diff options
Diffstat (limited to 'examples/corelib/serialization/savegame/doc/src/savegame.qdoc')
-rw-r--r-- | examples/corelib/serialization/savegame/doc/src/savegame.qdoc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/corelib/serialization/savegame/doc/src/savegame.qdoc b/examples/corelib/serialization/savegame/doc/src/savegame.qdoc index a35f763430..e20cb6bc6c 100644 --- a/examples/corelib/serialization/savegame/doc/src/savegame.qdoc +++ b/examples/corelib/serialization/savegame/doc/src/savegame.qdoc @@ -37,8 +37,8 @@ game generally involves serializing each game object's member variables to a file. Many formats can be used for this purpose, one of which is JSON. With QJsonDocument, you also have the ability to serialize a document in a - binary format, which is great if you don't want the save file to be - readable, or if you need to keep the file size down. + \l {https://tools.ietf.org/html/rfc7049} {CBOR} format, which is great if you + don't want the save file to be readable, or if you need to keep the file size down. In this example, we'll demonstrate how to save and load a simple game to and from JSON and binary formats. @@ -133,7 +133,7 @@ When loading a saved game in loadGame(), the first thing we do is open the save file based on which format it was saved to; \c "save.json" for JSON, - and \c "save.dat" for binary. We print a warning and return \c false if the + and \c "save.dat" for CBOR. We print a warning and return \c false if the file couldn't be opened. Since QJsonDocument's \l{QJsonDocument::fromJson()}{fromJson()} and @@ -172,7 +172,7 @@ \snippet serialization/savegame/main.cpp 1 When the player has finished, we save their game. For demonstration - purposes, we can serialize to either JSON or binary. You can examine the + purposes, we can serialize to either JSON or CBOR. You can examine the contents of the files in the same directory as the executable (or re-run the example, making sure to also specify the "load" option), although the binary save file will contain some garbage characters (which is normal). |