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Diffstat (limited to 'examples/animation/sub-attaq/bomb.cpp')
-rw-r--r-- | examples/animation/sub-attaq/bomb.cpp | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/examples/animation/sub-attaq/bomb.cpp b/examples/animation/sub-attaq/bomb.cpp deleted file mode 100644 index e47e9423a9..0000000000 --- a/examples/animation/sub-attaq/bomb.cpp +++ /dev/null @@ -1,118 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/ -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//Own -#include "bomb.h" -#include "submarine.h" -#include "pixmapitem.h" -#include "animationmanager.h" -#include "qanimationstate.h" - -//Qt -#include <QtCore/QSequentialAnimationGroup> -#include <QtCore/QPropertyAnimation> -#include <QtCore/QStateMachine> -#include <QtCore/QFinalState> - -Bomb::Bomb() : PixmapItem(QString("bomb"), GraphicsScene::Big) -{ - setZValue(2); -} - -void Bomb::launch(Bomb::Direction direction) -{ - QSequentialAnimationGroup *launchAnimation = new QSequentialAnimationGroup; - AnimationManager::self()->registerAnimation(launchAnimation); - qreal delta = direction == Right ? 20 : - 20; - QPropertyAnimation *anim = new QPropertyAnimation(this, "pos"); - anim->setEndValue(QPointF(x() + delta,y() - 20)); - anim->setDuration(150); - launchAnimation->addAnimation(anim); - anim = new QPropertyAnimation(this, "pos"); - anim->setEndValue(QPointF(x() + delta*2, y() )); - anim->setDuration(150); - launchAnimation->addAnimation(anim); - anim = new QPropertyAnimation(this, "pos"); - anim->setEndValue(QPointF(x() + delta*2,scene()->height())); - anim->setDuration(y()/2*60); - launchAnimation->addAnimation(anim); - connect(anim,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant))); - connect(this, SIGNAL(bombExploded()), launchAnimation, SLOT(stop())); - //We setup the state machine of the bomb - QStateMachine *machine = new QStateMachine(this); - - //This state is when the launch animation is playing - QAnimationState *launched = new QAnimationState(machine); - launched->setAnimation(launchAnimation); - - //End - QFinalState *final = new QFinalState(machine); - - machine->setInitialState(launched); - - //### Add a nice animation when the bomb is destroyed - launched->addTransition(this, SIGNAL(bombExploded()),final); - - //If the animation is finished, then we move to the final state - launched->addTransition(launched, SIGNAL(animationFinished()), final); - - //The machine has finished to be executed, then the boat is dead - connect(machine,SIGNAL(finished()),this, SIGNAL(bombExecutionFinished())); - - machine->start(); - -} - -void Bomb::onAnimationLaunchValueChanged(const QVariant &) -{ - foreach (QGraphicsItem * item , collidingItems(Qt::IntersectsItemBoundingRect)) { - if (item->type() == SubMarine::Type) { - SubMarine *s = static_cast<SubMarine *>(item); - destroy(); - s->destroy(); - } - } -} - -void Bomb::destroy() -{ - emit bombExploded(); -} |