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diff --git a/doc/src/tutorials/addressbook-fr.qdoc b/doc/src/tutorials/addressbook-fr.qdoc new file mode 100644 index 0000000000..7badaeffde --- /dev/null +++ b/doc/src/tutorials/addressbook-fr.qdoc @@ -0,0 +1,1036 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Free Documentation License +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of this +** file. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page tutorials-addressbook-fr.html + + \title Tutoriel "Carnet d'adresses" + \brief Une introduction à la programation d'interface graphique montrant comment construire une application simple avec Qt. + + Ce tutoriel est une introduction à la programmation de GUI (interface utilisateur) + à l'aide des outils fournis par la plateforme multiplate-forme Qt. + + \image addressbook-tutorial-screenshot.png + + Ce tutoriel va nous amener à découvrir quelques technologies fondamentales fournies + par Qt, tel que: + + \list + \o Les Widgets et leur mise en page à l'aide des layouts + \o Les signaux et slots + \o Les structures de données de collections + \o Les entrées/sorties + \endlist + + Si c'est votre premier contact avec Qt, lisez \l{How to Learn Qt}{Comment apprendre Qt} + si ce n'est déjà fait. + + Le code source du tutoriel est distribué avec Qt dans le dossier \c examples/tutorials/addressbook + + Les chapitres du tutoriel: + + \list 1 + \o \l{tutorials/addressbook-fr/part1}{Conception de l'interface utilisateur} + \o \l{tutorials/addressbook-fr/part2}{Ajouter des adresses} + \o \l{tutorials/addressbook-fr/part3}{Navigation entre les éléments} + \o \l{tutorials/addressbook-fr/part4}{éditer et supprimer des adresses} + \o \l{tutorials/addressbook-fr/part5}{Ajout d'une fonction de recherche} + \o \l{tutorials/addressbook-fr/part6}{Sauvegarde et chargement} + \o \l{tutorials/addressbook-fr/part7}{Fonctionnalités avancées} + \endlist + + La petite application que nous développerons ici ne possède pas tous les éléments + des interfaces dernier cri, elle va nous permettre d'utiliser les techniques de base + utilisées dans les applications plus complexes. + + Lorsque vous aurez terminé ce tutoriel, nous vous recommandons de poursuivre avec l'exemple + "\l{mainwindows/application}{Application}", qui présente une interface simple utilisant + les menus et barres d'outils, la barre d'état, etc. + +*/ + +/*! + \page tutorials-addressbook-fr-part1.html + + \example tutorials/addressbook-fr/part1 + \title Carnet d'adresses 1 - Conception de l'interface utilisateur + + La première partie de ce tutoriel traite de la conception d'une interface graphique + (GUI) basique, que l'on utilisera pour l'application Carnet d'adresses. + + La première étape dans la création d'applications graphiques est la conception de + l'interface utilisateur. Dans ce chapitre, nous verrons comment créer les labels + et champs de saisie nécessaires à l'implementation d'un carnet d'adresses de base. + Le résultat attendu est illustré par la capture d'écran ci-dessous. + + \image addressbook-tutorial-part1-screenshot.png + + Nous allons avoir besoin de deux objets QLabel, \c nameLabel et \c addressLabel, + ainsi que deux champs de saisie: un objet QLineEdit, \c nameLine, et un objet + QTextEdit, \c addressText, afin de permettre à l'utilisateur d'entrer le nom d'un + contact et son adresse. Les widgets utilisés ainsi que leur placement sont visibles ci-dessous. + + \image addressbook-tutorial-part1-labeled-screenshot.png + + Trois fichiers sont nécessaires à l'implémentation de ce carnet d'adresses: + + \list + \o \c{addressbook.h} - le fichier de définition (header) pour la classe \c AddressBook, + \o \c{addressbook.cpp} - le fichier source, qui comprend l'implémentation de la classe + \c AddressBook + \o \c{main.cpp} - le fichier qui contient la méthode \c main() , et + une instance de la classe \c AddressBook. + \endlist + + \section1 Programmation en Qt - héritage + + + Lorsque l'on écrit des programmes avec Qt, on a généralement recours à + l'héritage depuis des objets Qt, afin d'y ajouter des fonctionnalités. + C'est l'un des concepts fondamentaux de la création de widgets personnalisés + ou de collections de widgets. Utiliser l'héritage afin de compléter + ou modifier le comportement d'un widget présente les avantages suivants: + + \list + \o La possibilité d'implémenter des méthodes virtuelles et des méthodes + virtuelles pures pour obtenir exactement ce que l'on souhaite, avec la possibilité + d'utiliser l'implémentation de la classe mère si besoin est. + \o Cela permet l'encapsulation partielle de l'interface utilisateur dans une classe, + afin que les autres parties de l'application n'aient pas à se soucier de chacun des + widgets qui forment l'interface utilisateur. + \o La classe fille peut être utilisée pour créer de nombreux widgets personnalisés + dans une même application ou bibliothèque, et le code de la classe fille peut être + réutilisé dans d'autres projets + \endlist + + Comme Qt ne fournit pas de widget standard pour un carnet d'adresses, nous + partirons d'une classe de widget Qt standard et y ajouterons des fonctionnalités. + La classe \c AddressBook crée dans ce tutoriel peut être réutilisée si on a besoin d'un + widget carnet d'adresses basique. + + + \section1 La classe AddressBook + + Le fichier \l{tutorials/addressbook-fr/part1/addressbook.h}{\c addressbook.h} permet de + définir la classe \c AddressBook. + + On commence par définir \c AddressBook comme une classe fille de QWidget et déclarer + un constructeur. On utilise également la macro Q_OBJECT pour indiquer que la classe + exploite les fonctionnalités de signaux et slots offertes par Qt ainsi que + l'internationalisation, bien que nous ne les utilisions pas à ce stade. + + \snippet tutorials/addressbook-fr/part1/addressbook.h class definition + + La classe contient les déclarations de \c nameLine et \c addressText, + les instances privées de QLineEdit et QTextEdit mentionnées précédemment. + Vous verrez, dans les chapitres à venir que les informations contenues + dans \c nameLine et \c addressText sont nécessaires à de nombreuses méthodes + du carnet d'adresses. + + Il n'est pas nécessaire de déclarer les objets QLabel que nous allons utiliser + puisque nous n'aurons pas besoin d'y faire référence après leur création. + La façon dont Qt gère la parenté des objets est traitée dans la section suivante. + + La macro Q_OBJECT implémente des fonctionnalités parmi les plus avancées de Qt. + Pour le moment, il est bon de voir la macro Q_OBJECT comme un raccourci nous + permettant d'utiliser les méthodes \l{QObject::}{tr()} et \l{QObject::}{connect()}. + + Nous en avons maintenant terminé avec le fichier \c addressbook.h et allons + passer à l'implémentation du fichier \c addressbook.cpp. + + \section1 Implémentation de la classe AddressBook + + Le constructeur de la classe \c{AddressBook} prend en paramètre un QWidget, \e parent. + Par convention, on passe ce paramètre au constructeur de la classe mère. + Ce concept de parenté, où un parent peut avoir un ou plusieurs enfants, est utile + pour regrouper les Widgets avec Qt. Par exemple, si vous détruisez le parent, + tous ses enfants seront détruits égalament. + + + \snippet tutorials/addressbook/part1/addressbook.cpp constructor and input fields + + à l'intérieur de ce constructeur, on déclare et instancie deux objets locaux + QLabel, \c nameLabel et \c addressLabel, de même on instancie \c nameLine et + \c addressText. La méthode \l{QObject::tr()}{tr()} renvoie une version traduite + de la chaîne de caractères, si elle existe; dans le cas contraire, elle renvoie + la chaîne elle même. On peut voir cette méthode comme un marqueur \tt{<insérer + la traduction ici>}, permettant de repérer les objets QString à considérer + pour traduire une application. Vous remarquerez, dans les chapitres à venir + comme dans les \l{Qt Examples}{exemples Qt}, qu'elle est utilisée chaque fois + que l'on utilise une chaîne susceptible d'être traduite. + + Lorsque l'on programme avec Qt, il est utile de savoir comment fonctionnent les + agencements ou layouts. Qt fournit trois classes principales de layouts pour + contrôler le placement des widgets: QHBoxLayout, QVBoxLayout et QGridLayout. + + \image addressbook-tutorial-part1-labeled-layout.png + + On utilise un QGridLayout pour positionner nos labels et champs de saisie de manière + structurée. QGridLayout divise l'espace disponible en une grille, et place les + widgets dans les cellules que l'on spécifie par les numéros de ligne et de colonne. + Le diagramme ci-dessus présente les cellules et la position des widgets, et cette + organisation est obtenue à l'aide du code suivant: + + \snippet tutorials/addressbook/part1/addressbook.cpp layout + + On remarque que le label \c AddressLabel est positionné en utilisant Qt::AlignTop + comme argument optionnel. Ceci est destiné à assurer qu'il ne sera pas centré + verticalement dans la cellule (1,0). Pour un aperçu rapide des layouts de Qt, + consultez la section \l{Layout Management}. + + Afin d'installer l'objet layout dans un widget, il faut appeler la méthode + \l{QWidget::setLayout()}{setLayout()} du widget en question: + + \snippet tutorials/addressbook/part1/addressbook.cpp setting the layout + + Enfin, on initialise le titre du widget à "Simple Address Book" + + \section1 Exécution de l'application + + Un fichier séparé, \c main.cpp, est utilisé pour la méthode \c main(). Dans cette + fonction, on crée une instance de QApplication, \c app. QApplication se charge de + des ressources communes à l'ensemble de l'application, tel que les polices de + caractères et le curseur par défaut, ainsi que de l'exécution de la boucle d'évènements. + De ce fait, il y a toujours un objet QApplication dans toute application graphique en Qt. + + \snippet tutorials/addressbook/part1/main.cpp main function + + On construit un nouveau widget \c AddressBook sur la pile et on invoque + sa méthode \l{QWidget::show()}{show()} pour l'afficher. + Cependant, le widget ne sera pas visible tant que la boucle d'évènements + n'aura pas été lancée. On démarre la boucle d'évènements en appelant la + méthode \l{QApplication::}{exec()} de l'application; le résultat renvoyé + par cette méthode est lui même utilisé comme valeur de retour pour la méthode + \c main(). + On comprend maintenant pourquoi \c AddressBook a été créé sur la pile: à la fin + du programme, l'objet sort du scope de la fonction \c main() et tous ses widgets enfants + sont supprimés, assurant ainsi qu'il n'y aura pas de fuites de mémoire. +*/ + +/*! + \page tutorials-addressbook-fr-part2.html + + \example tutorials/addressbook-fr/part2 + \title Carnet d'adresses 2 - Ajouter des adresses + + La prochaine étape pour créer notre carnet d'adresses est d'ajouter un soupçon + d'interactivité. + + \image addressbook-tutorial-part2-add-contact.png + + Nous allons fournir un bouton que l'utilisateur peut + cliquer pour ajouter un nouveau contact. Une structure de données est aussi + nécessaire afin de pouvoir stocker les contacts en mémoire. + + \section1 Définition de la classe AddressBook + + Maintenant que nous avons mis en place les labels et les champs de saisie, + nous ajoutons les boutons pour compléter le processus d'ajout d'un contact. + Cela veut dire que notre fichier \c addressbook.h a maintenant trois + objets QPushButton et trois slots publics correspondant. + + \snippet tutorials/addressbook/part2/addressbook.h slots + + Un slot est une méthode qui répond à un signal. Nous allons + voir ce concept en détail lorsque nous implémenterons la classe \c{AddressBook}. + Pour une explication détaillée du concept de signal et slot, vous pouvez + vous référer au document \l{Signals and Slots}. + + Les trois objets QPushButton \c addButton, \c submitButton et \c cancelButton + sont maintenant inclus dans la déclaration des variables privées, avec + \c nameLine et \c addressText du chapitre précédent. + + \snippet tutorials/addressbook/part2/addressbook.h pushbutton declaration + + Nous avons besoin d'un conteneur pour stocker les contacts du carnet + d'adresses, de façon à pouvoir les énumérer et les afficher. + Un objet QMap, \c contacts, est utilisé pour ça, car il permet de stocker + des paires clé-valeur: le nom du contact est la \e{clé} et l'adresse du contact + est la \e{valeur}. + + \snippet tutorials/addressbook/part2/addressbook.h remaining private variables + + Nous déclarons aussi deux objects QString privés: \c oldName et \c oldAddress. + Ces objets sont nécessaires pour conserver le nom et l'adresse du dernier contact + affiché avant que l'utilisateur ne clique sur le bouton "Add". Grâce à ces variables + si l'utilisateur clique sur "Cancel", il est possible de revenir + à l'affichage du dernier contact. + + \section1 Implémentation de la classe AddressBook + + Dans le constructeur de \c AddressBook, \c nameLine et + \c addressText sont mis en mode lecture seule, de façon à autoriser l'affichage + mais pas la modification du contact courant. + + \dots + \snippet tutorials/addressbook/part2/addressbook.cpp setting readonly 1 + \dots + \snippet tutorials/addressbook/part2/addressbook.cpp setting readonly 2 + + Ensuite, nous instancions les boutons \c addButton, \c submitButton, et + \c cancelButton. + + \snippet tutorials/addressbook/part2/addressbook.cpp pushbutton declaration + + Le bouton \c addButton est affiché en invoquant la méthode \l{QPushButton::show()} + {show()}, tandis que \c submitButton et \c cancelButton sont cachés en invoquant + \l{QPushButton::hide()}{hide()}. Ces deux boutons ne seront affichés que lorsque + l'utilisateur cliquera sur "Add", et ceci est géré par la méthode \c addContact() + décrite plus loin. + + \snippet tutorials/addressbook/part2/addressbook.cpp connecting signals and slots + + Nous connectons le signal \l{QPushButton::clicked()}{clicked()} de chaque bouton + au slot qui gèrera l'action. + L'image ci-dessous illustre ceci: + + \image addressbook-tutorial-part2-signals-and-slots.png + + Ensuite, nous arrangeons proprement les boutons sur la droite du widget + AddressBook, et nous utilisons un QVBoxLayout pour les aligner verticalement. + + \snippet tutorials/addressbook/part2/addressbook.cpp vertical layout + + La methode \l{QBoxLayout::addStretch()}{addStretch()} est utilisée pour + assurer que les boutons ne sont pas répartis uniformément, mais regroupés + dans la partie supperieure du widget. La figure ci-dessous montre la différence + si \l{QBoxLayout::addStretch()}{addStretch()} est utilisé ou pas. + + \image addressbook-tutorial-part2-stretch-effects.png + + Ensuite nous ajoutons \c buttonLayout1 à \c mainLayout, en utilisant + \l{QGridLayout::addLayout()}{addLayout()}. Ceci nous permet d'imbriquer les + mises en page puisque \c buttonLayout1 est maintenant un enfant de \c mainLayout. + + \snippet tutorials/addressbook/part2/addressbook.cpp grid layout + + Les coordonnées du layout global ressemblent maintenant à ça: + + \image addressbook-tutorial-part2-labeled-layout.png + + Dans la méthode \c addContact(), nous stockons les détails du dernier + contact affiché dans \c oldName et \c oldAddress. Ensuite, nous + vidons ces champs de saisie et nous désactivons le mode + lecture seule. Le focus est placé sur \c nameLine et on affiche + \c submitButton et \c cancelButton. + + \snippet tutorials/addressbook/part2/addressbook.cpp addContact + + La méthode \c submitContact() peut être divisée en trois parties: + + \list 1 + \o Nous extrayons les détails du contact depuis \c nameLine et \c addressText + et les stockons dans des objets QString. Nous les validons pour s'assurer + que l'utilisateur n'a pas cliqué sur "Add" avec des champs de saisie + vides; sinon un message est affiché avec QMessageBox pour rappeller à + l'utilisateur que les deux champs doivent être complétés. + + \snippet tutorials/addressbook/part2/addressbook.cpp submitContact part1 + + \o Ensuite, nous vérifions si le contact existe déjà. Si aucun contacts + existant n'entre en conflit avec le nouveau, nous l'ajoutons à + \c contacts et nous affichons un QMessageBox pour informer l'utilisateur + que le contact a été ajouté. + + \snippet tutorials/addressbook/part2/addressbook.cpp submitContact part2 + + Si le contact existe déjà, nous affichons un QMessageBox pour informer + l'utilisateur du problème. + Notre objet \c contacts est basé sur des paires clé-valeur formés par + le nom et l'adresse, nous voulons nous assurer que la \e clé est unique. + + \o Une fois que les deux vérifications précédentes ont été traitées, + nous restaurons les boutons à leur état normal à l'aide du code + suivant: + + \snippet tutorials/addressbook/part2/addressbook.cpp submitContact part3 + + \endlist + + La capture d'écran ci-dessous montre l'affichage fournit par un objet + QMessageBox, utilisé ici pour afficher un message d'information + à l'utilisateur: + + \image addressbook-tutorial-part2-add-successful.png + + La méthode \c cancel() restaure les détails du dernier contact, active + \c addButton, et cache \c submitButton et \c cancelButton. + + \snippet tutorials/addressbook/part2/addressbook.cpp cancel + + L'idée générale pour augmenter la flexibilité lors de l'ajout d'un + contact est de donner la possiblité de cliquer sur "Add" + ou "Cancel" à n'importe quel moment. + L'organigramme ci-dessous reprend l'ensemble des interactions dévelopées + jusqu'ici: + + \image addressbook-tutorial-part2-add-flowchart.png +*/ + +/*! + \page tutorials-addressbook-fr-part3.html + + \example tutorials/addressbook-fr/part3 + \title Carnet d'adresses 3 - Navigation entre les éléments + + L'application "Carnet d'adresses" est maintenant à moitié terminée. Il + nous faut maintenant ajouter quelques fonctions pour naviguer entre + les contacts. Avant de commencer, il faut se décider sur le type de structure de + données le plus approprié pour stocker les contacts. + + Dans le chapitre 2, nous avons utilisé un QMap utilisant des paires clé-valeur, + avec le nom du contact comme \e clé, et l'adresse du contact comme \e valeur. + Cela fonctionnait bien jusqu'ici, mais pour ajouter la navigation entre les + entrées, quelques améliorations sont nécessaires. + + Nous améliorerons le QMap en le faisant ressembler à une structure de données + similaire à une liste liée, où tous les éléments sont connectés, y compris + le premier et le dernier élément. La figure ci-dessous illustre cette structure + de donnée. + + \image addressbook-tutorial-part3-linkedlist.png + + \section1 Définition de la classe AddressBook + + Pour ajouter les fonctions de navigation au carnet d'adresses, nous avons + besoin de deux slots supplémentaires dans notre classe \c AddressBook: + \c next() et \c previous(). Ceux-ci sont ajoutés au fichier addressbook.h: + + \snippet tutorials/addressbook/part3/addressbook.h navigation functions + + Nous avons aussi besoin de deux nouveaux objets QPushButton, nous ajoutons + donc les variables privées \c nextButton et \c previousButton. + + \snippet tutorials/addressbook/part3/addressbook.h navigation pushbuttons + + \section1 Implémentation de la classe AddressBook + + A l'intérieur du constructeur de \c AddressBook, dans \c addressbook.cpp, nous + instancions \c nextButton et \c previousButton et nous les désactivons + par défaut. Nous faisons ceci car la navigation ne doit être activée + que lorsqu'il y a plus d'un contact dans le carnet d'adresses. + + \snippet tutorials/addressbook/part3/addressbook.cpp navigation pushbuttons + + Nous connectons alors ces boutons à leur slots respectifs: + + \snippet tutorials/addressbook/part3/addressbook.cpp connecting navigation signals + + L'image ci-dessous montre l'interface utilisateur que nous allons créer. + Remarquez que cela ressemble de plus en plus à l'interface du programme + complet. + + \image addressbook-tutorial-part3-screenshot.png + + Nous suivons les conventions pour les fonctions \c next() et \c previous() + en plaçant \c nextButton à droite et \c previousButton à gauche. Pour + faire cette mise en page intuitive, nous utilisons un QHBoxLayout pour + placer les widgets côte à côte: + + \snippet tutorials/addressbook/part3/addressbook.cpp navigation layout + + L'objet QHBoxLayout, \c buttonLayout2, est ensuite ajouté à \c mainLayout. + + \snippet tutorials/addressbook/part3/addressbook.cpp adding navigation layout + + La figure ci-dessous montre les systèmes de coordonnées pour les widgets du + \c mainLayout. + \image addressbook-tutorial-part3-labeled-layout.png + + Dans notre méthode \c addContact(), nous avons desactivé ces boutons + pour être sûr que l'utilisateur n'utilise pas la navigation lors de + l'ajout d'un contact. + + \snippet tutorials/addressbook/part3/addressbook.cpp disabling navigation + + Dans notre méthode \c submitContact(), nous activons les boutons de + navigation, \c nextButton et \c previousButton, en fonction de la + taille de \c contacts. Commen mentionné plus tôt, la navigation n'est + activée que si il y a plus d'un contact dans le carnet d'adresses. + Les lignes suivantes montrent comment faire cela: + + \snippet tutorials/addressbook/part3/addressbook.cpp enabling navigation + + Nous incluons aussi ces lignes de code dans le bouton \c cancel(). + + Souvenez vous que nous voulons émuler une liste-liée ciruculaire à + l'aide de l'objet QMap, \c contacts. Pour faire cela, nous obtenons un itérateur + sur \c contact dans la méthode \c next(), et ensuite: + + \list + \o Si l'itérateur n'est pas à la fin de \c contacts, nous l'incrémentons + \o Si l'itérateur est à la fin de \c contacts, nous changeons sa position + jusqu'au début de \c contacts. Cela donne l'illusion que notre QMap + fonctionne comme une liste circulaire. + \endlist + + \snippet tutorials/addressbook/part3/addressbook.cpp next() function + + Une fois que nous avons itéré jusqu'à l'objet recherché dans \c contacts, + nous affichons son contenu sur \c nameLine et \c addressText. + + De la même façon, pour la méthode \c previous(), nous obtenons un + itérateur sur \c contacts et ensuite: + + \list + \o Si l'itérateur est à la fin de \c contacts, on réinitialise + l'affichage et on retourne. + \o Si l'itérateur est au début de \c contacts, on change sa + position jusqu'à la fin + \o Ensuite, on décrémente l'itérateur + \endlist + + \snippet tutorials/addressbook/part3/addressbook.cpp previous() function + + à nouveau, nous affichons le contenu de l'objet courant dans \c contacts. + +*/ + +/*! + + \page tutorials-addressbook-fr-part4.html + + \example tutorials/addressbook-fr/part4 + \title Carnet d'Adresses 4 - éditer et supprimer des adresses + + + Dans ce chapitre, nous verrons comment modifier les données des contacts + contenus dans l'application carnet d'adresses. + + + \image addressbook-tutorial-screenshot.png + + Nous avons maintenant un carnet d'adresses qui ne se contente pas de + lister des contacts de façon ordonnée, mais permet également la + navigation. Il serait pratique d'inclure des fonctions telles qu'éditer et + supprimer, afin que les détails associés à un contact puissent être + modifiés lorsque c'est nécessaire. Cependant, cela requiert une légère + modification, sous la forme d'énumérations. Au chapitre précédent, nous avions deux + modes: \c {AddingMode} et \c {NavigationMode}, mais ils n'étaient pas + définis en tant qu'énumérations. Au lieu de ça, on activait et désactivait les + boutons correspondants manuellement, au prix de multiples redondances dans + le code. + + Dans ce chapitre, on définit l'énumération \c Mode avec trois valeurs possibles. + + \list + \o \c{NavigationMode}, + \o \c{AddingMode}, et + \o \c{EditingMode}. + \endlist + + \section1 Définition de la classe AddressBook + + Le fichier \c addressbook.h est mis a jour pour contenir l'énumération \c Mode : + + \snippet tutorials/addressbook/part4/addressbook.h Mode enum + + On ajoute également deux nouveaux slots, \c editContact() et + \c removeContact(), à notre liste de slots publics. + + \snippet tutorials/addressbook/part4/addressbook.h edit and remove slots + + Afin de basculer d'un mode à l'autre, on introduit la méthode + \c updateInterface() pour contrôller l'activation et la désactivation de + tous les objets QPushButton. On ajoute également deux nouveaux boutons, + \c editButton et \c removeButton, pour les fonctions d'édition + et de suppression mentionnées plus haut. + + \snippet tutorials/addressbook/part4/addressbook.h updateInterface() declaration + \dots + \snippet tutorials/addressbook/part4/addressbook.h buttons declaration + \dots + \snippet tutorials/addressbook/part4/addressbook.h mode declaration + + Enfin, on déclare \c currentMode pour garder une trace du mode + actuellement utilisé. + + \section1 Implémentation de la classe AddressBook + + Il nous faut maintenant implémenter les fonctionnalités de changement de + mode de l'application carnet d'adresses. Les boutons \c editButton et + \c removeButton sont instanciés et désactivés par défaut, puisque le + carnet d'adresses démarre sans aucun contact en mémoire. + + \snippet tutorials/addressbook/part4/addressbook.cpp edit and remove buttons + + Ces boutons sont ensuite connectés à leurs slots respectifs, + \c editContact() et \c removeContact(), avant d'être ajoutés à + \c buttonLayout1. + + \snippet tutorials/addressbook/part4/addressbook.cpp connecting edit and remove + \dots + \snippet tutorials/addressbook/part4/addressbook.cpp adding edit and remove to the layout + + La methode \c editContact() place les anciens détails du contact dans + \c oldName et \c oldAddress, avant de basculer vers le mode + \c EditingMode. Dans ce mode, les boutons \c submitButton et + \c cancelButton sont tous deux activés, l'utilisateur peut par conséquent + modifier les détails du contact et cliquer sur l'un de ces deux boutons + par la suite. + + \snippet tutorials/addressbook/part4/addressbook.cpp editContact() function + + La méthode \c submitContact() a été divisée en deux avec un bloc + \c{if-else}. On teste \c currentMode pour voir si le mode courant est + \c AddingMode. Si c'est le cas, on procède à l'ajout. + + \snippet tutorials/addressbook/part4/addressbook.cpp submitContact() function beginning + \dots + \snippet tutorials/addressbook/part4/addressbook.cpp submitContact() function part1 + + Sinon, on s'assure que \c currentMode est en \c EditingMode. Si c'est le + cas, on compare \c oldName et \c name. Si le nom a changé, on supprime + l'ancien contact de \c contacts et on insère le contact mis a jour. + + \snippet tutorials/addressbook/part4/addressbook.cpp submitContact() function part2 + + Si seule l'adresse a changé (i.e. \c oldAddress n'est pas identique à + \c address), on met à jour l'adresse du contact. Enfin on règle + \c currentMode à \c NavigationMode. C'est une étape importante puisque + c'est cela qui réactive tous les boutons désactivés. + + Afin de retirer un contact du carnet d'adresses, on implémente la méthode + \c removeContact(). Cette méthode vérifie que le contact est présent dans + \c contacts. + + \snippet tutorials/addressbook/part4/addressbook.cpp removeContact() function + + Si c'est le cas, on affiche une boîte de dialogue QMessageBox, demandant + confirmation de la suppression à l'utilisateur. Une fois la confirmation + effectuée, on appelle \c previous(), afin de s'assurer que l'interface + utilisateur affiche une autre entrée, et on supprime le contact en + utilisant le méthode \l{QMap::remove()}{remove()} de \l{QMap}. Dans un + souci pratique, on informe l'utilisateur de la suppression par le biais + d'une autre QMessageBox. Les deux boîtes de dialogue utilisées dans cette + méthode sont représentées ci-dessous. + + \image addressbook-tutorial-part4-remove.png + + \section2 Mise à jour de l'Interface utilisateur + + On a évoqué plus haut la méthode \c updateInterface() comme moyen + d'activer et de désactiver les différents boutons de l'interface en + fonction du mode. Cette méthode met à jour le mode courant selon + l'argument \c mode qui lui est passé, en l'assignant à \c currentMode, + avant de tester sa valeur. + + Chacun des boutons est ensuite activé ou désactivé, en fonction du mode. + Le code source pour les cas \c AddingMode et \c EditingMode est visible + ci-dessous: + + \snippet tutorials/addressbook/part4/addressbook.cpp update interface() part 1 + + Dans le cas de \c NavigationMode, en revanche, des tests conditionnels + sont passés en paramètre de QPushButton::setEnabled(). Ceci permet de + s'assurer que les boutons \c editButton et \c removeButton ne sont activés + que s'il existe au moins un contact dans le carnet d'adresses; + \c nextButton et \c previousButton ne sont activés que lorsqu'il existe + plus d'un contact dans le carnet d'adresses. + + \snippet tutorials/addressbook/part4/addressbook.cpp update interface() part 2 + + En effectuant les opérations de réglage du mode et de mise à jour de + l'interface utilisateur au sein de la même méthode, on est à l'abri de + l'éventualité où l'interface utilisateur se "désynchronise" de l'état + interne de l'application. + +*/ + +/*! + \page tutorials-addressbook-fr-part5.html + + \example tutorials/addressbook-fr/part5 + \title Carnet d'adresse 5 - Ajout d'une fonction de recherche + + Dans ce chapitre, nous allons voir les possibilités pour rechercher + des contacts dans le carnet d'adresse. + + \image addressbook-tutorial-part5-screenshot.png + + Plus nous ajoutons des contacts dans l'application, plus + il devient difficile de naviguer avec les boutons \e Next et \e Previous. + Dans ce cas, une fonction de recherche serait plus efficace pour rechercher + les contacts. + La capture d'écran ci-dessus montre le bouton de recherche \e Find et sa position + dans le paneau de bouton. + + Lorsque l'utilisateur clique sur le bouton \e Find, il est courant d'afficher + une boîte de dialogue qui demande à l'utilisateur d'entrer un nom de contact. + Qt fournit la classe QDialog, que nous sous-classons dans ce chapitre pour + implémenter la class \c FindDialog. + + \section1 Définition de la classe FindDialog + + \image addressbook-tutorial-part5-finddialog.png + + Pour sous-classer QDialog, nous commençons par inclure le header de + QDialog dans le fichier \c finddialog.h. De plus, nous déclarons les + classes QLineEdit et QPushButton car nous utilisons ces widgets dans + notre classe dialogue. + + Tout comme dans la classe \c AddressBook, la classe \c FindDialog utilise + la macro Q_OBJECT et son constructeur est défini de façon à accepter + un QWidget parent, même si cette boîte de dialogue sera affichée dans une + fenêtre séparée. + + \snippet tutorials/addressbook/part5/finddialog.h FindDialog header + + Nous définissons la méthode publique \c getFindText() pour être utilisée + par les classes qui instancient \c FindDialog, ce qui leur permet d'obtenir + le texte entré par l'utilisateur. Un slot public, \c findClicked(), est + défini pour prendre en charge le texte lorsque l'utilisateur clique sur + le bouton \gui Find. + + Finalement, nous définissons les variables privées \c findButton, + \c lineEdit et \c findText, qui correspondent respectivement au bouton + \gui Find, au champ de texte dans lequel l'utilisateur tape le texte + à rechercher, et à une variable interne stockant le texte pour une + utilisation ultérieure. + + \section1 Implémentation de la classe FindDialog + + Dans le constructeur de \c FindDialog, nous instancions les objets des + variables privées \c lineEdit, \c findButton et \c findText. Nous utilisons ensuite + un QHBoxLayout pour positionner les widgets. + + \snippet tutorials/addressbook/part5/finddialog.cpp constructor + + Nous mettons en place la mise en page et le titre de la fenêtre, et + nous connectons les signaux aux slots. Remarquez que le signal + \l{QPushButton::clicked()}{clicked()} de \c{findButton} est connecté + à \c findClicked() et \l{QDialog::accept()}{accept()}. Le slot + \l{QDialog::accept()}{accept()} fourni par le QDialog ferme + la boîte de dialogue et lui donne le code de retour \l{QDialog::}{Accepted}. + Nous utilisons cette fonction pour aider la méthode \c findContact() de la classe + \c{AddressBook} à savoir si l'objet \c FindDialog a été fermé. Ceci sera + expliqué plus loin lorsque nous verrons la méthode \c findContact(). + + \image addressbook-tutorial-part5-signals-and-slots.png + + Dans \c findClicked(), nous validons le champ de texte pour nous + assurer que l'utilisateur n'a pas cliqué sur le bouton \gui Find sans + avoir entré un nom de contact. Ensuite, nous stockons le texte du champ + d'entrée \c lineEdit dans \c findText. Et finalement nous vidons le + contenu de \c lineEdit et cachons la boîte de dialogue. + + \snippet tutorials/addressbook/part5/finddialog.cpp findClicked() function + + La variable \c findText a un accesseur publique associé: \c getFindText(). + Étant donné que nous ne modifions \c findText directement que dans le + constructeur et la méthode \c findClicked(), nous ne créons pas + de manipulateurs associé à \c getFindText(). + Puisque \c getFindText() est publique, les classes instanciant et + utilisant \c FindDialog peuvent toujours accéder à la chaîne de + caractères que l'utilisateur a entré et accepté. + + \snippet tutorials/addressbook/part5/finddialog.cpp getFindText() function + + \section1 Définition de la classe AddressBook + + Pour utiliser \c FindDialog depuis la classe \c AddressBook, nous + incluons \c finddialog.h dans le fichier \c addressbook.h. + + \snippet tutorials/addressbook/part5/addressbook.h include finddialog's header + + Jusqu'ici, toutes les fonctionnalités du carnet d'adresses ont un + QPushButton et un slot correspondant. De la même façon, pour la + fonctionnalité \gui Find, nous avons \c findButton et \c findContact(). + + Le \c findButton est déclaré comme une variable privée et la + méthode \c findContact() est déclarée comme un slot public. + + \snippet tutorials/addressbook/part5/addressbook.h findContact() declaration + \dots + \snippet tutorials/addressbook/part5/addressbook.h findButton declaration + + Finalement, nous déclarons la variable privée \c dialog que nous allons + utiliser pour accéder à une instance de \c FindDialog. + + \snippet tutorials/addressbook/part5/addressbook.h FindDialog declaration + + Une fois que nous avons instancié la boîte de dialogue, nous voulons l'utiliser + plus qu'une fois. Utiliser une variable privée nous permet d'y référer + à plus d'un endroit dans la classe. + + \section1 Implémentation de la classe AddressBook + + Dans le constructeur de \c AddressBook, nous instancions nos objets privés, + \c findbutton et \c findDialog: + + \snippet tutorials/addressbook/part5/addressbook.cpp instantiating findButton + \dots + \snippet tutorials/addressbook/part5/addressbook.cpp instantiating FindDialog + + Ensuite, nous connectons le signal \l{QPushButton::clicked()}{clicked()} de + \c{findButton} à \c findContact(). + + \snippet tutorials/addressbook/part5/addressbook.cpp signals and slots for find + + Maintenant, tout ce qui manque est le code de notre méthode \c findContact(): + + \snippet tutorials/addressbook/part5/addressbook.cpp findContact() function + + Nous commençons par afficher l'instance de \c FindDialog, \c dialog. + L'utilisateur peut alors entrer le nom du contact à rechercher. Lorsque + l'utilisateur clique sur le bouton \c findButton, la boîte de dialogue est + masquée et le code de retour devient QDialog::Accepted. Ce code de retour + vient remplir la condition du premier if. + + Ensuite, nous extrayons le texte que nous utiliserons pour la recherche, + il s'agit ici de \c contactName obtenu à l'aide de la méthode \c getFindText() + de \c FindDialog. Si le contact existe dans le carnet d'adresse, nous + l'affichons directement. Sinon, nous affichons le QMessageBox suivant pour + indiquer que la recherche à échouée. + + \image addressbook-tutorial-part5-notfound.png +*/ + +/*! + \page tutorials-addressbook-part6.html + + \example tutorials/addressbook-fr/part6 + \title Carnet d'Adresses 6 - Sauvegarde et chargement + + Ce chapitre couvre les fonctionnalités de gestion des fichiers de Qt que + l'on utilise pour écrire les procédures de sauvegarde et chargement pour + l'application carnet d'adresses. + + \image addressbook-tutorial-part6-screenshot.png + + Bien que la navigation et la recherche de contacts soient des + fonctionnalités importantes, notre carnet d'adresses ne sera pleinement + utilisable qu'une fois que l'on pourra sauvegarder les contacts existants + et les charger à nouveau par la suite. + Qt fournit de nombreuses classes pour gérer les \l{Input/Output and + Networking}{entrées et sorties}, mais nous avons choisi de nous contenter d'une + combinaison de deux classes simples à utiliser ensemble: QFile et QDataStream. + + Un objet QFile représente un fichier sur le disque qui peut être lu, et + dans lequel on peut écrire. QFile est une classe fille de la classe plus + générique QIODevice, qui peut représenter différents types de + périphériques. + + Un objet QDataStream est utilisé pour sérialiser des données binaires + dans le but de les passer à un QIODevice pour les récupérer dans le + futur. Pour lire ou écrire dans un QIODevice, il suffit d'ouvrir le + flux, avec le périphérique approprié en paramètre, et d'y lire ou + écrire. + + \section1 Définition de la classe AddressBook + + On déclare deux slots publics, \c saveToFile() et \c loadFromFile(), + ainsi que deux objets QPushButton, \c loadButton et \c saveButton. + + \snippet tutorials/addressbook/part6/addressbook.h save and load functions declaration + \dots + \snippet tutorials/addressbook/part6/addressbook.h save and load buttons declaration + + \section1 Implémentation de la classe AddressBook + + Dans notre constructeur, on instancie \c loadButton et \c saveButton. + Idéalement, l'interface serait plus conviviale avec des boutons + affichant "Load contacts from a file" et "Save contacts to a file". Mais + compte tenu de la dimension des autres boutons, on initialise les labels + des boutons à \gui{Load...} et \gui{Save...}. Heureusement, Qt offre une + façon simple d'ajouter des info-bulles avec + \l{QWidget::setToolTip()}{setToolTip()}, et nous l'exploitons de la façon + suivante pour nos boutons: + + \snippet tutorials/addressbook/part6/addressbook.cpp tooltip 1 + \dots + \snippet tutorials/addressbook/part6/addressbook.cpp tooltip 2 + + Bien qu'on ne cite pas le code correspondant ici, nous ajoutons ces deux boutons au + layout de droite, \c button1Layout, comme pour les fonctionnalités précédentes, et + nous connectons leurs signaux + \l{QPushButton::clicked()}{clicked()} à leurs slots respectifs. + + Pour la sauvegarde, on commence par récupérer le nom de fichier + \c fileName, en utilisant QFileDialog::getSaveFileName(). C'est une + méthode pratique fournie par QFileDialog, qui ouvre une boîte de + dialogue modale et permet à l'utilisateur d'entrer un nom de fichier ou + de choisir un fichier \c{.abk} existant. Les fichiers \c{.abk} + correspondent à l'extension choisie pour la sauvegarde des contacts de + notre carnet d'adresses. + + \snippet tutorials/addressbook/part6/addressbook.cpp saveToFile() function part1 + + La boîte de dialogue affichée est visible sur la capture d'écran ci- + dessous. + + \image addressbook-tutorial-part6-save.png + + Si \c fileName n'est pas vide, on crée un objet QFile, \c file, à partir + de \c fileName. QFile fonctionne avec QDataStream puisqu'il dérive de + QIODevice. + + Ensuite, on essaie d'ouvrir le fichier en écriture, ce qui correspond au + mode \l{QIODevice::}{WriteOnly}. Si cela échoue, on en informe + l'utilisateur avec une QMessageBox. + + \snippet tutorials/addressbook/part6/addressbook.cpp saveToFile() function part2 + + Dans le cas contraire, on instancie un objet QDataStream, \c out, afin + d'écrire dans le fichier ouvert. QDataStream nécessite que la même + version de flux soit utilisée pour la lecture et l'écriture. On s'assure + que c'est le cas en spécifiant explicitement d'utiliser la + \l{QDataStream::Qt_4_5}{version introduite avec Qt 4.5} avant de + sérialiser les données vers le fichier \c file. + + \snippet tutorials/addressbook/part6/addressbook.cpp saveToFile() function part3 + + Pour le chargement, on récupère également \c fileName en utilisant + QFileDialog::getOpenFileName(). Cette méthode est l'homologue de + QFileDialog::getSaveFileName() et affiche également une boîte de + dialogue modale permettant à l'utilisateur d'entrer un nom de fichier ou + de selectionner un fichier \c{.abk} existant, afin de le charger dans le + carnet d'adresses. + + \snippet tutorials/addressbook/part6/addressbook.cpp loadFromFile() function part1 + + Sous Windows, par exemple, cette méthode affiche une boîte de dialogue + native pour la sélection de fichier, comme illustré sur la capture + d'écran suivante: + + \image addressbook-tutorial-part6-load.png + + Si \c fileName n'est pas vide, on utilise une fois de plus un objet + QFile, \c file, et on tente de l'ouvrir en lecture, avec le mode + \l{QIODevice::}{ReadOnly}. De même que précédemment dans notre + implémentation de \c saveToFile(), si cette tentative s'avère + infructueuse, on en informe l'utilisateur par le biais d'une + QMessageBox. + + \snippet tutorials/addressbook/part6/addressbook.cpp loadFromFile() function part2 + + Dans le cas contraire, on instancie un objet QDataStream, \c in, en + spécifiant la version à utiliser comme précédemment, et on lit les + informations sérialisées vers la structure de données \c contacts. Notez + qu'on purge \c contacts avant d'y mettre les informations lues afin de + simplifier le processus de lecture de fichier. Une façon plus avancée de + procéder serait de lire les contacts dans un objet QMap temporaire, et + de copier uniquement les contacts n'existant pas encore dans + \c contacts. + + \snippet tutorials/addressbook/part6/addressbook.cpp loadFromFile() function part3 + + Pour afficher les contacts lus depuis le fichier, on doit d'abord + valider les données obtenues afin de s'assurer que le fichier lu + contient effectivement des entrées de carnet d'adresses. Si c'est le + cas, on affiche le premier contact; sinon on informe l'utilisateur du + problème par une QMessageBox. Enfin, on met à jour l'interface afin + d'activer et de désactiver les boutons de façon appropriée. +*/ + +/*! + \page tutorials-addressbook-fr-part7.html + + \example tutorials/addressbook-fr/part7 + \title Carnet d'adresse 7 - Fonctionnalités avancées + + Ce chapitre couvre quelques fonctionnalités additionnelles qui + feront de notre carnet d'adresses une application plus pratique + pour une utilisation quotidienne. + + \image addressbook-tutorial-part7-screenshot.png + + Bien que notre application carnet d'adresses soit utile en tant que telle, + il serait pratique de pouvoir échanger les contacts avec d'autres applications. + Le format vCard est un un format de fichier populaire pour échanger + ce type de données. + Dans ce chapitre, nous étendrons notre carnet d'adresses pour permettre + d'exporter des contacts dans des fichiers vCard \c{.vcf}. + + \section1 Définition de la classe AddressBook + + Nous ajoutons un objet QPushButton, \c exportButton, et un slot + public correspondant, \c exportAsVCard(), à notre classe \c AddressBook + dans le fichier \c addressbook.h. + + \snippet tutorials/addressbook/part7/addressbook.h exportAsVCard() declaration + \dots + \snippet tutorials/addressbook/part7/addressbook.h exportButton declaration + + \section1 Implémentation de la classe AddressBook + + Dans le constructeur de \c AddressBook, nous connectons le signal + \l{QPushButton::clicked()}{clicked()} de \c{exportButton} au slot + \c exportAsVCard(). + Nous ajoutons aussi ce bouton à \c buttonLayout1, le layout responsable + du groupe de boutons sur la droite. + + Dans la méthode \c exportAsVCard(), nous commençons par extraire le + nom du contact dans \n name. Nous déclarons \c firstname, \c lastName et + \c nameList. + Ensuite, nous cherchons la position du premier espace blanc de \c name. + Si il y a un espace, nous séparons le nom du contact en \c firstName et + \c lastName. Finalement, nous remplaçons l'espace par un underscore ("_"). + Si il n'y a pas d'espace, nous supposons que le contact ne comprend que + le prénom. + + \snippet tutorials/addressbook/part7/addressbook.cpp export function part1 + + Comme pour la méthode \c saveToFile(), nous ouvrons une boîte de dialogue + pour donner la possibilité à l'utilisateur de choisir un emplacement pour + le fichier. Avec le nom de fichier choisi, nous créons une instance de QFile + pour y écrire. + + Nous essayons d'ouvrir le fichier en mode \l{QIODevice::}{WriteOnly}. Si + cela échoue, nous affichons un QMessageBox pour informer l'utilisateur + à propos de l'origine du problème et nous quittons la méthode. Sinon, nous passons le + fichier comme paramètre pour créer un objet QTextStream, \c out. De la même façon que + QDataStream, la classe QTextStream fournit les fonctionnalités pour + lire et écrire des fichiers de texte. Grâce à celà, le fichier \c{.vcf} + généré pourra être ouvert et édité à l'aide d'un simple éditeur de texte. + + \snippet tutorials/addressbook/part7/addressbook.cpp export function part2 + + Nous écrivons ensuite un fichier vCard avec la balise \c{BEGIN:VCARD}, + suivit par \c{VERSION:2.1}. + Le nom d'un contact est écrit à l'aide de la balise \c{N:}. Pour la balise + \c{FN:}, qui remplit le titre du contact, nous devons vérifier si le contact + à un nom de famille défini ou non. Si oui, nous utilions les détails de + \c nameList pour remplir le champ, dans le cas contraire on écrit uniquement le contenu + de \c firstName. + + \snippet tutorials/addressbook/part7/addressbook.cpp export function part3 + + Nous continuons en écrivant l'adresse du contact. Les points-virgules + dans l'adresse sont échappés à l'aide de "\\", les retours de ligne sont + remplacés par des points-virgules, et les vigules sont remplacées par des espaces. + Finalement nous écrivons les balises \c{ADR;HOME:;} suivies par l'adresse + et la balise \c{END:VCARD}. + + \snippet tutorials/addressbook/part7/addressbook.cpp export function part4 + + À la fin de la méthode, un QMessageBox est affiché pour informer l'utilisateur + que la vCard a été exportée avec succès. + + \e{vCard est une marque déposée de \l{http://www.imc.org} + {Internet Mail Consortium}}. +*/ diff --git a/doc/src/tutorials/addressbook.qdoc b/doc/src/tutorials/addressbook.qdoc new file mode 100644 index 0000000000..ec4a4f312c --- /dev/null +++ b/doc/src/tutorials/addressbook.qdoc @@ -0,0 +1,981 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Free Documentation License +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of this +** file. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page tutorials-addressbook.html + + \title Address Book Tutorial + \brief An introduction to GUI programming, showing how to put together a + simple yet fully-functioning application. + + This tutorial is an introduction to GUI programming with the Qt + cross-platform framework. + + \image addressbook-tutorial-screenshot.png + + \omit + It doesn't cover everything; the emphasis is on teaching the programming + philosophy of GUI programming, and Qt's features are introduced as needed. + Some commonly used features are never used in this tutorial. + \endomit + + In this tutorial, you will learn about some of the basic + components of Qt, including: + + \list + \o Widgets and layout managers + \o Container classes + \o Signals and slots + \o Input and output devices + \endlist + + If you are new to Qt, we recommend reading \l{How to Learn Qt} first. + + Tutorial contents: + + \list 1 + \o \l{tutorials/addressbook/part1}{Designing the User Interface} + \o \l{tutorials/addressbook/part2}{Adding Addresses} + \o \l{tutorials/addressbook/part3}{Navigating between Entries} + \o \l{tutorials/addressbook/part4}{Editing and Removing Addresses} + \o \l{tutorials/addressbook/part5}{Adding a Find Function} + \o \l{tutorials/addressbook/part6}{Loading and Saving} + \o \l{tutorials/addressbook/part7}{Additional Features} + \endlist + + The tutorial source code is located in \c{examples/tutorials/addressbook}. + + Although this little application does not look much like a + fully-fledged modern GUI application, it uses many of the basic + elements that are used in more complex applications. After you + have worked through this tutorial, we recommend reading the + \l{mainwindows/application}{Application} example, which presents a + small GUI application, with menus, toolbars, a status bar, and so + on. +*/ + +/*! + \page tutorials-addressbook-part1.html + + \example tutorials/addressbook/part1 + \title Part 1 - Designing the User Interface + + This first part covers the design of the basic graphical user + interface (GUI) for our address book application. + + The first step in creating a GUI program is to design the user + interface. Here the our goal is to set up the labels and input + fields to implement a basic address book. The figure below is a + screenshot of the expected output. + + \image addressbook-tutorial-part1-screenshot.png + + We require two QLabel objects, \c nameLabel and \c addressLabel, as well + as two input fields, a QLineEdit object, \c nameLine, and a QTextEdit + object, \c addressText, to enable the user to enter a contact's name and + address. The widgets used and their positions are shown in the figure + below. + + \image addressbook-tutorial-part1-labeled-screenshot.png + + There are three files used to implement this address book: + + \list + \o \c{addressbook.h} - the definition file for the \c AddressBook + class, + \o \c{addressbook.cpp} - the implementation file for the + \c AddressBook class, and + \o \c{main.cpp} - the file containing a \c main() function, with + an instance of \c AddressBook. + \endlist + + \section1 Qt Programming - Subclassing + + When writing Qt programs, we usually subclass Qt objects to add + functionality. This is one of the essential concepts behind creating + custom widgets or collections of standard widgets. Subclassing to + extend or change the behavior of a widget has the following advantages: + + \list + \o We can write implementations of virtual or pure virtual functions to + obtain exactly what we need, falling back on the base class's implementation + when necessary. + \o It allows us to encapsulate parts of the user interface within a class, + so that the other parts of the application don't need to know about the + individual widgets in the user interface. + \o The subclass can be used to create multiple custom widgets in the same + application or library, and the code for the subclass can be reused in other + projects. + \endlist + + Since Qt does not provide a specific address book widget, we subclass a + standard Qt widget class and add features to it. The \c AddressBook class + we create in this tutorial can be reused in situations where a basic address + book widget is needed. + + \section1 Defining the AddressBook Class + + The \l{tutorials/addressbook/part1/addressbook.h}{\c addressbook.h} file is + used to define the \c AddressBook class. + + We start by defining \c AddressBook as a QWidget subclass and declaring + a constructor. We also use the Q_OBJECT macro to indicate that the class + uses internationalization and Qt's signals and slots features, even + if we do not use all of these features at this stage. + + \snippet tutorials/addressbook/part1/addressbook.h class definition + + The class holds declarations of \c nameLine and \c addressText, + the private instances of QLineEdit and QTextEdit mentioned + earlier. The data stored in \c nameLine and \c addressText will + be needed for many of the address book functions. + + We don't include declarations of the QLabel objects we will use + because we will not need to reference them once they have been + created. The way Qt tracks the ownership of objects is explained + in the next section. + + The Q_OBJECT macro itself implements some of the more advanced features of Qt. + For now, it is useful to think of the Q_OBJECT macro as a shortcut which allows + us to use the \l{QObject::}{tr()} and \l{QObject::}{connect()} functions. + + We have now completed the \c addressbook.h file and we move on to + implement the corresponding \c addressbook.cpp file. + + \section1 Implementing the AddressBook Class + + The constructor of \c AddressBook accepts a QWidget parameter, \a parent. + By convention, we pass this parameter to the base class's constructor. + This concept of ownership, where a parent can have one or more children, + is useful for grouping widgets in Qt. For example, if you delete a parent, + all of its children will be deleted as well. + + \snippet tutorials/addressbook/part1/addressbook.cpp constructor and input fields + + In this constructor, the QLabel objects \c nameLabel and \c + addressLabel are instantiated, as well as \c nameLine and \c + addressText. The \l{QObject::tr()}{tr()} function returns a + translated version of the string, if there is one + available. Otherwise it returns the string itself. This function + marks its QString parameter as one that should be translated into + other languages. It should be used wherever a translatable string + appears. + + When programming with Qt, it is useful to know how layouts work. + Qt provides three main layout classes: QHBoxLayout, QVBoxLayout + and QGridLayout to handle the positioning of widgets. + + \image addressbook-tutorial-part1-labeled-layout.png + + We use a QGridLayout to position our labels and input fields in a + structured manner. QGridLayout divides the available space into a grid and + places widgets in the cells we specify with row and column numbers. The + diagram above shows the layout cells and the position of our widgets, and + we specify this arrangement using the following code: + + \snippet tutorials/addressbook/part1/addressbook.cpp layout + + Notice that \c addressLabel is positioned using Qt::AlignTop as an + additional argument. This is to make sure it is not vertically centered in + cell (1,0). For a basic overview on Qt Layouts, refer to the + \l{Layout Management} documentation. + + In order to install the layout object onto the widget, we have to invoke + the widget's \l{QWidget::setLayout()}{setLayout()} function: + + \snippet tutorials/addressbook/part1/addressbook.cpp setting the layout + + Lastly, we set the widget's title to "Simple Address Book". + + \section1 Running the Application + + A separate file, \c main.cpp, is used for the \c main() function. Within + this function, we instantiate a QApplication object, \c app. QApplication + is responsible for various application-wide resources, such as the default + font and cursor, and for running an event loop. Hence, there is always one + QApplication object in every GUI application using Qt. + + \snippet tutorials/addressbook/part1/main.cpp main function + + We construct a new \c AddressBook widget on the stack and invoke + its \l{QWidget::show()}{show()} function to display it. + However, the widget will not be shown until the application's event loop + is started. We start the event loop by calling the application's + \l{QApplication::}{exec()} function; the result returned by this function + is used as the return value from the \c main() function. At this point, + it becomes apparent why we instanciated \c AddressBook on the stack: It + will now go out of scope. Therefore, \c AddressBook and all its child widgets + will be deleted, thus preventing memory leaks. +*/ + +/*! + \page tutorials-addressbook-part2.html + + \example tutorials/addressbook/part2 + \title Part 2 - Adding Addresses + + The next step in creating the address book is to implement some + user interactions. + + \image addressbook-tutorial-part2-add-contact.png + + We will provide a push button that the user can click to add a new contact. + Also, some form of data structure is needed to store these contacts in an + organized way. + + \section1 Defining the AddressBook Class + + Now that we have the labels and input fields set up, we add push buttons to + complete the process of adding a contact. This means that our + \c addressbook.h file now has three QPushButton objects declared and three + corresponding public slots. + + \snippet tutorials/addressbook/part2/addressbook.h slots + + A slot is a function that responds to a particular signal. We will discuss + this concept in further detail when implementing the \c AddressBook class. + However, for an overview of Qt's signals and slots concept, you can refer + to the \l{Signals and Slots} document. + + Three QPushButton objects (\c addButton, \c submitButton, and + \c cancelButton) are now included in our private variable declarations, + along with \c nameLine and \c addressText. + + \snippet tutorials/addressbook/part2/addressbook.h pushbutton declaration + + We need a container to store our address book contacts, so that we can + traverse and display them. A QMap object, \c contacts, is used for this + purpose as it holds a key-value pair: the contact's name as the \e key, + and the contact's address as the \e{value}. + + \snippet tutorials/addressbook/part2/addressbook.h remaining private variables + + We also declare two private QString objects, \c oldName and \c oldAddress. + These objects are needed to hold the name and address of the contact that + was last displayed, before the user clicked \gui Add. So, when the user clicks + \gui Cancel, we can revert to displaying the details of the last contact. + + \section1 Implementing the AddressBook Class + + Within the constructor of \c AddressBook, we set the \c nameLine and + \c addressText to read-only, so that we can only display but not edit + existing contact details. + + \dots + \snippet tutorials/addressbook/part2/addressbook.cpp setting readonly 1 + \dots + \snippet tutorials/addressbook/part2/addressbook.cpp setting readonly 2 + + Then, we instantiate our push buttons: \c addButton, \c submitButton, and + \c cancelButton. + + \snippet tutorials/addressbook/part2/addressbook.cpp pushbutton declaration + + The \c addButton is displayed by invoking the \l{QPushButton::show()} + {show()} function, while the \c submitButton and \c cancelButton are + hidden by invoking \l{QPushButton::hide()}{hide()}. These two push + buttons will only be displayed when the user clicks \gui Add and this is + handled by the \c addContact() function discussed below. + + \snippet tutorials/addressbook/part2/addressbook.cpp connecting signals and slots + + We connect the push buttons' \l{QPushButton::clicked()}{clicked()} signal + to their respective slots. The figure below illustrates this. + + \image addressbook-tutorial-part2-signals-and-slots.png + + Next, we arrange our push buttons neatly to the right of our address book + widget, using a QVBoxLayout to line them up vertically. + + \snippet tutorials/addressbook/part2/addressbook.cpp vertical layout + + The \l{QBoxLayout::addStretch()}{addStretch()} function is used to ensure + the push buttons are not evenly spaced, but arranged closer to the top of + the widget. The figure below shows the difference between using + \l{QBoxLayout::addStretch()}{addStretch()} and not using it. + + \image addressbook-tutorial-part2-stretch-effects.png + + We then add \c buttonLayout1 to \c mainLayout, using + \l{QGridLayout::addLayout()}{addLayout()}. This gives us nested layouts + as \c buttonLayout1 is now a child of \c mainLayout. + + \snippet tutorials/addressbook/part2/addressbook.cpp grid layout + + Our layout coordinates now look like this: + + \image addressbook-tutorial-part2-labeled-layout.png + + In the \c addContact() function, we store the last displayed contact + details in \c oldName and \c oldAddress. Then we clear these input + fields and turn off the read-only mode. The focus is set on \c nameLine + and we display \c submitButton and \c cancelButton. + + \snippet tutorials/addressbook/part2/addressbook.cpp addContact + + The \c submitContact() function can be divided into three parts: + + \list 1 + \o We extract the contact's details from \c nameLine and \c addressText + and store them in QString objects. We also validate to make sure that the + user did not click \gui Submit with empty input fields; otherwise, a + QMessageBox is displayed to remind the user for a name and address. + + \snippet tutorials/addressbook/part2/addressbook.cpp submitContact part1 + + \o We then proceed to check if the contact already exists. If it does not + exist, we add the contact to \c contacts and we display a QMessageBox to + inform the user that the contact has been added. + + \snippet tutorials/addressbook/part2/addressbook.cpp submitContact part2 + + If the contact already exists, again, we display a QMessageBox to inform + the user about this, preventing the user from adding duplicate contacts. + Our \c contacts object is based on key-value pairs of name and address, + hence, we want to ensure that \e key is unique. + + \o Once we have handled both cases mentioned above, we restore the push + buttons to their normal state with the following code: + + \snippet tutorials/addressbook/part2/addressbook.cpp submitContact part3 + + \endlist + + The screenshot below shows the QMessageBox object we use to display + information messages to the user. + + \image addressbook-tutorial-part2-add-successful.png + + The \c cancel() function restores the last displayed contact details and + enables \c addButton, as well as hides \c submitButton and + \c cancelButton. + + \snippet tutorials/addressbook/part2/addressbook.cpp cancel + + The general idea behind adding a contact is to give the user the + flexibility to click \gui Submit or \gui Cancel at any time. The flowchart below + further explains this concept: + + \image addressbook-tutorial-part2-add-flowchart.png +*/ + +/*! + \page tutorials-addressbook-part3.html + + \example tutorials/addressbook/part3 + \title Part 3 - Navigating between Entries + + The address book is now about half complete. We should add the + capability to navigate among the contacts, but first we must + decide what sort of a data structure we need for containing these + contacts. + + In the previous section, we used a QMap of key-value pairs with + the contact's name as the \e key, and the contact's address as the + \e value. This works well for our case. However, in order to + navigate and display each entry, a little bit of enhancement is + needed. + + We enhance the QMap by making it replicate a data structure similar to a + circularly-linked list, where all elements are connected, including the + first element and the last element. The figure below illustrates this data + structure. + + \image addressbook-tutorial-part3-linkedlist.png + + \section1 Defining the AddressBook Class + + To add navigation functions to the address book, we must add two + more slots to the \c AddressBook class: \c next() and \c + previous() to the \c addressbook.h file: + + \snippet tutorials/addressbook/part3/addressbook.h navigation functions + + We also require another two QPushButton objects, so we declare \c nextButton + and \c previousButton as private variables: + + \snippet tutorials/addressbook/part3/addressbook.h navigation pushbuttons + + \section1 Implementing the AddressBook Class + + In the \c AddressBook constructor in \c addressbook.cpp, we instantiate + \c nextButton and \c previousButton and disable them by default. This is + because navigation is only enabled when there is more than one contact + in the address book. + + \snippet tutorials/addressbook/part3/addressbook.cpp navigation pushbuttons + + We then connect these push buttons to their respective slots: + + \snippet tutorials/addressbook/part3/addressbook.cpp connecting navigation signals + + The image below is the expected graphical user interface. + + \image addressbook-tutorial-part3-screenshot.png + + We follow basic conventions for \c next() and \c previous() functions by + placing the \c nextButton on the right and the \c previousButton on the + left. In order to achieve this intuitive layout, we use QHBoxLayout to + place the widgets side-by-side: + + \snippet tutorials/addressbook/part3/addressbook.cpp navigation layout + + The QHBoxLayout object, \c buttonLayout2, is then added to \c mainLayout. + + \snippet tutorials/addressbook/part3/addressbook.cpp adding navigation layout + + The figure below shows the coordinates of the widgets in \c mainLayout. + \image addressbook-tutorial-part3-labeled-layout.png + + Within our \c addContact() function, we have to disable these buttons so + that the user does not attempt to navigate while adding a contact. + + \snippet tutorials/addressbook/part3/addressbook.cpp disabling navigation + + Also, in our \c submitContact() function, we enable the navigation + buttons, \c nextButton and \c previousButton, depending on the size + of \c contacts. As mentioned earlier, navigation is only enabled when + there is more than one contact in the address book. The following lines + of code demonstrates how to do this: + + \snippet tutorials/addressbook/part3/addressbook.cpp enabling navigation + + We also include these lines of code in the \c cancel() function. + + Recall that we intend to emulate a circularly-linked list with our QMap + object, \c contacts. So, in the \c next() function, we obtain an iterator + for \c contacts and then: + + \list + \o If the iterator is not at the end of \c contacts, we increment it + by one. + \o If the iterator is at the end of \c contacts, we move it to the + beginning of \c contacts. This gives us the illusion that our QMap is + working like a circularly-linked list. + \endlist + + \snippet tutorials/addressbook/part3/addressbook.cpp next() function + + Once we have iterated to the correct object in \c contacts, we display + its contents on \c nameLine and \c addressText. + + Similarly, for the \c previous() function, we obtain an iterator for + \c contacts and then: + + \list + \o If the iterator is at the end of \c contacts, we clear the + display and return. + \o If the iterator is at the beginning of \c contacts, we move it to + the end. + \o We then decrement the iterator by one. + \endlist + + \snippet tutorials/addressbook/part3/addressbook.cpp previous() function + + Again, we display the contents of the current object in \c contacts. + +*/ + +/*! + \page tutorials-addressbook-part4.html + + \example tutorials/addressbook/part4 + \title Part 4 - Editing and Removing Addresses + + Now we look at ways to modify the contents of contacts stored in + the address book. + + \image addressbook-tutorial-screenshot.png + + We now have an address book that not only holds contacts in an + organized manner, but also allows navigation. It would be + convenient to include edit and remove functions so that a + contact's details can be changed when needed. However, this + requires a little improvement, in the form of enums. We defined + two modes: \c{AddingMode} and \c{NavigationMode}, but they were + not defined as enum values. Instead, we enabled and disabled the + corresponding buttons manually, resulting in multiple lines of + repeated code. + + Here we define the \c Mode enum with three different values: + + \list + \o \c{NavigationMode}, + \o \c{AddingMode}, and + \o \c{EditingMode}. + \endlist + + \section1 Defining the AddressBook Class + + The \c addressbook.h file is updated to contain the \c Mode enum: + + \snippet tutorials/addressbook/part4/addressbook.h Mode enum + + We also add two new slots, \c editContact() and \c removeContact(), to + our current list of public slots. + + \snippet tutorials/addressbook/part4/addressbook.h edit and remove slots + + In order to switch between modes, we introduce the \c updateInterface() function + to control the enabling and disabling of all QPushButton objects. We also + add two new push buttons, \c editButton and \c removeButton, for the edit + and remove functions mentioned earlier. + + \snippet tutorials/addressbook/part4/addressbook.h updateInterface() declaration + \dots + \snippet tutorials/addressbook/part4/addressbook.h buttons declaration + \dots + \snippet tutorials/addressbook/part4/addressbook.h mode declaration + + Lastly, we declare \c currentMode to keep track of the enum's current mode. + + \section1 Implementing the AddressBook Class + + We now implement the mode-changing features of the address + book. The \c editButton and \c removeButton are instantiated and + disabled by default. The address book starts with zero contacts + in memory. + + \snippet tutorials/addressbook/part4/addressbook.cpp edit and remove buttons + + These buttons are then connected to their respective slots, \c editContact() + and \c removeContact(), and we add them to \c buttonLayout1. + + \snippet tutorials/addressbook/part4/addressbook.cpp connecting edit and remove + \dots + \snippet tutorials/addressbook/part4/addressbook.cpp adding edit and remove to the layout + + The \c editContact() function stores the contact's old details in + \c oldName and \c oldAddress, before switching the mode to \c EditingMode. + In this mode, the \c submitButton and \c cancelButton are both enabled, + hence, the user can change the contact's details and click either button. + + \snippet tutorials/addressbook/part4/addressbook.cpp editContact() function + + The \c submitContact() function has been divided in two with an \c{if-else} + statement. We check \c currentMode to see if it's in \c AddingMode. If it is, + we proceed with our adding process. + + \snippet tutorials/addressbook/part4/addressbook.cpp submitContact() function beginning + \dots + \snippet tutorials/addressbook/part4/addressbook.cpp submitContact() function part1 + + Otherwise, we check to see if \c currentMode is in \c EditingMode. If it + is, we compare \c oldName with \c name. If the name has changed, we remove + the old contact from \c contacts and insert the newly updated contact. + + \snippet tutorials/addressbook/part4/addressbook.cpp submitContact() function part2 + + If only the address has changed (i.e., \c oldAddress is not the same as \c address), + we update the contact's address. Lastly, we set \c currentMode to + \c NavigationMode. This is an important step as it re-enables all the + disabled push buttons. + + To remove a contact from the address book, we implement the + \c removeContact() function. This function checks to see if the contact + exists in \c contacts. + + \snippet tutorials/addressbook/part4/addressbook.cpp removeContact() function + + If it does, we display a QMessageBox, to confirm the removal with the + user. Once the user has confirmed, we call \c previous() to ensure that the + user interface shows another contact, and we remove the contact using \l{QMap}'s + \l{QMap::remove()}{remove()} function. As a courtesy, we display a QMessageBox + to inform the user. Both the message boxes used in this function are shown below: + + \image addressbook-tutorial-part4-remove.png + + \section2 Updating the User Interface + + We mentioned the \c updateInterface() function earlier as a means to + enable and disable the push buttons depending on the current mode. + The function updates the current mode according to the \c mode argument + passed to it, assigning it to \c currentMode before checking its value. + + Each of the push buttons is then enabled or disabled, depending on the + current mode. The code for \c AddingMode and \c EditingMode is shown below: + + \snippet tutorials/addressbook/part4/addressbook.cpp update interface() part 1 + + For \c NavigationMode, however, we include conditions within the parameters + of the QPushButton::setEnabled() function. This is to ensure that + \c editButton and \c removeButton are enabled when there is at least one + contact in the address book; \c nextButton and \c previousButton are only + enabled when there is more than one contact in the address book. + + \snippet tutorials/addressbook/part4/addressbook.cpp update interface() part 2 + + By setting the mode and updating the user interface in the same + function, we avoid the possibility of the user interface getting + out of sync with the internal state of the application. + */ + +/*! + \page tutorials-addressbook-part5.html + + \example tutorials/addressbook/part5 + \title Part 5 - Adding a Find Function + + Here we look at ways to locate contacts and addresses in the + address book. + + \image addressbook-tutorial-part5-screenshot.png + + As we add contacts to our address book, it becomes tedious to + navigate the list with the \e Next and \e Previous buttons. A \e + Find function would be more efficient. The screenshot above shows + the \e Find button and its position on the panel of buttons. + + When the user clicks on the \e Find button, it is useful to + display a dialog that prompts for a contact's name. Qt provides + QDialog, which we subclass here to implement a \c FindDialog + class. + + \section1 Defining the FindDialog Class + + \image addressbook-tutorial-part5-finddialog.png + + In order to subclass QDialog, we first include the header for QDialog in + the \c finddialog.h file. Also, we use forward declaration to declare + QLineEdit and QPushButton since we will be using those widgets in our + dialog class. + + As in our \c AddressBook class, the \c FindDialog class includes + the Q_OBJECT macro and its constructor is defined to accept a parent + QWidget, even though the dialog will be opened as a separate window. + + \snippet tutorials/addressbook/part5/finddialog.h FindDialog header + + We define a public function, \c getFindText(), to be used by classes that + instantiate \c FindDialog. This function allows these classes to obtain the + search string entered by the user. A public slot, \c findClicked(), is also + defined to handle the search string when the user clicks the \gui Find + button. + + Lastly, we define the private variables, \c findButton, \c lineEdit + and \c findText, corresponding to the \gui Find button, the line edit + into which the user types the search string, and an internal string + used to store the search string for later use. + + \section1 Implementing the FindDialog Class + + Within the constructor of \c FindDialog, we set up the private variables, + \c lineEdit, \c findButton and \c findText. We use a QHBoxLayout to + position the widgets. + + \snippet tutorials/addressbook/part5/finddialog.cpp constructor + + We set the layout and window title, as well as connect the signals to their + respective slots. Notice that \c{findButton}'s \l{QPushButton::clicked()} + {clicked()} signal is connected to to \c findClicked() and + \l{QDialog::accept()}{accept()}. The \l{QDialog::accept()}{accept()} slot + provided by QDialog hides the dialog and sets the result code to + \l{QDialog::}{Accepted}. We use this function to help \c{AddressBook}'s + \c findContact() function know when the \c FindDialog object has been + closed. We will explain this logic in further detail when discussing the + \c findContact() function. + + \image addressbook-tutorial-part5-signals-and-slots.png + + In \c findClicked(), we validate \c lineEdit to ensure that the user + did not click the \gui Find button without entering a contact's name. Then, we set + \c findText to the search string, extracted from \c lineEdit. After that, + we clear the contents of \c lineEdit and hide the dialog. + + \snippet tutorials/addressbook/part5/finddialog.cpp findClicked() function + + The \c findText variable has a public getter function, \c getFindText(), + associated with it. Since we only ever set \c findText directly in both the + constructor and in the \c findClicked() function, we do not create a + setter function to accompany \c getFindText(). + Because \c getFindText() is public, classes instantiating and using + \c FindDialog can always access the search string that the user has + entered and accepted. + + \snippet tutorials/addressbook/part5/finddialog.cpp getFindText() function + + \section1 Defining the AddressBook Class + + To ensure we can use \c FindDialog from within our \c AddressBook class, we + include \c finddialog.h in the \c addressbook.h file. + + \snippet tutorials/addressbook/part5/addressbook.h include finddialog's header + + So far, all our address book features have a QPushButton and a + corresponding slot. Similarly, for the \gui Find feature we have + \c findButton and \c findContact(). + + The \c findButton is declared as a private variable and the + \c findContact() function is declared as a public slot. + + \snippet tutorials/addressbook/part5/addressbook.h findContact() declaration + \dots + \snippet tutorials/addressbook/part5/addressbook.h findButton declaration + + Lastly, we declare the private variable, \c dialog, which we will use to + refer to an instance of \c FindDialog. + + \snippet tutorials/addressbook/part5/addressbook.h FindDialog declaration + + Once we have instantiated a dialog, we will want to use it more than once; + using a private variable allows us to refer to it from more than one place + in the class. + + \section1 Implementing the AddressBook Class + + Within the \c AddressBook class's constructor, we instantiate our private + objects, \c findButton and \c findDialog: + + \snippet tutorials/addressbook/part5/addressbook.cpp instantiating findButton + \dots + \snippet tutorials/addressbook/part5/addressbook.cpp instantiating FindDialog + + Next, we connect the \c{findButton}'s + \l{QPushButton::clicked()}{clicked()} signal to \c findContact(). + + \snippet tutorials/addressbook/part5/addressbook.cpp signals and slots for find + + Now all that is left is the code for our \c findContact() function: + + \snippet tutorials/addressbook/part5/addressbook.cpp findContact() function + + We start out by displaying the \c FindDialog instance, \c dialog. This is + when the user enters a contact name to look up. Once the user clicks + the dialog's \c findButton, the dialog is hidden and the result code is + set to QDialog::Accepted. This ensures that + our \c if statement is always true. + + We then proceed to extract the search string, which in this case is + \c contactName, using \c{FindDialog}'s \c getFindText() function. If the + contact exists in our address book, we display it immediately. Otherwise, + we display the QMessageBox shown below to indicate that their search + failed. + + \image addressbook-tutorial-part5-notfound.png +*/ + +/*! + \page tutorials-addressbook-part6.html + + \example tutorials/addressbook/part6 + \title Part 6 - Loading and Saving + + This part covers the Qt file handling features we use to write + loading and saving routines for the address book. + + \image addressbook-tutorial-part6-screenshot.png + + Although browsing and searching the contact list are useful + features, our address book is not complete until we can save + existing contacts and load them again at a later time. + + Qt provides a number of classes for \l{Input/Output and Networking} + {input and output}, but we have chosen to use two which are simple to use + in combination: QFile and QDataStream. + + A QFile object represents a file on disk that can be read from and written + to. QFile is a subclass of the more general QIODevice class which + represents many different kinds of devices. + + A QDataStream object is used to serialize binary data so that it can be + stored in a QIODevice and retrieved again later. Reading from a QIODevice + and writing to it is as simple as opening the stream - with the respective + device as a parameter - and reading from or writing to it. + + + \section1 Defining the AddressBook Class + + We declare two public slots, \c saveToFile() and \c loadFromFile(), as well + as two QPushButton objects, \c loadButton and \c saveButton. + + \snippet tutorials/addressbook/part6/addressbook.h save and load functions declaration + \dots + \snippet tutorials/addressbook/part6/addressbook.h save and load buttons declaration + + \section1 Implementing the AddressBook Class + + In our constructor, we instantiate \c loadButton and \c saveButton. + Ideally, it would be more user-friendly to set the push buttons' labels + to "Load contacts from a file" and "Save contacts to a file". However, due + to the size of our other push buttons, we set the labels to \gui{Load...} + and \gui{Save...}. Fortunately, Qt provides a simple way to set tooltips with + \l{QWidget::setToolTip()}{setToolTip()} and we use it in the following way + for our push buttons: + + \snippet tutorials/addressbook/part6/addressbook.cpp tooltip 1 + \dots + \snippet tutorials/addressbook/part6/addressbook.cpp tooltip 2 + + Although it is not shown here, just like the other features we implemented, + we add the push buttons to the layout panel on the right, \c buttonLayout1, + and we connect the push buttons' \l{QPushButton::clicked()}{clicked()} + signals to their respective slots. + + For the saving feature, we first obtain \c fileName using + QFileDialog::getSaveFileName(). This is a convenience function provided + by QFileDialog, which pops up a modal file dialog and allows the user to + enter a file name or select any existing \c{.abk} file. The \c{.abk} file + is our Address Book extension that we create when we save contacts. + + \snippet tutorials/addressbook/part6/addressbook.cpp saveToFile() function part1 + + The file dialog that pops up is displayed in the screenshot below: + + \image addressbook-tutorial-part6-save.png + + If \c fileName is not empty, we create a QFile object, \c file, with + \c fileName. QFile works with QDataStream as QFile is a QIODevice. + + Next, we attempt to open the file in \l{QIODevice::}{WriteOnly} mode. + If this is unsuccessful, we display a QMessageBox to inform the user. + + \snippet tutorials/addressbook/part6/addressbook.cpp saveToFile() function part2 + + Otherwise, we instantiate a QDataStream object, \c out, to write the open + file. QDataStream requires that the same version of the stream is used + for reading and writing. We ensure that this is the case by setting the + version used to the \l{QDataStream::Qt_4_5}{version introduced with Qt 4.5} + before serializing the data to \c file. + + \snippet tutorials/addressbook/part6/addressbook.cpp saveToFile() function part3 + + For the loading feature, we also obtain \c fileName using + QFileDialog::getOpenFileName(). This function, the counterpart to + QFileDialog::getSaveFileName(), also pops up the modal file dialog and + allows the user to enter a file name or select any existing \c{.abk} file + to load it into the address book. + + \snippet tutorials/addressbook/part6/addressbook.cpp loadFromFile() function part1 + + On Windows, for example, this function pops up a native file dialog, as + shown in the following screenshot. + + \image addressbook-tutorial-part6-load.png + + If \c fileName is not empty, again, we use a QFile object, \c file, and + attempt to open it in \l{QIODevice::}{ReadOnly} mode. Similar to our + implementation of \c saveToFile(), if this attempt is unsuccessful, we + display a QMessageBox to inform the user. + + \snippet tutorials/addressbook/part6/addressbook.cpp loadFromFile() function part2 + + Otherwise, we instantiate a QDataStream object, \c in, set its version as + above and read the serialized data into the \c contacts data structure. + The \c contacts object is emptied before data is read into it to simplify + the file reading process. A more advanced method would be to read the + contacts into a temporary QMap object, and copy over non-duplicate contacts + into \c contacts. + + \snippet tutorials/addressbook/part6/addressbook.cpp loadFromFile() function part3 + + To display the contacts that have been read from the file, we must first + validate the data obtained to ensure that the file we read from actually + contains address book contacts. If it does, we display the first contact; + otherwise, we display a QMessageBox to inform the user about the problem. + Lastly, we update the interface to enable and disable the push buttons + accordingly. +*/ + +/*! + \page tutorials-addressbook-part7.html + + \example tutorials/addressbook/part7 + \title Part 7 - Additional Features + + This part covers some additional features that make the address + book more convenient for the frequent user. + + \image addressbook-tutorial-part7-screenshot.png + + Although our address book is useful in isolation, it would be + better if we could exchange contact data with other applications. + The vCard format is a popular file format that can be used for + this purpose. Here we extend our address book client to allow + contacts to be exported to vCard \c{.vcf} files. + + \section1 Defining the AddressBook Class + + We add a QPushButton object, \c exportButton, and a corresponding public + slot, \c exportAsVCard() to our \c AddressBook class in the + \c addressbook.h file. + + \snippet tutorials/addressbook/part7/addressbook.h exportAsVCard() declaration + \dots + \snippet tutorials/addressbook/part7/addressbook.h exportButton declaration + + \section1 Implementing the AddressBook Class + + Within the \c AddressBook constructor, we connect \c{exportButton}'s + \l{QPushButton::clicked()}{clicked()} signal to \c exportAsVCard(). + We also add this button to our \c buttonLayout1, the layout responsible + for our panel of buttons on the right. + + In our \c exportAsVCard() function, we start by extracting the contact's + name into \c name. We declare \c firstName, \c lastName and \c nameList. + Next, we look for the index of the first white space in \c name. If there + is a white space, we split the contact's name into \c firstName and + \c lastName. Then, we replace the space with an underscore ("_"). + Alternately, if there is no white space, we assume that the contact only + has a first name. + + \snippet tutorials/addressbook/part7/addressbook.cpp export function part1 + + As with the \c saveToFile() function, we open a file dialog to let the user + choose a location for the file. Using the file name chosen, we create an + instance of QFile to write to. + + We attempt to open the file in \l{QIODevice::}{WriteOnly} mode. If this + process fails, we display a QMessageBox to inform the user about the + problem and return. Otherwise, we pass the file as a parameter to a + QTextStream object, \c out. Like QDataStream, the QTextStream class + provides functionality to read and write plain text to files. As a result, + the \c{.vcf} file generated can be opened for editing in a text editor. + + \snippet tutorials/addressbook/part7/addressbook.cpp export function part2 + + We then write out a vCard file with the \c{BEGIN:VCARD} tag, followed by + the \c{VERSION:2.1} tag. The contact's name is written with the \c{N:} + tag. For the \c{FN:} tag, which fills in the "File as" property of a vCard, + we have to check whether the contact has a last name or not. If the contact + does, we use the details in \c nameList to fill it. Otherwise, we write + \c firstName only. + + \snippet tutorials/addressbook/part7/addressbook.cpp export function part3 + + We proceed to write the contact's address. The semicolons in the address + are escaped with "\\", the newlines are replaced with semicolons, and the + commas are replaced with spaces. Lastly, we write the \c{ADR;HOME:;} + tag, followed by \c address and then the \c{END:VCARD} tag. + + \snippet tutorials/addressbook/part7/addressbook.cpp export function part4 + + In the end, a QMessageBox is displayed to inform the user that the vCard + has been successfully exported. + + \e{vCard is a trademark of the \l{http://www.imc.org} + {Internet Mail Consortium}}. +*/ diff --git a/doc/src/tutorials/modelview.qdoc b/doc/src/tutorials/modelview.qdoc new file mode 100644 index 0000000000..efd0ff2efb --- /dev/null +++ b/doc/src/tutorials/modelview.qdoc @@ -0,0 +1,901 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Free Documentation License +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of this +** file. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page modelview.html + \ingroup tutorials + \startpage {index.html}{Qt Reference Documentation} + + \title Model/View Tutorial + \brief An introduction to ModelView programming + + Every UI developer should know about ModelView programming and the goal of + this tutorial is to provide you with an easily understandable introduction + to this topic. + + Table, list and tree widgets are components frequently used in GUIs. There + are 2 different ways how these widgets can access their data. The + traditional way involves widgets which include internal containers for + storing data. This approach is very intuitive, however, in many non-trivial + applications, it leads to data synchronization issues. + The second approach is model/view programming, in + which widgets do not maintain internal data containers. They access external + data through a standardized interface and therefore avoid data duplication. + This may seem complicated at first, but once you take a closer look, it is + not only easy to grasp, but the many benefits of model/view programming also + become clearer. + + \image treeview.png + + In the process, we will learn about some basic technologies provided by Qt, + such as: + + \list + \o The difference between standard and model/view widgets + \o Adapters betweeen forms and models + \o Developing a simple model/view application + \o Predefined models + \o Intermediate topics such as: + \list + \o Tree views + \o Selection + \o Delegates + \o Debugging with model test + \endlist + \endlist + + You will also learn whether your new application can be written easier with + model/view programming or if classic widgets will work just as well. + + This tutorial includes example code for you to edit and integrate into your + project. The tutorial's source code is located in Qt's + \c examples/tutorials/modelview directory. + + For more detailed information you may also want to look at the + \l{model-view-programming.html}{reference documentation} + + If you are completely new to Qt, please read \l{How to Learn Qt} if you + have not already done so. + + + \section1 1. Introduction + + Model/View is a technology used to separate data from views in widgets that + handle data sets. Standard widgets are not designed for separating data + from views and this is why Qt 4 has two different types of widgets. Both + types of widgets look the same, but they interact with data differently. + + \table + \row + \o Standard widgets use data that is part of the widget. + \o \image standardwidget.png + \row + \o View classes operate on external data (the model) + \o \image modelview.png + \endtable + + \section2 1.1 Standard Widgets + + Let's have a closer look at a standard table widget. A table widget is a 2D + array of the data elements that the user can change. The table widget can be + integrated into a program flow by reading and writing the data elements that + the table widget provides. + + This method is very intuitive and useful in many applications, but displaying + and editing a database table with a standard table widget can be problematic. + Two copies of the data have to be coordinated: one outside the + widget; one inside the widget. The developer is responsible for + synchronizing both versions. Besides this, the tight coupling of presentation and data + makes it harder to write unit tests. + + \section2 1.2 Model/View to the Rescue + + Model/view stepped up to provide a solution that uses a more versatile + architecture. Model/view eliminates the data consistency problems that may + occur with standard widgets. Model/view also makes it easier to use more + than one view of the same data because one model can be passed on to many + views. The most important difference is that model/view widgets do not store + data behind the table cells. In fact, they operate directly from your data. + Since view classes do not know your data's structure, you need to provide a + wrapper to make your data conform to the QAbstractItemModel interface. A + view uses this interface to read from and write to your data. Any instance + of a class that implements QAbstractItemModel is said to be a model. Once + the view receives a pointer to a model, it will read and display its content + and be its editor. + + \section2 1.3 Overview of the Model/View Widgets + + Here is an overview of the model/view widgets and their corresponding + standard widgets. + + \table + \header + \o Widget + \o Standard Widget\br + (an item based convenience class) + \o Model/View View Class\br + (for use with external data) + \row + \o \inlineimage listview.png + \o \l QListWidget + \o \l QListView + \row + \o \inlineimage tableview.png + \o \l QTableWidget + \o \l QTableView + \row + \o \inlineimage treeview.png + \o \l QTreeWidget + \o \l QTreeView + \row + \o \inlineimage columnview.png + \o + \o \l QColumnView shows a tree as a hierarchy of lists + \row + \o \inlineimage modelview-combobox.png + \o {2, 1} \l QComboBox can work as both a view class and also + as a traditional widget + \endtable + + \section2 1.4 Using Adapters between Forms and Models + + Having adapters between forms and models can come in handy. + + We can edit data stored in tables directly from within the table itself, but + it's much more comfortable to edit data in text fields. There is no direct + model/view counterpart that separates data and views for widgets that + operate on one value (QLineEdit, QCheckBox ...) instead of a dataset, so we + need an adapter in order to connect the form to the source of data. + + \l QDataWidgetMapper is a great solution because it maps form widgets to a + table row and makes it very easy to build forms for database tables. + + \image widgetmapper.png + + Another example of an adapter is \l QCompleter. Qt has \l QCompleter for + providing auto-completions in Qt widgets such as \l QComboBox and, as shown + below, \l QLineEdit. \l QCompleter uses a model as its data source. + + \image qcompleter.png + + + \section1 2. A Simple Model/View Application + If you want to develop a model/view application, where should you start? + We recommend starting with a simple example and extending it step-by-step. + This makes understanding the architecture a lot easier. Trying to understand + the model/view architecture in detail before invoking the IDE has proven + to be less convenient for many developers. It is substantially easier to + start with a simple model/view application that has demo data. Give it a + try! Simply replace the data in the examples below with your own. + + Below are 7 very simple and independent applications that show different + sides of model/view programming. The source code can be found inside the + \c{examples/tutorials/modelview} directory. + + \section2 2.1 A Read Only Table + + We start with an application that uses a QTableView to show data. We will + add editing capabilities later. + + (file source: examples/tutorials/modelview/1_readonly/main.cpp) + \snippet examples/tutorials/modelview/1_readonly/main.cpp Quoting ModelView Tutorial + + We have the usual \l {modelview-part2-main-cpp.html}{main()} function: + + Here is the interesting part: We create an instance of MyModel and use + \l{QTableView::setModel()}{tableView.setModel(&myModel);} to pass a + pointer of it to to \l{QTableView}{tableView}. \l{QTableView}{tableView} + will invoke the methods of the pointer it has received to find out two + things: + + \list + \o How many rows and columns should be displayed. + \o What content should be printed into each cell. + \endlist + + The model needs some code to respond to this. + + We have a table data set, so let's start with QAbstractTableModel since it + is easier to use than the more general QAbstractItemModel. + + (file source: examples/tutorials/modelview/1_readonly/mymodel.h) + \snippet examples/tutorials/modelview/1_readonly/mymodel.h Quoting ModelView Tutorial + + QAbstractTableModel requires the implementation of three abstract methods. + + (file source: examples/tutorials/modelview/1_readonly/mymodel.cpp) + \snippet examples/tutorials/modelview/1_readonly/mymodel.cpp Quoting ModelView Tutorial + + The number of rows and columns is provided by + \l{QAbstractItemModel::rowCount()}{MyModel::rowCount()} and + \l{QAbstractItemModel::columnCount()}{MyModel::columnCount()}. When the view + has to know what the cell's text is, it calls the method + \l{QAbstractItemModel::data()}{MyModel::data()}. Row and column information + is specified with parameter \c index and the role is set to + \l{Qt::ItemDataRole}{Qt::DisplayRole}. Other roles are covered in the next + section. In our example, the data that should be displayed is generated. In + a real application, \c MyModel would have a member called \c MyData, which + serves as the target for all reading and writing operations. + + This small example demonstrates the passive nature of a model. The model + does not know when it will be used or which data is needed. It simply + provides data each time the view requests it. + + What happens when the model's data needs to be changed? How does the view + realize that data has changed and needs to be read again? The model has to + emit a signal that indicates what range of cells has changed. This will be + demonstrated in section 2.3. + + \section2 2.2 Extending the Read Only Example with Roles + + In addition to controlling what text the view displays, the model also + controls the text's appearance. When we slightly change the model, we get + the following result: \image readonlytable_role.png + + In fact, nothing except for the \l{QAbstractItemModel::}{data()} method + needs to be changed to set fonts, background colour, alignment and a + checkbox. + Below is the \l{QAbstractItemModel::data()}{data()} method that produces the + result shown above. The difference is that this time we use parameter int + role to return different pieces of information depending on its value. + + (file source: examples/tutorials/modelview/2_formatting/mymodel.cpp) + \snippet examples/tutorials/modelview/2_formatting/mymodel.cpp Quoting ModelView Tutorial + + Each formatting property will be requested from the model with a separate + call to the \l{QAbstractItemModel::data()}{data()} method. The \c role + parameter is used to let the model know which property is being requested: + + \table + \header + \o \l{Qt::ItemDataRole}{enum Qt::ItemDataRole} + \o Meaning + \o Type + \row + \o \l{Qt::ItemDataRole}{}Qt::DisplayRole + \o text + \o QString + \row + \o \l{Qt::ItemDataRole}{Qt::FontRole} + \o font + \o QFont + \row + \o \l{Qt::ItemDataRole}{BackgroundRole} + \o brush for the background of the cell + \o QBrush + \row + \o \l{Qt::ItemDataRole}{Qt::TextAlignmentRole} + \o text alignment + \o \l{Qt::AlignmentFlag}{enum Qt::AlignmentFlag} + \row + \o {1, 3} \l{Qt::ItemDataRole}{Qt::CheckStateRole} + \o {1, 3} suppresses checkboxes with \l{QVariant}{QVariant()}, + + sets checkboxes with \l{Qt::CheckState}{Qt::Checked} + + or \l{Qt::CheckState}{Qt::Unchecked} + \o {1, 3} \l{Qt::ItemDataRole}{enum Qt::ItemDataRole} + \endtable + + Refer to the Qt namespace documentation to learn more about the + \l{Qt::ItemDataRole}{Qt::ItemDataRole} enum's capabilities. + + Now we need to determine how using a separated model impacts the + application's performance, so let's trace how often the view calls the + \l{QAbstractItemModel::}{data()} method. In order to track how often the + view calls the model, we have put a debug statement in the + \l{QAbstractItemModel::}{data()} method, which logs onto the error output + stream. In our small example, \l{QAbstractItemModel::}{data()} will be + called 42 times. + Each time you hover the cursor over the field, + \l{QAbstractItemModel::}{data()} will be called again \mdash 7 times for + each cell. That's why it is important to make sure that your data is + available when \l{QAbstractItemModel::}{data()} is invoked and expensive + lookup operations are cached. + + \section2 2.3 A Clock inside a Table Cell + + \image clock.png + + We still have a read only table, but this time the content changes every + second because we are showing the current time. + + (file source: examples/tutorials/modelview/3_changingmodel/mymodel.cpp) + \snippet examples/tutorials/modelview/3_changingmodel/mymodel.cpp quoting mymodel_QVariant + + Something is missing to make the clock tick. We need to tell the view every + second that the time has changed and that it needs to be read again. We do + this with a timer. In the constructor, we set its interval to 1 second and + connect its timeout signal. + + (file source: examples/tutorials/modelview/3_changingmodel/mymodel.cpp) + \snippet examples/tutorials/modelview/3_changingmodel/mymodel.cpp quoting mymodel_a + + Here is the corresponding slot: + + (file source: examples/tutorials/modelview/3_changingmodel/mymodel.cpp) + \snippet examples/tutorials/modelview/3_changingmodel/mymodel.cpp quoting mymodel_b + + We ask the view to read the data in the top left cell again by emitting the + \l{QAbstractItemModel::}{dataChanged()} signal. Note that we did not + explicitly connect the \l{QAbstractItemModel::}{dataChanged()} signal to the + view. This happened automatically when we called \l{QTableView::}{setModel()}. + + \section2 2.4 Setting up Headers for Columns and Rows + + Headers can be hidden via a view method: \c{tableView->verticalHeader()->hide();} + \image modelview-header.png + + The header content, however, is set via the model, so we reimplement the + \l{QAbstractItemModel::headerData()}{headerData()} method: + + (file source: examples/tutorials/modelview/4_headers/mymodel.cpp) + \snippet examples/tutorials/modelview/4_headers/mymodel.cpp quoting mymodel_c + + Note that method \l{QAbstractItemModel::headerData()}{headerData()} also has + a parameter role which has the same meaning as in + \l{QAbstractItemModel::data()}{MyModel::data()}. + + \section2 2.5 The Minimal Editing Example + + In this example, we are going to build an application that automatically + populates a window title with content by repeating values entered into table + cells. To be able to access the window title easily we put the QTableView in + a QMainWindow. + + The model decides whether editing capabilities are available. We only have + to modify the model in order for the available editing capabilities to be + enabled. This is done by reimplementing the following virtual methods: + \l{QAbstractItemModel::}{setData()} and \l{QAbstractItemModel::}{flags()}. + + (file source: examples/tutorials/modelview/5_edit/mymodel.h) + \snippet examples/tutorials/modelview/5_edit/mymodel.h Quoting ModelView Tutorial + + We use \c the two-dimensional array QString \c m_gridData to store our data. + This makes \c m_gridData the core of \c MyModel. The rest of \c MyModel acts + like a wrapper and adapts \c m_gridData to the QAbstractItemModel + interface. We have also introduced the \c editCompleted() signal, which + makes it possible to transfer the modified text to the window title. + + (file source: examples/tutorials/modelview/5_edit/mymodel.cpp) + \snippet examples/tutorials/modelview/5_edit/mymodel.cpp quoting mymodel_e + + \l{QAbstractItemModel::setData()}{setData()} will be called each time the + user edits a cell. The \c index parameter tells us which field has been + edited and \c value provides the result of the editing process. The role + will always be set to \l Qt::EditRole because our cells only contain text. + If a checkbox were present and user permissions are set to allow the + checkbox to be selected, calls would also be made with the role set to + \l Qt::CheckStateRole. + + (file source: examples/tutorials/modelview/5_edit/mymodel.cpp) + \snippet examples/tutorials/modelview/5_edit/mymodel.cpp quoting mymodel_f + + Various properties of a cell can be adjusted with + \l{QAbstractItemModel::flags()}{flags()}. + + Returning \l{Qt::ItemFlag}{Qt::ItemIsSelectable | Qt::ItemIsEditable | Qt::ItemIsEnabled} + is enough to show an editor that a cell can be selected. + + If editing one cell modifies more data than the data in that particular + cell, the model must emit a \l{QAbstractItemModel::}{dataChanged()} signal + in order for the data that has been changed to be read. + + + \section1 3. Intermediate Topics + + \section2 3.1 TreeView + + You can convert the example above into an application with a tree view. + Simply replace QTableView with QTreeView, which results in a read/write + tree. No changes have to be made to the model. The tree won't have any + hierarchies because there aren't any hierarchies in the model itself. + + \image dummy_tree.png + + QListView, QTableView and QTreeView all use a model abstraction, which is a + merged list, table and tree. This makes it possible to use several different + types of view classes from the same model. + + \image list_table_tree.png + + This is how our example model looks so far: + + \image example_model.png + + We want to present a real tree. We have wrapped our data in the examples + above in order to make a model. This time we use QStandardItemModel, which + is a container for hierarchical data that also implements + QAbstractItemModel. To show a tree, QStandardItemModel must be populated + with \l{QStandardItem}s, which are able to hold all the standard properties + of items like text, fonts, checkboxes or brushes. + + \image tree_2_with_algorithm.png + + (file source: examples/tutorials/modelview/6_treeview/mainwindow.cpp) + \snippet examples/tutorials/modelview/6_treeview/mainwindow.cpp Quoting ModelView Tutorial + + We simply instantiate a QStandardItemModel and add a couple of + \l{QStandardItem}{QStandardItems} to the constructor. We can then make a + hierarchical data structure because a QStandardItem can hold other + \l{QStandardItem}{QStandardItems}. Nodes are collapsed and expanded within + the view. + + \section2 3.2 Working with Selections + + We want to access a selected item's content in order to output it into the + window title together with the hierarchy level. + + \image selection2.png + + So let's create a couple of items: + + (file source: examples/tutorials/modelview/7_selections/mainwindow.cpp) + \snippet examples/tutorials/modelview/7_selections/mainwindow.cpp quoting modelview_a + + Views manage selections within a separate selection model, which can be + retrieved with the \l{QAbstractItemView::}{selectionModel()} method. We + retrieve the selection Model in order to connect a slot to its + \l{QAbstractItemView::}{selectionChanged()} signal. + + (file source: examples/tutorials/modelview/7_selections/mainwindow.cpp) + \snippet examples/tutorials/modelview/7_selections/mainwindow.cpp quoting modelview_b + + We get the model index that corresponds to the selection by calling + \l{QItemSelectionModel::currentIndex()}{treeView->selectionModel()->currentIndex()} + and we get the the field's string by using the model index. Then we just + calculate the item's \c hierarchyLevel. Top level items do not have parents + and the \l{QAbstractItemModel::}{parent()} method will return a default + constructed \l{QModelIndex}{QModelIndex()}. This is why we use the + \l{QAbstractItemModel::}{parent()} method to iterate to the top level while + counting the steps performed during iteration. + + The selection model (as shown above) can be retrieved, but it can also be + set with \l{QAbstractItemView}{QAbstractItemView::setSelectionModel}. This + is how it's possible to have 3 view classes with synchronised selections + because only one instance of a selection model is used. To share a selection + model between 3 views use \l{QAbstractItemView::}{selectionModel()} and + assign the result to the second and third view class with + \l{QAbstractItemView::}{setSelectionModel()}. + + \section2 3.3 Predefined Models + + The typical way to use model/view is to wrap specific data to make it usable + with view classes. Qt, however, also provides predefined models for common + underlying data structures. If one of the available data structures is + suitable for your application, a predefined model can be a good choice. + + \table + \row + \o QStringListModel + \o Stores a list of strings + \row + \o QStandardItemModel + \o Stores arbitrary hierarchical items + \row + \o QFileSystemModel\br + QDirModel + \o Encapsulate the local file system + \row + \o QSqlQueryModel + \o Encapsulate an SQL result set + \row + \o QSqlTableModel + \o Encapsulates an SQL table + \row + \o QSqlRelationalTableModel + \o Encapsulates an SQL table with foreign keys + \row + \o QSortFilterProxyModel + \o Sorts and/or filters another model + + \endtable + + \section2 3.4 Delegates + + In all examples so far, data is presented as text or a checkbox in a cell + and is edited as text or a checkbox. The component that provides these + presentation and editing services is called a \e delegate. We are only just + beginning to work with the delegate because the view uses a default + delegate. But imagine that we want to have a different editor (e.g., a + slider or a drop down list) Or imagine that we want to present data as + graphics. + Let's take a look at an example called \l{Star Delegate Example}{Star + Delegate}, in which stars are used to show a rating: + + \image stardelegate.png + + The view has a \l{QAbstractItemView::}{setItemDelegate()} method that + replaces the default delegate and installs a custom delegate. + A new delegate can be written by creating a class that inherits from + QStyledItemDelegate. In order to write a delegate that displays stars and + has no input capabilities, we only need to override 2 methods. + + \code + class StarDelegate : public QStyledItemDelegate + { + Q_OBJECT + public: + StarDelegate(QWidget *parent = 0); + void paint(QPainter *painter, const QStyleOptionViewItem &option, + const QModelIndex &index) const; + QSize sizeHint(const QStyleOptionViewItem &option, + const QModelIndex &index) const; + }; + \endcode + + \l{QStyledItemDelegate::}{paint()} draws stars depending on the content of + the underlying data. The data can be looked up by calling + \l{QModelIndex::data()}{index.data()}. The delegate's + \l{QAbstractItemDelegate::}{sizeHint()} method is used to obtain each + star's dimensions, so the the cell will provide enough height and width to + accommodate the stars. + + Writing custom delegates is the right choice if you want to show your data + with a custom graphical representation inside the grid of the view class. If + you want to leave the grid, you would not use a custom delegate but a custom + view class. + + Other references to delegates in Qt Documentation: + + \list + \o \l{Spin Box Delegate Example} + \o \l{QAbstractItemDelegate}{QAbstractItemDelegate Class Reference} + \o \l{QSqlRelationalDelegate}{QSqlRelationalDelegate Class Reference} + \o \l{QStyledItemDelegate}{QStyledItemDelegate Class Reference} + \o \l{QItemDelegate}{QItemDelegate Class Reference} + \endlist + + + \section2 3.5 Debugging with ModelTest + + The passive nature of models provides new challenges for programmers. + Inconsistencies in the model can cause the application to crash. Since the + model is hit by numerous calls from the view, it is hard to find out which + call has crashed the application and which operation has introduced the + problem. + + Qt Labs provides software called + \l{http://labs.qt.nokia.com/page/Projects/Itemview/Modeltest}{ModelTest}, + which checks models while your programming is running. Every time the model + is changed, ModelTest scans the model and reports errors with an assert. + This is especially important for tree models, since their hierarchical + nature leaves many possibilities for subtle inconsistencies. + + Unlike view classes, ModelTest uses out of range indexes to test the model. + This means your application may crash with ModelTest even if it runs + perfectly without it. So you also need to handle all of the indexes that are + out of range when using ModelTest. + + + \section1 4. Good Sources of Additional Information + + \section2 4.1 Books + + Model/View programming is covered quite extensively in the documentation of + Qt but also in several good books. + + \list 1 + \o \bold{C++ GUI Programming with Qt 4} / Jasmin Blanchette, Mark Summerfield, + \e{Prentice Hall, 2nd edition}, ISBN 0-13-235416-0. Also available in + German: \bold{C++ GUI Programmierung mit Qt 4: Die offizielle Einführung}, + \e{Addison-Wesley}, ISBN 3-827327-29-6 + \o \bold{The Book of Qt4, The Art of Building Qt Applications} / Daniel Molkentin, + \e{Open Source Press}, ISBN 1-59327-147-6. + Translated from \bold{Qt 4, Einführung in die Applikationsentwicklung}, + \e{Open Source Press}, ISBN 3-937514-12-0. + \o \bold{Foundations of Qt Development} / Johan Thelin, \e{Apress}, ISBN 1-59059-831-8. + \o \bold{Advanced Qt Programming} / Mark Summerfield, \e{Prentice Hall}, ISBN 0-321-63590-6. + This book covers Model/View programming on more than 150 pages. + \endlist + + More information about these books is available on the + \l{Books about Qt Programming}{Qt Web site}. + + The following list provides an overview of example programs contained in the first three + books listed above. Some of them make very good templates for developing similar + applications. + + \table + \header + \o Example name + \o View class used + \o Model used + \o Aspects covered + \o + \row + \o Team Leaders + \o QListview + \o QStringListModel + \o + \o Book 1, Chapter 10, Figure 10.6 + \row + \o Directory Viewer + \o QTreeView + \o QDirModel + \o + \o Book 1, Chapter 10, Figure 10.7 + \row + \o Color Names + \o QListView + \o QSortFilterProxyModel + applied to QStringListModel + \o + \o Book 1, Chapter 10, Figure 10.8 + \row + \o Currencies + \o QTableView + \o custom model based on + QAbstractTableModel + \o Read only + \o Book 1, Chapter 10, Figure 10.10 + \row + \o Cities + \o QTableView + \o Custom model based on + QAbstractTableModel + \o Read / write + \o Book 1, Chapter 10, Figure 10.12 + \row + \o Boolean Parser + \o QTreeView + \o Custom model based on + QAbstractItemModel + \o Read only + \o Book 1, Chapter 10, Figure 10.14 + \row + \o Track Editor + \o {2, 1} QTableWidget + \o Custom delegate providing a custom editor + \o Book 1, Chapter 10, Figure 10.15 + + \row + \o Four directory views + \o QListView + QTableView + QTreeView + \o QDirModel + \o Demonstrates the use of multiple views + \o Book2, Chapter 8.2 + \row + \o Address Book + \o QListView + QTableView + QTreeView + \o Custom model based on + QAbstractTableModel + \o Read / write + \o Book2, Chapter 8.4 + \row + \o Address Book with sorting + \o + \o QProxyModel + \o Introducing sort and filter capabilities + \o Book2, Chapter 8.5 + \row + \o Address Book + with checkboxes + \o + \o + \o Introducing checkboxes in model/view + \o Book2, Chapter 8.6 + \row + \o Address Book with transposed grid + \o + \o Custom proxy Model based on QAbstractProxyModel + \o Introducing a custom model + \o Book2, Chapter 8.7 + \row + \o Address Book with drag and drop + \o + \o + \o Introducing drag and drop support + \o Book2, Chapter 8.8 + \row + \o Address Book with custom editor + \o + \o + \o Introducing custom delegates + \o Book2, Chapter 8.9 + \row + \o Views + \o QListView + QTableView + QTreeView + \o QStandardItemModel + \o Read only + \o Book 3, Chapter 5, figure 5-3 + \row + \o Bardelegate + \o QTableView + \o + \o Custom delegate for presentation based on QAbstractItemDelegate + \o Book 3, Chapter 5, figure 5-5 + \row + \o Editdelegate + \o QTableView + \o + \o Custom delegate for editing based on QAbstractItemDelegate + \o Book 3, Chapter 5, figure 5-6 + \row + \o Singleitemview + \o Custom view based on QAbstractItemView + \o + \o Custom view + \o Book 3, + Chapter 5, + figure 5-7 + \row + \o listmodel + \o QTableView + \o Custom Model based on QAbstractTableModel + \o Read only + \o Book 3, Chapter 5, Figure 5-8 + \row + \o treemodel + \o QTreeView + \o Custom Model based on QAbstractItemModel + \o Read only + \o Book 3, Chapter 5, Figure 5-10 + \row + \o edit integers + \o QListView + \o Custom Model based on QAbstractListModel + \o Read / write + \o Book 3, Chapter 5, Listing 5-37, Figure 5-11 + \row + \o sorting + \o QTableView + \o QSortFilterProxyModel applied to QStringListModel + \o Demonstrates sorting + \o Book 3, Chapter 5, Figure 5-12 + \endtable + + + \section2 4.2 Qt Documentation + + Qt 4.7 comes with 17 examples and 2 Demonstrations for model/view. + The examples can be found on the \l{Item Views Examples} page. + + \table + \header + \o Example name + \o View class used + \o Model used + \o Aspects covered + \row + \o Address Book + \o QTableView + \o QAbstractTableModel + QSortFilterProxyModel + \o Usage of QSortFilterProxyModel to generate different + subsets from one data pool + \row + \o Basic Sort/Filter Model + \o QTreeView + \o QStandardItemModel + QSortFilterProxyModel + \o + \row + \o Chart + \o Custom view + \o QStandardItemModel + \o Designing custom views that cooperate with selection models + \row + \o Color Editor Factory + \o {2, 1} QTableWidget + \o Enhancing the standard delegate with a new custom editor to choose colours + \row + \o Combo Widget Mapper + \o QDataWidgetMapper to map QLineEdit, QTextEdit and QComboBox + \o QStandardItemModel + \o Shows how a QComboBox can serve as a view class + \row + \o Custom Sort/Filter Model + \o QTreeView + \o QStandardItemModel + QSortFilterProxyModel + \o Subclass QSortFilterProxyModel for advanced sorting and filtering + \row + \o Dir View + \o QTreeView + \o QDirModel + \o Very small example to demonstrate how to assign a model to a view + \row + \o Editable Tree Model + \o QTreeView + \o Custom tree model + \o Comprehensive example for working with trees, demonstrates + editing cells and tree structure with an underlying custom + model + \row + \o Fetch More + \o QListView + \o Custom list model + \o Dynamically changing model + \row + \o Frozen Column + \o QTableView + \o QStandardItemModel + \o + \row + \o Pixelator + \o QTableView + \o Custom table model + \o Implementation of a custom delegate + \row + \o Puzzle + \o QListView + \o Custom list model + \o Model/view with drag and drop + \row + \o Simple DOM Model + \o QTreeView + \o Custom tree model + \o Read only example for a custom tree model + \row + \o Simple Tree Model + \o QTreeView + \o Custom tree model + \o Read only example for a custom tree model + \row + \o Simple Widget Mapper + \o QDataWidgetMapper to map QLineEdit, QTextEdit and QSpinBox + \o QStandardItemModel + \o Basic QDataWidgetMapper usage + \row + \o Spin Box Delegate + \o QTableView + \o QStandardItemModel + \o Custom delegate that uses a spin box as a cell editor + \row + \o Star Delegate + \o {2, 1} QTableWidget + \o Comprehensive custom delegate example. + \endtable + + \l{Qt Demonstrations}{Demonstrations} are similar to examples except that no + walkthrough is provided for the code. Demonstrations are typically more + feature rich than examples. + + \list + \o The \bold Interview demonstration shows the same model and + selection being shared between three different views. + \o The \bold Spreadsheet demonstration illustrates the use of a + table view as a spreadsheet, using custom delegates to render + each item according to the type of data it contains. + \endlist + + A \l{Model/View Programming}{reference document} for model/view technology + is also available. +*/ + +/*! + \page modelview-part2-main-cpp.html + \title main.cpp + \quotefile tutorials/modelview/1_readonly/main.cpp +*/ diff --git a/doc/src/tutorials/threads.qdoc b/doc/src/tutorials/threads.qdoc new file mode 100644 index 0000000000..2d6a540bf3 --- /dev/null +++ b/doc/src/tutorials/threads.qdoc @@ -0,0 +1,572 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Free Documentation License +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of this +** file. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page thread-basics.html + \ingroup tutorials + \startpage {index.html}{Qt Reference Documentation} + + \title Threading Basics + \brief An introduction to threads + + \section1 What Are Threads? + + Threads are about doing things in parallel, just like processes. So how do + threads differ from processes? While you are making calculations on a + spreadsheet, there may also be a media player running on the same desktop + playing your favorite song. Here is an example of two processes working in + parallel: one running the spreadsheet program; one running a media player. + Multitasking is a well known term for this. A closer look at the media + player reveals that there are again things going on in parallel within one + single process. While the media player is sending music to the audio driver, + the user interface with all its bells and whistles is being constantly + updated. This is what threads are for \mdash concurrency within one single + process. + + So how is concurrency implemented? Parallel work on single core CPUs is an + illusion which is somewhat similar to the illusion of moving images in + cinema. + For processes, the illusion is produced by interrupting the processor's + work on one process after a very short time. Then the processor moves on to + the next process. In order to switch between processes, the current program + counter is saved and the next processor's program counter is loaded. This + is not sufficient because the same needs to be done with registers and + certain architecture and OS specific data. + + Just as one CPU can power two or more processes, it is also possible to let + the CPU run on two different code segments of one single process. When a + process starts, it always executes one code segment and therefore the + process is said to have one thread. However, the program may decide to + start a second thread. Then, two different code sequences are processed + simultaneously inside one process. Concurrency is achieved on single core + CPUs by repeatedly saving program counters and registers then loading the + next thread's program counters and registers. No cooperation from the + program is required to cycle between the active threads. A thread may be in + any state when the switch to the next thread occurs. + + The current trend in CPU design is to have several cores. A typical + single-threaded application can make use of only one core. However, a + program with multiple threads can be assigned to multiple cores, making + things happen in a truly concurrent way. As a result, distributing work + to more than one thread can make a program run much faster on multicore + CPUs because additional cores can be used. + + \section2 GUI Thread and Worker Thread + + As mentioned, each program has one thread when it is started. This thread + is called the "main thread" (also known as the "GUI thread" in Qt + applications). The Qt GUI must run in this thread. All widgets and several + related classes, for example QPixmap, don't work in secondary threads. + A secondary thread is commonly referred to as a "worker thread" because it + is used to offload processing work from the main thread. + + \section2 Simultaneous Access to Data + + Each thread has its own stack, which means each thread has its own call + history and local variables. Unlike processes, threads share the same + address space. The following diagram shows how the building blocks of + threads are located in memory. Program counter and registers of inactive + threads are typically kept in kernel space. There is a shared copy of the + code and a separate stack for each thread. + + \image threadvisual-example.png "Thread visualization" + + If two threads have a pointer to the same object, it is possible that both + threads will access that object at the same time and this can potentially + destroy the object's integrity. It's easy to imagine the many things that + can go wrong when two methods of the same object are executed + simultaneously. + + Sometimes it is necessary to access one object from different threads; + for example, when objects living in different threads need to communicate. + Since threads use the same address space, it is easier and faster for + threads to exchange data than it is for processes. Data does not have to be + serialized and copied. Passing pointers is possible, but there must be a + strict coordination of what thread touches which object. Simultaneous + execution of operations on one object must be prevented. There are several + ways of achieving this and some of them are described below. + + So what can be done safely? All objects created in a thread can be used + safely within that thread provided that other threads don't have references + to them and objects don't have implicit coupling with other threads. Such + implicit coupling may happen when data is shared between instances as with + static members, singletons or global data. Familiarize yourself with the + concept of \l{Reentrancy and Thread-Safety}{thread safe and reentrant} + classes and functions. + + \section1 Using Threads + + There are basically two use cases for threads: + + \list + \o Make processing faster by making use of multicore processors. + \o Keep the GUI thread or other time critical threads responsive by + offloading long lasting processing or blocking calls to other threads. + \endlist + + \section2 When to Use Alternatives to Threads + + Developers need to be very careful with threads. It is easy to start other + threads, but very hard to ensure that all shared data remains consistent. + Problems are often hard to find because they may only show up once in a + while or only on specific hardware configurations. Before creating threads + to solve certain problems, possible alternatives should be considered. + + \table + \header + \o Alternative + \o Comment + \row + \o QEventLoop::processEvents() + \o Calling QEventLoop::processEvents() repeatedly during a + time-consuming calculation prevents GUI blocking. However, this + solution doesn't scale well because the call to processEvents() may + occur too often, or not often enough, depending on hardware. + \row + \o QTimer + \o Background processing can sometimes be done conveniently using a + timer to schedule execution of a slot at some point in the future. + A timer with an interval of 0 will time out as soon as there are no + more events to process. + \row + \o QSocketNotifier QNetworkAccessManager QIODevice::readyRead() + \o This is an alternative to having one or multiple threads, each with + a blocking read on a slow network connection. As long as the + calculation in response to a chunk of network data can be executed + quickly, this reactive design is better than synchronous waiting in + threads. Reactive design is less error prone and energy efficient + than threading. In many cases there are also performance benefits. + \endtable + + In general, it is recommended to only use safe and tested paths and to + avoid introducing ad-hoc threading concepts. QtConcurrent provides an easy + interface for distributing work to all of the processor's cores. The + threading code is completely hidden in the QtConcurrent framework, so you + don't have to take care of the details. However, QtConcurrent can't be used + when communication with the running thread is needed, and it shouldn't be + used to handle blocking operations. + + \section2 Which Qt Thread Technology Should You Use? + + Sometimes you want to do more than just running a method in the context of + another thread. You may want to have an object which lives in another + thread that provides a service to the GUI thread. Maybe you want another + thread to stay alive forever to poll hardware ports and send a signal to + the GUI thread when something noteworthy has happened. Qt provides + different solutions for developing threaded applications. The right + solution depends on the purpose of the new thread as well as on the + thread's lifetime. + + \table + \header + \o Lifetime of thread + \o Development task + \o Solution + \row + \o One call + \o Run one method within another thread and quit the thread when the + method is finished. + \o Qt provides different solutions: + \list + \o Write a function and run it with QtConcurrent::run() + \o Derive a class from QRunnable and run it in the global thread + pool with QThreadPool::globalInstance()->start() + \o Derive a class from QThread, reimplement the QThread::run() + method and use QThread::start() to run it. + \endlist + + \row + \o One call + \o Operations are to be performed on all items of a container. + Processing should be performed using all available cores. A common + example is to produce thumbnails from a list of images. + \o QtConcurrent provides the \l{QtConcurrent::}{map()} function for + applying operations on every container element, + \l{QtConcurrent::}{filter()} for selecting container elements, and + the option of specifying a reduce function for combining the + remaining elements. + \row + \o One call + \o A long running operation has to be put in another thread. During the + course of processing, status information should be sent to the GUI + thread. + \o Use QThread, reimplement run and emit signals as needed. Connect the + signals to the GUI thread's slots using queued signal/slot + connections. + + \row + \o Permanent + \o Have an object living in another thread and let it perform different + tasks upon request. + This means communication to and from the worker thread is required. + \o Derive a class from QObject and implement the necessary slots and + signals, move the object to a thread with a running event loop and + communicate with the object over queued signal/slot connections. + \row + \o Permanent + \o Have an object living in another thread, let the object perform + repeated tasks such as polling a port and enable communication with + the GUI thread. + \o Same as above but also use a timer in the worker thread to implement + polling. However, the best solution for polling is to avoid it + completely. Sometimes using QSocketNotifier is an alternative. + \endtable + + + \section1 Qt Thread Basics + + QThread is a very convenient cross platform abstraction of native platform + threads. Starting a thread is very simple. Let us look at a short piece of + code that generates another thread which says hello in that thread and then + exits. + + \snippet examples/tutorials/threads/hellothread/hellothread.h 1 + + We derive a class from QThread and reimplement the \l{QThread::}{run()} + method. + + \snippet examples/tutorials/threads/hellothread/hellothread.cpp 1 + + The run method contains the code that will be run in a separate thread. In + this example, a message containing the thread ID will be printed. + QThread::start() will call the method in another thread. + + \snippet examples/tutorials/threads/hellothread/main.cpp 1 + + To start the thread, our thread object needs to be instantiated. The + \l{QThread::}{start()} method creates a new thread and calls the + reimplemented \l{QThread::}{run()} method in this new thread. Right after + \l{QThread::}{start()} is called, two program counters walk through the + program code. The main function starts with only the GUI thread running and + it should terminate with only the GUI thread running. Exiting the program + when another thread is still busy is a programming error, and therefore, + wait is called which blocks the calling thread until the + \l{QThread::}{run()} method has completed. + + This is the result of running the code: + + \badcode + hello from GUI thread 3079423696 + hello from worker thread 3076111216 + \endcode + + + \section2 QObject and Threads + + A QObject is said to have a \e{thread affinity} or, in other words, that it + lives in a certain thread. This means that, at creation time, QObject saves + a pointer to the current thread. This information becomes relevant when an + event is posted with \l{QCoreApplication::}{postEvent()}. The event will be + put in the corresponding thread's event loop. If the thread where the + QObject lives doesn't have an event loop, the event will never be delivered. + + To start an event loop, \l{QThread::}{exec()} must be called inside + \l{QThread::}{run()}. Thread affinity can be changed using + \l{QObject::}{moveToThread()}. + + As mentioned above, developers must always be careful when calling objects' + methods from other threads. Thread affinity does not change this situation. + Qt documentation marks several methods as thread-safe. + \l{QCoreApplication::}{postEvent()} is a noteworthy example. A thread-safe + method may be called from different threads simultaneously. + + In cases where there is usually no concurrent access to methods, calling + non-thread-safe methods of objects in other threads may work thousands + of times before a concurrent access occurs, causing unexpected behavior. + Writing test code does not entirely ensure thread correctness, but it is + still important. + On Linux, Valgrind and Helgrind can help detect threading errors. + + The anatomy of QThread is quite interesting: + + \list + \o QThread does not live in the new thread where \l{QThread::}{run()} is + executed. It lives in the old thread. + \o Most QThread methods are the thread's control interface and are meant to + be called from the old thread. Do not move this interface to the newly + created thread using \l{QObject::}{moveToThread()}; i.e., calling + \l{QObject::moveToThread()}{moveToThread(this)} is regarded as bad + practice. + \o \l{QThread::}{exec()} and the static methods + \l{QThread::}{usleep()}, \l{QThread::}{msleep()}, + \l{QThread::}{sleep()} are meant to be called from the newly created + thread. + \o Additional members defined in the QThread subclass are + accessible by both threads. The developer is responsible for + coordinating access. A typical strategy is to set the members before + \l{QThread::}{start()} is called. Once the worker thread is running, + the main thread should not touch the additional members anymore. After + the worker has terminated, the main thread can access the additional + members again. This is a convenient strategy for passing parameters to a + thread before it is started as well as for collecting the result once it + has terminated. + \endlist + + A QObject's parent must always be in the same thread. This has a surprising + consequence for objects generated within the \l{QThread::}{run()} method: + + \code + void HelloThread::run() + { + QObject *object1 = new QObject(this); //error, parent must be in the same thread + QObject object2; // OK + QSharedPointer <QObject> object3(new QObject); // OK + } + \endcode + + \section2 Using a Mutex to Protect the Integrity of Data + + A mutex is an object that has \l{QMutex::}{lock()} and \l{QMutex::}{unlock()} + methods and remembers if it is already locked. A mutex is designed to be + called from multiple threads. \l{QMutex::}{lock()} returns immediately if + the mutex is not locked. The next call from another thread will find the + mutex in a locked state and then \l{QMutex::}{lock()} will block the thread + until the other thread calls \l{QMutex::}{unlock()}. This functionality can + make sure that a code section will be executed by only one thread at a time. + + The following line sketches how a mutex can be used to make a method + thread-safe: + + \code + void Worker::work() + { + this->mutex.lock(); // first thread can pass, other threads will be blocked here + doWork(); + this->mutex.unlock(); + } + \endcode + + What happens if one thread does not unlock a mutex? The result can be a + frozen application. In the example above, an exception might be thrown and + \c{mutex.unlock()} will never be reached. To prevent problems like this, + QMutexLocker should be used. + + \code + void Worker::work() + { + QMutexLocker locker(&mutex); // Locks the mutex and unlocks when locker exits the scope + doWork(); + } + \endcode + + This looks easy, but mutexes introduce a new class of problems: deadlocks. + A deadlock happens when a thread waits for a mutex to become unlocked, but + the mutex remains locked because the owning thread is waiting for the first + thread to unlock it. The result is a frozen application. Mutexes can be + used to make a method thread safe. Most Qt methods aren't thread safe + because there is always a performance penalty when using mutexes. + + It isn't always possible to lock and unlock a mutex in a method. Sometimes + the need to lock spans several calls. For example, modifying a container + with an iterator requires a sequence of several calls which should not be + interrupted by other threads. In such a scenario, locking can be achieved + with a mutex that is kept outside of the object to be manipulated. With an + external mutex, the duration of locking can be adjusted to the needs of the + operation. One disadvantage is that external mutexes aid locking, but do + not enforce it because users of the object may forget to use it. + + \section2 Using the Event Loop to Prevent Data Corruption + + The event loops of Qt are a very valuable tool for inter-thread + communication. Every thread may have its own event loop. A safe way of + calling a slot in another thread is by placing that call in another + thread's event loop. This ensures that the target object finishes the + method that is currently running before another method is started. + + So how is it possible to put a method invocation in an event loop? Qt has + two ways of doing this. One way is via queued signal-slot connections; the + other way is to post an event with QCoreApplication::postEvent(). A queued + signal-slot connection is a signal slot connection that is executed + asynchronously. The internal implementation is based on posted events. The + arguments of the signal are put into the event loop and the signal method + returns immediately. + + The connected slot will be executed at a time which depends on what else is + in the event loop. + + Communication via the event loop eliminates the deadlock problem we face + when using mutexes. This is why we recommend using the event loop rather + than locking an object using a mutex. + + \section2 Dealing with Asynchronous Execution + + One way to obtain a worker thread's result is by waiting for the thread + to terminate. In many cases, however, a blocking wait isn't acceptable. The + alternative to a blocking wait are asynchronous result deliveries with + either posted events or queued signals and slots. This generates a certain + overhead because an operation's result does not appear on the next source + line, but in a slot located somewhere else in the source file. Qt + developers are used to working with this kind of asynchronous behavior + because it is much similar to the kind of event-driven programming used in + GUI applications. + + \section1 Examples + + This tutorial comes with examples for Qt's three basic ways of working with + threads. Two more examples show how to communicate with a running thread + and how a QObject can be placed in another thread, providing service to the + main thread. + + \list + \o Using QThread as shown \l{Qt thread basics}{above} + \o \l{Example 1: Using the Thread Pool}{Using the global QThreadPool} + \o \l{Example 2: Using QtConcurrent}{Using QtConcurrent} + \o \l{Example 3: Clock}{Communication with the GUI thread} + \o \l{Example 4: A Permanent Thread}{A permanent QObject in another thread + provides service to the main thread} + \endlist + + The following examples can all be compiled and run independently. The source can + be found in the examples directory: examples/tutorials/threads/ + + \section2 Example 1: Using the Thread Pool + + Creating and destroying threads frequently can be expensive. To avoid the + cost of thread creation, a thread pool can be used. A thread pool is a + place where threads can be parked and fetched. We can write the same + "hello thread" program as \l{Qt Thread Basics}{above} using the global + thread pool. We derive a class from QRunnable. The code we want to run in + another thread needs to be placed in the reimplemented QRunnable::run() + method. + + \snippet examples/tutorials/threads/hellothreadpool/hellothreadpool.cpp 1 + + We instantiate Work in main(), locate the global thread pool and use the + QThreadPool::start() method. Now the thread pool runs our worker in another + thread. Using the thread pool has a performance advantage because threads + are not destroyed after they have finished running. They are kept in a pool + and wait to be used again later. + + \section2 Example 2: Using QtConcurrent + + \snippet examples/tutorials/threads/helloconcurrent/helloconcurrent.cpp 1 + + We write a global function hello() to implement the work. QtConcurrent::run() + is used to run the function in another thread. The result is a QFuture. + QFuture provides a method called \l{QFuture::}{waitForFinished()}, which + blocks until the calculation is completed. The real power of QtConcurrent + becomes visible when data can be made available in a container. QtConcurrent + provides several functions that are able to process itemized data on all + available cores simultaneously. The use of QtConcurrent is very similar to + applying an STL algorithm to an STL container. + \l{examples-threadandconcurrent.html}{QtConcurrent Map} is a very short and + clear example about how a container of images can be scaled on all available + cores. The image scaling example uses the blocking variants of the functions + used. For every blocking function there is also a non-blocking, asynchronous + counterpart. Getting results asynchronously is implemented with QFuture and + QFutureWatcher. + + \section2 Example 3: Clock + + \image thread_clock.png "clock" + + We want to produce a clock application. The application has a GUI and a + worker thread. The worker thread checks every 10 milliseconds what time it + is. If the formatted time has changed, the result will be sent to the GUI + thread where it is displayed. + + Of course, this is an overly complicated way of designing a clock and, + actually, a separate thread is unnecessary. We would be better off placing + the timer in the main thread because the calculation made in the timer slot + is very short-lived. This example is purely for instructional use and shows + how to communicate from a worker thread to a GUI thread. Note that + communication in this direction is easy. We only need to add a signal + to QThread and make a queued signal/slot connection to the main thread. + Communication from the GUI to the worker thread is shown in the next + example. + + \snippet examples/tutorials/threads/clock/main.cpp 1 + + We've connected the \c clockThread with the label. The connection must be a + queued signal-slot connection because we want to put the call in the event + loop. + + \snippet examples/tutorials/threads/clock/clockthread.h 1 + + We have derived a class from QThread and declared the \c sendTime() signal. + + \snippet examples/tutorials/threads/clock/clockthread.cpp 1 + + The trickiest part of this example is that the timer is connected to its + slot via a direct connection. A default connection would produce a queued + signal-slot connection because the connected objects live in different + threads; remember that QThread does not live in the thread it creates. + + Still it is safe to access ClockThread::timerHit() from the worker thread + because ClockThread::timerHit() is private and only touches local variables + and a private member that isn't touched by public methods. + QDateTime::currentDateTime() isn't marked as thread-safe in Qt + documentation, however we can get away with using it in this small + example because we know that the QDateTime::currentDateTime() static + method isn't used in any other threads. + + \section2 Example 4: A Permanent Thread + + This example shows how it is possible to have a QObject in a worker thread + that accepts requests from the GUI thread, does polling using a timer and + continuously reports results back to the GUI thread. The actual work + including the polling must be implemented in a class derived from QObject. + We have called this class \c WorkerObject in the code shown below. The + thread-specific code is hidden in a class called \c Thread, derived from + QThread. + \c Thread has two additional public members. The \c launchWorker() member + takes the worker object and moves it to another thread with a started event + loop. + The call blocks for a very short moment until the thread creation operation + is completed, allowing the worker object to be used again on the next line. + The \c Thread class's code is short but somewhat involved, so we only show + how to use the class. + + \snippet examples/tutorials/threads/movedobject/main.cpp 1 + + QMetaObject::invokeMethod() calls a slot via the event loop. The worker + object's methods should not be called directly after the object has been + moved to another thread. We let the worker thread do some work and polling, + and use a timer to shut the application down after 3 seconds. Shutting the + worker down needs some care. We call \c{Thread::stop()} to exit the event + loop. We wait for the thread to terminate and, after this has occurred, we + delete the worker. + + \section1 Digging Deeper + + Threading is a very complicated subject. Qt offers more classes for + threading than we have presented in this tutorial. The following materials + can help you go into the subject in more depth: + + \list + \o Good video tutorials about threads with Qt can be found in the material + from the \l{Training Day at Qt Developer Days 2009}. + \o The \l{Thread Support in Qt} document is a good starting point into + the reference documentation. + \o Qt comes with several additional examples for + \l{Threading and Concurrent Programming Examples}{QThread and QtConcurrent}. + \o Several good books describe how to work with Qt threads. The most + extensive coverage can be found in \e{Advanced Qt Programming} by Mark + Summerfield, Prentice Hall - roughly 70 of 500 pages cover QThread and + QtConcurrent. + \endlist +*/ diff --git a/doc/src/tutorials/widgets-tutorial.qdoc b/doc/src/tutorials/widgets-tutorial.qdoc new file mode 100644 index 0000000000..4877339348 --- /dev/null +++ b/doc/src/tutorials/widgets-tutorial.qdoc @@ -0,0 +1,249 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Free Documentation License +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of this +** file. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page widgets-tutorial.html + \ingroup tutorials + \title Widgets Tutorial + \brief This tutorial covers basic usage of widgets and layouts, showing how + they are used to build GUI applications. + + \section1 Introduction + + Widgets are the basic building blocks for graphical user interface + (GUI) applications built with Qt. Each GUI component (e.g. + buttons, labels, text editor) is a \l{QWidget}{widget} that is + placed somewhere within a user interface window, or is displayed + as an independent window. Each type of widge is provided by a + subclass of QWidget, which is itself a subclass of QObject. + + QWidget is not an abstract class. It can be used as a container + for other widgets, and it can be subclassed with minimal effort to + create new, custom widgets. QWidget is often used to create a + window inside which other \l{QWidget}s are placed. + + As with \l{QObject}s, \l{QWidget}s can be created with parent + objects to indicate ownership, ensuring that objects are deleted + when they are no longer used. With widgets, these parent-child + relationships have an additional meaning: Each child widget is + displayed within the screen area occupied by its parent widget. + This means that when you delete a window widget, all the child + widgets it contains are also deleted. + + \section1 Writing a main Function + + Many of the GUI examples provided with Qt follow the pattern of + having a \c{main.cpp} file, which contains the standard code to + initialize the application, plus any number of other source/header + files that contain the application logic and custom GUI components. + + A typical \c main() function in \c{main.cpp} looks like this: + + \snippet doc/src/snippets/widgets-tutorial/template.cpp main.cpp body + + First, a QApplication object is constructed, which can be + configured with arguments passed in from the command line. After + the widgets have been created and shown, QApplication::exec() is + called to start Qt's event loop. Control passes to Qt until this + function returns. Finally, \c{main()} returns the value returned + by QApplication::exec(). + + \section1 Simple widget examples + + Each of theses simple widget examples is written entirely within + the \c main() function. + + \list + \o \l {tutorials/widgets/toplevel} {Creating a window} + + \o \l {tutorials/widgets/childwidget} {Creating child widgets} + + \o \l {tutorials/widgets/windowlayout} {Using layouts} + + \o \l {tutorials/widgets/nestedlayouts} {Nested layouts} + \endlist + + \section1 Real world widget examples + + In these \l{Widget examples} {more advanced examples}, the code + that creates the widgets and layouts is stored in other files. For + example, the GUI for a main window may be created in the + constructor of a QMainWindow subclass. + + \section1 Building The Examples + + If you installed a binary package to get Qt, or if you compiled Qt + yourself, the examples described in this tutorial should already + be built and ready to run. If you wish to modify and recompile + them, follow these steps: + + \list 1 + + \o From a command prompt, enter the directory containing the + example you have modified. + + \o Type \c qmake and press \key{Return}. If this doesn't work, + make sure that the executable is on your path, or enter its + full location. + + \o On Linux/Unix and Mac OS X, type \c make and press + \key{Return}; on Windows with Visual Studio, type \c nmake and + press \key{Return}. + + \endlist + + An executable file is created in the current directory. On + Windows, this file may be located in a \c debug or \c release + subdirectory. You can run this executable to see the example code + at work. +*/ + +/*! + \example tutorials/widgets/toplevel + \title Widgets Tutorial - Creating a Window + + If a widget is created without a parent, it is treated as a window, or + \e{top-level widget}, when it is shown. Since it has no parent object to + ensure that it is deleted when no longer needed, it is up to the + developer to keep track of the top-level widgets in an application. + + In the following example, we use QWidget to create and show a window with + a default size: + + \div {class="qt-code"} + \table + \row + \o \snippet tutorials/widgets/toplevel/main.cpp main program + \o \inlineimage widgets-tutorial-toplevel.png + \endtable + \enddiv + + To create a real GUI, we need to place widgets inside the window. To do + this, we pass a QWidget instance to a widget's constructor, as we will + demonstrate in the next part of this tutorial. + +*/ + +/*! + \example tutorials/widgets/childwidget + \title Widgets Tutorial - Child Widgets + + We can add a child widget to the window created in the previous example by + passing \c window as the parent to its constructor. In this case, we add a + button to the window and place it in a specific location: + + \div {class="qt-code"} + \table + \row + \o \snippet tutorials/widgets/childwidget/main.cpp main program + \o \inlineimage widgets-tutorial-childwidget.png + \endtable + \enddiv + + The button is now a child of the window and will be deleted when the + window is destroyed. Note that hiding or closing the window does not + automatically destroy it. It will be destroyed when the example exits. +*/ + +/*! + \example tutorials/widgets/windowlayout + \title Widgets Tutorial - Using Layouts + + Usually, child widgets are arranged inside a window using layout objects + rather than by specifying positions and sizes explicitly. Here, we + construct a label and line edit widget that we would like to arrange + side-by-side. + + \div {class="qt-code"} + \table + \row + \o \snippet tutorials/widgets/windowlayout/main.cpp main program + \o \inlineimage widgets-tutorial-windowlayout.png + \endtable + \enddiv + + The \c layout object we construct manages the positions and sizes of + widgets supplied to it with the \l{QHBoxLayout::}{addWidget()} function. + The layout itself is supplied to the window itself in the call to + \l{QWidget::}{setLayout()}. Layouts are only visible through the effects + they have on the widgets (and other layouts) they are responsible for + managing. + + In the example above, the ownership of each widget is not immediately + clear. Since we construct the widgets and the layout without parent + objects, we would expect to see an empty window and two separate windows + containing a label and a line edit. However, when we tell the layout to + manage the label and line edit and set the layout on the window, both the + widgets and the layout itself are ''reparented'' to become children of + the window. +*/ + +/*! + \example tutorials/widgets/nestedlayouts + \title Widgets Tutorial - Nested Layouts + + Just as widgets can contain other widgets, layouts can be used to provide + different levels of grouping for widgets. Here, we want to display a + label alongside a line edit at the top of a window, above a table view + showing the results of a query. + + We achieve this by creating two layouts: \c{queryLayout} is a QHBoxLayout + that contains QLabel and QLineEdit widgets placed side-by-side; + \c{mainLayout} is a QVBoxLayout that contains \c{queryLayout} and a + QTableView arranged vertically. + + \div {class="qt-code"} + \table + \row + \o \snippet tutorials/widgets/nestedlayouts/main.cpp first part + \snippet tutorials/widgets/nestedlayouts/main.cpp last part + \o \inlineimage widgets-tutorial-nestedlayouts.png + \endtable + \enddiv + + Note that we call the \c{mainLayout}'s \l{QBoxLayout::}{addLayout()} + function to insert the \c{queryLayout} above the \c{resultView} table. + + We have omitted the code that sets up the model containing the data shown + by the QTableView widget, \c resultView. For completeness, we show this below. + + As well as QHBoxLayout and QVBoxLayout, Qt also provides QGridLayout + and QFormLayout classes to help with more complex user interfaces. + These can be seen if you run \l{Qt Designer}. + + \section1 Setting up the Model + + In the code above, we did not show where the table's data came from + because we wanted to concentrate on the use of layouts. Here, we see + that the model holds a number of items corresponding to rows, each of + which is set up to contain data for two columns. + + \snippet tutorials/widgets/nestedlayouts/main.cpp set up the model + + The use of models and views is covered in the + \l{Item Views Examples} and in the \l{Model/View Programming} overview. +*/ |