diff options
Diffstat (limited to 'examples/gui/openglwindow/main.cpp')
-rw-r--r-- | examples/gui/openglwindow/main.cpp | 49 |
1 files changed, 23 insertions, 26 deletions
diff --git a/examples/gui/openglwindow/main.cpp b/examples/gui/openglwindow/main.cpp index 90c93f0d37..03a6ece06f 100644 --- a/examples/gui/openglwindow/main.cpp +++ b/examples/gui/openglwindow/main.cpp @@ -50,36 +50,30 @@ #include "openglwindow.h" -#include <QtGui/QGuiApplication> -#include <QtGui/QMatrix4x4> -#include <QtGui/QOpenGLShaderProgram> -#include <QtGui/QScreen> +#include <QGuiApplication> +#include <QMatrix4x4> +#include <QOpenGLShaderProgram> +#include <QScreen> +#include <QtMath> -#include <QtCore/qmath.h> //! [1] class TriangleWindow : public OpenGLWindow { public: - TriangleWindow(); + using OpenGLWindow::OpenGLWindow; void initialize() override; void render() override; private: - GLuint m_posAttr; - GLuint m_colAttr; - GLuint m_matrixUniform; + GLint m_posAttr = 0; + GLint m_colAttr = 0; + GLint m_matrixUniform = 0; - QOpenGLShaderProgram *m_program; - int m_frame; + QOpenGLShaderProgram *m_program = nullptr; + int m_frame = 0; }; - -TriangleWindow::TriangleWindow() - : m_program(0) - , m_frame(0) -{ -} //! [1] //! [2] @@ -128,8 +122,11 @@ void TriangleWindow::initialize() m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); m_program->link(); m_posAttr = m_program->attributeLocation("posAttr"); + Q_ASSERT(m_posAttr != -1); m_colAttr = m_program->attributeLocation("colAttr"); + Q_ASSERT(m_colAttr != -1); m_matrixUniform = m_program->uniformLocation("matrix"); + Q_ASSERT(m_matrixUniform != -1); } //! [4] @@ -144,19 +141,19 @@ void TriangleWindow::render() m_program->bind(); QMatrix4x4 matrix; - matrix.perspective(60.0f, 4.0f/3.0f, 0.1f, 100.0f); + matrix.perspective(60.0f, 4.0f / 3.0f, 0.1f, 100.0f); matrix.translate(0, 0, -2); matrix.rotate(100.0f * m_frame / screen()->refreshRate(), 0, 1, 0); m_program->setUniformValue(m_matrixUniform, matrix); - GLfloat vertices[] = { - 0.0f, 0.707f, + static const GLfloat vertices[] = { + 0.0f, 0.707f, -0.5f, -0.5f, - 0.5f, -0.5f + 0.5f, -0.5f }; - GLfloat colors[] = { + static const GLfloat colors[] = { 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f @@ -165,13 +162,13 @@ void TriangleWindow::render() glVertexAttribPointer(m_posAttr, 2, GL_FLOAT, GL_FALSE, 0, vertices); glVertexAttribPointer(m_colAttr, 3, GL_FLOAT, GL_FALSE, 0, colors); - glEnableVertexAttribArray(0); - glEnableVertexAttribArray(1); + glEnableVertexAttribArray(m_posAttr); + glEnableVertexAttribArray(m_colAttr); glDrawArrays(GL_TRIANGLES, 0, 3); - glDisableVertexAttribArray(1); - glDisableVertexAttribArray(0); + glDisableVertexAttribArray(m_colAttr); + glDisableVertexAttribArray(m_posAttr); m_program->release(); |