
+ table of image files. In addition, the \gui File menu provide an
+ \gui Exit option, and the \gui Help menu provide information about
+ the example and about Qt.
+
+ \image icons_find_normal.png Screenshot of the Find Files
+
+ The screenshot above shows the application with one image file
+ loaded. The \gui {Guess Image Mode/State} is enabled and the
+ style is Plastique.
+
+ When QIcon is provided with only one available pixmap, that
+ pixmap is used for all the states and modes. In this case the
+ pixmap's icon mode is set to normal, and the generated pixmaps
+ for the normal and active modes will look the same. But in
+ disabled and selected mode, Qt will generate a slightly different
+ pixmap.
+
+ The next screenshot shows the application with an additional file
+ loaded, providing QIcon with two available pixmaps. Note that the
+ new image file's mode is set to disabled. When rendering the \gui
+ Disabled mode pixmaps, Qt will now use the new image. We can see
+ the difference: The generated disabled pixmap in the first
+ screenshot is slightly darker than the pixmap with the originally
+ set disabled mode in the second screenshot.
+
+ \image icons_find_normal_disabled.png Screenshot of the Find Files
+
+ When Qt renders the icon's pixmaps it searches through the set of
+ available pixmaps following a particular algorithm. The algorithm
+ is documented in QIcon, but we will describe some particular cases
+ below.
+
+ \image icons_monkey_active.png Screenshot of the Find Files
+
+ In the screenshot above, we have set \c monkey_on_32x32 to be an
+ Active/On pixmap and \c monkey_off_64x64 to be Normal/Off. To
+ render the other six mode/state combinations, QIcon uses the
+ search algorithm described in the table below:
+
+ \table 100%
+ \header \o{2,1} Requested Pixmap \o {8,1} Preferred Alternatives (mode/state)
+ \header \o Mode \o State \o 1 \o 2 \o 3 \o 4 \o 5 \o 6 \o 7 \o 8
+ \row \o{1,2} Normal \o Off \o \bold N0 \o A0 \o N1 \o A1 \o D0 \o S0 \o D1 \o S1
+ \row \o On \o N1 \o \bold A1 \o N0 \o A0 \o D1 \o S1 \o D0 \o S0
+ \row \o{1,2} Active \o Off \o A0 \o \bold N0 \o A1 \o N1 \o D0 \o S0 \o D1 \o S1
+ \row \o On \o \bold A1 \o N1 \o A0 \o N0 \o D1 \o S1 \o D0 \o S0
+ \row \o{1,2} Disabled \o Off \o D0 \o \bold {N0'} \o A0' \o D1 \o N1' \o A1' \o S0' \o S1'
+ \row \o On \o D1 \o N1' \o \bold {A1'} \o D0 \o N0' \o A0' \o S1' \o S0'
+ \row \o{1,2} Selected \o Off \o S0 \o \bold {N0''} \o A0'' \o S1 \o N1'' \o A1'' \o D0'' \o D1''
+ \row \o On \o S1 \o N1'' \o \bold {A1''} \o S0 \o N0'' \o A0'' \o D1'' \o D0''
+ \endtable
+
+ In the table, "0" and "1" stand for Off" and "On", respectively.
+ Single quotes indicates that QIcon generates a disabled ("grayed
+ out") version of the pixmap; similarly, double quuote indicate
+ that QIcon generates a selected ("blued out") version of the
+ pixmap.
+
+ The alternatives used in the screenshot above are shown in bold.
+ For example, the Disabled/Off pixmap is derived by graying out
+ the Normal/Off pixmap (\c monkey_off_64x64).
+
+ In the next screenshots, we loaded the whole set of monkey
+ images. By checking or unchecking file names from the image list,
+ we get different results:
+
+ \table
+ \row
+ \o \inlineimage icons_monkey.png Screenshot of the Monkey Files
+ \o \inlineimage icons_monkey_mess.png Screenshot of the Monkey Files
+ \endtable
+
+ For any given mode/state combination, it is possible to specify
+ several images at different resolutions. When rendering an
+ icon, QIcon will automatically pick the most suitable image
+ and scale it down if necessary. (QIcon never scales up images,
+ because this rarely looks good.)
+
+ The screenshots below shows what happens when we provide QIcon
+ with three images (\c qt_extended_16x16.png, \c qt_extended_32x32.png, \c
+ qt_extended_48x48.png) and try to render the QIcon at various
+ resolutions:
+
+ \table
+ \row
+ \o
+ \o \inlineimage icons_qt_extended_8x8.png Qt Extended icon at 8 x 8
+ \o \inlineimage icons_qt_extended_16x16.png Qt Extended icon at 16 x 16
+ \o \inlineimage icons_qt_extended_17x17.png Qt Extended icon at 17 x 17
+ \row
+ \o
+ \o 8 x 8
+ \o \bold {16 x 16}
+ \o 17 x 17
+ \row
+ \o \inlineimage icons_qt_extended_32x32.png Qt Extended icon at 32 x 32
+ \o \inlineimage icons_qt_extended_33x33.png Qt Extended icon at 33 x 33
+ \o \inlineimage icons_qt_extended_48x48.png Qt Extended icon at 48 x 48
+ \o \inlineimage icons_qt_extended_64x64.png Qt Extended icon at 64 x 64
+ \row
+ \o \bold {32 x 32}
+ \o 33 x 33
+ \o \bold {48 x 48}
+ \o 64 x 64
+ \endtable
+
+ For sizes up to 16 x 16, QIcon uses \c qt_extended_16x16.png and
+ scales it down if necessary. For sizes between 17 x 17 and 32 x
+ 32, it uses \c qt_extended_32x32.png. For sizes above 32 x 32, it uses
+ \c qt_extended_48x48.png.
+
+ \section1 Line-by-Line Walkthrough
+
+ The Icons example consists of four classes:
+
+ \list
+ \o \c MainWindow inherits QMainWindow and is the main application
+ window.
+ \o \c IconPreviewArea is a custom widget that displays all
+ combinations of states and modes for a given icon.
+ \o \c IconSizeSpinBox is a subclass of QSpinBox that lets the
+ user enter icon sizes (e.g., "48 x 48").
+ \o \c ImageDelegate is a subclass of QItemDelegate that provides
+ comboboxes for letting the user set the mode and state
+ associated with an image.
+ \endlist
+
+ We will start by reviewing the \c IconPreviewArea class before we
+ take a look at the \c MainWindow class. Finally, we will review the
+ \c IconSizeSpinBox and \c ImageDelegate classes.
+
+ \section2 IconPreviewArea Class Definition
+
+ An \c IconPreviewArea widget consists of a group box containing a grid of
+ QLabel widgets displaying headers and pixmaps.
+
+ \image icons_preview_area.png Screenshot of IconPreviewArea.
+
+ \snippet examples/widgets/icons/iconpreviewarea.h 0
+
+ The \c IconPreviewArea class inherits QWidget. It displays the
+ generated pixmaps corresponding to an icon's possible states and
+ modes at a given size.
+
+ We need two public functions to set the current icon and the
+ icon's size. In addition the class has three private functions: We
+ use the \c createHeaderLabel() and \c createPixmapLabel()
+ functions when constructing the preview area, and we need the \c
+ updatePixmapLabels() function to update the preview area when
+ the icon or the icon's size has changed.
+
+ The \c NumModes and \c NumStates constants reflect \l{QIcon}'s
+ number of currently defined modes and states.
+
+ \section2 IconPreviewArea Class Implementation
+
+ \snippet examples/widgets/icons/iconpreviewarea.cpp 0
+
+ In the constructor we create the labels displaying the headers and
+ the icon's generated pixmaps, and add them to a grid layout.
+
+ When creating the header labels, we make sure the enums \c
+ NumModes and \c NumStates defined in the \c .h file, correspond
+ with the number of labels that we create. Then if the enums at
+ some point are changed, the \c Q_ASSERT() macro will alert that this
+ part of the \c .cpp file needs to be updated as well.
+
+ If the application is built in debug mode, the \c Q_ASSERT()
+ macro will expand to
+
+ \snippet doc/src/snippets/code/doc_src_examples_icons.cpp 0
+
+ In release mode, the macro simply disappear. The mode can be set
+ in the application's \c .pro file. One way to do so is to add an
+ option to \c qmake when building the application:
+
+ \snippet doc/src/snippets/code/doc_src_examples_icons.qdoc 1
+
+ or
+
+ \snippet doc/src/snippets/code/doc_src_examples_icons.qdoc 2
+
+ Another approach is to add this line directly to the \c .pro
+ file.
+
+ \snippet examples/widgets/icons/iconpreviewarea.cpp 1
+ \codeline
+ \snippet examples/widgets/icons/iconpreviewarea.cpp 2
+
+ The public \c setIcon() and \c setSize() functions change the icon
+ or the icon size, and make sure that the generated pixmaps are
+ updated.
+
+ \snippet examples/widgets/icons/iconpreviewarea.cpp 3
+ \codeline
+ \snippet examples/widgets/icons/iconpreviewarea.cpp 4
+
+ We use the \c createHeaderLabel() and \c createPixmapLabel()
+ functions to create the preview area's labels displaying the
+ headers and the icon's generated pixmaps. Both functions return
+ the QLabel that is created.
+
+ \snippet examples/widgets/icons/iconpreviewarea.cpp 5
+
+ We use the private \c updatePixmapLabel() function to update the
+ generated pixmaps displayed in the preview area.
+
+ For each mode, and for each state, we retrieve a pixmap using the
+ QIcon::pixmap() function, which generates a pixmap corresponding
+ to the given state, mode and size.
+
+ \section2 MainWindow Class Definition
+
+ The \c MainWindow widget consists of three main elements: an
+ images group box, an icon size group box and a preview area.
+
+ \image icons-example.png Screenshot of the Icons example
+
+ \snippet examples/widgets/icons/mainwindow.h 0
+
+ The MainWindow class inherits from QMainWindow. We reimplement the
+ constructor, and declare several private slots:
+
+ \list
+ \o The \c about() slot simply provides information about the example.
+ \o The \c changeStyle() slot changes the application's GUI style and
+ adjust the style dependent size options.
+ \o The \c changeSize() slot changes the size of the preview area's icon.
+ \o The \c changeIcon() slot updates the set of pixmaps available to the
+ icon displayed in the preview area.
+ \o The \c addImage() slot allows the user to load a new image into the
+ application.
+ \endlist
+
+ In addition we declare several private functions to simplify the
+ constructor.
+
+ \section2 MainWindow Class Implementation
+
+ \snippet examples/widgets/icons/mainwindow.cpp 0
+
+ In the constructor we first create the main window's central
+ widget and its child widgets, and put them in a grid layout. Then
+ we create the menus with their associated entries and actions.
+
+ Before we resize the application window to a suitable size, we set
+ the window title and determine the current style for the
+ application. We also enable the icon size spin box by clicking the
+ associated radio button, making the current value of the spin box
+ the icon's initial size.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 1
+
+ The \c about() slot displays a message box using the static
+ QMessageBox::about() function. In this example it displays a
+ simple box with information about the example.
+
+ The \c about() function looks for a suitable icon in four
+ locations: It prefers its parent's icon if that exists. If it
+ doesn't, the function tries the top-level widget containing
+ parent, and if that fails, it tries the active window. As a last
+ resort it uses the QMessageBox's Information icon.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 2
+
+ In the \c changeStyle() slot we first check the slot's
+ parameter. If it is false we immediately return, otherwise we find
+ out which style to change to, i.e. which action that triggered the
+ slot, using the QObject::sender() function.
+
+ This function returns the sender as a QObject pointer. Since we
+ know that the sender is a QAction object, we can safely cast the
+ QObject. We could have used a C-style cast or a C++ \c
+ static_cast(), but as a defensive programming technique we use a
+ \l qobject_cast(). The advantage is that if the object has the
+ wrong type, a null pointer is returned. Crashes due to null
+ pointers are much easier to diagnose than crashes due to unsafe
+ casts.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 3
+ \snippet examples/widgets/icons/mainwindow.cpp 4
+
+ Once we have the action, we extract the style name using
+ QAction::data(). Then we create a QStyle object using the static
+ QStyleFactory::create() function.
+
+ Although we can assume that the style is supported by the
+ QStyleFactory: To be on the safe side, we use the \c Q_ASSERT()
+ macro to check if the created style is valid before we use the
+ QApplication::setStyle() function to set the application's GUI
+ style to the new style. QApplication will automatically delete
+ the style object when a new style is set or when the application
+ exits.
+
+ The predefined icon size options provided in the application are
+ style dependent, so we need to update the labels in the icon size
+ group box and in the end call the \c changeSize() slot to update
+ the icon's size.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 5
+
+ The \c changeSize() slot sets the size for the preview area's
+ icon.
+
+ To determine the new size we first check if the spin box is
+ enabled. If it is, we extract the extent of the new size from the
+ box. If it's not, we search through the predefined size options,
+ extract the QStyle::PixelMetric and use the QStyle::pixelMetric()
+ function to determine the extent. Then we create a QSize object
+ based on the extent, and use that object to set the size of the
+ preview area's icon.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 12
+
+ The first thing we do when the \c addImage() slot is called, is to
+ show a file dialog to the user. The easiest way to create a file
+ dialog is to use QFileDialog's static functions. Here we use the
+ \l {QFileDialog::getOpenFileNames()}{getOpenFileNames()} function
+ that will return one or more existing files selected by the user.
+
+ For each of the files the file dialog returns, we add a row to the
+ table widget. The table widget is listing the images the user has
+ loaded into the application.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 13
+ \snippet examples/widgets/icons/mainwindow.cpp 14
+
+ We retrieve the image name using the QFileInfo::baseName()
+ function that returns the base name of the file without the path,
+ and create the first table widget item in the row. Then we add the
+ file's complete name to the item's data. Since an item can hold
+ several information pieces, we need to assign the file name a role
+ that will distinguish it from other data. This role can be Qt::UserRole
+ or any value above it.
+
+ We also make sure that the item is not editable by removing the
+ Qt::ItemIsEditable flag. Table items are editable by default.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 15
+ \snippet examples/widgets/icons/mainwindow.cpp 16
+ \snippet examples/widgets/icons/mainwindow.cpp 17
+
+ Then we create the second and third items in the row making the
+ default mode Normal and the default state Off. But if the \gui
+ {Guess Image Mode/State} option is checked, and the file name
+ contains "_act", "_dis", or "_sel", the modes are changed to
+ Active, Disabled, or Selected. And if the file name contains
+ "_on", the state is changed to On. The sample files in the
+ example's \c images subdirectory respect this naming convension.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 18
+ \snippet examples/widgets/icons/mainwindow.cpp 19
+
+ In the end we add the items to the associated row, and use the
+ QTableWidget::openPersistentEditor() function to create
+ comboboxes for the mode and state columns of the items.
+
+ Due to the connection between the table widget's \l
+ {QTableWidget::itemChanged()}{itemChanged()} signal and the \c
+ changeIcon() slot, the new image is automatically converted into a
+ pixmap and made part of the set of pixmaps available to the icon
+ in the preview area. So, corresponding to this fact, we need to
+ make sure that the new image's check box is enabled.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 6
+ \snippet examples/widgets/icons/mainwindow.cpp 7
+
+ The \c changeIcon() slot is called when the user alters the set
+ of images listed in the QTableWidget, to update the QIcon object
+ rendered by the \c IconPreviewArea.
+
+ We first create a QIcon object, and then we run through the
+ QTableWidget, which lists the images the user has loaded into the
+ application.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 8
+ \snippet examples/widgets/icons/mainwindow.cpp 9
+ \snippet examples/widgets/icons/mainwindow.cpp 10
+
+ We also extract the image file's name using the
+ QTableWidgetItem::data() function. This function takes a
+ Qt::DataItemRole as an argument to retrieve the right data
+ (remember that an item can hold several pieces of information)
+ and returns it as a QVariant. Then we use the
+ QVariant::toString() function to get the file name as a QString.
+
+ To create a pixmap from the file, we need to first create an
+ image and then convert this image into a pixmap using
+ QPixmap::fromImage(). Once we have the final pixmap, we add it,
+ with its associated mode and state, to the QIcon's set of
+ available pixmaps.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 11
+
+ After running through the entire list of images, we change the
+ icon of the preview area to the one we just created.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 20
+
+ In the \c removeAllImages() slot, we simply set the table widget's
+ row count to zero, automatically removing all the images the user
+ has loaded into the application. Then we update the set of pixmaps
+ available to the preview area's icon using the \c changeIcon()
+ slot.
+
+ \image icons_images_groupbox.png Screenshot of the images group box
+
+ The \c createImagesGroupBox() function is implemented to simplify
+ the constructor. The main purpose of the function is to create a
+ QTableWidget that will keep track of the images the user has
+ loaded into the application.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 21
+
+ First we create a group box that will contain the table widget.
+ Then we create a QTableWidget and customize it to suit our
+ purposes.
+
+ We call QAbstractItemView::setSelectionMode() to prevent the user
+ from selecting items.
+
+ The QAbstractItemView::setItemDelegate() call sets the item
+ delegate for the table widget. We create a \c ImageDelegate that
+ we make the item delegate for our view.
+
+ The QItemDelegate class can be used to provide an editor for an item view
+ class that is subclassed from QAbstractItemView. Using a delegate
+ for this purpose allows the editing mechanism to be customized and
+ developed independently from the model and view.
+
+ In this example we derive \c ImageDelegate from QItemDelegate.
+ QItemDelegate usually provides line editors, while our subclass
+ \c ImageDelegate, provides comboboxes for the mode and state
+ fields.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 22
+ \snippet examples/widgets/icons/mainwindow.cpp 23
+
+ Then we customize the QTableWidget's horizontal header, and hide
+ the vertical header.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 24
+ \snippet examples/widgets/icons/mainwindow.cpp 25
+
+ At the end, we connect the QTableWidget::itemChanged() signal to
+ the \c changeIcon() slot to ensuret that the preview area is in
+ sync with the image table.
+
+ \image icons_size_groupbox.png Screenshot of the icon size group box
+
+ The \c createIconSizeGroupBox() function is called from the
+ constructor. It creates the widgets controlling the size of the
+ preview area's icon.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 26
+
+ First we create a group box that will contain all the widgets;
+ then we create the radio buttons and the spin box.
+
+ The spin box is not a regular QSpinBox but an \c IconSizeSpinBox.
+ The \c IconSizeSpinBox class inherits QSpinBox and reimplements
+ two functions: QSpinBox::textFromValue() and
+ QSpinBox::valueFromText(). The \c IconSizeSpinBox is designed to
+ handle icon sizes, e.g., "32 x 32", instead of plain integer
+ values.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 27
+
+ Then we connect all of the radio buttons
+ \l{QRadioButton::toggled()}{toggled()} signals and the spin box's
+ \l {QSpinBox::valueChanged()}{valueChanged()} signal to the \c
+ changeSize() slot to make sure that the size of the preview
+ area's icon is updated whenever the user changes the icon size.
+ In the end we put the widgets in a layout that we install on the
+ group box.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 28
+
+ In the \c createActions() function we create and customize all the
+ actions needed to implement the functionality associated with the
+ menu entries in the application.
+
+ In particular we create the \c styleActionGroup based on the
+ currently available GUI styles using
+ QStyleFactory. QStyleFactory::keys() returns a list of valid keys,
+ typically including "windows", "motif", "cde", and
+ "plastique". Depending on the platform, "windowsxp" and
+ "macintosh" may be available.
+
+ We create one action for each key, and adds the action to the
+ action group. Also, for each action, we call QAction::setData()
+ with the style name. We will retrieve it later using
+ QAction::data().
+
+ \snippet examples/widgets/icons/mainwindow.cpp 29
+
+ In the \c createMenu() function, we add the previously created
+ actions to the \gui File, \gui View and \gui Help menus.
+
+ The QMenu class provides a menu widget for use in menu bars,
+ context menus, and other popup menus. We put each menu in the
+ application's menu bar, which we retrieve using
+ QMainWindow::menuBar().
+
+ \snippet examples/widgets/icons/mainwindow.cpp 30
+
+ QWidgets have a \l{QWidget::contextMenuPolicy}{contextMenuPolicy}
+ property that controls how the widget should behave when the user
+ requests a context menu (e.g., by right-clicking). We set the
+ QTableWidget's context menu policy to Qt::ActionsContextMenu,
+ meaning that the \l{QAction}s associated with the widget should
+ appear in its context menu.
+
+ Then we add the \gui{Add Image} and \gui{Remove All Images}
+ actions to the table widget. They will then appear in the table
+ widget's context menu.
+
+ \snippet examples/widgets/icons/mainwindow.cpp 31
+
+ In the \c checkCurrentStyle() function we go through the group of
+ style actions, looking for the current GUI style.
+
+ For each action, we first extract the style name using
+ QAction::data(). Since this is only a QStyleFactory key (e.g.,
+ "macintosh"), we cannot compare it directly to the current
+ style's class name. We need to create a QStyle object using the
+ static QStyleFactory::create() function and compare the class
+ name of the created QStyle object with that of the current style.
+ As soon as we are done with a QStyle candidate, we delete it.
+
+ For all QObject subclasses that use the \c Q_OBJECT macro, the
+ class name of an object is available through its
+ \l{QObject::metaObject()}{meta-object}.
+
+ We can assume that the style is supported by
+ QStyleFactory, but to be on the safe side we use the \c
+ Q_ASSERT() macro to make sure that QStyleFactory::create()
+ returned a valid pointer.
+
+ \section2 IconSizeSpinBox Class Definition
+
+ \snippet examples/widgets/icons/iconsizespinbox.h 0
+
+ The \c IconSizeSpinBox class is a subclass of QSpinBox. A plain
+ QSpinBox can only handle integers. But since we want to display
+ the spin box's values in a more sophisticated way, we need to
+ subclass QSpinBox and reimplement the QSpinBox::textFromValue()
+ and QSpinBox::valueFromText() functions.
+
+ \image icons_size_spinbox.png Screenshot of the icon size spinbox
+
+ \section2 IconSizeSpinBox Class Implementation
+
+ \snippet examples/widgets/icons/iconsizespinbox.cpp 0
+
+ The constructor is trivial.
+
+ \snippet examples/widgets/icons/iconsizespinbox.cpp 2
+
+ QSpinBox::textFromValue() is used by the spin box whenever it
+ needs to display a value. The default implementation returns a
+ base 10 representation of the \c value parameter.
+
+ Our reimplementation returns a QString of the form "32 x 32".
+
+ \snippet examples/widgets/icons/iconsizespinbox.cpp 1
+
+ The QSpinBox::valueFromText() function is used by the spin box
+ whenever it needs to interpret text typed in by the user. Since
+ we reimplement the \c textFromValue() function we also need to
+ reimplement the \c valueFromText() function to interpret the
+ parameter text and return the associated int value.
+
+ We parse the text using a regular expression (a QRegExp). We
+ define an expression that matches one or several digits,
+ optionally followed by whitespace, an "x" or the times symbol,
+ whitespace and one or several digits again.
+
+ The first digits of the regular expression are captured using
+ parentheses. This enables us to use the QRegExp::cap() or
+ QRegExp::capturedTexts() functions to extract the matched
+ characters. If the first and second numbers of the spin box value
+ differ (e.g., "16 x 24"), we use the first number.
+
+ When the user presses \key Enter, QSpinBox first calls
+ QSpinBox::valueFromText() to interpret the text typed by the
+ user, then QSpinBox::textFromValue() to present it in a canonical
+ format (e.g., "16 x 16").
+
+ \section2 ImageDelegate Class Definition
+
+ \snippet examples/widgets/icons/imagedelegate.h 0
+
+ The \c ImageDelegate class is a subclass of QItemDelegate. The
+ QItemDelegate class provides display and editing facilities for
+ data items from a model. A single QItemDelegate object is
+ responsible for all items displayed in a item view (in our case,
+ a QTableWidget).
+
+ A QItemDelegate can be used to provide an editor for an item view
+ class that is subclassed from QAbstractItemView. Using a delegate
+ for this purpose allows the editing mechanism to be customized and
+ developed independently from the model and view.
+
+ \snippet examples/widgets/icons/imagedelegate.h 1
+
+ The default implementation of QItemDelegate creates a QLineEdit.
+ Since we want the editor to be a QComboBox, we need to subclass
+ QItemDelegate and reimplement the QItemDelegate::createEditor(),
+ QItemDelegate::setEditorData() and QItemDelegate::setModelData()
+ functions.
+
+ \snippet examples/widgets/icons/imagedelegate.h 2
+
+ The \c emitCommitData() slot is used to emit the
+ QImageDelegate::commitData() signal with the appropriate
+ argument.
+
+ \section2 ImageDelegate Class Implementation
+
+ \snippet examples/widgets/icons/imagedelegate.cpp 0
+
+ The constructor is trivial.
+
+ \snippet examples/widgets/icons/imagedelegate.cpp 1
+
+ The default QItemDelegate::createEditor() implementation returns
+ the widget used to edit the item specified by the model and item
+ index for editing. The parent widget and style option are used to
+ control the appearance of the editor widget.
+
+ Our reimplementation create and populate a combobox instead of
+ the default line edit. The contents of the combobox depends on
+ the column in the table for which the editor is requested. Column
+ 1 contains the QIcon modes, whereas column 2 contains the QIcon
+ states.
+
+ In addition, we connect the combobox's \l
+ {QComboBox::activated()}{activated()} signal to the \c
+ emitCommitData() slot to emit the
+ QAbstractItemDelegate::commitData() signal whenever the user
+ chooses an item using the combobox. This ensures that the rest of
+ the application notices the change and updates itself.
+
+ \snippet examples/widgets/icons/imagedelegate.cpp 2
+
+ The QItemDelegate::setEditorData() function is used by
+ QTableWidget to transfer data from a QTableWidgetItem to the
+ editor. The data is stored as a string; we use
+ QComboBox::findText() to locate it in the combobox.
+
+ Delegates work in terms of models, not items. This makes it
+ possible to use them with any item view class (e.g., QListView,
+ QListWidget, QTreeView, etc.). The transition between model and
+ items is done implicitly by QTableWidget; we don't need to worry
+ about it.
+
+ \snippet examples/widgets/icons/imagedelegate.cpp 3
+
+ The QItemDelegate::setEditorData() function is used by QTableWidget
+ to transfer data back from the editor to the \l{QTableWidgetItem}.
+
+ \snippet examples/widgets/icons/imagedelegate.cpp 4
+
+ The \c emitCommitData() slot simply emit the
+ QAbstractItemDelegate::commitData() signal for the editor that
+ triggered the slot. This signal must be emitted when the editor
+ widget has completed editing the data, and wants to write it back
+ into the model.
+*/
diff --git a/doc/src/examples/imagecomposition.qdoc b/doc/src/examples/imagecomposition.qdoc
new file mode 100644
index 0000000000..884ffbed11
--- /dev/null
+++ b/doc/src/examples/imagecomposition.qdoc
@@ -0,0 +1,165 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example painting/imagecomposition
+ \title Image Composition Example
+
+ The Image Composition example lets the user combine images
+ together using any composition mode supported by QPainter, described
+ in detail in \l{QPainter#Composition Modes}{Composition Modes}.
+
+ \image imagecomposition-example.png
+
+ \section1 Setting Up The Resource File
+
+ The Image Composition example requires two source images,
+ \e butterfly.png and \e checker.png that are embedded within
+ \e imagecomposition.qrc. The file contains the following code:
+
+ \quotefile examples/painting/imagecomposition/imagecomposition.qrc
+
+ For more information on resource files, see \l{The Qt Resource System}.
+
+ \section1 ImageComposer Class Definition
+
+ The \c ImageComposer class is a subclass of QWidget that implements three
+ private slots, \c chooseSource(), \c chooseDestination(), and
+ \c recalculateResult().
+
+ \snippet examples/painting/imagecomposition/imagecomposer.h 0
+
+ In addition, \c ImageComposer consists of five private functions,
+ \c addOp(), \c chooseImage(), \c loadImage(), \c currentMode(), and
+ \c imagePos(), as well as private instances of QToolButton, QComboBox,
+ QLabel, and QImage.
+
+ \snippet examples/painting/imagecomposition/imagecomposer.h 1
+
+ \section1 ImageComposer Class Implementation
+
+ We declare a QSize object, \c resultSize, as a static constant with width
+ and height equal to 200.
+
+ \snippet examples/painting/imagecomposition/imagecomposer.cpp 0
+
+ Within the constructor, we instantiate a QToolButton object,
+ \c sourceButton and set its \l{QAbstractButton::setIconSize()}{iconSize}
+ property to \c resultSize. The \c operatorComboBox is instantiated and
+ then populated using the \c addOp() function. This function accepts a
+ QPainter::CompositionMode, \a mode, and a QString, \a name, representing
+ the name of the composition mode.
+
+ \snippet examples/painting/imagecomposition/imagecomposer.cpp 1
+
+ The \c destinationButton is instantiated and its
+ \l{QAbstractButton::setIconSize()}{iconSize} property is set to
+ \c resultSize as well. The \l{QLabel}s \c equalLabel and \c resultLabel
+ are created and \c{resultLabel}'s \l{QWidget::setMinimumWidth()}
+ {minimumWidth} is set.
+
+ \snippet examples/painting/imagecomposition/imagecomposer.cpp 2
+
+ We connect the following signals to their corresponding slots:
+ \list
+ \o \c{sourceButton}'s \l{QPushButton::clicked()}{clicked()} signal is
+ connected to \c chooseSource(),
+ \o \c{operatorComboBox}'s \l{QComboBox::activated()}{activated()}
+ signal is connected to \c recalculateResult(), and
+ \o \c{destinationButton}'s \l{QToolButton::clicked()}{clicked()} signal
+ is connected to \c chooseDestination().
+ \endlist
+
+ \snippet examples/painting/imagecomposition/imagecomposer.cpp 3
+
+ A QGridLayout, \c mainLayout, is used to place all the widgets. Note
+ that \c{mainLayout}'s \l{QLayout::setSizeConstraint()}{sizeConstraint}
+ property is set to QLayout::SetFixedSize, which means that
+ \c{ImageComposer}'s size cannot be resized at all.
+
+ \snippet examples/painting/imagecomposition/imagecomposer.cpp 4
+
+ We create a QImage, \c resultImage, and we invoke \c loadImage() twice
+ to load both the image files in our \e imagecomposition.qrc file. Then,
+ we set the \l{QWidget::setWindowTitle()}{windowTitle} property to
+ "Image Composition".
+
+ \snippet examples/painting/imagecomposition/imagecomposer.cpp 5
+
+ The \c chooseSource() and \c chooseDestination() functions are
+ convenience functions that invoke \c chooseImage() with specific
+ parameters.
+
+ \snippet examples/painting/imagecomposition/imagecomposer.cpp 6
+ \codeline
+ \snippet examples/painting/imagecomposition/imagecomposer.cpp 7
+
+ The \c chooseImage() function loads an image of the user's choice,
+ depending on the \a title, \a image, and \a button.
+
+ \snippet examples/painting/imagecomposition/imagecomposer.cpp 10
+
+ The \c recalculateResult() function is used to calculate amd display the
+ result of combining the two images together with the user's choice of
+ composition mode.
+
+ \snippet examples/painting/imagecomposition/imagecomposer.cpp 8
+
+ The \c addOp() function adds an item to the \c operatorComboBox using
+ \l{QComboBox}'s \l{QComboBox::addItem()}{addItem} function. This function
+ accepts a QPainter::CompositionMode, \a mode, and a QString, \a name. The
+ rectangle is filled with Qt::Transparent and both the \c sourceImage and
+ \c destinationImage are painted, before displaying it on \c resultLabel.
+
+ \snippet examples/painting/imagecomposition/imagecomposer.cpp 9
+
+ The \c loadImage() function paints a transparent background using
+ \l{QPainter::fillRect()}{fillRect()} and draws \c image in a
+ centralized position using \l{QPainter::drawImage()}{drawImage()}.
+ This \c image is then set as the \c{button}'s icon.
+
+ \snippet examples/painting/imagecomposition/imagecomposer.cpp 11
+
+ The \c currentMode() function returns the composition mode currently
+ selected in \c operatorComboBox.
+
+ \snippet examples/painting/imagecomposition/imagecomposer.cpp 12
+
+ We use the \c imagePos() function to ensure that images loaded onto the
+ QToolButton objects, \c sourceButton and \c destinationButton, are
+ centralized.
+
+ \snippet examples/painting/imagecomposition/imagecomposer.cpp 13
+
+ \section1 The \c main() Function
+
+ The \c main() function instantiates QApplication and \c ImageComposer
+ and invokes its \l{QWidget::show()}{show()} function.
+
+ \snippet examples/painting/imagecomposition/main.cpp 0
+
+ */
diff --git a/doc/src/examples/imagegestures.qdoc b/doc/src/examples/imagegestures.qdoc
new file mode 100644
index 0000000000..febeaa3793
--- /dev/null
+++ b/doc/src/examples/imagegestures.qdoc
@@ -0,0 +1,100 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example gestures/imagegestures
+ \title Image Gestures Example
+
+ This example shows how to enable gestures for a widget and use gesture input
+ to perform actions.
+
+ We use two classes to create the user interface for the application: \c MainWidget
+ and \c ImageWidget. The \c MainWidget class is simply used as a container for the
+ \c ImageWidget class, which we will configure to accept gesture input. Since we
+ are interested in the way gestures are used, we will concentrate on the
+ implementation of the \c ImageWidget class.
+
+ \section1 ImageWidget Class Definition
+
+ The \c ImageWidget class is a simple QWidget subclass that reimplements the general
+ QWidget::event() handler function in addition to several more specific event handlers:
+
+ \snippet examples/gestures/imagegestures/imagewidget.h class definition begin
+ \dots
+ \snippet examples/gestures/imagegestures/imagewidget.h class definition end
+
+ We also implement a private helper function, \c gestureEvent(), to help manage
+ gesture events delivered to the widget, and three functions to perform actions
+ based on gestures: \c panTriggered(), \c pinchTriggered() and \c swipeTriggered().
+
+ \section1 ImageWidget Class Implementation
+
+ In the widget's constructor, we begin by setting up various parameters that will
+ be used to control the way images are displayed.
+
+ \snippet examples/gestures/imagegestures/imagewidget.cpp constructor
+
+ We enable three of the standard gestures for the widget by calling QWidget::grabGesture()
+ with the types of gesture we need. These will be recognized by the application's
+ default gesture recognizer, and events will be delivered to our widget.
+
+ Since QWidget does not define a specific event handler for gestures, the widget
+ needs to reimplement the general QWidget::event() to receive gesture events.
+
+ \snippet examples/gestures/imagegestures/imagewidget.cpp event handler
+
+ We implement the event handler to delegate gesture events to a private function
+ specifically written for the task, and pass all other events to QWidget's
+ implementation.
+
+ The \c gestureHandler() function examines the gestures supplied by the
+ newly-delivered QGestureEvent. Since only one gesture of a given type can be
+ used on a widget at any particular time, we can check for each gesture type
+ using the QGestureEvent::gesture() function:
+
+ \snippet examples/gestures/imagegestures/imagewidget.cpp gesture event handler
+
+ If a QGesture object is supplied for a certain type of gesture, we call a special
+ purpose function to deal with it, casting the gesture object to the appropriate
+ QGesture subclass.
+
+ To illustrate how a standard gesture can be interpreted by an application, we
+ show the implementation of the \c swipeTriggered() function, which handles the
+ gesture associated with a brushing or swiping motion on the user's display or
+ input device:
+
+ \snippet examples/gestures/imagegestures/imagewidget.cpp swipe function
+
+ The QSwipeGesture class provides specialized functions and defines a enum
+ to make it more convenient for developers to discover which direction, if
+ any, the user swiped the display. Here, we simply navigate to the previous
+ image in the collection if the user swiped upwards or to the left; otherwise
+ we navigate to the next image in the collection.
+
+ The other gestures are also handled by special purpose functions, but use
+ the values of properties held by the QGesture object passed to them.
+*/
diff --git a/doc/src/examples/imageviewer.qdoc b/doc/src/examples/imageviewer.qdoc
new file mode 100644
index 0000000000..f1d02c3abc
--- /dev/null
+++ b/doc/src/examples/imageviewer.qdoc
@@ -0,0 +1,326 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/imageviewer
+ \title Image Viewer Example
+
+ The example shows how to combine QLabel and QScrollArea to
+ display an image. QLabel is typically used for displaying text,
+ but it can also display an image. QScrollArea provides a
+ scrolling view around another widget. If the child widget exceeds
+ the size of the frame, QScrollArea automatically provides scroll
+ bars.
+
+ The example demonstrates how QLabel's ability to scale its
+ contents (QLabel::scaledContents), and QScrollArea's ability to
+ automatically resize its contents (QScrollArea::widgetResizable),
+ can be used to implement zooming and scaling features. In
+ addition the example shows how to use QPainter to print an image.
+
+ \image imageviewer-example.png Screenshot of the Image Viewer example
+
+ With the Image Viewer application, the users can view an image of
+ their choice. The \gui File menu gives the user the possibility
+ to:
+
+ \list
+ \o \gui{Open...} - Open an image file
+ \o \gui{Print...} - Print an image
+ \o \gui{Exit} - Exit the application
+ \endlist
+
+ Once an image is loaded, the \gui View menu allows the users to:
+
+ \list
+ \o \gui{Zoom In} - Scale the image up by 25%
+ \o \gui{Zoom Out} - Scale the image down by 25%
+ \o \gui{Normal Size} - Show the image at its original size
+ \o \gui{Fit to Window} - Stretch the image to occupy the entire window
+ \endlist
+
+ In addition the \gui Help menu provides the users with information
+ about the Image Viewer example in particular, and about Qt in
+ general.
+
+ \section1 ImageViewer Class Definition
+
+ \snippet examples/widgets/imageviewer/imageviewer.h 0
+
+ The \c ImageViewer class inherits from QMainWindow. We reimplement
+ the constructor, and create several private slots to facilitate
+ the menu entries. In addition we create four private functions.
+
+ We use \c createActions() and \c createMenus() when constructing
+ the \c ImageViewer widget. We use the \c updateActions() function
+ to update the menu entries when a new image is loaded, or when
+ the \gui {Fit to Window} option is toggled. The zoom slots use \c
+ scaleImage() to perform the zooming. In turn, \c
+ scaleImage() uses \c adjustScrollBar() to preserve the focal point after
+ scaling an image.
+
+ \section1 ImageViewer Class Implementation
+
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 0
+
+ In the constructor we first create the label and the scroll area.
+
+ We set \c {imageLabel}'s size policy to \l
+ {QSizePolicy::Ignored}{ignored}, making the users able to scale
+ the image to whatever size they want when the \gui {Fit to Window}
+ option is turned on. Otherwise, the default size polizy (\l
+ {QSizePolicy::Preferred}{preferred}) will make scroll bars appear
+ when the scroll area becomes smaller than the label's minimum size
+ hint.
+
+ We ensure that the label will scale its contents to fill all
+ available space, to enable the image to scale properly when
+ zooming. If we omitted to set the \c {imageLabel}'s \l
+ {QLabel::scaledContents}{scaledContents} property, zooming in
+ would enlarge the QLabel, but leave the pixmap at
+ its original size, exposing the QLabel's background.
+
+ We make \c imageLabel the scroll area's child widget, and we make
+ \c scrollArea the central widget of the QMainWindow. At the end
+ we create the associated actions and menus, and customize the \c
+ {ImageViewer}'s appearance.
+
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 1
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 2
+
+ In the \c open() slot, we show a file dialog to the user. The
+ easiest way to create a QFileDialog is to use the static
+ convenience functions. QFileDialog::getOpenFileName() returns an
+ existing file selected by the user. If the user presses \gui
+ Cancel, QFileDialog returns an empty string.
+
+ Unless the file name is a empty string, we check if the file's
+ format is an image format by constructing a QImage which tries to
+ load the image from the file. If the constructor returns a null
+ image, we use a QMessageBox to alert the user.
+
+ The QMessageBox class provides a modal dialog with a short
+ message, an icon, and some buttons. As with QFileDialog the
+ easiest way to create a QMessageBox is to use its static
+ convenience functions. QMessageBox provides a range of different
+ messages arranged along two axes: severity (question,
+ information, warning and critical) and complexity (the number of
+ necessary response buttons). In this particular example an
+ information message with an \gui OK button (the default) is
+ sufficient, since the message is part of a normal operation.
+
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 3
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 4
+
+ If the format is supported, we display the image in \c imageLabel
+ by setting the label's \l {QLabel::pixmap}{pixmap}. Then we enable
+ the \gui Print and \gui {Fit to Window} menu entries and update
+ the rest of the view menu entries. The \gui Open and \gui Exit
+ entries are enabled by default.
+
+ If the \gui {Fit to Window} option is turned off, the
+ QScrollArea::widgetResizable property is \c false and it is
+ our responsibility (not QScrollArea's) to give the QLabel a
+ reasonable size based on its contents. We call
+ \{QWidget::adjustSize()}{adjustSize()} to achieve this, which is
+ essentially the same as
+
+ \snippet doc/src/snippets/code/doc_src_examples_imageviewer.cpp 0
+
+ In the \c print() slot, we first make sure that an image has been
+ loaded into the application:
+
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 5
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 6
+
+ If the application is built in debug mode, the \c Q_ASSERT() macro
+ will expand to
+
+ \snippet doc/src/snippets/code/doc_src_examples_imageviewer.cpp 1
+
+ In release mode, the macro simply disappear. The mode can be set
+ in the application's \c .pro file. One way to do so is to add an
+ option to \gui qmake when building the appliction:
+
+ \snippet doc/src/snippets/code/doc_src_examples_imageviewer.qdoc 2
+
+ or
+
+ \snippet doc/src/snippets/code/doc_src_examples_imageviewer.qdoc 3
+
+ Another approach is to add this line directly to the \c .pro
+ file.
+
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 7
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 8
+
+ Then we present a print dialog allowing the user to choose a
+ printer and to set a few options. We construct a painter with a
+ QPrinter as the paint device. We set the painter's window
+ and viewport in such a way that the image is as large as possible
+ on the paper, but without altering its
+ \l{Qt::KeepAspectRatio}{aspect ratio}.
+
+ In the end we draw the pixmap at position (0, 0).
+
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 9
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 10
+
+ We implement the zooming slots using the private \c scaleImage()
+ function. We set the scaling factors to 1.25 and 0.8,
+ respectively. These factor values ensure that a \gui {Zoom In}
+ action and a \gui {Zoom Out} action will cancel each other (since
+ 1.25 * 0.8 == 1), and in that way the normal image size can be
+ restored using the zooming features.
+
+ The screenshots below show an image in its normal size, and the
+ same image after zooming in:
+
+ \table
+ \row
+ \o \inlineimage imageviewer-original_size.png
+ \o \inlineimage imageviewer-zoom_in_1.png
+ \o \inlineimage imageviewer-zoom_in_2.png
+ \endtable
+
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 11
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 12
+
+ When zooming, we use the QLabel's ability to scale its contents.
+ Such scaling doesn't change the actual size hint of the contents.
+ And since the \l {QLabel::adjustSize()}{adjustSize()} function
+ use those size hint, the only thing we need to do to restore the
+ normal size of the currently displayed image is to call \c
+ adjustSize() and reset the scale factor to 1.0.
+
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 13
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 14
+
+ The \c fitToWindow() slot is called each time the user toggled
+ the \gui {Fit to Window} option. If the slot is called to turn on
+ the option, we tell the scroll area to resize its child widget
+ with the QScrollArea::setWidgetResizable() function. Then we
+ disable the \gui {Zoom In}, \gui {Zoom Out} and \gui {Normal
+ Size} menu entries using the private \c updateActions() function.
+
+ If the \l {QScrollArea::widgetResizable} property is set to \c
+ false (the default), the scroll area honors the size of its child
+ widget. If this property is set to \c true, the scroll area will
+ automatically resize the widget in order to avoid scroll bars
+ where they can be avoided, or to take advantage of extra space.
+ But the scroll area will honor the minimum size hint of its child
+ widget independent of the widget resizable property. So in this
+ example we set \c {imageLabel}'s size policy to \l
+ {QSizePolicy::Ignored}{ignored} in the constructor, to avoid that
+ scroll bars appear when the scroll area becomes smaller than the
+ label's minimum size hint.
+
+ The screenshots below shows an image in its normal size, and the
+ same image with the \gui {Fit to window} option turned on.
+ Enlarging the window will stretch the image further, as shown in
+ the third screenshot.
+
+ \table
+ \row
+ \o \inlineimage imageviewer-original_size.png
+ \o \inlineimage imageviewer-fit_to_window_1.png
+ \o \inlineimage imageviewer-fit_to_window_2.png
+ \endtable
+
+ If the slot is called to turn off the option, the
+ {QScrollArea::setWidgetResizable} property is set to \c false. We
+ also restore the image pixmap to its normal size by adjusting the
+ label's size to its content. And in the end we update the view
+ menu entries.
+
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 15
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 16
+
+ We implement the \c about() slot to create a message box
+ describing what the example is designed to show.
+
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 17
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 18
+
+ In the private \c createAction() function, we create the
+ actions providing the application features.
+
+ We assign a short-cut key to each action and connect them to the
+ appropiate slots. We only enable the \c openAct and \c exitAxt at
+ the time of creation, the others are updated once an image has
+ been loaded into the application. In addition we make the \c
+ fitToWindowAct \l {QAction::checkable}{checkable}.
+
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 19
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 20
+
+ In the private \c createMenu() function, we add the previously
+ created actions to the \gui File, \gui View and \gui Help menus.
+
+ The QMenu class provides a menu widget for use in menu bars,
+ context menus, and other popup menus. The QMenuBar class provides
+ a horizontal menu bar that consists of a list of pull-down menu
+ items. So at the end we put the menus in the \c {ImageViewer}'s
+ menu bar which we retrieve with the QMainWindow::menuBar()
+ function.
+
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 21
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 22
+
+ The private \c updateActions() function enables or disables the
+ \gui {Zoom In}, \gui {Zoom Out} and \gui {Normal Size} menu
+ entries depending on whether the \gui {Fit to Window} option is
+ turned on or off.
+
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 23
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 24
+
+ In \c scaleImage(), we use the \c factor parameter to calculate
+ the new scaling factor for the displayed image, and resize \c
+ imageLabel. Since we set the
+ \l{QLabel::scaledContents}{scaledContents} property to \c true in
+ the constructor, the call to QWidget::resize() will scale the
+ image displayed in the label. We also adjust the scroll bars to
+ preserve the focal point of the image.
+
+ At the end, if the scale factor is less than 33.3% or greater
+ than 300%, we disable the respective menu entry to prevent the
+ image pixmap from becoming too large, consuming too much
+ resources in the window system.
+
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 25
+ \snippet examples/widgets/imageviewer/imageviewer.cpp 26
+
+ Whenever we zoom in or out, we need to adjust the scroll bars in
+ consequence. It would have been tempting to simply call
+
+ \snippet doc/src/snippets/code/doc_src_examples_imageviewer.cpp 4
+
+ but this would make the top-left corner the focal point, not the
+ center. Therefore we need to take into account the scroll bar
+ handle's size (the \l{QScrollBar::pageStep}{page step}).
+*/
diff --git a/doc/src/examples/inputpanel.qdoc b/doc/src/examples/inputpanel.qdoc
new file mode 100644
index 0000000000..53051085cb
--- /dev/null
+++ b/doc/src/examples/inputpanel.qdoc
@@ -0,0 +1,224 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/inputpanel
+ \title Input Panel Example
+
+ The Input Panel example shows how to create an input panel that
+ can be used to input text into widgets using only the pointer and
+ no keyboard.
+
+ \image inputpanel-example.png
+
+ The input fields in the main window have no function other than
+ to accept input. The main focus is on how the extra input panel
+ can be used to input text without the need for a real keyboard or
+ keypad.
+
+ \section1 Main Form Class Definition
+
+ Because the main window has no other function than to accept
+ input, it has no class definition. Instead, its whole layout is
+ made in Qt Designer. This emphasizes the point that no widget
+ specific code is needed to use input panels with Qt.
+
+ \section1 MyInputPanelContext Class Definition
+
+ \snippet examples/tools/inputpanel/myinputpanelcontext.h 0
+
+ The \c MyInputPanelContext class inherits QInputContext, which is
+ Qt's base class for handling input methods.
+ \c MyInputPanelContext is responsible for managing the state of
+ the input panel and sending input method events to the receiving
+ widgets.
+
+ The \c inputPanel member is a pointer to the input panel widget
+ itself; in other words, the window that will display the buttons
+ used for input.
+
+ The \c identifierName(), \c language(), \c isComposing() and
+ \c reset() functions are there mainly to fill in the pure virtual
+ functions in the base class, QInputContext, but they can be
+ useful in other scenarios. The important functions and slots are
+ the following:
+
+ \list
+ \o \c filterEvent() is where we receive events telling us to open
+ or close the input panel.
+ \o \c sendCharacter() is a slot which is called when we want to
+ send a character to the focused widget.
+ \o \c updatePosition() is used to position the input panel
+ relative to the focused widget, and will be used when opening
+ the input panel.
+ \endlist
+
+ \section1 MyInputPanelContext Class Implementation
+
+ In the constructor we connect to the \c characterGenerated()
+ signal of the input panel, in order to receive key presses. We'll
+ see how it works in detail later on.
+
+ \snippet examples/tools/inputpanel/myinputpanelcontext.cpp 0
+
+ In the \c filterEvent() function, we must look for the two event
+ types: \c RequestSoftwareInputPanel and \c CloseSoftwareInputPanel.
+
+ \snippet examples/tools/inputpanel/myinputpanelcontext.cpp 1
+
+ The first type will be sent whenever
+ an input capable widget wants to ask for an input panel. Qt's
+ input widgets do this automatically. If we receive that type of
+ event, we call \c updatePosition() \mdash we'll see later on what it
+ does \mdash then show the actual input panel widget. If we receive
+ the \c CloseSoftwareInputPanel event, we do the opposite, and
+ hide the input panel.
+
+ \snippet examples/tools/inputpanel/myinputpanelcontext.cpp 2
+
+ We implement the \c sendCharacter() function so that it sends the
+ supplied character to the focused widget. All QInputContext based
+ classes are always supposed to send events to the widget returned
+ by QInputContext::focusWidget(). Note the QPointer guards to make
+ sure that the widget does not get destroyed in between events.
+
+ Also note that we chose to use key press events in this example.
+ For more complex use cases with composed text it might be more
+ appropriate to send QInputMethodEvent events.
+
+ The \c updatePosition() function is implemented to position the
+ actual input panel window directly below the focused widget.
+
+ \snippet examples/tools/inputpanel/myinputpanelcontext.cpp 3
+
+ It performs the positioning by obtaining the coordinates of the
+ focused widget and translating them to global coordinates.
+
+ \section1 MyInputPanel Class Definition
+
+ The \c MyInputPanel class inherits QWidget and is used to display
+ the input panel widget and its buttons.
+
+ \snippet examples/tools/inputpanel/myinputpanel.h 0
+
+ If we look at the member variables first, we see that there is
+ \c form, which is made with Qt Designer, that contains the layout
+ of buttons to click. Note that all the buttons in the layout have
+ been declared with the \c NoFocus focus policy so that we can
+ maintain focus on the window receiving input instead of the
+ window containing buttons.
+
+ The \c lastFocusedWidget is a helper variable, which also aids in
+ maintaining focus.
+
+ \c signalMapper is an instance of the QSignalMapper class and is
+ there to help us tell which button was clicked. Since they are
+ all very similar this is a better solution than creating a separate
+ slot for each one.
+
+ The functions that we implement in \c MyInputPanel are the
+ following:
+
+ \list
+ \o \c event() is used to intercept and manipulate focus events,
+ so we can maintain focus in the main window.
+ \o \c saveFocusWidget() is a slot which will be called whenever
+ focus changes, and allows us to store the newly focused widget
+ in \c lastFocusedWidget, so that its focus can be restored
+ if it loses it to the input panel.
+ \o \c buttonClicked() is a slot which will be called by the
+ \c signalMapper whenever it receives a \c clicked() signal
+ from any of the buttons.
+ \endlist
+
+ \section1 MyInputPanel Class Implementation
+
+ If we look at the constructor first, we have a lot of signals to
+ connect to!
+
+ We connect the QApplication::focusChanged() signal
+ to the \c saveFocusWidget() signal in order to get focus updates.
+ Then comes the interesting part with the signal mapper: the
+ series of \c setMapping() calls sets the mapper up so that each
+ signal from one of the buttons will result in a
+ QSignalMapper::mapped() signal, with the given widget as a
+ parameter. This allows us to do general processing of clicks.
+
+ \snippet examples/tools/inputpanel/myinputpanel.cpp 0
+
+ The next series of connections then connect each button's
+ \c clicked() signal to the signal mapper. Finally, we create
+ a connection from the \c mapped() signal to the
+ \c buttonClicked() slot, where we will handle it.
+
+ \snippet examples/tools/inputpanel/myinputpanel.cpp 3
+
+ In the \c buttonClicked() slot, we extract the value of the
+ "buttonValue" property. This is a custom property which was
+ created in Qt Designer and set to the character that we wish the
+ button to produce. Then we emit the \c characterGenerated()
+ signal, which \c MyInputPanelContext is connected to. This will
+ in turn cause it to send the input to the focused widget.
+
+ In the \c saveFocusWidget() slot, we test whether the newly
+ focused widget is a child of the input panel or not, using the
+ QWidget::isAncestorOf() call.
+
+ \snippet examples/tools/inputpanel/myinputpanel.cpp 2
+
+ If it isn't, it means that the widget is outside the input panel,
+ and we store a pointer to that widget for later.
+
+ In the \c event() function we handle QEvent::WindowActivate
+ event, which occurs if the focus switches to the input panel.
+
+ \snippet examples/tools/inputpanel/myinputpanel.cpp 1
+
+ Since we want avoid focus on the input panel, we immediately call
+ QWidget::activateWindow() on the widget that last had focus, so
+ that input into that widget can continue. We ignore any other events
+ that we receive.
+
+ \section1 Setting the Input Context
+
+ The main function for the example is very similar to those for other
+ examples. The only real difference is that it creates a
+ \c MyInputPanelContext and sets it as the application-wide input
+ context.
+
+ \snippet examples/tools/inputpanel/main.cpp main
+
+ With the input context in place, we set up and show the user interface
+ made in Qt Designer before running the event loop.
+
+ \section1 Further Reading
+
+ This example shows a specific kind of input context that uses interaction
+ with a widget to provide input for another. Qt's input context system can
+ also be used to create other kinds of input methods. We recommend starting
+ with the QInputContext documentation if you want to explore further.
+*/
diff --git a/doc/src/examples/licensewizard.qdoc b/doc/src/examples/licensewizard.qdoc
new file mode 100644
index 0000000000..0b335349fd
--- /dev/null
+++ b/doc/src/examples/licensewizard.qdoc
@@ -0,0 +1,218 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example dialogs/licensewizard
+ \title License Wizard Example
+
+ The License Wizard example shows how to implement complex wizards in
+ Qt.
+
+ \image licensewizard-example.png Screenshot of the License Wizard example
+
+ Most wizards have a linear structure, with page 1 followed by
+ page 2 and so on until the last page. The
+ \l{dialogs/classwizard}{Class Wizard} example shows how to create
+ such wizards.
+
+ Some wizards are more complex in that they allow different
+ traversal paths based on the information provided by the user.
+ The License Wizard example illustrates this. It provides five
+ wizard pages; depending on which options are selected, the user
+ can reach different pages.
+
+ \image licensewizard-flow.png The License Wizard pages
+
+ The example consists of the following classes:
+
+ \list
+ \o \c LicenseWizard inherits QWizard and implements a non-linear
+ five-page wizard that leads the user through the process of
+ choosing a license agreement.
+ \o \c IntroPage, \c EvaluatePage, \c RegisterPage, \c
+ DetailsPage, and \c ConclusionPage are QWizardPage subclasses
+ that implement the wizard pages.
+ \endlist
+
+ \section1 The LicenseWizard Class
+
+ The \c LicenseWizard class derives from QWizard and provides a
+ five-page wizard that guides the user through the process of
+ registering their copy of a fictitious software product. Here's
+ the class definition:
+
+ \snippet examples/dialogs/licensewizard/licensewizard.h 1
+
+ The class's public API is limited to a constructor and an enum.
+ The enum defines the IDs associated with the various pages:
+
+ \table
+ \header \o Class name \o Enum value \o Page ID
+ \row \o \c IntroPage \o \c Page_Intro \o 0
+ \row \o \c EvaluatePage \o \c Page_Evaluate \o 1
+ \row \o \c RegisterPage \o \c Page_Register \o 2
+ \row \o \c DetailsPage \o \c Page_Details \o 3
+ \row \o \c ConclusionPage \o \c Page_Conclusion \o 4
+ \endtable
+
+ For this example, the IDs are arbitrary. The only constraints are
+ that they must be unique and different from -1. IDs allow us to
+ refer to pages.
+
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 2
+
+ In the constructor, we create the five pages, insert them into
+ the wizard using QWizard::setPage(), and set \c Page_Intro to be
+ the first page.
+
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 3
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 4
+
+ We set the style to \l{QWizard::}{ModernStyle} on all platforms
+ except Mac OS X,
+
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 5
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 6
+
+ We configure the QWizard to show a \gui Help button, which is
+ connected to our \c showHelp() slot. We also set the
+ \l{QWizard::}{LogoPixmap} for all pages that have a header (i.e.,
+ \c EvaluatePage, \c RegisterPage, and \c DetailsPage).
+
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 9
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 11
+ \dots
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 13
+
+ In \c showHelp(), we display help texts that are appropiate for
+ the current page. If the user clicks \gui Help twice for the same
+ page, we say, "Sorry, I already gave what help I could. Maybe you
+ should try asking a human?"
+
+ \section1 The IntroPage Class
+
+ The pages are defined in \c licensewizard.h and implemented in \c
+ licensewizard.cpp, together with \c LicenseWizard.
+
+ Here's the definition and implementation of \c{IntroPage}:
+
+ \snippet examples/dialogs/licensewizard/licensewizard.h 4
+ \codeline
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 16
+
+ A page inherits from QWizardPage. We set a
+ \l{QWizardPage::}{title} and a
+ \l{QWizard::WatermarkPixmap}{watermark pixmap}. By not setting
+ any \l{QWizardPage::}{subTitle}, we ensure that no header is
+ displayed for this page. (On Windows, it is customary for wizards
+ to display a watermark pixmap on the first and last pages, and to
+ have a header on the other pages.)
+
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 17
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 19
+
+ The \c nextId() function returns the ID for \c EvaluatePage if
+ the \gui{Evaluate the product for 30 days} option is checked;
+ otherwise it returns the ID for \c RegisterPage.
+
+ \section1 The EvaluatePage Class
+
+ The \c EvaluatePage is slightly more involved:
+
+ \snippet examples/dialogs/licensewizard/licensewizard.h 5
+ \codeline
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 20
+ \dots
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 21
+ \dots
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 22
+
+ First, we set the page's \l{QWizardPage::}{title}
+ and \l{QWizardPage::}{subTitle}.
+
+ Then we create the child widgets, create \l{Registering and Using
+ Fields}{wizard fields} associated with them, and put them into
+ layouts. The fields are created with an asterisk (\c
+ *) next to their name. This makes them \l{mandatory fields}, that
+ is, fields that must be filled before the user can press the
+ \gui Next button (\gui Continue on Mac OS X). The fields' values
+ can be accessed from any other page using QWizardPage::field().
+
+ Resetting the page amounts to clearing the two text fields.
+
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 23
+
+ The next page is always the \c ConclusionPage.
+
+ \section1 The ConclusionPage Class
+
+ The \c RegisterPage and \c DetailsPage are very similar to \c
+ EvaluatePage. Let's go directly to the \c ConclusionPage:
+
+ \snippet examples/dialogs/licensewizard/licensewizard.h 6
+
+ This time, we reimplement QWizardPage::initializePage() and
+ QWidget::setVisible(), in addition to
+ \l{QWizardPage::}{nextId()}. We also declare a private slot:
+ \c printButtonClicked().
+
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 18
+
+ The default implementation of QWizardPage::nextId() returns
+ the page with the next ID, or -1 if the current page has the
+ highest ID. This behavior would work here, because \c
+ Page_Conclusion equals 5 and there is no page with a higher ID,
+ but to avoid relying on such subtle behavior, we reimplement
+ \l{QWizardPage::}{nextId()} to return -1.
+
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 27
+
+ We use QWizard::hasVisitedPage() to determine the type of
+ license agreement the user has chosen. If the user filled the \c
+ EvaluatePage, the license text refers to an Evaluation License
+ Agreement. If the user filled the \c DetailsPage, the license
+ text is a First-Time License Agreement. If the user provided an
+ upgrade key and skipped the \c DetailsPage, the license text is
+ an Update License Agreement.
+
+ \snippet examples/dialogs/licensewizard/licensewizard.cpp 28
+
+ We want to display a \gui Print button in the wizard when the \c
+ ConclusionPage is up. One way to accomplish this is to reimplement
+ QWidget::setVisible():
+
+ \list
+ \o If the page is shown, we set the \l{QWizard::}{CustomButton1} button's
+ text to \gui{\underline{P}rint}, we enable the \l{QWizard::}{HaveCustomButton1}
+ option, and we connect the QWizard's \l{QWizard::}{customButtonClicked()}
+ signal to our \c printButtonClicked() slot.
+ \o If the page is hidden, we disable the \l{QWizard::}{HaveCustomButton1}
+ option and disconnect the \c printButtonClicked() slot.
+ \endlist
+
+ \sa QWizard, {Class Wizard Example}, {Trivial Wizard Example}
+*/
diff --git a/doc/src/examples/lighting.qdoc b/doc/src/examples/lighting.qdoc
new file mode 100644
index 0000000000..f50a4135d8
--- /dev/null
+++ b/doc/src/examples/lighting.qdoc
@@ -0,0 +1,33 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example effects/lighting
+ \title Lighting Effect Example
+
+ \image lightingeffect-example.png
+*/
diff --git a/doc/src/examples/lineedits.qdoc b/doc/src/examples/lineedits.qdoc
new file mode 100644
index 0000000000..9b4abdc333
--- /dev/null
+++ b/doc/src/examples/lineedits.qdoc
@@ -0,0 +1,161 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/lineedits
+ \title Line Edits Example
+
+ The Line Edits example demonstrates the many ways that QLineEdit can be used, and
+ shows the effects of various properties and validators on the input and output
+ supplied by the user.
+
+ \image lineedits-example.png
+
+ The example consists of a single \c Window class, containing a selection of
+ line edits with different input constraints and display properties that can be
+ changed by selecting items from comboboxes. Presenting these together helps
+ developers choose suitable properties to use with line edits, and makes it easy
+ to compare the effects of each validator on user input.
+
+ \section1 Window Class Definition
+
+ The \c Window class inherits QWidget and contains a constructor and several
+ slots:
+
+ \snippet examples/widgets/lineedits/window.h 0
+
+ The slots are used to update the type of validator used for a given line edit when
+ a new validator has been selected in the associated combobox. The line edits
+ are stored in the window for use in these slots.
+
+ \section1 Window Class Implementation
+
+ The \c Window constructor is used to set up the line edits, validators,
+ and comboboxes, connect signals from the comboboxes to slots in the \c Window
+ class, and arrange the child widgets in layouts.
+
+ We begin by constructing a \l{QGroupBox}{group box} to hold a label, combobox,
+ and line edit so that we can demonstrate the QLineEdit::echoMode property:
+
+ \snippet examples/widgets/lineedits/window.cpp 0
+
+ At this point, none of these widgets have been arranged in layouts. Eventually,
+ the \c echoLabel, \c echoComboBox, and \c echoLineEdit will be placed in a
+ vertical layout inside the \c echoGroup group box.
+
+ Similarly, we construct group boxes and collections of widgets to show the
+ effects of QIntValidator and QDoubleValidator on a line edit's contents:
+
+ \snippet examples/widgets/lineedits/window.cpp 1
+
+ Text alignment is demonstrated by another group of widgets:
+
+ \snippet examples/widgets/lineedits/window.cpp 2
+
+ QLineEdit supports the use of \l{QLineEdit::inputMask}{input masks}.
+ These only allow the user to type characters into the line edit that
+ follow a simple specification. We construct a group of widgets to
+ demonstrate a selection of predefined masks:
+
+ \snippet examples/widgets/lineedits/window.cpp 3
+
+ Another useful feature of QLineEdit is its ability to make its contents
+ read-only. This property is used to control access to a line edit in the
+ following group of widgets:
+
+ \snippet examples/widgets/lineedits/window.cpp 4
+
+ Now that all the child widgets have been constructed, we connect signals
+ from the comboboxes to slots in the \c Window object:
+
+ \snippet examples/widgets/lineedits/window.cpp 5
+
+ Each of these connections use the QComboBox::activated() signal that
+ supplies an integer to the slot. This will be used to efficiently
+ make changes to the appropriate line edit in each slot.
+
+ We place each combobox, line edit, and label in a layout for each group
+ box, beginning with the layout for the \c echoGroup group box:
+
+ \snippet examples/widgets/lineedits/window.cpp 6
+
+ The other layouts are constructed in the same way:
+
+ \snippet examples/widgets/lineedits/window.cpp 7
+
+ Finally, we place each group box in a grid layout for the \c Window object
+ and set the window title:
+
+ \snippet examples/widgets/lineedits/window.cpp 8
+
+ The slots respond to signals emitted when the comboboxes are changed by the
+ user.
+
+ When the combobox for the \gui{Echo} group box is changed, the \c echoChanged()
+ slot is called:
+
+ \snippet examples/widgets/lineedits/window.cpp 9
+
+ The slot updates the line edit in the same group box to use an echo mode that
+ corresponds to the entry described in the combobox.
+
+ When the combobox for the \gui{Validator} group box is changed, the
+ \c validatorChanged() slot is called:
+
+ \snippet examples/widgets/lineedits/window.cpp 10
+
+ The slot either creates a new validator for the line edit to use, or it removes
+ the validator in use by calling QLineEdit::setValidator() with a zero pointer.
+ We clear the line edit in this case to ensure that the new validator is
+ initially given valid input to work with.
+
+ When the combobox for the \gui{Alignment} group box is changed, the
+ \c alignmentChanged() slot is called:
+
+ \snippet examples/widgets/lineedits/window.cpp 11
+
+ This changes the way that text is displayed in the line edit to correspond with
+ the description selected in the combobox.
+
+ The \c inputMaskChanged() slot handles changes to the combobox in the
+ \gui{Input Mask} group box:
+
+ \snippet examples/widgets/lineedits/window.cpp 12
+
+ Each entry in the relevant combobox is associated with an input mask. We set
+ a new mask by calling the QLineEdit::setMask() function with a suitable string;
+ the mask is disabled if an empty string is used.
+
+ The \c accessChanged() slot handles changes to the combobox in the
+ \gui{Access} group box:
+
+ \snippet examples/widgets/lineedits/window.cpp 13
+
+ Here, we simply associate the \gui{False} and \gui{True} entries in the combobox
+ with \c false and \c true values to be passed to QLineEdit::setReadOnly(). This
+ allows the user to enable and disable input to the line edit.
+*/
diff --git a/doc/src/examples/localfortuneclient.qdoc b/doc/src/examples/localfortuneclient.qdoc
new file mode 100644
index 0000000000..0a659667f8
--- /dev/null
+++ b/doc/src/examples/localfortuneclient.qdoc
@@ -0,0 +1,38 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example ipc/localfortuneclient
+ \title Local Fortune Client Example
+
+ The Local Fortune Client example shows how to create a client for a simple
+ local service using QLocalSocket. It is intended to be run alongside the
+ \l{ipc/localfortuneserver}{Local Fortune Server} example.
+
+ \image localfortuneclient-example.png Screenshot of the Local Fortune Client example
+
+*/
diff --git a/doc/src/examples/localfortuneserver.qdoc b/doc/src/examples/localfortuneserver.qdoc
new file mode 100644
index 0000000000..ca25e96f3d
--- /dev/null
+++ b/doc/src/examples/localfortuneserver.qdoc
@@ -0,0 +1,37 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example ipc/localfortuneserver
+ \title Local Fortune Server Example
+
+ The Local Fortune Server example shows how to create a server for a simple
+ local service. It is intended to be run alongside the
+ \l{ipc/localfortuneclient}{Local Fortune Client} example
+
+ \image localfortuneserver-example.png Screenshot of the Local Fortune Server example
+ */
diff --git a/doc/src/examples/loopback.qdoc b/doc/src/examples/loopback.qdoc
new file mode 100644
index 0000000000..06916b3820
--- /dev/null
+++ b/doc/src/examples/loopback.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example network/loopback
+ \title Loopback Example
+
+ The Loopback example shows how to communicate between simple clients and servers on a local
+ host.
+
+ \image loopback-example.png
+*/
diff --git a/doc/src/examples/mandelbrot.qdoc b/doc/src/examples/mandelbrot.qdoc
new file mode 100644
index 0000000000..7a1ea37c18
--- /dev/null
+++ b/doc/src/examples/mandelbrot.qdoc
@@ -0,0 +1,368 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example threads/mandelbrot
+ \title Mandelbrot Example
+
+ The Mandelbrot example shows how to use a worker thread to
+ perform heavy computations without blocking the main thread's
+ event loop.
+
+ The heavy computation here is the Mandelbrot set, probably the
+ world's most famous fractal. These days, while sophisticated
+ programs such as \l{XaoS} that provide real-time zooming in the
+ Mandelbrot set, the standard Mandelbrot algorithm is just slow
+ enough for our purposes.
+
+ \image mandelbrot-example.png Screenshot of the Mandelbrot example
+
+ In real life, the approach described here is applicable to a
+ large set of problems, including synchronous network I/O and
+ database access, where the user interface must remain responsive
+ while some heavy operation is taking place. The \l
+ network/blockingfortuneclient example shows the same principle at
+ work in a TCP client.
+
+ The Mandelbrot application supports zooming and scrolling using
+ the mouse or the keyboard. To avoid freezing the main thread's
+ event loop (and, as a consequence, the application's user
+ interface), we put all the fractal computation in a separate
+ worker thread. The thread emits a signal when it is done
+ rendering the fractal.
+
+ During the time where the worker thread is recomputing the
+ fractal to reflect the new zoom factor position, the main thread
+ simply scales the previously rendered pixmap to provide immediate
+ feedback. The result doesn't look as good as what the worker
+ thread eventually ends up providing, but at least it makes the
+ application more responsive. The sequence of screenshots below
+ shows the original image, the scaled image, and the rerendered
+ image.
+
+ \table
+ \row
+ \o \inlineimage mandelbrot_zoom1.png
+ \o \inlineimage mandelbrot_zoom2.png
+ \o \inlineimage mandelbrot_zoom3.png
+ \endtable
+
+ Similarly, when the user scrolls, the previous pixmap is scrolled
+ immediately, revealing unpainted areas beyond the edge of the
+ pixmap, while the image is rendered by the worker thread.
+
+ \table
+ \row
+ \o \inlineimage mandelbrot_scroll1.png
+ \o \inlineimage mandelbrot_scroll2.png
+ \o \inlineimage mandelbrot_scroll3.png
+ \endtable
+
+ The application consists of two classes:
+
+ \list
+ \o \c RenderThread is a QThread subclass that renders
+ the Mandelbrot set.
+ \o \c MandelbrotWidget is a QWidget subclass that shows the
+ Mandelbrot set on screen and lets the user zoom and scroll.
+ \endlist
+
+ If you are not already familiar with Qt's thread support, we
+ recommend that you start by reading the \l{Thread Support in Qt}
+ overview.
+
+ \section1 RenderThread Class Definition
+
+ We'll start with the definition of the \c RenderThread class:
+
+ \snippet examples/threads/mandelbrot/renderthread.h 0
+
+ The class inherits QThread so that it gains the ability to run in
+ a separate thread. Apart from the constructor and destructor, \c
+ render() is the only public function. Whenever the thread is done
+ rendering an image, it emits the \c renderedImage() signal.
+
+ The protected \c run() function is reimplemented from QThread. It
+ is automatically called when the thread is started.
+
+ In the \c private section, we have a QMutex, a QWaitCondition,
+ and a few other data members. The mutex protects the other data
+ member.
+
+ \section1 RenderThread Class Implementation
+
+ \snippet examples/threads/mandelbrot/renderthread.cpp 0
+
+ In the constructor, we initialize the \c restart and \c abort
+ variables to \c false. These variables control the flow of the \c
+ run() function.
+
+ We also initialize the \c colormap array, which contains a series
+ of RGB colors.
+
+ \snippet examples/threads/mandelbrot/renderthread.cpp 1
+
+ The destructor can be called at any point while the thread is
+ active. We set \c abort to \c true to tell \c run() to stop
+ running as soon as possible. We also call
+ QWaitCondition::wakeOne() to wake up the thread if it's sleeping.
+ (As we will see when we review \c run(), the thread is put to
+ sleep when it has nothing to do.)
+
+ The important thing to notice here is that \c run() is executed
+ in its own thread (the worker thread), whereas the \c
+ RenderThread constructor and destructor (as well as the \c
+ render() function) are called by the thread that created the
+ worker thread. Therefore, we need a mutex to protect accesses to
+ the \c abort and \c condition variables, which might be accessed
+ at any time by \c run().
+
+ At the end of the destructor, we call QThread::wait() to wait
+ until \c run() has exited before the base class destructor is
+ invoked.
+
+ \snippet examples/threads/mandelbrot/renderthread.cpp 2
+
+ The \c render() function is called by the \c MandelbrotWidget
+ whenever it needs to generate a new image of the Mandelbrot set.
+ The \c centerX, \c centerY, and \c scaleFactor parameters specify
+ the portion of the fractal to render; \c resultSize specifies the
+ size of the resulting QImage.
+
+ The function stores the parameters in member variables. If the
+ thread isn't already running, it starts it; otherwise, it sets \c
+ restart to \c true (telling \c run() to stop any unfinished
+ computation and start again with the new parameters) and wakes up
+ the thread, which might be sleeping.
+
+ \snippet examples/threads/mandelbrot/renderthread.cpp 3
+
+ \c run() is quite a big function, so we'll break it down into
+ parts.
+
+ The function body is an infinite loop which starts by storing the
+ rendering parameters in local variables. As usual, we protect
+ accesses to the member variables using the class's mutex. Storing
+ the member variables in local variables allows us to minimize the
+ amout of code that needs to be protected by a mutex. This ensures
+ that the main thread will never have to block for too long when
+ it needs to access \c{RenderThread}'s member variables (e.g., in
+ \c render()).
+
+ The \c forever keyword is, like \c foreach, a Qt pseudo-keyword.
+
+ \snippet examples/threads/mandelbrot/renderthread.cpp 4
+ \snippet examples/threads/mandelbrot/renderthread.cpp 5
+ \snippet examples/threads/mandelbrot/renderthread.cpp 6
+ \snippet examples/threads/mandelbrot/renderthread.cpp 7
+
+ Then comes the core of the algorithm. Instead of trying to create
+ a perfect Mandelbrot set image, we do multiple passes and
+ generate more and more precise (and computationally expensive)
+ approximations of the fractal.
+
+ If we discover inside the loop that \c restart has been set to \c
+ true (by \c render()), we break out of the loop immediately, so
+ that the control quickly returns to the very top of the outer
+ loop (the \c forever loop) and we fetch the new rendering
+ parameters. Similarly, if we discover that \c abort has been set
+ to \c true (by the \c RenderThread destructor), we return from
+ the function immediately, terminating the thread.
+
+ The core algorithm is beyond the scope of this tutorial.
+
+ \snippet examples/threads/mandelbrot/renderthread.cpp 8
+ \snippet examples/threads/mandelbrot/renderthread.cpp 9
+
+ Once we're done with all the iterations, we call
+ QWaitCondition::wait() to put the thread to sleep by calling,
+ unless \c restart is \c true. There's no use in keeping a worker
+ thread looping indefinitely while there's nothing to do.
+
+ \snippet examples/threads/mandelbrot/renderthread.cpp 10
+
+ The \c rgbFromWaveLength() function is a helper function that
+ converts a wave length to a RGB value compatible with 32-bit
+ \l{QImage}s. It is called from the constructor to initialize the
+ \c colormap array with pleasing colors.
+
+ \section1 MandelbrotWidget Class Defintion
+
+ The \c MandelbrotWidget class uses \c RenderThread to draw the
+ Mandelbrot set on screen. Here's the class definition:
+
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.h 0
+
+ The widget reimplements many event handlers from QWidget. In
+ addition, it has an \c updatePixmap() slot that we'll connect to
+ the worker thread's \c renderedImage() signal to update the
+ display whenever we receive new data from the thread.
+
+ Among the private variables, we have \c thread of type \c
+ RenderThread and \c pixmap, which contains the last rendered
+ image.
+
+ \section1 MandelbrotWidget Class Implementation
+
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 0
+
+ The implementation starts with a few contants that we'll need
+ later on.
+
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 1
+
+ The interesting part of the constructor is the
+ qRegisterMetaType() and QObject::connect() calls. Let's start
+ with the \l{QObject::connect()}{connect()} call.
+
+ Although it looks like a standard signal-slot connection between
+ two \l{QObject}s, because the signal is emitted in a different
+ thread than the receiver lives in, the connection is effectively a
+ \l{Qt::QueuedConnection}{queued connection}. These connections are
+ asynchronous (i.e., non-blocking), meaning that the slot will be
+ called at some point after the \c emit statement. What's more, the
+ slot will be invoked in the thread in which the receiver lives.
+ Here, the signal is emitted in the worker thread, and the slot is
+ executed in the GUI thread when control returns to the event loop.
+
+ With queued connections, Qt must store a copy of the arguments
+ that were passed to the signal so that it can pass them to the
+ slot later on. Qt knows how to take of copy of many C++ and Qt
+ types, but QImage isn't one of them. We must therefore call the
+ template function qRegisterMetaType() before we can use QImage
+ as parameter in queued connections.
+
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 2
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 3
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 4
+
+ In \l{QWidget::paintEvent()}{paintEvent()}, we start by filling
+ the background with black. If we have nothing yet to paint (\c
+ pixmap is null), we print a message on the widget asking the user
+ to be patient and return from the function immediately.
+
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 5
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 6
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 7
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 8
+
+ If the pixmap has the right scale factor, we draw the pixmap directly onto
+ the widget. Otherwise, we scale and translate the \l{Coordinate
+ System}{coordinate system} before we draw the pixmap. By reverse mapping
+ the widget's rectangle using the scaled painter matrix, we also make sure
+ that only the exposed areas of the pixmap are drawn. The calls to
+ QPainter::save() and QPainter::restore() make sure that any painting
+ performed afterwards uses the standard coordinate system.
+
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 9
+
+ At the end of the paint event handler, we draw a text string and
+ a semi-transparent rectangle on top of the fractal.
+
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 10
+
+ Whenever the user resizes the widget, we call \c render() to
+ start generating a new image, with the same \c centerX, \c
+ centerY, and \c curScale parameters but with the new widget size.
+
+ Notice that we rely on \c resizeEvent() being automatically
+ called by Qt when the widget is shown the first time to generate
+ the image the very first time.
+
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 11
+
+ The key press event handler provides a few keyboard bindings for
+ the benefit of users who don't have a mouse. The \c zoom() and \c
+ scroll() functions will be covered later.
+
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 12
+
+ The wheel event handler is reimplemented to make the mouse wheel
+ control the zoom level. QWheelEvent::delta() returns the angle of
+ the wheel mouse movement, in eights of a degree. For most mice,
+ one wheel step corresponds to 15 degrees. We find out how many
+ mouse steps we have and determine the zoom factor in consequence.
+ For example, if we have two wheel steps in the positive direction
+ (i.e., +30 degrees), the zoom factor becomes \c ZoomInFactor
+ to the second power, i.e. 0.8 * 0.8 = 0.64.
+
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 13
+
+ When the user presses the left mouse button, we store the mouse
+ pointer position in \c lastDragPos.
+
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 14
+
+ When the user moves the mouse pointer while the left mouse button
+ is pressed, we adjust \c pixmapOffset to paint the pixmap at a
+ shifted position and call QWidget::update() to force a repaint.
+
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 15
+
+ When the left mouse button is released, we update \c pixmapOffset
+ just like we did on a mouse move and we reset \c lastDragPos to a
+ default value. Then, we call \c scroll() to render a new image
+ for the new position. (Adjusting \c pixmapOffset isn't sufficient
+ because areas revealed when dragging the pixmap are drawn in
+ black.)
+
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 16
+
+ The \c updatePixmap() slot is invoked when the worker thread has
+ finished rendering an image. We start by checking whether a drag
+ is in effect and do nothing in that case. In the normal case, we
+ store the image in \c pixmap and reinitialize some of the other
+ members. At the end, we call QWidget::update() to refresh the
+ display.
+
+ At this point, you might wonder why we use a QImage for the
+ parameter and a QPixmap for the data member. Why not stick to one
+ type? The reason is that QImage is the only class that supports
+ direct pixel manipulation, which we need in the worker thread. On
+ the other hand, before an image can be drawn on screen, it must
+ be converted into a pixmap. It's better to do the conversion once
+ and for all here, rather than in \c paintEvent().
+
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 17
+
+ In \c zoom(), we recompute \c curScale. Then we call
+ QWidget::update() to draw a scaled pixmap, and we ask the worker
+ thread to render a new image corresponding to the new \c curScale
+ value.
+
+ \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 18
+
+ \c scroll() is similar to \c zoom(), except that the affected
+ parameters are \c centerX and \c centerY.
+
+ \section1 The main() Function
+
+ The application's multithreaded nature has no impact on its \c
+ main() function, which is as simple as usual:
+
+ \snippet examples/threads/mandelbrot/main.cpp 0
+*/
diff --git a/doc/src/examples/masterdetail.qdoc b/doc/src/examples/masterdetail.qdoc
new file mode 100644
index 0000000000..1a8519ea33
--- /dev/null
+++ b/doc/src/examples/masterdetail.qdoc
@@ -0,0 +1,43 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example sql/masterdetail
+ \title Master Detail Example
+
+ The Master Detail Example shows how to present data from different
+ data sources in the same application. The album titles, and the
+ corresponding artists and release dates, are kept in a
+ database, while each album's tracks are stored in an XML
+ file.
+
+ The example also shows how to add as well as remove data from both
+ the database and the associated XML file using the API provided by
+ the QtSql and QtXml modules, respectively.
+
+ \image masterdetail-example.png
+*/
diff --git a/doc/src/examples/mdi.qdoc b/doc/src/examples/mdi.qdoc
new file mode 100644
index 0000000000..f4a22244d7
--- /dev/null
+++ b/doc/src/examples/mdi.qdoc
@@ -0,0 +1,37 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example mainwindows/mdi
+ \title MDI Example
+
+ The MDI example shows how to implement a Multiple Document Interface using Qt's
+ QMdiArea class.
+
+ \image mdi-example.png
+
+*/
diff --git a/doc/src/examples/menus.qdoc b/doc/src/examples/menus.qdoc
new file mode 100644
index 0000000000..7868d6d261
--- /dev/null
+++ b/doc/src/examples/menus.qdoc
@@ -0,0 +1,218 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example mainwindows/menus
+ \title Menus Example
+
+ The Menus example demonstrates how menus can be used in a main
+ window application.
+
+ A menu widget can be either a pull-down menu in a menu bar or a
+ standalone context menu. Pull-down menus are shown by the menu bar
+ when the user clicks on the respective item or presses the
+ specified shortcut key. Context menus are usually invoked by some
+ special keyboard key or by right-clicking.
+
+ \image menus-example.png
+
+ A menu consists of a list of \e action items. In applications,
+ many common commands can be invoked via menus, toolbar buttons as
+ well as keyboard shortcuts. Since the user expects the commands to
+ be performed in the same way, regardless of the user interface
+ used, it is useful to represent each command as an action.
+
+ The Menus example consists of one single class, \c MainWindow, derived
+ from the QMainWindow class. When choosing one of the
+ action items in our application, it will display the item's path
+ in its central widget.
+
+ \section1 MainWindow Class Definition
+
+ QMainWindow provides a main application window, with a menu bar,
+ tool bars, dock widgets and a status bar around a large central
+ widget.
+
+ \snippet examples/mainwindows/menus/mainwindow.h 0
+
+ In this example, we will see how to implement pull-down menus as
+ well as a context menu. In order to implement a custom context
+ menu we must reimplement QWidget's \l
+ {QWidget::}{contextMenuEvent()} function to receive the context
+ menu events for our main window.
+
+ \snippet examples/mainwindows/menus/mainwindow.h 1
+
+ We must also implement a collection of private slots to respond to
+ the user activating any of our menu entries. Note that these
+ slots are left out of this documentation since they are trivial,
+ i.e., most of them are only displaying the action's path in the
+ main window's central widget.
+
+ \snippet examples/mainwindows/menus/mainwindow.h 2
+
+ We have chosen to simplify the constructor by implementing two
+ private convenience functions to create the various actions, to
+ add them to menus and to insert the menus into our main window's
+ menu bar.
+
+ \snippet examples/mainwindows/menus/mainwindow.h 3
+
+ Finally, we declare the various menus and actions as well as a
+ simple information label in the application wide scope.
+
+ The QMenu class provides a menu widget for use in menu bars,
+ context menus, and other popup menus while the QAction class
+ provides an abstract user interface action that can be inserted
+ into widgets.
+
+ In some situations it is useful to group actions together, e.g.,
+ we have a \gui {Left Align} action, a \gui {Right Align} action, a
+ \gui {Justify} action, and a \gui {Center} action, and we want
+ only one of these actions to be active at any one time. One simple
+ way of achieving this is to group the actions together in an
+ action group using the QActionGroup class.
+
+ \section1 MainWindow Class Implementation
+
+ In the constructor, we start off by creating a regular QWidget and
+ make it our main window's central widget. Note that the main
+ window takes ownership of the widget pointer and deletes it at the
+ appropriate time.
+
+ \snippet examples/mainwindows/menus/mainwindow.cpp 0
+ \codeline
+ \snippet examples/mainwindows/menus/mainwindow.cpp 1
+
+ Then we create the information label as well as a top and bottom
+ filler that we add to a layout which we install on the central
+ widget. QMainWindow objects come with their own customized layout
+ and setting a layout on a the actual main window, or creating a
+ layout with a main window as a parent, is considered an error. You
+ should always set your own layout on the central widget instead.
+
+ \snippet examples/mainwindows/menus/mainwindow.cpp 2
+
+ To create the actions and menus we call our two convenience
+ functions: \c createActions() and \c createMenus(). We will get
+ back to these shortly.
+
+ QMainWindow's \l {QMainWindow::statusBar()}{statusBar()} function
+ returns the status bar for the main window (if the status bar does
+ not exist, this function will create and return an empty status
+ bar). We initialize the status bar and window title, resize the
+ window to an appropriate size as well as ensure that the main
+ window cannot be resized to a smaller size than the given
+ one.
+
+ Now, let's take a closer look at the \c createActions() convenience
+ function that creates the various actions:
+
+ \snippet examples/mainwindows/menus/mainwindow.cpp 4
+ \dots
+
+ A QAction object may contain an icon, a text, a shortcut, a status
+ tip, a "What's This?" text, and a tooltip. Most of these can be
+ set in the constructor, but they can also be set independently
+ using the provided convenience functions.
+
+ In the \c createActions() function, we first create a \c newAct
+ action. We make \gui Ctrl+N its shortcut using the
+ QAction::setShortcut() function, and we set its status tip using the
+ QAction::setStatusTip() function (the status tip is displayed on all
+ status bars provided by the action's top-level parent widget). We
+ also connect its \l {QAction::}{triggered()} signal to the \c
+ newFile() slot.
+
+ The rest of the actions are created in a similar manner. Please
+ see the source code for details.
+
+ \snippet examples/mainwindows/menus/mainwindow.cpp 7
+
+
+ Once we have created the \gui {Left Align}, \gui {Right Align},
+ \gui {Justify}, and a \gui {Center} actions, we can also create
+ the previously mentioned action group.
+
+ Each action is added to the group using QActionGroup's \l
+ {QActionGroup::}{addAction()} function. Note that an action also
+ can be added to a group by creating it with the group as its
+ parent. Since an action group is exclusive by default, only one of
+ the actions in the group is checked at any one time (this can be
+ altered using the QActionGroup::setExclusive() function).
+
+ When all the actions are created, we use the \c createMenus()
+ function to add the actions to the menus and to insert the menus
+ into the menu bar:
+
+ \snippet examples/mainwindows/menus/mainwindow.cpp 8
+
+ QMenuBar's \l {QMenuBar::addMenu()}{addMenu()} function appends a
+ new QMenu with the given title, to the menu bar (note that the
+ menu bar takes ownership of the menu). We use QWidget's \l
+ {QWidget::addAction()}{addAction()} function to add each action to
+ the corresponding menu.
+
+ Alternatively, the QMenu class provides several \l
+ {QMenu::addAction()}{addAction()} convenience functions that create
+ and add new actions from given texts and/or icons. You can also
+ provide a member that will automatically connect to the new
+ action's \l {QAction::triggered()}{triggered()} signal, and a
+ shortcut represented by a QKeySequence instance.
+
+ The QMenu::addSeparator() function creates and returns a new
+ separator action, i.e. an action for which QAction::isSeparator()
+ returns true, and adds the new action to the menu's list of
+ actions.
+
+ \snippet examples/mainwindows/menus/mainwindow.cpp 12
+
+ Note the \gui Format menu. First of all, it is added as a submenu
+ to the \gui Edit Menu using QMenu's \l
+ {QMenu::addMenu()}{addMenu()} function. Secondly, take a look at the
+ alignment actions: In the \c createActions() function we added the
+ \c leftAlignAct, \c rightAlignAct, \c justifyAct and \c centerAct
+ actions to an action group. Nevertheless, we must add each action
+ to the menu separately while the action group does its magic
+ behind the scene.
+
+ \snippet examples/mainwindows/menus/mainwindow.cpp 3
+
+ To provide a custom context menu, we must reimplement QWidget's \l
+ {QWidget::}{contextMenuEvent()} function to receive the widget's
+ context menu events (note that the default implementation simply
+ ignores these events).
+
+ Whenever we receive such an event, we create a menu containing the
+ \gui Cut, \gui Copy and \gui Paste actions. Context menus can be
+ executed either asynchronously using the \l {QMenu::}{popup()}
+ function or synchronously using the \l {QMenu::}{exec()}
+ function. In this example, we have chosen to show the menu using
+ its \l {QMenu::}{exec()} function. By passing the event's position
+ as argument we ensure that the context menu appears at the
+ expected position.
+*/
diff --git a/doc/src/examples/mousecalibration.qdoc b/doc/src/examples/mousecalibration.qdoc
new file mode 100644
index 0000000000..9edc11b823
--- /dev/null
+++ b/doc/src/examples/mousecalibration.qdoc
@@ -0,0 +1,193 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example qws/mousecalibration
+ \title Mouse Calibration Example
+
+ The Mouse Calibration example demonstrates how to write a simple
+ program using the mechanisms provided by the QWSMouseHandler class
+ to calibrate the mouse handler in \l{Qt for Embedded Linux}.
+
+ Calibration is the process of mapping between physical
+ (i.e. device) coordinates and logical coordinates.
+
+ The example consists of two classes in addition to the main program:
+
+ \list
+ \o \c Calibration is a dialog widget that retrieves the device coordinates.
+ \o \c ScribbleWidget is a minimal drawing program used to let the user
+ test the new mouse settings.
+ \endlist
+
+ First we will review the main program, then we will take a look at
+ the \c Calibration class. The \c ScribbleWidget class is only a
+ help tool in this context, and will not be covered here.
+
+ \section1 The Main Program
+
+ The program starts by presenting a message box informing the user
+ of what is going to happen:
+
+ \snippet examples/qws/mousecalibration/main.cpp 0
+
+ The QMessageBox class provides a modal dialog with a range of
+ different messages, roughly arranged along two axes: severity and
+ complexity. The message box has a different icon for each of the
+ severity levels, but the icon must be specified explicitly. In our
+ case we use the default QMessageBox::NoIcon value. In addition we
+ use the default complexity, i.e. a message box showing the given
+ text and an \gui OK button.
+
+ At this stage in the program, the mouse could be completely
+ uncalibrated, making the user unable to press the \gui OK button. For
+ that reason we use the static QTimer::singleShot() function to
+ make the message box disappear after 10 seconds. The QTimer class
+ provides repetitive and single-shot timers: The single shot
+ function calls the given slot after the specified interval.
+
+ \snippet examples/qws/mousecalibration/main.cpp 1
+
+ Next, we create an instance of the \c Calibration class which is a
+ dialog widget retrieving the required sample coordinates: The
+ dialog sequentially presents five marks for the user to press,
+ storing the device coordinates for the mouse press events.
+
+ \snippet examples/qws/mousecalibration/main.cpp 2
+
+ When the calibration dialog returns, we let the user test the new
+ mouse settings by drawing onto a \c ScribbleWidget object. Since
+ the mouse still can be uncalibrated, we continue to use the
+ QMessageBox and QTimer classes to inform the user about the
+ program's progress.
+
+ An improved calibration tool would let the user choose between
+ accepting the new calibration, reverting to the old one, and
+ restarting the calibration.
+
+ \section1 Calibration Class Definition
+
+ The \c Calibration class inherits from QDialog and is responsible
+ for retrieving the device coordinates from the user.
+
+ \snippet examples/qws/mousecalibration/calibration.h 0
+
+ We reimplement QDialog's \l {QDialog::exec()}{exec()} and \l
+ {QDialog::accept()}{accept()} slots, and QWidget's \l
+ {QWidget::paintEvent()}{paintEvent()} and \l
+ {QWidget::mouseReleaseEvent()}{mouseReleaseEvent()} functions.
+
+ In addition, we declare a couple of private variables, \c data and
+ \c pressCount, holding the \c Calibration object's number of mouse
+ press events and current calibration data. The \c pressCount
+ variable is a convenience variable, while the \c data is a
+ QWSPointerCalibrationData object (storing the physical and logical
+ coordinates) that is passed to the mouse handler. The
+ QWSPointerCalibrationData class is simply a container for
+ calibration data.
+
+ \section1 Calibration Class Implementation
+
+ In the constructor we first ensure that the \c Calibration dialog
+ fills up the entire screen, has focus and will receive mouse
+ events (the latter by making the dialog modal):
+
+ \snippet examples/qws/mousecalibration/calibration.cpp 0
+
+ Then we initialize the \l{QWSPointerCalibrationData::}{screenPoints}
+ array:
+
+ \snippet examples/qws/mousecalibration/calibration.cpp 1
+
+ In order to specify the calibration, the
+ \l{QWSPointerCalibrationData::screenPoints}{screenPoints} array must
+ contain the screen coordinates for the logical positions
+ represented by the QWSPointerCalibrationData::Location enum
+ (e.g. QWSPointerCalibrationData::TopLeft). Since non-linearity is
+ expected to increase on the edge of the screen, all points are
+ kept 10 percent within the screen. The \c qt_screen pointer is a
+ reference to the screen device. There can only be one screen
+ device per application.
+
+ \snippet examples/qws/mousecalibration/calibration.cpp 2
+
+ Finally, we initialize the variable which keeps track of the number of
+ mouse press events we have received.
+
+ \snippet examples/qws/mousecalibration/calibration.cpp 3
+
+ The destructor is trivial.
+
+ \snippet examples/qws/mousecalibration/calibration.cpp 4
+
+ The reimplementation of the QDialog::exec() slot is called from
+ the main program.
+
+ First we clear the current calibration making the following mouse
+ event delivered in raw device coordinates. Then we call the
+ QWidget::grabMouse() function to make sure no mouse events are
+ lost, and the QWidget::activateWindow() function to make the
+ top-level widget containing this dialog, the active window. When
+ the call to the QDialog::exec() base function returns, we call
+ QWidget::releaseMouse() to release the mouse grab before the
+ function returns.
+
+ \snippet examples/qws/mousecalibration/calibration.cpp 5
+
+ The QWidget::paintEvent() function is reimplemented to receive the
+ widget's paint events. A paint event is a request to repaint all
+ or parts of the widget. It can happen as a result of
+ QWidget::repaint() or QWidget::update(), or because the widget was
+ obscured and has now been uncovered, or for many other reasons.
+ In our reimplementation of the function we simply draw a cross at
+ the next point the user should press.
+
+ \snippet examples/qws/mousecalibration/calibration.cpp 6
+
+ We then reimplement the QWidget::mouseReleaseEvent() function to
+ receive the widget's move events, using the QMouseEvent object
+ passed as parameter to find the coordinates the user pressed, and
+ update the QWSPointerCalibrationData::devPoints array.
+
+ In order to complete the mapping between logical and physical
+ coordinates, the \l
+ {QWSPointerCalibrationData::devPoints}{devPoints} array must
+ contain the raw device coordinates for the logical positions
+ represented by the QWSPointerCalibrationData::Location enum
+ (e.g. QWSPointerCalibrationData::TopLeft)
+
+ We continue by drawing the next cross, or close the dialog by
+ calling the QDialog::accept() slot if we have collected all the
+ required coordinate samples.
+
+ \snippet examples/qws/mousecalibration/calibration.cpp 7
+
+ Our reimplementation of the QDialog::accept() slot simply activate
+ the new calibration data using the QWSMouseHandler::calibrate()
+ function. We also use the Q_ASSERT() macro to ensure that the number
+ of required samples are present.
+*/
diff --git a/doc/src/examples/moveblocks.qdoc b/doc/src/examples/moveblocks.qdoc
new file mode 100644
index 0000000000..7377ae0906
--- /dev/null
+++ b/doc/src/examples/moveblocks.qdoc
@@ -0,0 +1,214 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example animation/moveblocks
+ \title Move Blocks Example
+
+ The Move Blocks example shows how to animate items in a
+ QGraphicsScene using a QStateMachine with a custom transition.
+
+ \image moveblocks-example.png
+
+ The example animates the blue blocks that you can see in the image
+ above. The animation moves the blocks between four preset positions.
+
+ The example consists of the following classes:
+
+ \list
+ \o \c StateSwitcher inherits QState and can add
+ \c {StateSwitchTransition}s to other states.
+ When entered, it will randomly transition to one of these
+ states.
+ \o \c StateSwitchTransition is a custom transition that
+ triggers on \c{StateSwitchEvent}s.
+ \o \c StateSwitchEvent is a QEvent that triggers \c{StateSwitchTransition}s.
+ \o \c QGraphicsRectWidget is a QGraphicsWidget that simply
+ paints its background in a solid \l{Qt::}{blue} color.
+ \endlist
+
+ The blocks are instances of \c QGraphicsRectWidget and are
+ animated in a QGraphicsScene. We do this by building a state
+ graph, which we insert animations into. The graph is then executed
+ in a QStateMachine. All this is done in \c main().
+ Let's look at the \c main() function first.
+
+ \section1 The \c main() Function
+
+ After QApplication has been initialized, we set up the
+ QGraphicsScene with its \c{QGraphicsRectWidget}s.
+
+ \snippet examples/animation/moveblocks/main.cpp 1
+
+ After adding the scene to a QGraphicsView, it is time to build the
+ state graph. Let's first look at a statechart of what we are
+ trying to build.
+
+ \image move-blocks-chart.png
+
+ Note that the \c group has seven sub states, but we have only
+ included three of them in the diagram. The code that builds this
+ graph will be examined line-by-line, and will show how the graph
+ works. First off, we construct the \c group state:
+
+ \snippet examples/animation/moveblocks/main.cpp 2
+
+ The timer is used to add a delay between each time the blocks are
+ moved. The timer is started when \c group is entered. As we will
+ see later, \c group has a transition back to the \c StateSwitcher
+ when the timer times out. \c group is the initial state in the
+ machine, so an animation will be scheduled when the example is
+ started.
+
+ \snippet examples/animation/moveblocks/main.cpp 3
+ \dots
+ \snippet examples/animation/moveblocks/main.cpp 4
+
+ \c createGeometryState() returns a QState that will set the
+ geometry of our items upon entry. It also assigns \c group as the
+ parent of this state.
+
+ A QPropertyAnimation inserted into a transition will use the
+ values assigned to a QState (with QState::assignProperty()), i.e.,
+ the animation will interpolate between the current values of the
+ properties and the values in the target state. We add animated
+ transitions to the state graph later.
+
+ \snippet examples/animation/moveblocks/main.cpp 5
+
+ We move the items in parallel. Each item is added to \c
+ animationGroup, which is the animation that is inserted into the
+ transitions.
+
+ \snippet examples/animation/moveblocks/main.cpp 6
+
+ The sequential animation group, \c subGroup, helps us insert a
+ delay between the animation of each item.
+
+ \snippet examples/animation/moveblocks/main.cpp 7
+ \dots
+ \snippet examples/animation/moveblocks/main.cpp 8
+
+ A StateSwitchTransition is added to the state switcher
+ in \c StateSwitcher::addState(). We also add the animation in this
+ function. Since QPropertyAnimation uses the values from the
+ states, we can insert the same QPropertyAnimation instance in all
+ \c {StateSwitchTransition}s.
+
+ As mentioned previously, we add a transition to the state switcher
+ that triggers when the timer times out.
+
+ \snippet examples/animation/moveblocks/main.cpp 9
+
+ Finally, we can create the state machine, add our initial state,
+ and start execution of the state graph.
+
+ \section2 The \c createGeometryState() Function
+
+ In \c createGeometryState(), we set up the geometry for each
+ graphics item.
+
+ \snippet examples/animation/moveblocks/main.cpp 13
+
+ As mentioned before, QAbstractTransition will set up an animation
+ added with \l{QAbstractTransition::}{addAnimation()} using
+ property values set with \l{QState::}{assignProperty()}.
+
+ \section1 The StateSwitcher Class
+
+ \c StateSwitcher has state switch transitions to each \l{QState}s
+ we created with \c createGeometryState(). Its job is to transition
+ to one of these states at random when it is entered.
+
+ All functions in \c StateSwitcher are inlined. We'll step through
+ its definition.
+
+ \snippet examples/animation/moveblocks/main.cpp 10
+
+ \c StateSwitcher is a state designed for a particular purpose and
+ will always be a top-level state. We use \c m_stateCount to keep
+ track of how many states we are managing, and \c m_lastIndex to
+ remember which state was the last state to which we transitioned.
+
+ \snippet examples/animation/moveblocks/main.cpp 11
+
+ We select the next state we are going to transition to, and post a
+ \c StateSwitchEvent, which we know will trigger the \c
+ StateSwitchTransition to the selected state.
+
+ \snippet examples/animation/moveblocks/main.cpp 12
+
+ This is where the magic happens. We assign a number to each state
+ added. This number is given to both a StateSwitchTransition and to
+ StateSwitchEvents. As we have seen, state switch events will
+ trigger a transition with the same number.
+
+ \section1 The StateSwitchTransition Class
+
+ \c StateSwitchTransition inherits QAbstractTransition and triggers
+ on \c{StateSwitchEvent}s. It contains only inline functions, so
+ let's take a look at its \l{QAbstractTransition::}{eventTest()}
+ function, which is the only function that we define..
+
+ \snippet examples/animation/moveblocks/main.cpp 14
+
+ \c eventTest is called by QStateMachine when it checks whether a
+ transition should be triggered--a return value of true means that
+ it will. We simply check if our assigned number is equal to the
+ event's number (in which case we fire away).
+
+ \section1 The StateSwitchEvent Class
+
+ \c StateSwitchEvent inherits QEvent, and holds a number that has
+ been assigned to a state and state switch transition by
+ \c StateSwitcher. We have already seen how it is used to trigger
+ \c{StateSwitchTransition}s in \c StateSwitcher.
+
+ \snippet examples/animation/moveblocks/main.cpp 15
+
+ We only have inlined functions in this class, so a look at its
+ definition will do.
+
+ \section1 The QGraphicsRectWidget Class
+
+ QGraphicsRectWidget inherits QGraphicsWidget and simply paints its
+ \l{QWidget::}{rect()} blue. We inline \l{QWidget::}{paintEvent()},
+ which is the only function we define. Here is the
+ QGraphicsRectWidget class definition:
+
+ \snippet examples/animation/moveblocks/main.cpp 16
+
+ \section1 Moving On
+
+ The technique shown in this example works equally well for all
+ \l{QPropertyAnimation}s. As long as the value to be animated is a
+ Qt property, you can insert an animation of it into a state graph.
+
+ QState::addAnimation() takes a QAbstractAnimation, so any type
+ of animation can be inserted into the graph.
+*/
+
diff --git a/doc/src/examples/movie.qdoc b/doc/src/examples/movie.qdoc
new file mode 100644
index 0000000000..bbf3411ee7
--- /dev/null
+++ b/doc/src/examples/movie.qdoc
@@ -0,0 +1,39 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/movie
+ \title Movie Example
+
+ The Movie example demonstrates how to use QMovie and QLabel to
+ display animations. Now that Qt comes with the \l{Phonon multimedia
+ framework} {Phonon multimedia framework}, QMovie is mostly
+ useful if one wants to play a simple animation without the added
+ complexity of a multimedia framework to install and deploy.
+
+ \image movie-example.png
+*/
diff --git a/doc/src/examples/multicastreceiver.qdoc b/doc/src/examples/multicastreceiver.qdoc
new file mode 100644
index 0000000000..776c5fa5f8
--- /dev/null
+++ b/doc/src/examples/multicastreceiver.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example network/multicastreceiver
+ \title Multicast Receiver Example
+
+ The Multicast Receiever example shows how to receive information that is
+ sent to a multicast group.
+
+ \image multicastreceiver-example.png
+*/
diff --git a/doc/src/examples/multicastsender.qdoc b/doc/src/examples/multicastsender.qdoc
new file mode 100644
index 0000000000..bfb91a677e
--- /dev/null
+++ b/doc/src/examples/multicastsender.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example network/multicastsender
+ \title Multicast Sender Example
+
+ The Multicast Sender example shows how to send information to multiple
+ clients in a multicast group.
+
+ \image multicastsender-example.png
+*/
diff --git a/doc/src/examples/multipleinheritance.qdoc b/doc/src/examples/multipleinheritance.qdoc
new file mode 100644
index 0000000000..aff80b7b85
--- /dev/null
+++ b/doc/src/examples/multipleinheritance.qdoc
@@ -0,0 +1,94 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example uitools/multipleinheritance
+ \title Multiple Inheritance Example
+
+ The Multiple Inheritance Example shows how to use a form created with \QD
+ in an application by subclassing both QWidget and the user interface
+ class, which is \c{Ui::CalculatorForm}.
+
+ \image multipleinheritance-example.png
+
+ To subclass the \c calculatorform.ui file and ensure that \c qmake
+ processes it with the \c uic, we have to include \c calculatorform.ui
+ in the \c .pro file, as shown below:
+
+ \snippet examples/uitools/multipleinheritance/multipleinheritance.pro 0
+
+ When the project is compiled, the \c uic will generate a corresponding
+ \c ui_calculatorform.h.
+
+ \section1 CalculatorForm Definition
+
+ In the \c CalculatorForm definition, we include the \c ui_calculatorform.h
+ that was generated earlier.
+
+ \snippet examples/uitools/multipleinheritance/calculatorform.h 0
+
+ As mentioned earlier, the class is a subclass of both QWidget and
+ \c{Ui::CalculatorForm}.
+
+ \snippet examples/uitools/multipleinheritance/calculatorform.h 1
+
+ Two slots are defined according to the \l{Automatic Connections}
+ {automatic connection} naming convention required by \c uic. This is
+ to ensure that \l{QMetaObject}'s auto-connection facilities connect
+ all the signals and slots involved automatically.
+
+ \section1 CalculatorForm Implementation
+
+ In the constructor, we call \c setupUi() to load the user interface file.
+ Note that we do not need the \c{ui} prefix as \c CalculatorForm is a
+ subclass of the user interface class.
+
+ \snippet examples/uitools/multipleinheritance/calculatorform.cpp 0
+
+ We include two slots, \c{on_inputSpinBox1_valueChanged()} and
+ \c{on_inputSpinBox2_valueChanged()}. These slots respond to the
+ \l{QSpinBox::valueChanged()}{valueChanged()} signal that both spin boxes
+ emit. Whenever there is a change in one spin box's value, we take that
+ value and add it to whatever value the other spin box has.
+
+ \snippet examples/uitools/multipleinheritance/calculatorform.cpp 1
+ \codeline
+ \snippet examples/uitools/multipleinheritance/calculatorform.cpp 2
+
+ \section1 \c main() Function
+
+ The \c main() function instantiates QApplication and \c CalculatorForm.
+ The \c calculator object is displayed by invoking the \l{QWidget::show()}
+ {show()} function.
+
+ \snippet examples/uitools/multipleinheritance/main.cpp 0
+
+ There are various approaches to include forms into applications. The
+ Multiple Inheritance approach is just one of them. See
+ \l{Using a Designer UI File in Your Application} for more information on
+ the other approaches available.
+*/
diff --git a/doc/src/examples/network-chat.qdoc b/doc/src/examples/network-chat.qdoc
new file mode 100644
index 0000000000..42fbe74ad5
--- /dev/null
+++ b/doc/src/examples/network-chat.qdoc
@@ -0,0 +1,37 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example network/network-chat
+ \title Network Chat Example
+
+ The Network Chat example demonstrates a stateful peer-to-peer Chat client
+ that uses broadcasting with QUdpSocket and QNetworkInterface to discover
+ its peers.
+
+ \image network-chat-example.png
+*/
diff --git a/doc/src/examples/orderform.qdoc b/doc/src/examples/orderform.qdoc
new file mode 100644
index 0000000000..d6b421d62e
--- /dev/null
+++ b/doc/src/examples/orderform.qdoc
@@ -0,0 +1,364 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example richtext/orderform
+ \title Order Form Example
+
+ The Order Form example shows how to generate rich text documents by
+ combining a simple template with data input by the user in a dialog. Data
+ is extracted from a \c DetailsDialog object and displayed on a QTextEdit
+ with a QTextCursor, using various formats. Each form generated is added
+ to a QTabWidget for easy access.
+
+ \image orderform-example.png
+
+ \section1 DetailsDialog Definition
+
+ The \c DetailsDialog class is a subclass of QDialog, implementing a slot
+ \c verify() to allow contents of the \c DetailsDialog to be verified later.
+ This is further explained in \c DetailsDialog Implementation.
+
+ \snippet examples/richtext/orderform/detailsdialog.h 0
+
+ The constructor of \c DetailsDialog accepts parameters \a title and
+ \a parent. The class defines four \e{getter} functions: \c orderItems(),
+ \c senderName(), \c senderAddress(), and \c sendOffers() to allow data
+ to be accessed externally.
+
+ The class definition includes input widgets for the required
+ fields, \c nameEdit and \c addressEdit. Also, a QCheckBox and a
+ QDialogButtonBox are defined; the former to provide the user with the
+ option to receive information on products and offers, and the latter
+ to ensure that buttons used are arranged according to the user's native
+ platform. In addition, a QTableWidget, \c itemsTable, is used to hold
+ order details.
+
+ The screenshot below shows the \c DetailsDialog we intend to create.
+
+ \image orderform-example-detailsdialog.png
+
+ \section1 DetailsDialog Implementation
+
+ The constructor of \c DetailsDialog instantiates the earlier defined fields
+ and their respective labels. The label for \c offersCheckBox is set and the
+ \c setupItemsTable() function is invoked to setup and populate
+ \c itemsTable. The QDialogButtonBox object, \c buttonBox, is instantiated
+ with \gui OK and \gui Cancel buttons. This \c buttonBox's \c accepted() and
+ \c rejected() signals are connected to the \c verify() and \c reject()
+ slots in \c DetailsDialog.
+
+ \snippet examples/richtext/orderform/detailsdialog.cpp 0
+
+ A QGridLayout is used to place all the objects on the \c DetailsDialog.
+
+ \snippet examples/richtext/orderform/detailsdialog.cpp 1
+
+ The \c setupItemsTable() function instantiates the QTableWidget object,
+ \c itemsTable, and sets the number of rows based on the QStringList
+ object, \c items, which holds the type of items ordered. The number of
+ columns is set to 2, providing a "name" and "quantity" layout. A \c for
+ loop is used to populate the \c itemsTable and the \c name item's flag
+ is set to Qt::ItemIsEnabled or Qt::ItemIsSelectable. For demonstration
+ purposes, the \c quantity item is set to a 1 and all items in the
+ \c itemsTable have this value for quantity; but this can be modified by
+ editing the contents of the cells at run time.
+
+ \snippet examples/richtext/orderform/detailsdialog.cpp 2
+
+ The \c orderItems() function extracts data from the \c itemsTable and
+ returns it in the form of a QList<QPair<QString,int>> where each QPair
+ corresponds to an item and the quantity ordered.
+
+ \snippet examples/richtext/orderform/detailsdialog.cpp 3
+
+ The \c senderName() function is used to return the value of the QLineEdit
+ used to store the name field for the order form.
+
+ \snippet examples/richtext/orderform/detailsdialog.cpp 4
+
+ The \c senderAddress() function is used to return the value of the
+ QTextEdit containing the address for the order form.
+
+ \snippet examples/richtext/orderform/detailsdialog.cpp 5
+
+ The \c sendOffers() function is used to return a \c true or \c false
+ value that is used to determine if the customer in the order form
+ wishes to receive more information on the company's offers and promotions.
+
+ \snippet examples/richtext/orderform/detailsdialog.cpp 6
+
+ The \c verify() function is an additionally implemented slot used to
+ verify the details entered by the user into the \c DetailsDialog. If
+ the details entered are incomplete, a QMessageBox is displayed
+ providing the user the option to discard the \c DetailsDialog. Otherwise,
+ the details are accepted and the \c accept() function is invoked.
+
+ \snippet examples/richtext/orderform/detailsdialog.cpp 7
+
+ \section1 MainWindow Definition
+
+ The \c MainWindow class is a subclass of QMainWindow, implementing two
+ slots - \c openDialog() and \c printFile(). It also contains a private
+ instance of QTabWidget, \c letters.
+
+ \snippet examples/richtext/orderform/mainwindow.h 0
+
+ \section1 MainWindow Implementation
+
+ The \c MainWindow constructor sets up the \c fileMenu and the required
+ actions, \c newAction and \c printAction. These actions' \c triggered()
+ signals are connected to the additionally implemented openDialog() slot
+ and the default close() slot. The QTabWidget, \c letters, is
+ instantiated and set as the window's central widget.
+
+ \snippet examples/richtext/orderform/mainwindow.cpp 0
+
+ The \c createLetter() function creates a new QTabWidget with a QTextEdit,
+ \c editor, as the parent. This function accepts four parameters that
+ correspond to we obtained through \c DetailsDialog, in order to "fill"
+ the \c editor.
+
+ \snippet examples/richtext/orderform/mainwindow.cpp 1
+
+ We then obtain the cursor for the \c editor using QTextEdit::textCursor().
+ The \c cursor is then moved to the start of the document using
+ QTextCursor::Start.
+
+ \snippet examples/richtext/orderform/mainwindow.cpp 2
+
+ Recall the structure of a \l{Rich Text Document Structure}
+ {Rich Text Document}, where sequences of frames and
+ tables are always separated by text blocks, some of which may contain no
+ information.
+
+ In the case of the Order Form Example, the document structure for this portion
+ is described by the table below:
+
+ \table
+ \row
+ \o {1, 8} frame with \e{referenceFrameFormat}
+ \row
+ \o block \o \c{A company}
+ \row
+ \o block
+ \row
+ \o block \o \c{321 City Street}
+ \row
+ \o block
+ \row
+ \o block \o \c{Industry Park}
+ \row
+ \o block
+ \row
+ \o block \o \c{Another country}
+ \endtable
+
+ This is accomplished with the following code:
+
+ \snippet examples/richtext/orderform/mainwindow.cpp 3
+
+ Note that \c topFrame is the \c {editor}'s top-level frame and is not shown
+ in the document structure.
+
+ We then set the \c{cursor}'s position back to its last position in
+ \c topFrame and fill in the customer's name (provided by the constructor)
+ and address - using a \c foreach loop to traverse the QString, \c address.
+
+ \snippet examples/richtext/orderform/mainwindow.cpp 4
+
+ The \c cursor is now back in \c topFrame and the document structure for
+ the above portion of code is:
+
+ \table
+ \row
+ \o block \o \c{Donald}
+ \row
+ \o block \o \c{47338 Park Avenue}
+ \row
+ \o block \o \c{Big City}
+ \endtable
+
+ For spacing purposes, we invoke \l{QTextCursor::insertBlock()}
+ {insertBlock()} twice. The \l{QDate::currentDate()}{currentDate()} is
+ obtained and displayed. We use \l{QTextFrameFormat::setWidth()}
+ {setWidth()} to increase the width of \c bodyFrameFormat and we insert
+ a new frame with that width.
+
+ \snippet examples/richtext/orderform/mainwindow.cpp 5
+
+ The following code inserts standard text into the order form.
+
+ \snippet examples/richtext/orderform/mainwindow.cpp 6
+ \snippet examples/richtext/orderform/mainwindow.cpp 7
+
+ This part of the document structure now contains the date, a frame with
+ \c bodyFrameFormat, as well as the standard text.
+
+ \table
+ \row
+ \o block
+ \row
+ \o block
+ \row
+ \o block \o \c{Date: 25 May 2007}
+ \row
+ \o block
+ \row
+ \o {1, 4} frame with \e{bodyFrameFormat}
+ \row
+ \o block \o \c{I would like to place an order for the following items:}
+ \row
+ \o block
+ \row
+ \o block
+ \endtable
+
+ A QTextTableFormat object, \c orderTableFormat, is used to hold the type
+ of item and the quantity ordered.
+
+ \snippet examples/richtext/orderform/mainwindow.cpp 8
+
+ We use \l{QTextTable::cellAt()}{cellAt()} to set the headers for the
+ \c orderTable.
+
+ \snippet examples/richtext/orderform/mainwindow.cpp 9
+
+ Then, we iterate through the QList of QPair objects to populate
+ \c orderTable.
+
+ \snippet examples/richtext/orderform/mainwindow.cpp 10
+
+ The resulting document structure for this section is:
+
+ \table
+ \row
+ \o {1, 11} \c{orderTable} with \e{orderTableFormat}
+ \row
+ \o block \o \c{Product}
+ \row
+ \o block \o \c{Quantity}
+ \row
+ \o block \o \c{T-shirt}
+ \row
+ \o block \o \c{4}
+ \row
+ \o block \o \c{Badge}
+ \row
+ \o block \o \c{3}
+ \row
+ \o block \o \c{Reference book}
+ \row
+ \o block \o \c{2}
+ \row
+ \o block \o \c{Coffee cup}
+ \row
+ \o block \o \c{5}
+ \endtable
+
+ The \c cursor is then moved back to \c{topFrame}'s
+ \l{QTextFrame::lastPosition()}{lastPosition()} and more standard text
+ is inserted.
+
+ \snippet examples/richtext/orderform/mainwindow.cpp 11
+ \snippet examples/richtext/orderform/mainwindow.cpp 12
+
+ Another QTextTable is inserted, to display the customer's
+ preference regarding offers.
+
+ \snippet examples/richtext/orderform/mainwindow.cpp 13
+
+ The document structure for this portion is:
+
+ \table
+ \row
+ \o block
+ \row
+ \o block\o \c{Please update my...}
+ \row
+ \o {1, 5} block
+ \row
+ \o {1, 4} \c{offersTable}
+ \row
+ \o block \o \c{I want to receive...}
+ \row
+ \o block \o \c{I do not want to recieve...}
+ \row
+ \o block \o \c{X}
+ \endtable
+
+ The \c cursor is moved to insert "Sincerely" along with the customer's
+ name. More blocks are inserted for spacing purposes. The \c printAction
+ is enabled to indicate that an order form can now be printed.
+
+ \snippet examples/richtext/orderform/mainwindow.cpp 14
+
+ The bottom portion of the document structure is:
+
+ \table
+ \row
+ \o block
+ \row
+ \o {1, 5} block\o \c{Sincerely,}
+ \row
+ \o block
+ \row
+ \o block
+ \row
+ \o block
+ \row
+ \o block \o \c{Donald}
+ \endtable
+
+ The \c createSample() function is used for illustration purposes, to create
+ a sample order form.
+
+ \snippet examples/richtext/orderform/mainwindow.cpp 15
+
+ The \c openDialog() function opens a \c DetailsDialog object. If the
+ details in \c dialog are accepted, the \c createLetter() function is
+ invoked using the parameters extracted from \c dialog.
+
+ \snippet examples/richtext/orderform/mainwindow.cpp 16
+
+ In order to print out the order form, a \c printFile() function is
+ included, as shown below:
+
+ \snippet examples/richtext/orderform/mainwindow.cpp 17
+
+ This function also allows the user to print a selected area with
+ QTextCursor::hasSelection(), instead of printing the entire document.
+
+ \section1 \c main() Function
+
+ The \c main() function instantiates \c MainWindow and sets its size to
+ 640x480 pixels before invoking the \c show() function and
+ \c createSample() function.
+
+ \snippet examples/richtext/orderform/main.cpp 0
+
+*/
diff --git a/doc/src/examples/overpainting.qdoc b/doc/src/examples/overpainting.qdoc
new file mode 100644
index 0000000000..6b7be8c27c
--- /dev/null
+++ b/doc/src/examples/overpainting.qdoc
@@ -0,0 +1,243 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example opengl/overpainting
+ \title Overpainting Example
+
+ The Overpainting example shows how QPainter can be used
+ to overpaint a scene rendered using OpenGL in a QGLWidget.
+
+ \image overpainting-example.png
+
+ QGLWidget provides a widget with integrated OpenGL graphics support
+ that enables 3D graphics to be displayed using normal OpenGL calls,
+ yet also behaves like any other standard Qt widget with support for
+ signals and slots, properties, and Qt's action system.
+
+ Usually, QGLWidget is subclassed to display a pure 3D scene. The
+ developer reimplements \l{QGLWidget::initializeGL()}{initializeGL()}
+ to initialize any required resources, \l{QGLWidget::resizeGL()}{resizeGL()}
+ to set up the projection and viewport, and
+ \l{QGLWidget::paintGL()}{paintGL()} to perform the OpenGL calls needed
+ to render the scene. However, it is possible to subclass QGLWidget
+ differently to allow 2D graphics, drawn using QPainter, to be
+ painted over a scene rendered using OpenGL.
+
+ In this example, we demonstrate how this is done by reusing the code
+ from the \l{Hello GL Example}{Hello GL} example to provide a 3D scene,
+ and painting over it with some translucent 2D graphics. Instead of
+ examining each class in detail, we only cover the parts of the
+ \c GLWidget class that enable overpainting, and provide more detailed
+ discussion in the final section of this document.
+
+ \section1 GLWidget Class Definition
+
+ The \c GLWidget class is a subclass of QGLWidget, based on the one used
+ in the \l{Hello GL Example}{Hello GL} example. Rather than describe the
+ class as a whole, we show the first few lines of the class and only
+ discuss the changes we have made to the rest of it:
+
+ \snippet examples/opengl/overpainting/glwidget.h 0
+ \dots
+ \snippet examples/opengl/overpainting/glwidget.h 1
+ \dots
+ \snippet examples/opengl/overpainting/glwidget.h 4
+
+ As usual, the widget uses \l{QGLWidget::initializeGL()}{initializeGL()}
+ to set up geometry for our scene and perform OpenGL initialization tasks.
+ The \l{QGLWidget::resizeGL()}{resizeGL()} function is used to ensure that
+ the 3D graphics in the scene are transformed correctly to the 2D viewport
+ displayed in the widget.
+
+ Instead of implementing \l{QGLWidget::paintGL()}{paintGL()} to handle updates
+ to the widget, we implement a normal QWidget::paintEvent(). This
+ allows us to mix OpenGL calls and QPainter operations in a controlled way.
+
+ In this example, we also implement QWidget::showEvent() to help with the
+ initialization of the 2D graphics used.
+
+ The new private member functions and variables relate exclusively to the
+ 2D graphics and animation. The \c animate() slot is called periodically by the
+ \c animationTimer to update the widget; the \c createBubbles() function
+ initializes the \c bubbles list with instances of a helper class used to
+ draw the animation; the \c drawInstructions() function is responsible for
+ a semi-transparent message that is also overpainted onto the OpenGL scene.
+
+ \section1 GLWidget Class Implementation
+
+ Again, we only show the parts of the \c GLWidget implementation that are
+ relevant to this example. In the constructor, we initialize a QTimer to
+ control the animation:
+
+ \snippet examples/opengl/overpainting/glwidget.cpp 0
+
+ We turn off the widget's \l{QWidget::autoFillBackground}{autoFillBackground} property to
+ instruct OpenGL not to paint a background for the widget when
+ \l{QPainter::begin()}{QPainter::begin()} is called.
+
+ As in the \l{Hello GL Example}{Hello GL} example, the destructor is responsible
+ for freeing any OpenGL-related resources:
+
+ \snippet examples/opengl/overpainting/glwidget.cpp 1
+
+ The \c initializeGL() function is fairly minimal, only setting up the QtLogo
+ object used in the scene. See the \l{Hello GL Example}{Hello GL} example
+ for details of the QtLogo class.
+
+ \snippet examples/opengl/overpainting/glwidget.cpp 2
+
+ To cooperate fully with QPainter, we defer matrix stack operations and attribute
+ initialization until the widget needs to be updated.
+
+ In this example, we implement \l{QWidget::paintEvent()}{paintEvent()} rather
+ than \l{QGLWidget::paintGL()}{paintGL()} to render
+ our scene. When drawing on a QGLWidget, the paint engine used by QPainter
+ performs certain operations that change the states of the OpenGL
+ implementation's matrix and property stacks. Therefore, it is necessary to
+ make all the OpenGL calls to display the 3D graphics before we construct
+ a QPainter to draw the 2D overlay.
+
+ We render a 3D scene by setting up model and projection transformations
+ and other attributes. We use an OpenGL stack operation to preserve the
+ original matrix state, allowing us to recover it later:
+
+ \snippet examples/opengl/overpainting/glwidget.cpp 4
+
+ We define a color to use for the widget's background, and set up various
+ attributes that define how the scene will be rendered.
+
+ \snippet examples/opengl/overpainting/glwidget.cpp 6
+
+ We call the \c setupViewport() private function to set up the
+ projection used for the scene. This is unnecessary in OpenGL
+ examples that implement the \l{QGLWidget::paintGL()}{paintGL()}
+ function because the matrix stacks are usually unmodified between
+ calls to \l{QGLWidget::resizeGL()}{resizeGL()} and
+ \l{QGLWidget::paintGL()}{paintGL()}.
+
+ Since the widget's background is not drawn by the system or by Qt, we use
+ an OpenGL call to paint it before positioning the object defined earlier
+ in the scene:
+
+ \snippet examples/opengl/overpainting/glwidget.cpp 7
+
+ Once the QtLogo object's draw method has been executed, the GL
+ states we changed and the matrix stack needs to be restored to its
+ original state at the start of this function before we can begin
+ overpainting:
+
+ \snippet examples/opengl/overpainting/glwidget.cpp 8
+
+ With the 3D graphics done, we construct a QPainter for use on the widget
+ and simply overpaint the widget with 2D graphics; in this case, using a
+ helper class to draw a number of translucent bubbles onto the widget,
+ and calling \c drawInstructions() to overlay some instructions:
+
+ \snippet examples/opengl/overpainting/glwidget.cpp 10
+
+ When QPainter::end() is called, suitable OpenGL-specific calls are made to
+ write the scene, and its additional contents, onto the widget.
+
+ With \l{QGLWidget::paintGL()}{paintGL()} the
+ \l{QGLWidget::swapBuffers()}{swapBuffers()} call is done for us. But an explicit
+ call to swapBuffers() is still not required because in the
+ \l{QWidget::paintEvent()}{paintEvent()} method the QPainter on the OpenGL
+ widget takes care of this for us.
+
+ The implementation of the \l{QGLWidget::resizeGL()}{resizeGL()} function
+ sets up the dimensions of the viewport and defines a projection
+ transformation:
+
+ \snippet examples/opengl/overpainting/glwidget.cpp 11
+
+ Ideally, we want to arrange the 2D graphics to suit the widget's dimensions.
+ To achieve this, we implement the \l{QWidget::showEvent()}{showEvent()} handler,
+ creating new graphic elements (bubbles) if necessary at appropriate positions
+ in the widget.
+
+ \snippet examples/opengl/overpainting/glwidget.cpp 12
+
+ This function only has an effect if less than 20 bubbles have already been
+ created.
+
+ The \c animate() slot is called every time the widget's \c animationTimer emits
+ the \l{QTimer::timeout()}{timeout()} signal. This keeps the bubbles moving
+ around.
+
+ \snippet examples/opengl/overpainting/glwidget.cpp 13
+
+ We simply iterate over the bubbles in the \c bubbles list, updating the
+ widget before and after each of them is moved.
+
+ The \c setupViewport() function is called from \c paintEvent()
+ and \c resizeGL().
+
+ \snippet examples/opengl/overpainting/glwidget.cpp 14
+
+ The \c drawInstructions() function is used to prepare some basic
+ instructions that will be painted with the other 2D graphics over
+ the 3D scene.
+
+ \snippet examples/opengl/overpainting/glwidget.cpp 15
+
+ \section1 Summary
+
+ When overpainting 2D content onto 3D content, we need to use a QPainter
+ \e and make OpenGL calls to achieve the desired effect. Since QPainter
+ itself uses OpenGL calls when used on a QGLWidget subclass, we need to
+ preserve the state of various OpenGL stacks when we perform our own
+ calls, using the following approach:
+
+ \list
+ \o Reimplement QGLWidget::initializeGL(), but only perform minimal
+ initialization. QPainter will perform its own initialization
+ routines, modifying the matrix and property stacks, so it is better
+ to defer certain initialization tasks until just before you render
+ the 3D scene.
+ \o Reimplement QGLWidget::resizeGL() as in the pure 3D case.
+ \o Reimplement QWidget::paintEvent() to draw both 2D and 3D graphics.
+ \endlist
+
+ The \l{QWidget::paintEvent()}{paintEvent()} implementation performs the
+ following tasks:
+
+ \list
+ \o Push the current OpenGL modelview matrix onto a stack.
+ \o Perform initialization tasks usually done in the
+ \l{QGLWidget::initializeGL()}{initializeGL()} function.
+ \o Perform code that would normally be located in the widget's
+ \l{QGLWidget::resizeGL()}{resizeGL()} function to set the correct
+ perspective transformation and set up the viewport.
+ \o Render the scene using OpenGL calls.
+ \o Pop the OpenGL modelview matrix off the stack.
+ \o Construct a QPainter object.
+ \o Initialize it for use on the widget with the QPainter::begin() function.
+ \o Draw primitives using QPainter's member functions.
+ \o Call QPainter::end() to finish painting.
+ \endlist
+*/
diff --git a/doc/src/examples/padnavigator.qdoc b/doc/src/examples/padnavigator.qdoc
new file mode 100644
index 0000000000..76c1596440
--- /dev/null
+++ b/doc/src/examples/padnavigator.qdoc
@@ -0,0 +1,583 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example graphicsview/padnavigator
+ \title Pad Navigator Example
+
+ The Pad Navigator Example shows how you can use Graphics View together with
+ embedded widgets and Qt's \l{State Machine Framework} to create a simple
+ but useful, dynamic, animated user interface.
+
+ \image padnavigator-example.png
+
+ The interface consists of a flippable, rotating pad with icons that can be
+ selected using the arrow keys on your keyboard or keypad. Pressing enter
+ will flip the pad around and reveal its back side, which has a form
+ embedded into a QGraphicsProxyWidget. You can interact with the form, and
+ press the enter key to flip back to the front side of the pad at any time.
+
+ Graphics View provides the QGraphicsScene class for managing and
+ interacting with a large number of custom-made 2D graphical items derived
+ from the QGraphicsItem class, and a QGraphicsView widget for visualizing
+ the items, with support for zooming and rotation.
+
+ This example consists of a \c RoundRectItem class, a \c FlippablePad class,
+ a \c PadNavigator class, a \c SplashItem class, and a \c main() function.
+
+ \section1 RoundRectItem Class Definition
+
+ The \c RoundRectItem class is used by itself to diplay the icons on the
+ pad, and as a base class for \c FlippablePad, the class for the pad itself.
+ The role of the class is to paint a round rectangle of a specified size and
+ gradient color, and optionally to paint a pixmap icon on top. To support \c
+ FlippablePad it also allows filling its contents with a plain window
+ background color.
+
+ Let's start by reviewing the \c RoundRectItem class declaration.
+
+ \snippet examples/graphicsview/padnavigator/roundrectitem.h 0
+
+ \c RoundRectItem inherits QGraphicsObject, which makes it easy to control
+ its properties using QPropertyAnimation. Its constructor takes a rectangle
+ to determine its bounds, and a color.
+
+ Besides implementing the mandatory \l{QGraphicsItem::paint()}{paint()} and
+ \l{QGraphicsItem::boundingRect()}{boundingRect()} pure virtual functions,
+ it also provides the \c pixmap and \c fill properties.
+
+ The \c pixmap property sets an optional pixmap that is drawn on top of the
+ round rectangle. The \c fill property will, when true, fill the round
+ rectangle contents with a fixed QPalette::Window background color.
+ Otherwise the contents are filled using a gradient based on the color
+ passed to \c RoundRectItem's constructor.
+
+ \snippet examples/graphicsview/padnavigator/roundrectitem.h 1
+
+ The private data members are:
+
+ \list
+ \o \c pix: The optional pixmap that is drawn on top of the rectangle.
+ \o \c fillRect: Corresponds to the \c fill property.
+ \o \c color: The configurable gradient color fill of the rectangle.
+ \o \c bounds: The bounds of the rectangle.
+ \o \c gradient: A precalculated gradient used to fill the rectangle.
+ \endlist
+
+ We will now review the \c RoundRectItem implementation. Let's start by
+ looking at its constructor:
+
+ \snippet examples/graphicsview/padnavigator/roundrectitem.cpp 0
+
+ The constructor initializes its member variables and forwards the \c parent
+ argument to QGraphicsObject's constructor. It then constructs the linear
+ gradient that is used in \l{QGraphicsItem::paint()}{paint()} to draw the
+ round rectangle's gradient background. The linear gradient's starting point
+ is at the top-left corner of the bounds, and the end is at the bottom-left
+ corner. The start color is identical to the color passed as an argument,
+ and a slightly darker color is chosen for the final stop.
+
+ We store this gradient as a member variable to avoid having to recreate the
+ gradient every time the item is repainted.
+
+ Finally we set the cache mode
+ \l{QGraphicsItem::ItemCoordinateCache}{ItemCoordinateCache}. This mode
+ causes the item's rendering to be cached into an off-screen pixmap that
+ remains persistent as we move and transform the item. This mode is ideal
+ for this example, and works particularily well with OpenGL and OpenGL ES.
+
+ \snippet examples/graphicsview/padnavigator/roundrectitem.cpp 1
+
+ The \c pixmap property implementation simple returns the member pixmap, or
+ sets it and then calls \l{QGraphicsItem::update()}{update()}.
+
+ \snippet examples/graphicsview/padnavigator/roundrectitem.cpp 2
+
+ As the \l{QGraphicsItem::paint()}{paint()} implementation below draws a
+ simple drop shadow down and to the right of the item, we return a slightly
+ adjusted rectangle from \l{QGraphicsItem::boundingRect()}{boundingRect()}.
+
+ \snippet examples/graphicsview/padnavigator/roundrectitem.cpp 3
+
+ The \l{QGraphicsItem::paint()}{paint()} implementation starts by rendering
+ a semi transparent black round rectangle drop shadow, two units down and to
+ the right of the main item.
+
+ \snippet examples/graphicsview/padnavigator/roundrectitem.cpp 4
+
+ We then draw the "foreground" round rectangle itself. The fill depends on
+ the \c fill property; if true, we will with a plain QPalette::Window color.
+ We get the corrent brush from QApplication::palette(). We assign a single
+ unit wide pen for the stroke, assign the brush, and then draw the
+ rectangle.
+
+ \snippet examples/graphicsview/padnavigator/roundrectitem.cpp 5
+
+ If a pixmap has been assigned to the \e pixmap property, we draw this
+ pixmap in the center of the rectangle item. The pixmaps are scaled to match
+ the size of the icons; in arguably a better approach would have been to
+ store the icons with the right size in the first places.
+
+ \snippet examples/graphicsview/padnavigator/roundrectitem.cpp 6
+
+ Finally, for completeness we include the \c fill property implementation.
+ It returns the \c fill member variable's value, and when assigned to, it
+ calls \l{QGraphicsItem::update()}{update()}.
+
+ As mentioned already, \c RoundRectItem is the base class for \c
+ FlippablePad, which is the class representing the tilting pad itself. We
+ will proceed to reviewing \c FlippablePad.
+
+ \section1 FlippablePad Class Definition
+
+ \c FlippablePad is, in addition to its inherited \c RoundRectItem
+ responsibilities, responsible for creating and managing a grid of icons.
+
+ \snippet examples/graphicsview/padnavigator/flippablepad.h 0
+
+ Its declaration is very simple: It inherits \c RoundRectItem and does not
+ need any special polymorphic behavior. It's suitable to declare its own
+ constructor, and a getter-function that allows \c PadNavigator to access
+ the icons in the grid by (row, column).
+
+ The example has no "real" behavior or logic of any kind, and because of
+ that, the icons do not need to provide any \e behavior or special
+ interactions management. In a real application, however, it would be
+ natural for the \c FlippablePad and its icons to handle more of the
+ navigation logic. In this example, we have chosen to leave this to
+ the \c PadNavigator class, which we will get back to below.
+
+ We will now review the \c FlippablePad implementation. This implementation
+ starts with two helper functions: \c boundsFromSize() and \c
+ posForLocation():
+
+ \snippet examples/graphicsview/padnavigator/flippablepad.cpp 0
+
+ \c boundsForSize() takes a QSize argument, and returns the bounding
+ rectangle of the flippable pad item. The QSize determines how many rows and
+ columns the icon grid should have. Each icon is given 150x150 units of
+ space, and this determines the bounds.
+
+ \snippet examples/graphicsview/padnavigator/flippablepad.cpp 1
+
+ \c posForLocation() returns the position of an icon given its row and
+ column position. Like \c boundsForSize(), the function assumes each icon is
+ given 150x150 units of space, and that all icons are centered around the
+ flippable pad item's origin (0, 0).
+
+ \snippet examples/graphicsview/padnavigator/flippablepad.cpp 2
+
+ The \c FlippablePad constructor passes suitable bounds (using \c
+ boundsForSize()) and specific color to \c RoundRectItem's constructor.
+
+ \snippet examples/graphicsview/padnavigator/flippablepad.cpp 3
+
+ It then loads pixmaps from compiled-in resources to use for its icons.
+ QDirIterator is very useful in this context, as it allows us to fetch all
+ resource "*.png" files inside the \c :/images directory without explicitly
+ naming the files.
+
+ We also make sure not to load more pixmaps than we need.
+
+ \snippet examples/graphicsview/padnavigator/flippablepad.cpp 4
+
+ Now that we have the pixmaps, we can create icons, position then and assign
+ pixmaps. We start by finding a suitable size and color for the icons, and
+ initializing a convenient grid structure for storing the icons. This \c
+ iconGrid is also used later to find the icon for a specific (column, row)
+ location.
+
+ For each row and column in our grid, we proceed to constructing each icon
+ as an instance of \c RoundRectItem. The item is placed by using the \c
+ posForLocation() helper function. To make room for the slip-behind
+ selection item, we give each icon a \l{QGraphicsItem::zValue()}{Z-value} of
+ 1. The pixmaps are distributed to the icons in round-robin fasion.
+
+ Again, this approach is only suitable for example purposes. In a real-life
+ application where each icon represents a specific action, it would be more
+ natural to assign the pixmaps directly, or that the icons themselves
+ provide suitable pixmaps.
+
+ \snippet examples/graphicsview/padnavigator/flippablepad.cpp 5
+
+ Finally, the \c iconAt() function returns a pointer to the icon at a
+ specific row and column. It makes a somewhat bold assumption that the input
+ is valid, which is fair because the \c PadNavigator class only calls this
+ function with correct input.
+
+ We will now review the \c SplashItem class.
+
+ \section1 SplashItem Class Definition
+
+ The \c SplashItem class represents the "splash window", a semitransparent
+ white overlay with text that appears immediately after the application has
+ started, and disappears after pressing any key. The animation is controlled
+ by \c PadNavigator; this class is very simple by itself.
+
+ \snippet examples/graphicsview/padnavigator/splashitem.h 0
+
+ The class declaration shows that \c SplashItem inherits QGraphicsObject to
+ allow it to be controlled by QPropertyAnimation. It reimplements the
+ mandatory \l{QGraphicsItem::paint()}{paint()} and
+ \l{QGraphicsItem::boundingRect()}{boundingRect()} pure virtual functions,
+ and keeps a \c text member variable which will contain the information text
+ displayed on this splash item.
+
+ Let's look at its implementation.
+
+ \snippet examples/graphicsview/padnavigator/splashitem.cpp 0
+
+ The constructor forwards to QGraphicsObject as expected, assigns a text
+ message to the \c text member variable, and enables
+ \l{QGraphicsItem::DeviceCoordinateCache}{DeviceCoordinateCache}. This cache
+ mode is suitable because the splash item only moves and is never
+ transformed, and because it contains text, it's important that it has a
+ pixel perfect visual appearance (in constrast to
+ \l{QGraphicsItem::ItemCoordinateCache}{ItemCoordinateCache}, where the
+ visual appearance is not as good).
+
+ We use caching to avoid having to relayout and rerender the text for each
+ frame. An alterative approach would be to use the new QStaticText class.
+
+ \snippet examples/graphicsview/padnavigator/splashitem.cpp 1
+
+ \c SplashItem's bounding rectangle is fixed at (400x175).
+
+ \snippet examples/graphicsview/padnavigator/splashitem.cpp 2
+
+ The \l{QGraphicsItem::paint()}{paint()} implementation draws a clipped
+ round rectangle with a thick 2-unit border and a semi-transparent white
+ background. It proceeds to finding a suitable text area by adjusting the
+ splash item's bounding rectangle with 10 units in each side. The text is
+ rendered inside this rectangle, with top-left alignment, and with word
+ wrapping enabled.
+
+ The main class now remains. We will proceed to reviewing \c PadNavigator.
+
+ \section1 PadNavigator Class Definition
+
+ \c PadNavigator represents the main window of our Pad Navigator Example
+ application. It creates and controls a somewhat complex state machine, and
+ several animations. Its class declaration is very simple:
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.h 0
+
+ It inherits QGraphicsView and reimplements only one function:
+ \l{QGraphicsView::resizeEvent()}{resizeEvent()}, to ensure the scene is
+ scaled to fit inside the view when resizing the main window.
+
+ The \c PadNavigator constructor takes a QSize argument that determines the
+ number or rows and columns in the grid.
+
+ It also keeps a private member instance, \c form, which is the generated
+ code for the pad's back side item's QGraphicsProxyWidget-embedded form.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 0
+
+ \c PadNavigator's constructor is a bit long. In short, its job is to create
+ all items, including the \c FlippablePad, the \c SplashItem and the
+ QGraphicsProxyWidget \c backItem, and then to set up all animations, states
+ and transitions that control the behavior of the application.
+
+ It starts out simple, by forwarding to QGraphicsView's constructor.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 1
+
+ The first item to be created is \c SplashItem. This is going to be a top-level
+ item in the scene, next to \c FlippablePad, and stacked on top of it, so we
+ assign it a \l{QGraphicsItem::zValue()}{Z-value} of 1.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 2
+
+ Now we construct the \c FlippablePad item, passing its column-row count to
+ its constructor.
+
+ The pad is constrolled by three transformations, and we create one
+ QGraphicsRotation object for each of these.
+
+ \list
+ \o \c flipRotation: Rotates the grid around its Qt::YAxis. This rotation is
+ animated from 0 to 180, and eventually back, when enter is pressed on the
+ keyboard, flipping the pad around.
+ \o \c xRotation: Rotates the grid around its Qt::XAxis. This is used to
+ tilt the pad vertically corresponding to which item is currently selected.
+ This way, the selected item is always kept in front.
+ \o \c yRotation: Rotates the grid around its Qt::YAxis. This is used to
+ tilt the pad horizontally corresponding to which item is selected. This
+ way, the selected item is always kept in front.
+ \endlist
+
+ The combination of all three rotations is assigned via
+ QGraphicsItem::setTransformations().
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 3
+
+ Now we construct the QGraphicsProxyWidget-embedded \c backItem. The proxy
+ widget is created as a child of the pad. We create a new QWidget and
+ populate it with the \c form member. To ensure the \c hostName line edit is
+ the first to receive input focus when this item is shown, we call
+ \l{QWidget::setFocus()}{setFocus()} immediately. This will not give the
+ widget focus right away; it will only prepare the item to automatically
+ receive focus once it is shown.
+
+ The QWidget based form is embedded into the proxy widget. The proxy is
+ hidden initially; we only want to show it when the pad is rotated at least
+ 90 degrees, and we also rotate the proxy itself by 180 degrees. This way we
+ give the impression that the proxy widget is "behind" the flipped pad, when
+ in fact, it's actually \e{on top of it}.
+
+ We enable \l{QGraphicsItem::ItemCoordinateCache}{ItemCoordinateCache} to
+ ensure the flip animation can run smoothly.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 4
+
+ We now create the selection item. This is simply another instance of \c
+ RoundRectItem that is slightly larger than the icons on the pad. We create
+ it as an immediate child of the \c FlippablePad, so the selection item is a
+ sibling to all the icons. By giving it a
+ \l{QGraphicsItem::zValue()}{Z-value} of 0.5 we ensure it will slide beteen
+ the pad and its icons.
+
+ What follows now is a series of animation initializations.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 5
+
+ We begin with the animations that apply to the splash item. The first
+ animation, \c smoothSplashMove, ensures that the "y" property of \c splash
+ will be animated with a 250-millisecond duration
+ \l{QEasingCurve::InQuad}{InQuad} easing function. \c smoothSplashOpacity
+ ensures the opacity of \c splash eases in and out in 250 milliseconds.
+
+ The values are assigned by \c PadNavigator's state machine, which is
+ created later.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 6
+
+ These are the animations that control the selection item's movement and the
+ \c xRotation and \c yRotation QGraphicsRotation objects that tilt the pad.
+ All animations have a duration of 125 milliseconds, and they all use the
+ \l{QEasingCurve::InOutQuad}{InOutQuad} easing function.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 7
+
+ We now create the animations that control the flip-effect when you press
+ the enter key. The main goal is to rotate the pad by 180 degrees or back,
+ but we also need to make sure the selection item's tilt rotations are reset
+ back to 0 when the pad is flipped, and restored back to their original
+ values when flipped back:
+
+ \list
+ \o \c smoothFlipRotation: Animates the main 180 degree rotation of the pad.
+ \o \c smoothFlipScale: Scales the pad out and then in again while the pad is rotating.
+ \o \c smoothFlipXRotation: Animates the selection item's X-tilt to 0 and back.
+ \o \c smoothFlipYRotation: Animates the selection item's Y-tilt to 0 and back.
+ \o \c flipAnimation: A parallel animation group that ensures all the above animations are run in parallel.
+ \endlist
+
+ All animations are given a 500 millisecond duration and an
+ \l{QEasingCurve::InOutQuad}{InOutQuad} easing function.
+
+ It's worth taking a close look at \c smoothFlipScale. This animation's
+ start and end values are both 1.0, but at animation step 0.5 the
+ animation's value is 0.7. This means that after 50% of the animation's
+ duration, or 250 milliseconds, the pad will be scaled down to 0.7x of its
+ original size, which gives a great visual effect while flipping.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 8
+
+ This section uses a trick to ensure that certain properties are assigned
+ precisely when the flip animation passes 50%, or 90 degrees, rotation. In
+ short, the pad's icons and selection item are all hidden, the pad's \c fill
+ property is enabled, and \c backItem is shown when flipping over. When
+ flipping back, the reverse properties are applied.
+
+ The way this is achieved is by running a sequential animation in parallel
+ to the other animations. This sequence, dubbed \c setVariablesSequence,
+ starts with a 250 millisecond pause, and then executes several animations
+ with a duration of 0. Each animation will ensure that properties are set
+ immediate at this point.
+
+ This approach can also be used to call functions or set any other
+ properties at a specific time while an animation is running.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 9
+
+ We will now create the state machine. The whole \c PadNavigator state
+ machinery is controlled by one single state machine that has a
+ straight-forward state structure. The state engine itself is created
+ as a child of the \c PadNavigator itself. We then create three top level
+ states:
+
+ \list
+ \o \c splashState: The initial state where the splash item is visible.
+ \o \c frontState: The base state where the splash is gone and we can see
+ the front side of the pad, and navigate the selection item.
+ \o \c backState: The flipped state where the \c backItem is visible, and we
+ can interact with the QGraphicsProxyWidget-embedded form.
+ \endlist
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 10
+
+ Each state assigns specific properties to objects on entry. Most
+ interesting perhaps is the assignment of the value 0.0 to the pad's \c
+ flipRotation angle property when in \c frontState, and 180.0 when in \c
+ backState. At the end of this section we register default animations with
+ the state engine; these animations will apply to their respective objects
+ and properties for any state transition. Otherwise it's common to assign
+ animations to specific transitions.
+
+ The \c splashState state is set as the initial state. This is required
+ before we start the state engine. We proceed with creating some
+ transitions.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 11
+
+ QEventTransition defines a very flexible transition type. You can use this
+ class to trigger a transition based on an object receiving an event of a
+ specific type. In this case, we would like to transition from \c
+ splashState into \c frontState if \c PadNavigator receives any key press
+ event (QEvent::KeyPress).
+
+ We register the \c splashItem's animations to this transition to ensure they
+ are used to animate the item's movement and opacity.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 12
+
+ We use QKeyEventTransition to capture specific key events. In this case, we
+ detect that the user presses Qt::Key_Return or Qt::Key_Enter, and use this
+ to trigger transitions between \c frontState and backState. We register \c
+ flipAnimation, our complex parallel animation group, with these
+ transitions.
+
+ We continue by defining the states for each of the icons in the grid.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 13
+
+ We will use state groups to control transitions between icons. Each icon
+ represents a \e substate of \c frontState. We will then define transitions
+ between the states by detecting key presses, using QKeyEventTransition.
+
+ We start by creating all the substates, and at the same time we create a
+ temporary grid structure for the states to make it easier to find which
+ states represents icons that are up, down, left and to the right each
+ other.
+
+ Once the first substate is known, we set this up as the initial substate of
+ \c frontState. We will use the (0, 0), or top-left, icon for the initial
+ substate. We initialze the selection item's position to be exactly where
+ the top-left icon is.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 14
+
+ We can now create four transitions for each icon. Each transition ensures
+ that we move to the state corresponding to which arrow key has been
+ pressed. It's clear from this techinique that we could design any other
+ specific transitions to and from each of the sub states depending on these
+ and other keys.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 15
+
+ Also, for each of the icons, we assign suitable values to the \c xRotation
+ and \c yRotation objects' "angle"-properties. If you recall, these
+ properties "tilt" the pad corresponding to which item is currently
+ selected. We ensure each icon is invisible when the pad is flipped, and
+ visible when the pad is not flipped. To ensure the visible property is
+ assigned at the right time, we add property-controlling animations to the
+ \c setVariableSequence animation defined earlier.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 16
+
+ We are now finished with all states, transitions, and animations. We now
+ create the scene that will contain all our items. The scene gets a defined
+ background pixmap, and we disable item indexing (as most items in this
+ scene are animated). We add our \c pad item to the scene, and use its
+ bounding rectangle to fixate the scene rectangle. This rectangle is used by
+ the view to find a suitable size for the application window.
+
+ Then the scene is assigned to the view, or in our case, \c PadNavigator
+ itself.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 17
+
+ Now that the scene has received its final size, we can position the splash
+ item at the very top, find its fade-out position, and add it to the scene.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 18
+
+ The view toggles a few necessary properties:
+
+ \list
+ \o It disables its scroll bars - this application has no use for scroll bars.
+ \o It assigns a minimum size. This is necessary to avoid numerical errors
+ in our fit-in-view \c resizeEvent() implementation.
+ \o It sets \l{QGraphicsView::FullViewportUpdate}{FullViewportUpdate}, to
+ ensure QGraphicsView doesn't spend time figuring out precisely what needs
+ to be redrawn. This application is very simple - if anything changes,
+ everything is updated.
+ \o It enables background caching - this makes no performance difference
+ with OpenGL, but without OpenGL it avoids unnecessary re-scaling of the
+ background pixmap.
+ \o It sets render hints that increase rendering quality.
+ \o If OpenGL is supported, a QGLWidget viewport is assigned to the view.
+ \endlist
+
+ Finally, we start the state engine.
+
+ \snippet examples/graphicsview/padnavigator/padnavigator.cpp 19
+
+ The \l{QGraphicsView::resizeEvent()}{resizeEvent()} implementation calls
+ the base implementation, and then calls QGraphicsView::fitInView() to scale
+ the scene so that it fits perfectly inside the view.
+
+ By resizing the main application window, you can see this effect yourself.
+ The scene contents grow when you make the window larger, and shrink when
+ you make it smaller, while keeping the aspect ratio intact.
+
+ \section1 The main() Function
+
+ \snippet examples/graphicsview/padnavigator/main.cpp 0
+
+ The \c main function creates the QApplication instance, uses
+ Q_INIT_RESOURCE to ensure our compiled-in resources aren't removed by the
+ linker, and then creates a 3x3 \c PadNavigator instance and shows it.
+
+ Our flippable pad shows up with a suitable splash item once control returns
+ to the event loop.
+
+ \section1 Performance Notes
+
+ The example uses OpenGL if this is available, to achieve optimal
+ performance; otherwise perspective tranformations can be quite costly.
+
+ Although this example does use QGraphicsProxyWidget to demonstrate
+ integration of Qt widget components integrated into Graphics View, using
+ QGraphicsProxyWidget comes with a performance penalty, and is therefore not
+ recommended for embedded development.
+
+ This example uses extensive item caching to avoid rerendering of static
+ elements, at the expense of graphics memory.
+*/
diff --git a/doc/src/examples/painterpaths.qdoc b/doc/src/examples/painterpaths.qdoc
new file mode 100644
index 0000000000..076437c1ec
--- /dev/null
+++ b/doc/src/examples/painterpaths.qdoc
@@ -0,0 +1,418 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example painting/painterpaths
+ \title Painter Paths Example
+
+ The Painter Paths example shows how painter paths can be used to
+ build complex shapes for rendering.
+
+ \image painterpaths-example.png
+
+ The QPainterPath class provides a container for painting
+ operations, enabling graphical shapes to be constructed and
+ reused.
+
+ A painter path is an object composed of a number of graphical
+ building blocks (such as rectangles, ellipses, lines, and curves),
+ and can be used for filling, outlining, and clipping. The main
+ advantage of painter paths over normal drawing operations is that
+ complex shapes only need to be created once, but they can be drawn
+ many times using only calls to QPainter::drawPath().
+
+ The example consists of two classes:
+
+ \list
+ \o The \c RenderArea class which is a custom widget displaying
+ a single painter path.
+ \o The \c Window class which is the applications main window
+ displaying several \c RenderArea widgets, and allowing the user
+ to manipulate the painter paths' filling, pen, color
+ and rotation angle.
+ \endlist
+
+ First we will review the \c Window class, then we will take a look
+ at the \c RenderArea class.
+
+ \section1 Window Class Definition
+
+ The \c Window class inherits QWidget, and is the applications main
+ window displaying several \c RenderArea widgets, and allowing the
+ user to manipulate the painter paths' filling, pen, color and
+ rotation angle.
+
+ \snippet examples/painting/painterpaths/window.h 0
+
+ We declare three private slots to respond to user input regarding
+ filling and color: \c fillRuleChanged(), \c fillGradientChanged()
+ and \c penColorChanged().
+
+ When the user changes the pen width and the rotation angle, the
+ new value is passed directly on to the \c RenderArea widgets using
+ the QSpinBox::valueChanged() signal. The reason why we must
+ implement slots to update the filling and color, is that QComboBox
+ doesn't provide a similar signal passing the new value as
+ argument; so we need to retrieve the new value, or values, before
+ we can update the \c RenderArea widgets.
+
+ \snippet examples/painting/painterpaths/window.h 1
+
+ We also declare a couple of private convenience functions: \c
+ populateWithColors() populates a given QComboBox with items
+ corresponding to the color names Qt knows about, and \c
+ currentItemData() returns the current item for a given QComboBox.
+
+ \snippet examples/painting/painterpaths/window.h 2
+
+ Then we declare the various components of the main window
+ widget. We also declare a convenience constant specifying the
+ number of \c RenderArea widgets.
+
+ \section1 Window Class Implementation
+
+ In the implementation of the \c Window class we first declare the
+ constant \c Pi with six significant figures:
+
+ \snippet examples/painting/painterpaths/window.cpp 0
+
+ In the constructor, we then define the various painter paths and
+ create corresponding \c RenderArea widgets which will render the
+ graphical shapes:
+
+ \snippet examples/painting/painterpaths/window.cpp 1
+
+ We construct a rectangle with sharp corners using the
+ QPainterPath::moveTo() and QPainterPath::lineTo()
+ functions.
+
+ QPainterPath::moveTo() moves the current point to the point passed
+ as argument. A painter path is an object composed of a number of
+ graphical building blocks, i.e. subpaths. Moving the current point
+ will also start a new subpath (implicitly closing the previously
+ current path when the new one is started). The
+ QPainterPath::lineTo() function adds a straight line from the
+ current point to the given end point. After the line is drawn, the
+ current point is updated to be at the end point of the line.
+
+ We first move the current point starting a new subpath, and we
+ draw three of the rectangle's sides. Then we call the
+ QPainterPath::closeSubpath() function which draws a line to the
+ beginning of the current subpath. A new subpath is automatically
+ begun when the current subpath is closed. The current point of the
+ new path is (0, 0). We could also have called
+ QPainterPath::lineTo() to draw the last line as well, and then
+ explicitly start a new subpath using the QPainterPath::moveTo()
+ function.
+
+ QPainterPath also provide the QPainterPath::addRect() convenience
+ function, which adds a given rectangle to the path as a closed
+ subpath. The rectangle is added as a clockwise set of lines. The
+ painter path's current position after the rect has been added is
+ at the top-left corner of the rectangle.
+
+ \snippet examples/painting/painterpaths/window.cpp 2
+
+ Then we construct a rectangle with rounded corners. As before, we
+ use the QPainterPath::moveTo() and QPainterPath::lineTo()
+ functions to draw the rectangle's sides. To create the rounded
+ corners we use the QPainterPath::arcTo() function.
+
+ QPainterPath::arcTo() creates an arc that occupies the given
+ rectangle (specified by a QRect or the rectangle's coordinates),
+ beginning at the given start angle and extending the given degrees
+ counter-clockwise. Angles are specified in degrees. Clockwise arcs
+ can be specified using negative angles. The function connects the
+ current point to the starting point of the arc if they are not
+ already connected.
+
+ \snippet examples/painting/painterpaths/window.cpp 3
+
+ We also use the QPainterPath::arcTo() function to construct the
+ ellipse path. First we move the current point starting a new
+ path. Then we call QPainterPath::arcTo() with starting angle 0.0
+ and 360.0 degrees as the last argument, creating an ellipse.
+
+ Again, QPainterPath provides a convenience function (
+ QPainterPath::addEllipse()) which creates an ellipse within a
+ given bounding rectangle and adds it to the painter path. If the
+ current subpath is closed, a new subpath is started. The ellipse
+ is composed of a clockwise curve, starting and finishing at zero
+ degrees (the 3 o'clock position).
+
+ \snippet examples/painting/painterpaths/window.cpp 4
+
+ When constructing the pie chart path we continue to use a
+ combination of the mentioned functions: First we move the current
+ point, starting a new subpath. Then we create a line from the
+ center of the chart to the arc, and the arc itself. When we close
+ the subpath, we implicitly construct the last line back to the
+ center of the chart.
+
+ \snippet examples/painting/painterpaths/window.cpp 5
+
+ Constructing a polygon is equivalent to constructing a rectangle.
+
+ QPainterPath also provide the QPainterPath::addPolygon()
+ convenience function which adds the given polygon to the path as a
+ new subpath. Current position after the polygon has been added is
+ the last point in polygon.
+
+ \snippet examples/painting/painterpaths/window.cpp 6
+
+ Then we create a path consisting of a group of subpaths: First we
+ move the current point, and create a circle using the
+ QPainterPath::arcTo() function with starting angle 0.0, and 360
+ degrees as the last argument, as we did when we created the
+ ellipse path. Then we move the current point again, starting a
+ new subpath, and construct three sides of a square using the
+ QPainterPath::lineTo() function.
+
+ Now, when we call the QPainterPath::closeSubpath() fucntion the
+ last side is created. Remember that the
+ QPainterPath::closeSubpath() function draws a line to the
+ beginning of the \e current subpath, i.e the square.
+
+ QPainterPath provide a convenience function,
+ QPainterPath::addPath() which adds a given path to the path that
+ calls the function.
+
+ \snippet examples/painting/painterpaths/window.cpp 7
+
+ When creating the text path, we first create the font. Then we set
+ the font's style strategy which tells the font matching algorithm
+ what type of fonts should be used to find an appropriate default
+ family. QFont::ForceOutline forces the use of outline fonts.
+
+ To construct the text, we use the QPainterPath::addText() function
+ which adds the given text to the path as a set of closed subpaths
+ created from the supplied font. The subpaths are positioned so
+ that the left end of the text's baseline lies at the specified
+ point.
+
+ \snippet examples/painting/painterpaths/window.cpp 8
+
+ To create the Bezier path, we use the QPainterPath::cubicTo()
+ function which adds a Bezier curve between the current point and
+ the given end point with the given control point. After the curve
+ is added, the current point is updated to be at the end point of
+ the curve.
+
+ In this case we omit to close the subpath so that we only have a
+ simple curve. But there is still a logical line from the curve's
+ endpoint back to the beginning of the subpath; it becomes visible
+ when filling the path as can be seen in the applications main
+ window.
+
+ \snippet examples/painting/painterpaths/window.cpp 9
+
+ The final path that we construct shows that you can use
+ QPainterPath to construct rather complex shapes using only the
+ previous mentioned QPainterPath::moveTo(), QPainterPath::lineTo()
+ and QPainterPath::closeSubpath() functions.
+
+ \snippet examples/painting/painterpaths/window.cpp 10
+
+ Now that we have created all the painter paths that we need, we
+ create a corresponding \c RenderArea widget for each. In the end,
+ we make sure that the number of render areas is correct using the
+ Q_ASSERT() macro.
+
+ \snippet examples/painting/painterpaths/window.cpp 11
+
+ Then we create the widgets associated with the painter paths' fill
+ rule.
+
+ There are two available fill rules in Qt: The Qt::OddEvenFill rule
+ determine whether a point is inside the shape by drawing a
+ horizontal line from the point to a location outside the shape,
+ and count the number of intersections. If the number of
+ intersections is an odd number, the point is inside the
+ shape. This rule is the default.
+
+ The Qt::WindingFill rule determine whether a point is inside the
+ shape by drawing a horizontal line from the point to a location
+ outside the shape. Then it determines whether the direction of the
+ line at each intersection point is up or down. The winding number
+ is determined by summing the direction of each intersection. If
+ the number is non zero, the point is inside the shape.
+
+ The Qt::WindingFill rule can in most cases be considered as the
+ intersection of closed shapes.
+
+ \snippet examples/painting/painterpaths/window.cpp 12
+
+ We also create the other widgets associated with the filling, the
+ pen and the rotation angle.
+
+ \snippet examples/painting/painterpaths/window.cpp 16
+
+ We connect the comboboxes \l {QComboBox::activated()}{activated()}
+ signals to the associated slots in the \c Window class, while we
+ connect the spin boxes \l
+ {QSpinBox::valueChanged()}{valueChanged()} signal directly to the
+ \c RenderArea widget's respective slots.
+
+ \snippet examples/painting/painterpaths/window.cpp 17
+
+ We add the \c RenderArea widgets to a separate layout which we
+ then add to the main layout along with the rest of the widgets.
+
+ \snippet examples/painting/painterpaths/window.cpp 18
+
+ Finally, we initialize the \c RenderArea widgets by calling the \c
+ fillRuleChanged(), \c fillGradientChanged() and \c
+ penColorChanged() slots, and we set the inital pen width and
+ window title.
+
+ \snippet examples/painting/painterpaths/window.cpp 19
+ \codeline
+ \snippet examples/painting/painterpaths/window.cpp 20
+ \codeline
+ \snippet examples/painting/painterpaths/window.cpp 21
+
+ The private slots are implemented to retrieve the new value, or
+ values, from the associated comboboxes and update the RenderArea
+ widgets.
+
+ First we determine the new value, or values, using the private \c
+ currentItemData() function and the qvariant_cast() template
+ function. Then we call the associated slot for each of the \c
+ RenderArea widgets to update the painter paths.
+
+ \snippet examples/painting/painterpaths/window.cpp 22
+
+ The \c populateWithColors() function populates the given combobox
+ with items corresponding to the color names Qt knows about
+ provided by the static QColor::colorNames() function.
+
+ \snippet examples/painting/painterpaths/window.cpp 23
+
+ The \c currentItemData() function simply return the current item
+ of the given combobox.
+
+ \section1 RenderArea Class Definition
+
+ The \c RenderArea class inherits QWidget, and is a custom widget
+ displaying a single painter path.
+
+ \snippet examples/painting/painterpaths/renderarea.h 0
+
+ We declare several public slots updating the \c RenderArea
+ widget's associated painter path. In addition we reimplement the
+ QWidget::minimumSizeHint() and QWidget::sizeHint() functions to
+ give the \c RenderArea widget a reasonable size within our
+ application, and we reimplement the QWidget::paintEvent() event
+ handler to draw its painter path.
+
+ \snippet examples/painting/painterpaths/renderarea.h 1
+
+ Each instance of the \c RenderArea class has a QPainterPath, a
+ couple of fill colors, a pen width, a pen color and a rotation
+ angle.
+
+ \section1 RenderArea Class Implementation
+
+ The constructor takes a QPainterPath as argument (in addition to
+ the optional QWidget parent):
+
+ \snippet examples/painting/painterpaths/renderarea.cpp 0
+
+ In the constructor we initialize the \c RenderArea widget with the
+ QPainterPath parameter as well as initializing the pen width and
+ rotation angle. We also set the widgets \l
+ {QWidget::backgroundRole()}{background role}; QPalette::Base is
+ typically white.
+
+ \snippet examples/painting/painterpaths/renderarea.cpp 1
+ \codeline
+ \snippet examples/painting/painterpaths/renderarea.cpp 2
+
+ Then we reimplement the QWidget::minimumSizeHint() and
+ QWidget::sizeHint() functions to give the \c RenderArea widget a
+ reasonable size within our application.
+
+ \snippet examples/painting/painterpaths/renderarea.cpp 3
+ \codeline
+ \snippet examples/painting/painterpaths/renderarea.cpp 4
+ \codeline
+ \snippet examples/painting/painterpaths/renderarea.cpp 5
+ \codeline
+ \snippet examples/painting/painterpaths/renderarea.cpp 6
+ \codeline
+ \snippet examples/painting/painterpaths/renderarea.cpp 7
+
+ The various public slots updates the \c RenderArea widget's
+ painter path by setting the associated property and make a call to
+ the QWidget::update() function, forcing a repaint of the widget
+ with the new rendering preferences.
+
+ The QWidget::update() slot does not cause an immediate repaint;
+ instead it schedules a paint event for processing when Qt returns
+ to the main event loop.
+
+ \snippet examples/painting/painterpaths/renderarea.cpp 8
+
+ A paint event is a request to repaint all or parts of the
+ widget. The paintEvent() function is an event handler that can be
+ reimplemented to receive the widget's paint events. We reimplement
+ the event handler to render the \c RenderArea widget's painter
+ path.
+
+ First, we create a QPainter for the \c RenderArea instance, and
+ set the painter's render hints. The QPainter::RenderHints are used
+ to specify flags to QPainter that may, or may not, be respected by
+ any given engine. QPainter::Antialiasing indicates that the engine
+ should anti-alias the edges of primitives if possible, i.e. put
+ additional pixels around the original ones to smooth the edges.
+
+ \snippet examples/painting/painterpaths/renderarea.cpp 9
+
+ Then we scale the QPainter's coordinate system to ensure that the
+ painter path is rendered in the right size, i.e that it grows with
+ the \c RenderArea widget when the application is resized. When we
+ constructed the various painter paths, they were all rnedered
+ within a square with a 100 pixel width wich is equivalent to \c
+ RenderArea::sizeHint(). The QPainter::scale() function scales the
+ coordinate system by the \c RenderArea widget's \e current width
+ and height divided by 100.
+
+ Now, when we are sure that the painter path has the right size, we
+ can translate the coordinate system to make the painter path
+ rotate around the \c RenderArea widget's center. After we have
+ performed the rotation, we must remember to translate the
+ coordinate system back again.
+
+ \snippet examples/painting/painterpaths/renderarea.cpp 10
+
+ Then we set the QPainter's pen with the instance's rendering
+ preferences. We create a QLinearGradient and set its colors
+ corresponding to the \c RenderArea widget's fill colors. Finally,
+ we set the QPainter's brush (the gradient is automatically
+ converted into a QBrush), and draw the \c RenderArea widget's
+ painter path using the QPainter::drawPath() function.
+*/
diff --git a/doc/src/examples/pbuffers.qdoc b/doc/src/examples/pbuffers.qdoc
new file mode 100644
index 0000000000..6390bde28a
--- /dev/null
+++ b/doc/src/examples/pbuffers.qdoc
@@ -0,0 +1,37 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example opengl/pbuffers
+ \title Pixel Buffers Example
+
+ The Pixel Buffers example demonstrates how to use the
+ QGLPixelBuffer class to render into an off-screen buffer and use
+ the contents as a dynamic texture in a QGLWidget.
+
+ \image pbuffers-example.png
+*/
diff --git a/doc/src/examples/pbuffers2.qdoc b/doc/src/examples/pbuffers2.qdoc
new file mode 100644
index 0000000000..de82c304f3
--- /dev/null
+++ b/doc/src/examples/pbuffers2.qdoc
@@ -0,0 +1,37 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example opengl/pbuffers2
+ \title Pixel Buffers 2 Example
+
+ The Pixel Buffers 2 example demonstrates how to use the
+ QGLPixelBuffer class to render into an off-screen buffer and use
+ the contents as a dynamic texture in a QGLWidget.
+
+ \image pbuffers2-example.png
+*/
diff --git a/doc/src/examples/pinchzoom.qdoc b/doc/src/examples/pinchzoom.qdoc
new file mode 100644
index 0000000000..3cca892a27
--- /dev/null
+++ b/doc/src/examples/pinchzoom.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example touch/pinchzoom
+ \title Pinch Zoom Example
+
+ The Pinch Zoom example shows how to use low-level touch information
+ to recognize a gesture.
+
+ \image touch-pinchzoom-example.png
+*/
diff --git a/doc/src/examples/pingpong.qdoc b/doc/src/examples/pingpong.qdoc
new file mode 100644
index 0000000000..5fc8009879
--- /dev/null
+++ b/doc/src/examples/pingpong.qdoc
@@ -0,0 +1,93 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/pingpong
+ \title Ping Pong States Example
+
+ The Ping Pong States example shows how to use parallel states together
+ with custom events and transitions in \l{The State Machine Framework}.
+
+ This example implements a statechart where two states communicate by
+ posting events to the state machine. The state chart looks as follows:
+
+ \img pingpong-example.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ The \c pinger and \c ponger states are parallel states, i.e. they are
+ entered simultaneously and will take transitions independently of
+ eachother.
+
+ The \c pinger state will post the first \c ping event upon entry; the \c
+ ponger state will respond by posting a \c pong event; this will cause the
+ \c pinger state to post a new \c ping event; and so on.
+
+ \snippet examples/statemachine/pingpong/main.cpp 0
+
+ Two custom events are defined, \c PingEvent and \c PongEvent.
+
+ \snippet examples/statemachine/pingpong/main.cpp 1
+
+ The \c Pinger class defines a state that posts a \c PingEvent to the state
+ machine when the state is entered.
+
+ \snippet examples/statemachine/pingpong/main.cpp 2
+
+ The \c PingTransition class defines a transition that is triggered by
+ events of type \c PingEvent, and that posts a \c PongEvent (with a delay
+ of 500 milliseconds) to the state machine when the transition is
+ triggered.
+
+ \snippet examples/statemachine/pingpong/main.cpp 3
+
+ The \c PongTransition class defines a transition that is triggered by
+ events of type \c PongEvent, and that posts a \c PingEvent (with a delay
+ of 500 milliseconds) to the state machine when the transition is
+ triggered.
+
+ \snippet examples/statemachine/pingpong/main.cpp 4
+
+ The main() function begins by creating a state machine and a parallel
+ state group.
+
+ \snippet examples/statemachine/pingpong/main.cpp 5
+
+ Next, the \c pinger and \c ponger states are created, with the parallel
+ state group as their parent state. Note that the transitions are \e
+ targetless. When such a transition is triggered, the source state won't be
+ exited and re-entered; only the transition's onTransition() function will
+ be called, and the state machine's configuration will remain the same,
+ which is precisely what we want in this case.
+
+ \snippet examples/statemachine/pingpong/main.cpp 6
+
+ Finally, the group is added to the state machine, the machine is started,
+ and the application event loop is entered.
+
+ */
diff --git a/doc/src/examples/pixelator.qdoc b/doc/src/examples/pixelator.qdoc
new file mode 100644
index 0000000000..809231465b
--- /dev/null
+++ b/doc/src/examples/pixelator.qdoc
@@ -0,0 +1,255 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/pixelator
+ \title Pixelator Example
+
+ The Pixelator example shows how delegates can be used to customize the way that
+ items are rendered in standard item views.
+
+ \image pixelator-example.png
+
+ By default, QTreeView, QTableView, and QListView use a standard item delegate
+ to display and edit a set of common data types that are sufficient for many
+ applications. However, an application may need to represent items of data in a
+ particular way, or provide support for rendering more specialized data types,
+ and this often requires the use of a custom delegate.
+
+ In this example, we show how to use custom delegates to modify the appearance
+ of standard views. To do this, we implement the following components:
+
+ \list
+ \i A model which represents each pixel in an image as an item of data, where each
+ item contains a value for the brightness of the corresponding pixel.
+ \i A custom delegate that uses the information supplied by the model to represent
+ each pixel as a black circle on a white background, where the radius of the
+ circle corresponds to the darkness of the pixel.
+ \endlist
+
+ This example may be useful for developers who want to implement their own table
+ models or custom delegates. The process of creating custom delegates for editing
+ item data is covered in the \l{Spin Box Delegate Example}{Spin Box Delegate}
+ example.
+
+ \section1 ImageModel Class Definition
+
+ The \c ImageModel class is defined as follows:
+
+ \snippet examples/itemviews/pixelator/imagemodel.h 0
+
+ Since we only require a simple, read-only table model, we only need to implement
+ functions to indicate the dimensions of the image and supply data to other
+ components.
+
+ \section1 ImageModel Class Implementation
+
+ The constructor is trivial:
+
+ \snippet examples/itemviews/pixelator/imagemodel.cpp 0
+
+ The \c setImage() function sets the image that will be used by the model:
+
+ \snippet examples/itemviews/pixelator/imagemodel.cpp 1
+
+ The QAbstractItemModel::reset() call tells the view(s) that the model
+ has changed.
+
+ The \c rowCount() and \c columnCount() functions return the height and width of
+ the image respectively:
+
+ \snippet examples/itemviews/pixelator/imagemodel.cpp 2
+ \snippet examples/itemviews/pixelator/imagemodel.cpp 3
+
+ Since the image is a simple two-dimensional structure, the \c parent arguments
+ to these functions are unused. They both simply return the relevant size from
+ the underlying image object.
+
+ The \c data() function returns data for the item that corresponds to a given
+ model index in a format that is suitable for a particular role:
+
+ \snippet examples/itemviews/pixelator/imagemodel.cpp 4
+
+ In this implementation, we only check that the model index is valid, and that
+ the role requested is the \l{Qt::ItemDataRole}{DisplayRole}. If so, the function
+ returns the grayscale value of the relevant pixel in the image; otherwise, a null
+ model index is returned.
+
+ This model can be used with QTableView to display the integer brightness values
+ for the pixels in the image. However, we will implement a custom delegate to
+ display this information in a more artistic way.
+
+ The \c headerData() function is also reimplemented:
+
+ \snippet examples/itemviews/pixelator/imagemodel.cpp 5
+
+ We return (1, 1) as the size hint for a header item. If we
+ didn't, the headers would default to a larger size, preventing
+ us from displaying really small items (which can be specified
+ using the \gui{Pixel size} combobox).
+
+ \section1 PixelDelegate Class Definition
+
+ The \c PixelDelegate class is defined as follows:
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.h 0
+
+ This class provides only basic features for a delegate so, unlike the
+ \l{Spin Box Delegate Example}{Spin Box Delegate} example, we subclass
+ QAbstractItemDelegate instead of QItemDelegate.
+
+ We only need to reimplement \l{QAbstractItemDelegate::paint()}{paint()} and
+ \l{QAbstractItemDelegate::sizeHint()}{sizeHint()} in this class.
+ However, we also provide a delegate-specific \c setPixelSize() function so
+ that we can change the delegate's behavior via the signals and slots mechanism.
+
+ \section1 PixelDelegate Class Implementation
+
+ The \c PixelDelegate constructor is used to set up a default value for
+ the size of each "pixel" that it renders. The base class constructor is
+ also called to ensure that the delegate is set up with a parent object,
+ if one is supplied:
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 0
+
+ Each item is rendered by the delegate's
+ \l{QAbstractItemDelegate::paint()}{paint()} function. The view calls this
+ function with a ready-to-use QPainter object, style information that the
+ delegate should use to correctly draw the item, and an index to the item in
+ the model:
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 1
+
+ The first task the delegate has to perform is to draw the item's background
+ correctly. Usually, selected items appear differently to non-selected items,
+ so we begin by testing the state passed in the style option and filling the
+ background if necessary.
+
+ The radius of each circle is calculated in the following lines of code:
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 3
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 4
+
+ First, the largest possible radius of the circle is determined by taking the
+ smallest dimension of the style option's \c rect attribute.
+ Using the model index supplied, we obtain a value for the brightness of the
+ relevant pixel in the image. The radius of the circle is calculated by
+ scaling the brightness to fit within the item and subtracting it from the
+ largest possible radius.
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 5
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 6
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 7
+
+ We save the painter's state, turn on antialiasing (to obtain smoother
+ curves), and turn off the pen.
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 8
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 9
+
+ The foreground of the item (the circle representing a pixel) must be
+ rendered using an appropriate brush. For unselected items, we will use a
+ solid black brush; selected items are drawn using a predefined brush from
+ the style option's palette.
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 10
+
+ Finally, we paint the circle within the rectangle specified by the style
+ option and we call \l{QPainter::}{restore()} on the painter.
+
+ The \c paint() function does not have to be particularly complicated; it is
+ only necessary to ensure that the state of the painter when the function
+ returns is the same as it was when it was called. This usually
+ means that any transformations applied to the painter must be preceded by
+ a call to QPainter::save() and followed by a call to QPainter::restore().
+
+ The delegate's \l{QAbstractItemDelegate::}{sizeHint()} function
+ returns a size for the item based on the predefined pixel size, initially set
+ up in the constructor:
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 11
+
+ The delegate's size is updated whenever the pixel size is changed.
+ We provide a custom slot to do this:
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 12
+
+ \section1 Using The Custom Delegate
+
+ In this example, we use a main window to display a table of data, using the
+ custom delegate to render each cell in a particular way. Much of the
+ \c MainWindow class performs tasks that are not related to item views. Here,
+ we only quote the parts that are relevant. You can look at the rest of the
+ implementation by following the links to the code at the top of this
+ document.
+
+ In the constructor, we set up a table view, turn off its grid, and hide its
+ headers:
+
+ \snippet examples/itemviews/pixelator/mainwindow.cpp 0
+ \dots
+ \snippet examples/itemviews/pixelator/mainwindow.cpp 1
+
+ This enables the items to be drawn without any gaps between them. Removing
+ the headers also prevents the user from adjusting the sizes of individual
+ rows and columns.
+
+ We also set the minimum section size to 1 on the headers. If we
+ didn't, the headers would default to a larger size, preventing
+ us from displaying really small items (which can be specified
+ using the \gui{Pixel size} combobox).
+
+ The custom delegate is constructed with the main window as its parent, so
+ that it will be deleted correctly later, and we set it on the table view.
+
+ \snippet examples/itemviews/pixelator/mainwindow.cpp 2
+
+ Each item in the table view will be rendered by the \c PixelDelegate
+ instance.
+
+ We construct a spin box to allow the user to change the size of each "pixel"
+ drawn by the delegate:
+
+ \snippet examples/itemviews/pixelator/mainwindow.cpp 3
+
+ This spin box is connected to the custom slot we implemented in the
+ \c PixelDelegate class. This ensures that the delegate always draws each
+ pixel at the currently specified size:
+
+ \snippet examples/itemviews/pixelator/mainwindow.cpp 4
+ \dots
+ \snippet examples/itemviews/pixelator/mainwindow.cpp 5
+
+ We also connect the spin box to a slot in the \c MainWindow class. This
+ forces the view to take into account the new size hints for each item;
+ these are provided by the delegate in its \c sizeHint() function.
+
+ \snippet examples/itemviews/pixelator/mainwindow.cpp 6
+
+ We explicitly resize the columns and rows to match the
+ \gui{Pixel size} combobox.
+*/
diff --git a/doc/src/examples/plugandpaint.qdoc b/doc/src/examples/plugandpaint.qdoc
new file mode 100644
index 0000000000..d685d0c880
--- /dev/null
+++ b/doc/src/examples/plugandpaint.qdoc
@@ -0,0 +1,540 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/plugandpaint
+ \title Plug & Paint Example
+
+ The Plug & Paint example demonstrates how to write Qt
+ applications that can be extended through plugins.
+
+ \image plugandpaint.png Screenshot of the Plug & Paint example
+
+ A plugin is a dynamic library that can be loaded at run-time to
+ extend an application. Qt makes it possible to create custom
+ plugins and to load them using QPluginLoader. To ensure that
+ plugins don't get lost, it is also possible to link them
+ statically to the executable. The Plug & Paint example uses
+ plugins to support custom brushes, shapes, and image filters. A
+ single plugin can provide multiple brushes, shapes, and/or
+ filters.
+
+ If you want to learn how to make your own application extensible
+ through plugins, we recommend that you start by reading this
+ overview, which explains how to make an application use plugins.
+ Afterward, you can read the
+ \l{tools/plugandpaintplugins/basictools}{Basic Tools} and
+ \l{tools/plugandpaintplugins/extrafilters}{Extra Filters}
+ overviews, which show how to implement static and dynamic
+ plugins, respectively.
+
+ Plug & Paint consists of the following classes:
+
+ \list
+ \o \c MainWindow is a QMainWindow subclass that provides the menu
+ system and that contains a \c PaintArea as the central widget.
+ \o \c PaintArea is a QWidget that allows the user to draw using a
+ brush and to insert shapes.
+ \o \c PluginDialog is a dialog that shows information about the
+ plugins detected by the application.
+ \o \c BrushInterface, \c ShapeInterface, and \c FilterInterface are
+ abstract base classes that can be implemented by plugins to
+ provide custom brushes, shapes, and image filters.
+ \endlist
+
+ \section1 The Plugin Interfaces
+
+ We will start by reviewing the interfaces defined in \c
+ interfaces.h. These interfaces are used by the Plug & Paint
+ application to access extra functionality. They are implemented
+ in the plugins.
+
+
+ \snippet examples/tools/plugandpaint/interfaces.h 0
+
+ The \c BrushInterface class declares four pure virtual functions.
+ The first pure virtual function, \c brushes(), returns a list of
+ strings that identify the brushes provided by the plugin. By
+ returning a QStringList instead of a QString, we make it possible
+ for a single plugin to provide multiple brushes. The other
+ functions have a \c brush parameter to identify which brush
+ (among those returned by \c brushes()) is used.
+
+ \c mousePress(), \c mouseMove(), and \c mouseRelease() take a
+ QPainter and one or two \l{QPoint}s, and return a QRect
+ identifying which portion of the image was altered by the brush.
+
+ The class also has a virtual destructor. Interface classes
+ usually don't need such a destructor (because it would make
+ little sense to \c delete the object that implements the
+ interface through a pointer to the interface), but some compilers
+ emit a warning for classes that declare virtual functions but no
+ virtual destructor. We provide the destructor to keep these
+ compilers happy.
+
+ \snippet examples/tools/plugandpaint/interfaces.h 1
+
+ The \c ShapeInterface class declares a \c shapes() function that
+ works the same as \c{BrushInterface}'s \c brushes() function, and
+ a \c generateShape() function that has a \c shape parameter.
+ Shapes are represented by a QPainterPath, a data type that can
+ represent arbitrary 2D shapes or combinations of shapes. The \c
+ parent parameter can be used by the plugin to pop up a dialog
+ asking the user to specify more information.
+
+ \snippet examples/tools/plugandpaint/interfaces.h 2
+
+ The \c FilterInterface class declares a \c filters() function
+ that returns a list of filter names, and a \c filterImage()
+ function that applies a filter to an image.
+
+ \snippet examples/tools/plugandpaint/interfaces.h 4
+
+ To make it possible to query at run-time whether a plugin
+ implements a given interface, we must use the \c
+ Q_DECLARE_INTERFACE() macro. The first argument is the name of
+ the interface. The second argument is a string identifying the
+ interface in a unique way. By convention, we use a "Java package
+ name" syntax to identify interfaces. If we later change the
+ interfaces, we must use a different string to identify the new
+ interface; otherwise, the application might crash. It is therefore
+ a good idea to include a version number in the string, as we did
+ above.
+
+ The \l{tools/plugandpaintplugins/basictools}{Basic Tools} plugin
+ and the \l{tools/plugandpaintplugins/extrafilters}{Extra Filters}
+ plugin shows how to derive from \c BrushInterface, \c
+ ShapeInterface, and \c FilterInterface.
+
+ A note on naming: It might have been tempting to give the \c
+ brushes(), \c shapes(), and \c filters() functions a more generic
+ name, such as \c keys() or \c features(). However, that would
+ have made multiple inheritance impractical. When creating
+ interfaces, we should always try to give unique names to the pure
+ virtual functions.
+
+ \section1 The MainWindow Class
+
+ The \c MainWindow class is a standard QMainWindow subclass, as
+ found in many of the other examples (e.g.,
+ \l{mainwindows/application}{Application}). Here, we'll
+ concentrate on the parts of the code that are related to plugins.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 4
+
+ The \c loadPlugins() function is called from the \c MainWindow
+ constructor to detect plugins and update the \gui{Brush},
+ \gui{Shapes}, and \gui{Filters} menus. We start by handling static
+ plugins (available through QPluginLoader::staticInstances())
+
+ To the application that uses the plugin, a Qt plugin is simply a
+ QObject. That QObject implements plugin interfaces using multiple
+ inheritance.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 5
+
+ The next step is to load dynamic plugins. We initialize the \c
+ pluginsDir member variable to refer to the \c plugins
+ subdirectory of the Plug & Paint example. On Unix, this is just a
+ matter of initializing the QDir variable with
+ QApplication::applicationDirPath(), the path of the executable
+ file, and to do a \l{QDir::cd()}{cd()}. On Windows and Mac OS X,
+ this file is usually located in a subdirectory, so we need to
+ take this into account.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 6
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 7
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 8
+
+ We use QDir::entryList() to get a list of all files in that
+ directory. Then we iterate over the result using \l foreach and
+ try to load the plugin using QPluginLoader.
+
+ The QObject provided by the plugin is accessible through
+ QPluginLoader::instance(). If the dynamic library isn't a Qt
+ plugin, or if it was compiled against an incompatible version of
+ the Qt library, QPluginLoader::instance() returns a null pointer.
+
+ If QPluginLoader::instance() is non-null, we add it to the menus.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 9
+
+ At the end, we enable or disable the \gui{Brush}, \gui{Shapes},
+ and \gui{Filters} menus based on whether they contain any items.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 10
+
+ For each plugin (static or dynamic), we check which interfaces it
+ implements using \l qobject_cast(). First, we try to cast the
+ plugin instance to a \c BrushInterface; if it works, we call the
+ private function \c addToMenu() with the list of brushes returned
+ by \c brushes(). Then we do the same with the \c ShapeInterface
+ and the \c FilterInterface.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 3
+
+ The \c aboutPlugins() slot is called on startup and can be
+ invoked at any time through the \gui{About Plugins} action. It
+ pops up a \c PluginDialog, providing information about the loaded
+ plugins.
+
+ \image plugandpaint-plugindialog.png Screenshot of the Plugin dialog
+
+
+ The \c addToMenu() function is called from \c loadPlugin() to
+ create \l{QAction}s for custom brushes, shapes, or filters and
+ add them to the relevant menu. The QAction is created with the
+ plugin from which it comes from as the parent; this makes it
+ convenient to get access to the plugin later.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 0
+
+ The \c changeBrush() slot is invoked when the user chooses one of
+ the brushes from the \gui{Brush} menu. We start by finding out
+ which action invoked the slot using QObject::sender(). Then we
+ get the \c BrushInterface out of the plugin (which we
+ conveniently passed as the QAction's parent) and we call \c
+ PaintArea::setBrush() with the \c BrushInterface and the string
+ identifying the brush. Next time the user draws on the paint
+ area, \c PaintArea will use this brush.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 1
+
+ The \c insertShape() is invoked when the use chooses one of the
+ shapes from the \gui{Shapes} menu. We retrieve the QAction that
+ invoked the slot, then the \c ShapeInterface associated with that
+ QAction, and finally we call \c ShapeInterface::generateShape()
+ to obtain a QPainterPath.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 2
+
+ The \c applyFilter() slot is similar: We retrieve the QAction
+ that invoked the slot, then the \c FilterInterface associated to
+ that QAction, and finally we call \c
+ FilterInterface::filterImage() to apply the filter onto the
+ current image.
+
+ \section1 The PaintArea Class
+
+ The \c PaintArea class contains some code that deals with \c
+ BrushInterface, so we'll review it briefly.
+
+ \snippet examples/tools/plugandpaint/paintarea.cpp 0
+
+ In \c setBrush(), we simply store the \c BrushInterface and the
+ brush that are given to us by \c MainWindow.
+
+ \snippet examples/tools/plugandpaint/paintarea.cpp 1
+
+ In the \l{QWidget::mouseMoveEvent()}{mouse move event handler},
+ we call the \c BrushInterface::mouseMove() function on the
+ current \c BrushInterface, with the current brush. The mouse
+ press and mouse release handlers are very similar.
+
+ \section1 The PluginDialog Class
+
+ The \c PluginDialog class provides information about the loaded
+ plugins to the user. Its constructor takes a path to the plugins
+ and a list of plugin file names. It calls \c findPlugins()
+ to fill the QTreeWdiget with information about the plugins:
+
+ \snippet examples/tools/plugandpaint/plugindialog.cpp 0
+
+ The \c findPlugins() is very similar to \c
+ MainWindow::loadPlugins(). It uses QPluginLoader to access the
+ static and dynamic plugins. Its helper function \c
+ populateTreeWidget() uses \l qobject_cast() to find out which
+ interfaces are implemented by the plugins:
+
+ \snippet examples/tools/plugandpaint/plugindialog.cpp 1
+
+ \section1 Importing Static Plugins
+
+ The \l{tools/plugandpaintplugins/basictools}{Basic Tools} plugin
+ is built as a static plugin, to ensure that it is always
+ available to the application. This requires using the
+ Q_IMPORT_PLUGIN() macro somewhere in the application (in a \c
+ .cpp file) and specifying the plugin in the \c .pro file.
+
+ For Plug & Paint, we have chosen to put Q_IMPORT_PLUGIN() in \c
+ main.cpp:
+
+ \snippet examples/tools/plugandpaint/main.cpp 0
+
+ The argument to Q_IMPORT_PLUGIN() is the plugin's name, as
+ specified with Q_EXPORT_PLUGIN2() in the \l{Exporting the
+ Plugin}{plugin}.
+
+ In the \c .pro file, we need to specify the static library.
+ Here's the project file for building Plug & Paint:
+
+ \snippet examples/tools/plugandpaint/plugandpaint.pro 0
+
+ The \c LIBS line variable specifies the library \c pnp_basictools
+ located in the \c ../plugandpaintplugins/basictools directory.
+ (Although the \c LIBS syntax has a distinct Unix flavor, \c qmake
+ supports it on all platforms.)
+
+ The \c CONFIG() code at the end is necessary for this example
+ because the example is part of the Qt distribution and Qt can be
+ configured to be built simultaneously in debug and in release
+ modes. You don't need to for your own plugin applications.
+
+ This completes our review of the Plug & Paint application. At
+ this point, you might want to take a look at the
+ \l{tools/plugandpaintplugins/basictools}{Basic Tools} example
+ plugin.
+*/
+
+/*!
+ \example tools/plugandpaintplugins/basictools
+ \title Plug & Paint Basic Tools Example
+
+ The Basic Tools example is a static plugin for the
+ \l{tools/plugandpaint}{Plug & Paint} example. It provides a set
+ of basic brushes, shapes, and filters. Through the Basic Tools
+ example, we will review the four steps involved in writing a Qt
+ plugin:
+
+ \list 1
+ \o Declare a plugin class.
+ \o Implement the interfaces provided by the plugin.
+ \o Export the plugin using the Q_EXPORT_PLUGIN2() macro.
+ \o Build the plugin using an adequate \c .pro file.
+ \endlist
+
+ \section1 Declaration of the Plugin Class
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.h 0
+
+ We start by including \c interfaces.h, which defines the plugin
+ interfaces for the \l{tools/plugandpaint}{Plug & Paint}
+ application. For the \c #include to work, we need to add an \c
+ INCLUDEPATH entry to the \c .pro file with the path to Qt's \c
+ examples/tools directory.
+
+ The \c BasicToolsPlugin class is a QObject subclass that
+ implements the \c BrushInterface, the \c ShapeInterface, and the
+ \c FilterInterface. This is done through multiple inheritance.
+ The \c Q_INTERFACES() macro is necessary to tell \l{moc}, Qt's
+ meta-object compiler, that the base classes are plugin
+ interfaces. Without the \c Q_INTERFACES() macro, we couldn't use
+ \l qobject_cast() in the \l{tools/plugandpaint}{Plug & Paint}
+ application to detect interfaces.
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.h 2
+
+ In the \c public section of the class, we declare all the
+ functions from the three interfaces.
+
+ \section1 Implementation of the Brush Interface
+
+ Let's now review the implementation of the \c BasicToolsPlugin
+ member functions inherited from \c BrushInterface.
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 0
+
+ The \c brushes() function returns a list of brushes provided by
+ this plugin. We provide three brushes: \gui{Pencil}, \gui{Air
+ Brush}, and \gui{Random Letters}.
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 1
+
+ On a mouse press event, we just call \c mouseMove() to draw the
+ spot where the event occurred.
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 2
+
+ In \c mouseMove(), we start by saving the state of the QPainter
+ and we compute a few variables that we'll need later.
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 3
+
+ Then comes the brush-dependent part of the code:
+
+ \list
+ \o If the brush is \gui{Pencil}, we just call
+ QPainter::drawLine() with the current QPen.
+
+ \o If the brush is \gui{Air Brush}, we start by setting the
+ painter's QBrush to Qt::Dense6Pattern to obtain a dotted
+ pattern. Then we draw a circle filled with that QBrush several
+ times, resulting in a thick line.
+
+ \o If the brush is \gui{Random Letters}, we draw a random letter
+ at the new cursor position. Most of the code is for setting
+ the font to be bold and larger than the default font and for
+ computing an appropriate bounding rect.
+ \endlist
+
+ At the end, we restore the painter state to what it was upon
+ entering the function and we return the bounding rectangle.
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 4
+
+ When the user releases the mouse, we do nothing and return an
+ empty QRect.
+
+ \section1 Implementation of the Shape Interface
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 5
+
+ The plugin provides three shapes: \gui{Circle}, \gui{Star}, and
+ \gui{Text...}. The three dots after \gui{Text} are there because
+ the shape pops up a dialog asking for more information. We know
+ that the shape names will end up in a menu, so we include the
+ three dots in the shape name.
+
+ A cleaner but more complicated design would have been to
+ distinguish between the internal shape name and the name used in
+ the user interface.
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 6
+
+ The \c generateShape() creates a QPainterPath for the specified
+ shape. If the shape is \gui{Text}, we pop up a QInputDialog to
+ let the user enter some text.
+
+ \section1 Implementation of the Filter Interface
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 7
+
+ The plugin provides three filters: \gui{Invert Pixels}, \gui{Swap
+ RGB}, and \gui{Grayscale}.
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 8
+
+ The \c filterImage() function takes a filter name and a QImage as
+ parameters and returns an altered QImage. The first thing we do
+ is to convert the image to a 32-bit RGB format, to ensure that
+ the algorithms will work as expected. For example,
+ QImage::invertPixels(), which is used to implement the
+ \gui{Invert Pixels} filter, gives counterintuitive results for
+ 8-bit images, because they invert the indices into the color
+ table instead of inverting the color table's entries.
+
+ \section1 Exporting the Plugin
+
+ Whereas applications have a \c main() function as their entry
+ point, plugins need to contain exactly one occurrence of the
+ Q_EXPORT_PLUGIN2() macro to specify which class provides the
+ plugin:
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 9
+
+ This line may appear in any \c .cpp file that is part of the
+ plugin's source code.
+
+ \section1 The .pro File
+
+ Here's the project file for building the Basic Tools plugin:
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictools.pro 0
+
+ The \c .pro file differs from typical \c .pro files in many
+ respects. First, it starts with a \c TEMPLATE entry specifying \c
+ lib. (The default template is \c app.) It also adds \c plugin to
+ the \c CONFIG variable. This is necessary on some platforms to
+ avoid generating symbolic links with version numbers in the file
+ name, which is appropriate for most dynamic libraries but not for
+ plugins.
+
+ To make the plugin a static plugin, all that is required is to
+ specify \c static in addition to \c plugin. The
+ \l{tools/plugandpaintplugins/extrafilters}{Extra Filters} plugin,
+ which is compiled as a dynamic plugin, doesn't specify \c static
+ in its \c .pro file.
+
+ The \c INCLUDEPATH variable sets the search paths for global
+ headers (i.e., header files included using \c{#include <...>}).
+ We add Qt's \c examples/tools directory (strictly speaking,
+ \c{examples/tools/plugandpaintplugins/basictools/../..}) to the
+ list, so that we can include \c <plugandpaint/interfaces.h>.
+
+ The \c TARGET variable specifies which name we want to give the
+ target library. We use \c pnp_ as the prefix to show that the
+ plugin is designed to work with Plug & Paint. On Unix, \c lib is
+ also prepended to that name. On all platforms, a
+ platform-specific suffix is appended (e.g., \c .dll on Windows,
+ \c .a on Linux).
+
+ The \c CONFIG() code at the end is necessary for this example
+ because the example is part of the Qt distribution and Qt can be
+ configured to be built simultaneously in debug and in release
+ modes. You don't need to for your own plugins.
+*/
+
+/*!
+ \example tools/plugandpaintplugins/extrafilters
+ \title Plug & Paint Extra Filters Example
+
+ The Extra Filters example is a plugin for the
+ \l{tools/plugandpaint}{Plug & Paint} example. It provides a set
+ of filters in addition to those provided by the
+ \l{tools/plugandpaintplugins/basictools}{Basic Tools} plugin.
+
+ Since the approach is identical to
+ \l{tools/plugandpaintplugins/basictools}{Basic Tools}, we won't
+ review the code here. The only part of interest is the
+ \c .pro file, since Extra Filters is a dynamic plugin
+ (\l{tools/plugandpaintplugins/basictools}{Basic Tools} is
+ linked statically into the Plug & Paint executable).
+
+ Here's the project file for building the Extra Filters plugin:
+
+ \snippet examples/tools/plugandpaintplugins/extrafilters/extrafilters.pro 0
+
+ The \c .pro file differs from typical \c .pro files in many
+ respects. First, it starts with a \c TEMPLATE entry specifying \c
+ lib. (The default template is \c app.) It also adds \c plugin to
+ the \c CONFIG variable. This is necessary on some platforms to
+ avoid generating symbolic links with version numbers in the file
+ name, which is appropriate for most dynamic libraries but not for
+ plugins.
+
+ The \c INCLUDEPATH variable sets the search paths for global
+ headers (i.e., header files included using \c{#include <...>}).
+ We add Qt's \c examples/tools directory (strictly speaking,
+ \c{examples/tools/plugandpaintplugins/basictools/../..}) to the
+ list, so that we can include \c <plugandpaint/interfaces.h>.
+
+ The \c TARGET variable specifies which name we want to give the
+ target library. We use \c pnp_ as the prefix to show that the
+ plugin is designed to work with Plug & Paint. On Unix, \c lib is
+ also prepended to that name. On all platforms, a
+ platform-specific suffix is appended (e.g., \c .dll on Windows,
+ \c .so on Linux).
+
+ The \c DESTDIR variable specifies where we want to install the
+ plugin. We put it in Plug & Paint's \c plugins subdirectory,
+ since that's where the application looks for dynamic plugins.
+
+ The \c CONFIG() code at the end is necessary for this example
+ because the example is part of the Qt distribution and Qt can be
+ configured to be built simultaneously in debug and in release
+ modes. You don't need to for your own plugins.
+*/
diff --git a/doc/src/examples/querymodel.qdoc b/doc/src/examples/querymodel.qdoc
new file mode 100644
index 0000000000..384eb3b6c0
--- /dev/null
+++ b/doc/src/examples/querymodel.qdoc
@@ -0,0 +1,37 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example sql/querymodel
+ \title Query Model Example
+
+ The Query Model example shows how to make customized versions of
+ data obtained from a SQL query, using a model that encapsulates
+ the query and table views to display the results.
+
+ \image querymodel-example.png
+*/
diff --git a/doc/src/examples/queuedcustomtype.qdoc b/doc/src/examples/queuedcustomtype.qdoc
new file mode 100644
index 0000000000..3df7e4d6aa
--- /dev/null
+++ b/doc/src/examples/queuedcustomtype.qdoc
@@ -0,0 +1,163 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example threads/queuedcustomtype
+ \title Queued Custom Type Example
+
+ The Queued Custom Type example shows how to send custom types between
+ threads with queued signals and slots.
+
+ \image queuedcustomtype-example.png
+
+ Contents:
+
+ \tableofcontents
+
+ \section1 Overview
+
+ In the \l{Custom Type Sending Example}, we showed how to use a custom type
+ with signal-slot communication within the same thread.
+
+ In this example, we create a new value class, \c Block, and register it
+ with the meta-object system to enable us to send instances of it between
+ threads using queued signals and slots.
+
+ \section1 The Block Class
+
+ The \c Block class is similar to the \c Message class described in the
+ \l{Custom Type Example}. It provides the default constructor, copy
+ constructor and destructor in the public section of the class that the
+ meta-object system requires. It describes a colored rectangle.
+
+ \snippet examples/threads/queuedcustomtype/block.h custom type definition and meta-type declaration
+
+ We will still need to register it with the meta-object system at
+ run-time by calling the qRegisterMetaType() template function before
+ we make any signal-slot connections that use this type.
+ Even though we do not intend to use the type with QVariant in this example,
+ it is good practice to also declare the new type with Q_DECLARE_METATYPE().
+
+ The implementation of the \c Block class is trivial, so we avoid quoting
+ it here.
+
+ \section1 The Window Class
+
+ We define a simple \c Window class with a public slot that accepts a
+ \c Block object. The rest of the class is concerned with managing the
+ user interface and handling images.
+
+ \snippet examples/threads/queuedcustomtype/window.h Window class definition
+
+ The \c Window class also contains a worker thread, provided by a
+ \c RenderThread object. This will emit signals to send \c Block objects
+ to the window's \c addBlock(Block) slot.
+
+ The parts of the \c Window class that are most relevant are the constructor
+ and the \c addBlock(Block) slot.
+
+ The constructor creates a thread for rendering images, sets up a user
+ interface containing a label and two push buttons that are connected to
+ slots in the same class.
+
+ \snippet examples/threads/queuedcustomtype/window.cpp Window constructor start
+ \snippet examples/threads/queuedcustomtype/window.cpp set up widgets and connections
+ \snippet examples/threads/queuedcustomtype/window.cpp connecting signal with custom type
+
+ In the last of these connections, we connect a signal in the
+ \c RenderThread object to the \c addBlock(Block) slot in the window.
+
+ \dots
+ \snippet examples/threads/queuedcustomtype/window.cpp Window constructor finish
+
+ The rest of the constructor simply sets up the layout of the window.
+
+ The \c addBlock(Block) slot receives blocks from the rendering thread via
+ the signal-slot connection set up in the constructor:
+
+ \snippet examples/threads/queuedcustomtype/window.cpp Adding blocks to the display
+
+ We simply paint these onto the label as they arrive.
+
+ \section1 The RenderThread Class
+
+ The \c RenderThread class processes an image, creating \c Block objects
+ and using the \c sendBlock(Block) signal to send them to other components
+ in the example.
+
+ \snippet examples/threads/queuedcustomtype/renderthread.h RenderThread class definition
+
+ The constructor and destructor are not quoted here. These take care of
+ setting up the thread's internal state and cleaning up when it is destroyed.
+
+ Processing is started with the \c processImage() function, which calls the
+ \c RenderThread class's reimplementation of the QThread::run() function:
+
+ \snippet examples/threads/queuedcustomtype/renderthread.cpp processing the image (start)
+
+ Ignoring the details of the way the image is processed, we see that the
+ signal containing a block is emitted in the usual way:
+
+ \dots
+ \snippet examples/threads/queuedcustomtype/renderthread.cpp processing the image (finish)
+
+ Each signal that is emitted will be queued and delivered later to the
+ window's \c addBlock(Block) slot.
+
+ \section1 Registering the Type
+
+ In the example's \c{main()} function, we perform the registration of the
+ \c Block class as a custom type with the meta-object system by calling the
+ qRegisterMetaType() template function:
+
+ \snippet examples/threads/queuedcustomtype/main.cpp main function
+
+ This call is placed here to ensure that the type is registered before any
+ signal-slot connections are made that use it.
+
+ The rest of the \c{main()} function is concerned with setting a seed for
+ the pseudo-random number generator, creating and showing the window, and
+ setting a default image. See the source code for the implementation of the
+ \c createImage() function.
+
+ \section1 Further Reading
+
+ This example showed how a custom type can be registered with the
+ meta-object system so that it can be used with signal-slot connections
+ between threads. For ordinary communication involving direct signals and
+ slots, it is enough to simply declare the type in the way described in the
+ \l{Custom Type Sending Example}.
+
+ In practice, both the Q_DECLARE_METATYPE() macro and the qRegisterMetaType()
+ template function can be used to register custom types, but
+ qRegisterMetaType() is only required if you need to perform signal-slot
+ communication or need to create and destroy objects of the custom type
+ at run-time.
+
+ More information on using custom types with Qt can be found in the
+ \l{Creating Custom Qt Types} document.
+*/
diff --git a/doc/src/examples/recentfiles.qdoc b/doc/src/examples/recentfiles.qdoc
new file mode 100644
index 0000000000..2df0f46987
--- /dev/null
+++ b/doc/src/examples/recentfiles.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example mainwindows/recentfiles
+ \title Recent Files Example
+
+ The Recent Files example shows how a standard File menu can be extended to show
+ the most recent files loaded by a main window application.
+
+ \image recentfiles-example.png
+*/
diff --git a/doc/src/examples/regexp.qdoc b/doc/src/examples/regexp.qdoc
new file mode 100644
index 0000000000..30610c087a
--- /dev/null
+++ b/doc/src/examples/regexp.qdoc
@@ -0,0 +1,37 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/regexp
+ \title Regular Expressions Example
+
+ The Regular Expressions (RegExp) example shows how regular expressions in Qt are
+ applied to text by providing an environment in which new regular expressions can be
+ created and tested on custom text strings.
+
+ \image regexp-example.png
+*/
diff --git a/doc/src/examples/relationaltablemodel.qdoc b/doc/src/examples/relationaltablemodel.qdoc
new file mode 100644
index 0000000000..37c319a908
--- /dev/null
+++ b/doc/src/examples/relationaltablemodel.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example sql/relationaltablemodel
+ \title Relational Table Model Example
+
+ The Relational Table Model example shows how to use table views with a relational
+ model to visualize the relations between items in a database.
+
+ \image relationaltablemodel-example.png
+*/
diff --git a/doc/src/examples/rogue.qdoc b/doc/src/examples/rogue.qdoc
new file mode 100644
index 0000000000..4df0910f60
--- /dev/null
+++ b/doc/src/examples/rogue.qdoc
@@ -0,0 +1,208 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/rogue
+ \title Rogue Example
+
+ The Rogue example shows how to use the Qt state machine for event
+ handling.
+
+ \image rogue-example.png
+
+ This example implements a simple text based game. Do you see the
+ \c{@} in the screenshot? That's you, the rogue. The \c{#}
+ characters are walls, and the dots represent floor. In a real
+ game, other ASCII characters would represent all kinds of objects
+ and creatures, for instance, ancient dragons (\c{D}s) or food
+ rations (\c{%}s). But let's not get carried away. In this game,
+ the rogue is simply running around in an empty room.
+
+ The rogue is moved with the keypad (2, 4, 8, 6). That aside, we
+ have implemented a \c quit command that triggers if the player
+ types \c {q}. The player is then asked if he/she really wants to
+ quit.
+
+ Most games have commands that need more than one key press (we
+ think of consecutive presses, i.e., not of several keys being
+ pressed at the same time). In this game, only the \c quit command
+ falls under this category, but for the sake of argument, let's
+ imagine a fully-fledged game with a rich set of commands. If we
+ were to implement these by catching key events in
+ \l{QWidget::}{keyPressEvent()}, we would have to keep a lot of
+ class member variables to track the sequence of keys already typed
+ (or find some other way of deducing the current state of a
+ command). This can easily lead to spaghetti, which is--as we all
+ well know, I'm sure--unpleasant. With a state machine, on the
+ other hand, separate states can wait for a single key press, and
+ that makes our lives a lot simpler.
+
+ The example consists of two classes:
+
+ \list
+ \o \c Window draws the text display of the game and sets
+ up the state machine. The window also has a status bar
+ above the area in which the rouge moves.
+ \o \c MovementTransition is a transition that carries out
+ a single move of the rogue.
+ \endlist
+
+ Before we embark on a code walkthrough, it is necessary to take a
+ closer look at the design of the machine. Here is a state chart
+ that shows what we want to achieve:
+
+ \image rogue-statechart.png
+
+ The input state waits for a key press to start a new command.
+ When receiving a key it recognizes, it transitions to one of the
+ two commands of the game; though, as we will see, movement is
+ handled by the transition itself. The quit state waits for the
+ player to answer yes or no (by typing \c y or \c n) when asked
+ whether he/she really wants to quit the game.
+
+ The chart demonstrates how we use one state to wait for a single
+ key press. The press received may trigger one of the transitions
+ connected to the state.
+
+ \section1 Window Class Definition
+
+ The \c Window class is a widget that draws the text display of the
+ game. It also sets up the state machine, i.e., creates and
+ connects the states in the machine. It is the key events from this
+ widget that are used by the machine.
+
+ \snippet examples/statemachine/rogue/window.h 0
+
+ \c Direction specifies the direction in which the rogue is to
+ move. We use this in \c movePlayer(), which moves the rogue and
+ repaints the window. The game has a status line above the area in
+ which the rogue moves. The \c status property contains the text of
+ this line. We use a property because the QState class allows
+ setting any Qt \l{Qt's Property System}{property} when entered.
+ More on this later.
+
+ \snippet examples/statemachine/rogue/window.h 1
+
+ The \c map is an array with the characters that are currently
+ displayed. We set up the array in \c setupMap(), and update it
+ when the rogue is moved. \c pX and \c pY is the current position
+ of the rogue. \c WIDTH and \c HEIGHT are macros specifying the
+ dimensions of the map.
+
+ The \c paintEvent() function is left out of this walkthrough. We
+ also do not discuss other code that does not concern the state
+ machine (the \c setupMap(), \c status(), \c setStatus(), \c
+ movePlayer(), and \c sizeHint() functions). If you wish to take a
+ look at the code, click on the link for the \c window.cpp file at
+ the top of this page.
+
+ \section1 Window Class Implementation
+
+ Here is the constructor of \c Window:
+
+ \snippet examples/statemachine/rogue/window.cpp 0
+ \dots
+ \snippet examples/statemachine/rogue/window.cpp 1
+
+ The player starts off at position (5, 5). We then set up the map
+ and statemachine. Let's proceed with the \c buildMachine()
+ function:
+
+ \snippet examples/statemachine/rogue/window.cpp 2
+
+ We enter \c inputState when the machine is started and from the \c
+ quitState if the user wants to continue playing. We then set the
+ status to a helpful reminder of how to play the game.
+
+ First, the \c Movement transition is added to the input state.
+ This will enable the rogue to be moved with the keypad. Notice
+ that we don't set a target state for the movement transition. This
+ will cause the transition to be triggered (and the
+ \l{QAbstractTransition::}{onTransition()} function to be invoked),
+ but the machine will not leave the \c inputState. If we had set \c
+ inputState as the target state, we would first have left and then
+ entered the \c inputState again.
+
+ \snippet examples/statemachine/rogue/window.cpp 3
+
+ When we enter \c quitState, we update the status bar of the
+ window.
+
+ \c QKeyEventTransition is a utility class that removes the hassle
+ of implementing transitions for \l{QKeyEvent}s. We simply need to
+ specify the key on which the transition should trigger and the
+ target state of the transition.
+
+ \snippet examples/statemachine/rogue/window.cpp 4
+
+ The transition from \c inputState allows triggering the quit state
+ when the player types \c {q}.
+
+ \snippet examples/statemachine/rogue/window.cpp 5
+
+ The machine is set up, so it's time to start it.
+
+ \section1 The MovementTransition Class
+
+ \c MovementTransition is triggered when the player request the
+ rogue to be moved (by typing 2, 4, 6, or 8) when the machine is in
+ the \c inputState.
+
+ \snippet examples/statemachine/rogue/movementtransition.h 0
+
+ In the constructor, we tell QEventTransition to only send
+ \l{QEvent::}{KeyPress} events to the
+ \l{QAbstractTransition::}{eventTest()} function:
+
+ \snippet examples/statemachine/rogue/movementtransition.h 1
+
+ The KeyPress events come wrapped in \l{QStateMachine::WrappedEvent}s. \c event
+ must be confirmed to be a wrapped event because Qt uses other
+ events internally. After that, it is simply a matter of checking
+ which key has been pressed.
+
+ Let's move on to the \c onTransition() function:
+
+ \snippet examples/statemachine/rogue/movementtransition.h 2
+
+ When \c onTransition() is invoked, we know that we have a
+ \l{QEvent::}{KeyPress} event with 2, 4, 6, or 8, and can ask \c
+ Window to move the player.
+
+ \section1 The Roguelike Tradition
+
+ You might have been wondering why the game features a rogue. Well,
+ these kinds of text based dungeon exploration games date back to a
+ game called, yes, "Rogue". Although outflanked by the technology
+ of modern 3D computer games, roguelikes have a solid community of
+ hard-core, devoted followers.
+
+ Playing these games can be surprisingly addictive (despite the
+ lack of graphics). Angband, the perhaps most well-known rougelike,
+ is found here: \l{http://rephial.org/}.
+*/
+
diff --git a/doc/src/examples/rsslisting.qdoc b/doc/src/examples/rsslisting.qdoc
new file mode 100644
index 0000000000..ca29c04bed
--- /dev/null
+++ b/doc/src/examples/rsslisting.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example xml/rsslisting
+ \title RSS-Listing Example
+
+ This example shows how to create a widget that displays news items
+ from RDF news sources.
+
+ \image rsslistingexample.png
+*/
diff --git a/doc/src/examples/samplebuffers.qdoc b/doc/src/examples/samplebuffers.qdoc
new file mode 100644
index 0000000000..59891ae893
--- /dev/null
+++ b/doc/src/examples/samplebuffers.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example opengl/samplebuffers
+ \title Sample Buffers Example
+
+ The Sample Buffers example demonstrates how to use and enable
+ sample buffers in a QGLWidget.
+
+ \image samplebuffers-example.png
+*/
diff --git a/doc/src/examples/saxbookmarks.qdoc b/doc/src/examples/saxbookmarks.qdoc
new file mode 100644
index 0000000000..de4f386771
--- /dev/null
+++ b/doc/src/examples/saxbookmarks.qdoc
@@ -0,0 +1,40 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example xml/saxbookmarks
+ \title SAX Bookmarks Example
+
+ The SAX Bookmarks example provides a reader for XML Bookmark Exchange Language (XBEL)
+ files that uses Qt's SAX-based API to read and parse the files. The DOM Bookmarks
+ example provides an alternative way to read this type of file.
+
+ \image saxbookmarks-example.png
+
+ See the \l{XML Bookmark Exchange Language Resource Page} for more
+ information about XBEL files.
+*/
diff --git a/doc/src/examples/screenshot.qdoc b/doc/src/examples/screenshot.qdoc
new file mode 100644
index 0000000000..3875f04b18
--- /dev/null
+++ b/doc/src/examples/screenshot.qdoc
@@ -0,0 +1,248 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example desktop/screenshot
+ \title Screenshot Example
+
+ The Screenshot example shows how to take a screenshot of the
+ desktop using QApplication and QDesktopWidget. It also shows how
+ to use QTimer to provide a single-shot timer, and how to
+ reimplement the QWidget::resizeEvent() event handler to make sure
+ that an application resizes smoothly and without data loss.
+
+ \image screenshot-example.png
+
+ With the application the users can take a screenshot of their
+ desktop. They are provided with a couple of options:
+
+ \list
+ \o Delaying the screenshot, giving them time to rearrange
+ their desktop.
+ \o Hiding the application's window while the screenshot is taken.
+ \endlist
+
+ In addition the application allows the users to save their
+ screenshot if they want to.
+
+ \section1 Screenshot Class Definition
+
+ \snippet examples/desktop/screenshot/screenshot.h 0
+
+ The \c Screenshot class inherits QWidget and is the application's
+ main widget. It displays the application options and a preview of
+ the screenshot.
+
+ We reimplement the QWidget::resizeEvent() function to make sure
+ that the preview of the screenshot scales properly when the user
+ resizes the application widget. We also need several private slots
+ to facilitate the options:
+
+ \list
+ \o The \c newScreenshot() slot prepares a new screenshot.
+ \o The \c saveScreenshot() slot saves the last screenshot.
+ \o The \c shootScreen() slot takes the screenshot.
+ \o The \c updateCheckBox() slot enables or disables the
+ \gui {Hide This Window} option.
+ \endlist
+
+ We also declare some private functions: We use the \c
+ createOptionsGroupBox(), \c createButtonsLayout() and \c
+ createButton() functions when we construct the widget. And we call
+ the private \c updateScreenshotLabel() function whenever a new
+ screenshot is taken or when a resize event changes the size of the
+ screenshot preview label.
+
+ In addition we need to store the screenshot's original pixmap. The
+ reason is that when we display the preview of the screenshot, we
+ need to scale its pixmap, storing the original we make sure that
+ no data are lost in that process.
+
+ \section1 Screenshot Class Implementation
+
+ \snippet examples/desktop/screenshot/screenshot.cpp 0
+
+ In the constructor we first create the QLabel displaying the
+ screenshot preview.
+
+ We set the QLabel's size policy to be QSizePolicy::Expanding both
+ horizontally and vertically. This means that the QLabel's size
+ hint is a sensible size, but the widget can be shrunk and still be
+ useful. Also, the widget can make use of extra space, so it should
+ get as much space as possible. Then we make sure the QLabel is
+ aligned in the center of the \c Screenshot widget, and set its
+ minimum size.
+
+ We create the applications's buttons and the group box containing
+ the application's options, and put it all into a main
+ layout. Finally we take the initial screenshot, and set the inital
+ delay and the window title, before we resize the widget to a
+ suitable size.
+
+ \snippet examples/desktop/screenshot/screenshot.cpp 1
+
+ The \c resizeEvent() function is reimplemented to receive the
+ resize events dispatched to the widget. The purpose is to scale
+ the preview screenshot pixmap without deformation of its content,
+ and also make sure that the application can be resized smoothly.
+
+ To achieve the first goal, we scale the screenshot pixmap using
+ Qt::KeepAspectRatio. We scale the pixmap to a rectangle as large
+ as possible inside the current size of the screenshot preview
+ label, preserving the aspect ratio. This means that if the user
+ resizes the application window in only one direction, the preview
+ screenshot keeps the same size.
+
+ To reach our second goal, we make sure that the preview screenshot
+ only is repainted (using the private \c updateScreenshotLabel()
+ function) when it actually changes its size.
+
+ \snippet examples/desktop/screenshot/screenshot.cpp 2
+
+ The private \c newScreenshot() slot is called when the user
+ requests a new screenshot; but the slot only prepares a new
+ screenshot.
+
+ First we see if the \gui {Hide This Window} option is checked, if
+ it is we hide the \c Screenshot widget. Then we disable the \gui
+ {New Screenshot} button, to make sure the user only can request
+ one screenshot at a time.
+
+ We create a timer using the QTimer class which provides repetitive
+ and single-shot timers. We set the timer to time out only once,
+ using the static QTimer::singleShot() function. This function
+ calls the private \c shootScreen() slot after the time interval
+ specified by the \gui {Screenshot Delay} option. It is \c
+ shootScreen() that actually performs the screenshot.
+
+ \snippet examples/desktop/screenshot/screenshot.cpp 3
+
+ The \c saveScreenshot() slot is called when the user push the \gui
+ Save button, and it presents a file dialog using the QFileDialog
+ class.
+
+ QFileDialog enables a user to traverse the file system in order to
+ select one or many files or a directory. The easiest way to create
+ a QFileDialog is to use the convenience static
+ functions.
+
+ We define the default file format to be png, and we make the file
+ dialog's initial path the path the application is run from. We
+ create the file dialog using the static
+ QFileDialog::getSaveFileName() function which returns a file name
+ selected by the user. The file does not have to exist. If the file
+ name is valid, we use the QPixmap::save() function to save the
+ screenshot's original pixmap in that file.
+
+ \snippet examples/desktop/screenshot/screenshot.cpp 4
+
+ The \c shootScreen() slot is called to take the screenshot. If the
+ user has chosen to delay the screenshot, we make the application
+ beep when the screenshot is taken using the static
+ QApplication::beep() function.
+
+ The QApplication class manages the GUI application's control flow
+ and main settings. It contains the main event loop, where all
+ events from the window system and other sources are processed and
+ dispatched.
+
+ \snippet examples/desktop/screenshot/screenshot.cpp 5
+
+ We take the screenshot using the static QPixmap::grabWindow()
+ function. The function grabs the contents of the window passed as
+ an argument, makes a pixmap out of it and returns that pixmap.
+
+ We identify the argument window using the QWidget::winID()
+ function which returns the window system identifier. Here it
+ returns the identifier of the current QDesktopWidget retrieved by
+ the QApplication::desktop() function. The QDesktopWidget class
+ provides access to screen information, and inherits
+ QWidget::winID().
+
+ We update the screenshot preview label using the private \c
+ updateScreenshotLabel() function. Then we enable the \gui {New
+ Screenshot} button, and finally we make the \c Screenshot widget
+ visible if it was hidden during the screenshot.
+
+ \snippet examples/desktop/screenshot/screenshot.cpp 6
+
+ The \gui {Hide This Window} option is enabled or disabled
+ depending on the delay of the screenshot. If there is no delay,
+ the application window cannot be hidden and the option's checkbox
+ is disabled.
+
+ The \c updateCheckBox() slot is called whenever the user changes
+ the delay using the \gui {Screenshot Delay} option.
+
+ \snippet examples/desktop/screenshot/screenshot.cpp 7
+
+ The private \c createOptionsGroupBox() function is called from the
+ constructor.
+
+ First we create a group box that will contain all of the options'
+ widgets. Then we create a QSpinBox and a QLabel for the \gui
+ {Screenshot Delay} option, and connect the spinbox to the \c
+ updateCheckBox() slot. Finally, we create a QCheckBox for the \gui
+ {Hide This Window} option, add all the options' widgets to a
+ QGridLayout and install the layout on the group box.
+
+ Note that we don't have to specify any parents for the widgets
+ when we create them. The reason is that when we add a widget to a
+ layout and install the layout on another widget, the layout's
+ widgets are automatically reparented to the widget the layout is
+ installed on.
+
+ \snippet examples/desktop/screenshot/screenshot.cpp 8
+
+ The private \c createButtonsLayout() function is called from the
+ constructor. We create the application's buttons using the private
+ \c createButton() function, and add them to a QHBoxLayout.
+
+ \snippet examples/desktop/screenshot/screenshot.cpp 9
+
+ The private \c createButton() function is called from the \c
+ createButtonsLayout() function. It simply creates a QPushButton
+ with the provided text, connects it to the provided receiver and
+ slot, and returns a pointer to the button.
+
+ \snippet examples/desktop/screenshot/screenshot.cpp 10
+
+ The private \c updateScreenshotLabel() function is called whenever
+ the screenshot changes, or when a resize event changes the size of
+ the screenshot preview label. It updates the screenshot preview's
+ label using the QLabel::setPixmap() and QPixmap::scaled()
+ functions.
+
+ QPixmap::scaled() returns a copy of the given pixmap scaled to a
+ rectangle of the given size according to the given
+ Qt::AspectRatioMode and Qt::TransformationMode.
+
+ We scale the original pixmap to fit the current screenshot label's
+ size, preserving the aspect ratio and giving the resulting pixmap
+ smoothed edges.
+*/
+
diff --git a/doc/src/examples/scribble.qdoc b/doc/src/examples/scribble.qdoc
new file mode 100644
index 0000000000..de60eab670
--- /dev/null
+++ b/doc/src/examples/scribble.qdoc
@@ -0,0 +1,417 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/scribble
+ \title Scribble Example
+
+ The Scribble example shows how to reimplement some of QWidget's
+ event handlers to receive the events generated for the
+ application's widgets.
+
+ We reimplement the mouse event handlers to implement drawing, the
+ paint event handler to update the application and the resize event
+ handler to optimize the application's appearance. In addition we
+ reimplement the close event handler to intercept the close events
+ before terminating the application.
+
+ The example also demonstrates how to use QPainter to draw an image
+ in real time, as well as to repaint widgets.
+
+ \image scribble-example.png Screenshot of the Scribble example
+
+ With the Scribble application the users can draw an image. The
+ \gui File menu gives the users the possibility to open and edit an
+ existing image file, save an image and exit the application. While
+ drawing, the \gui Options menu allows the users to to choose the
+ pen color and pen width, as well as clear the screen. In addition
+ the \gui Help menu provides the users with information about the
+ Scribble example in particular, and about Qt in general.
+
+ The example consists of two classes:
+
+ \list
+ \o \c ScribbleArea is a custom widget that displays a QImage and
+ allows to the user to draw on it.
+ \o \c MainWindow provides a menu above the \c ScribbleArea.
+ \endlist
+
+ We will start by reviewing the \c ScribbleArea class. Then we will
+ review the \c MainWindow class, which uses \c ScribbleArea.
+
+ \section1 ScribbleArea Class Definition
+
+ \snippet examples/widgets/scribble/scribblearea.h 0
+
+ The \c ScribbleArea class inherits from QWidget. We reimplement
+ the \c mousePressEvent(), \c mouseMoveEvent() and \c
+ mouseReleaseEvent() functions to implement the drawing. We
+ reimplement the \c paintEvent() function to update the scribble
+ area, and the \c resizeEvent() function to ensure that the QImage
+ on which we draw is at least as large as the widget at any time.
+
+ We need several public functions: \c openImage() loads an image
+ from a file into the scribble area, allowing the user to edit the
+ image; \c save() writes the currently displayed image to file; \c
+ clearImage() slot clears the image displayed in the scribble
+ area. We need the private \c drawLineTo() function to actually do
+ the drawing, and \c resizeImage() to change the size of a
+ QImage. The \c print() slot handles printing.
+
+ We also need the following private variables:
+
+ \list
+ \o \c modified is \c true if there are unsaved
+ changes to the image displayed in the scribble area.
+ \o \c scribbling is \c true while the user is pressing
+ the left mouse button within the scribble area.
+ \o \c penWidth and \c penColor hold the currently
+ set width and color for the pen used in the application.
+ \o \c image stores the image drawn by the user.
+ \o \c lastPoint holds the position of the cursor at the last
+ mouse press or mouse move event.
+ \endlist
+
+ \section1 ScribbleArea Class Implementation
+
+ \snippet examples/widgets/scribble/scribblearea.cpp 0
+
+ In the constructor, we set the Qt::WA_StaticContents
+ attribute for the widget, indicating that the widget contents are
+ rooted to the top-left corner and don't change when the widget is
+ resized. Qt uses this attribute to optimize paint events on
+ resizes. This is purely an optimization and should only be used
+ for widgets whose contents are static and rooted to the top-left
+ corner.
+
+ \snippet examples/widgets/scribble/scribblearea.cpp 1
+ \snippet examples/widgets/scribble/scribblearea.cpp 2
+
+ In the \c openImage() function, we load the given image. Then we
+ resize the loaded QImage to be at least as large as the widget in
+ both directions using the private \c resizeImage() function and
+ we set the \c image member variable to be the loaded image. At
+ the end, we call QWidget::update() to schedule a repaint.
+
+ \snippet examples/widgets/scribble/scribblearea.cpp 3
+ \snippet examples/widgets/scribble/scribblearea.cpp 4
+
+ The \c saveImage() function creates a QImage object that covers
+ only the visible section of the actual \c image and saves it using
+ QImage::save(). If the image is successfully saved, we set the
+ scribble area's \c modified variable to \c false, because there is
+ no unsaved data.
+
+ \snippet examples/widgets/scribble/scribblearea.cpp 5
+ \snippet examples/widgets/scribble/scribblearea.cpp 6
+ \codeline
+ \snippet examples/widgets/scribble/scribblearea.cpp 7
+ \snippet examples/widgets/scribble/scribblearea.cpp 8
+
+ The \c setPenColor() and \c setPenWidth() functions set the
+ current pen color and width. These values will be used for future
+ drawing operations.
+
+ \snippet examples/widgets/scribble/scribblearea.cpp 9
+ \snippet examples/widgets/scribble/scribblearea.cpp 10
+
+ The public \c clearImage() slot clears the image displayed in the
+ scribble area. We simply fill the entire image with white, which
+ corresponds to RGB value (255, 255, 255). As usual when we modify
+ the image, we set \c modified to \c true and schedule a repaint.
+
+ \snippet examples/widgets/scribble/scribblearea.cpp 11
+ \snippet examples/widgets/scribble/scribblearea.cpp 12
+
+ For mouse press and mouse release events, we use the
+ QMouseEvent::button() function to find out which button caused
+ the event. For mose move events, we use QMouseEvent::buttons()
+ to find which buttons are currently held down (as an OR-combination).
+
+ If the users press the left mouse button, we store the position
+ of the mouse cursor in \c lastPoint. We also make a note that the
+ user is currently scribbling. (The \c scribbling variable is
+ necessary because we can't assume that a mouse move and mouse
+ release event is always preceded by a mouse press event on the
+ same widget.)
+
+ If the user moves the mouse with the left button pressed down or
+ releases the button, we call the private \c drawLineTo() function
+ to draw.
+
+ \snippet examples/widgets/scribble/scribblearea.cpp 13
+ \snippet examples/widgets/scribble/scribblearea.cpp 14
+
+ In the reimplementation of the \l
+ {QWidget::paintEvent()}{paintEvent()} function, we simply create
+ a QPainter for the scribble area, and draw the image.
+
+ At this point, you might wonder why we don't just draw directly
+ onto the widget instead of drawing in a QImage and copying the
+ QImage onto screen in \c paintEvent(). There are at least three
+ good reasons for this:
+
+ \list
+ \o The window system requires us to be able to redraw the widget
+ \e{at any time}. For example, if the window is minimized and
+ restored, the window system might have forgotten the contents
+ of the widget and send us a paint event. In other words, we
+ can't rely on the window system to remember our image.
+
+ \o Qt normally doesn't allow us to paint outside of \c
+ paintEvent(). In particular, we can't paint from the mouse
+ event handlers. (This behavior can be changed using the
+ Qt::WA_PaintOnScreen widget attribute, though.)
+
+ \o If initialized properly, a QImage is guaranteed to use 8-bit
+ for each color channel (red, green, blue, and alpha), whereas
+ a QWidget might have a lower color depth, depending on the
+ monitor configuration. This means that if we load a 24-bit or
+ 32-bit image and paint it onto a QWidget, then copy the
+ QWidget into a QImage again, we might lose some information.
+ \endlist
+
+ \snippet examples/widgets/scribble/scribblearea.cpp 15
+ \snippet examples/widgets/scribble/scribblearea.cpp 16
+
+ When the user starts the Scribble application, a resize event is
+ generated and an image is created and displayed in the scribble
+ area. We make this initial image slightly larger than the
+ application's main window and scribble area, to avoid always
+ resizing the image when the user resizes the main window (which
+ would be very inefficient). But when the main window becomes
+ larger than this initial size, the image needs to be resized.
+
+ \snippet examples/widgets/scribble/scribblearea.cpp 17
+ \snippet examples/widgets/scribble/scribblearea.cpp 18
+
+ In \c drawLineTo(), we draw a line from the point where the mouse
+ was located when the last mouse press or mouse move occurred, we
+ set \c modified to true, we generate a repaint event, and we
+ update \c lastPoint so that next time \c drawLineTo() is called,
+ we continue drawing from where we left.
+
+ We could call the \c update() function with no parameter, but as
+ an easy optimization we pass a QRect that specifies the rectangle
+ inside the scribble are needs updating, to avoid a complete
+ repaint of the widget.
+
+ \snippet examples/widgets/scribble/scribblearea.cpp 19
+ \snippet examples/widgets/scribble/scribblearea.cpp 20
+
+ QImage has no nice API for resizing an image. There's a
+ QImage::copy() function that could do the trick, but when used to
+ expand an image, it fills the new areas with black, whereas we
+ want white.
+
+ So the trick is to create a brand new QImage with the right size,
+ to fill it with white, and to draw the old image onto it using
+ QPainter. The new image is given the QImage::Format_RGB32
+ format, which means that each pixel is stored as 0xffRRGGBB
+ (where RR, GG, and BB are the red, green and blue
+ color channels, ff is the hexadecimal value 255).
+
+ Printing is handled by the \c print() slot:
+
+ \snippet examples/widgets/scribble/scribblearea.cpp 21
+
+ We construct a high resolution QPrinter object for the required
+ output format, using a QPrintDialog to ask the user to specify a
+ page size and indicate how the output should be formatted on the page.
+
+ If the dialog is accepted, we perform the task of printing to the paint
+ device:
+
+ \snippet examples/widgets/scribble/scribblearea.cpp 22
+
+ Printing an image to a file in this way is simply a matter of
+ painting onto the QPrinter. We scale the image to fit within the
+ available space on the page before painting it onto the paint
+ device.
+
+ \section1 MainWindow Class Definition
+
+ \snippet examples/widgets/scribble/mainwindow.h 0
+
+ The \c MainWindow class inherits from QMainWindow. We reimplement
+ the \l{QWidget::closeEvent()}{closeEvent()} handler from QWidget.
+ The \c open(), \c save(), \c penColor() and \c penWidth()
+ slots correspond to menu entries. In addition we create four
+ private functions.
+
+ We use the boolean \c maybeSave() function to check if there are
+ any unsaved changes. If there are unsaved changes, we give the
+ user the opportunity to save these changes. The function returns
+ \c false if the user clicks \gui Cancel. We use the \c saveFile()
+ function to let the user save the image currently displayed in
+ the scribble area.
+
+ \section1 MainWindow Class Implementation
+
+ \snippet examples/widgets/scribble/mainwindow.cpp 0
+
+ In the constructor, we create a scribble area which we make the
+ central widget of the \c MainWindow widget. Then we create the
+ associated actions and menus.
+
+ \snippet examples/widgets/scribble/mainwindow.cpp 1
+ \snippet examples/widgets/scribble/mainwindow.cpp 2
+
+ Close events are sent to widgets that the users want to close,
+ usually by clicking \gui{File|Exit} or by clicking the \gui X
+ title bar button. By reimplementing the event handler, we can
+ intercept attempts to close the application.
+
+ In this example, we use the close event to ask the user to save
+ any unsaved changes. The logic for that is located in the \c
+ maybeSave() function. If \c maybeSave() returns true, there are
+ no modifications or the users successfully saved them, and we
+ accept the event. The application can then terminate normally. If
+ \c maybeSave() returns false, the user clicked \gui Cancel, so we
+ "ignore" the event, leaving the application unaffected by it.
+
+ \snippet examples/widgets/scribble/mainwindow.cpp 3
+ \snippet examples/widgets/scribble/mainwindow.cpp 4
+
+ In the \c open() slot we first give the user the opportunity to
+ save any modifications to the currently displayed image, before a
+ new image is loaded into the scribble area. Then we ask the user
+ to choose a file and we load the file in the \c ScribbleArea.
+
+ \snippet examples/widgets/scribble/mainwindow.cpp 5
+ \snippet examples/widgets/scribble/mainwindow.cpp 6
+
+ The \c save() slot is called when the users choose the \gui {Save
+ As} menu entry, and then choose an entry from the format menu. The
+ first thing we need to do is to find out which action sent the
+ signal using QObject::sender(). This function returns the sender
+ as a QObject pointer. Since we know that the sender is an action
+ object, we can safely cast the QObject. We could have used a
+ C-style cast or a C++ \c static_cast<>(), but as a defensive
+ programming technique we use a qobject_cast(). The advantage is
+ that if the object has the wrong type, a null pointer is
+ returned. Crashes due to null pointers are much easier to diagnose
+ than crashes due to unsafe casts.
+
+ Once we have the action, we extract the chosen format using
+ QAction::data(). (When the actions are created, we use
+ QAction::setData() to set our own custom data attached to the
+ action, as a QVariant. More on this when we review \c
+ createActions().)
+
+ Now that we know the format, we call the private \c saveFile()
+ function to save the currently displayed image.
+
+ \snippet examples/widgets/scribble/mainwindow.cpp 7
+ \snippet examples/widgets/scribble/mainwindow.cpp 8
+
+ We use the \c penColor() slot to retrieve a new color from the
+ user with a QColorDialog. If the user chooses a new color, we
+ make it the scribble area's color.
+
+ \snippet examples/widgets/scribble/mainwindow.cpp 9
+ \snippet examples/widgets/scribble/mainwindow.cpp 10
+
+ To retrieve a new pen width in the \c penWidth() slot, we use
+ QInputDialog. The QInputDialog class provides a simple
+ convenience dialog to get a single value from the user. We use
+ the static QInputDialog::getInt() function, which combines a
+ QLabel and a QSpinBox. The QSpinBox is initialized with the
+ scribble area's pen width, allows a range from 1 to 50, a step of
+ 1 (meaning that the up and down arrow increment or decrement the
+ value by 1).
+
+ The boolean \c ok variable will be set to \c true if the user
+ clicked \gui OK and to \c false if the user pressed \gui Cancel.
+
+ \snippet examples/widgets/scribble/mainwindow.cpp 11
+ \snippet examples/widgets/scribble/mainwindow.cpp 12
+
+ We implement the \c about() slot to create a message box
+ describing what the example is designed to show.
+
+ \snippet examples/widgets/scribble/mainwindow.cpp 13
+ \snippet examples/widgets/scribble/mainwindow.cpp 14
+
+ In the \c createAction() function we create the actions
+ representing the menu entries and connect them to the appropiate
+ slots. In particular we create the actions found in the \gui
+ {Save As} sub-menu. We use QImageWriter::supportedImageFormats()
+ to get a list of the supported formats (as a QList<QByteArray>).
+
+ Then we iterate through the list, creating an action for each
+ format. We call QAction::setData() with the file format, so we
+ can retrieve it later as QAction::data(). We could also have
+ deduced the file format from the action's text, by truncating the
+ "...", but that would have been inelegant.
+
+ \snippet examples/widgets/scribble/mainwindow.cpp 15
+ \snippet examples/widgets/scribble/mainwindow.cpp 16
+
+ In the \c createMenu() function, we add the previously created
+ format actions to the \c saveAsMenu. Then we add the rest of the
+ actions as well as the \c saveAsMenu sub-menu to the \gui File,
+ \gui Options and \gui Help menus.
+
+ The QMenu class provides a menu widget for use in menu bars,
+ context menus, and other popup menus. The QMenuBar class provides
+ a horizontal menu bar with a list of pull-down \l{QMenu}s. At the
+ end we put the \gui File and \gui Options menus in the \c
+ {MainWindow}'s menu bar, which we retrieve using the
+ QMainWindow::menuBar() function.
+
+ \snippet examples/widgets/scribble/mainwindow.cpp 17
+ \snippet examples/widgets/scribble/mainwindow.cpp 18
+
+ In \c mayBeSave(), we check if there are any unsaved changes. If
+ there are any, we use QMessageBox to give the user a warning that
+ the image has been modified and the opportunity to save the
+ modifications.
+
+ As with QColorDialog and QFileDialog, the easiest way to create a
+ QMessageBox is to use its static functions. QMessageBox provides
+ a range of different messages arranged along two axes: severity
+ (question, information, warning and critical) and complexity (the
+ number of necessary response buttons). Here we use the \c
+ warning() function sice the message is rather important.
+
+ If the user chooses to save, we call the private \c saveFile()
+ function. For simplicitly, we use PNG as the file format; the
+ user can always press \gui Cancel and save the file using another
+ format.
+
+ The \c maybeSave() function returns \c false if the user clicks
+ \gui Cancel; otherwise it returns \c true.
+
+ \snippet examples/widgets/scribble/mainwindow.cpp 19
+ \snippet examples/widgets/scribble/mainwindow.cpp 20
+
+ In \c saveFile(), we pop up a file dialog with a file name
+ suggestion. The static QFileDialog::getSaveFileName() function
+ returns a file name selected by the user. The file does not have
+ to exist.
+*/
diff --git a/doc/src/examples/sdi.qdoc b/doc/src/examples/sdi.qdoc
new file mode 100644
index 0000000000..247a21697d
--- /dev/null
+++ b/doc/src/examples/sdi.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example mainwindows/sdi
+ \title SDI Example
+
+ The SDI example shows how to create a Single Document Interface. It uses a number of
+ top-level windows to display the contents of different text files.
+
+ \image sdi-example.png
+*/
diff --git a/doc/src/examples/securesocketclient.qdoc b/doc/src/examples/securesocketclient.qdoc
new file mode 100644
index 0000000000..0482bdab58
--- /dev/null
+++ b/doc/src/examples/securesocketclient.qdoc
@@ -0,0 +1,39 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example network/securesocketclient
+ \title Secure Socket Client Example
+
+ The Secure Socket Client example shows how to use QSslSocket to
+ communicate over an encrypted (SSL) connection. It also demonstrates how
+ to deal with authenticity problems, and how to display security and
+ certificate information.
+
+ \image securesocketclient.png
+ \image securesocketclient2.png
+*/
diff --git a/doc/src/examples/semaphores.qdoc b/doc/src/examples/semaphores.qdoc
new file mode 100644
index 0000000000..1610b8c615
--- /dev/null
+++ b/doc/src/examples/semaphores.qdoc
@@ -0,0 +1,145 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example threads/semaphores
+ \title Semaphores Example
+
+ The Semaphores example shows how to use QSemaphore to control
+ access to a circular buffer shared by a producer thread and a
+ consumer thread.
+
+ The producer writes data to the buffer until it reaches the end
+ of the buffer, at which point it restarts from the beginning,
+ overwriting existing data. The consumer thread reads the data as
+ it is produced and writes it to standard error.
+
+ Semaphores make it possible to have a higher level of concurrency
+ than mutexes. If accesses to the buffer were guarded by a QMutex,
+ the consumer thread couldn't access the buffer at the same time
+ as the producer thread. Yet, there is no harm in having both
+ threads working on \e{different parts} of the buffer at the same
+ time.
+
+ The example comprises two classes: \c Producer and \c Consumer.
+ Both inherit from QThread. The circular buffer used for
+ communicating between these two classes and the semaphores that
+ protect it are global variables.
+
+ An alternative to using QSemaphore to solve the producer-consumer
+ problem is to use QWaitCondition and QMutex. This is what the
+ \l{threads/waitconditions}{Wait Conditions} example does.
+
+ \section1 Global Variables
+
+ Let's start by reviewing the circular buffer and the associated
+ semaphores:
+
+ \snippet examples/threads/semaphores/semaphores.cpp 0
+
+ \c DataSize is the amout of data that the producer will generate.
+ To keep the example as simple as possible, we make it a constant.
+ \c BufferSize is the size of the circular buffer. It is less than
+ \c DataSize, meaning that at some point the producer will reach
+ the end of the buffer and restart from the beginning.
+
+ To synchronize the producer and the consumer, we need two
+ semaphores. The \c freeBytes semaphore controls the "free" area
+ of the buffer (the area that the producer hasn't filled with data
+ yet or that the consumer has already read). The \c usedBytes
+ semaphore controls the "used" area of the buffer (the area that
+ the producer has filled but that the consumer hasn't read yet).
+
+ Together, the semaphores ensure that the producer is never more
+ than \c BufferSize bytes ahead of the consumer, and that the
+ consumer never reads data that the producer hasn't generated yet.
+
+ The \c freeBytes semaphore is initialized with \c BufferSize,
+ because initially the entire buffer is empty. The \c usedBytes
+ semaphore is initialized to 0 (the default value if none is
+ specified).
+
+ \section1 Producer Class
+
+ Let's review the code for the \c Producer class:
+
+ \snippet examples/threads/semaphores/semaphores.cpp 1
+ \snippet examples/threads/semaphores/semaphores.cpp 2
+
+ The producer generates \c DataSize bytes of data. Before it
+ writes a byte to the circular buffer, it must acquire a "free"
+ byte using the \c freeBytes semaphore. The QSemaphore::acquire()
+ call might block if the consumer hasn't kept up the pace with the
+ producer.
+
+ At the end, the producer releases a byte using the \c usedBytes
+ semaphore. The "free" byte has successfully been transformed into
+ a "used" byte, ready to be read by the consumer.
+
+ \section1 Consumer Class
+
+ Let's now turn to the \c Consumer class:
+
+ \snippet examples/threads/semaphores/semaphores.cpp 3
+ \snippet examples/threads/semaphores/semaphores.cpp 4
+
+ The code is very similar to the producer, except that this time
+ we acquire a "used" byte and release a "free" byte, instead of
+ the opposite.
+
+ \section1 The main() Function
+
+ In \c main(), we create the two threads and call QThread::wait()
+ to ensure that both threads get time to finish before we exit:
+
+ \snippet examples/threads/semaphores/semaphores.cpp 5
+ \snippet examples/threads/semaphores/semaphores.cpp 6
+
+ So what happens when we run the program? Initially, the producer
+ thread is the only one that can do anything; the consumer is
+ blocked waiting for the \c usedBytes semaphore to be released (its
+ initial \l{QSemaphore::available()}{available()} count is 0).
+ Once the producer has put one byte in the buffer,
+ \c{freeBytes.available()} is \c BufferSize - 1 and
+ \c{usedBytes.available()} is 1. At that point, two things can
+ happen: Either the consumer thread takes over and reads that
+ byte, or the consumer gets to produce a second byte.
+
+ The producer-consumer model presented in this example makes it
+ possible to write highly concurrent multithreaded applications.
+ On a multiprocessor machine, the program is potentially up to
+ twice as fast as the equivalent mutex-based program, since the
+ two threads can be active at the same time on different parts of
+ the buffer.
+
+ Be aware though that these benefits aren't always realized.
+ Acquiring and releasing a QSemaphore has a cost. In practice, it
+ would probably be worthwhile to divide the buffer into chunks and
+ to operate on chunks instead of individual bytes. The buffer size
+ is also a parameter that must be selected carefully, based on
+ experimentation.
+*/
diff --git a/doc/src/examples/settingseditor.qdoc b/doc/src/examples/settingseditor.qdoc
new file mode 100644
index 0000000000..3a3099c261
--- /dev/null
+++ b/doc/src/examples/settingseditor.qdoc
@@ -0,0 +1,37 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/settingseditor
+ \title Settings Editor Example
+
+ The Settings Editor example shows how Qt's standard settings support is used in an
+ application by providing an editor that enables the user to view the settings for
+ installed applications, and modify those that can be edited.
+
+ \image settingseditor-example.png
+*/
diff --git a/doc/src/examples/shapedclock.qdoc b/doc/src/examples/shapedclock.qdoc
new file mode 100644
index 0000000000..58a3575d16
--- /dev/null
+++ b/doc/src/examples/shapedclock.qdoc
@@ -0,0 +1,131 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/shapedclock
+ \title Shaped Clock Example
+
+ The Shaped Clock example shows how to apply a widget mask to a top-level
+ widget to produce a shaped window.
+
+ \image shapedclock-example.png
+
+ Widget masks are used to customize the shapes of top-level widgets by restricting
+ the available area for painting. On some window systems, setting certain window flags
+ will cause the window decoration (title bar, window frame, buttons) to be disabled,
+ allowing specially-shaped windows to be created. In this example, we use this feature
+ to create a circular window containing an analog clock.
+
+ Since this example's window does not provide a \gui File menu or a close
+ button, we provide a context menu with an \gui Exit entry so that the example
+ can be closed. Click the right mouse button over the window to open this menu.
+
+ \section1 ShapedClock Class Definition
+
+ The \c ShapedClock class is based on the \c AnalogClock class defined in the
+ \l{Analog Clock Example}{Analog Clock} example. The whole class definition is
+ presented below:
+
+ \snippet examples/widgets/shapedclock/shapedclock.h 0
+
+ The \l{QWidget::paintEvent()}{paintEvent()} implementation is the same as that found
+ in the \c AnalogClock class. We implement \l{QWidget::sizeHint()}{sizeHint()}
+ so that we don't have to resize the widget explicitly. We also provide an event
+ handler for resize events. This allows us to update the mask if the clock is resized.
+
+ Since the window containing the clock widget will have no title bar, we provide
+ implementations for \l{QWidget::mouseMoveEvent()}{mouseMoveEvent()} and
+ \l{QWidget::mousePressEvent()}{mousePressEvent()} to allow the clock to be dragged
+ around the screen. The \c dragPosition variable lets us keep track of where the user
+ last clicked on the widget.
+
+ \section1 ShapedClock Class Implementation
+
+ The \c ShapedClock constructor performs many of the same tasks as the \c AnalogClock
+ constructor. We set up a timer and connect it to the widget's update() slot:
+
+ \snippet examples/widgets/shapedclock/shapedclock.cpp 0
+
+ We inform the window manager that the widget is not to be decorated with a window
+ frame by setting the Qt::FramelessWindowHint flag on the widget. As a result, we need
+ to provide a way for the user to move the clock around the screen.
+
+ Mouse button events are delivered to the \c mousePressEvent() handler:
+
+ \snippet examples/widgets/shapedclock/shapedclock.cpp 1
+
+ If the left mouse button is pressed over the widget, we record the displacement in
+ global (screen) coordinates between the top-left position of the widget's frame (even
+ when hidden) and the point where the mouse click occurred. This displacement will be
+ used if the user moves the mouse while holding down the left button. Since we acted
+ on the event, we accept it by calling its \l{QEvent::accept()}{accept()} function.
+
+ \image shapedclock-dragging.png
+
+ The \c mouseMoveEvent() handler is called if the mouse is moved over the widget.
+
+ \snippet examples/widgets/shapedclock/shapedclock.cpp 2
+
+ If the left button is held down while the mouse is moved, the top-left corner of the
+ widget is moved to the point given by subtracting the \c dragPosition from the current
+ cursor position in global coordinates. If we drag the widget, we also accept the event.
+
+ The \c paintEvent() function is given for completeness. See the
+ \l{Analog Clock Example}{Analog Clock} example for a description of the process used
+ to render the clock.
+
+ \snippet examples/widgets/shapedclock/shapedclock.cpp 3
+
+ In the \c resizeEvent() handler, we re-use some of the code from the \c paintEvent()
+ to determine the region of the widget that is visible to the user:
+
+ \snippet examples/widgets/shapedclock/shapedclock.cpp 4
+
+ Since the clock face is a circle drawn in the center of the widget, this is the region
+ we use as the mask.
+
+ Although the lack of a window frame may make it difficult for the user to resize the
+ widget on some platforms, it will not necessarily be impossible. The \c resizeEvent()
+ function ensures that the widget mask will always be updated if the widget's dimensions
+ change, and additionally ensures that it will be set up correctly when the widget is
+ first displayed.
+
+ Finally, we implement the \c sizeHint() for the widget so that it is given a reasonable
+ default size when it is first shown:
+
+ \snippet examples/widgets/shapedclock/shapedclock.cpp 5
+
+ \section1 Notes on Widget Masks
+
+ Since QRegion allows arbitrarily complex regions to be created, widget masks can be
+ made to suit the most unconventionally-shaped windows, and even allow widgets to be
+ displayed with holes in them.
+
+ Widget masks can also be constructed by using the contents of pixmap to define the
+ opaque part of the widget. For a pixmap with an alpha channel, a suitable mask can be
+ obtained with QPixmap::mask().
+*/
diff --git a/doc/src/examples/sharedmemory.qdoc b/doc/src/examples/sharedmemory.qdoc
new file mode 100644
index 0000000000..6ceed147a5
--- /dev/null
+++ b/doc/src/examples/sharedmemory.qdoc
@@ -0,0 +1,128 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example ipc/sharedmemory
+ \title Shared Memory Example
+
+ The Shared Memory example shows how to use the QSharedMemory class
+ to implement inter-process communication using shared memory. To
+ build the example, run make. To run the example, start two instances
+ of the executable. The main() function creates an \l {QApplication}
+ {application} and an instance of our example's Dialog class. The
+ dialog is displayed and then control is passed to the application in
+ the standard way.
+
+ \snippet examples/ipc/sharedmemory/main.cpp 0
+
+ Two instances of class Dialog appear.
+
+ \image sharedmemory-example_1.png Screenshot of the Shared Memory example
+
+ Class Dialog inherits QDialog. It encapsulates the user interface
+ and an instance of QSharedMemory. It also has two public slots,
+ loadFromFile() and loadFromMemory() that correspond to the two
+ buttons on the dialog.
+
+ \snippet examples/ipc/sharedmemory/dialog.h 0
+
+ The constructor builds the user interface widgets and connects the
+ clicked() signal of each button to the corresponding slot function.
+
+ \snippet examples/ipc/sharedmemory/dialog.cpp 0
+
+ Note that "QSharedMemoryExample" is passed to the \l {QSharedMemory}
+ {QSharedMemory()} constructor to be used as the key. This will be
+ used by the system as the identifier of the underlying shared memory
+ segment.
+
+ Click the \tt {Load Image From File...} button on one of the
+ dialogs. The loadFromFile() slot is invoked. First, it tests whether
+ a shared memory segment is already attached to the process. If so,
+ that segment is detached from the process, so we can be assured of
+ starting off the example correctly.
+
+ \snippet examples/ipc/sharedmemory/dialog.cpp 1
+
+ The user is then asked to select an image file using
+ QFileDialog::getOpenFileName(). The selected file is loaded into a
+ QImage. Using a QImage lets us ensure that the selected file is a
+ valid image, and it also allows us to immediately display the image
+ in the dialog using setPixmap().
+
+ Next the image is streamed into a QBuffer using a QDataStream. This
+ gives us the size, which we then use to \l {QSharedMemory::}
+ {create()} our shared memory segment. Creating a shared memory
+ segment automatically \l {QSharedMemory::attach()} {attaches} the
+ segment to the process. Using a QBuffer here lets us get a pointer
+ to the image data, which we then use to do a memcopy() from the
+ QBuffer into the shared memory segment.
+
+ \snippet examples/ipc/sharedmemory/dialog.cpp 2
+
+ Note that we \l {QSharedMemory::} {lock()} the shared memory segment
+ before we copy into it, and we \l {QSharedMemory::} {unlock()} it
+ again immediately after the copy. This ensures we have exclusive
+ access to the shared memory segment to do our memcopy(). If some
+ other process has the segment lock, then our process will block
+ until the lock becomes available.
+
+ Note also that the function does not \l {QSharedMemory::} {detach()}
+ from the shared memory segment after the memcopy() and
+ unlock(). Recall that when the last process detaches from a shared
+ memory segment, the segment is released by the operating
+ system. Since this process only one that is attached to the shared
+ memory segment at the moment, if loadFromFile() detached from the
+ shared memory segment, the segment would be destroyed before we get
+ to the next step.
+
+ When the function returns, if the file you selected was qt.png, your
+ first dialog looks like this.
+
+ \image sharedmemory-example_2.png Screenshot of the Shared Memory example
+
+ In the second dialog, click the \tt {Display Image From Shared
+ Memory} button. The loadFromMemory() slot is invoked. It first \l
+ {QSharedMemory::attach()} {attaches} the process to the same shared
+ memory segment created by the first process. Then it \l
+ {QSharedMemory::lock()} {locks} the segment for exclusive access and
+ links a QBuffer to the image data in the shared memory segment. It
+ then streams the data into a QImage and \l {QSharedMemory::unlock()}
+ {unlocks} the segment.
+
+ \snippet examples/ipc/sharedmemory/dialog.cpp 3
+
+ In this case, the function does \l {QSharedMemory::} {detach()} from
+ the segment, because now we are effectively finished using
+ it. Finally, the QImage is displayed. At this point, both dialogs
+ should be showing the same image. When you close the first dialog,
+ the Dialog destructor calls the QSharedMemory destructor, which
+ detaches from the shared memory segment. Since this is the last
+ process to be detached from the segment, the operating system will
+ now release the shared memory.
+
+ */
diff --git a/doc/src/examples/simpledecoration.qdoc b/doc/src/examples/simpledecoration.qdoc
new file mode 100644
index 0000000000..d379fd3c7f
--- /dev/null
+++ b/doc/src/examples/simpledecoration.qdoc
@@ -0,0 +1,252 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example qws/simpledecoration
+ \title Simple Decoration Example
+ \ingroup qt-embedded
+
+ The Simple Decoration example shows how to create a custom window decoration
+ for embedded applications.
+
+ \image embedded-simpledecoration-example.png
+
+ By default, Qt for Embedded Linux applications display windows with one of
+ the standard window decorations provided by Qt which are perfectly suitable
+ for many situations. Nonetheless, for certain applications and devices, it
+ is necessary to provide custom window decorations.
+
+ In this document, we examine the fundamental features of custom window
+ decorations, and create a simple decoration as an example.
+
+ \section1 Styles and Window Decorations
+
+ On many platforms, the style used for the contents of a window (including
+ scroll bars) and the style used for the window decorations (the title bar,
+ window borders, close, maximize and other buttons) are handled differently.
+ This is usually because each application is responsible for rendering the
+ contents of its own windows and the window manager renders the window
+ decorations.
+
+ Although the situation is not quite like this on Qt for Embedded Linux
+ because QApplication automatically handles window decorations as well,
+ there are still two style mechanisms at work: QStyle and its associated
+ classes are responsible for rendering widgets and subclasses of QDecoration
+ are responsible for rendering window decorations.
+
+ \image embedded-simpledecoration-example-styles.png
+
+ Three decorations are provided with Qt for Embedded Linux: \e default is
+ a basic style, \e windows resembles the classic Windows look and feel,
+ and \e styled uses the QStyle classes for QMdiSubWindow to draw window
+ decorations. Of these, \e styled is the most useful if you want to impose
+ a consistent look and feel, but the window decorations may be too large
+ for some use cases.
+
+ If none of these built-in decorations are suitable, a custom style can
+ easily be created and used. To do this, we simply need to create a
+ subclass of QDecorationDefault and apply it to a QApplication instance
+ in a running application.
+
+ \section1 MyDecoration Class Definition
+
+ The \c MyDecoration class is a subclass of QDecorationDefault, a subclass
+ of QDecoration that provides reasonable default behavior for a decoration:
+
+ \snippet examples/qws/simpledecoration/mydecoration.h decoration class definition
+
+ We only need to implement a constructor and reimplement the
+ \l{QDecorationDefault::}{region()} and \l{QDecorationDefault::}{paint()}
+ functions to provide our own custom appearance for window decorations.
+
+ To make things fairly general, we provide a number of private variables
+ to hold parameters which control certain aspects of the decoration's
+ appearance. We also define some data structures that we will use to
+ relate buttons in the window decorations to regions.
+
+ \section1 MyDecoration Class Implementation
+
+ In the constructor of the \c MyDecoration class, we set up some default
+ values for the decoration, specifying a thin window border, a title
+ bar that is just taller than the buttons it will hold, and we create a
+ list of buttons that we support:
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp constructor start
+
+ We map each of these Qt::WindowFlags to QDecoration::DecorationRegion
+ enum values to help with the implementation of the
+ \l{#Finding Regions}{region() function implementation}.
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp map window flags to decoration regions
+
+ In this decoration, we implement the buttons used in the decoration as
+ pixmaps. To help us relate regions of the window to these, we define
+ mappings between each \l{QDecoration::}{DecorationRegion} and its
+ corresponding pixmap for two situations: when a window is shown normally
+ and when it has been maximized. This is purely for cosmetic purposes.
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp map decoration regions to pixmaps
+
+ We finish the constructor by defining the regions for buttons that we
+ understand. This will be useful when we are asked to give regions for
+ window decoration buttons.
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp constructor end
+
+ \section2 Finding Regions
+
+ Each decoration needs to be able to describe the regions used for parts
+ of the window furniture, such as the close button, window borders and
+ title bar. We reimplement the \l{QDecorationDefault::}{region()} function
+ to do this for our decoration. This function returns a QRegion object
+ that describes an arbitrarily-shaped region of the screen that can itself
+ be made up of several distinct areas.
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp region start
+
+ The function is called for a given \e widget, occupying a region specified
+ by \e insideRect, and is expected to return a region for the collection of
+ \l{QDecoration::}{DecorationRegion} enum values supplied in the
+ \e decorationRegion parameter.
+
+ We begin by figuring out how much space in the decoration we will need to
+ allocate for buttons, and where to place them:
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp calculate the positions of buttons based on the window flags used
+
+ In a more sophisticated implementation, we might test the \e decorationRegion
+ supplied for regions related to buttons and the title bar, and only perform
+ this space allocation if asked for regions related to these.
+
+ We also use the information about the area occupied by buttons to determine
+ how large an area we can use for the window title:
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp calculate the extent of the title
+
+ With these basic calculations done, we can start to compose a region, first
+ checking whether we have been asked for all of the window, and we return
+ immediately if so.
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp check for all regions
+
+ We examine each decoration region in turn, adding the corresponding region
+ to the \c region object created earlier. We take care to avoid "off by one"
+ errors in the coordinate calculations.
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp compose a region based on the decorations specified
+
+ Unlike the window borders and title bar, the regions occupied by buttons
+ many of the window decorations do not occupy fixed places in the window.
+ Instead, their locations depend on which other buttons are present.
+ We only add regions for buttons we can handle (defined in the \c stateRegions)
+ member variable, and only for those that are present (defined in the
+ \c buttons hash).
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp add a region for each button only if it is present
+
+ The fully composed region can then be returned:
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp region end
+
+ The information returned by this function is used when the decoration is
+ painted. Ideally, this function should be implemented to perform all the
+ calculations necessary to place elements of the decoration; this makes
+ the implementation of the \c paint() function much easier.
+
+ \section2 Painting the Decoration
+
+ The \c paint() function is responsible for drawing each window element
+ for a given widget. Information about the decoration region, its state
+ and the widget itself is provided along with a QPainter object to use.
+
+ The first check we make is for a call with no regions:
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp paint start
+
+ We return false to indicate that we have not painted anything. If we paint
+ something, we must return true so that the window can be composed, if
+ necessary.
+
+ Just as with the \c region() function, we test the decoration region to
+ determine which elements need to be drawn. If we paint anything, we set
+ the \c handled variable to true so that we can return the correct value
+ when we have finished.
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp paint different regions
+
+ Note that we use our own \c region() implementation to determine where
+ to draw decorations.
+
+ Since the \c region() function performs calculations to place buttons, we
+ can simply test the window flags against the buttons we support (using the
+ \c buttonHintMap defined in the constructor), and draw each button in the
+ relevant region:
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp paint buttons
+
+ Finally, we return the value of \c handled to indicate whether any painting
+ was performed:
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp paint end
+
+ We now have a decoration class that we can use in an application.
+
+ \section1 Using the Decoration
+
+ In the \c main.cpp file, we set up the application as usual, but we also
+ create an instance of our decoration and set it as the standard decoration
+ for the application:
+
+ \snippet examples/qws/simpledecoration/main.cpp create application
+
+ This causes all windows opened by this application to use our decoration.
+ To demonstrate this, we show the analog clock widget from the
+ \l{Analog Clock Example}, which we build into the application:
+
+ \snippet examples/qws/simpledecoration/main.cpp start application
+
+ The application can be run either
+ \l{Running Qt for Embedded Linux Applications}{as a server or a client
+ application}. In both cases, it will use our decoration rather than the
+ default one provided with Qt.
+
+ \section1 Notes
+
+ This example does not cache any information about the state or buttons
+ used for each window. This means that the \c region() function calculates
+ the locations and regions of buttons in cases where it could re-use
+ existing information.
+
+ If you run the application as a window server, you may expect client
+ applications to use our decoration in preference to the default Qt
+ decoration. However, it is up to each application to draw its own
+ decoration, so this will not happen automatically. One way to achieve
+ this is to compile the decoration with each application that needs it;
+ another way is to build the decoration as a plugin, using the
+ QDecorationPlugin class, and load it into the server and client
+ applications.
+*/
diff --git a/doc/src/examples/simpledommodel.qdoc b/doc/src/examples/simpledommodel.qdoc
new file mode 100644
index 0000000000..9b4d80ec8a
--- /dev/null
+++ b/doc/src/examples/simpledommodel.qdoc
@@ -0,0 +1,280 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/simpledommodel
+ \title Simple DOM Model Example
+
+ The Simple DOM Model example shows how an existing class can be adapted for use with
+ the model/view framework.
+
+ \image simpledommodel-example.png
+
+ Qt provides two complementary sets of classes for reading XML files: The classes based
+ around QXmlReader provide a SAX-style API for incremental reading of large files, and
+ the classes based around QDomDocument enable developers to access the contents of XML
+ files using a Document Object Model (DOM) API.
+
+ In this example, we create a model that uses the DOM API to expose the structure and
+ contents of XML documents to views via the standard QAbstractModel interface.
+
+ \section1 Design and Concepts
+
+ Reading an XML document with Qt's DOM classes is a straightforward process. Typically,
+ the contents of a file are supplied to QDomDocument, and nodes are accessed using the
+ functions provided by QDomNode and its subclasses.
+
+ \omit
+ For example, the following code
+ snippet reads the contents of a file into a QDomDocument object and traverses the
+ document, reading all the plain text that can be found:
+
+ \snippet doc/src/snippets/code/doc_src_examples_simpledommodel.cpp 0
+
+ In principle, the functions provided by QDomNode can be used to navigate from any
+ given starting point in a document to the piece of data requested by another component.
+ Since QDomDocument maintains information about the structure of a document, we can
+ use this to implement the required virtual functions in a QAbstractItemModel subclass.
+ \endomit
+
+ The aim is to use the structure provided by QDomDocument by wrapping QDomNode objects
+ in item objects similar to the \c TreeItem objects used in the
+ \l{Simple Tree Model Example}{Simple Tree Model} example.
+
+ \section1 DomModel Class Definition
+
+ Let us begin by examining the \c DomModel class:
+
+ \snippet examples/itemviews/simpledommodel/dommodel.h 0
+
+ The class definition contains all the basic functions that are needed for a
+ read-only model. Only the constructor and \c document() function are specific to
+ this model. The private \c domDocument variable is used to hold the document
+ that is exposed by the model; the \c rootItem variable contains a pointer to
+ the root item in the model.
+
+ \section1 DomItem Class Definition
+
+ The \c DomItem class is used to hold information about a specific QDomNode in
+ the document:
+
+ \snippet examples/itemviews/simpledommodel/domitem.h 0
+
+ Each \c DomItem provides a wrapper for a QDomNode obtained from the underlying
+ document which contains a reference to the node, it's location in the parent node's
+ list of child nodes, and a pointer to a parent wrapper item.
+
+ The \c parent(), \c child(), and \c row() functions are convenience functions for
+ the \c DomModel to use that provide basic information about the item to be discovered
+ quickly. The node() function provides access to the underlying QDomNode object.
+
+ As well as the information supplied in the constructor, the class maintains a cache
+ of information about any child items. This is used to provide a collection of
+ persistent item objects that the model can identify consistently and improve the
+ performance of the model when accessing child items.
+
+ \section1 DomItem Class Implementation
+
+ Since the \c DomItem class is only a thin wrapper around QDomNode objects, with a
+ few additional features to help improve performance and memory usage, we can provide
+ a brief outline of the class before discussing the model itself.
+
+ The constructor simply records details of the QDomNode that needs to be wrapped:
+
+ \snippet examples/itemviews/simpledommodel/domitem.cpp 0
+ \snippet examples/itemviews/simpledommodel/domitem.cpp 1
+
+ As a result, functions to provide the parent wrapper, the row number occupied by
+ the item in its parent's list of children, and the underlying QDomNode for each item
+ are straightforward to write:
+
+ \snippet examples/itemviews/simpledommodel/domitem.cpp 4
+ \codeline
+ \snippet examples/itemviews/simpledommodel/domitem.cpp 6
+ \codeline
+ \snippet examples/itemviews/simpledommodel/domitem.cpp 3
+
+ It is necessary to maintain a collection of items which can be consistently identified
+ by the model. For that reason, we maintain a hash of child wrapper items that, to
+ minimize memory usage, is initially empty. The model uses the item's \c child()
+ function to help create model indexes, and this constructs wrappers for the children
+ of the item's QDomNode, relating the row number of each child to the newly-constructed
+ wrapper:
+
+ \snippet examples/itemviews/simpledommodel/domitem.cpp 5
+
+ If a QDomNode was previously wrapped, the cached wrapper is returned; otherwise, a
+ new wrapper is constructed and stored for valid children, and zero is returned for
+ invalid ones.
+
+ The class's destructor deletes all the child items of the wrapper:
+
+ \snippet examples/itemviews/simpledommodel/domitem.cpp 2
+
+ These, in turn, will delete their children and free any QDomNode objects in use.
+
+ \section1 DomModel Class Implementation
+
+ The structure provided by the \c DomItem class makes the implementation of \c DomModel
+ similar to the \c TreeModel shown in the
+ \l{Simple Tree Model Example}{Simple Tree Model} example.
+
+ The constructor accepts an existing document and a parent object for the model:
+
+ \snippet examples/itemviews/simpledommodel/dommodel.cpp 0
+
+ A shallow copy of the document is stored for future reference, and a root item is
+ created to provide a wrapper around the document. We assign the root item a row
+ number of zero only to be consistent since the root item will have no siblings.
+
+ Since the model only contains information about the root item, the destructor only
+ needs to delete this one item:
+
+ \snippet examples/itemviews/simpledommodel/dommodel.cpp 1
+
+ All of the child items in the tree will be deleted by the \c DomItem destructor as
+ their parent items are deleted.
+
+ \section2 Basic Properties of The Model
+
+ Some aspects of the model do not depend on the structure of the underlying document,
+ and these are simple to implement.
+
+ The number of columns exposed by the model is returned by the \c columnCount()
+ function:
+
+ \snippet examples/itemviews/simpledommodel/dommodel.cpp 2
+
+ This value is fixed, and does not depend on the location or type of the underlying
+ node in the document. We will use these three columns to display different kinds of
+ data from the underlying document.
+
+ Since we only implement a read-only model, the \c flags() function is straightforward
+ to write:
+
+ \snippet examples/itemviews/simpledommodel/dommodel.cpp 5
+
+ Since the model is intended for use in a tree view, the \c headerData() function only
+ provides a horizontal header:
+
+ \snippet examples/itemviews/simpledommodel/dommodel.cpp 6
+
+ The model presents the names of nodes in the first column, element attributes in the
+ second, and any node values in the third.
+
+ \section2 Navigating The Document
+
+ The index() function creates a model index for the item with the given row, column,
+ and parent in the model:
+
+ \snippet examples/itemviews/simpledommodel/dommodel.cpp 7
+
+ The function first has to relate the parent index to an item that contains a node
+ from the underlying document. If the parent index is invalid, it refers to the root
+ node in the document, so we retrieve the root item that wraps it; otherwise, we
+ obtain a pointer to the relevant item using the QModelIndex::internalPointer()
+ function. We are able to extract a pointer in this way because any valid model index
+ will have been created by this function, and we store pointers to item objects in
+ any new indexes that we create with QAbstractItemModel::createIndex():
+
+ \snippet examples/itemviews/simpledommodel/dommodel.cpp 8
+
+ A child item for the given row is provided by the parent item's \c child() function.
+ If a suitable child item was found then we call
+ \l{QAbstractItemModel::createIndex()}{createIndex()} to produce a model index for the
+ requested row and column, passing a pointer to the child item for it to store
+ internally. If no suitable child item is found, an invalid model index is returned.
+
+ Note that the items themselves maintain ownership of their child items. This means
+ that the model does not need to keep track of the child items that have been created,
+ and can let the items themselves tidy up when they are deleted.
+
+ The number of rows beneath a given item in the model is returned by the \c rowCount()
+ function, and is the number of child nodes contained by the node that corresponds to
+ the specified model index:
+
+ \snippet examples/itemviews/simpledommodel/dommodel.cpp 10
+
+ To obtain the relevant node in the underlying document, we access the item via the
+ internal pointer stored in the model index. If an invalid index is supplied, the
+ root item is used instead. We use the item's \c node() function to access the node
+ itself, and simply count the number of child nodes it contains.
+
+ Since the model is used to represent a hierarchical data structure, it needs to
+ provide an implementation for the \c parent() function. This returns a model index
+ that corresponds to the parent of a child model index supplied as its argument:
+
+ \snippet examples/itemviews/simpledommodel/dommodel.cpp 9
+
+ For valid indexes other than the index corresponding to the root item, we obtain
+ a pointer to the relevant item using the method described in the \c index() function,
+ and use the item's \c parent() function to obtain a pointer to the parent item.
+
+ If no valid parent item exists, or if the parent item is the root item, we can simply
+ follow convention and return an invalid model index. For all other parent items, we
+ create a model index containing the appropriate row and column numbers, and a pointer
+ to the parent item we just obtained.
+
+ Data is provided by the \c data() function. For simplicity, we only provide data for
+ the \l{Qt::DisplayRole}{display role}, returning an invalid variant for all other
+ requests:
+
+ \snippet examples/itemviews/simpledommodel/dommodel.cpp 3
+
+ As before, we obtain an item pointer for the index supplied, and use it to obtain
+ the underlying document node. Depending on the column specified, the data we return
+ is obtained in different ways:
+
+ \snippet examples/itemviews/simpledommodel/dommodel.cpp 4
+
+ For the first column, we return the node's name. For the second column, we read any
+ attributes that the node may have, and return a string that contains a space-separated
+ list of attribute-value assignments. For the third column, we return any value that
+ the node may have; this allows the contents of text nodes to be displayed in a view.
+
+ If data from any other column is requested, an invalid variant is returned.
+
+ \section1 Implementation Notes
+
+ Ideally, we would rely on the structure provided by QDomDocument to help us write
+ the \l{QAbstractItemModel::parent()}{parent()} and
+ \l{QAbstractItemModel::index()}{index()} functions that are required when subclassing
+ QAbstractItemModel. However, since Qt's DOM classes use their own system for
+ dynamically allocating memory for DOM nodes, we cannot guarantee that the QDomNode
+ objects returned for a given piece of information will be the same for subsequent
+ accesses to the document.
+
+ We use item wrappers for each QDomNode to provide consistent pointers that the model
+ can use to navigate the document structure.
+ \omit
+ Since these items contain value references to the QDomNode objects themselves, this
+ has the side effect that the DOM nodes themselves can be used to reliably navigate
+ the document [not sure about this - QDom* may return different QDomNode objects for
+ the same piece of information]. However, this advantage is redundant since we need to
+ use wrapper items to obtain it. [Possible use of QDomNode cache in the model itself.]
+ \endomit
+*/
diff --git a/doc/src/examples/simpletreemodel.qdoc b/doc/src/examples/simpletreemodel.qdoc
new file mode 100644
index 0000000000..3b842f00a8
--- /dev/null
+++ b/doc/src/examples/simpletreemodel.qdoc
@@ -0,0 +1,333 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/simpletreemodel
+ \title Simple Tree Model Example
+
+ The Simple Tree Model example shows how to create a basic, read-only
+ hierarchical model to use with Qt's standard view classes. For a
+ description of simple non-hierarchical list and table models, see the
+ \l{Model/View Programming} overview.
+
+ \image simpletreemodel-example.png
+
+ Qt's model/view architecture provides a standard way for views to
+ manipulate information in a data source, using an abstract model
+ of the data to simplify and standardize the way it is accessed.
+ Simple models represent data as a table of items, and allow views
+ to access this data via an
+ \l{Model/View Programming#Models}{index-based} system. More generally,
+ models can be used to represent data in the form of a tree structure
+ by allowing each item to act as a parent to a table of child items.
+
+ Before attempting to implement a tree model, it is worth considering whether
+ the data is supplied by an external source, or whether it is going to be
+ maintained within the model itself. In this example, we will implement an
+ internal structure to hold data rather than discuss how to package data from
+ an external source.
+
+ \section1 Design and Concepts
+
+ The data structure that we use to represent the structure of the data takes
+ the form of a tree built from \c TreeItem objects. Each \c TreeItem
+ represents an item in a tree view, and contains several columns of data.
+
+ \target SimpleTreeModelStructure
+ \table
+ \row \i \inlineimage treemodel-structure.png
+ \i \bold{Simple Tree Model Structure}
+
+ The data is stored internally in the model using \c TreeItem objects that
+ are linked together in a pointer-based tree structure. Generally, each
+ \c TreeItem has a parent item, and can have a number of child items.
+ However, the root item in the tree structure has no parent item and it
+ is never referenced outside the model.
+
+ Each \c TreeItem contains information about its place in the tree
+ structure; it can return its parent item and its row number. Having
+ this information readily available makes implementing the model easier.
+
+ Since each item in a tree view usually contains several columns of data
+ (a title and a summary in this example), it is natural to store this
+ information in each item. For simplicity, we will use a list of QVariant
+ objects to store the data for each column in the item.
+ \endtable
+
+ The use of a pointer-based tree structure means that, when passing a
+ model index to a view, we can record the address of the corresponding
+ item in the index (see QAbstractItemModel::createIndex()) and retrieve
+ it later with QModelIndex::internalPointer(). This makes writing the
+ model easier and ensures that all model indexes that refer to the same
+ item have the same internal data pointer.
+
+ With the appropriate data structure in place, we can create a tree model
+ with a minimal amount of extra code to supply model indexes and data to
+ other components.
+
+ \section1 TreeItem Class Definition
+
+ The \c TreeItem class is defined as follows:
+
+ \snippet examples/itemviews/simpletreemodel/treeitem.h 0
+
+ The class is a basic C++ class. It does not inherit from QObject or
+ provide signals and slots. It is used to hold a list of QVariants,
+ containing column data, and information about its position in the tree
+ structure. The functions provide the following features:
+
+ \list
+ \o The \c appendChildItem() is used to add data when the model is first
+ constructed and is not used during normal use.
+ \o The \c child() and \c childCount() functions allow the model to obtain
+ information about any child items.
+ \o Information about the number of columns associated with the item is
+ provided by \c columnCount(), and the data in each column can be
+ obtained with the data() function.
+ \o The \c row() and \c parent() functions are used to obtain the item's
+ row number and parent item.
+ \endlist
+
+ The parent item and column data are stored in the \c parentItem and
+ \c itemData private member variables. The \c childItems variable contains
+ a list of pointers to the item's own child items.
+
+ \section1 TreeItem Class Implementation
+
+ The constructor is only used to record the item's parent and the data
+ associated with each column.
+
+ \snippet examples/itemviews/simpletreemodel/treeitem.cpp 0
+
+ A pointer to each of the child items belonging to this item will be
+ stored in the \c childItems private member variable. When the class's
+ destructor is called, it must delete each of these to ensure that
+ their memory is reused:
+
+ \snippet examples/itemviews/simpletreemodel/treeitem.cpp 1
+
+ Since each of the child items are constructed when the model is initially
+ populated with data, the function to add child items is straightforward:
+
+ \snippet examples/itemviews/simpletreemodel/treeitem.cpp 2
+
+ Each item is able to return any of its child items when given a suitable
+ row number. For example, in the \l{#SimpleTreeModelStructure}{above diagram},
+ the item marked with the letter "A" corresponds to the child of the root item
+ with \c{row = 0}, the "B" item is a child of the "A" item with \c{row = 1},
+ and the "C" item is a child of the root item with \c{row = 1}.
+
+ The \c child() function returns the child that corresponds to
+ the specified row number in the item's list of child items:
+
+ \snippet examples/itemviews/simpletreemodel/treeitem.cpp 3
+
+ The number of child items held can be found with \c childCount():
+
+ \snippet examples/itemviews/simpletreemodel/treeitem.cpp 4
+
+ The \c TreeModel uses this function to determine the number of rows that
+ exist for a given parent item.
+
+ The \c row() function reports the item's location within its parent's
+ list of items:
+
+ \snippet examples/itemviews/simpletreemodel/treeitem.cpp 8
+
+ Note that, although the root item (with no parent item) is automatically
+ assigned a row number of 0, this information is never used by the model.
+
+ The number of columns of data in the item is trivially returned by the
+ \c columnCount() function.
+
+ \snippet examples/itemviews/simpletreemodel/treeitem.cpp 5
+
+ Column data is returned by the \c data() function, taking advantage of
+ QList's ability to provide sensible default values if the column number
+ is out of range:
+
+ \snippet examples/itemviews/simpletreemodel/treeitem.cpp 6
+
+ The item's parent is found with \c parent():
+
+ \snippet examples/itemviews/simpletreemodel/treeitem.cpp 7
+
+ Note that, since the root item in the model will not have a parent, this
+ function will return zero in that case. We need to ensure that the model
+ handles this case correctly when we implement the \c TreeModel::parent()
+ function.
+
+ \section1 TreeModel Class Definition
+
+ The \c TreeModel class is defined as follows:
+
+ \snippet examples/itemviews/simpletreemodel/treemodel.h 0
+
+ This class is similar to most other subclasses of QAbstractItemModel that
+ provide read-only models. Only the form of the constructor and the
+ \c setupModelData() function are specific to this model. In addition, we
+ provide a destructor to clean up when the model is destroyed.
+
+ \section1 TreeModel Class Implementation
+
+ For simplicity, the model does not allow its data to be edited. As a
+ result, the constructor takes an argument containing the data that the
+ model will share with views and delegates:
+
+ \snippet examples/itemviews/simpletreemodel/treemodel.cpp 0
+
+ It is up to the constructor to create a root item for the model. This
+ item only contains vertical header data for convenience. We also use it
+ to reference the internal data structure that contains the model data,
+ and it is used to represent an imaginary parent of top-level items in
+ the model.
+
+ The model's internal data structure is populated with items by the
+ \c setupModelData() function. We will examine this function separately
+ at the end of this document.
+
+ The destructor ensures that the root item and all of its descendants
+ are deleted when the model is destroyed:
+
+ \snippet examples/itemviews/simpletreemodel/treemodel.cpp 1
+
+ Since we cannot add data to the model after it is constructed and set
+ up, this simplifies the way that the internal tree of items is managed.
+
+ Models must implement an \c index() function to provide indexes for
+ views and delegates to use when accessing data. Indexes are created
+ for other components when they are referenced by their row and column
+ numbers, and their parent model index. If an invalid model
+ index is specified as the parent, it is up to the model to return an
+ index that corresponds to a top-level item in the model.
+
+ When supplied with a model index, we first check whether it is valid.
+ If it is not, we assume that a top-level item is being referred to;
+ otherwise, we obtain the data pointer from the model index with its
+ \l{QModelIndex::internalPointer()}{internalPointer()} function and use
+ it to reference a \c TreeItem object. Note that all the model indexes
+ that we construct will contain a pointer to an existing \c TreeItem,
+ so we can guarantee that any valid model indexes that we receive will
+ contain a valid data pointer.
+
+ \snippet examples/itemviews/simpletreemodel/treemodel.cpp 6
+
+ Since the row and column arguments to this function refer to a
+ child item of the corresponding parent item, we obtain the item using
+ the \c TreeItem::child() function. The
+ \l{QAbstractItemModel::createIndex()}{createIndex()} function is used
+ to create a model index to be returned. We specify the row and column
+ numbers, and a pointer to the item itself. The model index can be used
+ later to obtain the item's data.
+
+ The way that the \c TreeItem objects are defined makes writing the
+ \c parent() function easy:
+
+ \snippet examples/itemviews/simpletreemodel/treemodel.cpp 7
+
+ We only need to ensure that we never return a model index corresponding
+ to the root item. To be consistent with the way that the \c index()
+ function is implemented, we return an invalid model index for the
+ parent of any top-level items in the model.
+
+ When creating a model index to return, we must specify the row and
+ column numbers of the parent item within its own parent. We can
+ easily discover the row number with the \c TreeItem::row() function,
+ but we follow a convention of specifying 0 as the column number of
+ the parent. The model index is created with
+ \l{QAbstractItemModel::createIndex()}{createIndex()} in the same way
+ as in the \c index() function.
+
+ The \c rowCount() function simply returns the number of child items
+ for the \c TreeItem that corresponds to a given model index, or the
+ number of top-level items if an invalid index is specified:
+
+ \snippet examples/itemviews/simpletreemodel/treemodel.cpp 8
+
+ Since each item manages its own column data, the \c columnCount()
+ function has to call the item's own \c columnCount() function to
+ determine how many columns are present for a given model index.
+ As with the \c rowCount() function, if an invalid model index is
+ specified, the number of columns returned is determined from the
+ root item:
+
+ \snippet examples/itemviews/simpletreemodel/treemodel.cpp 2
+
+ Data is obtained from the model via \c data(). Since the item manages
+ its own columns, we need to use the column number to retrieve the data
+ with the \c TreeItem::data() function:
+
+ \snippet examples/itemviews/simpletreemodel/treemodel.cpp 3
+
+ Note that we only support the \l{Qt::ItemDataRole}{DisplayRole}
+ in this implementation, and we also return invalid QVariant objects for
+ invalid model indexes.
+
+ We use the \c flags() function to ensure that views know that the
+ model is read-only:
+
+ \snippet examples/itemviews/simpletreemodel/treemodel.cpp 4
+
+ The \c headerData() function returns data that we conveniently stored
+ in the root item:
+
+ \snippet examples/itemviews/simpletreemodel/treemodel.cpp 5
+
+ This information could have been supplied in a different way: either
+ specified in the constructor, or hard coded into the \c headerData()
+ function.
+
+ \section1 Setting Up the Data in the Model
+
+ We use the \c setupModelData() function to set up the initial data in
+ the model. This function parses a text file, extracting strings of
+ text to use in the model, and creates item objects that record both
+ the data and the overall model structure.
+ Naturally, this function works in a way that is very specific to
+ this model. We provide the following description of its behavior,
+ and refer the reader to the example code itself for more information.
+
+ We begin with a text file in the following format:
+
+ \snippet doc/src/snippets/code/doc_src_examples_simpletreemodel.qdoc 0
+ \dots
+ \snippet doc/src/snippets/code/doc_src_examples_simpletreemodel.qdoc 1
+
+ We process the text file with the following two rules:
+
+ \list
+ \o For each pair of strings on each line, create an item (or node)
+ in a tree structure, and place each string in a column of data
+ in the item.
+ \o When the first string on a line is indented with respect to the
+ first string on the previous line, make the item a child of the
+ previous item created.
+ \endlist
+
+ To ensure that the model works correctly, it is only necessary to
+ create instances of \c TreeItem with the correct data and parent item.
+*/
diff --git a/doc/src/examples/simplewidgetmapper.qdoc b/doc/src/examples/simplewidgetmapper.qdoc
new file mode 100644
index 0000000000..22ca9e7a30
--- /dev/null
+++ b/doc/src/examples/simplewidgetmapper.qdoc
@@ -0,0 +1,125 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/simplewidgetmapper
+ \title Simple Widget Mapper Example
+
+ The Simple Widget Mapper example shows how to use a widget mapper to display
+ data from a model in a collection of widgets.
+
+ \image simplewidgetmapper-example.png
+
+ The QDataWidgetMapper class allows information obtained from a
+ \l{Model Classes}{model} to be viewed and edited in a collection of
+ widgets instead of in an \l{View Classes}{item view}.
+ Any model derived from QAbstractItemModel can be used as the source of
+ data and almost any input widget can be used to display it.
+
+ The example itself is very simple: we create \c Window, a QWidget subclass
+ that we use to hold the widgets used to present the data, and show it. The
+ \c Window class will provide buttons that the user can click to show
+ different records from the model.
+
+ \section1 Window Class Definition
+
+ The class provides a constructor, a slot to keep the buttons up to date,
+ and a private function to set up the model:
+
+ \snippet examples/itemviews/simplewidgetmapper/window.h Window definition
+
+ In addition to the QDataWidgetMapper object and the controls used to make
+ up the user interface, we use a QStandardItemModel to hold our data.
+ We could use a custom model, but this standard implementation is sufficient
+ for our purposes.
+
+ \section1 Window Class Implementation
+
+ The constructor of the \c Window class can be explained in three parts.
+ In the first part, we set up the widgets used for the user interface:
+
+ \snippet examples/itemviews/simplewidgetmapper/window.cpp Set up widgets
+
+ We also set up the buddy relationships between various labels and the
+ corresponding input widgets.
+
+ Next, we set up the widget mapper, relating each input widget to a column
+ in the model specified by the call to \l{QDataWidgetMapper::}{setModel()}:
+
+ \snippet examples/itemviews/simplewidgetmapper/window.cpp Set up the mapper
+
+ We also connect the mapper to the \gui{Next} and \gui{Previous} buttons
+ via its \l{QDataWidgetMapper::}{toNext()} and
+ \l{QDataWidgetMapper::}{toPrevious()} slots. The mapper's
+ \l{QDataWidgetMapper::}{currentIndexChanged()} signal is connected to the
+ \c{updateButtons()} slot in the window which we'll show later.
+
+ In the final part of the constructor, we set up the layout, placing each
+ of the widgets in a grid (we could also use a QFormLayout for this):
+
+ \snippet examples/itemviews/simplewidgetmapper/window.cpp Set up the layout
+
+ Lastly, we set the window title and initialize the mapper by setting it to
+ refer to the first row in the model.
+
+ The model is initialized in the window's \c{setupModel()} function. Here,
+ we create a standard model with 5 rows and 3 columns, and we insert some
+ sample names, addresses and ages into each row:
+
+ \snippet examples/itemviews/simplewidgetmapper/window.cpp Set up the model
+
+ As a result, each row can be treated like a record in a database, and the
+ widget mapper will read the data from each row, using the column numbers
+ specified earlier to access the correct data for each widget. This is
+ shown in the following diagram:
+
+ \image widgetmapper-simple-mapping.png
+
+ Since the user can navigate using the buttons in the user interface, the
+ example is fully-functional at this point, but to make it a bit more
+ user-friendly, we implement the \c{updateButtons()} slot to show when the
+ user is viewing the first or last records:
+
+ \snippet examples/itemviews/simplewidgetmapper/window.cpp Slot for updating the buttons
+
+ If the mapper is referring to the first row in the model, the \gui{Previous}
+ button is disabled. Similarly, the \gui{Next} button is disabled if the
+ mapper reaches the last row in the model.
+
+ \section1 More Complex Mappings
+
+ The QDataWidgetMapper class makes it easy to relate information from a
+ model to widgets in a user interface. However, it is sometimes necessary
+ to use input widgets which offer choices to the user, such as QComboBox,
+ in conjunction with a widget mapper.
+
+ In these situations, although the mapping to input widgets remains simple,
+ more work needs to be done to expose additional data to the widget mapper.
+ This is covered by the \l{Combo Widget Mapper Example}{Combo Widget Mapper}
+ and \l{SQL Widget Mapper Example}{SQL Widget Mapper}
+ examples.
+*/
diff --git a/doc/src/examples/sipdialog.qdoc b/doc/src/examples/sipdialog.qdoc
new file mode 100644
index 0000000000..7c2a3eece6
--- /dev/null
+++ b/doc/src/examples/sipdialog.qdoc
@@ -0,0 +1,127 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example dialogs/sipdialog
+ \title SIP Dialog Example
+ \ingroup qtce
+
+ The SIP Dialog example shows how to create a dialog that is aware of
+ the Windows Mobile SIP (Software Input Panel) and reacts to it.
+
+ \table
+ \row \o \inlineimage sipdialog-closed.png
+ \o \inlineimage sipdialog-opened.png
+ \endtable
+
+ Sometimes it is necessary for a dialog to take the SIP into account,
+ as the SIP may hide important input widgets. The SIP Dialog Example
+ shows how a \c Dialog object, \c dialog, can be resized accordingly
+ if the SIP is opened, by embedding the contents of \c dialog in a
+ QScrollArea.
+
+ \section1 Dialog Class Definition
+
+ The \c Dialog class is a subclass of QDialog that implements a public
+ slot, \c desktopResized(), and a public function, \c reactToSIP(). Also,
+ it holds a private instance of QRect, \c desktopGeometry.
+
+ \snippet dialogs/sipdialog/dialog.h Dialog header
+
+ \section1 Dialog Class Implementation
+
+ In the constructor of \c Dialog, we start by obtaining the
+ available geometry of the screen with
+ \l{QDesktopWidget::availableGeometry()}{availableGeometry()}. The
+ parameter used is \c 0 to indicate that we require the primary screen.
+
+ \snippet dialogs/sipdialog/dialog.cpp Dialog constructor part1
+
+ We set the window's title to "SIP Dialog Example" and declare a QScrollArea
+ object, \c scrollArea. Next we instantiate a QGroupBox, \c groupBox, with
+ \c scrollArea as its parent. The title of \c groupBox is also set to
+ "SIP Dialog Example". A QGridLayout object, \c gridLayout, is then used
+ as \c{groupBox}'s layout.
+
+ We create a QLineEdit, a QLabel and a QPushButton and we set the
+ \l{QWidget::setMinimumWidth()}{minimumWidth} property to 220 pixels,
+ respectively.
+
+ \snippet dialogs/sipdialog/dialog.cpp Dialog constructor part2
+
+ Also, all three widgets' text are set accordingly. The
+ \l{QGridLayout::setVerticalSpacing()}{verticalSpacing} property of
+ \c gridLayout is set based on the height of \c desktopGeometry. This
+ is to adapt to the different form factors of Windows Mobile. Then, we
+ add our widgets to the layout.
+
+ \snippet dialogs/sipdialog/dialog.cpp Dialog constructor part3
+
+ The \c{scrollArea}'s widget is set to \c groupBox. We use a QHBoxLayout
+ object, \c layout, to contain \c scrollArea. The \c{Dialog}'s layout
+ is set to \c layout and the scroll area's horizontal scroll bar is turned
+ off.
+
+ \snippet dialogs/sipdialog/dialog.cpp Dialog constructor part4
+
+ The following signals are connected to their respective slots:
+ \list
+ \o \c{button}'s \l{QPushButton::pressed()}{pressed()} signal to
+ \l{QApplication}'s \l{QApplication::closeAllWindows()}
+ {closeAllWindows()} slot,
+ \o \l{QDesktopWidget}'s \l{QDesktopWidget::workAreaResized()}
+ {workAreaResized()} signal to \c{dialog}'s \c desktopResized() slot.
+ \endlist
+
+ \snippet dialogs/sipdialog/dialog.cpp Dialog constructor part5
+
+ The \c desktopResized() function accepts an integer, \a screen,
+ corresponding to the screen's index. We only invoke \c reactToSIP()
+ if \a screen is the primary screen (e.g. index = 0).
+
+ \snippet dialogs/sipdialog/dialog.cpp desktopResized() function
+
+ The \c reactToSIP() function resizes \c dialog accordingly if the
+ desktop's available geometry changed vertically, as this change signifies
+ that the SIP may have been opened or closed.
+
+ \snippet dialogs/sipdialog/dialog.cpp reactToSIP() function
+
+ If the height has decreased, we unset the maximized window state.
+ Otherwise, we set the maximized window state. Lastly, we update
+ \c desktopGeometry to the desktop's available geometry.
+
+ \section1 The \c main() function
+
+ The \c main() function for the SIP Dialog example instantiates \c Dialog
+ and invokes its \l{QDialog::exec()}{exec()} function.
+
+ \snippet dialogs/sipdialog/main.cpp main() function
+
+ \note Although this example uses a dialog, the techniques used here apply to
+ all top-level widgets respectively.
+*/
diff --git a/doc/src/examples/sliders.qdoc b/doc/src/examples/sliders.qdoc
new file mode 100644
index 0000000000..c202ccba0d
--- /dev/null
+++ b/doc/src/examples/sliders.qdoc
@@ -0,0 +1,255 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/sliders
+ \title Sliders Example
+
+ Qt provides three types of slider-like widgets: QSlider,
+ QScrollBar and QDial. They all inherit most of their
+ functionality from QAbstractSlider, and can in theory replace
+ each other in an application since the differences only concern
+ their look and feel. This example shows what they look like, how
+ they work and how their behavior and appearance can be
+ manipulated through their properties.
+
+ The example also demonstrates how signals and slots can be used to
+ synchronize the behavior of two or more widgets.
+
+ \image sliders-example.png Screenshot of the Sliders example
+
+ The Sliders example consists of two classes:
+
+ \list
+
+ \o \c SlidersGroup is a custom widget. It combines a QSlider, a
+ QScrollBar and a QDial.
+
+ \o \c Window is the main widget combining a QGroupBox and a
+ QStackedWidget. In this example, the QStackedWidget provides a
+ stack of two \c SlidersGroup widgets. The QGroupBox contain
+ several widgets that control the behavior of the slider-like
+ widgets.
+
+ \endlist
+
+ First we will review the \c Window class, then we
+ will take a look at the \c SlidersGroup class.
+
+ \section1 Window Class Definition
+
+ \snippet examples/widgets/sliders/window.h 0
+
+ The \c Window class inherits from QWidget. It displays the slider
+ widgets and allows the user to set their minimum, maximum and
+ current values and to customize their appearance, key bindings
+ and orientation. We use a private \c createControls() function to
+ create the widgets that provide these controlling mechanisms and
+ to connect them to the slider widgets.
+
+ \section1 Window Class Implementation
+
+ \snippet examples/widgets/sliders/window.cpp 0
+
+ In the constructor we first create the two \c SlidersGroup
+ widgets that display the slider widgets horizontally and
+ vertically, and add them to the QStackedWidget. QStackedWidget
+ provides a stack of widgets where only the top widget is visible.
+ With \c createControls() we create a connection from a
+ controlling widget to the QStackedWidget, making the user able to
+ choose between horizontal and vertical orientation of the slider
+ widgets. The rest of the controlling mechanisms is implemented by
+ the same function call.
+
+ \snippet examples/widgets/sliders/window.cpp 1
+ \snippet examples/widgets/sliders/window.cpp 2
+
+ Then we connect the \c horizontalSliders, \c verticalSliders and
+ \c valueSpinBox to each other, so that the slider widgets and the
+ control widget will behave synchronized when the current value of
+ one of them changes. The \c valueChanged() signal is emitted with
+ the new value as argument. The \c setValue() slot sets the
+ current value of the widget to the new value, and emits \c
+ valueChanged() if the new value is different from the old one.
+
+ We put the group of control widgets and the stacked widget in a
+ horizontal layout before we initialize the minimum, maximum and
+ current values. The initialization of the current value will
+ propagate to the slider widgets through the connection we made
+ between \c valueSpinBox and the \c SlidersGroup widgets. The
+ minimum and maximum values propagate through the connections we
+ created with \c createControls().
+
+ \snippet examples/widgets/sliders/window.cpp 3
+ \snippet examples/widgets/sliders/window.cpp 4
+
+ In the private \c createControls() function, we let a QGroupBox
+ (\c controlsGroup) display the control widgets. A group box can
+ provide a frame, a title and a keyboard shortcut, and displays
+ various other widgets inside itself. The group of control widgets
+ is composed by two checkboxes, three spin boxes (with labels) and
+ one combobox.
+
+ After creating the labels, we create the two checkboxes.
+ Checkboxes are typically used to represent features in an
+ application that can be enabled or disabled. When \c
+ invertedAppearance is enabled, the slider values are inverted.
+ The table below shows the appearance for the different
+ slider-like widgets:
+
+ \table
+ \header \o \o{2,1} QSlider \o{2,1} QScrollBar \o{2,1} QDial
+ \header \o \o Normal \o Inverted \o Normal \o Inverted \o Normal \o Inverted
+ \row \o Qt::Horizontal \o Left to right \o Right to left \o Left to right \o Right to left \o Clockwise \o Counterclockwise
+ \row \o Qt::Vertical \o Bottom to top \o Top to bottom \o Top to bottom \o Bottom to top \o Clockwise \o Counterclockwise
+ \endtable
+
+ It is common to invert the appearance of a vertical QSlider. A
+ vertical slider that controls volume, for example, will typically
+ go from bottom to top (the non-inverted appearance), whereas a
+ vertical slider that controls the position of an object on screen
+ might go from top to bottom, because screen coordinates go from
+ top to bottom.
+
+ When the \c invertedKeyBindings option is enabled (corresponding
+ to the QAbstractSlider::invertedControls property), the slider's
+ wheel and key events are inverted. The normal key bindings mean
+ that scrolling the mouse wheel "up" or using keys like page up
+ will increase the slider's current value towards its maximum.
+ Inverted, the same wheel and key events will move the value
+ toward the slider's minimum. This can be useful if the \e
+ appearance of a slider is inverted: Some users might expect the
+ keys to still work the same way on the value, whereas others
+ might expect \key PageUp to mean "up" on the screen.
+
+ Note that for horizontal and vertical scroll bars, the key
+ bindings are inverted by default: \key PageDown increases the
+ current value, and \key PageUp decreases it.
+
+ \snippet examples/widgets/sliders/window.cpp 5
+ \snippet examples/widgets/sliders/window.cpp 6
+
+ Then we create the spin boxes. QSpinBox allows the user to choose
+ a value by clicking the up and down buttons or pressing the \key
+ Up and \key Down keys on the keyboard to modify the value
+ currently displayed. The user can also type in the value
+ manually. The spin boxes control the minimum, maximum and current
+ values for the QSlider, QScrollBar, and QDial widgets.
+
+ We create a QComboBox that allows the user to choose the
+ orientation of the slider widgets. The QComboBox widget is a
+ combined button and popup list. It provides a means of presenting
+ a list of options to the user in a way that takes up the minimum
+ amount of screen space.
+
+ \snippet examples/widgets/sliders/window.cpp 7
+ \snippet examples/widgets/sliders/window.cpp 8
+
+ We synchronize the behavior of the control widgets and the slider
+ widgets through their signals and slots. We connect each control
+ widget to both the horizontal and vertical group of slider
+ widgets. We also connect \c orientationCombo to the
+ QStackedWidget, so that the correct "page" is shown. Finally, we
+ lay out the control widgets in a QGridLayout within the \c
+ controlsGroup group box.
+
+ \section1 SlidersGroup Class Definition
+
+ \snippet examples/widgets/sliders/slidersgroup.h 0
+
+ The \c SlidersGroup class inherits from QGroupBox. It provides a
+ frame and a title, and contains a QSlider, a QScrollBar and a
+ QDial.
+
+ We provide a \c valueChanged() signal and a public \c setValue()
+ slot with equivalent functionality to the ones in QAbstractSlider
+ and QSpinBox. In addition, we implement several other public
+ slots to set the minimum and maximum value, and invert the slider
+ widgets' appearance as well as key bindings.
+
+ \section1 SlidersGroup Class Implementation
+
+ \snippet examples/widgets/sliders/slidersgroup.cpp 0
+
+ First we create the slider-like widgets with the appropiate
+ properties. In particular we set the focus policy for each
+ widget. Qt::FocusPolicy is an enum type that defines the various
+ policies a widget can have with respect to acquiring keyboard
+ focus. The Qt::StrongFocus policy means that the widget accepts
+ focus by both tabbing and clicking.
+
+ Then we connect the widgets with each other, so that they will
+ stay synchronized when the current value of one of them changes.
+
+ \snippet examples/widgets/sliders/slidersgroup.cpp 1
+ \snippet examples/widgets/sliders/slidersgroup.cpp 2
+
+ We connect \c {dial}'s \c valueChanged() signal to the
+ \c{SlidersGroup}'s \c valueChanged() signal, to notify the other
+ widgets in the application (i.e., the control widgets) of the
+ changed value.
+
+ \snippet examples/widgets/sliders/slidersgroup.cpp 3
+ \codeline
+ \snippet examples/widgets/sliders/slidersgroup.cpp 4
+
+ Finally, depending on the \l {Qt::Orientation}{orientation} given
+ at the time of construction, we choose and create the layout for
+ the slider widgets within the group box.
+
+ \snippet examples/widgets/sliders/slidersgroup.cpp 5
+ \snippet examples/widgets/sliders/slidersgroup.cpp 6
+
+ The \c setValue() slot sets the value of the QSlider. We don't
+ need to explicitly call
+ \l{QAbstractSlider::setValue()}{setValue()} on the QScrollBar and
+ QDial widgets, since QSlider will emit the
+ \l{QAbstractSlider::valueChanged()}{valueChanged()} signal when
+ its value changes, triggering a domino effect.
+
+ \snippet examples/widgets/sliders/slidersgroup.cpp 7
+ \snippet examples/widgets/sliders/slidersgroup.cpp 8
+ \codeline
+ \snippet examples/widgets/sliders/slidersgroup.cpp 9
+ \snippet examples/widgets/sliders/slidersgroup.cpp 10
+
+ The \c setMinimum() and \c setMaximum() slots are used by the \c
+ Window class to set the range of the QSlider, QScrollBar, and
+ QDial widgets.
+
+ \snippet examples/widgets/sliders/slidersgroup.cpp 11
+ \snippet examples/widgets/sliders/slidersgroup.cpp 12
+ \codeline
+ \snippet examples/widgets/sliders/slidersgroup.cpp 13
+ \snippet examples/widgets/sliders/slidersgroup.cpp 14
+
+ The \c invertAppearance() and \c invertKeyBindings() slots
+ control the child widgets'
+ \l{QAbstractSlider::invertedAppearance}{invertedAppearance} and
+ \l{QAbstractSlider::invertedControls}{invertedControls}
+ properties.
+*/
diff --git a/doc/src/examples/spinboxdelegate.qdoc b/doc/src/examples/spinboxdelegate.qdoc
new file mode 100644
index 0000000000..bb62dd277e
--- /dev/null
+++ b/doc/src/examples/spinboxdelegate.qdoc
@@ -0,0 +1,137 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/spinboxdelegate
+ \title Spin Box Delegate Example
+
+ The Spin Box Delegate example shows how to create an editor for a custom delegate in
+ the model/view framework by reusing a standard Qt editor widget.
+
+ The model/view framework provides a standard delegate that is used by default
+ with the standard view classes. For most purposes, the selection of editor
+ widgets available through this delegate is sufficient for editing text, boolean
+ values, and other simple data types. However, for specific data types, it is
+ sometimes necessary to use a custom delegate to either display the data in a
+ specific way, or allow the user to edit it with a custom control.
+
+ \image spinboxdelegate-example.png
+
+ This concepts behind this example are covered in the
+ \l{Model/View Programming#Delegate Classes}{Delegate Classes} chapter
+ of the \l{Model/View Programming} overview.
+
+ \section1 SpinBoxDelegate Class Definition
+
+ The definition of the delegate is as follows:
+
+ \snippet examples/itemviews/spinboxdelegate/delegate.h 0
+
+ The delegate class declares only those functions that are needed to
+ create an editor widget, display it at the correct location in a view,
+ and communicate with a model. Custom delegates can also provide their
+ own painting code by reimplementing the \c paintEvent() function.
+
+ \section1 SpinBoxDelegate Class Implementation
+
+ Since the delegate is stateless, the constructor only needs to
+ call the base class's constructor with the parent QObject as its
+ argument:
+
+ \snippet examples/itemviews/spinboxdelegate/delegate.cpp 0
+
+ Since the delegate is a subclass of QItemDelegate, the data it retrieves
+ from the model is displayed in a default style, and we do not need to
+ provide a custom \c paintEvent().
+
+ The \c createEditor() function returns an editor widget, in this case a
+ spin box that restricts values from the model to integers from 0 to 100
+ inclusive.
+
+ \snippet examples/itemviews/spinboxdelegate/delegate.cpp 1
+
+ We install an event filter on the spin box to ensure that it behaves in
+ a way that is consistent with other delegates. The implementation for
+ the event filter is provided by the base class.
+
+ The \c setEditorData() function reads data from the model, converts it
+ to an integer value, and writes it to the editor widget.
+
+ \snippet examples/itemviews/spinboxdelegate/delegate.cpp 2
+
+ Since the view treats delegates as ordinary QWidget instances, we have
+ to use a static cast before we can set the value in the spin box.
+
+ The \c setModelData() function reads the contents of the spin box, and
+ writes it to the model.
+
+ \snippet examples/itemviews/spinboxdelegate/delegate.cpp 3
+
+ We call \l{QSpinBox::interpretText()}{interpretText()} to make sure that
+ we obtain the most up-to-date value in the spin box.
+
+ The \c updateEditorGeometry() function updates the editor widget's
+ geometry using the information supplied in the style option. This is the
+ minimum that the delegate must do in this case.
+
+ \snippet examples/itemviews/spinboxdelegate/delegate.cpp 4
+
+ More complex editor widgets may divide the rectangle available in
+ \c{option.rect} between different child widgets if required.
+
+ \section1 The Main Function
+
+ This example is written in a slightly different way to many of the
+ other examples supplied with Qt. To demonstrate the use of a custom
+ editor widget in a standard view, it is necessary to set up a model
+ containing some arbitrary data and a view to display it.
+
+ We set up the application in the normal way, construct a standard item
+ model to hold some data, set up a table view to use the data in the
+ model, and construct a custom delegate to use for editing:
+
+ \snippet examples/itemviews/spinboxdelegate/main.cpp 0
+
+ The table view is informed about the delegate, and will use it to
+ display each of the items. Since the delegate is a subclass of
+ QItemDelegate, each cell in the table will be rendered using standard
+ painting operations.
+
+ We insert some arbitrary data into the model for demonstration purposes:
+
+ \snippet examples/itemviews/spinboxdelegate/main.cpp 1
+ \snippet examples/itemviews/spinboxdelegate/main.cpp 2
+
+ Finally, the table view is displayed with a window title, and we start
+ the application's event loop:
+
+ \snippet examples/itemviews/spinboxdelegate/main.cpp 3
+
+ Each of the cells in the table can now be edited in the usual way, but
+ the spin box ensures that the data returned to the model is always
+ constrained by the values allowed by the spin box delegate.
+*/
diff --git a/doc/src/examples/spinboxes.qdoc b/doc/src/examples/spinboxes.qdoc
new file mode 100644
index 0000000000..fde9e3759a
--- /dev/null
+++ b/doc/src/examples/spinboxes.qdoc
@@ -0,0 +1,191 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/spinboxes
+ \title Spin Boxes Example
+
+ The Spin Boxes example shows how to use the many different types of spin boxes
+ available in Qt, from a simple QSpinBox widget to more complex editors like
+ the QDateTimeEdit widget.
+
+ \image spinboxes-example.png
+
+ The example consists of a single \c Window class that is used to display the
+ different spin box-based widgets available with Qt.
+
+ \section1 Window Class Definition
+
+ The \c Window class inherits QWidget and contains two slots that are used
+ to provide interactive features:
+
+ \snippet examples/widgets/spinboxes/window.h 0
+
+ The private functions are used to set up each type of spin box in the window.
+ We use member variables to keep track of various widgets so that they can
+ be reconfigured when required.
+
+ \section1 Window Class Implementation
+
+ The constructor simply calls private functions to set up the different types
+ of spin box used in the example, and places each group in a layout:
+
+ \snippet examples/widgets/spinboxes/window.cpp 0
+
+ We use the layout to manage the arrangement of the window's child widgets,
+ and change the window title.
+
+ The \c createSpinBoxes() function constructs a QGroupBox and places three
+ QSpinBox widgets inside it with descriptive labels to indicate the types of
+ input they expect.
+
+ \snippet examples/widgets/spinboxes/window.cpp 1
+
+ The first spin box shows the simplest way to use QSpinBox. It accepts values
+ from -20 to 20, the current value can be increased or decreased by 1 with
+ either the arrow buttons or \key{Up} and \key{Down} keys, and the default
+ value is 0.
+
+ The second spin box uses a larger step size and displays a suffix to
+ provide more information about the type of data the number represents:
+
+ \snippet examples/widgets/spinboxes/window.cpp 2
+
+ This spin box also displays a
+ \l{QAbstractSpinBox::specialValueText}{special value} instead of the minimum
+ value defined for it. This means that it will never show \gui{0%}, but will
+ display \gui{Automatic} when the minimum value is selected.
+
+ The third spin box shows how a prefix can be used:
+
+ \snippet examples/widgets/spinboxes/window.cpp 4
+
+ For simplicity, we show a spin box with a prefix and no suffix. It is also
+ possible to use both at the same time.
+
+ \snippet examples/widgets/spinboxes/window.cpp 5
+
+ The rest of the function sets up a layout for the group box and places each
+ of the widgets inside it.
+
+ The \c createDateTimeEdits() function constructs another group box with a
+ selection of spin boxes used for editing dates and times.
+
+ \snippet examples/widgets/spinboxes/window.cpp 6
+
+ The first spin box is a QDateEdit widget that is able to accept dates
+ within a given range specified using QDate values. The arrow buttons and
+ \key{Up} and \key{Down} keys can be used to increase and decrease the
+ values for year, month, and day when the cursor is in the relevant section.
+
+ The second spin box is a QTimeEdit widget:
+
+ \snippet examples/widgets/spinboxes/window.cpp 7
+
+ Acceptable values for the time are defined using QTime values.
+
+ The third spin box is a QDateTimeEdit widget that can display both date and
+ time values, and we place a label above it to indicate the range of allowed
+ times for a meeting. These widgets will be updated when the user changes a
+ format string.
+
+ \snippet examples/widgets/spinboxes/window.cpp 8
+
+ The format string used for the date time editor, which is also shown in the
+ string displayed by the label, is chosen from a set of strings in a combobox:
+
+ \snippet examples/widgets/spinboxes/window.cpp 9
+ \codeline
+ \snippet examples/widgets/spinboxes/window.cpp 10
+
+ A signal from this combobox is connected to a slot in the \c Window class
+ (shown later).
+
+ \snippet examples/widgets/spinboxes/window.cpp 11
+
+ Each child widget of the group box in placed in a layout.
+
+ The \c setFormatString() slot is called whenever the user selects a new
+ format string in the combobox. The display format for the QDateTimeEdit
+ widget is set using the raw string passed by the signal:
+
+ \snippet examples/widgets/spinboxes/window.cpp 12
+
+ Depending on the visible sections in the widget, we set a new date or time
+ range, and update the associated label to provide relevant information for
+ the user:
+
+ \snippet examples/widgets/spinboxes/window.cpp 13
+
+ When the format string is changed, there will be an appropriate label and
+ entry widget for dates, times, or both types of input.
+
+ The \c createDoubleSpinBoxes() function constructs three spin boxes that are
+ used to input double-precision floating point numbers:
+
+ \snippet examples/widgets/spinboxes/window.cpp 14
+
+ Before the QDoubleSpinBox widgets are constructed, we create a spin box to
+ control how many decimal places they show. By default, only two decimal places
+ are shown in the following spin boxes, each of which is the equivalent of a
+ spin box in the group created by the \c createSpinBoxes() function.
+
+ The first double spin box shows a basic double-precision spin box with the
+ same range, step size, and default value as the first spin box in the
+ \c createSpinBoxes() function:
+
+ \snippet examples/widgets/spinboxes/window.cpp 15
+
+ However, this spin box also allows non-integer values to be entered.
+
+ The second spin box displays a suffix and shows a special value instead
+ of the minimum value:
+
+ \snippet examples/widgets/spinboxes/window.cpp 16
+
+ The third spin box displays a prefix instead of a suffix:
+
+ \snippet examples/widgets/spinboxes/window.cpp 17
+
+ We connect the QSpinBox widget that specifies the precision to a slot in
+ the \c Window class.
+
+ \snippet examples/widgets/spinboxes/window.cpp 18
+
+ The rest of the function places each of the widgets into a layout for the
+ group box.
+
+ The \c changePrecision() slot is called when the user changes the value in
+ the precision spin box:
+
+ \snippet examples/widgets/spinboxes/window.cpp 19
+
+ This function simply uses the integer supplied by the signal to specify the
+ number of decimal places in each of the QDoubleSpinBox widgets. Each one
+ of these will be updated automatically when their
+ \l{QDoubleSpinBox::decimals}{decimals} property is changed.
+*/
diff --git a/doc/src/examples/sqlwidgetmapper.qdoc b/doc/src/examples/sqlwidgetmapper.qdoc
new file mode 100644
index 0000000000..af978c5ac8
--- /dev/null
+++ b/doc/src/examples/sqlwidgetmapper.qdoc
@@ -0,0 +1,185 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example sql/sqlwidgetmapper
+ \title SQL Widget Mapper Example
+
+ The SQL Widget Mapper example shows how to use a map information from a
+ database to widgets on a form.
+
+ \image sql-widget-mapper.png
+
+ In the \l{Combo Widget Mapper Example}, we showed how to use a named
+ mapping between a widget mapper and a QComboBox widget with a special
+ purpose model to relate values in the model to a list of choices.
+
+ Again, we create a \c Window class with an almost identical user interface,
+ providing a combo box to allow their addresses to be classified as "Home",
+ "Work" or "Other". However, instead of using a separate model to hold these
+ address types, we use one database table to hold the example data and
+ another to hold the address types. In this way, we store all the
+ information in the same place.
+
+ \section1 Window Class Definition
+
+ The class provides a constructor, a slot to keep the buttons up to date,
+ and a private function to set up the model:
+
+ \snippet examples/sql/sqlwidgetmapper/window.h Window definition
+
+ In addition to the QDataWidgetMapper object and the controls used to make
+ up the user interface, we use a QStandardItemModel to hold our data and
+ a QStringListModel to hold information about the types of address that
+ can be applied to each person's data.
+
+ \section1 Window Class Implementation
+
+ The first act performed by the \c Window class constructor is to set up
+ the model used to hold the example data. Since this is a key part of the
+ example, we will look at this first.
+
+ The model is initialized in the window's \c{setupModel()} function. Here,
+ we create a SQLite database containing a "person" table with primary key,
+ name, address and type fields.
+
+ \snippet examples/sql/sqlwidgetmapper/window.cpp Set up the main table
+
+ On each row of the table, we insert default values for these fields,
+ including values for the address types that correspond to the address
+ types are stored in a separate table.
+
+ \image widgetmapper-sql-mapping-table.png
+
+ We create an "addresstype" table containing the identifiers used in the
+ "person" table and the corresponding strings:
+
+ \snippet examples/sql/sqlwidgetmapper/window.cpp Set up the address type table
+
+ The "typeid" field in the "person" table is related to the contents of
+ the "addresstype" table via a relation in a QSqlRelationalTableModel.
+ This kind of model performs all the necessary work to store the data in
+ a database and also allows any relations to be used as models in their
+ own right.
+
+ In this case, we have defined a relation for the "typeid" field in the
+ "person" table that relates it to the "id" field in the "addresstype"
+ table and which causes the contents of the "description" field to be
+ used wherever the "typeid" is presented to the user. (See the
+ QSqlRelationalTableModel::setRelation() documentation for details.)
+
+ \image widgetmapper-sql-mapping.png
+
+ The constructor of the \c Window class can be explained in three parts.
+ In the first part, we set up the model used to hold the data, then we set
+ up the widgets used for the user interface:
+
+ \snippet examples/sql/sqlwidgetmapper/window.cpp Set up widgets
+
+ We obtain a model for the combo box from the main model, based on the
+ relation we set up for the "typeid" field. The call to the combo box's
+ \l{QComboBox::}{setModelColumn()} selects the field in the field in the
+ model to display.
+
+ Note that this approach is similar to the one used in the
+ \l{Combo Widget Mapper Example} in that we set up a model for the
+ combo box. However, in this case, we obtain a model based on a relation
+ in the QSqlRelationalTableModel rather than create a separate one.
+
+ Next, we set up the widget mapper, relating each input widget to a field
+ in the model:
+
+ \snippet examples/sql/sqlwidgetmapper/window.cpp Set up the mapper
+
+ For the combo box, we already know the index of the field in the model
+ from the \c{setupModel()} function. We use a QSqlRelationalDelegate as
+ a proxy between the mapper and the input widgets to match up the "typeid"
+ values in the model with those in the combo box's model and populate the
+ combo box with descriptions rather than integer values.
+
+ As a result, the user is able to select an item from the combo box,
+ and the associated value is written back to the model.
+
+ The rest of the constructor is very similar to that of the
+ \l{Simple Widget Mapper Example}:
+
+ \snippet examples/sql/sqlwidgetmapper/window.cpp Set up connections and layouts
+
+ We show the implementation of the \c{updateButtons()} slot for
+ completeness:
+
+ \snippet examples/sql/sqlwidgetmapper/window.cpp Slot for updating the buttons
+
+ \omit
+ \section1 Delegate Class Definition and Implementation
+
+ The delegate we use to mediate interaction between the widget mapper and
+ the input widgets is a small QItemDelegate subclass:
+
+ \snippet examples/sql/sqlwidgetmapper/delegate.h Delegate class definition
+
+ This provides implementations of the two standard functions used to pass
+ data between editor widgets and the model (see the \l{Delegate Classes}
+ documentation for a more general description of these functions).
+
+ Since we only provide an empty implementation of the constructor, we
+ concentrate on the other two functions.
+
+ The \l{QItemDelegate::}{setEditorData()} implementation takes the data
+ referred to by the model index supplied and processes it according to
+ the presence of a \c currentIndex property in the editor widget:
+
+ \snippet examples/sql/sqlwidgetmapper/delegate.cpp setEditorData implementation
+
+ If, like QComboBox, the editor widget has this property, it is set using
+ the value from the model. Since we are passing around QVariant values,
+ the strings stored in the model are automatically converted to the integer
+ values needed for the \c currentIndex property.
+
+ As a result, instead of showing "0", "1" or "2" in the combo box, one of
+ its predefined set of items is shown. We call QItemDelegate::setEditorData()
+ for widgets without the \c currentIndex property.
+
+ The \l{QItemDelegate::}{setModelData()} implementation performs the reverse
+ process, taking the value stored in the widget's \c currentIndex property
+ and storing it back in the model:
+
+ \snippet examples/sql/sqlwidgetmapper/delegate.cpp setModelData implementation
+ \endomit
+
+ \section1 Summary and Further Reading
+
+ The use of a separate model for the combo box and a special delegate for the
+ widget mapper allows us to present a menu of choices to the user. Although
+ the choices are stored in the same database as the user's data, they are held
+ in a separate table. Using this approach, we can reconstructed complete records
+ at a later time while using database features appropriately.
+
+ If SQL models are not being used, it is still possible to use more than
+ one model to present choices to the user. This is covered by the
+ \l{Combo Widget Mapper Example}.
+*/
diff --git a/doc/src/examples/standarddialogs.qdoc b/doc/src/examples/standarddialogs.qdoc
new file mode 100644
index 0000000000..540e4c5c04
--- /dev/null
+++ b/doc/src/examples/standarddialogs.qdoc
@@ -0,0 +1,35 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example dialogs/standarddialogs
+ \title Standard Dialogs Example
+
+ The Standard Dialogs example shows the standard dialogs that are provided by Qt.
+
+ \image standarddialogs-example.png
+*/
diff --git a/doc/src/examples/stardelegate.qdoc b/doc/src/examples/stardelegate.qdoc
new file mode 100644
index 0000000000..3514a6f22d
--- /dev/null
+++ b/doc/src/examples/stardelegate.qdoc
@@ -0,0 +1,296 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/stardelegate
+ \title Star Delegate Example
+
+ The Star Delegate example shows how to create a delegate that
+ can paint itself and that supports editing.
+
+ \image stardelegate.png The Star Delegate Example
+
+ When displaying data in a QListView, QTableView, or QTreeView,
+ the individual items are drawn by a
+ \l{Delegate Classes}{delegate}. Also, when the user starts
+ editing an item (e.g., by double-clicking the item), the delegate
+ provides an editor widget that is placed on top of the item while
+ editing takes place.
+
+ Delegates are subclasses of QAbstractItemDelegate. Qt provides
+ QItemDelegate, which inherits QAbstractItemDelegate and handles
+ the most common data types (notably \c int and QString). If we
+ need to support custom data types, or want to customize the
+ rendering or the editing for existing data types, we can subclass
+ QAbstractItemDelegate or QItemDelegate. See \l{Delegate Classes}
+ for more information about delegates, and \l{Model/View
+ Programming} if you need a high-level introduction to Qt's
+ model/view architecture (including delegates).
+
+ In this example, we will see how to implement a custom delegate
+ to render and edit a "star rating" data type, which can store
+ values such as "1 out of 5 stars".
+
+ The example consists of the following classes:
+
+ \list
+ \o \c StarRating is the custom data type. It stores a rating
+ expressed as stars, such as "2 out of 5 stars" or "5 out of
+ 6 stars".
+
+ \o \c StarDelegate inherits QItemDelegate and provides support
+ for \c StarRating (in addition to the data types already
+ handled by QItemDelegate).
+
+ \o \c StarEditor inherits QWidget and is used by \c StarDelegate
+ to let the user edit a star rating using the mouse.
+ \endlist
+
+ To show the \c StarDelegate in action, we will fill a
+ QTableWidget with some data and install the delegate on it.
+
+ \section1 StarDelegate Class Definition
+
+ Here's the definition of the \c StarDelegate class:
+
+ \snippet examples/itemviews/stardelegate/stardelegate.h 0
+
+ All public functions are reimplemented virtual functions from
+ QItemDelegate to provide custom rendering and editing.
+
+ \section1 StarDelegate Class Implementation
+
+ The \l{QAbstractItemDelegate::}{paint()} function is
+ reimplemented from QItemDelegate and is called whenever the view
+ needs to repaint an item:
+
+ \snippet examples/itemviews/stardelegate/stardelegate.cpp 0
+
+ The function is invoked once for each item, represented by a
+ QModelIndex object from the model. If the data stored in the item
+ is a \c StarRating, we paint it ourselves; otherwise, we let
+ QItemDelegate paint it for us. This ensures that the \c
+ StarDelegate can handle the most common data types.
+
+ In the case where the item is a \c StarRating, we draw the
+ background if the item is selected, and we draw the item using \c
+ StarRating::paint(), which we will review later.
+
+ \c{StartRating}s can be stored in a QVariant thanks to the
+ Q_DECLARE_METATYPE() macro appearing in \c starrating.h. More on
+ this later.
+
+ The \l{QAbstractItemDelegate::}{createEditor()} function is
+ called when the user starts editing an item:
+
+ \snippet examples/itemviews/stardelegate/stardelegate.cpp 2
+
+ If the item is a \c StarRating, we create a \c StarEditor and
+ connect its \c editingFinished() signal to our \c
+ commitAndCloseEditor() slot, so we can update the model when the
+ editor closes.
+
+ Here's the implementation of \c commitAndCloseEditor():
+
+ \snippet examples/itemviews/stardelegate/stardelegate.cpp 5
+
+ When the user is done editing, we emit
+ \l{QAbstractItemDelegate::}{commitData()} and
+ \l{QAbstractItemDelegate::}{closeEditor()} (both declared in
+ QAbstractItemDelegate), to tell the model that there is edited
+ data and to inform the view that the editor is no longer needed.
+
+ The \l{QAbstractItemDelegate::}{setEditorData()} function is
+ called when an editor is created to initialize it with data
+ from the model:
+
+ \snippet examples/itemviews/stardelegate/stardelegate.cpp 3
+
+ We simply call \c setStarRating() on the editor.
+
+ The \l{QAbstractItemDelegate::}{setModelData()} function is
+ called when editing is finished, to commit data from the editor
+ to the model:
+
+ \snippet examples/itemviews/stardelegate/stardelegate.cpp 4
+
+ The \c sizeHint() function returns an item's preferred size:
+
+ \snippet examples/itemviews/stardelegate/stardelegate.cpp 1
+
+ We simply forward the call to \c StarRating.
+
+ \section1 StarEditor Class Definition
+
+ The \c StarEditor class was used when implementing \c
+ StarDelegate. Here's the class definition:
+
+ \snippet examples/itemviews/stardelegate/stareditor.h 0
+
+ The class lets the user edit a \c StarRating by moving the mouse
+ over the editor. It emits the \c editingFinished() signal when
+ the user clicks on the editor.
+
+ The protected functions are reimplemented from QWidget to handle
+ mouse and paint events. The private function \c starAtPosition()
+ is a helper function that returns the number of the star under
+ the mouse pointer.
+
+ \section1 StarEditor Class Implementation
+
+ Let's start with the constructor:
+
+ \snippet examples/itemviews/stardelegate/stareditor.cpp 0
+
+ We enable \l{QWidget::setMouseTracking()}{mouse tracking} on the
+ widget so we can follow the cursor even when the user doesn't
+ hold down any mouse button. We also turn on QWidget's
+ \l{QWidget::autoFillBackground}{auto-fill background} feature to
+ obtain an opaque background. (Without the call, the view's
+ background would shine through the editor.)
+
+ The \l{QWidget::}{paintEvent()} function is reimplemented from
+ QWidget:
+
+ \snippet examples/itemviews/stardelegate/stareditor.cpp 1
+
+ We simply call \c StarRating::paint() to draw the stars, just
+ like we did when implementing \c StarDelegate.
+
+ \snippet examples/itemviews/stardelegate/stareditor.cpp 2
+
+ In the mouse event handler, we call \c setStarCount() on the
+ private data member \c myStarRating to reflect the current cursor
+ position, and we call QWidget::update() to force a repaint.
+
+ \snippet examples/itemviews/stardelegate/stareditor.cpp 3
+
+ When the user releases a mouse button, we simply emit the \c
+ editingFinished() signal.
+
+ \snippet examples/itemviews/stardelegate/stareditor.cpp 4
+
+ The \c starAtPosition() function uses basic linear algebra to
+ find out which star is under the cursor.
+
+ \section1 StarRating Class Definition
+
+ \snippet examples/itemviews/stardelegate/starrating.h 0
+ \codeline
+ \snippet examples/itemviews/stardelegate/starrating.h 1
+
+ The \c StarRating class represents a rating as a number of stars.
+ In addition to holding the data, it is also capable of painting
+ the stars on a QPaintDevice, which in this example is either a
+ view or an editor. The \c myStarCount member variable stores the
+ current rating, and \c myMaxStarCount stores the highest possible
+ rating (typically 5).
+
+ The Q_DECLARE_METATYPE() macro makes the type \c StarRating known
+ to QVariant, making it possible to store \c StarRating values in
+ QVariant.
+
+ \section1 StarRating Class Implementation
+
+ The constructor initializes \c myStarCount and \c myMaxStarCount,
+ and sets up the polygons used to draw stars and diamonds:
+
+ \snippet examples/itemviews/stardelegate/starrating.cpp 0
+
+ The \c paint() function paints the stars in this \c StarRating
+ object on a paint device:
+
+ \snippet examples/itemviews/stardelegate/starrating.cpp 2
+
+ We first set the pen and brush we will use for painting. The \c
+ mode parameter can be either \c Editable or \c ReadOnly. If \c
+ mode is editable, we use the \l{QPalette::}{Highlight} color
+ instead of the \l{QPalette::}{Foreground} color to draw the
+ stars.
+
+ Then we draw the stars. If we are in \c Edit mode, we paint
+ diamonds in place of stars if the rating is less than the highest
+ rating.
+
+ The \c sizeHint() function returns the preferred size for an area
+ to paint the stars on:
+
+ \snippet examples/itemviews/stardelegate/starrating.cpp 1
+
+ The preferred size is just enough to paint the maximum number of
+ stars. The function is called by both \c StarDelegate::sizeHint()
+ and \c StarEditor::sizeHint().
+
+ \section1 The \c main() Function
+
+ Here's the program's \c main() function:
+
+ \snippet examples/itemviews/stardelegate/main.cpp 5
+
+ The \c main() function creates a QTableWidget and sets a \c
+ StarDelegate on it. \l{QAbstractItemView::}{DoubleClicked} and
+ \l{QAbstractItemView::}{SelectedClicked} are set as
+ \l{QAbstractItemView::editTriggers()}{edit triggers}, so that the
+ editor is opened with a single click when the star rating item is
+ selected.
+
+ The \c populateTableWidget() function fills the QTableWidget with
+ data:
+
+ \snippet examples/itemviews/stardelegate/main.cpp 0
+ \snippet examples/itemviews/stardelegate/main.cpp 1
+ \dots
+ \snippet examples/itemviews/stardelegate/main.cpp 2
+ \snippet examples/itemviews/stardelegate/main.cpp 3
+ \codeline
+ \snippet examples/itemviews/stardelegate/main.cpp 4
+
+ Notice the call to qVariantFromValue to convert a \c
+ StarRating to a QVariant.
+
+ \section1 Possible Extensions and Suggestions
+
+ There are many ways to customize Qt's \l{Model/View
+ Programming}{model/view framework}. The approach used in this
+ example is appropriate for most custom delegates and editors.
+ Examples of possibilities not used by the star delegate and star
+ editor are:
+
+ \list
+ \o It is possible to open editors programmatically by calling
+ QAbstractItemView::edit(), instead of relying on edit
+ triggers. This could be use to support other edit triggers
+ than those offered by the QAbstractItemView::EditTrigger enum.
+ For example, in the Star Delegate example, hovering over an
+ item with the mouse might make sense as a way to pop up an
+ editor.
+
+ \o By reimplementing QAbstractItemDelegate::editorEvent(), it is
+ possible to implement the editor directly in the delegate,
+ instead of creating a separate QWidget subclass.
+ \endlist
+*/
diff --git a/doc/src/examples/states.qdoc b/doc/src/examples/states.qdoc
new file mode 100644
index 0000000000..d83f2319ee
--- /dev/null
+++ b/doc/src/examples/states.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example animation/states
+ \title States Example
+
+ The States example shows how to use the Qt state machine to play
+ animations.
+
+ \image states-example.png
+*/
diff --git a/doc/src/examples/stickman.qdoc b/doc/src/examples/stickman.qdoc
new file mode 100644
index 0000000000..a2c1255485
--- /dev/null
+++ b/doc/src/examples/stickman.qdoc
@@ -0,0 +1,102 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example animation/stickman
+ \title Stickman Example
+
+ The Stickman example shows how to animate transitions in a state machine to implement key frame
+ animations.
+
+ \image stickman-example.png
+
+ In this example, we will write a small application which animates the joints in a skeleton and
+ projects a stickman figure on top. The stickman can be either "alive" or "dead", and when in the
+ "alive" state, he can be performing different actions defined by key frame animations.
+
+ Animations are implemented as composite states. Each child state of the animation state
+ represents a frame in the animation by setting the position of each joint in the stickman's
+ skeleton to the positions defined for the particular frame. The frames are then bound together
+ with animated transitions that trigger on the source state's propertiesAssigned() signal. Thus,
+ the machine will enter the state representing the next frame in the animation immediately after
+ it has finished animating into the previous frame.
+
+ \image stickman-example1.png
+
+ The states for an animation is constructed by reading a custom animation file format and
+ creating states that assign values to the the "position" properties of each of the nodes in the
+ skeleton graph.
+
+ \snippet examples/animation/stickman/lifecycle.cpp 1
+
+ The states are then bound together with signal transitions that listen to the
+ propertiesAssigned() signal.
+
+ \snippet examples/animation/stickman/lifecycle.cpp 2
+
+ The last frame state is given a transition to the first one, so that the animation will loop
+ until it is interrupted when a transition out from the animation state is taken. To get smooth
+ animations between the different key frames, we set a default animation on the state machine.
+ This is a parallel animation group which contains animations for all the "position" properties
+ and will be selected by default when taking any transition that leads into a state that assigns
+ values to these properties.
+
+ \snippet examples/animation/stickman/lifecycle.cpp 3
+
+ Several such animation states are constructed, and are placed together as children of a top
+ level "alive" state which represents the stickman life cycle. Transitions go from the parent
+ state to the child state to ensure that each of the child states inherit them.
+
+ \image stickman-example2.png
+
+ This saves us the effort of connect every state to every state with identical transitions. The
+ state machine makes sure that transitions between the key frame animations are also smooth by
+ applying the default animation when interrupting one and starting another.
+
+ Finally, there is a transition out from the "alive" state and into the "dead" state. This is
+ a custom transition type called LightningSrikesTransition which samples every second and
+ triggers at random (one out of fifty times on average.)
+
+ \snippet examples/animation/stickman/lifecycle.cpp 4
+
+ When it triggers, the machine will first enter a "lightningBlink" state which uses a timer to
+ pause for a brief period of time while the background color of the scene is white. This gives us
+ a flash effect when the lightning strikes.
+
+ \snippet examples/animation/stickman/lifecycle.cpp 5
+
+ We start and stop a QTimer object when entering and exiting the state. Then we transition into
+ the "dead" state when the timer times out.
+
+ \snippet examples/animation/stickman/lifecycle.cpp 0
+
+ When the machine is in the "dead" state, it will be unresponsive. This is because the "dead"
+ state has no transitions leading out.
+
+ \image stickman-example3.png
+
+*/
diff --git a/doc/src/examples/styleplugin.qdoc b/doc/src/examples/styleplugin.qdoc
new file mode 100644
index 0000000000..b676b96fe0
--- /dev/null
+++ b/doc/src/examples/styleplugin.qdoc
@@ -0,0 +1,133 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/styleplugin
+ \title Style Plugin Example
+
+ This example shows how to create a plugin that extends Qt with a new
+ GUI look and feel.
+
+ \image stylepluginexample.png
+
+ On some platforms, the native style will prevent the button
+ from having a red background. In this case, try to run the example
+ in another style (e.g., plastique).
+
+ A plugin in Qt is a class stored in a shared library that can be
+ loaded by a QPluginLoader at run-time. When you create plugins in
+ Qt, they either extend a Qt application or Qt itself. Writing a
+ plugin that extends Qt itself is achieved by inheriting one of the
+ plugin \l{Plugin Classes}{base classes}, reimplementing functions
+ from that class, and adding a macro. In this example we extend Qt
+ by adding a new GUI look and feel (i.e., making a new QStyle
+ available). A high-level introduction to plugins is given in the
+ plugin \l{How to Create Qt Plugins}{overview document}.
+
+ Plugins that provide new styles inherit the QStylePlugin base
+ class. Style plugins are loaded by Qt and made available through
+ QStyleFactory; we will look at this later. We have implemented \c
+ SimpleStylePlugin, which provides \c SimpleStyle. The new style
+ inherits QWindowsStyle and contributes to widget styling by
+ drawing button backgrounds in red - not a major contribution, but
+ it still makes a new style. We test the plugin with \c
+ StyleWindow, in which we display a QPushButton.
+
+ The \c SimpleStyle and \c StyleWindow classes do not contain any
+ plugin specific functionality and their implementations are
+ trivial; we will therefore leap past them and head on to the \c
+ SimpleStylePlugin and the \c main() function. After we have looked
+ at that, we examine the plugin's profile.
+
+
+ \section1 SimpleStylePlugin Class Definition
+
+ \c SimpleStylePlugin inherits QStylePlugin and is the plugin
+ class.
+
+ \snippet examples/tools/styleplugin/plugin/simplestyleplugin.h 0
+
+ \c keys() returns a list of style names that this plugin can
+ create, while \c create() takes such a string and returns the
+ QStyle corresponding to the key. Both functions are pure virtual
+ functions reimplemented from QStylePlugin. When an application
+ requests an instance of the \c SimpleStyle style, which this
+ plugin creates, Qt will create it with this plugin.
+
+
+ \section1 SimpleStylePlugin Class Implementation
+
+ Here is the implementation of \c keys():
+
+ \snippet examples/tools/styleplugin/plugin/simplestyleplugin.cpp 0
+
+ Since this plugin only supports one style, we return a QStringList
+ with the class name of that style.
+
+ Here is the \c create() function:
+
+ \snippet examples/tools/styleplugin/plugin/simplestyleplugin.cpp 1
+
+ Note that the key for style plugins are case insensitive.
+ The case sensitivity varies from plugin to plugin, so you need to
+ check this when implementing new plugins.
+
+ \section1 The \c main() function
+
+ \snippet examples/tools/styleplugin/stylewindow/main.cpp 0
+
+ Qt loads the available style plugins when the QApplication object
+ is initialized. The QStyleFactory class knows about all styles and
+ produces them with \l{QStyleFactory::}{create()} (it is a
+ wrapper around all the style plugins).
+
+ \section1 The Simple Style Plugin Profile
+
+ The \c SimpleStylePlugin lives in its own directory and have
+ its own profile:
+
+ \snippet examples/tools/styleplugin/plugin/plugin.pro 0
+
+ In the plugin profile we need to set the lib template as we are
+ building a shared library instead of an executable. We must also
+ set the config to plugin. We set the library to be stored in the
+ styles folder under stylewindow because this is a path in which Qt
+ will search for style plugins.
+
+ \section1 Related articles and examples
+
+ In addition to the plugin \l{How to Create Qt Plugins}{overview
+ document}, we have other examples and articles that concern
+ plugins.
+
+ In the \l{Echo Plugin Example}{echo plugin example} we show how to
+ implement plugins that extends Qt applications rather than Qt
+ itself, which is the case with the style plugin of this example.
+ The \l{Plug & Paint Example}{plug & paint} example shows how to
+ implement a static plugin as well as being a more involved example
+ on plugins that extend applications.
+*/
diff --git a/doc/src/examples/styles.qdoc b/doc/src/examples/styles.qdoc
new file mode 100644
index 0000000000..93c3df78ae
--- /dev/null
+++ b/doc/src/examples/styles.qdoc
@@ -0,0 +1,472 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/styles
+ \title Styles Example
+
+ The Styles example illustrates how to create custom widget
+ drawing styles using Qt, and demonstrates Qt's predefined styles.
+
+ \image styles-enabledwood.png Screenshot of the Styles example
+
+ A style in Qt is a subclass of QStyle or of one of its
+ subclasses. Styles perform drawing on behalf of widgets. Qt
+ provides a whole range of predefined styles, either built into
+ the \l QtGui library or found in plugins. Custom styles are
+ usually created by subclassing one of Qt's existing style and
+ reimplementing a few virtual functions.
+
+ In this example, the custom style is called \c NorwegianWoodStyle
+ and derives from QMotifStyle. Its main features are the wooden
+ textures used for filling most of the widgets and its round
+ buttons and comboboxes.
+
+ To implement the style, we use some advanced features provided by
+ QPainter, such as \l{QPainter::Antialiasing}{antialiasing} (to
+ obtain smoother button edges), \l{QColor::alpha()}{alpha blending}
+ (to make the buttons appeared raised or sunken), and
+ \l{QPainterPath}{painter paths} (to fill the buttons and draw the
+ outline). We also use many features of QBrush and QPalette.
+
+ The example consists of the following classes:
+
+ \list
+ \o \c NorwegianWoodStyle inherits from QMotifStyle and implements
+ the Norwegian Wood style.
+ \o \c WidgetGallery is a \c QDialog subclass that shows the most
+ common widgets and allows the user to switch style
+ dynamically.
+ \endlist
+
+ \section1 NorwegianWoodStyle Class Definition
+
+ Here's the definition of the \c NorwegianWoodStyle class:
+
+ \snippet examples/widgets/styles/norwegianwoodstyle.h 0
+
+ The public functions are all declared in QStyle (QMotifStyle's
+ grandparent class) and reimplemented here to override the Motif
+ look and feel. The private functions are helper functions.
+
+ \section1 NorwegianWoodStyle Class Implementation
+
+ We will now review the implementation of the \c
+ NorwegianWoodStyle class.
+
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 0
+
+ The \c polish() function is reimplemented from QStyle. It takes a
+ QPalette as a reference and adapts the palette to fit the style.
+ Most styles don't need to reimplement that function. The
+ Norwegian Wood style reimplements it to set a "wooden" palette.
+
+ We start by defining a few \l{QColor}s that we'll need. Then we
+ load two PNG images. The \c : prefix in the file path indicates
+ that the PNG files are \l{The Qt Resource System}{embedded
+ resources}.
+
+ \table
+ \row \o \inlineimage widgets/styles/images/woodbackground.png
+
+ \o \bold{woodbackground.png}
+
+ This texture is used as the background of most widgets.
+ The wood pattern is horizontal.
+
+ \row \o \inlineimage widgets/styles/images/woodbutton.png
+
+ \o \bold{woodbutton.png}
+
+ This texture is used for filling push buttons and
+ comboboxes. The wood pattern is vertical and more reddish
+ than the texture used for the background.
+ \endtable
+
+ The \c midImage variable is initialized to be the same as \c
+ buttonImage, but then we use a QPainter and fill it with a 25%
+ opaque black color (a black with an \l{QColor::alpha()}{alpha
+ channel} of 63). The result is a somewhat darker image than \c
+ buttonImage. This image will be used for filling buttons that the
+ user is holding down.
+
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 1
+
+ We initialize the palette. Palettes have various
+ \l{QPalette::ColorRole}{color roles}, such as QPalette::Base
+ (used for filling text editors, item views, etc.), QPalette::Text
+ (used for foreground text), and QPalette::Background (used for
+ the background of most widgets). Each role has its own QBrush,
+ which usually is a plain color but can also be a brush pattern or
+ even a texture (a QPixmap).
+
+ In addition to the roles, palettes have several
+ \l{QPalette::ColorGroup}{color groups}: active, disabled, and
+ inactive. The active color group is used for painting widgets in
+ the active window. The disabled group is used for disabled
+ widgets. The inactive group is used for all other widgets. Most
+ palettes have identical active and inactive groups, while the
+ disabled group uses darker shades.
+
+ We initialize the QPalette object with a brown color. Qt
+ automatically derivates all color roles for all color groups from
+ that single color. We then override some of the default values. For
+ example, we use Qt::darkGreen instead of the default
+ (Qt::darkBlue) for the QPalette::Highlight role. The
+ QPalette::setBrush() overload that we use here sets the same
+ color or brush for all three color groups.
+
+ The \c setTexture() function is a private function that sets the
+ texture for a certain color role, while preserving the existing
+ color in the QBrush. A QBrush can hold both a solid color and a
+ texture at the same time. The solid color is used for drawing
+ text and other graphical elements where textures don't look good.
+
+ At the end, we set the brush for the disabled color group of the
+ palette. We use \c woodbackground.png as the texture for all
+ disabled widgets, including buttons, and use a darker color to
+ accompany the texture.
+
+ \image styles-disabledwood.png The Norwegian Wood style with disabled widgets
+
+ Let's move on to the other functions reimplemented from
+ QMotifStyle:
+
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 3
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 4
+
+ This QStyle::polish() overload is called once on every widget
+ drawn using the style. We reimplement it to set the Qt::WA_Hover
+ attribute on \l{QPushButton}s and \l{QComboBox}es. When this
+ attribute is set, Qt generates paint events when the mouse
+ pointer enters or leaves the widget. This makes it possible to
+ render push buttons and comboboxes differently when the mouse
+ pointer is over them.
+
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 5
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 6
+
+ This QStyle::unpolish() overload is called to undo any
+ modification done to the widget in \c polish(). For simplicity,
+ we assume that the flag wasn't set before \c polish() was called.
+ In an ideal world, we would remember the original state for each
+ widgets (e.g., using a QMap<QWidget *, bool>) and restore it in
+ \c unpolish().
+
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 7
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 8
+
+ The \l{QStyle::pixelMetric()}{pixelMetric()} function returns the
+ size in pixels for a certain user interface element. By
+ reimplementing this function, we can affect the way certain
+ widgets are drawn and their size hint. Here, we return 8 as the
+ width around a shown in a QComboBox, ensuring that there is
+ enough place around the text and the arrow for the Norwegian Wood
+ round corners. The default value for this setting in the Motif
+ style is 2.
+
+ We also change the extent of \l{QScrollBar}s, i.e., the height
+ for a horizontal scroll bar and the width for a vertical scroll
+ bar, to be 4 pixels more than in the Motif style. This makes the
+ style a bit more distinctive.
+
+ For all other QStyle::PixelMetric elements, we use the Motif
+ settings.
+
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 9
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 10
+
+ The \l{QStyle::styleHint()}{styleHint()} function returns some
+ hints to widgets or to the base style (in our case QMotifStyle)
+ about how to draw the widgets. The Motif style returns \c true
+ for the QStyle::SH_DitherDisabledText hint, resulting in a most
+ unpleasing visual effect. We override this behavior and return \c
+ false instead. We also return \c true for the
+ QStyle::SH_EtchDisabledText hint, meaning that disabled text is
+ rendered with an embossed look (as QWindowsStyle does).
+
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 11
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 12
+
+ The \l{QStyle::drawPrimitive()}{drawPrimitive()} function is
+ called by Qt widgets to draw various fundamental graphical
+ elements. Here we reimplement it to draw QPushButton and
+ QComboBox with round corners. The button part of these widgets is
+ drawn using the QStyle::PE_PanelButtonCommand primitive element.
+
+ The \c option parameter, of type QStyleOption, contains
+ everything we need to know about the widget we want to draw on.
+ In particular, \c option->rect gives the rectangle within which
+ to draw the primitive element. The \c painter parameter is a
+ QPainter object that we can use to draw on the widget.
+
+ The \c widget parameter is the widget itself. Normally, all the
+ information we need is available in \c option and \c painter, so
+ we don't need \c widget. We can use it to perform special
+ effects; for example, QMacStyle uses it to animate default
+ buttons. If you use it, be aware that the caller is allowed to
+ pass a null pointer.
+
+ We start by defining three \l{QColor}s that we'll need later on.
+ We also put the x, y, width, and height components of the
+ widget's rectangle in local variables. The value used for the \c
+ semiTransparentWhite and for the \c semiTransparentBlack color's
+ alpha channel depends on whether the mouse cursor is over the
+ widget or not. Since we set the Qt::WA_Hover attribute on
+ \l{QPushButton}s and \l{QComboBox}es, we can rely on the
+ QStyle::State_MouseOver flag to be set when the mouse is over the
+ widget.
+
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 13
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 14
+
+ The \c roundRect variable is a QPainterPath. A QPainterPath is is
+ a vectorial specification of a shape. Any shape (rectangle,
+ ellipse, spline, etc.) or combination of shapes can be expressed
+ as a path. We will use \c roundRect both for filling the button
+ background with a wooden texture and for drawing the outline. The
+ \c roundRectPath() function is a private function; we will come
+ back to it later.
+
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 15
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 16
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 17
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 18
+
+ We define two variables, \c brush and \c darker, and initialize
+ them based on the state of the button:
+
+ \list
+ \o If the button is a \l{QPushButton::flat}{flat button}, we use
+ the \l{QPalette::Background}{Background} brush. We set \c
+ darker to \c true if the button is
+ \l{QAbstractButton::down}{down} or
+ \l{QAbstractButton::checked}{checked}.
+ \o If the button is currently held down by the user or in the
+ \l{QAbstractButton::checked}{checked} state, we use the
+ \l{QPalette::Mid}{Mid} component of the palette. We set
+ \c darker to \c true if the button is
+ \l{QAbstractButton::checked}{checked}.
+ \o Otherwise, we use the \l{QPalette::Button}{Button} component
+ of the palette.
+ \endlist
+
+ The screenshot below illustrates how \l{QPushButton}s are
+ rendered based on their state:
+
+ \image styles-woodbuttons.png Norwegian Wood buttons in different states
+
+ To discover whether the button is flat or not, we need to cast
+ the \c option parameter to QStyleOptionButton and check if the
+ \l{QStyleOptionButton::features}{features} member specifies the
+ QStyleOptionButton::Flat flag. The qstyleoption_cast() function
+ performs a dynamic cast; if \c option is not a
+ QStyleOptionButton, qstyleoption_cast() returns a null pointer.
+
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 19
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 20
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 21
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 22
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 23
+
+ We turn on antialiasing on QPainter. Antialiasing is a technique
+ that reduces the visual distortion that occurs when the edges of
+ a shape are converted into pixels. For the Norwegian Wood style,
+ we use it to obtain smoother edges for the round buttons.
+
+ \image styles-aliasing.png Norwegian wood buttons with and without antialiasing
+
+ The first call to QPainter::fillPath() draws the background of
+ the button with a wooden texture. The second call to
+ \l{QPainter::fillPath()}{fillPath()} paints the same area with a
+ semi-transparent black color (a black color with an alpha channel
+ of 63) to make the area darker if \c darker is true.
+
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 24
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 25
+
+ Next, we draw the outline. The top-left half of the outline and
+ the bottom-right half of the outline are drawn using different
+ \l{QPen}s to produce a 3D effect. Normally, the top-left half of
+ the outline is drawn lighter whereas the bottom-right half is
+ drawn darker, but if the button is
+ \l{QAbstractButton::down}{down} or
+ \l{QAbstractButton::checked}{checked}, we invert the two
+ \l{QPen}s to give a sunken look to the button.
+
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 26
+
+ We draw the top-left part of the outline by calling
+ QPainter::drawPath() with an appropriate
+ \l{QPainter::setClipRegion()}{clip region}. If the
+ \l{QStyleOption::direction}{layout direction} is right-to-left
+ instead of left-to-right, we swap the \c x1, \c x2, \c x3, and \c
+ x4 variables to obtain correct results. On right-to-left desktop,
+ the "light" comes from the top-right corner of the screen instead
+ of the top-left corner; raised and sunken widgets must be drawn
+ accordingly.
+
+ The diagram below illustrates how 3D effects are drawn according
+ to the layout direction. The area in red on the diagram
+ corresponds to the \c topHalf polygon:
+
+ \image styles-3d.png
+
+ An easy way to test how a style looks in right-to-left mode is to
+ pass the \c -reverse command-line option to the application. This
+ option is recognized by the QApplication constructor.
+
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 32
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 33
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 34
+
+ The bottom-right part of the outline is drawn in a similar
+ fashion. Then we draw a one-pixel wide outline around the entire
+ button, using the \l{QPalette::Foreground}{Foreground} component
+ of the QPalette.
+
+ This completes the QStyle::PE_PanelButtonCommand case of the \c
+ switch statement. Other primitive elements are handled by the
+ base style. Let's now turn to the other \c NorwegianWoodStyle
+ member functions:
+
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 35
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 36
+
+ We reimplement QStyle::drawControl() to draw the text on a
+ QPushButton in a bright color when the button is
+ \l{QAbstractButton::down}{down} or
+ \l{QAbstractButton::checked}{checked}.
+
+ If the \c option parameter points to a QStyleOptionButton object
+ (it normally should), we take a copy of the object and modify its
+ \l{QStyleOption::palette}{palette} member to make the
+ QPalette::ButtonText be the same as the QPalette::BrightText
+ component (unless the widget is disabled).
+
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 37
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 38
+
+ The \c setTexture() function is a private function that sets the
+ \l{QBrush::texture()}{texture} component of the \l{QBrush}es for
+ a certain \l{QPalette::ColorRole}{color role}, for all three
+ \l{QPalette::ColorGroup}{color groups} (active, disabled,
+ inactive). We used it to initialize the Norwegian Wood palette in
+ \c polish(QPalette &).
+
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 39
+ \snippet examples/widgets/styles/norwegianwoodstyle.cpp 40
+
+ The \c roundRectPath() function is a private function that
+ constructs a QPainterPath object for round buttons. The path
+ consists of eight segments: four arc segments for the corners and
+ four lines for the sides.
+
+ With around 250 lines of code, we have a fully functional custom
+ style based on one of the predefined styles. Custom styles can be
+ used to provide a distinct look to an application or family of
+ applications.
+
+ \section1 WidgetGallery Class
+
+ For completeness, we will quickly review the \c WidgetGallery
+ class, which contains the most common Qt widgets and allows the
+ user to change style dynamically. Here's the class definition:
+
+ \snippet examples/widgets/styles/widgetgallery.h 0
+ \dots
+ \snippet examples/widgets/styles/widgetgallery.h 1
+
+ Here's the \c WidgetGallery constructor:
+
+ \snippet examples/widgets/styles/widgetgallery.cpp 0
+
+ We start by creating child widgets. The \gui Style combobox is
+ initialized with all the styles known to QStyleFactory, in
+ addition to \c NorwegianWood. The \c create...() functions are
+ private functions that set up the various parts of the \c
+ WidgetGallery.
+
+ \snippet examples/widgets/styles/widgetgallery.cpp 1
+ \snippet examples/widgets/styles/widgetgallery.cpp 2
+
+ We connect the \gui Style combobox to the \c changeStyle()
+ private slot, the \gui{Use style's standard palette} check box to
+ the \c changePalette() slot, and the \gui{Disable widgets} check
+ box to the child widgets'
+ \l{QWidget::setDisabled()}{setDisabled()} slot.
+
+ \snippet examples/widgets/styles/widgetgallery.cpp 3
+ \snippet examples/widgets/styles/widgetgallery.cpp 4
+
+ Finally, we put the child widgets in layouts.
+
+ \snippet examples/widgets/styles/widgetgallery.cpp 5
+ \snippet examples/widgets/styles/widgetgallery.cpp 6
+
+ When the user changes the style in the combobox, we call
+ QApplication::setStyle() to dynamically change the style of the
+ application.
+
+ \snippet examples/widgets/styles/widgetgallery.cpp 7
+ \snippet examples/widgets/styles/widgetgallery.cpp 8
+
+ If the user turns the \gui{Use style's standard palette} on, the
+ current style's \l{QStyle::standardPalette()}{standard palette}
+ is used; otherwise, the system's default palette is honored.
+
+ For the Norwegian Wood style, this makes no difference because we
+ always override the palette with our own palette in \c
+ NorwegianWoodStyle::polish().
+
+ \snippet examples/widgets/styles/widgetgallery.cpp 9
+ \snippet examples/widgets/styles/widgetgallery.cpp 10
+
+ The \c advanceProgressBar() slot is called at regular intervals
+ to advance the progress bar. Since we don't know how long the
+ user will keep the Styles application running, we use a
+ logarithmic formula: The closer the progress bar gets to 100%,
+ the slower it advances.
+
+ We will review \c createProgressBar() in a moment.
+
+ \snippet examples/widgets/styles/widgetgallery.cpp 11
+ \snippet examples/widgets/styles/widgetgallery.cpp 12
+
+ The \c createTopLeftGroupBox() function creates the QGroupBox
+ that occupies the top-left corner of the \c WidgetGallery. We
+ skip the \c createTopRightGroupBox(), \c
+ createBottomLeftTabWidget(), and \c createBottomRightGroupBox()
+ functions, which are very similar.
+
+ \snippet examples/widgets/styles/widgetgallery.cpp 13
+
+ In \c createProgressBar(), we create a QProgressBar at the bottom
+ of the \c WidgetGallery and connect its
+ \l{QTimer::timeout()}{timeout()} signal to the \c
+ advanceProgressBar() slot.
+*/
diff --git a/doc/src/examples/stylesheet.qdoc b/doc/src/examples/stylesheet.qdoc
new file mode 100644
index 0000000000..5bcb1d1521
--- /dev/null
+++ b/doc/src/examples/stylesheet.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/stylesheet
+ \title Style Sheet Example
+
+ The Style Sheet Example shows how to use style sheets.
+
+ \image stylesheet-pagefold.png Screen Shot of the Pagefold style sheet
+*/
+
diff --git a/doc/src/examples/svgalib.qdoc b/doc/src/examples/svgalib.qdoc
new file mode 100644
index 0000000000..e13cd7fd2c
--- /dev/null
+++ b/doc/src/examples/svgalib.qdoc
@@ -0,0 +1,345 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example qws/svgalib
+ \title Accelerated Graphics Driver Example
+
+ The Accelerated Graphics Driver example shows how you can write
+ your own accelerated graphics driver and \l {add your graphics
+ driver to Qt for Embedded Linux}. In \l{Qt for Embedded Linux},
+ painting is a pure software implementation and is normally performed
+ in two steps:
+ The clients render each window onto a corresponding surface
+ (stored in memory) using a paint engine, and then the server uses
+ the graphics driver to compose the surface images and copy them to
+ the screen. (See the \l{Qt for Embedded Linux Architecture} documentation
+ for details.)
+
+ The rendering can be accelerated in two ways: Either by
+ accelerating the copying of pixels to the screen, or by
+ accelerating the explicit painting operations. The first is done
+ in the graphics driver implementation, the latter is performed by
+ the paint engine implementation. Typically, both the pixel copying
+ and the painting operations are accelerated using the following
+ approach:
+
+ \list 1
+ \o \l {Step 1: Creating a Custom Graphics Driver}
+ {Creating a Custom Graphics Driver}
+
+ \o \l {Step 2: Implementing a Custom Raster Paint Engine}
+ {Implementing a Custom Paint Engine}
+
+ \o \l {Step 3: Making the Widgets Aware of the Custom Paint
+ Engine}{Making the Widgets Aware of the Custom Paint Engine}
+
+ \endlist
+
+ After compiling the example code, install the graphics driver
+ plugin with the command \c {make install}. To start an application
+ using the graphics driver, you can either set the environment
+ variable \l QWS_DISPLAY and then run the application, or you can
+ just run the application using the \c -display switch:
+
+ \snippet doc/src/snippets/code/doc_src_examples_svgalib.qdoc 0
+
+ \table
+ \header \o SVGAlib
+ \row \o
+
+ Instead of interfacing the graphics hardware directly, this
+ example relies on \l {http://www.svgalib.org}{SVGAlib} being
+ installed on your system. \l {http://www.svgalib.org}{SVGAlib} is
+ a small graphics library which provides acceleration for many
+ common graphics cards used on desktop computers. It should work on
+ most workstations and has a small and simple API.
+
+ \endtable
+
+ \section1 Step 1: Creating a Custom Graphics Driver
+
+ The custom graphics driver is created by deriving from the QScreen
+ class. QScreen is the base class for implementing screen/graphics
+ drivers in Qt for Embedded Linux.
+
+ \snippet examples/qws/svgalib/svgalibscreen.h 0
+ \codeline
+ \snippet examples/qws/svgalib/svgalibscreen.h 1
+
+ The \l {QScreen::}{connect()}, \l {QScreen::}{disconnect()}, \l
+ {QScreen::}{initDevice()} and \l {QScreen::}{shutdownDevice()}
+ functions are declared as pure virtual functions in QScreen and
+ must be implemented. They are used to configure the hardware, or
+ query its configuration: \l {QScreen::}{connect()} and \l
+ {QScreen::}{disconnect()} are called by both the server and client
+ processes, while the \l {QScreen::}{initDevice()} and \l
+ {QScreen::}{shutdownDevice()} functions are only called by the
+ server process.
+
+ QScreen's \l {QScreen::}{setMode()} and \l {QScreen::}{blank()}
+ functions are also pure virtual, but our driver's implementations
+ are trivial. The last two functions (\l {QScreen::}{blit()} and \l
+ {QScreen::}{solidFill()}) are the ones involved in putting pixels
+ on the screen, i.e., we reimplement these functions to perform the
+ pixel copying acceleration.
+
+ Finally, the \c context variable is a pointer to a \l
+ {http://www.svgalib.org}{SVGAlib} specific type. Note that the
+ details of using the \l {http://www.svgalib.org}{SVGAlib} library
+ is beyond the scope of this example.
+
+ \section2 SvgalibScreen Class Implementation
+
+ The \l {QScreen::}{connect()} function is the first function that
+ is called after the constructor returns. It queries \l
+ {http://www.svgalib.org}{SVGAlib} about the graphics mode and
+ initializes the variables.
+
+ \snippet examples/qws/svgalib/svgalibscreen.cpp 0
+
+ It is important that the \l {QScreen::}{connect()} function
+ initializes the \c data, \c lstep, \c w, \c h, \c dw, \c dh, \c d,
+ \c physWidth and \c physHeight variables (inherited from QScreen)
+ to ensure that the driver is in a state consistent with the driver
+ configuration.
+
+ In this particular example we do not have any information of the
+ real physical size of the screen, so we set these values with the
+ assumption of a screen with 72 DPI.
+
+ \snippet examples/qws/svgalib/svgalibscreen.cpp 1
+
+ When the \l {QScreen::}{connect()} function returns, the server
+ process calls the \l {QScreen::}{initDevice()} function which is
+ expected to do the necessary hardware initialization, leaving the
+ hardware in a state consistent with the driver configuration.
+
+ Note that we have chosen to use the software cursor. If you want
+ to use a hardware cursor, you should create a subclass of
+ QScreenCursor, create an instance of it, and make the global
+ variable \c qt_screencursor point to this instance.
+
+ \snippet examples/qws/svgalib/svgalibscreen.cpp 2
+ \codeline
+ \snippet examples/qws/svgalib/svgalibscreen.cpp 3
+
+ Before exiting, the server process will call the \l
+ {QScreen::}{shutdownDevice()} function to do the necessary
+ hardware cleanup. Again, it is important that the function leaves
+ the hardware in a state consistent with the driver
+ configuration. When \l {QScreen::}{shutdownDevice()} returns, the
+ \l {QScreen::}{disconnect()} function is called. Our
+ implementation of the latter function is trivial.
+
+ Note that, provided that the \c QScreen::data variable points to a
+ valid linear framebuffer, the graphics driver is fully functional
+ as a simple screen driver at this point. The rest of this example
+ will show where to take advantage of the accelerated capabilities
+ available on the hardware.
+
+ Whenever an area on the screen needs to be updated, the server will
+ call the \l {QScreen::}{exposeRegion()} function that paints the
+ given region on screen. The default implementation will do the
+ necessary composing of the top-level windows and call \l
+ {QScreen::}{solidFill()} and \l {QScreen::}{blit()} whenever it is
+ required. We do not want to change this behavior in the driver so
+ we do not reimplement \l {QScreen::}{exposeRegion()}.
+
+ To control how the pixels are put onto the screen we need to
+ reimplement the \l {QScreen::}{solidFill()} and \l
+ {QScreen::}{blit()} functions.
+
+ \snippet examples/qws/svgalib/svgalibscreen.cpp 4
+ \codeline
+ \snippet examples/qws/svgalib/svgalibscreen.cpp 5
+
+ \section1 Step 2: Implementing a Custom Raster Paint Engine
+
+ \l{Qt for Embedded Linux} uses QRasterPaintEngine (a raster-based
+ implementation of QPaintEngine) to implement the painting
+ operations.
+
+ Acceleration of the painting operations is done by deriving from
+ QRasterPaintEngine class. This is a powerful mechanism for
+ accelerating graphic primitives while getting software fallbacks
+ for all the primitives you do not accelerate.
+
+ \snippet examples/qws/svgalib/svgalibpaintengine.h 0
+
+ In this example, we will only accelerate one of the \l
+ {QRasterPaintEngine::}{drawRects()} functions, i.e., only
+ non-rotated, aliased and opaque rectangles will be rendered using
+ accelerated painting. All other primitives are rendered using the
+ base class's unaccelerated implementation.
+
+ The paint engine's state is stored in the private member
+ variables, and we reimplement the \l
+ {QPaintEngine::}{updateState()} function to ensure that our
+ custom paint engine's state is updated properly whenever it is
+ required. The private \c setClip() and \c updateClip() functions
+ are only helper function used to simplify the \l
+ {QPaintEngine::}{updateState()} implementation.
+
+ We also reimplement QRasterPaintEngine's \l
+ {QRasterPaintEngine::}{begin()} and \l
+ {QRasterPaintEngine::}{end()} functions to initialize the paint
+ engine and to do the cleanup when we are done rendering,
+ respectively.
+
+ \table
+ \header \o Private Header Files
+ \row
+ \o
+
+ Note the \c include statement used by this class. The files
+ prefixed with \c private/ are private headers file within
+ \l{Qt for Embedded Linux}. Private header files are not part of
+ the standard installation and are only present while
+ compiling Qt. To be able to compile using
+ private header files you need to use a \c qmake binary within a
+ compiled \l{Qt for Embedded Linux} package.
+
+ \warning Private header files may change without notice between
+ releases.
+
+ \endtable
+
+ The \l {QRasterPaintEngine::}{begin()} function initializes the
+ internal state of the paint engine. Note that it also calls the
+ base class implementation to initialize the parts inherited from
+ QRasterPaintEngine:
+
+ \snippet examples/qws/svgalib/svgalibpaintengine.cpp 0
+ \codeline
+ \snippet examples/qws/svgalib/svgalibpaintengine.cpp 1
+
+ The implementation of the \l {QRasterPaintEngine::}{end()}
+ function removes the clipping constraints that might have been set
+ in \l {http://www.svgalib.org}{SVGAlib}, before calling the
+ corresponding base class implementation.
+
+ \snippet examples/qws/svgalib/svgalibpaintengine.cpp 2
+
+ The \l {QPaintEngine::}{updateState()} function updates our
+ custom paint engine's state. The QPaintEngineState class provides
+ information about the active paint engine's current state.
+
+ Note that we only accept and save the current matrix if it doesn't
+ do any shearing. The pen is accepted if it is opaque and only one
+ pixel wide. The rest of the engine's properties are updated
+ following the same pattern. Again it is important that the
+ QPaintEngine::updateState() function is called to update the
+ parts inherited from the base class.
+
+ \snippet examples/qws/svgalib/svgalibpaintengine.cpp 3
+ \codeline
+ \snippet examples/qws/svgalib/svgalibpaintengine.cpp 4
+
+ The \c setClip() helper function is called from our custom
+ implementation of \l {QPaintEngine::}{updateState()}, and
+ enables clipping to the given region. An empty region means that
+ clipping is disabled.
+
+ Our custom update function also makes use of the \c updateClip()
+ helper function that checks if the clip is "simple", i.e., that it
+ can be represented by only one rectangle, and updates the clip
+ region in \l {http://www.svgalib.org}{SVGAlib}.
+
+ \snippet examples/qws/svgalib/svgalibpaintengine.cpp 5
+
+ Finally, we accelerated that drawing of non-rotated, aliased and
+ opaque rectangles in our reimplementation of the \l
+ {QRasterPaintEngine::}{drawRects()} function. The
+ QRasterPaintEngine fallback is used whenever the rectangle is not
+ simple enough.
+
+ \section1 Step 3: Making the Widgets Aware of the Custom Paint Engine
+
+ To activate the custom paint engine, we also need to implement a
+ corresponding paint device and window surface and make some minor
+ adjustments of the graphics driver.
+
+ \list
+ \o \l {Implementing a Custom Paint Device}
+ \o \l {Implementing a Custom Window Surface}
+ \o \l {Adjusting the Graphics Driver}
+ \endlist
+
+ \section2 Implementing a Custom Paint Device
+
+ The custom paint device can be derived from the
+ QCustomRasterPaintDevice class. Reimplement its \l
+ {QCustomRasterPaintDevice::}{paintEngine()} and \l
+ {QCustomRasterPaintDevice::}{memory()} functions to activate the
+ accelerated paint engine:
+
+ \snippet examples/qws/svgalib/svgalibpaintdevice.h 0
+
+ The \l {QCustomRasterPaintDevice::}{paintEngine()} function should
+ return an instance of the \c SvgalibPaintEngine class. The \l
+ {QCustomRasterPaintDevice::}{memory()} function should return a
+ pointer to the buffer which should be used when drawing the
+ widget.
+
+ Our example driver is rendering directly to the screen without any
+ buffering, i.e., our custom pain device's \l
+ {QCustomRasterPaintDevice::}{memory()} function returns a pointer
+ to the framebuffer. For this reason, we must also reimplement the
+ \l {QPaintDevice::}{metric()} function to reflect the metrics of
+ framebuffer.
+
+ \section2 Implementing a Custom Window Surface
+
+ The custom window surface can be derived from the QWSWindowSurface
+ class. QWSWindowSurface manages the memory used when drawing a
+ window.
+
+ \snippet examples/qws/svgalib/svgalibsurface.h 0
+
+ We can implement most of the pure virtual functions inherited from
+ QWSWindowSurface as trivial inline functions, except the scroll()
+ function that actually makes use of some hardware acceleration:
+
+ \snippet examples/qws/svgalib/svgalibsurface.cpp 0
+
+ \section2 Adjusting the Graphics Driver
+
+ Finally, we enable the graphics driver to recognize an instance of
+ our custom window surface:
+
+ \snippet examples/qws/svgalib/svgalibscreen.cpp 7
+ \codeline
+ \snippet examples/qws/svgalib/svgalibscreen.cpp 8
+
+ The \l {QScreen::}{createSurface()} functions are factory
+ functions that determines what kind of surface a top-level window
+ is using. In our example we only use the custom surface if the
+ given window has the Qt::WA_PaintOnScreen attribute or the
+ QT_ONSCREEN_PAINT environment variable is set.
+*/
+
diff --git a/doc/src/examples/syntaxhighlighter.qdoc b/doc/src/examples/syntaxhighlighter.qdoc
new file mode 100644
index 0000000000..4018be81a8
--- /dev/null
+++ b/doc/src/examples/syntaxhighlighter.qdoc
@@ -0,0 +1,242 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example richtext/syntaxhighlighter
+ \title Syntax Highlighter Example
+
+ The Syntax Highlighter example shows how to perform simple syntax
+ highlighting by subclassing the QSyntaxHighlighter class.
+
+ \image syntaxhighlighter-example.png
+
+ The Syntax Highlighter application displays C++ files with custom
+ syntax highlighting.
+
+ The example consists of two classes:
+
+ \list
+ \o The \c Highlighter class defines and applies the
+ highlighting rules.
+ \o The \c MainWindow widget is the application's main window.
+ \endlist
+
+ We will first review the \c Highlighter class to see how you can
+ customize the QSyntaxHighlighter class to fit your preferences,
+ then we will take a look at the relevant parts of the \c
+ MainWindow class to see how you can use your custom highlighter
+ class in an application.
+
+ \section1 Highlighter Class Definition
+
+ \snippet examples/richtext/syntaxhighlighter/highlighter.h 0
+
+ To provide your own syntax highlighting, you must subclass
+ QSyntaxHighlighter, reimplement the \l
+ {QSyntaxHighlighter::highlightBlock()}{highlightBlock()} function,
+ and define your own highlighting rules.
+
+ We have chosen to store our highlighting rules using a private
+ struct: A rule consists of a QRegExp pattern and a QTextCharFormat
+ instance. The various rules are then stored using a QVector.
+
+ The QTextCharFormat class provides formatting information for
+ characters in a QTextDocument specifying the visual properties of
+ the text, as well as information about its role in a hypertext
+ document. In this example, we will only define the font weight and
+ color using the QTextCharFormat::setFontWeight() and
+ QTextCharFormat::setForeground() functions.
+
+ \section1 Highlighter Class Implementation
+
+ When subclassing the QSyntaxHighlighter class you must pass the
+ parent parameter to the base class constructor. The parent is the
+ text document upon which the syntax highligning will be
+ applied. In this example, we have also chosen to define our
+ highlighting rules in the constructor:
+
+ \snippet examples/richtext/syntaxhighlighter/highlighter.cpp 0
+ \snippet examples/richtext/syntaxhighlighter/highlighter.cpp 1
+
+ First we define a keyword rule which recognizes the most common
+ C++ keywords. We give the \c keywordFormat a bold, dark blue
+ font. For each keyword, we assign the keyword and the specified
+ format to a HighlightingRule object and append the object to our
+ list of rules.
+
+ \snippet examples/richtext/syntaxhighlighter/highlighter.cpp 2
+ \codeline
+ \snippet examples/richtext/syntaxhighlighter/highlighter.cpp 4
+ \codeline
+ \snippet examples/richtext/syntaxhighlighter/highlighter.cpp 5
+
+ Then we create a format that we will apply to Qt class names. The
+ class names will be rendered with a dark magenta color and a bold
+ style. We specify a string pattern that is actually a regular
+ expression capturing all Qt class names. Then we assign the
+ regular expression and the specified format to a HighlightingRule
+ object and append the object to our list of rules.
+
+ We also define highlighting rules for quotations and functions
+ using the same approach: The patterns have the form of regular
+ expressions and are stored in HighlightingRule objects with the
+ associated format.
+
+ \snippet examples/richtext/syntaxhighlighter/highlighter.cpp 3
+ \codeline
+ \snippet examples/richtext/syntaxhighlighter/highlighter.cpp 6
+
+ The C++ language has two variations of comments: The single line
+ comment (\c //) and the multiline comment (\c{/*...}\starslash). The single
+ line comment can easily be defined through a highlighting rule
+ similar to the previous ones. But the multiline comment needs
+ special care due to the design of the QSyntaxHighlighter class.
+
+ After a QSyntaxHighlighter object is created, its \l
+ {QSyntaxHighlighter::highlightBlock()}{highlightBlock()} function
+ will be called automatically whenever it is necessary by the rich
+ text engine, highlighting the given text block. The problem
+ appears when a comment spans several text blocks. We will take a
+ closer look at how this problem can be solved when reviewing the
+ implementation of the \c Highlighter::highlightBlock()
+ function. At this point we only specify the multiline comment's
+ color.
+
+ \snippet examples/richtext/syntaxhighlighter/highlighter.cpp 7
+
+ The highlightBlock() function is called automatically whenever it
+ is necessary by the rich text engine, i.e. when there are text
+ blocks that have changed.
+
+ First we apply the syntax highlighting rules that we stored in the
+ \c highlightingRules vector. For each rule (i.e. for each
+ HighlightingRule object) we search for the pattern in the given
+ textblock using the QString::indexOf() function. When the first
+ occurrence of the pattern is found, we use the
+ QRegExp::matchedLength() function to determine the string that
+ will be formatted. QRegExp::matchedLength() returns the length of
+ the last matched string, or -1 if there was no match.
+
+ To perform the actual formatting the QSyntaxHighlighter class
+ provides the \l {QSyntaxHighlighter::setFormat()}{setFormat()}
+ function. This function operates on the text block that is passed
+ as argument to the \c highlightBlock() function. The specified
+ format is applied to the text from the given start position for
+ the given length. The formatting properties set in the given
+ format are merged at display time with the formatting information
+ stored directly in the document. Note that the document itself
+ remains unmodified by the format set through this function.
+
+ This process is repeated until the last occurrence of the pattern
+ in the current text block is found.
+
+ \snippet examples/richtext/syntaxhighlighter/highlighter.cpp 8
+
+ To deal with constructs that can span several text blocks (like
+ the C++ multiline comment), it is necessary to know the end state
+ of the previous text block (e.g. "in comment"). Inside your \c
+ highlightBlock() implementation you can query the end state of the
+ previous text block using the
+ QSyntaxHighlighter::previousBlockState() function. After parsing
+ the block you can save the last state using
+ QSyntaxHighlighter::setCurrentBlockState().
+
+ The \l
+ {QSyntaxHighlighter::previousBlockState()}{previousBlockState()}
+ function return an int value. If no state is set, the returned
+ value is -1. You can designate any other value to identify any
+ given state using the \l
+ {QSyntaxHighlighter::setCurrentBlockState()}{setCurrentBlockState()}
+ function. Once the state is set, the QTextBlock keeps that value
+ until it is set again or until the corresponding paragraph of text
+ is deleted.
+
+ In this example we have chosen to use 0 to represent the "not in
+ comment" state, and 1 for the "in comment" state. When the stored
+ syntax highlighting rules are applied we initialize the current
+ block state to 0.
+
+ \snippet examples/richtext/syntaxhighlighter/highlighter.cpp 9
+
+ If the previous block state was "in comment" (\c
+ {previousBlockState() == 1}), we start the search for an end
+ expression at the beginning of the text block. If the
+ previousBlockState() returns 0, we start the search at the
+ location of the first occurrence of a start expression.
+
+ \snippet examples/richtext/syntaxhighlighter/highlighter.cpp 10
+ \snippet examples/richtext/syntaxhighlighter/highlighter.cpp 11
+
+ When an end expression is found, we calculate the length of the
+ comment and apply the multiline comment format. Then we search for
+ the next occurrence of the start expression and repeat the
+ process. If no end expression can be found in the current text
+ block we set the current block state to 1, i.e. "in comment".
+
+ This completes the \c Highlighter class implementation; it is now
+ ready for use.
+
+ \section1 MainWindow Class Definition
+
+ Using a QSyntaxHighlighter subclass is simple; just provide your
+ application with an instance of the class and pass it the document
+ upon which you want the highlighting to be applied.
+
+ \snippet examples/richtext/syntaxhighlighter/mainwindow.h 0
+
+ In this example we declare a pointer to a \c Highlighter instance
+ which we later will initialize in the private \c setupEditor()
+ function.
+
+ \section1 MainWindow Class Implementation
+
+ The constructor of the main window is straight forward. We first
+ set up the menus, then we initialize the editor and make it the
+ central widget of the application. Finally we set the main
+ window's title.
+
+ \snippet examples/richtext/syntaxhighlighter/mainwindow.cpp 0
+
+ We initialize and install the \c Highlighter object in the private
+ setupEditor() convenience function:
+
+ \snippet examples/richtext/syntaxhighlighter/mainwindow.cpp 1
+
+ First we create the font we want to use in the editor, then we
+ create the editor itself which is an instance of the QTextEdit
+ class. Before we initialize the editor with the \c MainWindow
+ class definition file, we create a \c Highlighter instance passing
+ the editor's document as argument. This is the document that the
+ highlighting will be applied to. Then we are done.
+
+ A QSyntaxHighlighter object can only be installed on one document
+ at the time, but you can easily reinstall the highlighter on
+ another document using the QSyntaxHighlighter::setDocument()
+ function. The QSyntaxHighlighter class also provides the \l
+ {QSyntaxHighlighter::document()}{document()} function which
+ returns the currently set document.
+*/
diff --git a/doc/src/examples/tabdialog.qdoc b/doc/src/examples/tabdialog.qdoc
new file mode 100644
index 0000000000..543ec4dce8
--- /dev/null
+++ b/doc/src/examples/tabdialog.qdoc
@@ -0,0 +1,134 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example dialogs/tabdialog
+ \title Tab Dialog Example
+
+ The Tab Dialog example shows how to construct a tab dialog using the
+ QTabWidget class.
+
+ Dialogs provide an efficient way for the application to communicate
+ with the user, but complex dialogs suffer from the problem that they
+ often take up too much screen area. By using a number of tabs in a
+ dialog, information can be split into different categories, while
+ remaining accessible.
+
+ \image tabdialog-example.png
+
+ The Tab Dialog example consists of a single \c TabDialog class that
+ provides three tabs, each containing information about a particular
+ file, and two standard push buttons that are used to accept or reject
+ the contents of the dialog.
+
+ \section1 TabDialog Class Definition
+
+ The \c TabDialog class is a subclass of QDialog that displays a
+ QTabWidget and two standard dialog buttons. The class definition
+ only contain the class constructor and a private data member for
+ the QTabWidget:
+
+ \snippet examples/dialogs/tabdialog/tabdialog.h 3
+
+ In the example, the widget will be used as a top-level window, but
+ we define the constructor so that it can take a parent widget. This
+ allows the dialog to be centered on top of an application's main
+ window.
+
+ \section1 TabDialog Class Implementation
+
+ The constructor calls the QDialog constructor and creates a QFileInfo
+ object for the specified filename.
+
+ \snippet examples/dialogs/tabdialog/tabdialog.cpp 0
+
+ The tab widget is populated with three custom widgets that each
+ contain information about the file. We construct each of these
+ without a parent widget because the tab widget will reparent
+ them as they are added to it.
+
+ We create two standard push buttons, and connect each of them to
+ the appropriate slots in the dialog:
+
+ \snippet examples/dialogs/tabdialog/tabdialog.cpp 1
+ \snippet examples/dialogs/tabdialog/tabdialog.cpp 3
+
+ We arrange the tab widget above the buttons in the dialog:
+
+ \snippet examples/dialogs/tabdialog/tabdialog.cpp 4
+
+ Finally, we set the dialog's title:
+
+ \snippet examples/dialogs/tabdialog/tabdialog.cpp 5
+
+ Each of the tabs are subclassed from QWidget, and only provide
+ constructors.
+
+ \section1 GeneralTab Class Definition
+
+ The GeneralTab widget definition is simple because we are only interested
+ in displaying the contents of a widget within a tab:
+
+ \snippet examples/dialogs/tabdialog/tabdialog.h 0
+
+ \section1 GeneralTab Class Implementation
+
+ The GeneralTab widget simply displays some information about the file
+ passed by the TabDialog. Various widgets for this purpose, and these
+ are arranged within a vertical layout:
+
+ \snippet examples/dialogs/tabdialog/tabdialog.cpp 6
+
+ \section1 PermissionsTab Class Definition
+
+ Like the GeneralTab, the PermissionsTab is just used as a placeholder
+ widget for its children:
+
+ \snippet examples/dialogs/tabdialog/tabdialog.h 1
+
+ \section1 PermissionsTab Class Implementation
+
+ The PermissionsTab shows information about the file's access information,
+ displaying details of the file permissions and owner in widgets that are
+ arranged in nested layouts:
+
+ \snippet examples/dialogs/tabdialog/tabdialog.cpp 7
+
+ \section1 ApplicationsTab Class Definition
+
+ The ApplicationsTab is another placeholder widget that is mostly
+ cosmetic:
+
+ \snippet examples/dialogs/tabdialog/tabdialog.h 2
+
+ \section1 ApplicationsTab Class Implementation
+
+ The ApplicationsTab does not show any useful information, but could be
+ used as a template for a more complicated example:
+
+ \snippet examples/dialogs/tabdialog/tabdialog.cpp 8
+*/
diff --git a/doc/src/examples/tablemodel.qdoc b/doc/src/examples/tablemodel.qdoc
new file mode 100644
index 0000000000..0d4dffb74e
--- /dev/null
+++ b/doc/src/examples/tablemodel.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example sql/tablemodel
+ \title Table Model Example
+
+ The Table Model example shows how to use a specialized SQL table model with table
+ views to edit information in a database.
+
+ \image tablemodel-example.png
+*/
diff --git a/doc/src/examples/tablet.qdoc b/doc/src/examples/tablet.qdoc
new file mode 100644
index 0000000000..f4cb3e9d32
--- /dev/null
+++ b/doc/src/examples/tablet.qdoc
@@ -0,0 +1,369 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/tablet
+ \title Tablet Example
+
+ This example shows how to use a Wacom tablet in Qt applications.
+
+ \image tabletexample.png
+
+ When you use a tablet with Qt applications, \l{QTabletEvent}s are
+ generated. You need to reimplement the
+ \l{QWidget::}{tabletEvent()} event handler if you want to handle
+ tablet events. Events are generated when the device used for
+ drawing enters and leaves the proximity of the tablet (i.e., when
+ it is close but not pressed down on it), when a device is pushed
+ down and released from it, and when a device is moved on the
+ tablet.
+
+ The information available in QTabletEvent depends on the device
+ used. The tablet in this example has two different devices for
+ drawing: a stylus and an airbrush. For both devices the event
+ contains the position of the device, pressure on the tablet,
+ vertical tilt, and horizontal tilt (i.e, the angle between the
+ device and the perpendicular of the tablet). The airbrush has a
+ finger wheel; the position of this is also available in the tablet
+ event.
+
+ In this example we implement a drawing program. You can use the
+ stylus to draw on the tablet as you use a pencil on paper. When
+ you draw with the airbrush you get a spray of paint; the finger
+ wheel is used to change the density of the spray. The pressure and
+ tilt can change the alpha and saturation values of the QColor and the
+ width of the QPen used for drawing.
+
+ The example consists of the following:
+
+ \list
+ \o The \c MainWindow class inherits QMainWindow and creates
+ the examples menus and connect their slots and signals.
+ \o The \c TabletCanvas class inherits QWidget and
+ receives tablet events. It uses the events to paint on a
+ offscreen pixmap, which it draws onto itself.
+ \o The \c TabletApplication class inherits QApplication. This
+ class handles tablet events that are not sent to \c tabletEvent().
+ We will look at this later.
+ \o The \c main() function creates a \c MainWindow and shows it
+ as a top level window.
+ \endlist
+
+
+ \section1 MainWindow Class Definition
+
+ The \c MainWindow creates a \c TabletCanvas and sets it as its
+ center widget.
+
+ \snippet examples/widgets/tablet/mainwindow.h 0
+
+ The QActions let the user select if the tablets pressure and
+ tilt should change the pen width, color alpha component and color
+ saturation. \c createActions() creates all actions, and \c
+ createMenus() sets up the menus with the actions. We have one
+ QActionGroup for the actions that alter the alpha channel, color
+ saturation and line width respectively. The action groups are
+ connected to the \c alphaActionTriggered(), \c
+ colorSaturationActiontriggered(), and \c
+ lineWidthActionTriggered() slots, which calls functions in \c
+ myCanvas.
+
+
+ \section1 MainWindow Class Implementation
+
+ We start width a look at the constructor \c MainWindow():
+
+ \snippet examples/widgets/tablet/mainwindow.cpp 0
+
+ In the constructor we create the canvas, actions, and menus.
+ We set the canvas as the center widget. We also initialize the
+ canvas to match the state of our menus and start drawing with a
+ red color.
+
+ Here is the implementation of \c brushColorAct():
+
+ \snippet examples/widgets/tablet/mainwindow.cpp 1
+
+ We let the user pick a color with a QColorDialog. If it is valid,
+ we set a new drawing color with \c setColor().
+
+ Here is the implementation of \c alphaActionTriggered():
+
+ \snippet examples/widgets/tablet/mainwindow.cpp 2
+
+ The \c TabletCanvas class supports two ways by which the alpha
+ channel of the drawing color can be changed: tablet pressure and
+ tilt. We have one action for each and an action if the alpha
+ channel should not be changed.
+
+ Here is the implementation of \c lineWidthActionTriggered():
+
+ \snippet examples/widgets/tablet/mainwindow.cpp 3
+
+ We check which action is selected in \c lineWidthGroup, and set
+ how the canvas should change the drawing line width.
+
+ Here is the implementation of \c saturationActionTriggered():
+
+ \snippet examples/widgets/tablet/mainwindow.cpp 4
+
+ We check which action is selected in \c colorSaturationGroup, and
+ set how the canvas should change the color saturation of the
+ drawing color.
+
+ Here is the implementation of \c saveAct():
+
+ \snippet examples/widgets/tablet/mainwindow.cpp 5
+
+ We use the QFileDialog to let the user select a file to save the
+ drawing in. It is the \c TabletCanvas that save the drawing, so we
+ call its \c saveImage() function.
+
+ Here is the implementation of \c loadAct():
+
+ \snippet examples/widgets/tablet/mainwindow.cpp 6
+
+ We let the user select the image file to be opened with
+ a QFileDialog; we then ask the canvas to load the image with \c
+ loadImage().
+
+ Here is the implementation of \c aboutAct():
+
+ \snippet examples/widgets/tablet/mainwindow.cpp 7
+
+ We show a message box with a short description of the example.
+
+ \c createActions() creates all actions and action groups of
+ the example. We look at the creation of one action group and its
+ actions. See the \l{Application Example}{application example} if
+ you want a high-level introduction to QActions.
+
+ Here is the implementation of \c createActions:
+
+ \snippet examples/widgets/tablet/mainwindow.cpp 8
+ \dots
+ \snippet examples/widgets/tablet/mainwindow.cpp 9
+
+ We want the user to be able to choose if the drawing color's
+ alpha component should be changed by the tablet pressure or tilt.
+ We have one action for each choice and an action if the alpha
+ channel is not to be changed, i.e, the color is opaque. We make
+ the actions checkable; the \c alphaChannelGroup will then ensure
+ that only one of the actions are checked at any time. The \c
+ triggered() signal is emitted when an action is checked.
+
+ \dots
+ \snippet examples/widgets/tablet/mainwindow.cpp 10
+
+ Here is the implementation of \c createMenus():
+
+ \snippet examples/widgets/tablet/mainwindow.cpp 11
+
+ We create the menus of the example and add the actions to them.
+
+
+ \section1 TabletCanvas Class Definition
+
+ The \c TabletCanvas class provides a surface on which the
+ user can draw with a tablet.
+
+ \snippet examples/widgets/tablet/tabletcanvas.h 0
+
+ The canvas can change the alpha channel, color saturation,
+ and line width of the drawing. We have one enum for each of
+ these; their values decide if it is the tablet pressure or tilt
+ that will alter them. We keep a private variable for each, the \c
+ alphaChannelType, \c colorSturationType, and \c penWidthType,
+ which we provide access functions for.
+
+ We draw on a QPixmap with \c myPen and \c myBrush using \c
+ myColor. The \c saveImage() and \c loadImage() saves and loads
+ the QPixmap to disk. The pixmap is drawn on the widget in \c
+ paintEvent(). The \c pointerType and \c deviceType keeps the type
+ of pointer, which is either a pen or an eraser, and device
+ currently used on the tablet, which is either a stylus or an
+ airbrush.
+
+ The interpretation of events from the tablet is done in \c
+ tabletEvent(); \c paintPixmap(), \c updateBrush(), and \c
+ brushPattern() are helper functions used by \c tabletEvent().
+
+
+ \section1 TabletCanvas Class Implementation
+
+ We start with a look at the constructor:
+
+ \snippet examples/widgets/tablet/tabletcanvas.cpp 0
+
+ In the constructor we initialize our class variables. We need
+ to draw the background of our pixmap, as the default is gray.
+
+ Here is the implementation of \c saveImage():
+
+ \snippet examples/widgets/tablet/tabletcanvas.cpp 1
+
+ QPixmap implements functionality to save itself to disk, so we
+ simply call \l{QPixmap::}{save()}.
+
+ Here is the implementation of \c loadImage():
+
+ \snippet examples/widgets/tablet/tabletcanvas.cpp 2
+
+ We simply call \l{QPixmap::}{load()}, which loads the image in \a
+ file.
+
+ Here is the implementation of \c tabletEvent():
+
+ \snippet examples/widgets/tablet/tabletcanvas.cpp 3
+
+ We get three kind of events to this function: TabletPress,
+ TabletRelease, and TabletMove, which is generated when a device
+ is pressed down on, leaves, or moves on the tablet. We set the \c
+ deviceDown to true when a device is pressed down on the tablet;
+ we then know when we should draw when we receive move events. We
+ have implemented the \c updateBrush() and \c paintPixmap() helper
+ functions to update \c myBrush and \c myPen after the state of \c
+ alphaChannelType, \c colorSaturationType, and \c lineWidthType.
+
+ Here is the implementation of \c paintEvent():
+
+ \snippet examples/widgets/tablet/tabletcanvas.cpp 4
+
+ We simply draw the pixmap to the top left of the widget.
+
+ Here is the implementation of \c paintPixmap():
+
+ \snippet examples/widgets/tablet/tabletcanvas.cpp 5
+
+ In this function we draw on the pixmap based on the movement of the
+ device. If the device used on the tablet is a stylus we want to draw a
+ line between the positions of the stylus recorded in \c polyLine. We
+ also assume that this is a reasonable handling of any unknown device,
+ but update the statusbar with a warning so that the user can see that
+ for his tablet he might have to implement special handling.
+ If it is an airbrush we want to draw a circle of points with a
+ point density based on the tangential pressure, which is the position
+ of the finger wheel on the airbrush. We use the Qt::BrushStyle to
+ draw the points as it has styles that draw points with different
+ density; we select the style based on the tangential pressure in
+ \c brushPattern().
+
+ \snippet examples/widgets/tablet/tabletcanvas.cpp 6
+
+ We return a brush style with a point density that increases with
+ the tangential pressure.
+
+ In \c updateBrush() we set the pen and brush used for drawing
+ to match \c alphaChannelType, \c lineWidthType, \c
+ colorSaturationType, and \c myColor. We will examine the code to
+ set up \c myBrush and \c myPen for each of these variables:
+
+ \snippet examples/widgets/tablet/tabletcanvas.cpp 7
+
+ We fetch the current drawingcolor's hue, saturation, value,
+ and alpha values. \c hValue and \c vValue are set to the
+ horizontal and vertical tilt as a number from 0 to 255. The
+ original values are in degrees from -60 to 60, i.e., 0 equals
+ -60, 127 equals 0, and 255 equals 60 degrees. The angle measured
+ is between the device and the perpendicular of the tablet (see
+ QTabletEvent for an illustration).
+
+ \snippet examples/widgets/tablet/tabletcanvas.cpp 8
+
+ The alpha channel of QColor is given as a number between 0
+ and 255 where 0 is transparent and 255 is opaque.
+ \l{QTabletEvent::}{pressure()} returns the pressure as a qreal
+ between 0.0 and 1.0. By subtracting 127 from the tilt values and
+ taking the absolute value we get the smallest alpha values (i.e.,
+ the color is most transparent) when the pen is perpendicular to
+ the tablet. We select the largest of the vertical and horizontal
+ tilt value.
+
+ \snippet examples/widgets/tablet/tabletcanvas.cpp 9
+
+ The colorsaturation is given as a number between 0 and 255. It is
+ set with \l{QColor::}{setHsv()}. We can set the tilt values
+ directly, but must multiply the pressure to a number between 0 and
+ 255.
+
+ \snippet examples/widgets/tablet/tabletcanvas.cpp 10
+
+ The width of the pen increases with the pressure. When the pen
+ width is controlled with the tilt we let the width increse with
+ the angle between the device and the perpendicular of the tablet.
+
+ \snippet examples/widgets/tablet/tabletcanvas.cpp 11
+
+ We finally check wether the pointer is the stylus or the eraser.
+ If it is the eraser, we set the color to the background color of
+ the pixmap an let the pressure decide the pen width, else we set
+ the colors we have set up previously in the function.
+
+
+ \section1 TabletApplication Class Definition
+
+ We inherit QApplication in this class because we want to
+ reimplement the \l{QApplication::}{event()} function.
+
+ \snippet examples/widgets/tablet/tabletapplication.h 0
+
+ We keep a \c TabletCanvas we send the device type of the events we
+ handle in the \c event() function to. The TabletEnterProximity
+ and TabletLeaveProximity events are not sendt to the QApplication
+ object, while other tablet events are sendt to the QWidget's
+ \c event(), which sends them on to \l{QWidget::}{tabletEvent()}.
+ Since we want to handle these events we have implemented \c
+ TabletApplication.
+
+
+ \section1 TabletApplication Class Implementation
+
+ Here is the implementation of \c event():
+
+ \snippet examples/widgets/tablet/tabletapplication.cpp 0
+
+ We use this function to handle the TabletEnterProximity and
+ TabletLeaveProximity events, which is generated when a device
+ enters and leaves the proximity of the tablet. The intended use of these
+ events is to do work that is dependent on what kind of device is
+ used on the tablet. This way, you don't have to do this work
+ when other events are generated, which is more frequently than the
+ leave and enter proximity events. We call \c setTabletDevice() in
+ \c TabletCanvas.
+
+ \section1 The \c main() function
+
+ Here is the examples \c main() function:
+
+ \snippet examples/widgets/tablet/main.cpp 0
+
+ In the \c main() function we create a \c MainWinow and display it
+ as a top level window. We use the \c TabletApplication class. We
+ need to set the canvas after the application is created. We cannot
+ use classes that implement event handling before an QApplication
+ object is instantiated.
+*/
diff --git a/doc/src/examples/tetrix.qdoc b/doc/src/examples/tetrix.qdoc
new file mode 100644
index 0000000000..00bc092289
--- /dev/null
+++ b/doc/src/examples/tetrix.qdoc
@@ -0,0 +1,431 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/tetrix
+ \title Tetrix Example
+
+ The Tetrix example is a Qt version of the classic Tetrix game.
+
+ \image tetrix-example.png
+
+ The object of the game is to stack pieces dropped from the top of the
+ playing area so that they fill entire rows at the bottom of the playing area.
+
+ When a row is filled, all the blocks on that row are removed, the player earns
+ a number of points, and the pieces above are moved down to occupy that row.
+ If more than one row is filled, the blocks on each row are removed, and the
+ player earns extra points.
+
+ The \gui{Left} cursor key moves the current piece one space to the left, the
+ \gui{Right} cursor key moves it one space to the right, the \gui{Up} cursor
+ key rotates the piece counter-clockwise by 90 degrees, and the \gui{Down}
+ cursor key rotates the piece clockwise by 90 degrees.
+
+ To avoid waiting for a piece to fall to the bottom of the board, press \gui{D}
+ to immediately move the piece down by one row, or press the \gui{Space} key to
+ drop it as close to the bottom of the board as possible.
+
+ This example shows how a simple game can be created using only three classes:
+
+ \list
+ \o The \c TetrixWindow class is used to display the player's score, number of
+ lives, and information about the next piece to appear.
+ \o The \c TetrixBoard class contains the game logic, handles keyboard input, and
+ displays the pieces on the playing area.
+ \o The \c TetrixPiece class contains information about each piece.
+ \endlist
+
+ In this approach, the \c TetrixBoard class is the most complex class, since it
+ handles the game logic and rendering. One benefit of this is that the
+ \c TetrixWindow and \c TetrixPiece classes are very simple and contain only a
+ minimum of code.
+
+ \section1 TetrixWindow Class Definition
+
+ The \c TetrixWindow class is used to display the game information and contains
+ the playing area:
+
+ \snippet examples/widgets/tetrix/tetrixwindow.h 0
+
+ We use private member variables for the board, various display widgets, and
+ buttons to allow the user to start a new game, pause the current game, and quit.
+
+ Although the window inherits QWidget, the constructor does not provide an
+ argument to allow a parent widget to be specified. This is because the window
+ will always be used as a top-level widget.
+
+ \section1 TetrixWindow Class Implementation
+
+ The constructor sets up the user interface elements for the game:
+
+ \snippet examples/widgets/tetrix/tetrixwindow.cpp 0
+
+ We begin by constructing a \c TetrixBoard instance for the playing area and a
+ label that shows the next piece to be dropped into the playing area; the label
+ is initially empty.
+
+ Three QLCDNumber objects are used to display the score, number of lives, and
+ lines removed. These initially show default values, and will be filled in
+ when a game begins:
+
+ \snippet examples/widgets/tetrix/tetrixwindow.cpp 1
+
+ Three buttons with shortcuts are constructed so that the user can start a
+ new game, pause the current game, and quit the application:
+
+ \snippet examples/widgets/tetrix/tetrixwindow.cpp 2
+ \snippet examples/widgets/tetrix/tetrixwindow.cpp 3
+
+ These buttons are configured so that they never receive the keyboard focus;
+ we want the keyboard focus to remain with the \c TetrixBoard instance so that
+ it receives all the keyboard events. Nonetheless, the buttons will still respond
+ to \key{Alt} key shortcuts.
+
+ We connect \l{QAbstractButton::}{clicked()} signals from the \gui{Start}
+ and \gui{Pause} buttons to the board, and from the \gui{Quit} button to the
+ application's \l{QApplication::}{quit()} slot.
+
+ \snippet examples/widgets/tetrix/tetrixwindow.cpp 4
+ \snippet examples/widgets/tetrix/tetrixwindow.cpp 5
+
+ Signals from the board are also connected to the LCD widgets for the purpose of
+ updating the score, number of lives, and lines removed from the playing area.
+
+ We place the label, LCD widgets, and the board into a QGridLayout
+ along with some labels that we create with the \c createLabel() convenience
+ function:
+
+ \snippet examples/widgets/tetrix/tetrixwindow.cpp 6
+
+ Finally, we set the grid layout on the widget, give the window a title, and
+ resize it to an appropriate size.
+
+ The \c createLabel() convenience function simply creates a new label on the
+ heap, gives it an appropriate alignment, and returns it to the caller:
+
+ \snippet examples/widgets/tetrix/tetrixwindow.cpp 7
+
+ Since each label will be used in the widget's layout, it will become a child
+ of the \c TetrixWindow widget and, as a result, it will be deleted when the
+ window is deleted.
+
+ \section1 TetrixPiece Class Definition
+
+ The \c TetrixPiece class holds information about a piece in the game's
+ playing area, including its shape, position, and the range of positions it can
+ occupy on the board:
+
+ \snippet examples/widgets/tetrix/tetrixpiece.h 0
+
+ Each shape contains four blocks, and these are defined by the \c coords private
+ member variable. Additionally, each piece has a high-level description that is
+ stored internally in the \c pieceShape variable.
+
+ The constructor is written inline in the definition, and simply ensures that
+ each piece is initially created with no shape. The \c shape() function simply
+ returns the contents of the \c pieceShape variable, and the \c x() and \c y()
+ functions return the x and y-coordinates of any given block in the shape.
+
+ \section1 TetrixPiece Class Implementation
+
+ The \c setRandomShape() function is used to select a random shape for a piece:
+
+ \snippet examples/widgets/tetrix/tetrixpiece.cpp 0
+
+ For convenience, it simply chooses a random shape from the \c TetrixShape enum
+ and calls the \c setShape() function to perform the task of positioning the
+ blocks.
+
+ The \c setShape() function uses a look-up table of pieces to associate each
+ shape with an array of block positions:
+
+ \snippet examples/widgets/tetrix/tetrixpiece.cpp 1
+ \snippet examples/widgets/tetrix/tetrixpiece.cpp 2
+
+ These positions are read from the table into the piece's own array of positions,
+ and the piece's internal shape information is updated to use the new shape.
+
+ The \c x() and \c y() functions are implemented inline in the class definition,
+ returning positions defined on a grid that extends horizontally and vertically
+ with coordinates from -2 to 2. Although the predefined coordinates for each
+ piece only vary horizontally from -1 to 1 and vertically from -1 to 2, each
+ piece can be rotated by 90, 180, and 270 degrees.
+
+ The \c minX() and \c maxX() functions return the minimum and maximum horizontal
+ coordinates occupied by the blocks that make up the piece:
+
+ \snippet examples/widgets/tetrix/tetrixpiece.cpp 3
+ \snippet examples/widgets/tetrix/tetrixpiece.cpp 4
+
+ Similarly, the \c minY() and \c maxY() functions return the minimum and maximum
+ vertical coordinates occupied by the blocks:
+
+ \snippet examples/widgets/tetrix/tetrixpiece.cpp 5
+ \snippet examples/widgets/tetrix/tetrixpiece.cpp 6
+
+ The \c rotatedLeft() function returns a new piece with the same shape as an
+ existing piece, but rotated counter-clockwise by 90 degrees:
+
+ \snippet examples/widgets/tetrix/tetrixpiece.cpp 7
+
+ Similarly, the \c rotatedRight() function returns a new piece with the same
+ shape as an existing piece, but rotated clockwise by 90 degrees:
+
+ \snippet examples/widgets/tetrix/tetrixpiece.cpp 9
+
+ These last two functions enable each piece to create rotated copies of itself.
+
+ \section1 TetrixBoard Class Definition
+
+ The \c TetrixBoard class inherits from QFrame and contains the game logic and display features:
+
+ \snippet examples/widgets/tetrix/tetrixboard.h 0
+
+ Apart from the \c setNextPieceLabel() function and the \c start() and \c pause()
+ public slots, we only provide public functions to reimplement QWidget::sizeHint()
+ and QWidget::minimumSizeHint(). The signals are used to communicate changes to
+ the player's information to the \c TetrixWindow instance.
+
+ The rest of the functionality is provided by reimplementations of protected event
+ handlers and private functions:
+
+ \snippet examples/widgets/tetrix/tetrixboard.h 1
+
+ The board is composed of a fixed-size array whose elements correspond to
+ spaces for individual blocks. Each element in the array contains a \c TetrixShape
+ value corresponding to the type of shape that occupies that element.
+
+ Each shape on the board will occupy four elements in the array, and these will
+ all contain the enum value that corresponds to the type of the shape.
+
+ We use a QBasicTimer to control the rate at which pieces fall toward the bottom
+ of the playing area. This allows us to provide an implementation of
+ \l{QObject::}{timerEvent()} that we can use to update the widget.
+
+ \section1 TetrixBoard Class Implementation
+
+ In the constructor, we customize the frame style of the widget, ensure that
+ keyboard input will be received by the widget by using Qt::StrongFocus for the
+ focus policy, and initialize the game state:
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 0
+
+ The first (next) piece is also set up with a random shape.
+
+ The \c setNextPieceLabel() function is used to pass in an externally-constructed
+ label to the board, so that it can be shown alongside the playing area:
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 1
+
+ We provide a reasonable size hint and minimum size hint for the board, based on
+ the size of the space for each block in the playing area:
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 2
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 3
+
+ By using a minimum size hint, we indicate to the layout in the parent widget
+ that the board should not shrink below a minimum size.
+
+ A new game is started when the \c start() slot is called. This resets the
+ game's state, the player's score and level, and the contents of the board:
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 4
+
+ We also emit signals to inform other components of these changes before creating
+ a new piece that is ready to be dropped into the playing area. We start the
+ timer that determines how often the piece drops down one row on the board.
+
+ The \c pause() slot is used to temporarily stop the current game by stopping the
+ internal timer:
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 5
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 6
+
+ We perform checks to ensure that the game can only be paused if it is already
+ running and not already paused.
+
+ The \c paintEvent() function is straightforward to implement. We begin by
+ calling the base class's implementation of \l{QWidget::}{paintEvent()} before
+ constructing a QPainter for use on the board:
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 7
+
+ Since the board is a subclass of QFrame, we obtain a QRect that covers the area
+ \e inside the frame decoration before drawing our own content.
+
+ If the game is paused, we want to hide the existing state of the board and
+ show some text. We achieve this by painting text onto the widget and returning
+ early from the function. The rest of the painting is performed after this point.
+
+ The position of the top of the board is found by subtracting the total height
+ of each space on the board from the bottom of the frame's internal rectangle.
+ For each space on the board that is occupied by a piece, we call the
+ \c drawSquare() function to draw a block at that position.
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 8
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 9
+
+ Spaces that are not occupied by blocks are left blank.
+
+ Unlike the existing pieces on the board, the current piece is drawn
+ block-by-block at its current position:
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 10
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 11
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 12
+
+ The \c keyPressEvent() handler is called whenever the player presses a key while
+ the \c TetrixBoard widget has the keyboard focus.
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 13
+
+ If there is no current game, the game is running but paused, or if there is no
+ current shape to control, we simply pass on the event to the base class.
+
+ We check whether the event is about any of the keys that the player uses to
+ control the current piece and, if so, we call the relevant function to handle
+ the input:
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 14
+
+ In the case where the player presses a key that we are not interested in, we
+ again pass on the event to the base class's implementation of
+ \l{QWidget::}{keyPressEvent()}.
+
+ The \c timerEvent() handler is called every time the class's QBasicTimer
+ instance times out. We need to check that the event we receive corresponds to
+ our timer. If it does, we can update the board:
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 15
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 16
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 17
+
+ If a row (or line) has just been filled, we create a new piece and reset the
+ timer; otherwise we move the current piece down by one row. We let the base
+ class handle other timer events that we receive.
+
+ The \c clearBoard() function simply fills the board with the
+ \c TetrixShape::NoShape value:
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 18
+
+ The \c dropDown() function moves the current piece down as far as possible on
+ the board, either until it is touching the bottom of the playing area or it is
+ stacked on top of another piece:
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 19
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 20
+
+ The number of rows the piece has dropped is recorded and passed to the
+ \c pieceDropped() function so that the player's score can be updated.
+
+ The \c oneLineDown() function is used to move the current piece down by one row
+ (line), either when the user presses the \gui{D} key or when the piece is
+ scheduled to move:
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 21
+
+ If the piece cannot drop down by one line, we call the \c pieceDropped() function
+ with zero as the argument to indicate that it cannot fall any further, and that
+ the player should receive no extra points for the fall.
+
+ The \c pieceDropped() function itself is responsible for awarding points to the
+ player for positioning the current piece, checking for full rows on the board
+ and, if no lines have been removed, creating a new piece to replace the current
+ one:
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 22
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 23
+
+ We call \c removeFullLines() each time a piece has been dropped. This scans
+ the board from bottom to top, looking for blank spaces on each row.
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 24
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 25
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 26
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 27
+
+ If a row contains no blank spaces, the rows above it are copied down by one row
+ to compress the stack of pieces, the top row on the board is cleared, and the
+ number of full lines found is incremented.
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 28
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 29
+
+ If some lines have been removed, the player's score and the total number of lines
+ removed are updated. The \c linesRemoved() and \c scoreChanged() signals are
+ emitted to send these new values to other widgets in the window.
+
+ Additionally, we set the timer to elapse after half a second, set the
+ \c isWaitingAfterLine flag to indicate that lines have been removed, unset
+ the piece's shape to ensure that it is not drawn, and update the widget.
+ The next time that the \c timerEvent() handler is called, a new piece will be
+ created and the game will continue.
+
+ The \c newPiece() function places the next available piece at the top of the
+ board, and creates a new piece with a random shape:
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 30
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 31
+
+ We place a new piece in the middle of the board at the top. The game is over if
+ the piece can't move, so we unset its shape to prevent it from being drawn, stop
+ the timer, and unset the \c isStarted flag.
+
+ The \c showNextPiece() function updates the label that shows the next piece to
+ be dropped:
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 32
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 33
+
+ We draw the piece's component blocks onto a pixmap that is then set on the label.
+
+ The \c tryMove() function is used to determine whether a piece can be positioned
+ at the specified coordinates:
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 34
+
+ We examine the spaces on the board that the piece needs to occupy and, if they
+ are already occupied by other pieces, we return \c false to indicate that the
+ move has failed.
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 35
+
+ If the piece could be placed on the board at the desired location, we update the
+ current piece and its position, update the widget, and return \c true to indicate
+ success.
+
+ The \c drawSquare() function draws the blocks (normally squares) that make up
+ each piece using different colors for pieces with different shapes:
+
+ \snippet examples/widgets/tetrix/tetrixboard.cpp 36
+
+ We obtain the color to use from a look-up table that relates each shape to an
+ RGB value, and use the painter provided to draw the block at the specified
+ coordinates.
+*/
diff --git a/doc/src/examples/textfinder.qdoc b/doc/src/examples/textfinder.qdoc
new file mode 100644
index 0000000000..f5f41d72b7
--- /dev/null
+++ b/doc/src/examples/textfinder.qdoc
@@ -0,0 +1,159 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example uitools/textfinder
+ \title Text Finder Example
+
+ The Text Finder example demonstrates how to dynamically process forms
+ using the QtUiTools module. Dynamic form processing enables a form to
+ be processed at run-time only by changing the UI file for the project.
+ The program allows the user to look up a particular word within the
+ contents of a text file. This text file is included in the project's
+ resource and is loaded into the display at startup.
+
+ \table
+ \row \o \inlineimage textfinder-example-find.png
+ \o \inlineimage textfinder-example-find2.png
+ \endtable
+
+ \section1 Setting Up The Resource File
+
+ The resources required for Text Finder are:
+ \list
+ \o \e{textfinder.ui} - the user interface file created in QtDesigner
+ \o \e{input.txt} - a text file containing some text to be displayed
+ in the QTextEdit
+ \endlist
+
+ \e{textfinder.ui} contains all the necessary QWidget objects for the
+ Text Finder. A QLineEdit is used for the user input, a QTextEdit is
+ used to display the contents of \e{input.txt}, a QLabel is used to
+ display the text "Keyword", and a QPushButton is used for the "Find"
+ button. The screenshot below shows the preview obtained in QtDesigner.
+
+ \image textfinder-example-userinterface.png
+
+ A \e{textfinder.qrc} file is used to store both the \e{textfinder.ui}
+ and \e{input.txt} in the application's executable. The file contains
+ the following code:
+
+ \quotefile examples/uitools/textfinder/textfinder.qrc
+
+ For more information on resource files, see \l{The Qt Resource System}.
+
+ To generate a form at run-time, the example is linked against the
+ QtUiTools module library. This is done in the \c{textfinder.pro} file
+ that contains the following lines:
+
+ \snippet doc/src/snippets/code/doc_src_examples_textfinder.pro 0
+
+ \section1 TextFinder Class Definition
+
+ The \c TextFinder class is a subclass of QWidget and it hosts the
+ \l{QWidget}s we need to access in the user interface. The QLabel in the
+ user interface is not declared here as we do not need to access it.
+
+ \snippet examples/uitools/textfinder/textfinder.h 0
+
+ The slot \c{on_findButton_clicked()} is a slot named according to the
+ \l{Using a Designer UI File in Your Application#Automatic Connections}
+ {Automatic Connection} naming convention required
+ by \c uic.
+
+ \section1 TextFinder Class Implementation
+
+ The \c TextFinder class's constructor calls the \c loadUiFile() function
+ and then uses \c qFindChild() to access the user interface's
+ \l{QWidget}s.
+
+ \snippet examples/uitools/textfinder/textfinder.cpp 0
+
+ We then use QMetaObject's system to enable signal and slot connections.
+
+ \snippet examples/uitools/textfinder/textfinder.cpp 2
+
+ The loadTextFile() function is called to load \c{input.txt} into
+ QTextEdit to displays its contents.
+
+ \snippet examples/uitools/textfinder/textfinder.cpp 3a
+
+ The \c{TextFinder}'s layout is set with \l{QWidget::}{setLayout()}.
+
+ \snippet examples/uitools/textfinder/textfinder.cpp 3b
+
+ Finally, the window title is set to \e {Text Finder} and \c isFirstTime is
+ set to true.
+
+ \c isFirstTime is used as a flag to indicate whether the search operation
+ has been performed more than once. This is further explained with the
+ \c{on_findButton_clicked()} function.
+
+ The \c{loadUiFile()} function is used to load the user interface file
+ previously created in QtDesigner. The QUiLoader class is instantiated
+ and its \c load() function is used to load the form into \c{formWidget}
+ that acts as a place holder for the user interface. The function then
+ returns \c{formWidget} to its caller.
+
+ \snippet examples/uitools/textfinder/textfinder.cpp 4
+
+ As mentioned earlier, the loadTextFile() function loads \e{input.txt}
+ into QTextEdit to display its contents. Data is read using QTextStream
+ into a QString object, \c line with the QTextStream::readAll() function.
+ The contents of \c line are then appended to \c{ui_textEdit}.
+
+ \snippet examples/uitools/textfinder/textfinder.cpp 5
+
+ The \c{on_findButton_clicked()} function is a slot that is connected to
+ \c{ui_findButton}'s \c clicked() signal. The \c searchString is extracted
+ from the \c ui_lineEdit and the \c document is extracted from \c textEdit.
+ In event there is an empty \c searchString, a QMessageBox is used,
+ requesting the user to enter a word. Otherwise, we traverse through the
+ words in \c ui_textEdit, and highlight all ocurrences of the
+ \c searchString . Two QTextCursor objects are used: One to traverse through
+ the words in \c line and another to keep track of the edit blocks.
+
+ \snippet examples/uitools/textfinder/textfinder.cpp 7
+
+ The \c isFirstTime flag is set to false the moment \c findButton is
+ clicked. This is necessary to undo the previous text highlight before
+ highlighting the user's next search string. Also, the \c found flag
+ is used to indicate if the \c searchString was found within the contents
+ of \c ui_textEdit. If it was not found, a QMessageBox is used
+ to inform the user.
+
+ \snippet examples/uitools/textfinder/textfinder.cpp 9
+
+ \section1 \c main() Function
+
+ \snippet examples/uitools/textfinder/main.cpp 0
+
+ The \c main() function initialises the \e{textfinder.qrc} resource file
+ and instantiates as well as displays \c TextFinder.
+
+ \sa{Calculator Builder Example}, {World Time Clock Builder Example}
+ */
diff --git a/doc/src/examples/textures.qdoc b/doc/src/examples/textures.qdoc
new file mode 100644
index 0000000000..143b0dfc48
--- /dev/null
+++ b/doc/src/examples/textures.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example opengl/textures
+ \title Textures Example
+
+ The Textures example demonstrates the use of Qt's image classes as textures in
+ applications that use both OpenGL and Qt to display graphics.
+
+ \image textures-example.png
+*/
diff --git a/doc/src/examples/threadedfortuneserver.qdoc b/doc/src/examples/threadedfortuneserver.qdoc
new file mode 100644
index 0000000000..285d7fd513
--- /dev/null
+++ b/doc/src/examples/threadedfortuneserver.qdoc
@@ -0,0 +1,107 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example network/threadedfortuneserver
+ \title Threaded Fortune Server Example
+
+ The Threaded Fortune Server example shows how to create a server for a
+ simple network service that uses threads to handle requests from different
+ clients. It is intended to be run alongside the Fortune Client example.
+
+ \image threadedfortuneserver-example.png
+
+ The implementation of this example is similar to that of the
+ \l{network/fortuneserver}{Fortune Server} example, but here we will
+ implement a subclass of QTcpServer that starts each connection in a
+ different thread.
+
+ For this we need two classes: FortuneServer, a QTcpServer subclass, and
+ FortuneThread, which inherits QThread.
+
+ \snippet examples/network/threadedfortuneserver/fortuneserver.h 0
+
+ FortuneServer inherits QTcpServer and reimplements
+ QTcpServer::incomingConnection(). We also use it for storing the list of
+ random fortunes.
+
+ \snippet examples/network/threadedfortuneserver/fortuneserver.cpp 0
+
+ We use FortuneServer's constructor to simply generate the list of
+ fortunes.
+
+ \snippet examples/network/threadedfortuneserver/fortuneserver.cpp 1
+
+ Our implementation of QTcpServer::incomingConnection() creates a
+ FortuneThread object, passing the incoming socket descriptor and a random
+ fortune to FortuneThread's constructor. By connecting FortuneThread's
+ finished() signal to QObject::deleteLater(), we ensure that the thread
+ gets deleted once it has finished. We can then call QThread::start(),
+ which starts the thread.
+
+ \snippet examples/network/threadedfortuneserver/fortunethread.h 0
+
+ Moving on to the FortuneThread class, this is a QThread subclass whose job
+ is to write the fortune to the connected socket. The class reimplements
+ QThread::run(), and it has a signal for reporting errors.
+
+ \snippet examples/network/threadedfortuneserver/fortunethread.cpp 0
+
+ FortuneThread's constructor simply stores the socket descriptor and
+ fortune text, so that they are available for run() later on.
+
+ \snippet examples/network/threadedfortuneserver/fortunethread.cpp 1
+
+ The first thing our run() function does is to create a QTcpSocket object
+ on the stack. What's worth noticing is that we are creating this object
+ inside the thread, which automatically associates the socket to the
+ thread's event loop. This ensures that Qt will not try to deliver events
+ to our socket from the main thread while we are accessing it from
+ FortuneThread::run().
+
+ \snippet examples/network/threadedfortuneserver/fortunethread.cpp 2
+
+ The socket is initialized by calling QTcpSocket::setSocketDescriptor(),
+ passing our socket descriptor as an argument. We expect this to succeed,
+ but just to be sure, (although unlikely, the system may run out of
+ resources,) we catch the return value and report any error.
+
+ \snippet examples/network/threadedfortuneserver/fortunethread.cpp 3
+
+ As with the \l{network/fortuneserver}{Fortune Server} example, we encode
+ the fortune into a QByteArray using QDataStream.
+
+ \snippet examples/network/threadedfortuneserver/fortunethread.cpp 4
+
+ But unlike the previous example, we finish off by calling
+ QTcpSocket::waitForDisconnected(), which blocks the calling thread until
+ the socket has disconnected. Because we are running in a separate thread,
+ the GUI will remain responsive.
+
+ \sa {Fortune Server Example}, {Fortune Client Example}, {Blocking Fortune
+ Client Example}
+*/
diff --git a/doc/src/examples/tooltips.qdoc b/doc/src/examples/tooltips.qdoc
new file mode 100644
index 0000000000..5558fd2d15
--- /dev/null
+++ b/doc/src/examples/tooltips.qdoc
@@ -0,0 +1,394 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/tooltips
+ \title Tool Tips Example
+
+ The Tool Tips example shows how to provide static and dynamic tool
+ tips for an application's widgets.
+
+ The simplest and most common way to set a widget's tool tip is by
+ calling its QWidget::setToolTip() function (static tool
+ tips). Then the tool tip is shown whenever the cursor points at
+ the widget. We show how to do this with our application's tool
+ buttons. But it is also possible to show different tool tips
+ depending on the cursor's position (dynamic tooltips). This
+ approach uses mouse tracking and event handling to determine what
+ widgets are located under the cursor at any point in time, and
+ displays their tool tips. The tool tips for the shape items in our
+ application are implemented using the latter approach.
+
+ \image tooltips-example.png
+
+ With the \c Tooltips application the user can create new shape
+ items with the provided tool buttons, and move the items around
+ using the mouse. Tooltips are provided whenever the cursor is
+ pointing to a shape item or one of the buttons.
+
+ The Tooltips example consists of two classes:
+
+ \list
+ \o \c ShapeItem is a custom widget representing one single shape item.
+ \o \c SortingBox inherits from QWidget and is the application's main
+ widget.
+ \endlist
+
+ First we will review the \c SortingBox class, then we will take a
+ look at the \c ShapeItem class.
+
+ \section1 SortingBox Class Definition
+
+ \snippet examples/widgets/tooltips/sortingbox.h 0
+
+ The \c SortingBox class inherits QWidget, and it is the Tooltips
+ application's main widget. We reimplement several of the event
+ handlers.
+
+ The \c event() function provides tooltips, the \c resize()
+ function makes sure the application appears consistently when the
+ user resizes the main widget, and the \c paintEvent() function
+ displays the shape items within the \c SortingBox widget. The
+ mouse event handlers are reimplemented to make the user able to
+ move the items around.
+
+ In addition we need three private slots to make the user able to
+ create new shape items.
+
+ \snippet examples/widgets/tooltips/sortingbox.h 1
+
+ We also create several private functions: We use the \c
+ initialItemPosition(), \c initialItemColor() and \c
+ createToolButton() functions when we are constructing the widget,
+ and we use the \c updateButtonGeometry() function whenever the
+ user is resizing the application's main widget.
+
+ The \c itemAt() function determines if there is a shape item at a
+ particular position, and the \c moveItemTo() function moves an
+ item to a new position. We use the \c createShapeItem(), \c
+ randomItemPosition() and \c randomItemColor() functions to create
+ new shape items.
+
+ \snippet examples/widgets/tooltips/sortingbox.h 2
+
+ We keep all the shape items in a QList, and we keep three
+ QPainterPath objects holding the shapes of a circle, a square and
+ a triangle. We also need to have a pointer to an item when it is
+ moving, and we need to know its previous position.
+
+ \section1 SortingBox Class Implementation
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 0
+
+ In the constructor, we first set the Qt::WA_StaticContents
+ attribute on the widget. This attribute indicates that the widget
+ contents are north-west aligned and static. On resize, such a
+ widget will receive paint events only for the newly visible part
+ of itself.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 1
+
+ To be able to show the appropiate tooltips while the user is
+ moving the cursor around, we need to enable mouse tracking for the
+ widget.
+
+ If mouse tracking is disabled (the default), the widget only
+ receives mouse move events when at least one mouse button is
+ pressed while the mouse is being moved. If mouse tracking is
+ enabled, the widget receives mouse move events even if no buttons
+ are pressed.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 2
+
+ A widget's background role defines the brush from the widget's
+ palette that is used to render the background, and QPalette::Base
+ is typically white.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 3
+
+ After creating the application's tool buttons using the private \c
+ createToolButton() function, we construct the shapes of a circle,
+ a square and a triangle using QPainterPath.
+
+ The QPainterPath class provides a container for painting
+ operations, enabling graphical shapes to be constructed and
+ reused. The main advantage of painter paths over normal drawing
+ operations is that complex shapes only need to be created once,
+ but they can be drawn many times using only calls to
+ QPainter::drawPath().
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 4
+
+ Then we set the window title, resize the widget to a suitable
+ size, and finally create three initial shape items using the
+ private \c createShapeItem(), \c initialItemPosition() and \c
+ initialItemColor() functions.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 5
+
+ QWidget::event() is the main event handler and receives all the
+ widget's events. Normally, we recommend reimplementing one of the
+ specialized event handlers instead of this function. But here we
+ want to catch the QEvent::ToolTip events, and since these are
+ rather rare, there exists no specific event handler. For that
+ reason we reimplement the main event handler, and the first thing
+ we need to do is to determine the event's type:
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 6
+
+ If the type is QEvent::ToolTip, we cast the event to a QHelpEvent,
+ otherwise we propagate the event using the QWidget::event()
+ function.
+
+ The QHelpEvent class provides an event that is used to request
+ helpful information about a particular point in a widget.
+
+ For example, the QHelpEvent::pos() function returns the event's
+ position relative to the widget to which the event is dispatched.
+ Here we use this information to determine if the position of the
+ event is contained within the area of any of the shape items. If
+ it is, we display the shape item's tooltip at the position of the
+ event. If not, we hide the tooltip and explicitly ignore the event.
+ This makes sure that the calling code does not start any tooltip
+ specific modes as a result of the event. Note that the
+ QToolTip::showText() function needs the event's position in global
+ coordinates provided by QHelpEvent::globalPos().
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 7
+
+ The \c resizeEvent() function is reimplemented to receive the
+ resize events dispatched to the widget. It makes sure that the
+ tool buttons keep their position relative to the main widget when
+ the widget is resized. We want the buttons to always be vertically
+ aligned in the application's bottom right corner, so each time the
+ main widget is resized we update the buttons geometry.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 8
+
+ The \c paintEvent() function is reimplemented to receive paint
+ events for the widget. We create a QPainter for the \c SortingBox
+ widget, and run through the list of created shape items, drawing
+ each item at its defined position.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 9
+
+ The painter will by default draw all the shape items at position
+ (0,0) in the \c SortingBox widget. The QPainter::translate()
+ function translates the coordinate system by the given offset,
+ making each shape item appear at its defined position. But
+ remember to translate the coordinate system back when the item is
+ drawn, otherwise the next shape item will appear at a position
+ relative to the item we drawed last.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 10
+
+ The QPainter::setBrush() function sets the current brush used by
+ the painter. When the provided argument is a QColor, the function
+ calls the appropiate QBrush constructor which creates a brush with
+ the specified color and Qt::SolidPattern style. The
+ QPainter::drawPath() function draws the given path using the
+ current pen for outline and the current brush for filling.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 11
+
+ The \c mousePressEvent() function is reimplemented to receive the
+ mouse press events dispatched to the widget. It determines if an
+ event's position is contained within the area of any of the shape
+ items, using the private \c itemAt() function.
+
+ If an item covers the position, we store a pointer to that item
+ and the event's position. If several of the shape items cover the
+ position, we store the pointer to the uppermost item. Finally, we
+ move the shape item to the end of the list, and make a call to the
+ QWidget::update() function to make the item appear on top.
+
+ The QWidget::update() function does not cause an immediate
+ repaint; instead it schedules a paint event for processing when Qt
+ returns to the main event loop.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 12
+
+ The \c mouseMoveEvent() function is reimplemented to receive mouse
+ move events for the widget. If the left mouse button is pressed
+ and there exists a shape item in motion, we use the private \c
+ moveItemTo() function to move the item with an offset
+ corresponding to the offset between the positions of the current
+ mouse event and the previous one.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 13
+
+ The \c mouseReleaseEvent() function is reimplemented to receive
+ the mouse release events dispatched to the widget. If the left
+ mouse button is pressed and there exists a shape item in motion,
+ we use the private \c moveItemTo() function to move the item like
+ we did in \c mouseMoveEvent(). But then we remove the pointer to
+ the item in motion, making the shape item's position final for
+ now. To move the item further, the user will need to press the
+ left mouse button again.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 14
+ \codeline
+ \snippet examples/widgets/tooltips/sortingbox.cpp 15
+ \codeline
+ \snippet examples/widgets/tooltips/sortingbox.cpp 16
+
+ The \c createNewCircle(), \c createNewSquare() and \c
+ createNewTriangle() slots simply create new shape items, using the
+ private \c createShapeItem(), \c randomItemPosition() and \c
+ randomItemColor() functions.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 17
+
+ In the \c itemAt() function, we run through the list of created
+ shape items to check if the given position is contained within the
+ area of any of the shape items.
+
+ For each shape item we use the QPainterPath::contains() function
+ to find out if the item's painter path contains the position. If
+ it does we return the index of the item, otherwise we return
+ -1. We run through the list backwards to get the index of the
+ uppermost shape item in case several items cover the position.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 18
+
+ The \c moveItemTo() function moves the shape item in motion, and
+ the parameter \c pos is the position of a mouse event. First we
+ calculate the offset between the parameter \c pos and the previous
+ mouse event position. Then we add the offset to the current
+ position of the item in motion.
+
+ It is tempting to simply set the position of the item to be the
+ parameter \c pos. But an item's position defines the top left
+ corner of the item's bounding rectangle, and the parameter \c pos
+ can be any point; The suggested shortcut would cause the item to
+ jump to a position where the cursor is pointing to the bounding
+ rectangle's top left corner, regardless of the item's previous
+ position.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 19
+
+ Finally, we update the previous mouse event position, and make a
+ call to the QWidget::update() function to make the item appear at
+ its new position.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 20
+
+ In the \c updateButtonGeometry() function we set the geometry for
+ the given button. The parameter coordinates define the bottom
+ right corner of the button. We use these coordinates and the
+ button's size hint to determine the position of the upper left
+ corner. This position, and the button's width and height, are the
+ arguments required by the QWidget::setGeometry() function.
+
+ In the end, we calculate and return the y-coordinate of the bottom
+ right corner of the next button. We use the QWidget::style()
+ function to retrieve the widget's GUI style, and then
+ QStyle::pixelMetric() to determine the widget's preferred default
+ spacing between its child widgets.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 21
+
+ The \c createShapeItem() function creates a single shape item. It
+ sets the path, tooltip, position and color, using the item's own
+ functions. In the end, the function appends the new item to the
+ list of shape items, and calls the QWidget::update() function to
+ make it appear with the other items within the \c SortingBox
+ widget.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 22
+
+ The \c createToolButton() function is called from the \c
+ SortingBox constructor. We create a tool button with the given
+ tooltip and icon. The button's parent is the \c SortingBox widget,
+ and its size is 32 x 32 pixels. Before we return the button, we
+ connect it to the given slot.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 23
+
+ The \c initialItemPosition() function is also called from the
+ constructor. We want the three first items to initially be
+ centered in the middle of the \c SortingBox widget, and we use
+ this function to calculate their positions.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 24
+
+ Whenever the user creates a new shape item, we want the new item
+ to appear at a random position, and we use the \c
+ randomItemPosition() function to calculate such a position. We
+ make sure that the item appears within the visible area of the
+ \c SortingBox widget, using the widget's current width and heigth
+ when calculating the random coordinates.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 25
+
+ As with \c initialItemPosition(), the \c initialItemColor()
+ function is called from the constructor. The purposes of both
+ functions are purely cosmetic: We want to control the inital
+ position and color of the three first items.
+
+ \snippet examples/widgets/tooltips/sortingbox.cpp 26
+
+ Finally the \c randomItemColor() function is implemented to give
+ the shape items the user creates, a random color.
+
+ \section1 ShapeItem Class Definition
+
+ \snippet examples/widgets/tooltips/shapeitem.h 0
+
+ The \c ShapeItem class is a custom widget representing one single
+ shape item. The widget has a path, a position, a color and a
+ tooltip. We need functions to set or modify these objects, as well
+ as functions that return them. We make the latter functions \c
+ const to prohibit any modifications of the objects,
+ i.e. prohibiting unauthorized manipulation of the shape items
+ appearance.
+
+ \section1 ShapeItem Class Implementation
+
+ \snippet examples/widgets/tooltips/shapeitem.cpp 0
+ \codeline
+ \snippet examples/widgets/tooltips/shapeitem.cpp 1
+ \codeline
+ \snippet examples/widgets/tooltips/shapeitem.cpp 2
+ \codeline
+ \snippet examples/widgets/tooltips/shapeitem.cpp 3
+
+ This first group of functions simply return the objects that are
+ requested. The objects are returned as constants, i.e. they cannot
+ be modified.
+
+ \snippet examples/widgets/tooltips/shapeitem.cpp 4
+ \codeline
+ \snippet examples/widgets/tooltips/shapeitem.cpp 5
+ \codeline
+ \snippet examples/widgets/tooltips/shapeitem.cpp 6
+ \codeline
+ \snippet examples/widgets/tooltips/shapeitem.cpp 7
+
+ The last group of functions set or modify the shape item's path,
+ position, color and tooltip, respectively.
+*/
diff --git a/doc/src/examples/torrent.qdoc b/doc/src/examples/torrent.qdoc
new file mode 100644
index 0000000000..779e0b24a1
--- /dev/null
+++ b/doc/src/examples/torrent.qdoc
@@ -0,0 +1,69 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example network/torrent
+ \title Torrent Example
+
+ The Torrent example is a functional BitTorrent client that
+ illustrates how to write a complex TCP/IP application using Qt.
+
+ \image torrent-example.png
+
+ \section1 License Information
+
+ The implementation of the US Secure Hash Algorithm 1 (SHA1) in this example is
+ derived from the original description in \l{RFC 3174}.
+
+ \legalese
+ Copyright (C) The Internet Society (2001). All Rights Reserved.
+
+ This document and translations of it may be copied and furnished to
+ others, and derivative works that comment on or otherwise explain it
+ or assist in its implementation may be prepared, copied, published
+ and distributed, in whole or in part, without restriction of any
+ kind, provided that the above copyright notice and this paragraph are
+ included on all such copies and derivative works. However, this
+ document itself may not be modified in any way, such as by removing
+ the copyright notice or references to the Internet Society or other
+ Internet organizations, except as needed for the purpose of
+ developing Internet standards in which case the procedures for
+ copyrights defined in the Internet Standards process must be
+ followed, or as required to translate it into languages other than
+ English.
+
+ The limited permissions granted above are perpetual and will not be
+ revoked by the Internet Society or its successors or assigns.
+
+ This document and the information contained herein is provided on an
+ "AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING
+ TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING
+ BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION
+ HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF
+ MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ \endlegalese
+*/
diff --git a/doc/src/examples/trafficlight.qdoc b/doc/src/examples/trafficlight.qdoc
new file mode 100644
index 0000000000..25cb198aeb
--- /dev/null
+++ b/doc/src/examples/trafficlight.qdoc
@@ -0,0 +1,85 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/trafficlight
+ \title Traffic Light Example
+
+ The Traffic Light example shows how to use \l{The State Machine Framework}
+ to implement the control flow of a traffic light.
+
+ \image trafficlight-example.png
+
+ In this example we write a TrafficLightWidget class. The traffic light has
+ three lights: Red, yellow and green. The traffic light transitions from
+ one light to another (red to yellow to green to yellow to red again) at
+ certain intervals.
+
+ \snippet examples/statemachine/trafficlight/main.cpp 0
+
+ The LightWidget class represents a single light of the traffic light. It
+ provides an \c on property and two slots, turnOn() and turnOff(), to turn
+ the light on and off, respectively. The widget paints itself in the color
+ that's passed to the constructor.
+
+ \snippet examples/statemachine/trafficlight/main.cpp 1
+
+ The TrafficLightWidget class represents the visual part of the traffic
+ light; it's a widget that contains three lights arranged vertically, and
+ provides accessor functions for these.
+
+ \snippet examples/statemachine/trafficlight/main.cpp 2
+
+ The createLightState() function creates a state that turns a light on when
+ the state is entered, and off when the state is exited. The state uses a
+ timer, and as we shall see the timeout is used to transition from one
+ LightState to another. Here is the statechart for the light state:
+
+ \img trafficlight-example1.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ \snippet examples/statemachine/trafficlight/main.cpp 3
+
+ The TrafficLight class combines the TrafficLightWidget with a state
+ machine. The state graph has four states: red-to-yellow, yellow-to-green,
+ green-to-yellow and yellow-to-red. The initial state is red-to-yellow;
+ when the state's timer times out, the state machine transitions to
+ yellow-to-green. The same process repeats through the other states.
+ This is what the statechart looks like:
+
+ \img trafficlight-example2.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ \snippet examples/statemachine/trafficlight/main.cpp 4
+
+ The main() function constructs a TrafficLight and shows it.
+
+*/
diff --git a/doc/src/examples/transformations.qdoc b/doc/src/examples/transformations.qdoc
new file mode 100644
index 0000000000..ad4962f7d3
--- /dev/null
+++ b/doc/src/examples/transformations.qdoc
@@ -0,0 +1,371 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example painting/transformations
+ \title Transformations Example
+
+ The Transformations example shows how transformations influence
+ the way that QPainter renders graphics primitives. In particular
+ it shows how the order of transformations affect the result.
+
+ \image transformations-example.png
+
+ The application allows the user to manipulate the rendering of a
+ shape by changing the translation, rotation and scale of
+ QPainter's coordinate system.
+
+ The example consists of two classes and a global enum:
+
+ \list
+ \o The \c RenderArea class controls the rendering of a given shape.
+ \o The \c Window class is the application's main window.
+ \o The \c Operation enum describes the various transformation
+ operations available in the application.
+ \endlist
+
+ First we will take a quick look at the \c Operation enum, then we
+ will review the \c RenderArea class to see how a shape is
+ rendered. Finally, we will take a look at the Transformations
+ application's features implemented in the \c Window class.
+
+ \section1 Transformation Operations
+
+ Normally, the QPainter operates on the associated device's own
+ coordinate system, but it also has good support for coordinate
+ transformations.
+
+ The default coordinate system of a paint device has its origin at
+ the top-left corner. The x values increase to the right and the y
+ values increase downwards. You can scale the coordinate system by
+ a given offset using the QPainter::scale() function, you can
+ rotate it clockwise using the QPainter::rotate() function and you
+ can translate it (i.e. adding a given offset to the points) using
+ the QPainter::translate() function. You can also twist the
+ coordinate system around the origin (called shearing) using the
+ QPainter::shear() function.
+
+ All the tranformation operations operate on QPainter's
+ tranformation matrix that you can retrieve using the
+ QPainter::worldTransform() function. A matrix transforms a point in the
+ plane to another point. For more information about the
+ transformation matrix, see the \l {Coordinate System} and
+ QTransform documentation.
+
+ \snippet examples/painting/transformations/renderarea.h 0
+
+ The global \c Operation enum is declared in the \c renderarea.h
+ file and describes the various transformation operations available
+ in the Transformations application.
+
+ \section1 RenderArea Class Definition
+
+ The \c RenderArea class inherits QWidget, and controls the
+ rendering of a given shape.
+
+ \snippet examples/painting/transformations/renderarea.h 1
+
+ We declare two public functions, \c setOperations() and
+ \c setShape(), to be able to specify the \c RenderArea widget's shape
+ and to transform the coordinate system the shape is rendered
+ within.
+
+ We reimplement the QWidget's \l
+ {QWidget::minimumSizeHint()}{minimumSizeHint()} and \l
+ {QWidget::sizeHint()}{sizeHint()} functions to give the \c
+ RenderArea widget a reasonable size within our application, and we
+ reimplement the QWidget::paintEvent() event handler to draw the
+ render area's shape applying the user's transformation choices.
+
+ \snippet examples/painting/transformations/renderarea.h 2
+
+ We also declare several convenience functions to draw the shape,
+ the coordinate system's outline and the coordinates, and to
+ transform the painter according to the chosen transformations.
+
+ In addition, the \c RenderArea widget keeps a list of the
+ currently applied transformation operations, a reference to its
+ shape, and a couple of convenience variables that we will use when
+ rendering the coordinates.
+
+ \section1 RenderArea Class Implementation
+
+ The \c RenderArea widget controls the rendering of a given shape,
+ including the transformations of the coordinate system, by
+ reimplementing the QWidget::paintEvent() event handler. But first
+ we will take a quick look at the constructor and at the functions
+ that provides access to the \c RenderArea widget:
+
+ \snippet examples/painting/transformations/renderarea.cpp 0
+
+ In the constructor we pass the parent parameter on to the base
+ class, and customize the font that we will use to render the
+ coordinates. The QWidget::font() funtion returns the font
+ currently set for the widget. As long as no special font has been
+ set, or after QWidget::setFont() is called, this is either a
+ special font for the widget class, the parent's font or (if this
+ widget is a top level widget) the default application font.
+
+ After ensuring that the font's size is 12 points, we extract the
+ rectangles enclosing the coordinate letters, 'x' and 'y', using the
+ QFontMetrics class.
+
+ QFontMetrics provides functions to access the individual metrics
+ of the font, its characters, and for strings rendered in the
+ font. The QFontMetrics::boundingRect() function returns the
+ bounding rectangle of the given character relative to the
+ left-most point on the base line.
+
+ \snippet examples/painting/transformations/renderarea.cpp 1
+ \codeline
+ \snippet examples/painting/transformations/renderarea.cpp 2
+
+ In the \c setShape() and \c setOperations() functions we update
+ the \c RenderArea widget by storing the new value or values
+ followed by a call to the QWidget::update() slot which schedules a
+ paint event for processing when Qt returns to the main event loop.
+
+ \snippet examples/painting/transformations/renderarea.cpp 3
+ \codeline
+ \snippet examples/painting/transformations/renderarea.cpp 4
+
+ We reimplement the QWidget's \l
+ {QWidget::minimumSizeHint()}{minimumSizeHint()} and \l
+ {QWidget::sizeHint()}{sizeHint()} functions to give the \c
+ RenderArea widget a reasonable size within our application. The
+ default implementations of these functions returns an invalid size
+ if there is no layout for this widget, and returns the layout's
+ minimum size or preferred size, respectively, otherwise.
+
+ \snippet examples/painting/transformations/renderarea.cpp 5
+
+ The \c paintEvent() event handler recieves the \c RenderArea
+ widget's paint events. A paint event is a request to repaint all
+ or part of the widget. It can happen as a result of
+ QWidget::repaint() or QWidget::update(), or because the widget was
+ obscured and has now been uncovered, or for many other reasons.
+
+ First we create a QPainter for the \c RenderArea widget. The \l
+ {QPainter::RenderHint}{QPainter::Antialiasing} render hint
+ indicates that the engine should antialias edges of primitives if
+ possible. Then we erase the area that needs to be repainted using
+ the QPainter::fillRect() function.
+
+ We also translate the coordinate system with an constant offset to
+ ensure that the original shape is renderend with a suitable
+ margin.
+
+ \snippet examples/painting/transformations/renderarea.cpp 6
+
+ Before we start to render the shape, we call the QPainter::save()
+ function.
+
+ QPainter::save() saves the current painter state (i.e. pushes the
+ state onto a stack) including the current coordinate system. The
+ rationale for saving the painter state is that the following call
+ to the \c transformPainter() function will transform the
+ coordinate system depending on the currently chosen transformation
+ operations, and we need a way to get back to the original state to
+ draw the outline.
+
+ After transforming the coordinate system, we draw the \c
+ RenderArea's shape, and then we restore the painter state using
+ the QPainter::restore() function (i.e. popping the saved state off
+ the stack).
+
+ \snippet examples/painting/transformations/renderarea.cpp 7
+
+ Then we draw the square outline.
+
+ \snippet examples/painting/transformations/renderarea.cpp 8
+
+ Since we want the coordinates to correspond with the coordinate
+ system the shape is rendered within, we must make another call to
+ the \c transformPainter() function.
+
+ The order of the painting operations is essential with respect to
+ the shared pixels. The reason why we don't render the coordinates
+ when the coordinate system already is transformed to render the
+ shape, but instead defer their rendering to the end, is that we
+ want the coordinates to appear on top of the shape and its
+ outline.
+
+ There is no need to save the QPainter state this time since
+ drawing the coordinates is the last painting operation.
+
+ \snippet examples/painting/transformations/renderarea.cpp 9
+ \codeline
+ \snippet examples/painting/transformations/renderarea.cpp 10
+ \codeline
+ \snippet examples/painting/transformations/renderarea.cpp 11
+
+ The \c drawCoordinates(), \c drawOutline() and \c drawShape() are
+ convenience functions called from the \c paintEvent() event
+ handler. For more information about QPainter's basic drawing
+ operations and how to display basic graphics primitives, see the
+ \l {painting/basicdrawing}{Basic Drawing} example.
+
+ \snippet examples/painting/transformations/renderarea.cpp 12
+
+ The \c transformPainter() convenience function is also called from
+ the \c paintEvent() event handler, and transforms the given
+ QPainter's coordinate system according to the user's
+ transformation choices.
+
+ \section1 Window Class Definition
+
+ The \c Window class is the Transformations application's main
+ window.
+
+ The application displays four \c RenderArea widgets. The left-most
+ widget renders the shape in QPainter's default coordinate system,
+ the others render the shape with the chosen transformation in
+ addition to all the transformations applied to the \c RenderArea
+ widgets to their left.
+
+ \snippet examples/painting/transformations/window.h 0
+
+ We declare two public slots to make the application able to
+ respond to user interaction, updating the displayed \c RenderArea
+ widgets according to the user's transformation choices.
+
+ The \c operationChanged() slot updates each of the \c RenderArea
+ widgets applying the currently chosen transformation operations, and
+ is called whenever the user changes the selected operations. The
+ \c shapeSelected() slot updates the \c RenderArea widgets' shapes
+ whenever the user changes the preferred shape.
+
+ \snippet examples/painting/transformations/window.h 1
+
+ We also declare a private convenience function, \c setupShapes(),
+ that is used when constructing the \c Window widget, and we
+ declare pointers to the various components of the widget. We
+ choose to keep the available shapes in a QList of \l
+ {QPainterPath}s. In addition we declare a private enum counting
+ the number of displayed \c RenderArea widgets except the widget
+ that renders the shape in QPainter's default coordinate system.
+
+ \section1 Window Class Implementation
+
+ In the constructor we create and initialize the application's
+ components:
+
+ \snippet examples/painting/transformations/window.cpp 0
+
+ First we create the \c RenderArea widget that will render the
+ shape in the default coordinate system. We also create the
+ associated QComboBox that allows the user to choose among four
+ different shapes: A clock, a house, a text and a truck. The shapes
+ themselves are created at the end of the constructor, using the
+ \c setupShapes() convenience function.
+
+ \snippet examples/painting/transformations/window.cpp 1
+
+ Then we create the \c RenderArea widgets that will render their
+ shapes with coordinate tranformations. By default the applied
+ operation is \gui {No Transformation}, i.e. the shapes are
+ rendered within the default coordinate system. We create and
+ initialize the associated \l {QComboBox}es with items
+ corresponding to the various transformation operations decribed by
+ the global \c Operation enum.
+
+ We also connect the \l {QComboBox}es' \l
+ {QComboBox::activated()}{activated()} signal to the \c
+ operationChanged() slot to update the application whenever the
+ user changes the selected transformation operations.
+
+ \snippet examples/painting/transformations/window.cpp 2
+
+ Finally, we set the layout for the application window using the
+ QWidget::setLayout() function, construct the available shapes
+ using the private \c setupShapes() convenience function, and make
+ the application show the clock shape on startup using the public
+ \c shapeSelected() slot before we set the window title.
+
+
+ \snippet examples/painting/transformations/window.cpp 3
+ \snippet examples/painting/transformations/window.cpp 4
+ \snippet examples/painting/transformations/window.cpp 5
+ \snippet examples/painting/transformations/window.cpp 6
+ \dots
+
+ \snippet examples/painting/transformations/window.cpp 7
+
+ The \c setupShapes() function is called from the constructor and
+ create the QPainterPath objects representing the shapes that are
+ used in the application. For construction details, see the \l
+ {painting/transformations/window.cpp}{window.cpp} example
+ file. The shapes are stored in a QList. The QList::append()
+ function inserts the given shape at the end of the list.
+
+ We also connect the associated QComboBox's \l
+ {QComboBox::activated()}{activated()} signal to the \c
+ shapeSelected() slot to update the application when the user
+ changes the preferred shape.
+
+ \snippet examples/painting/transformations/window.cpp 8
+
+ The public \c operationChanged() slot is called whenever the user
+ changes the selected operations.
+
+ We retrieve the chosen transformation operation for each of the
+ transformed \c RenderArea widgets by querying the associated \l
+ {QComboBox}{QComboBoxes}. The transformed \c RenderArea widgets
+ are supposed to render the shape with the transformation specified
+ by its associated combobox \e {in addition to} all the
+ transformations applied to the \c RenderArea widgets to its
+ left. For that reason, for each widget we query, we append the
+ associated operation to a QList of transformations which we apply
+ to the widget before proceeding to the next.
+
+ \snippet examples/painting/transformations/window.cpp 9
+
+ The \c shapeSelected() slot is called whenever the user changes
+ the preferred shape, updating the \c RenderArea widgets using
+ their public \c setShape() function.
+
+ \section1 Summary
+
+ The Transformations example shows how transformations influence
+ the way that QPainter renders graphics primitives. Normally, the
+ QPainter operates on the device's own coordinate system, but it
+ also has good support for coordinate transformations. With the
+ Transformations application you can scale, rotate and translate
+ QPainter's coordinate system. The order in which these
+ tranformations are applied is essential for the result.
+
+ All the tranformation operations operate on QPainter's
+ tranformation matrix. For more information about the
+ transformation matrix, see the \l {Coordinate System} and
+ QTransform documentation.
+
+ The Qt reference documentation provides several painting
+ demos. Among these is the \l {demos/affine}{Affine
+ Transformations} demo that shows Qt's ability to perform
+ transformations on painting operations. The demo also allows the
+ user to experiment with the various transformation operations.
+*/
diff --git a/doc/src/examples/treemodelcompleter.qdoc b/doc/src/examples/treemodelcompleter.qdoc
new file mode 100644
index 0000000000..6e9840a476
--- /dev/null
+++ b/doc/src/examples/treemodelcompleter.qdoc
@@ -0,0 +1,171 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/treemodelcompleter
+ \title Tree Model Completer Example
+
+ The Tree Model Completer example shows how to provide completion
+ facilities for a hierarchical model, using a period as the separator
+ to access Child, GrandChild and GrandGrandChild level objects.
+
+ \image treemodelcompleter-example.png
+
+ Similar to the \l{Completer Example}, we provide QComboBox objects to
+ enable selection for completion mode and case sensitivity, as well as
+ a QCheckBox for wrap completions.
+
+ \section1 The Resource File
+
+ The contents of the TreeModelCompleter is read from \e treemodel.txt.
+ This file is embedded within the \e treemodelcompleter.qrc resource file,
+ which contains the following:
+
+ \quotefile examples/tools/treemodelcompleter/treemodelcompleter.qrc
+
+ \section1 TreeModelCompleter Class Definition
+
+ The \c TreeModelCompleter is a subclass of QCompleter with two
+ constructors - one with \a parent as an argument and another with
+ \a parent and \a model as arguments.
+
+ \snippet examples/tools/treemodelcompleter/treemodelcompleter.h 0
+
+ The class reimplements the protected functions
+ \l{QCompleter::splitPath()}{splitPath()} and
+ \l{QCompleter::pathFromIndex()}{pathFromIndex()} to suit a tree model.
+ For more information on customizing QCompleter to suit tree models, refer
+ to \l{QCompleter#Handling Tree Models}{Handling Tree Models}.
+
+ \c TreeModelCompleter also has a separator property which is declared
+ using the Q_PROPERTY() macro. The separator has READ and WRITE attributes
+ and the corresponding functions \c separator() and \c setSeparator(). For
+ more information on Q_PROPERTY(), refer to \l{Qt's Property System}.
+
+ \section1 TreeModelCompleter Class Implementation
+
+ The first constructor constructs a \c TreeModelCompleter object with a
+ parent while the second constructor constructs an object with a parent
+ and a QAbstractItemModel, \a model.
+
+ \snippet examples/tools/treemodelcompleter/treemodelcompleter.cpp 0
+ \codeline
+ \snippet examples/tools/treemodelcompleter/treemodelcompleter.cpp 1
+
+ The \c separator() function is a getter function that returns the
+ separator string.
+
+ \snippet examples/tools/treemodelcompleter/treemodelcompleter.cpp 2
+
+ As mentioned earlier, the \c splitPath() function is reimplemented because
+ the default implementation is more suited to QDirModel or list models. In
+ order for QCompleter to split the path into a list of strings that are
+ matched at each level, we split it using QString::split() with \c sep as its
+ separator.
+
+ \snippet examples/tools/treemodelcompleter/treemodelcompleter.cpp 3
+
+ The \c pathFromIndex() function returns data for the completionRole() for a
+ tree model. This function is reimplemented as its default implementation is
+ more suitable for list models. If there is no separator, we use
+ \l{QCompleter}'s default implementation, otherwise we use the
+ \l{QStringList::prepend()}{prepend()} function to navigate upwards and
+ accumulate the data. The function then returns a QStringList, \c dataList,
+ using a separator to join objects of different levels.
+
+ \snippet examples/tools/treemodelcompleter/treemodelcompleter.cpp 4
+
+ \section1 MainWindow Class Definition
+
+ The \c MainWindow class is a subclass of QMainWindow and implements five
+ custom slots: \c about(), \c changeCase(), \c changeMode(),
+ \c highlight(), and \c updateContentsLabel().
+
+ \snippet examples/tools/treemodelcompleter/mainwindow.h 0
+
+ In addition, the class has two private functions, \c createMenu() and
+ \c modelFromFile(), as well as private instances of QTreeView, QComboBox,
+ QLabel, \c TreeModelCompleter and QLineEdit.
+
+ \snippet examples/tools/treemodelcompleter/mainwindow.h 1
+
+ \section1 MainWindow Class Implementation
+
+ The \c{MainWindow}'s constructor creates a \c MainWindow object with a
+ parent and initializes the \c completer and \c lineEdit. The
+ \c createMenu() function is invoked to set up the "File" menu and "Help"
+ menu. The \c{completer}'s model is set to the QAbstractItemModel obtained
+ from \c modelFromFile(), and the \l{QCompleter::highlighted()}
+ {highlighted()} signal is connected to \c{MainWindow}'s \c highlight()
+ slot.
+
+ \snippet examples/tools/treemodelcompleter/mainwindow.cpp 0
+
+ The QLabel objects \c modelLabel, \c modeLabel and \c caseLabel are
+ instantiated. Also, the QComboBox objects, \c modeCombo and \c caseCombo,
+ are instantiated and populated. By default, the \c{completer}'s mode is
+ "Filtered Popup" and the case is insensitive.
+
+ \snippet examples/tools/treemodelcompleter/mainwindow.cpp 1
+ \codeline
+ \snippet examples/tools/treemodelcompleter/mainwindow.cpp 2
+
+ We use a QGridLayout to place all the objects in the \c MainWindow.
+
+ \snippet examples/tools/treemodelcompleter/mainwindow.cpp 3
+
+ The \c createMenu() function sets up the QAction objects required and
+ adds them to the "File" menu and "Help" menu. The
+ \l{QAction::triggered()}{triggered()} signals from these actions are
+ connected to their respective slots.
+
+ \snippet examples/tools/treemodelcompleter/mainwindow.cpp 4
+
+ The \c changeMode() function accepts an \a index corresponding to the
+ user's choice of completion mode and changes the \c{completer}'s mode
+ accordingly.
+
+ \snippet examples/tools/treemodelcompleter/mainwindow.cpp 5
+
+ The \c about() function provides a brief description on the Tree Model
+ Completer example.
+
+ \snippet examples/tools/treemodelcompleter/mainwindow.cpp 6
+
+ The \c changeCase() function alternates between \l{Qt::CaseSensitive}
+ {Case Sensitive} and \l{Qt::CaseInsensitive}{Case Insensitive} modes,
+ depending on the value of \a cs.
+
+ \snippet examples/tools/treemodelcompleter/mainwindow.cpp 7
+
+ \section1 \c main() Function
+
+ The \c main() function instantiates \c MainWindow and invokes the
+ \l{QWidget::show()}{show()} function to display it.
+
+ \snippet examples/tools/treemodelcompleter/main.cpp 0
+*/
diff --git a/doc/src/examples/trivialwizard.qdoc b/doc/src/examples/trivialwizard.qdoc
new file mode 100644
index 0000000000..ceea18db55
--- /dev/null
+++ b/doc/src/examples/trivialwizard.qdoc
@@ -0,0 +1,82 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example dialogs/trivialwizard
+ \title Trivial Wizard Example
+
+ The Trivial Wizard example illustrates how to create a linear three-page
+ registration wizard using three instances of QWizardPage and one instance
+ of QWizard.
+
+ \image trivialwizard-example-flow.png
+
+ \section1 Introduction Page
+
+ \image trivialwizard-example-introduction.png
+
+ The introduction page is created with the \c createIntroPage()
+ function where a QWizardPage is created and its title is set to
+ "Introduction". A QLabel is used to hold the description of \c page.
+ A QVBoxLayout is used to hold the \c label. This \c page is returned
+ when the \c createIntroPage() function is called.
+
+ \snippet examples/dialogs/trivialwizard/trivialwizard.cpp 0
+
+ \section1 Registration Page
+
+ \image trivialwizard-example-registration.png
+
+ The registration page is created with the \c createRegistrationPage()
+ function. QLineEdit objects are used to allow the user to input a name
+ and an e-mail address. A QGridLayout is used to hold the QLabel and
+ QLineEdit objects.
+
+ \snippet examples/dialogs/trivialwizard/trivialwizard.cpp 2
+
+ \section1 Conclusion Page
+
+ \image trivialwizard-example-conclusion.png
+
+ The conclusion page is created in the \c createConclusionPage()
+ function. This function's content is similar to \c createIntroPage(). A
+ QLabel is used to inform the user that the registration process has
+ completed successfully.
+
+ \snippet examples/dialogs/trivialwizard/trivialwizard.cpp 6
+
+ \section1 \c main() Function
+
+ The \c main() function instantiates a QWizard object, \c wizard, and
+ adds all three QWizardPage objects to it. The \c wizard window title is
+ set to "Trivial Wizard" and its \c show() function is invoked to display
+ it.
+
+ \snippet examples/dialogs/trivialwizard/trivialwizard.cpp 10
+
+ \sa QWizard, {Class Wizard Example}, {License Wizard Example}
+*/
diff --git a/doc/src/examples/trollprint.qdoc b/doc/src/examples/trollprint.qdoc
new file mode 100644
index 0000000000..a93811e890
--- /dev/null
+++ b/doc/src/examples/trollprint.qdoc
@@ -0,0 +1,261 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example linguist/trollprint
+ \title Troll Print Example
+
+ Troll Print is an example application that lets the user choose
+ printer settings. It comes in two versions: English and
+ Portuguese.
+
+ \image linguist-trollprint_10_en.png
+
+ We've included a translation file, \c trollprint_pt.ts, which contains some
+ Portuguese translations for this example.
+
+ We will consider two releases of the same application: Troll Print
+ 1.0 and 1.1. We will learn to reuse the translations created for one
+ release in a subsequent release. (In this tutorial, you need to edit
+ some source files. It's probably best to copy all the files to a new
+ temporary directory and work from there.)
+
+ See the \l{Qt Linguist manual} for more information about
+ translating Qt application.
+
+ \section1 Line by Line Walkthrough
+
+ The \c PrintPanel class is defined in \c printpanel.h.
+
+ \snippet examples/linguist/trollprint/printpanel.h 0
+
+ \c PrintPanel is a QWidget. It needs the \c Q_OBJECT macro for \c
+ tr() to work properly.
+
+ The implementation file is \c printpanel.cpp.
+
+ \snippet examples/linguist/trollprint/printpanel.cpp 0
+
+ Some of the code is commented out in Troll Print 1.0; you will
+ uncomment it later, for Troll Print 1.1.
+
+ \snippet examples/linguist/trollprint/printpanel.cpp 1
+ \snippet examples/linguist/trollprint/printpanel.cpp 2
+
+ Notice the two occurrences of \c tr("Enabled") and of \c
+ tr("Disabled") in PrintPanel. Since both "Enabled"s and "Disabled"s
+ appear in the same context \e {Qt Linguist} will only display one
+ occurrence of each and will use the same translations for the
+ duplicates that it doesn't display. Whilst this is a useful
+ timesaver, in some languages, such as Portuguese, the second
+ occurrence requires a separate translation. We will see how \e {Qt
+ Linguist} can be made to display all the occurrences for separate
+ translation shortly.
+
+ The header file for \c MainWindow, \c mainwindow.h, contains no
+ surprises. In the implementation, \c mainwindow.cpp, we have some
+ user-visible source texts that must be marked for translation.
+
+ \snippet examples/linguist/trollprint/mainwindow.cpp 0
+
+ We must translate the window title.
+
+ \snippet examples/linguist/trollprint/mainwindow.cpp 1
+ \snippet examples/linguist/trollprint/mainwindow.cpp 3
+
+ We also need to translate the actions and menus. Note that the
+ two argument form of \c tr() is used for the keyboard
+ accelerator, "Ctrl+Q", since the second argument is the only clue
+ the translator has to indicate what function that accelerator
+ will perform.
+
+ \snippet examples/linguist/trollprint/main.cpp 0
+
+ The \c main() function in \c main.cpp is the same as the one in
+ the \l{linguist/arrowpad}{Arrow Pad} example. In particular, it
+ chooses a translation file based on the current locale.
+
+ \section1 Running Troll Print 1.0 in English and in Portuguese
+
+ We will use the translations in the \c trollprint_pt.ts file that is provided.
+
+ Set the \c LANG environment variable to \c pt, and then run \c
+ trollprint. You should still see the English version. Now run \c
+ lrelease, e.g. \c {lrelease trollprint.pro}, and then run the
+ example again. Now you should see the Portuguese edition (Troll
+ Imprimir 1.0):
+
+ \image linguist-trollprint_10_pt_bad.png
+
+ Whilst the translation has appeared correctly, it is in fact wrong. In
+ good Portuguese, the second occurrence of "Enabled" should be
+ "Ativadas", not "Ativado" and the ending for the second translation of
+ "Disabled" must change similarly too.
+
+ If you open \c trollprint_pt.ts using \e {Qt Linguist}, you will see that
+ there is just one occurrence of "Enabled" and of "Disabled" in the
+ translation source file, even though there are two of each in the
+ source code. This is because \e {Qt Linguist} tries to minimize the
+ translator's work by using the same translation for duplicate source
+ texts. In cases such as this where an identical translation is wrong,
+ the programmer must disambiguate the duplicate occurrences. This is
+ easily achieved by using the two argument form of \c tr().
+
+ We can easily determine which file must be changed because the
+ translator's "context" is in fact the class name for the class where
+ the texts that must be changed appears. In this case the file is \c
+ printpanel.cpp, where there are four lines to change. Add the
+ second argument "two-sided" in the appropriate \c tr() calls to the
+ first pair of radio buttons:
+
+ \snippet doc/src/snippets/code/doc_src_examples_trollprint.cpp 0
+
+ and add the second argument "colors" in the appropriate \c tr() calls
+ for the second pair of radio buttons:
+
+ \snippet doc/src/snippets/code/doc_src_examples_trollprint.cpp 1
+
+ Now run \c lupdate and open \c trollprint_pt.ts with \e {Qt Linguist}. You
+ should now see two changes.
+
+ First, the translation source file now contains \e three "Enabled",
+ "Disabled" pairs. The first pair is marked "(obs.)" signifying that they
+ are obsolete. This is because these texts appeared in \c tr() calls that
+ have been replaced by new calls with two arguments. The second pair has
+ "two-sided" as their comment, and the third pair has "colors" as their
+ comment. The comments are shown in the \gui {Source text and comments}
+ area in \e {Qt Linguist}.
+
+ Second, the translation text "Ativado" and "Desativado" have been
+ automatically used as translations for the new "Enabled" and "Disabled"
+ texts, again to minimize the translator's work. Of course in this case
+ these are not correct for the second occurrence of each word, but they
+ provide a good starting point.
+
+ Change the second "Ativado" into "Ativadas" and the second
+ "Desativado" into "Desativadas", then save and quit. Run \c lrelease
+ to obtain an up-to-date binary \c trollprint_pt.qm file, and run Troll Print
+ (or rather Troll Imprimir).
+
+ \image linguist-trollprint_10_pt_good.png
+
+ The second argument to \c tr() calls, called "comments" in \e {Qt
+ Linguist}, distinguish between identical source texts that occur in
+ the same context (class). They are also useful in other cases to give
+ clues to the translator, and in the case of Ctrl key accelerators are
+ the only means of conveying the function performed by the accelerator to
+ the translator.
+
+ An additional way of helping the translator is to provide information on
+ how to navigate to the particular part of the application that contains
+ the source texts they must translate. This helps them see the context
+ in which the translation appears and also helps them to find and test
+ the translations. This can be achieved by using a \c TRANSLATOR comment
+ in the source code:
+
+ \snippet doc/src/snippets/code/doc_src_examples_trollprint.cpp 2
+
+ Try adding these comments to some source files, particularly to
+ dialog classes, describing the navigation necessary to reach the
+ dialogs. You could also add them to the example files, e.g. \c
+ mainwindow.cpp and \c printpanel.cpp are appropriate files. Run \c
+ lupdate and then start \e {Qt Linguist} and load in \c trollprint_pt.ts.
+ You should see the comments in the \gui {Source text and comments} area
+ as you browse through the list of source texts.
+
+ Sometimes, particularly with large programs, it can be difficult for
+ the translator to find their translations and check that they're
+ correct. Comments that provide good navigation information can save
+ them time:
+
+ \snippet doc/src/snippets/code/doc_src_examples_trollprint.cpp 3
+
+ \section1 Troll Print 1.1
+
+ We'll now prepare release 1.1 of Troll Print. Start your favorite text
+ editor and follow these steps:
+
+ \list
+ \o Uncomment the two lines that create a QLabel with the text
+ "\<b\>TROLL PRINT\</b\>" in \c printpanel.cpp.
+ \o Word-tidying: Replace "2-sided" by "Two-sided" in \c printpanel.cpp.
+ \o Replace "1.0" with "1.1" everywhere it occurs in \c mainwindow.cpp.
+ \o Update the copyright year to 1999-2000 in \c mainwindow.cpp.
+ \endlist
+
+ (Of course the version number and copyright year would be consts or
+ #defines in a real application.)
+
+ Once finished, run \c lupdate, then open \c trollprint_pt.ts in \e {Qt
+ Linguist}. The following items are of special interest:
+
+ \list
+ \o \c MainWindow
+ \list
+ \o Troll Print 1.0 - marked "(obs.)", obsolete
+ \o About Troll Print 1.0 - marked "(obs.)", obsolete
+ \o Troll Print 1.0. Copyright 1999 Software, Inc. -
+ marked obsolete
+ \o Troll Print 1.1 - automatically translated as
+ "Troll Imprimir 1.1"
+ \o About Troll Print 1.1 - automatically translated as
+ "Troll Imprimir 1.1"
+ \o Troll Print 1.1. Copyright 1999-2000 Software,
+ Inc. - automatically translated as "Troll Imprimir 1.1.
+ Copyright 1999-2000 Software, Inc."
+ \endlist
+ \o \c PrintPanel
+ \list
+ \o 2-sided - marked "(obs.)", obsolete
+ \o \<b\>TROLL PRINT\</b\> - unmarked, i.e. untranslated
+ \o Two-sided - unmarked, i.e. untranslated.
+ \endlist
+ \endlist
+
+ Notice that \c lupdate works hard behind the scenes to make revisions
+ easier, and it's pretty smart with numbers.
+
+ Go over the translations in \c MainWindow and mark these as "done".
+ Translate "\<b\>TROLL PRINT\</b\>" as "\<b\>TROLL IMPRIMIR\</b\>".
+ When you're translating "Two-sided", press the \gui {Guess Again}
+ button to translate "Two-sided", but change the "2" into "Dois".
+
+ Save and quit, then run \c lrelease. The Portuguese version
+ should look like this:
+
+ \image linguist-trollprint_11_pt.png
+
+ Choose \gui{Ajuda|Sobre} (\gui{Help|About}) to see the about box.
+
+ If you choose \gui {Ajuda|Sobre Qt} (\gui {Help|About Qt}), you'll get
+ an English dialog. Oops! Qt itself needs to be translated. See
+ \l{Internationalization with Qt} for details.
+
+ Now set \c LANG=en to get the original English version:
+
+ \image linguist-trollprint_11_en.png
+*/
diff --git a/doc/src/examples/twowaybutton.qdoc b/doc/src/examples/twowaybutton.qdoc
new file mode 100644
index 0000000000..e5fe4391a5
--- /dev/null
+++ b/doc/src/examples/twowaybutton.qdoc
@@ -0,0 +1,68 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/twowaybutton
+ \title Two-way Button Example
+
+ The Two-way button example shows how to use \l{The State Machine
+ Framework} to implement a simple state machine that toggles the current
+ state when a button is clicked.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 0
+
+ The application's main() function begins by constructing the application
+ object, a button and a state machine.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 1
+
+ The state machine has two states; \c on and \c off. When either state is
+ entered, the text of the button will be set accordingly.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 2
+
+ When the state machine is in the \c off state and the button is clicked,
+ it will transition to the \c on state; when the state machine is in the \c
+ on state and the button is clicked, it will transition to the \c off
+ state.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 3
+
+ The states are added to the state machine; they become top-level (sibling)
+ states.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 4
+
+ The initial state is \c off; this is the state the state machine will
+ immediately transition to once the state machine is started.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 5
+
+ Finally, the button is resized and made visible, and the application event
+ loop is entered.
+
+*/
diff --git a/doc/src/examples/undoframework.qdoc b/doc/src/examples/undoframework.qdoc
new file mode 100644
index 0000000000..65104bd921
--- /dev/null
+++ b/doc/src/examples/undoframework.qdoc
@@ -0,0 +1,291 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/undoframework
+ \title Undo Framework Example
+
+ This example shows how to implement undo/redo functionality
+ with the Qt undo framework.
+
+ \image undoframeworkexample.png The Undo Diagram Example
+
+ In the Qt undo framework, all actions that the user performs are
+ implemented in classes that inherit QUndoCommand. An undo command
+ class knows how to both \l{QUndoCommand::}{redo()} - or just do
+ the first time - and \l{QUndoCommand::}{undo()} an action. For
+ each action the user performs, a command is placed on a
+ QUndoStack. Since the stack contains all commands executed
+ (stacked in chronological order) on the document, it can roll the
+ state of the document backwards and forwards by undoing and redoing
+ its commands. See the \l{Overview of Qt's Undo Framework}{overview
+ document} for a high-level introduction to the undo framework.
+
+ The undo example implements a simple diagram application. It is
+ possible to add and delete items, which are either box or
+ rectangular shaped, and move the items by dragging them with the
+ mouse. The undo stack is shown in a QUndoView, which is a list in
+ which the commands are shown as list items. Undo and redo are
+ available through the edit menu. The user can also select a command
+ from the undo view.
+
+ We use the \l{Graphics View Framework}{graphics view
+ framework} to implement the diagram. We only treat the related
+ code briefly as the framework has examples of its own (e.g., the
+ \l{Diagram Scene Example}).
+
+ The example consists of the following classes:
+
+ \list
+ \o \c MainWindow is the main window and arranges the
+ example's widgets. It creates the commands based
+ on user input and keeps them on the command stack.
+ \o \c AddCommand adds an item to the scene.
+ \o \c DeleteCommand deletes an item from the scene.
+ \o \c MoveCommand when an item is moved the MoveCommand keeps record
+ of the start and stop positions of the move, and it
+ moves the item according to these when \c redo() and \c undo()
+ is called.
+ \o \c DiagramScene inherits QGraphicsScene and
+ emits signals for the \c MoveComands when an item is moved.
+ \o \c DiagramItem inherits QGraphicsPolygonItem and represents
+ an item in the diagram.
+ \endlist
+
+ \section1 MainWindow Class Definition
+
+ \snippet examples/tools/undoframework/mainwindow.h 0
+
+ The \c MainWindow class maintains the undo stack, i.e., it creates
+ \l{QUndoCommand}s and pushes and pops them from the stack when it
+ receives the \c triggered() signal from \c undoAction and \c
+ redoAction.
+
+ \section1 MainWindow Class Implementation
+
+ We will start with a look at the constructor:
+
+ \snippet examples/tools/undoframework/mainwindow.cpp 0
+
+ In the constructor, we set up the DiagramScene and QGraphicsView.
+
+ Here is the \c createUndoView() function:
+
+ \snippet examples/tools/undoframework/mainwindow.cpp 1
+
+ The QUndoView is a widget that display the text, which is set with
+ the \l{QUndoCommand::}{setText()} function, for each QUndoCommand
+ in the undo stack in a list.
+
+ Here is the \c createActions() function:
+
+ \snippet examples/tools/undoframework/mainwindow.cpp 2
+ \codeline
+ \snippet examples/tools/undoframework/mainwindow.cpp 3
+ \dots
+ \snippet examples/tools/undoframework/mainwindow.cpp 5
+
+ The \c createActions() function sets up all the examples actions
+ in the manner shown above. The
+ \l{QUndoStack::}{createUndoAction()} and
+ \l{QUndoStack::}{createRedoAction()} helps us crate actions that
+ are disabled and enabled based on the state of the stack. Also,
+ the text of the action will be updated automatically based on the
+ \l{QUndoCommand::}{text()} of the undo commands. For the other
+ actions we have implemented slots in the \c MainWindow class.
+
+ Here is the \c createMenus() function:
+
+ \snippet examples/tools/undoframework/mainwindow.cpp 6
+
+ \dots
+ \snippet examples/tools/undoframework/mainwindow.cpp 7
+ \dots
+ \snippet examples/tools/undoframework/mainwindow.cpp 8
+
+ We have to use the QMenu \c aboutToShow() and \c aboutToHide()
+ signals since we only want \c deleteAction to be enabled when we
+ have selected an item.
+
+ Here is the \c itemMoved() slot:
+
+ \snippet examples/tools/undoframework/mainwindow.cpp 9
+
+ We simply push a MoveCommand on the stack, which calls \c redo()
+ on it.
+
+ Here is the \c deleteItem() slot:
+
+ \snippet examples/tools/undoframework/mainwindow.cpp 10
+
+ An item must be selected to be deleted. We need to check if it is
+ selected as the \c deleteAction may be enabled even if an item is
+ not selected. This can happen as we do not catch a signal or event
+ when an item is selected.
+
+ Here is the \c itemMenuAboutToShow() and itemMenuAboutToHide() slots:
+
+ \snippet examples/tools/undoframework/mainwindow.cpp 11
+ \codeline
+ \snippet examples/tools/undoframework/mainwindow.cpp 12
+
+ We implement \c itemMenuAboutToShow() and \c itemMenuAboutToHide()
+ to get a dynamic item menu. These slots are connected to the
+ \l{QMenu::}{aboutToShow()} and \l{QMenu::}{aboutToHide()} signals.
+ We need this to disable or enable the \c deleteAction.
+
+ Here is the \c addBox() slot:
+
+ \snippet examples/tools/undoframework/mainwindow.cpp 13
+
+ The \c addBox() function creates an AddCommand and pushes it on
+ the undo stack.
+
+ Here is the \c addTriangle() sot:
+
+ \snippet examples/tools/undoframework/mainwindow.cpp 14
+
+ The \c addTriangle() function creates an AddCommand and pushes it
+ on the undo stack.
+
+ Here is the implementation of \c about():
+
+ \snippet examples/tools/undoframework/mainwindow.cpp 15
+
+ The about slot is triggered by the \c aboutAction and displays an
+ about box for the example.
+
+ \section1 AddCommand Class Definition
+
+ \snippet examples/tools/undoframework/commands.h 2
+
+ The \c AddCommand class adds DiagramItem graphics items to the
+ DiagramScene.
+
+ \section1 AddCommand Class Implementation
+
+ We start with the constructor:
+
+ \snippet examples/tools/undoframework/commands.cpp 7
+
+ We first create the DiagramItem to add to the DiagramScene. The
+ \l{QUndoCommand::}{setText()} function let us set a QString that
+ describes the command. We use this to get custom messages in the
+ QUndoView and in the menu of the main window.
+
+ \snippet examples/tools/undoframework/commands.cpp 8
+
+ \c undo() removes the item from the scene.
+
+ \snippet examples/tools/undoframework/commands.cpp 9
+
+ We set the position of the item as we do not do this in the
+ constructor.
+
+ \section1 DeleteCommand Class Definition
+
+ \snippet examples/tools/undoframework/commands.h 1
+
+ The DeleteCommand class implements the functionality to remove an
+ item from the scene.
+
+ \section1 DeleteCommand Class Implementation
+
+ \snippet examples/tools/undoframework/commands.cpp 4
+
+ We know that there must be one selected item as it is not possible
+ to create a DeleteCommand unless the item to be deleted is
+ selected and that only one item can be selected at any time.
+ The item must be unselected if it is inserted back into the
+ scene.
+
+ \snippet examples/tools/undoframework/commands.cpp 5
+
+ The item is simply reinserted into the scene.
+
+ \snippet examples/tools/undoframework/commands.cpp 6
+
+ The item is removed from the scene.
+
+ \section1 MoveCommand Class Definition
+
+ \snippet examples/tools/undoframework/commands.h 0
+
+ The \l{QUndoCommand::}{mergeWith()} is reimplemented to make
+ consecutive moves of an item one MoveCommand, i.e, the item will
+ be moved back to the start position of the first move.
+
+ \section1 MoveCommand Class Implementation
+
+
+ The constructor of MoveCommand looks like this:
+
+ \snippet examples/tools/undoframework/commands.cpp 0
+
+ We save both the old and new positions for undo and redo
+ respectively.
+
+ \snippet examples/tools/undoframework/commands.cpp 2
+
+ We simply set the items old position and update the scene.
+
+ \snippet examples/tools/undoframework/commands.cpp 3
+
+ We set the item to its new position.
+
+ \snippet examples/tools/undoframework/commands.cpp 1
+
+ Whenever a MoveCommand is created, this function is called to
+ check if it should be merged with the previous command. It is the
+ previous command object that is kept on the stack. The function
+ returns true if the command is merged; otherwise false.
+
+ We first check whether it is the same item that has been moved
+ twice, in which case we merge the commands. We update the position
+ of the item so that it will take the last position in the move
+ sequence when undone.
+
+ \section1 DiagramScene Class Definition
+
+ \snippet examples/tools/undoframework/diagramscene.h 0
+
+ The DiagramScene implements the functionality to move a
+ DiagramItem with the mouse. It emits a signal when a move is
+ completed. This is caught by the \c MainWindow, which makes
+ MoveCommands. We do not examine the implementation of DiagramScene
+ as it only deals with graphics framework issues.
+
+ \section1 The \c main() Function
+
+ The \c main() function of the program looks like this:
+
+ \snippet examples/tools/undoframework/main.cpp 0
+
+ We draw a grid in the background of the DiagramScene, so we use a
+ resource file. The rest of the function creates the \c MainWindow and
+ shows it as a top level window.
+*/
diff --git a/doc/src/examples/waitconditions.qdoc b/doc/src/examples/waitconditions.qdoc
new file mode 100644
index 0000000000..f43d5e77ec
--- /dev/null
+++ b/doc/src/examples/waitconditions.qdoc
@@ -0,0 +1,152 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example threads/waitconditions
+ \title Wait Conditions Example
+
+ The Wait Conditions example shows how to use QWaitCondition and
+ QMutex to control access to a circular buffer shared by a
+ producer thread and a consumer thread.
+
+ The producer writes data to the buffer until it reaches the end
+ of the buffer, at which point it restarts from the beginning,
+ overwriting existing data. The consumer thread reads the data as
+ it is produced and writes it to standard error.
+
+ Wait conditions make it possible to have a higher level of
+ concurrency than what is possible with mutexes alone. If accesses
+ to the buffer were simply guarded by a QMutex, the consumer
+ thread couldn't access the buffer at the same time as the
+ producer thread. Yet, there is no harm in having both threads
+ working on \e{different parts} of the buffer at the same time.
+
+ The example comprises two classes: \c Producer and \c Consumer.
+ Both inherit from QThread. The circular buffer used for
+ communicating between these two classes and the synchronization
+ tools that protect it are global variables.
+
+ An alternative to using QWaitCondition and QMutex to solve the
+ producer-consumer problem is to use QSemaphore. This is what the
+ \l{threads/semaphores}{Semaphores} example does.
+
+ \section1 Global Variables
+
+ Let's start by reviewing the circular buffer and the associated
+ synchronization tools:
+
+ \snippet examples/threads/waitconditions/waitconditions.cpp 0
+
+ \c DataSize is the amount of data that the producer will generate.
+ To keep the example as simple as possible, we make it a constant.
+ \c BufferSize is the size of the circular buffer. It is less than
+ \c DataSize, meaning that at some point the producer will reach
+ the end of the buffer and restart from the beginning.
+
+ To synchronize the producer and the consumer, we need two wait
+ conditions and one mutex. The \c bufferNotEmpty condition is
+ signalled when the producer has generated some data, telling the
+ consumer that it can start reading it. The \c bufferNotFull
+ condition is signalled when the consumer has read some data,
+ telling the producer that it can generate more. The \c numUsedBytes
+ is the number of bytes in the buffer that contain data.
+
+ Together, the wait conditions, the mutex, and the \c numUsedBytes
+ counter ensure that the producer is never more than \c BufferSize
+ bytes ahead of the consumer, and that the consumer never reads
+ data that the producer hasn't generated yet.
+
+ \section1 Producer Class
+
+ Let's review the code for the \c Producer class:
+
+ \snippet examples/threads/waitconditions/waitconditions.cpp 1
+ \snippet examples/threads/waitconditions/waitconditions.cpp 2
+
+ The producer generates \c DataSize bytes of data. Before it
+ writes a byte to the circular buffer, it must first check whether
+ the buffer is full (i.e., \c numUsedBytes equals \c BufferSize).
+ If the buffer is full, the thread waits on the \c bufferNotFull
+ condition.
+
+ At the end, the producer increments \c numUsedBytes and signalls
+ that the condition \c bufferNotEmpty is true, since \c
+ numUsedBytes is necessarily greater than 0.
+
+ We guard all accesses to the \c numUsedBytes variable with a
+ mutex. In addition, the QWaitCondition::wait() function accepts a
+ mutex as its argument. This mutex is unlocked before the thread
+ is put to sleep and locked when the thread wakes up. Furthermore,
+ the transition from the locked state to the wait state is atomic,
+ to prevent race conditions from occurring.
+
+ \section1 Consumer Class
+
+ Let's turn to the \c Consumer class:
+
+ \snippet examples/threads/waitconditions/waitconditions.cpp 3
+ \snippet examples/threads/waitconditions/waitconditions.cpp 4
+
+ The code is very similar to the producer. Before we read the
+ byte, we check whether the buffer is empty (\c numUsedBytes is 0)
+ instead of whether it's full and wait on the \c bufferNotEmpty
+ condition if it's empty. After we've read the byte, we decrement
+ \c numUsedBytes (instead of incrementing it), and we signal the
+ \c bufferNotFull condition (instead of the \c bufferNotEmpty
+ condition).
+
+ \section1 The main() Function
+
+ In \c main(), we create the two threads and call QThread::wait()
+ to ensure that both threads get time to finish before we exit:
+
+ \snippet examples/threads/waitconditions/waitconditions.cpp 5
+ \snippet examples/threads/waitconditions/waitconditions.cpp 6
+
+ So what happens when we run the program? Initially, the producer
+ thread is the only one that can do anything; the consumer is
+ blocked waiting for the \c bufferNotEmpty condition to be
+ signalled (\c numUsedBytes is 0). Once the producer has put one
+ byte in the buffer, \c numUsedBytes is \c BufferSize - 1 and the
+ \c bufferNotEmpty condition is signalled. At that point, two
+ things can happen: Either the consumer thread takes over and
+ reads that byte, or the consumer gets to produce a second byte.
+
+ The producer-consumer model presented in this example makes it
+ possible to write highly concurrent multithreaded applications.
+ On a multiprocessor machine, the program is potentially up to
+ twice as fast as the equivalent mutex-based program, since the
+ two threads can be active at the same time on different parts of
+ the buffer.
+
+ Be aware though that these benefits aren't always realized.
+ Locking and unlocking a QMutex has a cost. In practice, it would
+ probably be worthwhile to divide the buffer into chunks and to
+ operate on chunks instead of individual bytes. The buffer size is
+ also a parameter that must be selected carefully, based on
+ experimentation.
+*/
diff --git a/doc/src/examples/wiggly.qdoc b/doc/src/examples/wiggly.qdoc
new file mode 100644
index 0000000000..d3452c3ee0
--- /dev/null
+++ b/doc/src/examples/wiggly.qdoc
@@ -0,0 +1,167 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/wiggly
+ \title Wiggly Example
+
+ The Wiggly example shows how to animate a widget using
+ QBasicTimer and \l{QObject::timerEvent()}{timerEvent()}. In
+ addition, the example demonstrates how to use QFontMetrics to
+ determine the size of text on screen.
+
+ \image wiggly-example.png Screenshot of the Wiggly example
+
+ QBasicTimer is a low-level class for timers. Unlike QTimer,
+ QBasicTimer doesn't inherit from QObject; instead of emitting a
+ \l{QTimer::timeout()}{timeout()} signal when a certain amount of
+ time has passed, it sends a QTimerEvent to a QObject of our
+ choice. This makes QBasicTimer a more lightweight alternative to
+ QTimer. Qt's built-in widgets use it internally, and it is
+ provided in Qt's API for highly-optimized applications (e.g.,
+ \l{Qt for Embedded Linux} applications).
+
+ The example consists of two classes:
+
+ \list
+ \o \c WigglyWidget is the custom widget displaying the text
+ in a wiggly line.
+
+ \o \c Dialog is the dialog widget allowing the user to enter a
+ text. It combines a \c WigglyWidget and a \c QLineEdit.
+ \endlist
+
+ We will first take a quick look at the \c Dialog class, then we
+ will review the \c WigglyWidget class.
+
+ \section1 Dialog Class Definition
+
+ \snippet examples/widgets/wiggly/dialog.h 0
+
+ The \c Dialog class provides a dialog widget that allows the user
+ to enter a text. The text is then rendered by \c WigglyWidget.
+
+ \section1 Dialog Class Implementation
+
+ \snippet examples/widgets/wiggly/dialog.cpp 0
+
+ In the constructor we create a wiggly widget along with a
+ \l{QLineEdit}{line edit}, and we put the two widgets in a
+ vertical layout. We connect the line edit's \l
+ {QLineEdit::textChanged()}{textChanged()} signal to the wiggly
+ widget's \c setText() slot to obtain the real time interaction
+ with the wiggly widget. The widget's default text is "Hello
+ world!".
+
+ \section1 WigglyWidget Class Definition
+
+ \snippet examples/widgets/wiggly/wigglywidget.h 0
+
+ The \c WigglyWidget class provides the wiggly line displaying the
+ text. We subclass QWidget and reimplement the standard \l
+ {QWidget::paintEvent()}{paintEvent()} and \l
+ {QObject::timerEvent()}{timerEvent()} functions to draw and update
+ the widget. In addition we implement a public \c setText() slot
+ that sets the widget's text.
+
+ The \c timer variable, of type QBasicTimer, is used to update the
+ widget at regular intervals, making the widget move. The \c text
+ variable is used to store the currently displayed text, and \c
+ step to calculate position and color for each character on the
+ wiggly line.
+
+ \section1 WigglyWidget Class Implementation
+
+ \snippet examples/widgets/wiggly/wigglywidget.cpp 0
+
+ In the constructor, we make the widget's background slightly
+ lighter than the usual background using the QPalette::Midlight
+ color role. The background role defines the brush from the
+ widget's palette that Qt uses to paint the background. Then we
+ enlarge the widget's font with 20 points.
+
+ Finally we start the timer; the call to QBasicTimer::start()
+ makes sure that \e this particular wiggly widget will receive the
+ timer events generated when the timer times out (every 60
+ milliseconds).
+
+ \snippet examples/widgets/wiggly/wigglywidget.cpp 1
+ \snippet examples/widgets/wiggly/wigglywidget.cpp 2
+
+ The \c paintEvent() function is called whenever a QPaintEvent is
+ sent to the widget. Paint events are sent to widgets that need to
+ update themselves, for instance when part of a widget is exposed
+ because a covering widget was moved. For the wiggly widget, a
+ paint event will also be generated every 60 milliseconds from
+ the \c timerEvent() slot.
+
+ The \c sineTable represents y-values of the sine curve,
+ multiplied by 100. It is used to make the wiggly widget move
+ along the sine curve.
+
+ The QFontMetrics object provides information about the widget's
+ font. The \c x variable is the horizontal position where we start
+ drawing the text. The \c y variable is the vertical position of
+ the text's base line. Both variables are computed so that the
+ text is horizontally and vertically centered. To compute the base
+ line, we take into account the font's ascent (the height of the
+ font above the base line) and font's descent (the height of the
+ font below the base line). If the descent equals the ascent, they
+ cancel out each other and the base line is at \c height() / 2.
+
+ \snippet examples/widgets/wiggly/wigglywidget.cpp 3
+ \snippet examples/widgets/wiggly/wigglywidget.cpp 4
+
+ Each time the \c paintEvent() function is called, we create a
+ QPainter object \c painter to draw the contents of the widget.
+ For each character in \c text, we determine the color and the
+ position on the wiggly line based on \c step. In addition, \c x
+ is incremented by the character's width.
+
+ For simplicity, we assume that QFontMetrics::width(\c text)
+ returns the sum of the individual character widths
+ (QFontMetrics::width(\c text[i])). In practice, this is not
+ always the case because QFontMetrics::width(\c text) also takes
+ into account the kerning between certain letters (e.g., 'A' and
+ 'V'). The result is that the text isn't perfectly centered. You
+ can verify this by typing "AVAVAVAVAVAV" in the line edit.
+
+ \snippet examples/widgets/wiggly/wigglywidget.cpp 5
+ \snippet examples/widgets/wiggly/wigglywidget.cpp 6
+
+ The \c timerEvent() function receives all the timer events that
+ are generated for this widget. If a timer event is sent from the
+ widget's QBasicTimer, we increment \c step to make the text move,
+ and call QWidget::update() to refresh the display. Any other
+ timer event is passed on to the base class's implementation of
+ the \l{QWidget::timerEvent()}{timerEvent()} function.
+
+ The QWidget::update() slot does not cause an immediate repaint;
+ instead the slot schedules a paint event for processing when Qt
+ returns to the main event loop. The paint events are then handled
+ by \c{WigglyWidget}'s \c paintEvent() function.
+*/
diff --git a/doc/src/examples/windowflags.qdoc b/doc/src/examples/windowflags.qdoc
new file mode 100644
index 0000000000..06fae10e6e
--- /dev/null
+++ b/doc/src/examples/windowflags.qdoc
@@ -0,0 +1,216 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example widgets/windowflags
+ \title Window Flags Example
+
+ The Window Flags example shows how to use the window flags
+ available in Qt.
+
+ A window flag is either a type or a hint. A type is used to
+ specify various window-system properties for the widget. A widget
+ can only have one type, and the default is Qt::Widget. However, a
+ widget can have zero or more hints. The hints are used to
+ customize the appearance of top-level windows.
+
+ A widget's flags are stored in a Qt::WindowFlags type which stores
+ an OR combination of the flags.
+
+ \image windowflags-example.png Screenshot of the Window Flags example
+
+ The example consists of two classes:
+
+ \list
+ \o \c ControllerWindow is the main application widget that allows
+ the user to choose among the available window flags, and displays
+ the effect on a separate preview window.
+ \o \c PreviewWindow is a custom widget displaying the name of
+ its currently set window flags in a read-only text editor.
+ \endlist
+
+ We will start by reviewing the \c ControllerWindow class, then we
+ will take a look at the \c PreviewWindow class.
+
+ \section1 ControllerWindow Class Definition
+
+ \snippet examples/widgets/windowflags/controllerwindow.h 0
+
+ The \c ControllerWindow class inherits QWidget. The widget allows
+ the user to choose among the available window flags, and displays
+ the effect on a separate preview window.
+
+ We declare a private \c updatePreview() slot to refresh the
+ preview window whenever the user changes the window flags.
+
+ We also declare several private functions to simplify the
+ constructor: We call the \c createTypeGroupBox() function to
+ create a radio button for each available window type, using the
+ private \c createButton() function, and gather them within a group
+ box. In a similar way we use the \c createHintsGroupBox() function
+ to create a check box for each available hint, using the private
+ \c createCheckBox() function.
+
+ In addition to the various radio buttons and checkboxes, we need
+ an associated \c PreviewWindow to show the effect of the currently
+ chosen window flags.
+
+ \image windowflags_controllerwindow.png Screenshot of the Controller Window
+
+ \section1 ControllerWindow Class Implementation
+
+ \snippet examples/widgets/windowflags/controllerwindow.cpp 0
+
+ In the constructor we first create the preview window. Then we
+ create the group boxes containing the available window flags using
+ the private \c createTypeGroupBox() and \c createHintsGroupBox()
+ functions. In addition we create a \gui Quit button. We put the
+ button and a stretchable space in a separate layout to make the
+ button appear in the \c WindowFlag widget's right bottom corner.
+
+ Finally, we add the button's layout and the two goup boxes to a
+ QVBoxLayout, set the window title and refresh the preview window
+ using the \c updatePreview() slot.
+
+ \snippet examples/widgets/windowflags/controllerwindow.cpp 1
+ \snippet examples/widgets/windowflags/controllerwindow.cpp 2
+
+ The \c updatePreview() slot is called whenever the user changes
+ any of the window flags. First we create an empty Qt::WindowFlags
+ \c flags, then we determine which one of the types that is checked
+ and add it to \c flags.
+
+ \snippet examples/widgets/windowflags/controllerwindow.cpp 3
+
+ We also determine which of the hints that are checked, and add
+ them to \c flags using an OR operator. We use \c flags to set the
+ window flags for the preview window.
+
+ \snippet examples/widgets/windowflags/controllerwindow.cpp 4
+
+ We adjust the position of the preview window. The reason we do
+ that, is that playing around with the window's frame may on some
+ platforms cause the window's position to be changed behind our
+ back. If a window is located in the upper left corner of the
+ screen, parts of the window may not be visible. So we adjust the
+ widget's position to make sure that, if this happens, the window
+ is moved within the screen's boundaries. Finally, we call
+ QWidget::show() to make sure the preview window is visible.
+
+ \omit
+ \skipto pos
+ \printuntil /^\}/
+ \endomit
+
+ \snippet examples/widgets/windowflags/controllerwindow.cpp 5
+
+ The private \c createTypeGroupBox() function is called from the
+ constructor.
+
+ First we create a group box, and then we create a radio button
+ (using the private \c createRadioButton() function) for each of
+ the available types among the window flags. We make Qt::Window the
+ initially applied type. We put the radio buttons into a
+ QGridLayout and install the layout on the group box.
+
+ We do not include the default Qt::Widget type. The reason is that
+ it behaves somewhat different than the other types. If the type is
+ not specified for a widget, and it has no parent, the widget is a
+ window. However, if it has a parent, it is a standard child
+ widget. The other types are all top-level windows, and since the
+ hints only affect top-level windows, we abandon the Qt::Widget
+ type.
+
+ \snippet examples/widgets/windowflags/controllerwindow.cpp 6
+
+ The private \c createHintsGroupBox() function is also called from
+ the constructor.
+
+ Again, the first thing we do is to create a group box. Then we
+ create a checkbox, using the private \c createCheckBox() function,
+ for each of the available hints among the window flags. We put the
+ checkboxes into a QGridLayout and install the layout on the group
+ box.
+
+ \snippet examples/widgets/windowflags/controllerwindow.cpp 7
+
+ The private \c createCheckBox() function is called from \c
+ createHintsGroupBox().
+
+ We simply create a QCheckBox with the provided text, connect it to
+ the private \c updatePreview() slot, and return a pointer to the
+ checkbox.
+
+ \snippet examples/widgets/windowflags/controllerwindow.cpp 8
+
+ In the private \c createRadioButton() function it is a
+ QRadioButton we create with the provided text, and connect to the
+ private \c updatePreview() slot. The function is called from \c
+ createTypeGroupBox(), and returns a pointer to the button.
+
+ \section1 PreviewWindow Class Definition
+
+ \snippet examples/widgets/windowflags/previewwindow.h 0
+
+ The \c PreviewWindow class inherits QWidget. It is a custom widget
+ that displays the names of its currently set window flags in a
+ read-only text editor. It is also provided with a QPushbutton that
+ closes the window.
+
+ We reimplement the constructor to create the \gui Close button and
+ the text editor, and the QWidget::setWindowFlags() function to
+ display the names of the window flags.
+
+ \image windowflags_previewwindow.png Screenshot of the Preview Window
+
+ \section1 PreviewWindow Class Implementation
+
+ \snippet examples/widgets/windowflags/previewwindow.cpp 0
+
+ In the constructor, we first create a QTextEdit and make sure that
+ it is read-only.
+
+ We also prohibit any line wrapping in the text editor using the
+ QTextEdit::setLineWrapMode() function. The result is that a
+ horizontal scrollbar appears when a window flag's name exceeds the
+ width of the editor. This is a reasonable solution since we
+ construct the displayed text with built-in line breaks. If no line
+ breaks were guaranteed, using another QTextEdit::LineWrapMode
+ would perhaps make more sense.
+
+ Then we create the \gui Close button, and put both the widgets
+ into a QVBoxLayout before we set the window title.
+
+ \snippet examples/widgets/windowflags/previewwindow.cpp 1
+
+ In our reimplementation of the \c setWindowFlags() function, we
+ first set the widgets flags using the QWidget::setWindowFlags()
+ function. Then we run through the available window flags, creating
+ a text that contains the names of the flags that matches the \c
+ flags parameter. Finally, we display the text in the widgets text
+ editor.
+*/
diff --git a/doc/src/examples/xmlstreamlint.qdoc b/doc/src/examples/xmlstreamlint.qdoc
new file mode 100644
index 0000000000..c3ba356e5f
--- /dev/null
+++ b/doc/src/examples/xmlstreamlint.qdoc
@@ -0,0 +1,72 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example xml/xmlstreamlint
+ \title XML Stream Lint Example
+
+ The XML Stream Lint example provides a simple command line utility that
+ accepts a file name as its single argument and writes it to the standard
+ output file.
+
+ The specified file is parsed using an QXmlStreamReader object and written
+ to the standard output file using an QXmlStreamWriter object. If the file
+ does not contain a well-formed XML document or the use of namespaces in
+ the document is incorrect, a description of the error is printed to
+ the standard error file and will appear in the console.
+
+ \section1 Basic Operation
+
+ The main function of the example opens the file specified by the user
+ for input (\c inputFile), and it uses QFile to access the standard output
+ file.
+
+ Reading XML is handled by an instance of the QXmlStreamReader class, which
+ operates on the input file object; writing is handled by an instance of
+ QXmlStreamWriter operating on the output file object:
+
+ \snippet examples/xml/xmlstreamlint/main.cpp 0
+
+ The work of parsing and rewriting the XML is done in a while loop, and is
+ driven by input from the reader:
+
+ \snippet examples/xml/xmlstreamlint/main.cpp 1
+
+ If more input is available, the next token from the input file is read
+ and parsed. If an error occurred, information is written to the standard
+ error file via a stream, and the example exits by returning a non-zero
+ value from the main function.
+
+ \snippet examples/xml/xmlstreamlint/main.cpp 2
+
+ For valid input, the writer is fed the current token from the reader,
+ and this is written to the output file that was specified when it was
+ constructed.
+
+ When there is no more input, the loop terminates, and the example can
+ exit successfully.
+*/