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Diffstat (limited to 'examples/animation/sub-attaq/submarine.cpp')
-rw-r--r-- | examples/animation/sub-attaq/submarine.cpp | 182 |
1 files changed, 0 insertions, 182 deletions
diff --git a/examples/animation/sub-attaq/submarine.cpp b/examples/animation/sub-attaq/submarine.cpp deleted file mode 100644 index 68eaf7ef38..0000000000 --- a/examples/animation/sub-attaq/submarine.cpp +++ /dev/null @@ -1,182 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/ -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//Own -#include "submarine.h" -#include "submarine_p.h" -#include "torpedo.h" -#include "pixmapitem.h" -#include "graphicsscene.h" -#include "animationmanager.h" -#include "qanimationstate.h" - -#include <QtCore/QPropertyAnimation> -#include <QtCore/QStateMachine> -#include <QtCore/QFinalState> -#include <QtCore/QSequentialAnimationGroup> - -static QAbstractAnimation *setupDestroyAnimation(SubMarine *sub) -{ - QSequentialAnimationGroup *group = new QSequentialAnimationGroup(sub); - for (int i = 1; i <= 4; ++i) { - PixmapItem *step = new PixmapItem(QString::fromLatin1("explosion/submarine/step%1").arg(i), GraphicsScene::Big, sub); - step->setZValue(6); - step->setOpacity(0); - QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity", group); - anim->setDuration(100); - anim->setEndValue(1); - } - AnimationManager::self()->registerAnimation(group); - return group; -} - - -SubMarine::SubMarine(int type, const QString &name, int points) : PixmapItem(QString("submarine"), GraphicsScene::Big), - subType(type), subName(name), subPoints(points), speed(0), direction(SubMarine::None) -{ - setZValue(5); - setTransformOriginPoint(boundingRect().center()); - - graphicsRotation = new QGraphicsRotation(this); - graphicsRotation->setAxis(Qt::YAxis); - graphicsRotation->setOrigin(QVector3D(size().width()/2, size().height()/2, 0)); - QList<QGraphicsTransform *> r; - r.append(graphicsRotation); - setTransformations(r); - - //We setup the state machine of the submarine - QStateMachine *machine = new QStateMachine(this); - - //This state is when the boat is moving/rotating - QState *moving = new QState(machine); - - //This state is when the boat is moving from left to right - MovementState *movement = new MovementState(this, moving); - - //This state is when the boat is moving from left to right - ReturnState *rotation = new ReturnState(this, moving); - - //This is the initial state of the moving root state - moving->setInitialState(movement); - - movement->addTransition(this, SIGNAL(subMarineStateChanged()), moving); - - //This is the initial state of the machine - machine->setInitialState(moving); - - //End - QFinalState *final = new QFinalState(machine); - - //If the moving animation is finished we move to the return state - movement->addTransition(movement, SIGNAL(animationFinished()), rotation); - - //If the return animation is finished we move to the moving state - rotation->addTransition(rotation, SIGNAL(animationFinished()), movement); - - //This state play the destroyed animation - QAnimationState *destroyedState = new QAnimationState(machine); - destroyedState->setAnimation(setupDestroyAnimation(this)); - - //Play a nice animation when the submarine is destroyed - moving->addTransition(this, SIGNAL(subMarineDestroyed()), destroyedState); - - //Transition to final state when the destroyed animation is finished - destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final); - - //The machine has finished to be executed, then the submarine is dead - connect(machine,SIGNAL(finished()),this, SIGNAL(subMarineExecutionFinished())); - - machine->start(); -} - -int SubMarine::points() const -{ - return subPoints; -} - -void SubMarine::setCurrentDirection(SubMarine::Movement direction) -{ - if (this->direction == direction) - return; - if (direction == SubMarine::Right && this->direction == SubMarine::None) { - graphicsRotation->setAngle(180); - } - this->direction = direction; -} - -enum SubMarine::Movement SubMarine::currentDirection() const -{ - return direction; -} - -void SubMarine::setCurrentSpeed(int speed) -{ - if (speed < 0 || speed > 3) { - qWarning("SubMarine::setCurrentSpeed : The speed is invalid"); - } - this->speed = speed; - emit subMarineStateChanged(); -} - -int SubMarine::currentSpeed() const -{ - return speed; -} - -void SubMarine::launchTorpedo(int speed) -{ - Torpedo * torp = new Torpedo(); - GraphicsScene *scene = static_cast<GraphicsScene *>(this->scene()); - scene->addItem(torp); - torp->setPos(pos()); - torp->setCurrentSpeed(speed); - torp->launch(); -} - -void SubMarine::destroy() -{ - emit subMarineDestroyed(); -} - -int SubMarine::type() const -{ - return Type; -} |