diff options
Diffstat (limited to 'examples/opengl/legacy/framebufferobject2/glwidget.cpp')
-rw-r--r-- | examples/opengl/legacy/framebufferobject2/glwidget.cpp | 257 |
1 files changed, 0 insertions, 257 deletions
diff --git a/examples/opengl/legacy/framebufferobject2/glwidget.cpp b/examples/opengl/legacy/framebufferobject2/glwidget.cpp deleted file mode 100644 index f14d31aff6..0000000000 --- a/examples/opengl/legacy/framebufferobject2/glwidget.cpp +++ /dev/null @@ -1,257 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "glwidget.h" -#include <QtGui/QImage> -#include <qmath.h> - -static GLint cubeArray[][3] = { - {0, 0, 0}, {0, 1, 0}, {1, 1, 0}, {1, 0, 0}, - {0, 0, 1}, {1, 0, 1}, {1, 1, 1}, {0, 1, 1}, - {0, 0, 0}, {1, 0, 0}, {1, 0, 1}, {0, 0, 1}, - {0, 1, 0}, {0, 1, 1}, {1, 1, 1}, {1, 1, 0}, - {0, 1, 0}, {0, 0, 0}, {0, 0, 1}, {0, 1, 1}, - {1, 0, 0}, {1, 1, 0}, {1, 1, 1}, {1, 0, 1} -}; - -static GLint cubeTextureArray[][2] = { - {0, 0}, {1, 0}, {1, 1}, {0, 1}, - {0, 0}, {0, 1}, {1, 1}, {1, 0}, - {0, 0}, {1, 0}, {1, 1}, {0, 1}, - {1, 0}, {0, 0}, {0, 1}, {1, 1}, - {0, 0}, {1, 0}, {1, 1}, {0, 1}, - {1, 0}, {0, 0}, {0, 1}, {1, 1} -}; - -static GLint faceArray[][2] = { - {1, -1}, {1, 1}, {-1, 1}, {-1, -1} -}; - -static GLubyte colorArray[][4] = { - {102, 176, 54, 255}, - {81, 141, 41, 255}, - {62, 108, 32, 255}, - {45, 79, 23, 255} -}; - -GLWidget::GLWidget(QWidget *parent) - : QGLWidget(QGLFormat(QGL::SampleBuffers), parent) -{ - // create the framebuffer object - make sure to have a current - // context before creating it - makeCurrent(); - fbo = new QGLFramebufferObject(512, 512); - timerId = startTimer(20); - setWindowTitle(tr("OpenGL framebuffer objects 2")); -} - -GLWidget::~GLWidget() -{ - glDeleteLists(pbufferList, 1); - delete fbo; -} - -void GLWidget::initializeGL() -{ - glMatrixMode(GL_MODELVIEW); - - glEnable(GL_CULL_FACE); - - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glVertexPointer(3, GL_INT, 0, cubeArray); - glTexCoordPointer(2, GL_INT, 0, cubeTextureArray); - glColorPointer(4, GL_UNSIGNED_BYTE, 0, colorArray); - - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - glEnable(GL_TEXTURE_2D); - glEnable(GL_DEPTH_TEST); - - glClearColor(1.0f, 1.0f, 1.0f, 1.0f); - pbufferList = glGenLists(1); - glNewList(pbufferList, GL_COMPILE); - { - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); - - // draw cube background - glPushMatrix(); - glLoadIdentity(); - glTranslatef(0.5f, 0.5f, -2.0f); - glDisable(GL_TEXTURE_2D); - glEnableClientState(GL_COLOR_ARRAY); - glVertexPointer(2, GL_INT, 0, faceArray); - glDrawArrays(GL_QUADS, 0, 4); - glVertexPointer(3, GL_INT, 0, cubeArray); - glDisableClientState(GL_COLOR_ARRAY); - glEnable(GL_TEXTURE_2D); - glPopMatrix(); - - // draw cube - glTranslatef(0.5f, 0.5f, 0.5f); - glRotatef(3.0f, 1.0f, 1.0f, 1.0f); - glTranslatef(-0.5f, -0.5f, -0.5f); - glColor4f(0.9f, 0.9f, 0.9f, 1.0f); - glDrawArrays(GL_QUADS, 0, 24); - - glPushMatrix(); // this state is popped back in the paintGL() function - } - glEndList(); - - for (int i = 0; i < 3; ++i) { - yOffs[i] = 0.0f; - xInc[i] = 0.005f; - rot[i] = 0.0f; - } - xOffs[0]= 0.0f; - xOffs[1]= 0.5f; - xOffs[2]= 1.0f; - - cubeTexture = bindTexture(QImage(":res/cubelogo.png")); - - glPushMatrix(); // push to avoid stack underflow in the first paintGL() call -} - -void GLWidget::resizeGL(int w, int h) -{ - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - float aspect = w/(float)(h ? h : 1); - glFrustum(-aspect, aspect, -1, 1, 10, 100); - glTranslatef(-0.5f, -0.5f, -0.5f); - glTranslatef(0.0f, 0.0f, -15.0f); -} - -void GLWidget::paintGL() -{ - glPopMatrix(); // pop the matrix pushed in the pbuffer list - - // push the projection matrix and the entire GL state before - // doing any rendering into our framebuffer object - glPushAttrib(GL_ALL_ATTRIB_BITS); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - - glViewport(0, 0, fbo->size().width(), fbo->size().height()); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-1, 1, -1, 1, -99, 99); - glTranslatef(-0.5f, -0.5f, 0.0f); - glMatrixMode(GL_MODELVIEW); - - // render to the framebuffer object - fbo->bind(); - glBindTexture(GL_TEXTURE_2D, cubeTexture); - glCallList(pbufferList); - fbo->release(); - - // pop the projection matrix and GL state back for rendering - // to the actual widget - glPopAttrib(); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - - glBindTexture(GL_TEXTURE_2D, fbo->texture()); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - // draw the background - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - - glVertexPointer(2, GL_INT, 0, faceArray); - glTranslatef(-1.2f, -0.8f, 0.0f); - glScalef(0.2f, 0.2f, 0.2f); - for (int y = 0; y < 5; ++y) { - for (int x = 0; x < 5; ++x) { - glTranslatef(2.0f, 0, 0); - glColor4f(0.8f, 0.8f, 0.8f, 1.0f); - glDrawArrays(GL_QUADS, 0, 4); - } - glTranslatef(-10.0f, 2.0f, 0); - } - glVertexPointer(3, GL_INT, 0, cubeArray); - - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - - // draw the bouncing cubes - drawCube(0, 0.0f, 1.5f, 2.5f, 1.5f); - drawCube(1, 1.0f, 2.0f, 2.5f, 2.0f); - drawCube(2, 2.0f, 3.5f, 2.5f, 2.5f); - glPopMatrix(); -} - -void GLWidget::drawCube(int i, GLfloat z, GLfloat rotation, GLfloat jmp, GLfloat amp) -{ - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(xOffs[i], yOffs[i], z); - glTranslatef(0.5f, 0.5f, 0.5f); - GLfloat scale = 0.75 + i*(0.25f/2); - glScalef(scale, scale, scale); - glRotatef(rot[i], 1.0f, 1.0f, 1.0f); - glTranslatef(-0.5f, -0.5f, -0.5f); - - glColor4f(1.0f, 1.0f, 1.0f, 0.8f); - glDrawArrays(GL_QUADS, 0, 24); - - if (xOffs[i] > 1.0f || xOffs[i] < -1.0f) { - xInc[i] = -xInc[i]; - xOffs[i] = xOffs[i] > 1.0f ? 1.0f : -1.0f; - } - xOffs[i] += xInc[i]; - yOffs[i] = qAbs(cos((-GLfloat(M_PI) * jmp) * xOffs[i]) * amp) - 1; - rot[i] += rotation; -} |