summaryrefslogtreecommitdiffstats
path: root/examples/opengl/doc/src/overpainting.qdoc
diff options
context:
space:
mode:
Diffstat (limited to 'examples/opengl/doc/src/overpainting.qdoc')
-rw-r--r--examples/opengl/doc/src/overpainting.qdoc244
1 files changed, 0 insertions, 244 deletions
diff --git a/examples/opengl/doc/src/overpainting.qdoc b/examples/opengl/doc/src/overpainting.qdoc
deleted file mode 100644
index e9cbbab2c4..0000000000
--- a/examples/opengl/doc/src/overpainting.qdoc
+++ /dev/null
@@ -1,244 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: http://www.gnu.org/copyleft/fdl.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example overpainting
- \title Overpainting Example
-
- \ingroup examples-widgets-opengl
- \brief The Overpainting example shows how QPainter can be used
- to overpaint a scene rendered using OpenGL in a QGLWidget.
-
- \image overpainting-example.png
-
- QGLWidget provides a widget with integrated OpenGL graphics support
- that enables 3D graphics to be displayed using normal OpenGL calls,
- yet also behaves like any other standard Qt widget with support for
- signals and slots, properties, and Qt's action system.
-
- Usually, QGLWidget is subclassed to display a pure 3D scene. The
- developer reimplements \l{QGLWidget::initializeGL()}{initializeGL()}
- to initialize any required resources, \l{QGLWidget::resizeGL()}{resizeGL()}
- to set up the projection and viewport, and
- \l{QGLWidget::paintGL()}{paintGL()} to perform the OpenGL calls needed
- to render the scene. However, it is possible to subclass QGLWidget
- differently to allow 2D graphics, drawn using QPainter, to be
- painted over a scene rendered using OpenGL.
-
- In this example, we demonstrate how this is done by reusing the code
- from the \l{Hello GL Example}{Hello GL} example to provide a 3D scene,
- and painting over it with some translucent 2D graphics. Instead of
- examining each class in detail, we only cover the parts of the
- \c GLWidget class that enable overpainting, and provide more detailed
- discussion in the final section of this document.
-
- \section1 GLWidget Class Definition
-
- The \c GLWidget class is a subclass of QGLWidget, based on the one used
- in the \l{Hello GL Example}{Hello GL} example. Rather than describe the
- class as a whole, we show the first few lines of the class and only
- discuss the changes we have made to the rest of it:
-
- \snippet overpainting/glwidget.h 0
- \dots
- \snippet overpainting/glwidget.h 1
- \dots
- \snippet overpainting/glwidget.h 4
-
- As usual, the widget uses \l{QGLWidget::initializeGL()}{initializeGL()}
- to set up geometry for our scene and perform OpenGL initialization tasks.
- The \l{QGLWidget::resizeGL()}{resizeGL()} function is used to ensure that
- the 3D graphics in the scene are transformed correctly to the 2D viewport
- displayed in the widget.
-
- Instead of implementing \l{QGLWidget::paintGL()}{paintGL()} to handle updates
- to the widget, we implement a normal QWidget::paintEvent(). This
- allows us to mix OpenGL calls and QPainter operations in a controlled way.
-
- In this example, we also implement QWidget::showEvent() to help with the
- initialization of the 2D graphics used.
-
- The new private member functions and variables relate exclusively to the
- 2D graphics and animation. The \c animate() slot is called periodically by the
- \c animationTimer to update the widget; the \c createBubbles() function
- initializes the \c bubbles list with instances of a helper class used to
- draw the animation; the \c drawInstructions() function is responsible for
- a semi-transparent message that is also overpainted onto the OpenGL scene.
-
- \section1 GLWidget Class Implementation
-
- Again, we only show the parts of the \c GLWidget implementation that are
- relevant to this example. In the constructor, we initialize a QTimer to
- control the animation:
-
- \snippet overpainting/glwidget.cpp 0
-
- We turn off the widget's \l{QWidget::autoFillBackground}{autoFillBackground} property to
- instruct OpenGL not to paint a background for the widget when
- \l{QPainter::begin()}{QPainter::begin()} is called.
-
- As in the \l{Hello GL Example}{Hello GL} example, the destructor is responsible
- for freeing any OpenGL-related resources:
-
- \snippet overpainting/glwidget.cpp 1
-
- The \c initializeGL() function is fairly minimal, only setting up the QtLogo
- object used in the scene. See the \l{Hello GL Example}{Hello GL} example
- for details of the QtLogo class.
-
- \snippet overpainting/glwidget.cpp 2
-
- To cooperate fully with QPainter, we defer matrix stack operations and attribute
- initialization until the widget needs to be updated.
-
- In this example, we implement \l{QWidget::paintEvent()}{paintEvent()} rather
- than \l{QGLWidget::paintGL()}{paintGL()} to render
- our scene. When drawing on a QGLWidget, the paint engine used by QPainter
- performs certain operations that change the states of the OpenGL
- implementation's matrix and property stacks. Therefore, it is necessary to
- make all the OpenGL calls to display the 3D graphics before we construct
- a QPainter to draw the 2D overlay.
-
- We render a 3D scene by setting up model and projection transformations
- and other attributes. We use an OpenGL stack operation to preserve the
- original matrix state, allowing us to recover it later:
-
- \snippet overpainting/glwidget.cpp 4
-
- We define a color to use for the widget's background, and set up various
- attributes that define how the scene will be rendered.
-
- \snippet overpainting/glwidget.cpp 6
-
- We call the \c setupViewport() private function to set up the
- projection used for the scene. This is unnecessary in OpenGL
- examples that implement the \l{QGLWidget::paintGL()}{paintGL()}
- function because the matrix stacks are usually unmodified between
- calls to \l{QGLWidget::resizeGL()}{resizeGL()} and
- \l{QGLWidget::paintGL()}{paintGL()}.
-
- Since the widget's background is not drawn by the system or by Qt, we use
- an OpenGL call to paint it before positioning the object defined earlier
- in the scene:
-
- \snippet overpainting/glwidget.cpp 7
-
- Once the QtLogo object's draw method has been executed, the GL
- states we changed and the matrix stack needs to be restored to its
- original state at the start of this function before we can begin
- overpainting:
-
- \snippet overpainting/glwidget.cpp 8
-
- With the 3D graphics done, we construct a QPainter for use on the widget
- and simply overpaint the widget with 2D graphics; in this case, using a
- helper class to draw a number of translucent bubbles onto the widget,
- and calling \c drawInstructions() to overlay some instructions:
-
- \snippet overpainting/glwidget.cpp 10
-
- When QPainter::end() is called, suitable OpenGL-specific calls are made to
- write the scene, and its additional contents, onto the widget.
-
- With \l{QGLWidget::paintGL()}{paintGL()} the
- \l{QGLWidget::swapBuffers()}{swapBuffers()} call is done for us. But an explicit
- call to swapBuffers() is still not required because in the
- \l{QWidget::paintEvent()}{paintEvent()} method the QPainter on the OpenGL
- widget takes care of this for us.
-
- The implementation of the \l{QGLWidget::resizeGL()}{resizeGL()} function
- sets up the dimensions of the viewport and defines a projection
- transformation:
-
- \snippet overpainting/glwidget.cpp 11
-
- Ideally, we want to arrange the 2D graphics to suit the widget's dimensions.
- To achieve this, we implement the \l{QWidget::showEvent()}{showEvent()} handler,
- creating new graphic elements (bubbles) if necessary at appropriate positions
- in the widget.
-
- \snippet overpainting/glwidget.cpp 12
-
- This function only has an effect if less than 20 bubbles have already been
- created.
-
- The \c animate() slot is called every time the widget's \c animationTimer emits
- the \l{QTimer::timeout()}{timeout()} signal. This keeps the bubbles moving
- around.
-
- \snippet overpainting/glwidget.cpp 13
-
- We simply iterate over the bubbles in the \c bubbles list, updating the
- widget before and after each of them is moved.
-
- The \c setupViewport() function is called from \c paintEvent()
- and \c resizeGL().
-
- \snippet overpainting/glwidget.cpp 14
-
- The \c drawInstructions() function is used to prepare some basic
- instructions that will be painted with the other 2D graphics over
- the 3D scene.
-
- \snippet overpainting/glwidget.cpp 15
-
- \section1 Summary
-
- When overpainting 2D content onto 3D content, we need to use a QPainter
- \e and make OpenGL calls to achieve the desired effect. Since QPainter
- itself uses OpenGL calls when used on a QGLWidget subclass, we need to
- preserve the state of various OpenGL stacks when we perform our own
- calls, using the following approach:
-
- \list
- \li Reimplement QGLWidget::initializeGL(), but only perform minimal
- initialization. QPainter will perform its own initialization
- routines, modifying the matrix and property stacks, so it is better
- to defer certain initialization tasks until just before you render
- the 3D scene.
- \li Reimplement QGLWidget::resizeGL() as in the pure 3D case.
- \li Reimplement QWidget::paintEvent() to draw both 2D and 3D graphics.
- \endlist
-
- The \l{QWidget::paintEvent()}{paintEvent()} implementation performs the
- following tasks:
-
- \list
- \li Push the current OpenGL modelview matrix onto a stack.
- \li Perform initialization tasks usually done in the
- \l{QGLWidget::initializeGL()}{initializeGL()} function.
- \li Perform code that would normally be located in the widget's
- \l{QGLWidget::resizeGL()}{resizeGL()} function to set the correct
- perspective transformation and set up the viewport.
- \li Render the scene using OpenGL calls.
- \li Pop the OpenGL modelview matrix off the stack.
- \li Construct a QPainter object.
- \li Initialize it for use on the widget with the QPainter::begin() function.
- \li Draw primitives using QPainter's member functions.
- \li Call QPainter::end() to finish painting.
- \endlist
-*/