summaryrefslogtreecommitdiffstats
path: root/examples/json/savegame/doc/src/savegame.qdoc
diff options
context:
space:
mode:
Diffstat (limited to 'examples/json/savegame/doc/src/savegame.qdoc')
-rw-r--r--examples/json/savegame/doc/src/savegame.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/json/savegame/doc/src/savegame.qdoc b/examples/json/savegame/doc/src/savegame.qdoc
index 586c100399..872f2faf42 100644
--- a/examples/json/savegame/doc/src/savegame.qdoc
+++ b/examples/json/savegame/doc/src/savegame.qdoc
@@ -43,7 +43,7 @@
In this example, we'll demonstrate how to save and load a simple game to
and from JSON and binary formats.
- \section1 The Character class
+ \section1 The Character Class
The Character class represents a non-player character (NPC) in our game, and
stores the player's name, level, and class type.