diff options
Diffstat (limited to 'examples/opengl/hellogl_es2/glwidget.cpp')
-rw-r--r-- | examples/opengl/hellogl_es2/glwidget.cpp | 461 |
1 files changed, 0 insertions, 461 deletions
diff --git a/examples/opengl/hellogl_es2/glwidget.cpp b/examples/opengl/hellogl_es2/glwidget.cpp deleted file mode 100644 index 7267cfd124..0000000000 --- a/examples/opengl/hellogl_es2/glwidget.cpp +++ /dev/null @@ -1,461 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "glwidget.h" -#include <QPainter> -#include <QPaintEngine> -#include <math.h> - -#include "bubble.h" - - -const int bubbleNum = 8; - -GLWidget::GLWidget(QWidget *parent) - : QGLWidget(parent) -{ - qtLogo = true; - frames = 0; - setAttribute(Qt::WA_PaintOnScreen); - setAttribute(Qt::WA_NoSystemBackground); - setAutoBufferSwap(false); - m_showBubbles = true; - setMinimumSize(300, 250); -} - -GLWidget::~GLWidget() -{ -} - -void GLWidget::setScaling(int scale) { - - if (scale > 50) - m_fScale = 1 + qreal(scale -50) / 50 * 0.5; - else if (scale < 50) - m_fScale = 1- (qreal(50 - scale) / 50 * 1/2); - else - m_fScale = 1; -} - -void GLWidget::setLogo() { - qtLogo = true; -} - -void GLWidget::setTexture() { - qtLogo = false; -} - -void GLWidget::showBubbles(bool bubbles) -{ - m_showBubbles = bubbles; -} - -void GLWidget::paintQtLogo() -{ - program1.enableAttributeArray(normalAttr1); - program1.enableAttributeArray(vertexAttr1); - program1.setAttributeArray(vertexAttr1, vertices.constData()); - program1.setAttributeArray(normalAttr1, normals.constData()); - glDrawArrays(GL_TRIANGLES, 0, vertices.size()); - program1.disableAttributeArray(normalAttr1); - program1.disableAttributeArray(vertexAttr1); -} - -void GLWidget::paintTexturedCube() -{ - glBindTexture(GL_TEXTURE_2D, m_uiTexture); - GLfloat afVertices[] = { - -0.5, 0.5, 0.5, 0.5,-0.5,0.5,-0.5,-0.5,0.5, - 0.5, -0.5, 0.5, -0.5,0.5,0.5,0.5,0.5,0.5, - -0.5, -0.5, -0.5, 0.5,-0.5,-0.5,-0.5,0.5,-0.5, - 0.5, 0.5, -0.5, -0.5,0.5,-0.5,0.5,-0.5,-0.5, - - 0.5, -0.5, -0.5, 0.5,-0.5,0.5,0.5,0.5,-0.5, - 0.5, 0.5, 0.5, 0.5,0.5,-0.5,0.5,-0.5,0.5, - -0.5, 0.5, -0.5, -0.5,-0.5,0.5,-0.5,-0.5,-0.5, - -0.5, -0.5, 0.5, -0.5,0.5,-0.5,-0.5,0.5,0.5, - - 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, - -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, - -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, - 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5 - }; - program2.setAttributeArray(vertexAttr2, afVertices, 3); - - GLfloat afTexCoord[] = { - 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f, - 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f, - 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f, - 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f, - - 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f, - 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f, - 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f, - 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f, - - 0.0f,1.0f, 1.0f,0.0f, 1.0f,1.0f, - 1.0f,0.0f, 0.0f,1.0f, 0.0f,0.0f, - 1.0f,0.0f, 1.0f,1.0f, 0.0f,0.0f, - 0.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f - }; - program2.setAttributeArray(texCoordAttr2, afTexCoord, 2); - - GLfloat afNormals[] = { - - 0,0,-1, 0,0,-1, 0,0,-1, - 0,0,-1, 0,0,-1, 0,0,-1, - 0,0,1, 0,0,1, 0,0,1, - 0,0,1, 0,0,1, 0,0,1, - - -1,0,0, -1,0,0, -1,0,0, - -1,0,0, -1,0,0, -1,0,0, - 1,0,0, 1,0,0, 1,0,0, - 1,0,0, 1,0,0, 1,0,0, - - 0,-1,0, 0,-1,0, 0,-1,0, - 0,-1,0, 0,-1,0, 0,-1,0, - 0,1,0, 0,1,0, 0,1,0, - 0,1,0, 0,1,0, 0,1,0 - }; - program2.setAttributeArray(normalAttr2, afNormals, 3); - - program2.setUniformValue(textureUniform2, 0); // use texture unit 0 - - program2.enableAttributeArray(vertexAttr2); - program2.enableAttributeArray(normalAttr2); - program2.enableAttributeArray(texCoordAttr2); - - glDrawArrays(GL_TRIANGLES, 0, 36); - - program2.disableAttributeArray(vertexAttr2); - program2.disableAttributeArray(normalAttr2); - program2.disableAttributeArray(texCoordAttr2); -} - -void GLWidget::initializeGL () -{ - glClearColor(0.1f, 0.1f, 0.2f, 1.0f); - - glGenTextures(1, &m_uiTexture); - m_uiTexture = bindTexture(QImage(":/qt.png")); - - QGLShader *vshader1 = new QGLShader(QGLShader::Vertex, this); - const char *vsrc1 = - "attribute highp vec4 vertex;\n" - "attribute mediump vec3 normal;\n" - "uniform mediump mat4 matrix;\n" - "varying mediump vec4 color;\n" - "void main(void)\n" - "{\n" - " vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));\n" - " float angle = max(dot(normal, toLight), 0.0);\n" - " vec3 col = vec3(0.40, 1.0, 0.0);\n" - " color = vec4(col * 0.2 + col * 0.8 * angle, 1.0);\n" - " color = clamp(color, 0.0, 1.0);\n" - " gl_Position = matrix * vertex;\n" - "}\n"; - vshader1->compileSourceCode(vsrc1); - - QGLShader *fshader1 = new QGLShader(QGLShader::Fragment, this); - const char *fsrc1 = - "varying mediump vec4 color;\n" - "void main(void)\n" - "{\n" - " gl_FragColor = color;\n" - "}\n"; - fshader1->compileSourceCode(fsrc1); - - program1.addShader(vshader1); - program1.addShader(fshader1); - program1.link(); - - vertexAttr1 = program1.attributeLocation("vertex"); - normalAttr1 = program1.attributeLocation("normal"); - matrixUniform1 = program1.uniformLocation("matrix"); - - QGLShader *vshader2 = new QGLShader(QGLShader::Vertex); - const char *vsrc2 = - "attribute highp vec4 vertex;\n" - "attribute highp vec4 texCoord;\n" - "attribute mediump vec3 normal;\n" - "uniform mediump mat4 matrix;\n" - "varying highp vec4 texc;\n" - "varying mediump float angle;\n" - "void main(void)\n" - "{\n" - " vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));\n" - " angle = max(dot(normal, toLight), 0.0);\n" - " gl_Position = matrix * vertex;\n" - " texc = texCoord;\n" - "}\n"; - vshader2->compileSourceCode(vsrc2); - - QGLShader *fshader2 = new QGLShader(QGLShader::Fragment); - const char *fsrc2 = - "varying highp vec4 texc;\n" - "uniform sampler2D tex;\n" - "varying mediump float angle;\n" - "void main(void)\n" - "{\n" - " highp vec3 color = texture2D(tex, texc.st).rgb;\n" - " color = color * 0.2 + color * 0.8 * angle;\n" - " gl_FragColor = vec4(clamp(color, 0.0, 1.0), 1.0);\n" - "}\n"; - fshader2->compileSourceCode(fsrc2); - - program2.addShader(vshader2); - program2.addShader(fshader2); - program2.link(); - - vertexAttr2 = program2.attributeLocation("vertex"); - normalAttr2 = program2.attributeLocation("normal"); - texCoordAttr2 = program2.attributeLocation("texCoord"); - matrixUniform2 = program2.uniformLocation("matrix"); - textureUniform2 = program2.uniformLocation("tex"); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - - m_fAngle = 0; - m_fScale = 1; - createGeometry(); - createBubbles(bubbleNum - bubbles.count()); -} - -void GLWidget::paintGL() -{ - createBubbles(bubbleNum - bubbles.count()); - - QPainter painter; - painter.begin(this); - - painter.beginNativePainting(); - - glClearColor(0.1f, 0.1f, 0.2f, 1.0f); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - - glFrontFace(GL_CW); - glCullFace(GL_FRONT); - glEnable(GL_CULL_FACE); - glEnable(GL_DEPTH_TEST); - - QMatrix4x4 modelview; - modelview.rotate(m_fAngle, 0.0f, 1.0f, 0.0f); - modelview.rotate(m_fAngle, 1.0f, 0.0f, 0.0f); - modelview.rotate(m_fAngle, 0.0f, 0.0f, 1.0f); - modelview.scale(m_fScale); - modelview.translate(0.0f, -0.2f, 0.0f); - - if (qtLogo) { - program1.bind(); - program1.setUniformValue(matrixUniform1, modelview); - paintQtLogo(); - program1.release(); - } else { - program2.bind(); - program1.setUniformValue(matrixUniform2, modelview); - paintTexturedCube(); - program2.release(); - } - - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - - painter.endNativePainting(); - - if (m_showBubbles) - foreach (Bubble *bubble, bubbles) { - bubble->drawBubble(&painter); - } - - if (const int elapsed = time.elapsed()) { - QString framesPerSecond; - framesPerSecond.setNum(frames /(elapsed / 1000.0), 'f', 2); - painter.setPen(Qt::white); - painter.drawText(20, 40, framesPerSecond + " fps"); - } - - painter.end(); - - swapBuffers(); - - QMutableListIterator<Bubble*> iter(bubbles); - - while (iter.hasNext()) { - Bubble *bubble = iter.next(); - bubble->move(rect()); - } - if (!(frames % 100)) { - time.start(); - frames = 0; - } - m_fAngle += 1.0f; - frames ++; -} - -void GLWidget::createBubbles(int number) -{ - for (int i = 0; i < number; ++i) { - QPointF position(width()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))), - height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0)))); - qreal radius = qMin(width(), height())*(0.0175 + 0.0875*qrand()/(RAND_MAX+1.0)); - QPointF velocity(width()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)), - height()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0))); - - bubbles.append(new Bubble(position, radius, velocity)); - } -} - -void GLWidget::createGeometry() -{ - vertices.clear(); - normals.clear(); - - qreal x1 = +0.06f; - qreal y1 = -0.14f; - qreal x2 = +0.14f; - qreal y2 = -0.06f; - qreal x3 = +0.08f; - qreal y3 = +0.00f; - qreal x4 = +0.30f; - qreal y4 = +0.22f; - - quad(x1, y1, x2, y2, y2, x2, y1, x1); - quad(x3, y3, x4, y4, y4, x4, y3, x3); - - extrude(x1, y1, x2, y2); - extrude(x2, y2, y2, x2); - extrude(y2, x2, y1, x1); - extrude(y1, x1, x1, y1); - extrude(x3, y3, x4, y4); - extrude(x4, y4, y4, x4); - extrude(y4, x4, y3, x3); - - const qreal Pi = 3.14159f; - const int NumSectors = 100; - - for (int i = 0; i < NumSectors; ++i) { - qreal angle1 = (i * 2 * Pi) / NumSectors; - qreal x5 = 0.30 * sin(angle1); - qreal y5 = 0.30 * cos(angle1); - qreal x6 = 0.20 * sin(angle1); - qreal y6 = 0.20 * cos(angle1); - - qreal angle2 = ((i + 1) * 2 * Pi) / NumSectors; - qreal x7 = 0.20 * sin(angle2); - qreal y7 = 0.20 * cos(angle2); - qreal x8 = 0.30 * sin(angle2); - qreal y8 = 0.30 * cos(angle2); - - quad(x5, y5, x6, y6, x7, y7, x8, y8); - - extrude(x6, y6, x7, y7); - extrude(x8, y8, x5, y5); - } - - for (int i = 0;i < vertices.size();i++) - vertices[i] *= 2.0f; -} - -void GLWidget::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4) -{ - vertices << QVector3D(x1, y1, -0.05f); - vertices << QVector3D(x2, y2, -0.05f); - vertices << QVector3D(x4, y4, -0.05f); - - vertices << QVector3D(x3, y3, -0.05f); - vertices << QVector3D(x4, y4, -0.05f); - vertices << QVector3D(x2, y2, -0.05f); - - QVector3D n = QVector3D::normal - (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(x4 - x1, y4 - y1, 0.0f)); - - normals << n; - normals << n; - normals << n; - - normals << n; - normals << n; - normals << n; - - vertices << QVector3D(x4, y4, 0.05f); - vertices << QVector3D(x2, y2, 0.05f); - vertices << QVector3D(x1, y1, 0.05f); - - vertices << QVector3D(x2, y2, 0.05f); - vertices << QVector3D(x4, y4, 0.05f); - vertices << QVector3D(x3, y3, 0.05f); - - n = QVector3D::normal - (QVector3D(x2 - x4, y2 - y4, 0.0f), QVector3D(x1 - x4, y1 - y4, 0.0f)); - - normals << n; - normals << n; - normals << n; - - normals << n; - normals << n; - normals << n; -} - -void GLWidget::extrude(qreal x1, qreal y1, qreal x2, qreal y2) -{ - vertices << QVector3D(x1, y1, +0.05f); - vertices << QVector3D(x2, y2, +0.05f); - vertices << QVector3D(x1, y1, -0.05f); - - vertices << QVector3D(x2, y2, -0.05f); - vertices << QVector3D(x1, y1, -0.05f); - vertices << QVector3D(x2, y2, +0.05f); - - QVector3D n = QVector3D::normal - (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(0.0f, 0.0f, -0.1f)); - - normals << n; - normals << n; - normals << n; - - normals << n; - normals << n; - normals << n; -} |