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diff --git a/examples/animation/moveblocks/main.cpp b/examples/animation/moveblocks/main.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtCore>
+#include <QtGui>
+
+//![15]
+class StateSwitchEvent: public QEvent
+{
+public:
+ StateSwitchEvent()
+ : QEvent(Type(StateSwitchType))
+ {
+ }
+
+ StateSwitchEvent(int rand)
+ : QEvent(Type(StateSwitchType)),
+ m_rand(rand)
+ {
+ }
+
+ enum { StateSwitchType = QEvent::User + 256 };
+
+ int rand() const { return m_rand; }
+
+private:
+ int m_rand;
+};
+//![15]
+
+//![16]
+class QGraphicsRectWidget : public QGraphicsWidget
+{
+public:
+ void paint(QPainter *painter, const QStyleOptionGraphicsItem *,
+ QWidget *)
+ {
+ painter->fillRect(rect(), Qt::blue);
+ }
+};
+//![16]
+
+class StateSwitchTransition: public QAbstractTransition
+{
+public:
+ StateSwitchTransition(int rand)
+ : QAbstractTransition(),
+ m_rand(rand)
+ {
+ }
+
+protected:
+//![14]
+ virtual bool eventTest(QEvent *event)
+ {
+ return (event->type() == QEvent::Type(StateSwitchEvent::StateSwitchType))
+ && (static_cast<StateSwitchEvent *>(event)->rand() == m_rand);
+ }
+//![14]
+
+ virtual void onTransition(QEvent *) {}
+
+private:
+ int m_rand;
+};
+
+//![10]
+class StateSwitcher : public QState
+{
+ Q_OBJECT
+public:
+ StateSwitcher(QStateMachine *machine)
+ : QState(machine), m_stateCount(0), m_lastIndex(0)
+ { }
+//![10]
+
+//![11]
+ virtual void onEntry(QEvent *)
+ {
+ int n;
+ while ((n = (qrand() % m_stateCount + 1)) == m_lastIndex)
+ { }
+ m_lastIndex = n;
+ machine()->postEvent(new StateSwitchEvent(n));
+ }
+ virtual void onExit(QEvent *) {}
+//![11]
+
+//![12]
+ void addState(QState *state, QAbstractAnimation *animation) {
+ StateSwitchTransition *trans = new StateSwitchTransition(++m_stateCount);
+ trans->setTargetState(state);
+ addTransition(trans);
+ trans->addAnimation(animation);
+ }
+//![12]
+
+private:
+ int m_stateCount;
+ int m_lastIndex;
+};
+
+//![13]
+QState *createGeometryState(QObject *w1, const QRect &rect1,
+ QObject *w2, const QRect &rect2,
+ QObject *w3, const QRect &rect3,
+ QObject *w4, const QRect &rect4,
+ QState *parent)
+{
+ QState *result = new QState(parent);
+ result->assignProperty(w1, "geometry", rect1);
+ result->assignProperty(w2, "geometry", rect2);
+ result->assignProperty(w3, "geometry", rect3);
+ result->assignProperty(w4, "geometry", rect4);
+
+ return result;
+}
+//![13]
+
+int main(int argc, char **argv)
+{
+ QApplication app(argc, argv);
+
+#if 0
+ QWidget window;
+ QPalette palette;
+ palette.setBrush(QPalette::Window, Qt::black);
+ window.setPalette(palette);
+ QPushButton *button1 = new QPushButton("A", &window);
+ QPushButton *button2 = new QPushButton("B", &window);
+ QPushButton *button3 = new QPushButton("C", &window);
+ QPushButton *button4 = new QPushButton("D", &window);
+
+ button1->setObjectName("button1");
+ button2->setObjectName("button2");
+ button3->setObjectName("button3");
+ button4->setObjectName("button4");
+#else
+//![1]
+ QGraphicsRectWidget *button1 = new QGraphicsRectWidget;
+ QGraphicsRectWidget *button2 = new QGraphicsRectWidget;
+ QGraphicsRectWidget *button3 = new QGraphicsRectWidget;
+ QGraphicsRectWidget *button4 = new QGraphicsRectWidget;
+ button2->setZValue(1);
+ button3->setZValue(2);
+ button4->setZValue(3);
+ QGraphicsScene scene(0, 0, 300, 300);
+ scene.setBackgroundBrush(Qt::black);
+ scene.addItem(button1);
+ scene.addItem(button2);
+ scene.addItem(button3);
+ scene.addItem(button4);
+//![1]
+ QGraphicsView window(&scene);
+ window.setFrameStyle(0);
+ window.setAlignment(Qt::AlignLeft | Qt::AlignTop);
+ window.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
+ window.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
+#endif
+//![2]
+ QStateMachine machine;
+
+ QState *group = new QState();
+ group->setObjectName("group");
+ QTimer timer;
+ timer.setInterval(1250);
+ timer.setSingleShot(true);
+ QObject::connect(group, SIGNAL(entered()), &timer, SLOT(start()));
+//![2]
+
+//![3]
+ QState *state1;
+ QState *state2;
+ QState *state3;
+ QState *state4;
+ QState *state5;
+ QState *state6;
+ QState *state7;
+
+ state1 = createGeometryState(button1, QRect(100, 0, 50, 50),
+ button2, QRect(150, 0, 50, 50),
+ button3, QRect(200, 0, 50, 50),
+ button4, QRect(250, 0, 50, 50),
+ group);
+//![3]
+ state2 = createGeometryState(button1, QRect(250, 100, 50, 50),
+ button2, QRect(250, 150, 50, 50),
+ button3, QRect(250, 200, 50, 50),
+ button4, QRect(250, 250, 50, 50),
+ group);
+ state3 = createGeometryState(button1, QRect(150, 250, 50, 50),
+ button2, QRect(100, 250, 50, 50),
+ button3, QRect(50, 250, 50, 50),
+ button4, QRect(0, 250, 50, 50),
+ group);
+ state4 = createGeometryState(button1, QRect(0, 150, 50, 50),
+ button2, QRect(0, 100, 50, 50),
+ button3, QRect(0, 50, 50, 50),
+ button4, QRect(0, 0, 50, 50),
+ group);
+ state5 = createGeometryState(button1, QRect(100, 100, 50, 50),
+ button2, QRect(150, 100, 50, 50),
+ button3, QRect(100, 150, 50, 50),
+ button4, QRect(150, 150, 50, 50),
+ group);
+ state6 = createGeometryState(button1, QRect(50, 50, 50, 50),
+ button2, QRect(200, 50, 50, 50),
+ button3, QRect(50, 200, 50, 50),
+ button4, QRect(200, 200, 50, 50),
+ group);
+//![4]
+ state7 = createGeometryState(button1, QRect(0, 0, 50, 50),
+ button2, QRect(250, 0, 50, 50),
+ button3, QRect(0, 250, 50, 50),
+ button4, QRect(250, 250, 50, 50),
+ group);
+ group->setInitialState(state1);
+//![4]
+
+//![5]
+ QParallelAnimationGroup animationGroup;
+ QSequentialAnimationGroup *subGroup;
+
+ QPropertyAnimation *anim = new QPropertyAnimation(button4, "geometry");
+ anim->setDuration(1000);
+ anim->setEasingCurve(QEasingCurve::OutElastic);
+ animationGroup.addAnimation(anim);
+//![5]
+
+//![6]
+ subGroup = new QSequentialAnimationGroup(&animationGroup);
+ subGroup->addPause(100);
+ anim = new QPropertyAnimation(button3, "geometry");
+ anim->setDuration(1000);
+ anim->setEasingCurve(QEasingCurve::OutElastic);
+ subGroup->addAnimation(anim);
+//![6]
+
+ subGroup = new QSequentialAnimationGroup(&animationGroup);
+ subGroup->addPause(150);
+ anim = new QPropertyAnimation(button2, "geometry");
+ anim->setDuration(1000);
+ anim->setEasingCurve(QEasingCurve::OutElastic);
+ subGroup->addAnimation(anim);
+
+ subGroup = new QSequentialAnimationGroup(&animationGroup);
+ subGroup->addPause(200);
+ anim = new QPropertyAnimation(button1, "geometry");
+ anim->setDuration(1000);
+ anim->setEasingCurve(QEasingCurve::OutElastic);
+ subGroup->addAnimation(anim);
+
+//![7]
+ StateSwitcher *stateSwitcher = new StateSwitcher(&machine);
+ stateSwitcher->setObjectName("stateSwitcher");
+ group->addTransition(&timer, SIGNAL(timeout()), stateSwitcher);
+ stateSwitcher->addState(state1, &animationGroup);
+ stateSwitcher->addState(state2, &animationGroup);
+//![7]
+ stateSwitcher->addState(state3, &animationGroup);
+ stateSwitcher->addState(state4, &animationGroup);
+ stateSwitcher->addState(state5, &animationGroup);
+ stateSwitcher->addState(state6, &animationGroup);
+//![8]
+ stateSwitcher->addState(state7, &animationGroup);
+//![8]
+
+//![9]
+ machine.addState(group);
+ machine.setInitialState(group);
+ machine.start();
+//![9]
+
+ window.resize(300, 300);
+ window.show();
+
+ qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
+
+ return app.exec();
+}
+
+#include "main.moc"