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-rw-r--r--examples/json/savegame/character.cpp101
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diff --git a/examples/json/savegame/character.cpp b/examples/json/savegame/character.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "character.h"
+
+Character::Character() :
+ mLevel(0),
+ mClassType(Warrior) {
+}
+
+Character::Character(const QString &name, int level, Character::ClassType classType) :
+ mName(name),
+ mLevel(level),
+ mClassType(classType)
+{
+}
+
+QString Character::name() const
+{
+ return mName;
+}
+
+void Character::setName(const QString &name)
+{
+ mName = name;
+}
+
+int Character::level() const
+{
+ return mLevel;
+}
+
+void Character::setLevel(int level)
+{
+ mLevel = level;
+}
+
+Character::ClassType Character::classType() const
+{
+ return mClassType;
+}
+
+void Character::setClassType(Character::ClassType classType)
+{
+ mClassType = classType;
+}
+
+//! [0]
+void Character::read(const QJsonObject &json)
+{
+ mName = json["name"].toString();
+ mLevel = json["level"].toDouble();
+ mClassType = ClassType(qRound(json["classType"].toDouble()));
+}
+//! [0]
+
+//! [1]
+void Character::write(QJsonObject &json) const
+{
+ json["name"] = mName;
+ json["level"] = mLevel;
+ json["classType"] = mClassType;
+}
+//! [1]