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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef CUBE_H
+#define CUBE_H
+
+#include <QtOpenGL/qgl.h>
+#include <QtCore/qvector.h>
+#include <QtCore/qsequentialanimationgroup.h>
+#include <QtGui/qmatrix4x4.h>
+#include <QtGui/qvector3d.h>
+#include <QtGui/qvector2d.h>
+
+QT_BEGIN_NAMESPACE
+class QPropertyAnimation;
+QT_END_NAMESPACE
+
+class Geometry
+{
+public:
+ void loadArrays() const;
+ void addQuad(const QVector3D &a, const QVector3D &b,
+ const QVector3D &c, const QVector3D &d,
+ const QVector<QVector2D> &tex);
+ void setColors(int start, GLfloat colors[4][4]);
+ const GLushort *indices() const { return faces.constData(); }
+ int count() const { return faces.count(); }
+private:
+ QVector<GLushort> faces;
+ QVector<QVector3D> vertices;
+ QVector<QVector3D> normals;
+ QVector<QVector2D> texCoords;
+ QVector<QVector4D> colors;
+ int append(const QVector3D &a, const QVector3D &n, const QVector2D &t);
+ void addTri(const QVector3D &a, const QVector3D &b, const QVector3D &c, const QVector3D &n);
+ friend class Tile;
+};
+
+class Tile
+{
+public:
+ void draw() const;
+ void setColors(GLfloat[4][4]);
+protected:
+ Tile(const QVector3D &loc = QVector3D());
+ QVector3D location;
+ QQuaternion orientation;
+private:
+ int start;
+ int count;
+ bool useFlatColor;
+ GLfloat faceColor[4];
+ Geometry *geom;
+ friend class TileBuilder;
+};
+
+class TileBuilder
+{
+public:
+ enum { bl, br, tr, tl };
+ TileBuilder(Geometry *, qreal depth = 0.0f, qreal size = 1.0f);
+ Tile *newTile(const QVector3D &loc = QVector3D()) const;
+ void setColor(QColor c) { color = c; }
+protected:
+ void initialize(Tile *) const;
+ QVector<QVector3D> verts;
+ QVector<QVector2D> tex;
+ int start;
+ int count;
+ Geometry *geom;
+ QColor color;
+};
+
+class Cube : public QObject, public Tile
+{
+ Q_OBJECT
+ Q_PROPERTY(qreal range READ range WRITE setRange)
+ Q_PROPERTY(qreal altitude READ altitude WRITE setAltitude)
+ Q_PROPERTY(qreal rotation READ rotation WRITE setRotation)
+public:
+ Cube(const QVector3D &loc = QVector3D());
+ ~Cube();
+ qreal range() { return location.x(); }
+ void setRange(qreal r);
+ qreal altitude() { return location.y(); }
+ void setAltitude(qreal a);
+ qreal rotation() { return rot; }
+ void setRotation(qreal r);
+ void removeBounce();
+ void startAnimation();
+ void setAnimationPaused(bool paused);
+signals:
+ void changed();
+private:
+ qreal rot;
+ QPropertyAnimation *r;
+ QPropertyAnimation *rtn;
+ QSequentialAnimationGroup *animGroup;
+ qreal startx;
+ friend class CubeBuilder;
+};
+
+class CubeBuilder : public TileBuilder
+{
+public:
+ CubeBuilder(Geometry *, qreal depth = 0.0f, qreal size = 1.0f);
+ Cube *newCube(const QVector3D &loc = QVector3D()) const;
+private:
+ mutable int ix;
+};
+
+#endif // CUBE_H