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-rw-r--r--examples/corelib/json/savegame/character.cpp28
1 files changed, 24 insertions, 4 deletions
diff --git a/examples/corelib/json/savegame/character.cpp b/examples/corelib/json/savegame/character.cpp
index 20bbc34961..046cde3091 100644
--- a/examples/corelib/json/savegame/character.cpp
+++ b/examples/corelib/json/savegame/character.cpp
@@ -50,12 +50,17 @@
#include "character.h"
+#include <QMetaEnum>
+#include <QTextStream>
+
Character::Character() :
mLevel(0),
mClassType(Warrior) {
}
-Character::Character(const QString &name, int level, Character::ClassType classType) :
+Character::Character(const QString &name,
+ int level,
+ Character::ClassType classType) :
mName(name),
mLevel(level),
mClassType(classType)
@@ -95,9 +100,14 @@ void Character::setClassType(Character::ClassType classType)
//! [0]
void Character::read(const QJsonObject &json)
{
- mName = json["name"].toString();
- mLevel = json["level"].toDouble();
- mClassType = ClassType(qRound(json["classType"].toDouble()));
+ if (json.contains("name") && json["name"].isString())
+ mName = json["name"].toString();
+
+ if (json.contains("level") && json["level"].isDouble())
+ mLevel = json["level"].toInt();
+
+ if (json.contains("classType") && json["classType"].isDouble())
+ mClassType = ClassType(json["classType"].toInt());
}
//! [0]
@@ -109,3 +119,13 @@ void Character::write(QJsonObject &json) const
json["classType"] = mClassType;
}
//! [1]
+
+void Character::print(int indentation) const
+{
+ const QString indent(indentation * 2, ' ');
+ QTextStream(stdout) << indent << "Name:\t" << mName << "\n";
+ QTextStream(stdout) << indent << "Level:\t" << mLevel << "\n";
+
+ QString className = QMetaEnum::fromType<ClassType>().valueToKey(mClassType);
+ QTextStream(stdout) << indent << "Class:\t" << className << "\n";
+}