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diff --git a/examples/opengl/qopenglwindow/main.cpp b/examples/opengl/qopenglwindow/main.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QOpenGLWindow>
-#include <QScreen>
-#include <QPainter>
-#include <QPainterPath>
-#include <QGuiApplication>
-#include <QMatrix4x4>
-#include <QStaticText>
-#include <QKeyEvent>
-
-#include "background_renderer.h"
-
-static QPainterPath painterPathForTriangle()
-{
- static const QPointF bottomLeft(-1.0, -1.0);
- static const QPointF top(0.0, 1.0);
- static const QPointF bottomRight(1.0, -1.0);
-
- QPainterPath path(bottomLeft);
- path.lineTo(top);
- path.lineTo(bottomRight);
- path.closeSubpath();
- return path;
-}
-
-class OpenGLWindow : public QOpenGLWindow
-{
- Q_OBJECT
-
-public:
- OpenGLWindow();
-
-protected:
- void paintGL() override;
- void resizeGL(int w, int h) override;
- void keyPressEvent(QKeyEvent *e) override;
-
-private:
- void setAnimating(bool enabled);
-
- QMatrix4x4 m_window_normalised_matrix;
- QMatrix4x4 m_window_painter_matrix;
- QMatrix4x4 m_projection;
- QMatrix4x4 m_view;
- QMatrix4x4 m_model_triangle;
- QMatrix4x4 m_model_text;
-
- FragmentToy m_fragment_toy;
- QStaticText m_text_layout;
- bool m_animate;
-};
-
-// Use NoPartialUpdate. This means that all the rendering goes directly to
-// the window surface, no additional framebuffer object stands in the
-// middle. This is fine since we will clear the entire framebuffer on each
-// paint. Under the hood this means that the behavior is equivalent to the
-// manual makeCurrent - perform OpenGL calls - swapBuffers loop that is
-// typical in pure QWindow-based applications.
-OpenGLWindow::OpenGLWindow()
- : QOpenGLWindow(QOpenGLWindow::NoPartialUpdate)
- , m_fragment_toy("./background.frag")
- , m_text_layout("The triangle and this text is rendered with QPainter")
- , m_animate(true)
-{
- setGeometry(300, 300, 500, 500);
-
- m_view.lookAt(QVector3D(3,1,1),
- QVector3D(0,0,0),
- QVector3D(0,1,0));
-
- setAnimating(m_animate);
-}
-
-void OpenGLWindow::paintGL()
-{
- m_fragment_toy.draw(size());
-
- QPainter p(this);
- p.setWorldTransform(m_window_normalised_matrix.toTransform());
-
- QMatrix4x4 mvp = m_projection * m_view * m_model_triangle;
- p.setTransform(mvp.toTransform(), true);
-
- p.fillPath(painterPathForTriangle(), QBrush(QGradient(QGradient::NightFade)));
-
- QTransform text_transform = (m_window_painter_matrix * m_view * m_model_text).toTransform();
- p.setTransform(text_transform, false);
- p.setPen(QPen(Qt::black));
- m_text_layout.prepare(text_transform);
- qreal x = - (m_text_layout.size().width() / 2);
- qreal y = 0;
- p.drawStaticText(x, y, m_text_layout);
-
- m_model_triangle.rotate(-1, 0, 1, 0);
- m_model_text.rotate(1, 0, 1, 0);
-}
-
-void OpenGLWindow::resizeGL(int w, int h)
-{
- m_window_normalised_matrix.setToIdentity();
- m_window_normalised_matrix.translate(w / 2.0, h / 2.0);
- m_window_normalised_matrix.scale(w / 2.0, -h / 2.0);
-
- m_window_painter_matrix.setToIdentity();
- m_window_painter_matrix.translate(w / 2.0, h / 2.0);
-
- m_text_layout.setTextWidth(std::max(w * 0.2, 80.0));
-
- m_projection.setToIdentity();
- m_projection.perspective(45.f, qreal(w) / qreal(h), 0.1f, 100.f);
-}
-
-void OpenGLWindow::keyPressEvent(QKeyEvent *e)
-{
- if (e->key() == Qt::Key_P) { // pause
- m_animate = !m_animate;
- setAnimating(m_animate);
- }
-}
-
-void OpenGLWindow::setAnimating(bool enabled)
-{
- if (enabled) {
- // Animate continuously, throttled by the blocking swapBuffers() call the
- // QOpenGLWindow internally executes after each paint. Once that is done
- // (frameSwapped signal is emitted), we schedule a new update. This
- // obviously assumes that the swap interval (see
- // QSurfaceFormat::setSwapInterval()) is non-zero.
- connect(this, &QOpenGLWindow::frameSwapped,
- this, QOverload<>::of(&QPaintDeviceWindow::update));
- update();
- } else {
- disconnect(this, &QOpenGLWindow::frameSwapped,
- this, QOverload<>::of(&QPaintDeviceWindow::update));
- }
-}
-
-int main(int argc, char **argv)
-{
- QGuiApplication app(argc, argv);
-
- OpenGLWindow window;
- QSurfaceFormat fmt;
- fmt.setDepthBufferSize(24);
- fmt.setStencilBufferSize(8);
- window.setFormat(fmt);
- window.show();
-
- return app.exec();
-}
-
-#include "main.moc"