summaryrefslogtreecommitdiffstats
path: root/examples/opengl/hellogl_es/glwidget.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'examples/opengl/hellogl_es/glwidget.cpp')
-rw-r--r--examples/opengl/hellogl_es/glwidget.cpp455
1 files changed, 0 insertions, 455 deletions
diff --git a/examples/opengl/hellogl_es/glwidget.cpp b/examples/opengl/hellogl_es/glwidget.cpp
deleted file mode 100644
index 80444dfdbe..0000000000
--- a/examples/opengl/hellogl_es/glwidget.cpp
+++ /dev/null
@@ -1,455 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "glwidget.h"
-#include <QPainter>
-#include <math.h>
-
-#include "bubble.h"
-
-
-const int bubbleNum = 8;
-
-inline void CrossProduct(qreal &xOut, qreal &yOut, qreal &zOut, qreal x1, qreal y1, qreal z1, qreal x2, qreal y2, qreal z2)
-{
- xOut = y1 * z2 - z1 * y2;
- yOut = z1 * x2 - x1 * z2;
- zOut = x1 * y2 - y1 * x2;
-}
-
-inline void Normalize(qreal &x, qreal &y, qreal &z)
-{
- qreal l = sqrt(x*x + y*y + z*z);
- x = x / l;
- y = y / l;
- z = z / l;
-}
-
-GLWidget::GLWidget(QWidget *parent)
- : QGLWidget(parent)
-{
- qtLogo = true;
- createdVertices = 0;
- createdNormals = 0;
- m_vertexNumber = 0;
- frames = 0;
- setAttribute(Qt::WA_PaintOnScreen);
- setAttribute(Qt::WA_NoSystemBackground);
- setAutoBufferSwap(false);
- m_showBubbles = true;
-}
-
-GLWidget::~GLWidget()
-{
- if (createdVertices)
- delete[] createdVertices;
- if (createdNormals)
- delete[] createdNormals;
-}
-
-void GLWidget::setScaling(int scale) {
-
- if (scale > 50)
- m_fScale = 1 + qreal(scale -50) / 50 * 0.5;
- else if (scale < 50)
- m_fScale = 1- (qreal(50 - scale) / 50 * 1/2);
- else
- m_fScale = 1;
-}
-
-void GLWidget::setLogo() {
- qtLogo = true;
-}
-
-void GLWidget::setTexture() {
- qtLogo = false;
-}
-
-void GLWidget::showBubbles(bool bubbles)
-{
- m_showBubbles = bubbles;
-}
-
-//! [2]
-void GLWidget::paintQtLogo()
-{
- glDisable(GL_TEXTURE_2D);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3,GL_FLOAT,0, createdVertices);
- glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(GL_FLOAT,0,createdNormals);
- glDrawArrays(GL_TRIANGLES, 0, m_vertexNumber / 3);
-}
-//! [2]
-
-void GLWidget::paintTexturedCube()
-{
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, m_uiTexture);
- GLfloat afVertices[] = {
- -0.5, 0.5, 0.5, 0.5,-0.5,0.5,-0.5,-0.5,0.5,
- 0.5, -0.5, 0.5, -0.5,0.5,0.5,0.5,0.5,0.5,
- -0.5, -0.5, -0.5, 0.5,-0.5,-0.5,-0.5,0.5,-0.5,
- 0.5, 0.5, -0.5, -0.5,0.5,-0.5,0.5,-0.5,-0.5,
-
- 0.5, -0.5, -0.5, 0.5,-0.5,0.5,0.5,0.5,-0.5,
- 0.5, 0.5, 0.5, 0.5,0.5,-0.5,0.5,-0.5,0.5,
- -0.5, 0.5, -0.5, -0.5,-0.5,0.5,-0.5,-0.5,-0.5,
- -0.5, -0.5, 0.5, -0.5,0.5,-0.5,-0.5,0.5,0.5,
-
- 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5,
- -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5,
- -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5,
- 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5
- };
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3,GL_FLOAT,0,afVertices);
-
- GLfloat afTexCoord[] = {
- 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
- 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
- 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
- 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
-
- 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
- 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
- 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
- 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
-
- 0.0f,1.0f, 1.0f,0.0f, 1.0f,1.0f,
- 1.0f,0.0f, 0.0f,1.0f, 0.0f,0.0f,
- 1.0f,0.0f, 1.0f,1.0f, 0.0f,0.0f,
- 0.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f
- };
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2,GL_FLOAT,0,afTexCoord);
-
- GLfloat afNormals[] = {
-
- 0,0,-1, 0,0,-1, 0,0,-1,
- 0,0,-1, 0,0,-1, 0,0,-1,
- 0,0,1, 0,0,1, 0,0,1,
- 0,0,1, 0,0,1, 0,0,1,
-
- -1,0,0, -1,0,0, -1,0,0,
- -1,0,0, -1,0,0, -1,0,0,
- 1,0,0, 1,0,0, 1,0,0,
- 1,0,0, 1,0,0, 1,0,0,
-
- 0,-1,0, 0,-1,0, 0,-1,0,
- 0,-1,0, 0,-1,0, 0,-1,0,
- 0,1,0, 0,1,0, 0,1,0,
- 0,1,0, 0,1,0, 0,1,0
- };
- glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(GL_FLOAT,0,afNormals);
-
- glDrawArrays(GL_TRIANGLES, 0, 36);
-}
-
-void GLWidget::initializeGL ()
-{
- glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
-
- glEnable(GL_TEXTURE_2D);
- glGenTextures(1, &m_uiTexture);
- m_uiTexture = bindTexture(QImage(":/qt.png"));
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- GLfloat aLightPosition[] = {0.0f,0.3f,1.0f,0.0f};
-
- glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, aLightPosition);
- m_fAngle = 0;
- m_fScale = 1;
- createGeometry();
- createBubbles(bubbleNum - bubbles.count());
-}
-
-void GLWidget::paintGL()
-{
- createBubbles(bubbleNum - bubbles.count());
-
-//! [3]
- QPainter painter;
- painter.begin(this);
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
-//! [3]
-
-//! [4]
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
-
- //Since OpenGL ES does not support glPush/PopAttrib(GL_ALL_ATTRIB_BITS)
- //we have to take care of the states ourselves
-
- glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glEnable(GL_TEXTURE_2D);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glShadeModel(GL_FLAT);
- glFrontFace(GL_CW);
- glCullFace(GL_FRONT);
- glEnable(GL_CULL_FACE);
- glEnable(GL_DEPTH_TEST);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glRotatef(m_fAngle, 0.0f, 1.0f, 0.0f);
- glRotatef(m_fAngle, 1.0f, 0.0f, 0.0f);
- glRotatef(m_fAngle, 0.0f, 0.0f, 1.0f);
- glScalef(m_fScale, m_fScale,m_fScale);
- glTranslatef(0.0f,-0.2f,0.0f);
-
- GLfloat matDiff[] = {0.40f, 1.0f, 0.0f, 1.0f};
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiff);
-
- if (qtLogo)
- paintQtLogo();
- else
- paintTexturedCube();
-//! [4]
-
-//![5]
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_TEXTURE);
- glPopMatrix();
-
- glDisable(GL_LIGHTING);
- glDisable(GL_LIGHT0);
-
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
-//![5]
-
-//! [6]
- if (m_showBubbles)
- foreach (Bubble *bubble, bubbles) {
- bubble->drawBubble(&painter);
- }
-//! [6]
-
-//! [7]
- QString framesPerSecond;
- framesPerSecond.setNum(frames /(time.elapsed() / 1000.0), 'f', 2);
-
- painter.setPen(Qt::white);
-
- painter.drawText(20, 40, framesPerSecond + " fps");
-
- painter.end();
-//! [7]
-
-//! [8]
- swapBuffers();
-//! [8]
-
- QMutableListIterator<Bubble*> iter(bubbles);
-
- while (iter.hasNext()) {
- Bubble *bubble = iter.next();
- bubble->move(rect());
- }
- if (!(frames % 100)) {
- time.start();
- frames = 0;
- }
- m_fAngle += 1.0f;
- frames ++;
-}
-
-void GLWidget::createBubbles(int number)
-{
- for (int i = 0; i < number; ++i) {
- QPointF position(width()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))),
- height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))));
- qreal radius = qMin(width(), height())*(0.0175 + 0.0875*qrand()/(RAND_MAX+1.0));
- QPointF velocity(width()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)),
- height()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)));
-
- bubbles.append(new Bubble(position, radius, velocity));
- }
-}
-
-void GLWidget::createGeometry()
-{
- vertices.clear();
- normals.clear();
-
- qreal x1 = +0.06f;
- qreal y1 = -0.14f;
- qreal x2 = +0.14f;
- qreal y2 = -0.06f;
- qreal x3 = +0.08f;
- qreal y3 = +0.00f;
- qreal x4 = +0.30f;
- qreal y4 = +0.22f;
-
- quad(x1, y1, x2, y2, y2, x2, y1, x1);
- quad(x3, y3, x4, y4, y4, x4, y3, x3);
-
- extrude(x1, y1, x2, y2);
- extrude(x2, y2, y2, x2);
- extrude(y2, x2, y1, x1);
- extrude(y1, x1, x1, y1);
- extrude(x3, y3, x4, y4);
- extrude(x4, y4, y4, x4);
- extrude(y4, x4, y3, x3);
-
- const qreal Pi = 3.14159f;
- const int NumSectors = 100;
-
- for (int i = 0; i < NumSectors; ++i) {
- qreal angle1 = (i * 2 * Pi) / NumSectors;
- qreal x5 = 0.30 * sin(angle1);
- qreal y5 = 0.30 * cos(angle1);
- qreal x6 = 0.20 * sin(angle1);
- qreal y6 = 0.20 * cos(angle1);
-
- qreal angle2 = ((i + 1) * 2 * Pi) / NumSectors;
- qreal x7 = 0.20 * sin(angle2);
- qreal y7 = 0.20 * cos(angle2);
- qreal x8 = 0.30 * sin(angle2);
- qreal y8 = 0.30 * cos(angle2);
-
- quad(x5, y5, x6, y6, x7, y7, x8, y8);
-
- extrude(x6, y6, x7, y7);
- extrude(x8, y8, x5, y5);
- }
-
-//! [1]
- m_vertexNumber = vertices.size();
- createdVertices = new GLfloat[m_vertexNumber];
- createdNormals = new GLfloat[m_vertexNumber];
- for (int i = 0;i < m_vertexNumber;i++) {
- createdVertices[i] = vertices.at(i) * 2;
- createdNormals[i] = normals.at(i);
- }
- vertices.clear();
- normals.clear();
-}
-//! [1]
-
-//! [0]
-void GLWidget::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4)
-{
- qreal nx, ny, nz;
-
- vertices << x1 << y1 << -0.05f;
- vertices << x2 << y2 << -0.05f;
- vertices << x4 << y4 << -0.05f;
-
- vertices << x3 << y3 << -0.05f;
- vertices << x4 << y4 << -0.05f;
- vertices << x2 << y2 << -0.05f;
-
- CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0, x4 - x1, y4 - y1, 0);
- Normalize(nx, ny, nz);
-
- normals << nx << ny << nz;
- normals << nx << ny << nz;
- normals << nx << ny << nz;
-
- normals << nx << ny << nz;
- normals << nx << ny << nz;
- normals << nx << ny << nz;
-
- vertices << x4 << y4 << 0.05f;
- vertices << x2 << y2 << 0.05f;
- vertices << x1 << y1 << 0.05f;
-
- vertices << x2 << y2 << 0.05f;
- vertices << x4 << y4 << 0.05f;
- vertices << x3 << y3 << 0.05f;
-
- CrossProduct(nx, ny, nz, x2 - x4, y2 - y4, 0, x1 - x4, y1 - y4, 0);
- Normalize(nx, ny, nz);
-
- normals << nx << ny << nz;
- normals << nx << ny << nz;
- normals << nx << ny << nz;
-
- normals << nx << ny << nz;
- normals << nx << ny << nz;
- normals << nx << ny << nz;
-}
-//! [0]
-
-void GLWidget::extrude(qreal x1, qreal y1, qreal x2, qreal y2)
-{
- qreal nx, ny, nz;
-
- vertices << x1 << y1 << +0.05f;
- vertices << x2 << y2 << +0.05f;
- vertices << x1 << y1 << -0.05f;
-
- vertices << x2 << y2 << -0.05f;
- vertices << x1 << y1 << -0.05f;
- vertices << x2 << y2 << +0.05f;
-
- CrossProduct(nx, ny, nz, x2 - x1, y2 - y1, 0.0f, 0.0f, 0.0f, -0.1f);
- Normalize(nx, ny, nz);
-
- normals << nx << ny << nz;
- normals << nx << ny << nz;
- normals << nx << ny << nz;
-
- normals << nx << ny << nz;
- normals << nx << ny << nz;
- normals << nx << ny << nz;
-}