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-rw-r--r--examples/opengl/qopenglwindow/main.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/examples/opengl/qopenglwindow/main.cpp b/examples/opengl/qopenglwindow/main.cpp
index 123bebbe2a..f444b5d7c7 100644
--- a/examples/opengl/qopenglwindow/main.cpp
+++ b/examples/opengl/qopenglwindow/main.cpp
@@ -163,16 +163,20 @@ void OpenGLWindow::keyPressEvent(QKeyEvent *e)
void OpenGLWindow::setAnimating(bool enabled)
{
+ typedef void (QPaintDeviceWindow::*QPaintDeviceWindowVoidSlot)();
+
if (enabled) {
// Animate continuously, throttled by the blocking swapBuffers() call the
// QOpenGLWindow internally executes after each paint. Once that is done
// (frameSwapped signal is emitted), we schedule a new update. This
// obviously assumes that the swap interval (see
// QSurfaceFormat::setSwapInterval()) is non-zero.
- connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
+ connect(this, &QOpenGLWindow::frameSwapped,
+ this, static_cast<QPaintDeviceWindowVoidSlot>(&QPaintDeviceWindow::update));
update();
} else {
- disconnect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
+ disconnect(this, &QOpenGLWindow::frameSwapped,
+ this, static_cast<QPaintDeviceWindowVoidSlot>(&QPaintDeviceWindow::update));
}
}