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-rw-r--r--examples/gui/openglwindow/main.cpp49
1 files changed, 23 insertions, 26 deletions
diff --git a/examples/gui/openglwindow/main.cpp b/examples/gui/openglwindow/main.cpp
index 90c93f0d37..03a6ece06f 100644
--- a/examples/gui/openglwindow/main.cpp
+++ b/examples/gui/openglwindow/main.cpp
@@ -50,36 +50,30 @@
#include "openglwindow.h"
-#include <QtGui/QGuiApplication>
-#include <QtGui/QMatrix4x4>
-#include <QtGui/QOpenGLShaderProgram>
-#include <QtGui/QScreen>
+#include <QGuiApplication>
+#include <QMatrix4x4>
+#include <QOpenGLShaderProgram>
+#include <QScreen>
+#include <QtMath>
-#include <QtCore/qmath.h>
//! [1]
class TriangleWindow : public OpenGLWindow
{
public:
- TriangleWindow();
+ using OpenGLWindow::OpenGLWindow;
void initialize() override;
void render() override;
private:
- GLuint m_posAttr;
- GLuint m_colAttr;
- GLuint m_matrixUniform;
+ GLint m_posAttr = 0;
+ GLint m_colAttr = 0;
+ GLint m_matrixUniform = 0;
- QOpenGLShaderProgram *m_program;
- int m_frame;
+ QOpenGLShaderProgram *m_program = nullptr;
+ int m_frame = 0;
};
-
-TriangleWindow::TriangleWindow()
- : m_program(0)
- , m_frame(0)
-{
-}
//! [1]
//! [2]
@@ -128,8 +122,11 @@ void TriangleWindow::initialize()
m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
m_program->link();
m_posAttr = m_program->attributeLocation("posAttr");
+ Q_ASSERT(m_posAttr != -1);
m_colAttr = m_program->attributeLocation("colAttr");
+ Q_ASSERT(m_colAttr != -1);
m_matrixUniform = m_program->uniformLocation("matrix");
+ Q_ASSERT(m_matrixUniform != -1);
}
//! [4]
@@ -144,19 +141,19 @@ void TriangleWindow::render()
m_program->bind();
QMatrix4x4 matrix;
- matrix.perspective(60.0f, 4.0f/3.0f, 0.1f, 100.0f);
+ matrix.perspective(60.0f, 4.0f / 3.0f, 0.1f, 100.0f);
matrix.translate(0, 0, -2);
matrix.rotate(100.0f * m_frame / screen()->refreshRate(), 0, 1, 0);
m_program->setUniformValue(m_matrixUniform, matrix);
- GLfloat vertices[] = {
- 0.0f, 0.707f,
+ static const GLfloat vertices[] = {
+ 0.0f, 0.707f,
-0.5f, -0.5f,
- 0.5f, -0.5f
+ 0.5f, -0.5f
};
- GLfloat colors[] = {
+ static const GLfloat colors[] = {
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f
@@ -165,13 +162,13 @@ void TriangleWindow::render()
glVertexAttribPointer(m_posAttr, 2, GL_FLOAT, GL_FALSE, 0, vertices);
glVertexAttribPointer(m_colAttr, 3, GL_FLOAT, GL_FALSE, 0, colors);
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
+ glEnableVertexAttribArray(m_posAttr);
+ glEnableVertexAttribArray(m_colAttr);
glDrawArrays(GL_TRIANGLES, 0, 3);
- glDisableVertexAttribArray(1);
- glDisableVertexAttribArray(0);
+ glDisableVertexAttribArray(m_colAttr);
+ glDisableVertexAttribArray(m_posAttr);
m_program->release();