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-// Copyright (C) 2018 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
-
-/*!
- \example hellogles3
- \title Hello GLES3 Example
- \ingroup examples-widgets-opengl
-
- \brief The Hello GLES3 example demonstrates easy, cross-platform usage of
- OpenGL ES 3.0 functions via QOpenGLExtraFunctions in an application that
- works identically on desktop platforms with OpenGL 3.3 and mobile/embedded
- devices with OpenGL ES 3.0.
-
- The code is always the same, with the exception of two places:
- \list
- \li The OpenGL context creation has to have a sufficiently high version
- number for the features that are in use.
- \li The shader code's version directive is different.
- \endlist
-
- \image hellogles3-example.png
-*/