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-rw-r--r--examples/corelib/serialization/savegame/main.cpp78
1 files changed, 18 insertions, 60 deletions
diff --git a/examples/corelib/serialization/savegame/main.cpp b/examples/corelib/serialization/savegame/main.cpp
index d091684211..3fc0f3af10 100644
--- a/examples/corelib/serialization/savegame/main.cpp
+++ b/examples/corelib/serialization/savegame/main.cpp
@@ -1,79 +1,37 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#include "game.h"
#include <QCoreApplication>
+#include <QStringList>
+#include <QString>
#include <QTextStream>
-#include "game.h"
+using namespace Qt::StringLiterals; // for _L1
+
//! [0]
int main(int argc, char *argv[])
{
QCoreApplication app(argc, argv);
- QStringList args = QCoreApplication::arguments();
- bool newGame = true;
- if (args.length() > 1)
- newGame = (args[1].toLower() != QStringLiteral("load"));
- bool json = true;
- if (args.length() > 2)
- json = (args[2].toLower() != QStringLiteral("binary"));
+
+ const QStringList args = QCoreApplication::arguments();
+ const bool newGame
+ = args.size() <= 1 || QString::compare(args[1], "load"_L1, Qt::CaseInsensitive) != 0;
+ const bool json
+ = args.size() <= 2 || QString::compare(args[2], "binary"_L1, Qt::CaseInsensitive) != 0;
Game game;
if (newGame)
game.newGame();
else if (!game.loadGame(json ? Game::Json : Game::Binary))
- return 1;
+ return 1;
// Game is played; changes are made...
//! [0]
//! [1]
- QTextStream(stdout) << "Game ended in the following state:\n";
- game.print();
+ QTextStream s(stdout);
+ s << "Game ended in the following state:\n";
+ game.print(s);
if (!game.saveGame(json ? Game::Json : Game::Binary))
return 1;