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-rw-r--r--examples/gui/openglwindow/main.cpp177
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diff --git a/examples/gui/openglwindow/main.cpp b/examples/gui/openglwindow/main.cpp
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--- a/examples/gui/openglwindow/main.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "openglwindow.h"
-
-#include <QGuiApplication>
-#include <QMatrix4x4>
-#include <QOpenGLShaderProgram>
-#include <QScreen>
-#include <QtMath>
-
-
-//! [1]
-class TriangleWindow : public OpenGLWindow
-{
-public:
- using OpenGLWindow::OpenGLWindow;
-
- void initialize() override;
- void render() override;
-
-private:
- GLint m_posAttr = 0;
- GLint m_colAttr = 0;
- GLint m_matrixUniform = 0;
-
- QOpenGLShaderProgram *m_program = nullptr;
- int m_frame = 0;
-};
-//! [1]
-
-//! [2]
-int main(int argc, char **argv)
-{
- QGuiApplication app(argc, argv);
-
- QSurfaceFormat format;
- format.setSamples(16);
-
- TriangleWindow window;
- window.setFormat(format);
- window.resize(640, 480);
- window.show();
-
- window.setAnimating(true);
-
- return app.exec();
-}
-//! [2]
-
-
-//! [3]
-static const char *vertexShaderSource =
- "attribute highp vec4 posAttr;\n"
- "attribute lowp vec4 colAttr;\n"
- "varying lowp vec4 col;\n"
- "uniform highp mat4 matrix;\n"
- "void main() {\n"
- " col = colAttr;\n"
- " gl_Position = matrix * posAttr;\n"
- "}\n";
-
-static const char *fragmentShaderSource =
- "varying lowp vec4 col;\n"
- "void main() {\n"
- " gl_FragColor = col;\n"
- "}\n";
-//! [3]
-
-//! [4]
-void TriangleWindow::initialize()
-{
- m_program = new QOpenGLShaderProgram(this);
- m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
- m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
- m_program->link();
- m_posAttr = m_program->attributeLocation("posAttr");
- Q_ASSERT(m_posAttr != -1);
- m_colAttr = m_program->attributeLocation("colAttr");
- Q_ASSERT(m_colAttr != -1);
- m_matrixUniform = m_program->uniformLocation("matrix");
- Q_ASSERT(m_matrixUniform != -1);
-}
-//! [4]
-
-//! [5]
-void TriangleWindow::render()
-{
- const qreal retinaScale = devicePixelRatio();
- glViewport(0, 0, width() * retinaScale, height() * retinaScale);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- m_program->bind();
-
- QMatrix4x4 matrix;
- matrix.perspective(60.0f, 4.0f / 3.0f, 0.1f, 100.0f);
- matrix.translate(0, 0, -2);
- matrix.rotate(100.0f * m_frame / screen()->refreshRate(), 0, 1, 0);
-
- m_program->setUniformValue(m_matrixUniform, matrix);
-
- static const GLfloat vertices[] = {
- 0.0f, 0.707f,
- -0.5f, -0.5f,
- 0.5f, -0.5f
- };
-
- static const GLfloat colors[] = {
- 1.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 1.0f
- };
-
- glVertexAttribPointer(m_posAttr, 2, GL_FLOAT, GL_FALSE, 0, vertices);
- glVertexAttribPointer(m_colAttr, 3, GL_FLOAT, GL_FALSE, 0, colors);
-
- glEnableVertexAttribArray(m_posAttr);
- glEnableVertexAttribArray(m_colAttr);
-
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- glDisableVertexAttribArray(m_colAttr);
- glDisableVertexAttribArray(m_posAttr);
-
- m_program->release();
-
- ++m_frame;
-}
-//! [5]