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-rw-r--r--examples/corelib/serialization/savegame/game.cpp181
1 files changed, 58 insertions, 123 deletions
diff --git a/examples/corelib/serialization/savegame/game.cpp b/examples/corelib/serialization/savegame/game.cpp
index bb7c2013f2..f99ecb8b51 100644
--- a/examples/corelib/serialization/savegame/game.cpp
+++ b/examples/corelib/serialization/savegame/game.cpp
@@ -1,52 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "game.h"
@@ -58,6 +11,8 @@
#include <QRandomGenerator>
#include <QTextStream>
+using namespace Qt::StringLiterals;
+
Character Game::player() const
{
return mPlayer;
@@ -68,52 +23,45 @@ QList<Level> Game::levels() const
return mLevels;
}
-//! [0]
+//! [newGame]
void Game::newGame()
{
mPlayer = Character();
- mPlayer.setName(QStringLiteral("Hero"));
+ mPlayer.setName("Hero"_L1);
mPlayer.setClassType(Character::Archer);
mPlayer.setLevel(QRandomGenerator::global()->bounded(15, 21));
mLevels.clear();
mLevels.reserve(2);
- Level village(QStringLiteral("Village"));
+ Level village("Village"_L1);
QList<Character> villageNpcs;
villageNpcs.reserve(2);
- villageNpcs.append(Character(QStringLiteral("Barry the Blacksmith"),
- QRandomGenerator::global()->bounded(8, 11),
- Character::Warrior));
- villageNpcs.append(Character(QStringLiteral("Terry the Trader"),
- QRandomGenerator::global()->bounded(6, 8),
- Character::Warrior));
+ villageNpcs.append(Character("Barry the Blacksmith"_L1,
+ QRandomGenerator::global()->bounded(8, 11), Character::Warrior));
+ villageNpcs.append(Character("Terry the Trader"_L1,
+ QRandomGenerator::global()->bounded(6, 8), Character::Warrior));
village.setNpcs(villageNpcs);
mLevels.append(village);
- Level dungeon(QStringLiteral("Dungeon"));
+ Level dungeon("Dungeon"_L1);
QList<Character> dungeonNpcs;
dungeonNpcs.reserve(3);
- dungeonNpcs.append(Character(QStringLiteral("Eric the Evil"),
- QRandomGenerator::global()->bounded(18, 26),
- Character::Mage));
- dungeonNpcs.append(Character(QStringLiteral("Eric's Left Minion"),
- QRandomGenerator::global()->bounded(5, 7),
- Character::Warrior));
- dungeonNpcs.append(Character(QStringLiteral("Eric's Right Minion"),
- QRandomGenerator::global()->bounded(4, 9),
- Character::Warrior));
+ dungeonNpcs.append(Character("Eric the Evil"_L1,
+ QRandomGenerator::global()->bounded(18, 26), Character::Mage));
+ dungeonNpcs.append(Character("Eric's Left Minion"_L1,
+ QRandomGenerator::global()->bounded(5, 7), Character::Warrior));
+ dungeonNpcs.append(Character("Eric's Right Minion"_L1,
+ QRandomGenerator::global()->bounded(4, 9), Character::Warrior));
dungeon.setNpcs(dungeonNpcs);
mLevels.append(dungeon);
}
-//! [0]
+//! [newGame]
-//! [3]
+//! [loadGame]
bool Game::loadGame(Game::SaveFormat saveFormat)
{
- QFile loadFile(saveFormat == Json
- ? QStringLiteral("save.json")
- : QStringLiteral("save.dat"));
+ QFile loadFile(saveFormat == Json ? "save.json"_L1 : "save.dat"_L1);
if (!loadFile.open(QIODevice::ReadOnly)) {
qWarning("Couldn't open save file.");
@@ -123,85 +71,72 @@ bool Game::loadGame(Game::SaveFormat saveFormat)
QByteArray saveData = loadFile.readAll();
QJsonDocument loadDoc(saveFormat == Json
- ? QJsonDocument::fromJson(saveData)
- : QJsonDocument(QCborValue::fromCbor(saveData).toMap().toJsonObject()));
+ ? QJsonDocument::fromJson(saveData)
+ : QJsonDocument(QCborValue::fromCbor(saveData).toMap().toJsonObject()));
read(loadDoc.object());
- QTextStream(stdout) << "Loaded save for "
- << loadDoc["player"]["name"].toString()
- << " using "
- << (saveFormat != Json ? "CBOR" : "JSON") << "...\n";
+ QTextStream(stdout) << "Loaded save for " << loadDoc["player"]["name"].toString()
+ << " using " << (saveFormat != Json ? "CBOR" : "JSON") << "...\n";
return true;
}
-//! [3]
+//! [loadGame]
-//! [4]
+//! [saveGame]
bool Game::saveGame(Game::SaveFormat saveFormat) const
{
- QFile saveFile(saveFormat == Json
- ? QStringLiteral("save.json")
- : QStringLiteral("save.dat"));
+ QFile saveFile(saveFormat == Json ? "save.json"_L1 : "save.dat"_L1);
if (!saveFile.open(QIODevice::WriteOnly)) {
qWarning("Couldn't open save file.");
return false;
}
- QJsonObject gameObject;
- write(gameObject);
- saveFile.write(saveFormat == Json
- ? QJsonDocument(gameObject).toJson()
- : QCborValue::fromJsonValue(gameObject).toCbor());
+ QJsonObject gameObject = toJson();
+ saveFile.write(saveFormat == Json ? QJsonDocument(gameObject).toJson()
+ : QCborValue::fromJsonValue(gameObject).toCbor());
return true;
}
-//! [4]
+//! [saveGame]
-//! [1]
+//! [read]
void Game::read(const QJsonObject &json)
{
- if (json.contains("player") && json["player"].isObject())
- mPlayer.read(json["player"].toObject());
+ if (const QJsonValue v = json["player"]; v.isObject())
+ mPlayer = Character::fromJson(v.toObject());
- if (json.contains("levels") && json["levels"].isArray()) {
- QJsonArray levelArray = json["levels"].toArray();
+ if (const QJsonValue v = json["levels"]; v.isArray()) {
+ const QJsonArray levels = v.toArray();
mLevels.clear();
- mLevels.reserve(levelArray.size());
- for (int levelIndex = 0; levelIndex < levelArray.size(); ++levelIndex) {
- QJsonObject levelObject = levelArray[levelIndex].toObject();
- Level level;
- level.read(levelObject);
- mLevels.append(level);
- }
+ mLevels.reserve(levels.size());
+ for (const QJsonValue &level : levels)
+ mLevels.append(Level::fromJson(level.toObject()));
}
}
-//! [1]
+//! [read]
-//! [2]
-void Game::write(QJsonObject &json) const
+//! [toJson]
+QJsonObject Game::toJson() const
{
- QJsonObject playerObject;
- mPlayer.write(playerObject);
- json["player"] = playerObject;
-
- QJsonArray levelArray;
- for (const Level &level : mLevels) {
- QJsonObject levelObject;
- level.write(levelObject);
- levelArray.append(levelObject);
- }
- json["levels"] = levelArray;
+ QJsonObject json;
+ json["player"] = mPlayer.toJson();
+
+ QJsonArray levels;
+ for (const Level &level : mLevels)
+ levels.append(level.toJson());
+ json["levels"] = levels;
+ return json;
}
-//! [2]
+//! [toJson]
-void Game::print(int indentation) const
+void Game::print(QTextStream &s, int indentation) const
{
const QString indent(indentation * 2, ' ');
- QTextStream(stdout) << indent << "Player\n";
- mPlayer.print(indentation + 1);
+ s << indent << "Player\n";
+ mPlayer.print(s, indentation + 1);
- QTextStream(stdout) << indent << "Levels\n";
- for (Level level : mLevels)
- level.print(indentation + 1);
+ s << indent << "Levels\n";
+ for (const Level &level : mLevels)
+ level.print(s, indentation + 1);
}