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-rw-r--r--examples/opengl/hellowindow/hellowindow.cpp16
1 files changed, 14 insertions, 2 deletions
diff --git a/examples/opengl/hellowindow/hellowindow.cpp b/examples/opengl/hellowindow/hellowindow.cpp
index 57eb111edb..ac5bfea280 100644
--- a/examples/opengl/hellowindow/hellowindow.cpp
+++ b/examples/opengl/hellowindow/hellowindow.cpp
@@ -56,9 +56,14 @@ Renderer::Renderer(const QSurfaceFormat &format, Renderer *share, QScreen *scree
if (share)
m_context->setShareContext(share->m_context);
m_context->create();
+
+ m_backgroundColor = QColor::fromRgbF(0.1f, 0.1f, 0.2f, 1.0f);
+ m_backgroundColor.setRed(qrand() % 64);
+ m_backgroundColor.setGreen(qrand() % 128);
+ m_backgroundColor.setBlue(qrand() % 256);
}
-HelloWindow::HelloWindow(const QSharedPointer<Renderer> &renderer)
+HelloWindow::HelloWindow(const QSharedPointer<Renderer> &renderer, QScreen *screen)
: m_colorIndex(0), m_renderer(renderer)
{
setSurfaceType(QWindow::OpenGLSurface);
@@ -67,6 +72,8 @@ HelloWindow::HelloWindow(const QSharedPointer<Renderer> &renderer)
setGeometry(QRect(10, 10, 640, 480));
setFormat(renderer->format());
+ if (screen)
+ setScreen(screen);
create();
@@ -147,7 +154,7 @@ void Renderer::render()
f->glViewport(0, 0, viewSize.width() * surface->devicePixelRatio(), viewSize.height() * surface->devicePixelRatio());
f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- f->glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
+ f->glClearColor(m_backgroundColor.redF(), m_backgroundColor.greenF(), m_backgroundColor.blueF(), m_backgroundColor.alphaF());
f->glFrontFace(GL_CW);
f->glCullFace(GL_FRONT);
f->glEnable(GL_CULL_FACE);
@@ -180,8 +187,13 @@ void Renderer::render()
QTimer::singleShot(0, this, SLOT(render()));
}
+Q_GLOBAL_STATIC(QMutex, initMutex)
+
void Renderer::initialize()
{
+ // Threaded shader compilation can confuse some drivers. Avoid it.
+ QMutexLocker lock(initMutex());
+
QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this);
vshader->compileSourceCode(
"attribute highp vec4 vertex;"