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-rw-r--r--examples/opengl/contextinfo/renderwindow.cpp238
1 files changed, 0 insertions, 238 deletions
diff --git a/examples/opengl/contextinfo/renderwindow.cpp b/examples/opengl/contextinfo/renderwindow.cpp
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index b778fd1d89..0000000000
--- a/examples/opengl/contextinfo/renderwindow.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "renderwindow.h"
-#include <QTimer>
-#include <QMatrix4x4>
-#include <QOpenGLContext>
-#include <QtOpenGL/QOpenGLShaderProgram>
-#include <QOpenGLFunctions>
-
-RenderWindow::RenderWindow(const QSurfaceFormat &format)
- : m_context(nullptr),
- m_initialized(false),
- m_forceGLSL110(false),
- m_angle(0.0f)
-{
- setSurfaceType(QWindow::OpenGLSurface);
- setFormat(format);
- m_context = new QOpenGLContext(this);
- m_context->setFormat(requestedFormat());
- if (!m_context->create()) {
- delete m_context;
- m_context = nullptr;
- }
-}
-
-void RenderWindow::exposeEvent(QExposeEvent *)
-{
- if (isExposed())
- render();
-}
-
-// ES needs the precision qualifiers.
-// On desktop GL QOpenGLShaderProgram inserts dummy defines for highp/mediump/lowp.
-static const char *vertexShaderSource110 =
- "attribute highp vec4 posAttr;\n"
- "attribute lowp vec4 colAttr;\n"
- "varying lowp vec4 col;\n"
- "uniform highp mat4 matrix;\n"
- "void main() {\n"
- " col = colAttr;\n"
- " gl_Position = matrix * posAttr;\n"
- "}\n";
-
-static const char *fragmentShaderSource110 =
- "varying lowp vec4 col;\n"
- "void main() {\n"
- " gl_FragColor = col;\n"
- "}\n";
-
-static const char *vertexShaderSource =
- "#version 150\n"
- "in vec4 posAttr;\n"
- "in vec4 colAttr;\n"
- "out vec4 col;\n"
- "uniform mat4 matrix;\n"
- "void main() {\n"
- " col = colAttr;\n"
- " gl_Position = matrix * posAttr;\n"
- "}\n";
-
-static const char *fragmentShaderSource =
- "#version 150\n"
- "in vec4 col;\n"
- "out vec4 fragColor;\n"
- "void main() {\n"
- " fragColor = col;\n"
- "}\n";
-
-static GLfloat vertices[] = {
- 0.0f, 0.707f,
- -0.5f, -0.5f,
- 0.5f, -0.5f
-};
-
-static GLfloat colors[] = {
- 1.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 1.0f
-};
-
-void RenderWindow::init()
-{
- m_program = new QOpenGLShaderProgram(this);
-
- QSurfaceFormat format = m_context->format();
- bool useNewStyleShader = format.profile() == QSurfaceFormat::CoreProfile;
- // Try to handle 3.0 & 3.1 that do not have the core/compatibility profile concept 3.2+ has.
- // This may still fail since version 150 (3.2) is specified in the sources but it's worth a try.
- if (format.renderableType() == QSurfaceFormat::OpenGL && format.majorVersion() == 3 && format.minorVersion() <= 1)
- useNewStyleShader = !format.testOption(QSurfaceFormat::DeprecatedFunctions);
- if (m_forceGLSL110)
- useNewStyleShader = false;
-
- const char *vsrc = useNewStyleShader ? vertexShaderSource : vertexShaderSource110;
- const char *fsrc = useNewStyleShader ? fragmentShaderSource : fragmentShaderSource110;
- qDebug("Using version %s shader", useNewStyleShader ? "150" : "110");
-
- if (!m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vsrc)) {
- emit error(m_program->log());
- return;
- }
- if (!m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fsrc)) {
- emit error(m_program->log());
- return;
- }
- if (!m_program->link()) {
- emit error(m_program->log());
- return;
- }
-
- m_posAttr = m_program->attributeLocation("posAttr");
- m_colAttr = m_program->attributeLocation("colAttr");
- m_matrixUniform = m_program->uniformLocation("matrix");
-
- m_vbo.create();
- m_vbo.bind();
- m_vbo.allocate(vertices, sizeof(vertices) + sizeof(colors));
- m_vbo.write(sizeof(vertices), colors, sizeof(colors));
- m_vbo.release();
-
- QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao);
- if (m_vao.isCreated()) // have VAO support, use it
- setupVertexAttribs();
-}
-
-void RenderWindow::setupVertexAttribs()
-{
- m_vbo.bind();
- m_program->setAttributeBuffer(m_posAttr, GL_FLOAT, 0, 2);
- m_program->setAttributeBuffer(m_colAttr, GL_FLOAT, sizeof(vertices), 3);
- m_program->enableAttributeArray(m_posAttr);
- m_program->enableAttributeArray(m_colAttr);
- m_vbo.release();
-}
-
-bool RenderWindow::event(QEvent *ev)
-{
- if (ev->type() == QEvent::UpdateRequest)
- render();
- return QWindow::event(ev);
-}
-
-void RenderWindow::render()
-{
- if (!m_context->makeCurrent(this)) {
- emit error(tr("makeCurrent() failed"));
- return;
- }
-
- QOpenGLFunctions *f = m_context->functions();
- if (!m_initialized) {
- m_initialized = true;
- f->glEnable(GL_DEPTH_TEST);
- f->glClearColor(0, 0, 0, 1);
- init();
- emit ready();
- }
-
- if (!m_vbo.isCreated()) // init() failed, don't bother with trying to render
- return;
-
- const qreal retinaScale = devicePixelRatio();
- f->glViewport(0, 0, width() * retinaScale, height() * retinaScale);
- f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- m_program->bind();
- QMatrix4x4 matrix;
- matrix.perspective(60.0f, 4.0f / 3.0f, 0.1f, 100.0f);
- matrix.translate(0.0f, 0.0f, -2.0f);
- matrix.rotate(m_angle, 0.0f, 1.0f, 0.0f);
- m_program->setUniformValue(m_matrixUniform, matrix);
-
- if (m_vao.isCreated())
- m_vao.bind();
- else // no VAO support, set the vertex attribute arrays now
- setupVertexAttribs();
-
- f->glDrawArrays(GL_TRIANGLES, 0, 3);
-
- m_vao.release();
- m_program->release();
-
- // swapInterval is 1 by default which means that swapBuffers() will (hopefully) block
- // and wait for vsync.
- m_context->swapBuffers(this);
-
- m_angle += 1.0f;
-
- requestUpdate();
-}