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-rw-r--r--examples/opengl/computegles31/glwindow.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/examples/opengl/computegles31/glwindow.h b/examples/opengl/computegles31/glwindow.h
index f243858a45..5375fbb488 100644
--- a/examples/opengl/computegles31/glwindow.h
+++ b/examples/opengl/computegles31/glwindow.h
@@ -90,21 +90,21 @@ protected:
void setAnimating(bool animate);
private:
- QPropertyAnimation *m_animationForward;
- QPropertyAnimation *m_animationBackward;
+ QPropertyAnimation *m_animationForward = nullptr;
+ QPropertyAnimation *m_animationBackward = nullptr;
QSequentialAnimationGroup *m_animationGroup;
- QOpenGLTexture *m_texImageInput;
- QOpenGLTexture *m_texImageTmp;
- QOpenGLTexture *m_texImageProcessed;
- QOpenGLShaderProgram *m_shaderDisplay;
- QOpenGLShaderProgram *m_shaderComputeV;
- QOpenGLShaderProgram *m_shaderComputeH;
+ QOpenGLTexture *m_texImageInput = nullptr;
+ QOpenGLTexture *m_texImageTmp = nullptr;
+ QOpenGLTexture *m_texImageProcessed = nullptr;
+ QOpenGLShaderProgram *m_shaderDisplay = nullptr;
+ QOpenGLShaderProgram *m_shaderComputeV = nullptr;
+ QOpenGLShaderProgram *m_shaderComputeH = nullptr;
QMatrix4x4 m_proj;
QSizeF m_quadSize;
- int m_blurRadius;
- bool m_animate;
- QOpenGLVertexArrayObject *m_vao;
+ int m_blurRadius = 0;
+ bool m_animate = true;
+ QOpenGLVertexArrayObject *m_vao = nullptr;
};
#endif