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-rw-r--r--examples/opengl/hellogles3/glwindow.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/examples/opengl/hellogles3/glwindow.h b/examples/opengl/hellogles3/glwindow.h
index fba997bee4..dfa0680714 100644
--- a/examples/opengl/hellogles3/glwindow.h
+++ b/examples/opengl/hellogles3/glwindow.h
@@ -90,23 +90,23 @@ public:
private slots:
void startSecondStage();
private:
- QOpenGLTexture *m_texture;
- QOpenGLShaderProgram *m_program;
- QOpenGLBuffer *m_vbo;
- QOpenGLVertexArrayObject *m_vao;
+ QOpenGLTexture *m_texture = nullptr;
+ QOpenGLShaderProgram *m_program = nullptr;
+ QOpenGLBuffer *m_vbo = nullptr;
+ QOpenGLVertexArrayObject *m_vao = nullptr;
Logo m_logo;
- int m_projMatrixLoc;
- int m_camMatrixLoc;
- int m_worldMatrixLoc;
- int m_myMatrixLoc;
- int m_lightPosLoc;
+ int m_projMatrixLoc = 0;
+ int m_camMatrixLoc = 0;
+ int m_worldMatrixLoc = 0;
+ int m_myMatrixLoc = 0;
+ int m_lightPosLoc = 0;
QMatrix4x4 m_proj;
QMatrix4x4 m_world;
QVector3D m_eye;
- QVector3D m_target;
- bool m_uniformsDirty;
- float m_r;
- float m_r2;
+ QVector3D m_target = {0, 0, -1};
+ bool m_uniformsDirty = true;
+ float m_r = 0;
+ float m_r2 = 0;
};
#endif