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-rw-r--r--examples/opengl/qopenglwidget/glwidget.cpp43
1 files changed, 25 insertions, 18 deletions
diff --git a/examples/opengl/qopenglwidget/glwidget.cpp b/examples/opengl/qopenglwidget/glwidget.cpp
index 21d922d713..3fe919f94b 100644
--- a/examples/opengl/qopenglwidget/glwidget.cpp
+++ b/examples/opengl/qopenglwidget/glwidget.cpp
@@ -53,14 +53,19 @@
#include <QPaintEngine>
#include <QOpenGLShaderProgram>
#include <QOpenGLTexture>
+#include <QRandomGenerator>
#include <QCoreApplication>
-#include <math.h>
+#include <qmath.h>
#include "mainwindow.h"
#include "bubble.h"
const int bubbleNum = 8;
+#ifndef GL_SRGB8_ALPHA8
+#define GL_SRGB8_ALPHA8 0x8C43
+#endif
+
GLWidget::GLWidget(MainWindow *mw, bool button, const QColor &background)
: m_mainWindow(mw),
m_showBubbles(true),
@@ -75,6 +80,8 @@ GLWidget::GLWidget(MainWindow *mw, bool button, const QColor &background)
m_background(background)
{
setMinimumSize(300, 250);
+ if (QCoreApplication::arguments().contains(QStringLiteral("--srgb")))
+ setTextureFormat(GL_SRGB8_ALPHA8);
}
GLWidget::~GLWidget()
@@ -414,11 +421,11 @@ void GLWidget::paintGL()
void GLWidget::createBubbles(int number)
{
for (int i = 0; i < number; ++i) {
- QPointF position(width()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))),
- height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))));
- qreal radius = qMin(width(), height())*(0.0175 + 0.0875*qrand()/(RAND_MAX+1.0));
- QPointF velocity(width()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)),
- height()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)));
+ QPointF position(width()*(0.1 + QRandomGenerator::global()->bounded(0.8)),
+ height()*(0.1 + QRandomGenerator::global()->bounded(0.8)));
+ qreal radius = qMin(width(), height())*(0.0175 + QRandomGenerator::global()->bounded(0.0875));
+ QPointF velocity(width()*0.0175*(-0.5 + QRandomGenerator::global()->bounded(1.0)),
+ height()*0.0175*(-0.5 + QRandomGenerator::global()->bounded(1.0)));
m_bubbles.append(new Bubble(position, radius, velocity));
}
@@ -449,21 +456,21 @@ void GLWidget::createGeometry()
extrude(x4, y4, y4, x4);
extrude(y4, x4, y3, x3);
- const qreal Pi = 3.14159f;
const int NumSectors = 100;
+ const qreal sectorAngle = 2 * qreal(M_PI) / NumSectors;
for (int i = 0; i < NumSectors; ++i) {
- qreal angle1 = (i * 2 * Pi) / NumSectors;
- qreal x5 = 0.30 * sin(angle1);
- qreal y5 = 0.30 * cos(angle1);
- qreal x6 = 0.20 * sin(angle1);
- qreal y6 = 0.20 * cos(angle1);
-
- qreal angle2 = ((i + 1) * 2 * Pi) / NumSectors;
- qreal x7 = 0.20 * sin(angle2);
- qreal y7 = 0.20 * cos(angle2);
- qreal x8 = 0.30 * sin(angle2);
- qreal y8 = 0.30 * cos(angle2);
+ qreal angle = i * sectorAngle;
+ qreal x5 = 0.30 * sin(angle);
+ qreal y5 = 0.30 * cos(angle);
+ qreal x6 = 0.20 * sin(angle);
+ qreal y6 = 0.20 * cos(angle);
+
+ angle += sectorAngle;
+ qreal x7 = 0.20 * sin(angle);
+ qreal y7 = 0.20 * cos(angle);
+ qreal x8 = 0.30 * sin(angle);
+ qreal y8 = 0.30 * cos(angle);
quad(x5, y5, x6, y6, x7, y7, x8, y8);