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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef GLEXTENSIONS_H
+#define GLEXTENSIONS_H
+
+#include <QtOpenGL>
+
+/*
+Functions resolved:
+
+glGenFramebuffersEXT
+glGenRenderbuffersEXT
+glBindRenderbufferEXT
+glRenderbufferStorageEXT
+glDeleteFramebuffersEXT
+glDeleteRenderbuffersEXT
+glBindFramebufferEXT
+glFramebufferTexture2DEXT
+glFramebufferRenderbufferEXT
+glCheckFramebufferStatusEXT
+
+glActiveTexture
+glTexImage3D
+
+glGenBuffers
+glBindBuffer
+glBufferData
+glDeleteBuffers
+glMapBuffer
+glUnmapBuffer
+*/
+
+#ifndef Q_WS_MAC
+# ifndef APIENTRYP
+# ifdef APIENTRY
+# define APIENTRYP APIENTRY *
+# else
+# define APIENTRY
+# define APIENTRYP *
+# endif
+# endif
+#else
+# define APIENTRY
+# define APIENTRYP *
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_BGRA 0x80E1
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+//#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+//#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_READ_WRITE 0x88BA
+#define GL_STATIC_DRAW 0x88E4
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#endif
+
+typedef void (APIENTRY *_glGenFramebuffersEXT) (GLsizei, GLuint *);
+typedef void (APIENTRY *_glGenRenderbuffersEXT) (GLsizei, GLuint *);
+typedef void (APIENTRY *_glBindRenderbufferEXT) (GLenum, GLuint);
+typedef void (APIENTRY *_glRenderbufferStorageEXT) (GLenum, GLenum, GLsizei, GLsizei);
+typedef void (APIENTRY *_glDeleteFramebuffersEXT) (GLsizei, const GLuint*);
+typedef void (APIENTRY *_glDeleteRenderbuffersEXT) (GLsizei, const GLuint*);
+typedef void (APIENTRY *_glBindFramebufferEXT) (GLenum, GLuint);
+typedef void (APIENTRY *_glFramebufferTexture2DEXT) (GLenum, GLenum, GLenum, GLuint, GLint);
+typedef void (APIENTRY *_glFramebufferRenderbufferEXT) (GLenum, GLenum, GLenum, GLuint);
+typedef GLenum (APIENTRY *_glCheckFramebufferStatusEXT) (GLenum);
+
+typedef void (APIENTRY *_glActiveTexture) (GLenum);
+typedef void (APIENTRY *_glTexImage3D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+
+typedef void (APIENTRY *_glGenBuffers) (GLsizei, GLuint *);
+typedef void (APIENTRY *_glBindBuffer) (GLenum, GLuint);
+typedef void (APIENTRY *_glBufferData) (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
+typedef void (APIENTRY *_glDeleteBuffers) (GLsizei, const GLuint *);
+typedef void *(APIENTRY *_glMapBuffer) (GLenum, GLenum);
+typedef GLboolean (APIENTRY *_glUnmapBuffer) (GLenum);
+
+struct GLExtensionFunctions
+{
+ bool resolve(const QGLContext *context);
+
+ bool fboSupported();
+ bool openGL15Supported(); // the rest: multi-texture, 3D-texture, vertex buffer objects
+
+ _glGenFramebuffersEXT GenFramebuffersEXT;
+ _glGenRenderbuffersEXT GenRenderbuffersEXT;
+ _glBindRenderbufferEXT BindRenderbufferEXT;
+ _glRenderbufferStorageEXT RenderbufferStorageEXT;
+ _glDeleteFramebuffersEXT DeleteFramebuffersEXT;
+ _glDeleteRenderbuffersEXT DeleteRenderbuffersEXT;
+ _glBindFramebufferEXT BindFramebufferEXT;
+ _glFramebufferTexture2DEXT FramebufferTexture2DEXT;
+ _glFramebufferRenderbufferEXT FramebufferRenderbufferEXT;
+ _glCheckFramebufferStatusEXT CheckFramebufferStatusEXT;
+
+ _glActiveTexture ActiveTexture;
+ _glTexImage3D TexImage3D;
+
+ _glGenBuffers GenBuffers;
+ _glBindBuffer BindBuffer;
+ _glBufferData BufferData;
+ _glDeleteBuffers DeleteBuffers;
+ _glMapBuffer MapBuffer;
+ _glUnmapBuffer UnmapBuffer;
+};
+
+inline GLExtensionFunctions &getGLExtensionFunctions()
+{
+ static GLExtensionFunctions funcs;
+ return funcs;
+}
+
+#define glGenFramebuffersEXT getGLExtensionFunctions().GenFramebuffersEXT
+#define glGenRenderbuffersEXT getGLExtensionFunctions().GenRenderbuffersEXT
+#define glBindRenderbufferEXT getGLExtensionFunctions().BindRenderbufferEXT
+#define glRenderbufferStorageEXT getGLExtensionFunctions().RenderbufferStorageEXT
+#define glDeleteFramebuffersEXT getGLExtensionFunctions().DeleteFramebuffersEXT
+#define glDeleteRenderbuffersEXT getGLExtensionFunctions().DeleteRenderbuffersEXT
+#define glBindFramebufferEXT getGLExtensionFunctions().BindFramebufferEXT
+#define glFramebufferTexture2DEXT getGLExtensionFunctions().FramebufferTexture2DEXT
+#define glFramebufferRenderbufferEXT getGLExtensionFunctions().FramebufferRenderbufferEXT
+#define glCheckFramebufferStatusEXT getGLExtensionFunctions().CheckFramebufferStatusEXT
+
+#define glActiveTexture getGLExtensionFunctions().ActiveTexture
+#define glTexImage3D getGLExtensionFunctions().TexImage3D
+
+#define glGenBuffers getGLExtensionFunctions().GenBuffers
+#define glBindBuffer getGLExtensionFunctions().BindBuffer
+#define glBufferData getGLExtensionFunctions().BufferData
+#define glDeleteBuffers getGLExtensionFunctions().DeleteBuffers
+#define glMapBuffer getGLExtensionFunctions().MapBuffer
+#define glUnmapBuffer getGLExtensionFunctions().UnmapBuffer
+
+#endif