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diff --git a/examples/opengl/legacy/pbuffers/glwidget.cpp b/examples/opengl/legacy/pbuffers/glwidget.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "glwidget.h"
-#include <math.h>
-
-#include "cube.h"
-
-#include <QGLPixelBuffer>
-
-#ifndef GL_MULTISAMPLE
-#define GL_MULTISAMPLE 0x809D
-#endif
-
-static GLfloat colorArray[][4] = {
- {0.243f, 0.423f, 0.125f, 1.0f},
- {0.176f, 0.31f, 0.09f, 1.0f},
- {0.4f, 0.69f, 0.212f, 1.0f},
- {0.317f, 0.553f, 0.161f, 1.0f}
-};
-
-GLWidget::GLWidget(QWidget *parent)
- : QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
- , geom(0)
- , cube(0)
-{
- // create the pbuffer
- QGLFormat pbufferFormat = format();
- pbufferFormat.setSampleBuffers(false);
- pbuffer = new QGLPixelBuffer(QSize(512, 512), pbufferFormat, this);
- setWindowTitle(tr("OpenGL pbuffers"));
- initializeGeometry();
-}
-
-GLWidget::~GLWidget()
-{
- pbuffer->releaseFromDynamicTexture();
- glDeleteTextures(1, &dynamicTexture);
- delete pbuffer;
-
- qDeleteAll(cubes);
- qDeleteAll(tiles);
- delete cube;
-}
-
-void GLWidget::initializeGL()
-{
- initCommon();
- glShadeModel(GL_SMOOTH);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 };
- glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
- initPbuffer();
- cube->startAnimation();
- connect(cube, SIGNAL(changed()), this, SLOT(update()));
- for (int i = 0; i < 3; ++i)
- {
- cubes[i]->startAnimation();
- connect(cubes[i], SIGNAL(changed()), this, SLOT(update()));
- }
-}
-
-void GLWidget::paintGL()
-{
- pbuffer->makeCurrent();
- drawPbuffer();
- // On direct render platforms, drawing onto the pbuffer context above
- // automatically updates the dynamic texture. For cases where rendering
- // directly to a texture is not supported, explicitly copy.
- if (!hasDynamicTextureUpdate)
- pbuffer->updateDynamicTexture(dynamicTexture);
- makeCurrent();
-
- // Use the pbuffer as a texture to render the scene
- glBindTexture(GL_TEXTURE_2D, dynamicTexture);
-
- // set up to render the scene
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, -10.0f);
-
- // draw the background
- glPushMatrix();
- glScalef(aspect, 1.0f, 1.0f);
- for (int i = 0; i < tiles.count(); ++i)
- tiles[i]->draw();
- glPopMatrix();
-
- // draw the bouncing cubes
- for (int i = 0; i < cubes.count(); ++i)
- cubes[i]->draw();
-}
-
-void GLWidget::initializeGeometry()
-{
- geom = new Geometry();
- CubeBuilder cBuilder(geom, 0.5);
- cBuilder.setColor(QColor(255, 255, 255, 212));
- // build the 3 bouncing, spinning cubes
- for (int i = 3; i > 0; --i)
- cubes.append(cBuilder.newCube(QVector3D((float)(i-1), -1.5f, 5 - i)));
-
- // build the spinning cube which goes in the dynamic texture
- cube = cBuilder.newCube();
- cube->removeBounce();
-
- // build the background tiles
- TileBuilder tBuilder(geom);
- tBuilder.setColor(QColor(Qt::white));
- for (int c = -2; c <= +2; ++c)
- for (int r = -2; r <= +2; ++r)
- tiles.append(tBuilder.newTile(QVector3D(c, r, 0)));
-
- // graded backdrop for the pbuffer scene
- TileBuilder bBuilder(geom, 0.0f, 2.0f);
- bBuilder.setColor(QColor(102, 176, 54, 210));
- backdrop = bBuilder.newTile(QVector3D(0.0f, 0.0f, -1.5f));
- backdrop->setColors(colorArray);
-}
-
-void GLWidget::initCommon()
-{
- qglClearColor(QColor(Qt::darkGray));
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
- glEnable(GL_MULTISAMPLE);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
-
- glEnable(GL_TEXTURE_2D);
-
- geom->loadArrays();
-}
-
-void GLWidget::perspectiveProjection()
-{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-#ifdef QT_OPENGL_ES
- glFrustumf(-aspect, +aspect, -1.0, +1.0, 4.0, 15.0);
-#else
- glFrustum(-aspect, +aspect, -1.0, +1.0, 4.0, 15.0);
-#endif
- glMatrixMode(GL_MODELVIEW);
-}
-
-void GLWidget::orthographicProjection()
-{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-#ifdef QT_OPENGL_ES
- glOrthof(-1.0, +1.0, -1.0, +1.0, -90.0, +90.0);
-#else
- glOrtho(-1.0, +1.0, -1.0, +1.0, -90.0, +90.0);
-#endif
- glMatrixMode(GL_MODELVIEW);
-}
-
-void GLWidget::resizeGL(int width, int height)
-{
- glViewport(0, 0, width * devicePixelRatio(), height * devicePixelRatio());
- aspect = (qreal)width / (qreal)(height ? height : 1);
- perspectiveProjection();
-}
-
-void GLWidget::drawPbuffer()
-{
- orthographicProjection();
-
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glDisable(GL_TEXTURE_2D);
- backdrop->draw();
- glEnable(GL_TEXTURE_2D);
-
- glBindTexture(GL_TEXTURE_2D, cubeTexture);
- glDisable(GL_CULL_FACE);
- cube->draw();
- glEnable(GL_CULL_FACE);
-
- glFlush();
-}
-
-void GLWidget::initPbuffer()
-{
- pbuffer->makeCurrent();
-
- cubeTexture = bindTexture(QImage(":res/cubelogo.png"));
-
- initCommon();
-
- // generate a texture that has the same size/format as the pbuffer
- dynamicTexture = pbuffer->generateDynamicTexture();
-
- // bind the dynamic texture to the pbuffer - this is a no-op under X11
- hasDynamicTextureUpdate = pbuffer->bindToDynamicTexture(dynamicTexture);
- makeCurrent();
-}
-
-void GLWidget::setAnimationPaused(bool enable)
-{
- cube->setAnimationPaused(enable);
- for (int i = 0; i < 3; ++i)
- cubes[i]->setAnimationPaused(enable);
-}