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-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: http://www.gnu.org/copyleft/fdl.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example hellogl
- \title Hello GL Example
- \ingroup examples-widgets-opengl
-
- \brief The Hello GL example demonstrates the basic use of the OpenGL-related classes
- provided with Qt.
-
- \image hellogl-example.png
-
- Qt provides the QGLWidget class to enable OpenGL graphics to be rendered within
- a standard application user interface. By subclassing this class, and providing
- reimplementations of event handler functions, 3D scenes can be displayed on
- widgets that can be placed in layouts, connected to other objects using signals
- and slots, and manipulated like any other widget.
-
- \tableofcontents
-
- \section1 GLWidget Class Definition
-
- The \c GLWidget class contains some standard public definitions for the
- constructor, destructor, \l{QWidget::sizeHint()}{sizeHint()}, and
- \l{QWidget::minimumSizeHint()}{minimumSizeHint()} functions:
-
- \snippet hellogl/glwidget.h 0
-
- We use a destructor to ensure that any OpenGL-specific data structures
- are deleted when the widget is no longer needed (although in this case nothing
- needs cleaning up).
-
- \snippet hellogl/glwidget.h 1
-
- The signals and slots are used to allow other objects to interact with the
- 3D scene.
-
- \snippet hellogl/glwidget.h 2
-
- OpenGL initialization, viewport resizing, and painting are handled by
- reimplementing the QGLWidget::initializeGL(), QGLWidget::resizeGL(), and
- QGLWidget::paintGL() handler functions. To enable the user to interact
- directly with the scene using the mouse, we reimplement
- QWidget::mousePressEvent() and QWidget::mouseMoveEvent().
-
- \snippet hellogl/glwidget.h 3
-
- The rest of the class contains utility functions and variables that are
- used to construct and hold orientation information for the scene. The
- \c logo variable will be used to hold a pointer to the QtLogo object which
- contains all the geometry.
-
- \section1 GLWidget Class Implementation
-
- In this example, we split the class into groups of functions and describe
- them separately. This helps to illustrate the differences between subclasses
- of native widgets (such as QWidget and QFrame) and QGLWidget subclasses.
-
- \section2 Widget Construction and Sizing
-
- The constructor provides default rotation angles for the scene, sets
- the pointer to the QtLogo object to null, and sets up some colors for
- later use.
-
- \snippet hellogl/glwidget.cpp 0
-
- We also implement a destructor to release OpenGL-related resources when the
- widget is deleted:
-
- \snippet hellogl/glwidget.cpp 1
-
- In this case nothing requires cleaning up.
-
- We provide size hint functions to ensure that the widget is shown at a
- reasonable size:
-
- \snippet hellogl/glwidget.cpp 2
- \codeline
- \snippet hellogl/glwidget.cpp 3
- \snippet hellogl/glwidget.cpp 4
-
- The widget provides three slots that enable other components in the
- example to change the orientation of the scene:
-
- \snippet hellogl/glwidget.cpp 5
-
- In the above slot, the \c xRot variable is updated only if the new angle
- is different to the old one, the \c xRotationChanged() signal is emitted to
- allow other components to be updated, and the widget's
- \l{QGLWidget::updateGL()}{updateGL()} handler function is called.
-
- The \c setYRotation() and \c setZRotation() slots perform the same task for
- rotations measured by the \c yRot and \c zRot variables.
-
- \section2 OpenGL Initialization
-
- The \l{QGLWidget::initializeGL()}{initializeGL()} function is used to
- perform useful initialization tasks that are needed to render the 3D scene.
- These often involve defining colors and materials, enabling and disabling
- certain rendering flags, and setting other properties used to customize the
- rendering process.
-
- \snippet hellogl/glwidget.cpp 6
-
- In this example, we reimplement the function to set the background color,
- create a QtLogo object instance which will contain all the geometry to
- display, and set up the rendering process to use a particular shading model
- and rendering flags.
-
- \section2 Resizing the Viewport
-
- The \l{QGLWidget::resizeGL()}{resizeGL()} function is used to ensure that
- the OpenGL implementation renders the scene onto a viewport that matches the
- size of the widget, using the correct transformation from 3D coordinates to
- 2D viewport coordinates.
-
- The function is called whenever the widget's dimensions change, and is
- supplied with the new width and height. Here, we define a square viewport
- based on the length of the smallest side of the widget to ensure that
- the scene is not distorted if the widget has sides of unequal length:
-
- \snippet hellogl/glwidget.cpp 8
-
- A discussion of the projection transformation used is outside the scope of
- this example. Please consult the OpenGL reference documentation for an
- explanation of projection matrices.
-
- \section2 Painting the Scene
-
- The \l{QGLWidget::paintGL()}{paintGL()} function is used to paint the
- contents of the scene onto the widget. For widgets that only need to be
- decorated with pure OpenGL content, we reimplement QGLWidget::paintGL()
- \e instead of reimplementing QWidget::paintEvent():
-
- \snippet hellogl/glwidget.cpp 7
-
- In this example, we clear the widget using the background color that
- we defined in the \l{QGLWidget::initializeGL()}{initializeGL()} function,
- set up the frame of reference for the geometry we want to display, and
- call the draw method of the QtLogo object to render the scene.
-
- \section2 Mouse Handling
-
- Just as in subclasses of native widgets, mouse events are handled by
- reimplementing functions such as QWidget::mousePressEvent() and
- QWidget::mouseMoveEvent().
-
- The \l{QWidget::mousePressEvent()}{mousePressEvent()} function simply
- records the position of the mouse when a button is initially pressed:
-
- \snippet hellogl/glwidget.cpp 9
-
- The \l{QWidget::mouseMoveEvent()}{mouseMoveEvent()} function uses the
- previous location of the mouse cursor to determine how much the object
- in the scene should be rotated, and in which direction:
-
- \snippet hellogl/glwidget.cpp 10
-
- Since the user is expected to hold down the mouse button and drag the
- cursor to rotate the object, the cursor's position is updated every time
- a move event is received.
-
- \section1 QtLogo Class
-
- This class encapsulates the OpenGL geometry data which will be rendered
- in the basic 3D scene.
-
- \snippet shared/qtlogo.h 0
-
- The geometry is divided into a list of parts which may be rendered in
- different ways. The data itself is contained in a Geometry structure that
- includes the vertices, their lighting normals and index values which
- point into the vertices, grouping them into faces.
-
- \snippet shared/qtlogo.cpp 0
-
- The data in the Geometry class is stored in QVector<QVector3D> members
- which are convenient for use with OpenGL because they expose raw
- contiguous floating point values via the constData() method. Methods
- are included for adding new vertex data, either with smooth normals, or
- facetted normals; and for enabling the geometry ready for rendering.
-
- \snippet shared/qtlogo.cpp 1
-
- The higher level Patch class has methods for accumulating the geometry
- one face at a time, and treating collections of faces or "patches" with
- transformations, applying different colors or smoothing. Although faces
- may be added as triangles or quads, at the OpenGL level all data is
- treated as triangles for compatibility with OpenGL/ES.
-
- \snippet shared/qtlogo.cpp 2
-
- Drawing a Patch is simply acheived by applying any transformation,
- and material effect, then drawing the data using the index range for
- the patch. The model-view matrix is saved and then restored so that
- any transformation does not affect other parts of the scene.
-
- \snippet shared/qtlogo.cpp 3
-
- The geometry is built once on construction of the QtLogo, and it is
- paramaterized on a number of divisions - which controls how "chunky" the
- curved section of the logo looks - and on a scale, so larger and smaller
- QtLogo objects can be created without having to use OpenGL scaling
- (which would force normal recalculation).
-
- The building process is done by helper classes (read the source for full
- details) which only exist during the build phase, to assemble the parts
- of the scene.
-
- \snippet shared/qtlogo.cpp 4
-
- Finally the complete QtLogo scene is simply drawn by enabling the data arrays
- and then iterating over the parts, calling draw() on each one.
-
- \section1 Window Class Definition
-
- The \c Window class is used as a container for the \c GLWidget used to
- display the scene:
-
- \snippet hellogl/window.h 0
-
- In addition, it contains sliders that are used to change the orientation
- of the object in the scene.
-
- \section1 Window Class Implementation
-
- The constructor constructs an instance of the \c GLWidget class and some
- sliders to manipulate its contents.
-
- \snippet hellogl/window.cpp 0
-
- We connect the \l{QAbstractSlider::valueChanged()}{valueChanged()} signal
- from each of the sliders to the appropriate slots in \c{glWidget}.
- This allows the user to change the orientation of the object by dragging
- the sliders.
-
- We also connect the \c xRotationChanged(), \c yRotationChanged(), and
- \c zRotationChanged() signals from \c glWidget to the
- \l{QAbstractSlider::setValue()}{setValue()} slots in the
- corresponding sliders.
-
- \snippet hellogl/window.cpp 1
-
- The sliders are placed horizontally in a layout alongside the \c GLWidget,
- and initialized with suitable default values.
-
- The \c createSlider() utility function constructs a QSlider, and ensures
- that it is set up with a suitable range, step value, tick interval, and
- page step value before returning it to the calling function:
-
- \snippet hellogl/window.cpp 2
-
- \section1 Summary
-
- The \c GLWidget class implementation shows how to subclass QGLWidget for
- the purposes of rendering a 3D scene using OpenGL calls. Since QGLWidget
- is a subclass of QWidget, subclasses of QGLWidget can be placed in layouts
- and provided with interactive features just like normal custom widgets.
-
- We ensure that the widget is able to correctly render the scene using OpenGL
- by reimplementing the following functions:
-
- \list
- \li QGLWidget::initializeGL() sets up resources needed by the OpenGL implementation
- to render the scene.
- \li QGLWidget::resizeGL() resizes the viewport so that the rendered scene fits onto
- the widget, and sets up a projection matrix to map 3D coordinates to 2D viewport
- coordinates.
- \li QGLWidget::paintGL() performs painting operations using OpenGL calls.
- \endlist
-
- Since QGLWidget is a subclass of QWidget, it can also be used
- as a normal paint device, allowing 2D graphics to be drawn with QPainter.
- This use of QGLWidget is discussed in the \l{2D Painting Example}{2D Painting}
- example.
-
- More advanced users may want to paint over parts of a scene rendered using
- OpenGL. QGLWidget allows pure OpenGL rendering to be mixed with QPainter
- calls, but care must be taken to maintain the state of the OpenGL implementation.
- See the \l{Overpainting Example}{Overpainting} example for more information.
-*/