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-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example hellogles3
- \title Hello GLES3 Example
- \ingroup examples-widgets-opengl
-
- \brief The Hello GLES3 example demonstrates easy, cross-platform usage of
- OpenGL ES 3.0 functions via QOpenGLExtraFunctions in an application that
- works identically on desktop platforms with OpenGL 3.3 and mobile/embedded
- devices with OpenGL ES 3.0.
-
- The code is always the same, with the exception of two places:
- \list
- \li The OpenGL context creation has to have a sufficiently high version
- number for the features that are in use.
- \li The shader code's version directive is different.
- \endlist
-
- \image hellogles3-example.png
-*/