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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "glwidget.h"
+#include <math.h>
+
+#ifndef GL_MULTISAMPLE
+#define GL_MULTISAMPLE 0x809D
+#endif
+
+GLWidget::GLWidget(QWidget *parent)
+ : QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
+{
+ startTimer(40);
+ setWindowTitle(tr("Sample Buffers"));
+}
+
+void GLWidget::initializeGL()
+{
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-.5, .5, .5, -.5, -1000, 1000);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
+
+ makeObject();
+}
+
+void GLWidget::resizeGL(int w, int h)
+{
+ glViewport(0, 0, w, h);
+}
+
+void GLWidget::paintGL()
+{
+ static float rot = 0.0;
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glEnable(GL_MULTISAMPLE);
+ glTranslatef(-0.25f, -0.10f, 0.0f);
+ glScalef(0.75f, 1.15f, 0.0f);
+ glRotatef(rot, 0.0f, 0.f, 1.0f);
+ glCallList(list);
+ glPopMatrix();
+
+ glPushMatrix();
+ glDisable(GL_MULTISAMPLE);
+ glTranslatef(0.25f, -0.10f, 0.0f);
+ glScalef(0.75f, 1.15f, 0.0f);
+ glRotatef(rot, 0.0f, 0.0f, 1.0f);
+ glCallList(list);
+ glPopMatrix();
+
+ rot += 0.2f;
+
+ qglColor(Qt::black);
+ renderText(-0.35, 0.4, 0.0, "Multisampling enabled");
+ renderText(0.15, 0.4, 0.0, "Multisampling disabled");
+}
+
+void GLWidget::timerEvent(QTimerEvent *)
+{
+ update();
+}
+
+void GLWidget::makeObject()
+{
+ QColor qtGreen(QColor::fromCmykF(0.40, 0.0, 1.0, 0.0));
+ const double Pi = 3.14159265358979323846;
+ const int NumSectors = 15;
+ GLdouble x1 = +0.06;
+ GLdouble y1 = -0.14;
+ GLdouble x2 = +0.14;
+ GLdouble y2 = -0.06;
+ GLdouble x3 = +0.08;
+ GLdouble y3 = +0.00;
+ GLdouble x4 = +0.30;
+ GLdouble y4 = +0.22;
+
+ list = glGenLists(1);
+ glNewList(list, GL_COMPILE);
+ {
+ for (int i = 0; i < NumSectors; ++i) {
+ double angle1 = (i * 2 * Pi) / NumSectors;
+ GLdouble x5 = 0.30 * sin(angle1);
+ GLdouble y5 = 0.30 * cos(angle1);
+ GLdouble x6 = 0.20 * sin(angle1);
+ GLdouble y6 = 0.20 * cos(angle1);
+
+ double angle2 = ((i + 1) * 2 * Pi) / NumSectors;
+ GLdouble x7 = 0.20 * sin(angle2);
+ GLdouble y7 = 0.20 * cos(angle2);
+ GLdouble x8 = 0.30 * sin(angle2);
+ GLdouble y8 = 0.30 * cos(angle2);
+
+ qglColor(qtGreen);
+ quad(GL_QUADS, x5, y5, x6, y6, x7, y7, x8, y8);
+ qglColor(Qt::black);
+ quad(GL_LINE_LOOP, x5, y5, x6, y6, x7, y7, x8, y8);
+ }
+
+ qglColor(qtGreen);
+ quad(GL_QUADS, x1, y1, x2, y2, y2, x2, y1, x1);
+ quad(GL_QUADS, x3, y3, x4, y4, y4, x4, y3, x3);
+
+ qglColor(Qt::black);
+ quad(GL_LINE_LOOP, x1, y1, x2, y2, y2, x2, y1, x1);
+ quad(GL_LINE_LOOP, x3, y3, x4, y4, y4, x4, y3, x3);
+ }
+ glEndList();
+}
+
+void GLWidget::quad(GLenum primitive, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
+ GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
+{
+ glBegin(primitive);
+ {
+ glVertex2d(x1, y1);
+ glVertex2d(x2, y2);
+ glVertex2d(x3, y3);
+ glVertex2d(x4, y4);
+ }
+ glEnd();
+}