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diff --git a/examples/gui/openglwindow/openglwindow.cpp b/examples/gui/openglwindow/openglwindow.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "openglwindow.h"
+
+#include <QtCore/QCoreApplication>
+
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLPaintDevice>
+#include <QtGui/QPainter>
+
+//! [1]
+OpenGLWindow::OpenGLWindow(QWindow *parent)
+ : QWindow(parent)
+ , m_update_pending(false)
+ , m_animating(false)
+ , m_context(0)
+ , m_device(0)
+{
+ setSurfaceType(QWindow::OpenGLSurface);
+}
+//! [1]
+
+OpenGLWindow::~OpenGLWindow()
+{
+ delete m_device;
+}
+//! [2]
+void OpenGLWindow::render(QPainter *painter)
+{
+ Q_UNUSED(painter);
+}
+
+void OpenGLWindow::initialize()
+{
+}
+
+void OpenGLWindow::render()
+{
+ if (!m_device)
+ m_device = new QOpenGLPaintDevice;
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ m_device->setSize(size());
+
+ QPainter painter(m_device);
+ render(&painter);
+}
+//! [2]
+
+//! [3]
+void OpenGLWindow::renderLater()
+{
+ if (!m_update_pending) {
+ m_update_pending = true;
+ QCoreApplication::postEvent(this, new QEvent(QEvent::UpdateRequest));
+ }
+}
+
+bool OpenGLWindow::event(QEvent *event)
+{
+ switch (event->type()) {
+ case QEvent::UpdateRequest:
+ renderNow();
+ return true;
+ default:
+ return QWindow::event(event);
+ }
+}
+
+void OpenGLWindow::exposeEvent(QExposeEvent *event)
+{
+ Q_UNUSED(event);
+
+ if (isExposed())
+ renderNow();
+}
+
+void OpenGLWindow::resizeEvent(QResizeEvent *event)
+{
+ Q_UNUSED(event);
+
+ if (isExposed())
+ renderNow();
+}
+//! [3]
+
+//! [4]
+void OpenGLWindow::renderNow()
+{
+ if (!isExposed())
+ return;
+
+ m_update_pending = false;
+
+ bool needsInitialize = false;
+
+ if (!m_context) {
+ m_context = new QOpenGLContext(this);
+ m_context->setFormat(requestedFormat());
+ m_context->create();
+
+ needsInitialize = true;
+ }
+
+ m_context->makeCurrent(this);
+
+ if (needsInitialize) {
+ initializeOpenGLFunctions();
+ initialize();
+ }
+
+ render();
+
+ m_context->swapBuffers(this);
+
+ if (m_animating)
+ renderLater();
+}
+//! [4]
+
+//! [5]
+void OpenGLWindow::setAnimating(bool animating)
+{
+ m_animating = animating;
+
+ if (animating)
+ renderLater();
+}
+//! [5]
+