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diff --git a/examples/opengl/legacy/framebufferobject2/glwidget.cpp b/examples/opengl/legacy/framebufferobject2/glwidget.cpp
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--- a/examples/opengl/legacy/framebufferobject2/glwidget.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "glwidget.h"
-#include <QtGui/QImage>
-#include <qmath.h>
-
-static GLint cubeArray[][3] = {
- {0, 0, 0}, {0, 1, 0}, {1, 1, 0}, {1, 0, 0},
- {0, 0, 1}, {1, 0, 1}, {1, 1, 1}, {0, 1, 1},
- {0, 0, 0}, {1, 0, 0}, {1, 0, 1}, {0, 0, 1},
- {0, 1, 0}, {0, 1, 1}, {1, 1, 1}, {1, 1, 0},
- {0, 1, 0}, {0, 0, 0}, {0, 0, 1}, {0, 1, 1},
- {1, 0, 0}, {1, 1, 0}, {1, 1, 1}, {1, 0, 1}
-};
-
-static GLint cubeTextureArray[][2] = {
- {0, 0}, {1, 0}, {1, 1}, {0, 1},
- {0, 0}, {0, 1}, {1, 1}, {1, 0},
- {0, 0}, {1, 0}, {1, 1}, {0, 1},
- {1, 0}, {0, 0}, {0, 1}, {1, 1},
- {0, 0}, {1, 0}, {1, 1}, {0, 1},
- {1, 0}, {0, 0}, {0, 1}, {1, 1}
-};
-
-static GLint faceArray[][2] = {
- {1, -1}, {1, 1}, {-1, 1}, {-1, -1}
-};
-
-static GLubyte colorArray[][4] = {
- {102, 176, 54, 255},
- {81, 141, 41, 255},
- {62, 108, 32, 255},
- {45, 79, 23, 255}
-};
-
-GLWidget::GLWidget(QWidget *parent)
- : QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
-{
- // create the framebuffer object - make sure to have a current
- // context before creating it
- makeCurrent();
- fbo = new QGLFramebufferObject(512, 512);
- timerId = startTimer(20);
- setWindowTitle(tr("OpenGL framebuffer objects 2"));
-}
-
-GLWidget::~GLWidget()
-{
- glDeleteLists(pbufferList, 1);
- delete fbo;
-}
-
-void GLWidget::initializeGL()
-{
- glMatrixMode(GL_MODELVIEW);
-
- glEnable(GL_CULL_FACE);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(3, GL_INT, 0, cubeArray);
- glTexCoordPointer(2, GL_INT, 0, cubeTextureArray);
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, colorArray);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_DEPTH_TEST);
-
- glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
- pbufferList = glGenLists(1);
- glNewList(pbufferList, GL_COMPILE);
- {
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
-
- // draw cube background
- glPushMatrix();
- glLoadIdentity();
- glTranslatef(0.5f, 0.5f, -2.0f);
- glDisable(GL_TEXTURE_2D);
- glEnableClientState(GL_COLOR_ARRAY);
- glVertexPointer(2, GL_INT, 0, faceArray);
- glDrawArrays(GL_QUADS, 0, 4);
- glVertexPointer(3, GL_INT, 0, cubeArray);
- glDisableClientState(GL_COLOR_ARRAY);
- glEnable(GL_TEXTURE_2D);
- glPopMatrix();
-
- // draw cube
- glTranslatef(0.5f, 0.5f, 0.5f);
- glRotatef(3.0f, 1.0f, 1.0f, 1.0f);
- glTranslatef(-0.5f, -0.5f, -0.5f);
- glColor4f(0.9f, 0.9f, 0.9f, 1.0f);
- glDrawArrays(GL_QUADS, 0, 24);
-
- glPushMatrix(); // this state is popped back in the paintGL() function
- }
- glEndList();
-
- for (int i = 0; i < 3; ++i) {
- yOffs[i] = 0.0f;
- xInc[i] = 0.005f;
- rot[i] = 0.0f;
- }
- xOffs[0]= 0.0f;
- xOffs[1]= 0.5f;
- xOffs[2]= 1.0f;
-
- cubeTexture = bindTexture(QImage(":res/cubelogo.png"));
-
- glPushMatrix(); // push to avoid stack underflow in the first paintGL() call
-}
-
-void GLWidget::resizeGL(int w, int h)
-{
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- float aspect = w/(float)(h ? h : 1);
- glFrustum(-aspect, aspect, -1, 1, 10, 100);
- glTranslatef(-0.5f, -0.5f, -0.5f);
- glTranslatef(0.0f, 0.0f, -15.0f);
-}
-
-void GLWidget::paintGL()
-{
- glPopMatrix(); // pop the matrix pushed in the pbuffer list
-
- // push the projection matrix and the entire GL state before
- // doing any rendering into our framebuffer object
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
-
- glViewport(0, 0, fbo->size().width(), fbo->size().height());
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1, 1, -1, 1, -99, 99);
- glTranslatef(-0.5f, -0.5f, 0.0f);
- glMatrixMode(GL_MODELVIEW);
-
- // render to the framebuffer object
- fbo->bind();
- glBindTexture(GL_TEXTURE_2D, cubeTexture);
- glCallList(pbufferList);
- fbo->release();
-
- // pop the projection matrix and GL state back for rendering
- // to the actual widget
- glPopAttrib();
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
-
- glBindTexture(GL_TEXTURE_2D, fbo->texture());
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- // draw the background
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
-
- glVertexPointer(2, GL_INT, 0, faceArray);
- glTranslatef(-1.2f, -0.8f, 0.0f);
- glScalef(0.2f, 0.2f, 0.2f);
- for (int y = 0; y < 5; ++y) {
- for (int x = 0; x < 5; ++x) {
- glTranslatef(2.0f, 0, 0);
- glColor4f(0.8f, 0.8f, 0.8f, 1.0f);
- glDrawArrays(GL_QUADS, 0, 4);
- }
- glTranslatef(-10.0f, 2.0f, 0);
- }
- glVertexPointer(3, GL_INT, 0, cubeArray);
-
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
-
- // draw the bouncing cubes
- drawCube(0, 0.0f, 1.5f, 2.5f, 1.5f);
- drawCube(1, 1.0f, 2.0f, 2.5f, 2.0f);
- drawCube(2, 2.0f, 3.5f, 2.5f, 2.5f);
- glPopMatrix();
-}
-
-void GLWidget::drawCube(int i, GLfloat z, GLfloat rotation, GLfloat jmp, GLfloat amp)
-{
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(xOffs[i], yOffs[i], z);
- glTranslatef(0.5f, 0.5f, 0.5f);
- GLfloat scale = 0.75 + i*(0.25f/2);
- glScalef(scale, scale, scale);
- glRotatef(rot[i], 1.0f, 1.0f, 1.0f);
- glTranslatef(-0.5f, -0.5f, -0.5f);
-
- glColor4f(1.0f, 1.0f, 1.0f, 0.8f);
- glDrawArrays(GL_QUADS, 0, 24);
-
- if (xOffs[i] > 1.0f || xOffs[i] < -1.0f) {
- xInc[i] = -xInc[i];
- xOffs[i] = xOffs[i] > 1.0f ? 1.0f : -1.0f;
- }
- xOffs[i] += xInc[i];
- yOffs[i] = qAbs(cos((-GLfloat(M_PI) * jmp) * xOffs[i]) * amp) - 1;
- rot[i] += rotation;
-}