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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtWidgets>
+#include <QtOpenGL>
+
+#include <math.h>
+
+#include "glwidget.h"
+#include "qtlogo.h"
+
+#ifndef GL_MULTISAMPLE
+#define GL_MULTISAMPLE 0x809D
+#endif
+
+//! [0]
+GLWidget::GLWidget(QWidget *parent)
+ : QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
+{
+ logo = 0;
+ xRot = 0;
+ yRot = 0;
+ zRot = 0;
+
+ qtGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0);
+ qtPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);
+}
+//! [0]
+
+//! [1]
+GLWidget::~GLWidget()
+{
+}
+//! [1]
+
+//! [2]
+QSize GLWidget::minimumSizeHint() const
+{
+ return QSize(50, 50);
+}
+//! [2]
+
+//! [3]
+QSize GLWidget::sizeHint() const
+//! [3] //! [4]
+{
+ return QSize(400, 400);
+}
+//! [4]
+
+static void qNormalizeAngle(int &angle)
+{
+ while (angle < 0)
+ angle += 360 * 16;
+ while (angle > 360 * 16)
+ angle -= 360 * 16;
+}
+
+//! [5]
+void GLWidget::setXRotation(int angle)
+{
+ qNormalizeAngle(angle);
+ if (angle != xRot) {
+ xRot = angle;
+ emit xRotationChanged(angle);
+ update();
+ }
+}
+//! [5]
+
+void GLWidget::setYRotation(int angle)
+{
+ qNormalizeAngle(angle);
+ if (angle != yRot) {
+ yRot = angle;
+ emit yRotationChanged(angle);
+ update();
+ }
+}
+
+void GLWidget::setZRotation(int angle)
+{
+ qNormalizeAngle(angle);
+ if (angle != zRot) {
+ zRot = angle;
+ emit zRotationChanged(angle);
+ update();
+ }
+}
+
+//! [6]
+void GLWidget::initializeGL()
+{
+ qglClearColor(qtPurple.dark());
+
+ logo = new QtLogo(this, 64);
+ logo->setColor(qtGreen.dark());
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_MULTISAMPLE);
+ static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 };
+ glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
+}
+//! [6]
+
+//! [7]
+void GLWidget::paintGL()
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -10.0);
+ glRotatef(xRot / 16.0, 1.0, 0.0, 0.0);
+ glRotatef(yRot / 16.0, 0.0, 1.0, 0.0);
+ glRotatef(zRot / 16.0, 0.0, 0.0, 1.0);
+ logo->draw();
+}
+//! [7]
+
+//! [8]
+void GLWidget::resizeGL(int width, int height)
+{
+ int side = qMin(width, height);
+ glViewport((width - side) / 2, (height - side) / 2, side, side);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+#ifdef QT_OPENGL_ES_1
+ glOrthof(-0.5, +0.5, -0.5, +0.5, 4.0, 15.0);
+#else
+ glOrtho(-0.5, +0.5, -0.5, +0.5, 4.0, 15.0);
+#endif
+ glMatrixMode(GL_MODELVIEW);
+}
+//! [8]
+
+//! [9]
+void GLWidget::mousePressEvent(QMouseEvent *event)
+{
+ lastPos = event->pos();
+}
+//! [9]
+
+//! [10]
+void GLWidget::mouseMoveEvent(QMouseEvent *event)
+{
+ int dx = event->x() - lastPos.x();
+ int dy = event->y() - lastPos.y();
+
+ if (event->buttons() & Qt::LeftButton) {
+ setXRotation(xRot + 8 * dy);
+ setYRotation(yRot + 8 * dx);
+ } else if (event->buttons() & Qt::RightButton) {
+ setXRotation(xRot + 8 * dy);
+ setZRotation(zRot + 8 * dx);
+ }
+ lastPos = event->pos();
+}
+//! [10]