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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui>
+#include <QtOpenGL>
+#include <stdlib.h>
+
+#include <math.h>
+
+#include "bubble.h"
+#include "qtlogo.h"
+#include "glwidget.h"
+
+#ifndef GL_MULTISAMPLE
+#define GL_MULTISAMPLE 0x809D
+#endif
+
+//! [0]
+GLWidget::GLWidget(QWidget *parent)
+ : QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
+{
+ QTime midnight(0, 0, 0);
+ qsrand(midnight.secsTo(QTime::currentTime()));
+
+ logo = 0;
+ xRot = 0;
+ yRot = 0;
+ zRot = 0;
+
+ qtGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0);
+ qtPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);
+
+ animationTimer.setSingleShot(false);
+ connect(&animationTimer, SIGNAL(timeout()), this, SLOT(animate()));
+ animationTimer.start(25);
+
+ setAutoFillBackground(false);
+ setMinimumSize(200, 200);
+ setWindowTitle(tr("Overpainting a Scene"));
+}
+//! [0]
+
+//! [1]
+GLWidget::~GLWidget()
+{
+}
+//! [1]
+
+static void qNormalizeAngle(int &angle)
+{
+ while (angle < 0)
+ angle += 360 * 16;
+ while (angle > 360 * 16)
+ angle -= 360 * 16;
+}
+
+void GLWidget::setXRotation(int angle)
+{
+ qNormalizeAngle(angle);
+ if (angle != xRot)
+ xRot = angle;
+}
+
+void GLWidget::setYRotation(int angle)
+{
+ qNormalizeAngle(angle);
+ if (angle != yRot)
+ yRot = angle;
+}
+
+void GLWidget::setZRotation(int angle)
+{
+ qNormalizeAngle(angle);
+ if (angle != zRot)
+ zRot = angle;
+}
+
+//! [2]
+void GLWidget::initializeGL()
+{
+ glEnable(GL_MULTISAMPLE);
+
+ logo = new QtLogo(this);
+ logo->setColor(qtGreen.dark());
+}
+//! [2]
+
+void GLWidget::mousePressEvent(QMouseEvent *event)
+{
+ lastPos = event->pos();
+}
+
+void GLWidget::mouseMoveEvent(QMouseEvent *event)
+{
+ int dx = event->x() - lastPos.x();
+ int dy = event->y() - lastPos.y();
+
+ if (event->buttons() & Qt::LeftButton) {
+ setXRotation(xRot + 8 * dy);
+ setYRotation(yRot + 8 * dx);
+ } else if (event->buttons() & Qt::RightButton) {
+ setXRotation(xRot + 8 * dy);
+ setZRotation(zRot + 8 * dx);
+ }
+ lastPos = event->pos();
+}
+
+void GLWidget::paintEvent(QPaintEvent *event)
+{
+ makeCurrent();
+//! [4]
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+//! [4]
+
+//! [6]
+ qglClearColor(qtPurple.dark());
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_MULTISAMPLE);
+ static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 };
+ glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
+
+ setupViewport(width(), height());
+//! [6]
+
+//! [7]
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -10.0);
+ glRotatef(xRot / 16.0, 1.0, 0.0, 0.0);
+ glRotatef(yRot / 16.0, 0.0, 1.0, 0.0);
+ glRotatef(zRot / 16.0, 0.0, 0.0, 1.0);
+
+ logo->draw();
+//! [7]
+
+//! [8]
+ glShadeModel(GL_FLAT);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_LIGHTING);
+
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+//! [8]
+
+//! [10]
+ QPainter painter(this);
+ painter.setRenderHint(QPainter::Antialiasing);
+ foreach (Bubble *bubble, bubbles) {
+ if (bubble->rect().intersects(event->rect()))
+ bubble->drawBubble(&painter);
+ }
+ drawInstructions(&painter);
+ painter.end();
+}
+//! [10]
+
+//! [11]
+void GLWidget::resizeGL(int width, int height)
+{
+ setupViewport(width, height);
+}
+//! [11]
+
+//! [12]
+void GLWidget::showEvent(QShowEvent *event)
+{
+ Q_UNUSED(event);
+ createBubbles(20 - bubbles.count());
+}
+//! [12]
+
+QSize GLWidget::sizeHint() const
+{
+ return QSize(400, 400);
+}
+
+void GLWidget::createBubbles(int number)
+{
+ for (int i = 0; i < number; ++i) {
+ QPointF position(width()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))),
+ height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))));
+ qreal radius = qMin(width(), height())*(0.0125 + 0.0875*qrand()/(RAND_MAX+1.0));
+ QPointF velocity(width()*0.0125*(-0.5 + qrand()/(RAND_MAX+1.0)),
+ height()*0.0125*(-0.5 + qrand()/(RAND_MAX+1.0)));
+
+ bubbles.append(new Bubble(position, radius, velocity));
+ }
+}
+
+//! [13]
+void GLWidget::animate()
+{
+ QMutableListIterator<Bubble*> iter(bubbles);
+
+ while (iter.hasNext()) {
+ Bubble *bubble = iter.next();
+ bubble->move(rect());
+ }
+ update();
+}
+//! [13]
+
+//! [14]
+void GLWidget::setupViewport(int width, int height)
+{
+ int side = qMin(width, height);
+ glViewport((width - side) / 2, (height - side) / 2, side, side);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+#ifdef QT_OPENGL_ES
+ glOrthof(-0.5, +0.5, -0.5, 0.5, 4.0, 15.0);
+#else
+ glOrtho(-0.5, +0.5, -0.5, 0.5, 4.0, 15.0);
+#endif
+ glMatrixMode(GL_MODELVIEW);
+}
+//! [14]
+
+//! [15]
+void GLWidget::drawInstructions(QPainter *painter)
+{
+ QString text = tr("Click and drag with the left mouse button "
+ "to rotate the Qt logo.");
+ QFontMetrics metrics = QFontMetrics(font());
+ int border = qMax(4, metrics.leading());
+
+ QRect rect = metrics.boundingRect(0, 0, width() - 2*border, int(height()*0.125),
+ Qt::AlignCenter | Qt::TextWordWrap, text);
+ painter->setRenderHint(QPainter::TextAntialiasing);
+ painter->fillRect(QRect(0, 0, width(), rect.height() + 2*border),
+ QColor(0, 0, 0, 127));
+ painter->setPen(Qt::white);
+ painter->fillRect(QRect(0, 0, width(), rect.height() + 2*border),
+ QColor(0, 0, 0, 127));
+ painter->drawText((width() - rect.width())/2, border,
+ rect.width(), rect.height(),
+ Qt::AlignCenter | Qt::TextWordWrap, text);
+}
+//! [15]