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diff --git a/examples/json/savegame/game.cpp b/examples/json/savegame/game.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "game.h"
+
+#include <QFile>
+#include <QJsonArray>
+#include <QJsonDocument>
+
+Game::Game()
+{
+}
+
+const Character &Game::player() const
+{
+ return mPlayer;
+}
+
+const QList<Level> &Game::levels() const {
+ return mLevels;
+}
+
+//! [0]
+void Game::newGame() {
+ mPlayer = Character();
+ mPlayer.setName(QStringLiteral("Hero"));
+ mPlayer.setClassType(Character::Archer);
+ mPlayer.setLevel(15);
+
+ mLevels.clear();
+
+ Level village;
+ QList<Character> villageNpcs;
+ villageNpcs.append(Character(QStringLiteral("Barry the Blacksmith"), 10, Character::Warrior));
+ villageNpcs.append(Character(QStringLiteral("Terry the Trader"), 10, Character::Warrior));
+ village.setNpcs(villageNpcs);
+ mLevels.append(village);
+
+ Level dungeon;
+ QList<Character> dungeonNpcs;
+ dungeonNpcs.append(Character(QStringLiteral("Eric the Evil"), 20, Character::Mage));
+ dungeonNpcs.append(Character(QStringLiteral("Eric's Sidekick #1"), 5, Character::Warrior));
+ dungeonNpcs.append(Character(QStringLiteral("Eric's Sidekick #2"), 5, Character::Warrior));
+ dungeon.setNpcs(dungeonNpcs);
+ mLevels.append(dungeon);
+}
+//! [0]
+
+//! [3]
+bool Game::loadGame(Game::SaveFormat saveFormat)
+{
+ QFile loadFile(saveFormat == Json
+ ? QStringLiteral("save.json")
+ : QStringLiteral("save.dat"));
+
+ if (!loadFile.open(QIODevice::ReadOnly)) {
+ qWarning("Couldn't open save file.");
+ return false;
+ }
+
+ QByteArray saveData = loadFile.readAll();
+
+ QJsonDocument loadDoc(saveFormat == Json
+ ? QJsonDocument::fromJson(saveData)
+ : QJsonDocument::fromBinaryData(saveData));
+
+ read(loadDoc.object());
+
+ return true;
+}
+//! [3]
+
+//! [4]
+bool Game::saveGame(Game::SaveFormat saveFormat) const
+{
+ QFile saveFile(saveFormat == Json
+ ? QStringLiteral("save.json")
+ : QStringLiteral("save.dat"));
+
+ if (!saveFile.open(QIODevice::WriteOnly)) {
+ qWarning("Couldn't open save file.");
+ return false;
+ }
+
+ QJsonObject gameObject;
+ write(gameObject);
+ QJsonDocument saveDoc(gameObject);
+ saveFile.write(saveFormat == Json
+ ? saveDoc.toJson()
+ : saveDoc.toBinaryData());
+
+ return true;
+}
+//! [4]
+
+//! [1]
+void Game::read(const QJsonObject &json)
+{
+ mPlayer.read(json["player"].toObject());
+
+ mLevels.clear();
+ QJsonArray levelArray = json["levels"].toArray();
+ for (int levelIndex = 0; levelIndex < levelArray.size(); ++levelIndex) {
+ QJsonObject levelObject = levelArray[levelIndex].toObject();
+ Level level;
+ level.read(levelObject);
+ mLevels.append(level);
+ }
+}
+//! [1]
+
+//! [2]
+void Game::write(QJsonObject &json) const
+{
+ QJsonObject playerObject;
+ mPlayer.write(playerObject);
+ json["player"] = playerObject;
+
+ QJsonArray levelArray;
+ foreach (const Level level, mLevels) {
+ QJsonObject levelObject;
+ level.write(levelObject);
+ levelArray.append(levelObject);
+ }
+ json["levels"] = levelArray;
+}
+//! [2]