summaryrefslogtreecommitdiffstats
path: root/examples/opengl/openglwindow/main.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'examples/opengl/openglwindow/main.cpp')
-rw-r--r--examples/opengl/openglwindow/main.cpp177
1 files changed, 177 insertions, 0 deletions
diff --git a/examples/opengl/openglwindow/main.cpp b/examples/opengl/openglwindow/main.cpp
new file mode 100644
index 0000000000..03a6ece06f
--- /dev/null
+++ b/examples/opengl/openglwindow/main.cpp
@@ -0,0 +1,177 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "openglwindow.h"
+
+#include <QGuiApplication>
+#include <QMatrix4x4>
+#include <QOpenGLShaderProgram>
+#include <QScreen>
+#include <QtMath>
+
+
+//! [1]
+class TriangleWindow : public OpenGLWindow
+{
+public:
+ using OpenGLWindow::OpenGLWindow;
+
+ void initialize() override;
+ void render() override;
+
+private:
+ GLint m_posAttr = 0;
+ GLint m_colAttr = 0;
+ GLint m_matrixUniform = 0;
+
+ QOpenGLShaderProgram *m_program = nullptr;
+ int m_frame = 0;
+};
+//! [1]
+
+//! [2]
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+
+ QSurfaceFormat format;
+ format.setSamples(16);
+
+ TriangleWindow window;
+ window.setFormat(format);
+ window.resize(640, 480);
+ window.show();
+
+ window.setAnimating(true);
+
+ return app.exec();
+}
+//! [2]
+
+
+//! [3]
+static const char *vertexShaderSource =
+ "attribute highp vec4 posAttr;\n"
+ "attribute lowp vec4 colAttr;\n"
+ "varying lowp vec4 col;\n"
+ "uniform highp mat4 matrix;\n"
+ "void main() {\n"
+ " col = colAttr;\n"
+ " gl_Position = matrix * posAttr;\n"
+ "}\n";
+
+static const char *fragmentShaderSource =
+ "varying lowp vec4 col;\n"
+ "void main() {\n"
+ " gl_FragColor = col;\n"
+ "}\n";
+//! [3]
+
+//! [4]
+void TriangleWindow::initialize()
+{
+ m_program = new QOpenGLShaderProgram(this);
+ m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
+ m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
+ m_program->link();
+ m_posAttr = m_program->attributeLocation("posAttr");
+ Q_ASSERT(m_posAttr != -1);
+ m_colAttr = m_program->attributeLocation("colAttr");
+ Q_ASSERT(m_colAttr != -1);
+ m_matrixUniform = m_program->uniformLocation("matrix");
+ Q_ASSERT(m_matrixUniform != -1);
+}
+//! [4]
+
+//! [5]
+void TriangleWindow::render()
+{
+ const qreal retinaScale = devicePixelRatio();
+ glViewport(0, 0, width() * retinaScale, height() * retinaScale);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ m_program->bind();
+
+ QMatrix4x4 matrix;
+ matrix.perspective(60.0f, 4.0f / 3.0f, 0.1f, 100.0f);
+ matrix.translate(0, 0, -2);
+ matrix.rotate(100.0f * m_frame / screen()->refreshRate(), 0, 1, 0);
+
+ m_program->setUniformValue(m_matrixUniform, matrix);
+
+ static const GLfloat vertices[] = {
+ 0.0f, 0.707f,
+ -0.5f, -0.5f,
+ 0.5f, -0.5f
+ };
+
+ static const GLfloat colors[] = {
+ 1.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f
+ };
+
+ glVertexAttribPointer(m_posAttr, 2, GL_FLOAT, GL_FALSE, 0, vertices);
+ glVertexAttribPointer(m_colAttr, 3, GL_FLOAT, GL_FALSE, 0, colors);
+
+ glEnableVertexAttribArray(m_posAttr);
+ glEnableVertexAttribArray(m_colAttr);
+
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glDisableVertexAttribArray(m_colAttr);
+ glDisableVertexAttribArray(m_posAttr);
+
+ m_program->release();
+
+ ++m_frame;
+}
+//! [5]