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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page thread-basics.html
+ \ingroup tutorials
+ \startpage {index.html}{Qt Reference Documentation}
+
+ \title Threading Basics
+ \brief An introduction to threads
+
+ \section1 What Are Threads?
+
+ Threads are about doing things in parallel, just like processes. So how do
+ threads differ from processes? While you are making calculations on a
+ spreadsheet, there may also be a media player running on the same desktop
+ playing your favorite song. Here is an example of two processes working in
+ parallel: one running the spreadsheet program; one running a media player.
+ Multitasking is a well known term for this. A closer look at the media
+ player reveals that there are again things going on in parallel within one
+ single process. While the media player is sending music to the audio driver,
+ the user interface with all its bells and whistles is being constantly
+ updated. This is what threads are for \mdash concurrency within one single
+ process.
+
+ So how is concurrency implemented? Parallel work on single core CPUs is an
+ illusion which is somewhat similar to the illusion of moving images in
+ cinema.
+ For processes, the illusion is produced by interrupting the processor's
+ work on one process after a very short time. Then the processor moves on to
+ the next process. In order to switch between processes, the current program
+ counter is saved and the next processor's program counter is loaded. This
+ is not sufficient because the same needs to be done with registers and
+ certain architecture and OS specific data.
+
+ Just as one CPU can power two or more processes, it is also possible to let
+ the CPU run on two different code segments of one single process. When a
+ process starts, it always executes one code segment and therefore the
+ process is said to have one thread. However, the program may decide to
+ start a second thread. Then, two different code sequences are processed
+ simultaneously inside one process. Concurrency is achieved on single core
+ CPUs by repeatedly saving program counters and registers then loading the
+ next thread's program counters and registers. No cooperation from the
+ program is required to cycle between the active threads. A thread may be in
+ any state when the switch to the next thread occurs.
+
+ The current trend in CPU design is to have several cores. A typical
+ single-threaded application can make use of only one core. However, a
+ program with multiple threads can be assigned to multiple cores, making
+ things happen in a truly concurrent way. As a result, distributing work
+ to more than one thread can make a program run much faster on multicore
+ CPUs because additional cores can be used.
+
+ \section2 GUI Thread and Worker Thread
+
+ As mentioned, each program has one thread when it is started. This thread
+ is called the "main thread" (also known as the "GUI thread" in Qt
+ applications). The Qt GUI must run in this thread. All widgets and several
+ related classes, for example QPixmap, don't work in secondary threads.
+ A secondary thread is commonly referred to as a "worker thread" because it
+ is used to offload processing work from the main thread.
+
+ \section2 Simultaneous Access to Data
+
+ Each thread has its own stack, which means each thread has its own call
+ history and local variables. Unlike processes, threads share the same
+ address space. The following diagram shows how the building blocks of
+ threads are located in memory. Program counter and registers of inactive
+ threads are typically kept in kernel space. There is a shared copy of the
+ code and a separate stack for each thread.
+
+ \image threadvisual-example.png "Thread visualization"
+
+ If two threads have a pointer to the same object, it is possible that both
+ threads will access that object at the same time and this can potentially
+ destroy the object's integrity. It's easy to imagine the many things that
+ can go wrong when two methods of the same object are executed
+ simultaneously.
+
+ Sometimes it is necessary to access one object from different threads;
+ for example, when objects living in different threads need to communicate.
+ Since threads use the same address space, it is easier and faster for
+ threads to exchange data than it is for processes. Data does not have to be
+ serialized and copied. Passing pointers is possible, but there must be a
+ strict coordination of what thread touches which object. Simultaneous
+ execution of operations on one object must be prevented. There are several
+ ways of achieving this and some of them are described below.
+
+ So what can be done safely? All objects created in a thread can be used
+ safely within that thread provided that other threads don't have references
+ to them and objects don't have implicit coupling with other threads. Such
+ implicit coupling may happen when data is shared between instances as with
+ static members, singletons or global data. Familiarize yourself with the
+ concept of \l{Reentrancy and Thread-Safety}{thread safe and reentrant}
+ classes and functions.
+
+ \section1 Using Threads
+
+ There are basically two use cases for threads:
+
+ \list
+ \o Make processing faster by making use of multicore processors.
+ \o Keep the GUI thread or other time critical threads responsive by
+ offloading long lasting processing or blocking calls to other threads.
+ \endlist
+
+ \section2 When to Use Alternatives to Threads
+
+ Developers need to be very careful with threads. It is easy to start other
+ threads, but very hard to ensure that all shared data remains consistent.
+ Problems are often hard to find because they may only show up once in a
+ while or only on specific hardware configurations. Before creating threads
+ to solve certain problems, possible alternatives should be considered.
+
+ \table
+ \header
+ \o Alternative
+ \o Comment
+ \row
+ \o QEventLoop::processEvents()
+ \o Calling QEventLoop::processEvents() repeatedly during a
+ time-consuming calculation prevents GUI blocking. However, this
+ solution doesn't scale well because the call to processEvents() may
+ occur too often, or not often enough, depending on hardware.
+ \row
+ \o QTimer
+ \o Background processing can sometimes be done conveniently using a
+ timer to schedule execution of a slot at some point in the future.
+ A timer with an interval of 0 will time out as soon as there are no
+ more events to process.
+ \row
+ \o QSocketNotifier QNetworkAccessManager QIODevice::readyRead()
+ \o This is an alternative to having one or multiple threads, each with
+ a blocking read on a slow network connection. As long as the
+ calculation in response to a chunk of network data can be executed
+ quickly, this reactive design is better than synchronous waiting in
+ threads. Reactive design is less error prone and energy efficient
+ than threading. In many cases there are also performance benefits.
+ \endtable
+
+ In general, it is recommended to only use safe and tested paths and to
+ avoid introducing ad-hoc threading concepts. QtConcurrent provides an easy
+ interface for distributing work to all of the processor's cores. The
+ threading code is completely hidden in the QtConcurrent framework, so you
+ don't have to take care of the details. However, QtConcurrent can't be used
+ when communication with the running thread is needed, and it shouldn't be
+ used to handle blocking operations.
+
+ \section2 Which Qt Thread Technology Should You Use?
+
+ Sometimes you want to do more than just running a method in the context of
+ another thread. You may want to have an object which lives in another
+ thread that provides a service to the GUI thread. Maybe you want another
+ thread to stay alive forever to poll hardware ports and send a signal to
+ the GUI thread when something noteworthy has happened. Qt provides
+ different solutions for developing threaded applications. The right
+ solution depends on the purpose of the new thread as well as on the
+ thread's lifetime.
+
+ \table
+ \header
+ \o Lifetime of thread
+ \o Development task
+ \o Solution
+ \row
+ \o One call
+ \o Run one method within another thread and quit the thread when the
+ method is finished.
+ \o Qt provides different solutions:
+ \list
+ \o Write a function and run it with QtConcurrent::run()
+ \o Derive a class from QRunnable and run it in the global thread
+ pool with QThreadPool::globalInstance()->start()
+ \o Derive a class from QThread, reimplement the QThread::run()
+ method and use QThread::start() to run it.
+ \endlist
+
+ \row
+ \o One call
+ \o Operations are to be performed on all items of a container.
+ Processing should be performed using all available cores. A common
+ example is to produce thumbnails from a list of images.
+ \o QtConcurrent provides the \l{QtConcurrent::}{map()} function for
+ applying operations on every container element,
+ \l{QtConcurrent::}{filter()} for selecting container elements, and
+ the option of specifying a reduce function for combining the
+ remaining elements.
+ \row
+ \o One call
+ \o A long running operation has to be put in another thread. During the
+ course of processing, status information should be sent to the GUI
+ thread.
+ \o Use QThread, reimplement run and emit signals as needed. Connect the
+ signals to the GUI thread's slots using queued signal/slot
+ connections.
+
+ \row
+ \o Permanent
+ \o Have an object living in another thread and let it perform different
+ tasks upon request.
+ This means communication to and from the worker thread is required.
+ \o Derive a class from QObject and implement the necessary slots and
+ signals, move the object to a thread with a running event loop and
+ communicate with the object over queued signal/slot connections.
+ \row
+ \o Permanent
+ \o Have an object living in another thread, let the object perform
+ repeated tasks such as polling a port and enable communication with
+ the GUI thread.
+ \o Same as above but also use a timer in the worker thread to implement
+ polling. However, the best solution for polling is to avoid it
+ completely. Sometimes using QSocketNotifier is an alternative.
+ \endtable
+
+
+ \section1 Qt Thread Basics
+
+ QThread is a very convenient cross platform abstraction of native platform
+ threads. Starting a thread is very simple. Let us look at a short piece of
+ code that generates another thread which says hello in that thread and then
+ exits.
+
+ \snippet examples/tutorials/threads/hellothread/hellothread.h 1
+
+ We derive a class from QThread and reimplement the \l{QThread::}{run()}
+ method.
+
+ \snippet examples/tutorials/threads/hellothread/hellothread.cpp 1
+
+ The run method contains the code that will be run in a separate thread. In
+ this example, a message containing the thread ID will be printed.
+ QThread::start() will call the method in another thread.
+
+ \snippet examples/tutorials/threads/hellothread/main.cpp 1
+
+ To start the thread, our thread object needs to be instantiated. The
+ \l{QThread::}{start()} method creates a new thread and calls the
+ reimplemented \l{QThread::}{run()} method in this new thread. Right after
+ \l{QThread::}{start()} is called, two program counters walk through the
+ program code. The main function starts with only the GUI thread running and
+ it should terminate with only the GUI thread running. Exiting the program
+ when another thread is still busy is a programming error, and therefore,
+ wait is called which blocks the calling thread until the
+ \l{QThread::}{run()} method has completed.
+
+ This is the result of running the code:
+
+ \badcode
+ hello from GUI thread 3079423696
+ hello from worker thread 3076111216
+ \endcode
+
+
+ \section2 QObject and Threads
+
+ A QObject is said to have a \e{thread affinity} or, in other words, that it
+ lives in a certain thread. This means that, at creation time, QObject saves
+ a pointer to the current thread. This information becomes relevant when an
+ event is posted with \l{QCoreApplication::}{postEvent()}. The event will be
+ put in the corresponding thread's event loop. If the thread where the
+ QObject lives doesn't have an event loop, the event will never be delivered.
+
+ To start an event loop, \l{QThread::}{exec()} must be called inside
+ \l{QThread::}{run()}. Thread affinity can be changed using
+ \l{QObject::}{moveToThread()}.
+
+ As mentioned above, developers must always be careful when calling objects'
+ methods from other threads. Thread affinity does not change this situation.
+ Qt documentation marks several methods as thread-safe.
+ \l{QCoreApplication::}{postEvent()} is a noteworthy example. A thread-safe
+ method may be called from different threads simultaneously.
+
+ In cases where there is usually no concurrent access to methods, calling
+ non-thread-safe methods of objects in other threads may work thousands
+ of times before a concurrent access occurs, causing unexpected behavior.
+ Writing test code does not entirely ensure thread correctness, but it is
+ still important.
+ On Linux, Valgrind and Helgrind can help detect threading errors.
+
+ The anatomy of QThread is quite interesting:
+
+ \list
+ \o QThread does not live in the new thread where \l{QThread::}{run()} is
+ executed. It lives in the old thread.
+ \o Most QThread methods are the thread's control interface and are meant to
+ be called from the old thread. Do not move this interface to the newly
+ created thread using \l{QObject::}{moveToThread()}; i.e., calling
+ \l{QObject::moveToThread()}{moveToThread(this)} is regarded as bad
+ practice.
+ \o \l{QThread::}{exec()} and the static methods
+ \l{QThread::}{usleep()}, \l{QThread::}{msleep()},
+ \l{QThread::}{sleep()} are meant to be called from the newly created
+ thread.
+ \o Additional members defined in the QThread subclass are
+ accessible by both threads. The developer is responsible for
+ coordinating access. A typical strategy is to set the members before
+ \l{QThread::}{start()} is called. Once the worker thread is running,
+ the main thread should not touch the additional members anymore. After
+ the worker has terminated, the main thread can access the additional
+ members again. This is a convenient strategy for passing parameters to a
+ thread before it is started as well as for collecting the result once it
+ has terminated.
+ \endlist
+
+ A QObject's parent must always be in the same thread. This has a surprising
+ consequence for objects generated within the \l{QThread::}{run()} method:
+
+ \code
+ void HelloThread::run()
+ {
+ QObject *object1 = new QObject(this); //error, parent must be in the same thread
+ QObject object2; // OK
+ QSharedPointer <QObject> object3(new QObject); // OK
+ }
+ \endcode
+
+ \section2 Using a Mutex to Protect the Integrity of Data
+
+ A mutex is an object that has \l{QMutex::}{lock()} and \l{QMutex::}{unlock()}
+ methods and remembers if it is already locked. A mutex is designed to be
+ called from multiple threads. \l{QMutex::}{lock()} returns immediately if
+ the mutex is not locked. The next call from another thread will find the
+ mutex in a locked state and then \l{QMutex::}{lock()} will block the thread
+ until the other thread calls \l{QMutex::}{unlock()}. This functionality can
+ make sure that a code section will be executed by only one thread at a time.
+
+ The following line sketches how a mutex can be used to make a method
+ thread-safe:
+
+ \code
+ void Worker::work()
+ {
+ this->mutex.lock(); // first thread can pass, other threads will be blocked here
+ doWork();
+ this->mutex.unlock();
+ }
+ \endcode
+
+ What happens if one thread does not unlock a mutex? The result can be a
+ frozen application. In the example above, an exception might be thrown and
+ \c{mutex.unlock()} will never be reached. To prevent problems like this,
+ QMutexLocker should be used.
+
+ \code
+ void Worker::work()
+ {
+ QMutexLocker locker(&mutex); // Locks the mutex and unlocks when locker exits the scope
+ doWork();
+ }
+ \endcode
+
+ This looks easy, but mutexes introduce a new class of problems: deadlocks.
+ A deadlock happens when a thread waits for a mutex to become unlocked, but
+ the mutex remains locked because the owning thread is waiting for the first
+ thread to unlock it. The result is a frozen application. Mutexes can be
+ used to make a method thread safe. Most Qt methods aren't thread safe
+ because there is always a performance penalty when using mutexes.
+
+ It isn't always possible to lock and unlock a mutex in a method. Sometimes
+ the need to lock spans several calls. For example, modifying a container
+ with an iterator requires a sequence of several calls which should not be
+ interrupted by other threads. In such a scenario, locking can be achieved
+ with a mutex that is kept outside of the object to be manipulated. With an
+ external mutex, the duration of locking can be adjusted to the needs of the
+ operation. One disadvantage is that external mutexes aid locking, but do
+ not enforce it because users of the object may forget to use it.
+
+ \section2 Using the Event Loop to Prevent Data Corruption
+
+ The event loops of Qt are a very valuable tool for inter-thread
+ communication. Every thread may have its own event loop. A safe way of
+ calling a slot in another thread is by placing that call in another
+ thread's event loop. This ensures that the target object finishes the
+ method that is currently running before another method is started.
+
+ So how is it possible to put a method invocation in an event loop? Qt has
+ two ways of doing this. One way is via queued signal-slot connections; the
+ other way is to post an event with QCoreApplication::postEvent(). A queued
+ signal-slot connection is a signal slot connection that is executed
+ asynchronously. The internal implementation is based on posted events. The
+ arguments of the signal are put into the event loop and the signal method
+ returns immediately.
+
+ The connected slot will be executed at a time which depends on what else is
+ in the event loop.
+
+ Communication via the event loop eliminates the deadlock problem we face
+ when using mutexes. This is why we recommend using the event loop rather
+ than locking an object using a mutex.
+
+ \section2 Dealing with Asynchronous Execution
+
+ One way to obtain a worker thread's result is by waiting for the thread
+ to terminate. In many cases, however, a blocking wait isn't acceptable. The
+ alternative to a blocking wait are asynchronous result deliveries with
+ either posted events or queued signals and slots. This generates a certain
+ overhead because an operation's result does not appear on the next source
+ line, but in a slot located somewhere else in the source file. Qt
+ developers are used to working with this kind of asynchronous behavior
+ because it is much similar to the kind of event-driven programming used in
+ GUI applications.
+
+ \section1 Examples
+
+ This tutorial comes with examples for Qt's three basic ways of working with
+ threads. Two more examples show how to communicate with a running thread
+ and how a QObject can be placed in another thread, providing service to the
+ main thread.
+
+ \list
+ \o Using QThread as shown \l{Qt thread basics}{above}
+ \o \l{Example 1: Using the Thread Pool}{Using the global QThreadPool}
+ \o \l{Example 2: Using QtConcurrent}{Using QtConcurrent}
+ \o \l{Example 3: Clock}{Communication with the GUI thread}
+ \o \l{Example 4: A Permanent Thread}{A permanent QObject in another thread
+ provides service to the main thread}
+ \endlist
+
+ The following examples can all be compiled and run independently. The source can
+ be found in the examples directory: examples/tutorials/threads/
+
+ \section2 Example 1: Using the Thread Pool
+
+ Creating and destroying threads frequently can be expensive. To avoid the
+ cost of thread creation, a thread pool can be used. A thread pool is a
+ place where threads can be parked and fetched. We can write the same
+ "hello thread" program as \l{Qt Thread Basics}{above} using the global
+ thread pool. We derive a class from QRunnable. The code we want to run in
+ another thread needs to be placed in the reimplemented QRunnable::run()
+ method.
+
+ \snippet examples/tutorials/threads/hellothreadpool/hellothreadpool.cpp 1
+
+ We instantiate Work in main(), locate the global thread pool and use the
+ QThreadPool::start() method. Now the thread pool runs our worker in another
+ thread. Using the thread pool has a performance advantage because threads
+ are not destroyed after they have finished running. They are kept in a pool
+ and wait to be used again later.
+
+ \section2 Example 2: Using QtConcurrent
+
+ \snippet examples/tutorials/threads/helloconcurrent/helloconcurrent.cpp 1
+
+ We write a global function hello() to implement the work. QtConcurrent::run()
+ is used to run the function in another thread. The result is a QFuture.
+ QFuture provides a method called \l{QFuture::}{waitForFinished()}, which
+ blocks until the calculation is completed. The real power of QtConcurrent
+ becomes visible when data can be made available in a container. QtConcurrent
+ provides several functions that are able to process itemized data on all
+ available cores simultaneously. The use of QtConcurrent is very similar to
+ applying an STL algorithm to an STL container.
+ \l{examples-threadandconcurrent.html}{QtConcurrent Map} is a very short and
+ clear example about how a container of images can be scaled on all available
+ cores. The image scaling example uses the blocking variants of the functions
+ used. For every blocking function there is also a non-blocking, asynchronous
+ counterpart. Getting results asynchronously is implemented with QFuture and
+ QFutureWatcher.
+
+ \section2 Example 3: Clock
+
+ \image thread_clock.png "clock"
+
+ We want to produce a clock application. The application has a GUI and a
+ worker thread. The worker thread checks every 10 milliseconds what time it
+ is. If the formatted time has changed, the result will be sent to the GUI
+ thread where it is displayed.
+
+ Of course, this is an overly complicated way of designing a clock and,
+ actually, a separate thread is unnecessary. We would be better off placing
+ the timer in the main thread because the calculation made in the timer slot
+ is very short-lived. This example is purely for instructional use and shows
+ how to communicate from a worker thread to a GUI thread. Note that
+ communication in this direction is easy. We only need to add a signal
+ to QThread and make a queued signal/slot connection to the main thread.
+ Communication from the GUI to the worker thread is shown in the next
+ example.
+
+ \snippet examples/tutorials/threads/clock/main.cpp 1
+
+ We've connected the \c clockThread with the label. The connection must be a
+ queued signal-slot connection because we want to put the call in the event
+ loop.
+
+ \snippet examples/tutorials/threads/clock/clockthread.h 1
+
+ We have derived a class from QThread and declared the \c sendTime() signal.
+
+ \snippet examples/tutorials/threads/clock/clockthread.cpp 1
+
+ The trickiest part of this example is that the timer is connected to its
+ slot via a direct connection. A default connection would produce a queued
+ signal-slot connection because the connected objects live in different
+ threads; remember that QThread does not live in the thread it creates.
+
+ Still it is safe to access ClockThread::timerHit() from the worker thread
+ because ClockThread::timerHit() is private and only touches local variables
+ and a private member that isn't touched by public methods.
+ QDateTime::currentDateTime() isn't marked as thread-safe in Qt
+ documentation, however we can get away with using it in this small
+ example because we know that the QDateTime::currentDateTime() static
+ method isn't used in any other threads.
+
+ \section2 Example 4: A Permanent Thread
+
+ This example shows how it is possible to have a QObject in a worker thread
+ that accepts requests from the GUI thread, does polling using a timer and
+ continuously reports results back to the GUI thread. The actual work
+ including the polling must be implemented in a class derived from QObject.
+ We have called this class \c WorkerObject in the code shown below. The
+ thread-specific code is hidden in a class called \c Thread, derived from
+ QThread.
+ \c Thread has two additional public members. The \c launchWorker() member
+ takes the worker object and moves it to another thread with a started event
+ loop.
+ The call blocks for a very short moment until the thread creation operation
+ is completed, allowing the worker object to be used again on the next line.
+ The \c Thread class's code is short but somewhat involved, so we only show
+ how to use the class.
+
+ \snippet examples/tutorials/threads/movedobject/main.cpp 1
+
+ QMetaObject::invokeMethod() calls a slot via the event loop. The worker
+ object's methods should not be called directly after the object has been
+ moved to another thread. We let the worker thread do some work and polling,
+ and use a timer to shut the application down after 3 seconds. Shutting the
+ worker down needs some care. We call \c{Thread::stop()} to exit the event
+ loop. We wait for the thread to terminate and, after this has occurred, we
+ delete the worker.
+
+ \section1 Digging Deeper
+
+ Threading is a very complicated subject. Qt offers more classes for
+ threading than we have presented in this tutorial. The following materials
+ can help you go into the subject in more depth:
+
+ \list
+ \o Good video tutorials about threads with Qt can be found in the material
+ from the \l{Training Day at Qt Developer Days 2009}.
+ \o The \l{Thread Support in Qt} document is a good starting point into
+ the reference documentation.
+ \o Qt comes with several additional examples for
+ \l{Threading and Concurrent Programming Examples}{QThread and QtConcurrent}.
+ \o Several good books describe how to work with Qt threads. The most
+ extensive coverage can be found in \e{Advanced Qt Programming} by Mark
+ Summerfield, Prentice Hall - roughly 70 of 500 pages cover QThread and
+ QtConcurrent.
+ \endlist
+*/