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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "mainwindow.h"
+
+#include <QApplication>
+#include <QMenuBar>
+#include <QGroupBox>
+#include <QGridLayout>
+#include <QSlider>
+#include <QLabel>
+#include <QTimer>
+
+#include "glwidget.h"
+
+MainWindow::MainWindow()
+{
+ GLWidget *glwidget = new GLWidget();
+ QLabel *label = new QLabel(this);
+ QTimer *timer = new QTimer(this);
+ QSlider *slider = new QSlider(this);
+ slider->setOrientation(Qt::Horizontal);
+
+ slider->setRange(0, 100);
+ slider->setSliderPosition(50);
+ timer->setInterval(10);
+ label->setText("A QGlWidget with OpenGl ES");
+ label->setAlignment(Qt::AlignHCenter);
+
+ QGroupBox * groupBox = new QGroupBox(this);
+ setCentralWidget(groupBox);
+ groupBox->setTitle("OpenGL ES Example");
+
+ QGridLayout *layout = new QGridLayout(groupBox);
+
+ layout->addWidget(glwidget,1,0,8,1);
+ layout->addWidget(label,9,0,1,1);
+ layout->addWidget(slider, 11,0,1,1);
+
+ groupBox->setLayout(layout);
+
+ QMenu *fileMenu = new QMenu("File");
+ QMenu *helpMenu = new QMenu("Help");
+ QMenu *showMenu = new QMenu("Show");
+ menuBar()->addMenu(fileMenu);
+ menuBar()->addMenu(showMenu);
+ menuBar()->addMenu(helpMenu);
+ QAction *exit = new QAction("Exit", fileMenu);
+ QAction *aboutQt = new QAction("AboutQt", helpMenu);
+ QAction *showLogo = new QAction("Show 3D Logo", showMenu);
+ QAction *showTexture = new QAction("Show 2D Texture", showMenu);
+ QAction *showBubbles = new QAction("Show bubbles", showMenu);
+ showBubbles->setCheckable(true);
+ showBubbles->setChecked(true);
+ fileMenu->addAction(exit);
+ helpMenu->addAction(aboutQt);
+ showMenu->addAction(showLogo);
+ showMenu->addAction(showTexture);
+ showMenu->addAction(showBubbles);
+
+ QObject::connect(timer, SIGNAL(timeout()), glwidget, SLOT(updateGL()));
+ QObject::connect(exit, SIGNAL(triggered(bool)), this, SLOT(close()));
+ QObject::connect(aboutQt, SIGNAL(triggered(bool)), qApp, SLOT(aboutQt()));
+
+ QObject::connect(showLogo, SIGNAL(triggered(bool)), glwidget, SLOT(setLogo()));
+ QObject::connect(showTexture, SIGNAL(triggered(bool)), glwidget, SLOT(setTexture()));
+ QObject::connect(showBubbles, SIGNAL(triggered(bool)), glwidget, SLOT(showBubbles(bool)));
+ QObject::connect(slider, SIGNAL(valueChanged(int)), glwidget, SLOT(setScaling(int)));
+ timer->start();
+}