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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef GLWIDGET_H
+#define GLWIDGET_H
+
+#include <QOpenGLWindow>
+#include <QMatrix4x4>
+#include <QVector3D>
+#include "../hellogl2/logo.h"
+
+class QOpenGLTexture;
+class QOpenGLShaderProgram;
+class QOpenGLBuffer;
+class QOpenGLVertexArrayObject;
+
+class GLWindow : public QOpenGLWindow
+{
+ Q_OBJECT
+ Q_PROPERTY(float z READ z WRITE setZ)
+ Q_PROPERTY(float r READ r WRITE setR)
+ Q_PROPERTY(float r2 READ r2 WRITE setR2)
+
+public:
+ GLWindow();
+ ~GLWindow();
+
+ void initializeGL();
+ void resizeGL(int w, int h);
+ void paintGL();
+
+ float z() const { return m_eye.z(); }
+ void setZ(float v);
+
+ float r() const { return m_r; }
+ void setR(float v);
+ float r2() const { return m_r2; }
+ void setR2(float v);
+private slots:
+ void startSecondStage();
+private:
+ QOpenGLTexture *m_texture;
+ QOpenGLShaderProgram *m_program;
+ QOpenGLBuffer *m_vbo;
+ QOpenGLVertexArrayObject *m_vao;
+ Logo m_logo;
+ int m_projMatrixLoc;
+ int m_camMatrixLoc;
+ int m_worldMatrixLoc;
+ int m_myMatrixLoc;
+ int m_lightPosLoc;
+ QMatrix4x4 m_proj;
+ QMatrix4x4 m_world;
+ QVector3D m_eye;
+ QVector3D m_target;
+ bool m_uniformsDirty;
+ float m_r;
+ float m_r2;
+};
+
+#endif