diff options
Diffstat (limited to 'examples/opengl')
-rw-r--r-- | examples/opengl/cube/geometryengine.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/examples/opengl/cube/geometryengine.cpp b/examples/opengl/cube/geometryengine.cpp index bf63934656..0a34213084 100644 --- a/examples/opengl/cube/geometryengine.cpp +++ b/examples/opengl/cube/geometryengine.cpp @@ -79,40 +79,40 @@ void GeometryEngine::initCubeGeometry() // is different. VertexData vertices[] = { // Vertex data for face 0 - {QVector3D(-1.0, -1.0, 1.0), QVector2D(0.0, 0.0)}, // v0 - {QVector3D( 1.0, -1.0, 1.0), QVector2D(0.33, 0.0)}, // v1 - {QVector3D(-1.0, 1.0, 1.0), QVector2D(0.0, 0.5)}, // v2 - {QVector3D( 1.0, 1.0, 1.0), QVector2D(0.33, 0.5)}, // v3 + {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.0f, 0.0f)}, // v0 + {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.0f)}, // v1 + {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.0f, 0.5f)}, // v2 + {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v3 // Vertex data for face 1 - {QVector3D( 1.0, -1.0, 1.0), QVector2D( 0.0, 0.5)}, // v4 - {QVector3D( 1.0, -1.0, -1.0), QVector2D(0.33, 0.5)}, // v5 - {QVector3D( 1.0, 1.0, 1.0), QVector2D(0.0, 1.0)}, // v6 - {QVector3D( 1.0, 1.0, -1.0), QVector2D(0.33, 1.0)}, // v7 + {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D( 0.0f, 0.5f)}, // v4 + {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.5f)}, // v5 + {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.0f, 1.0f)}, // v6 + {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v7 // Vertex data for face 2 - {QVector3D( 1.0, -1.0, -1.0), QVector2D(0.66, 0.5)}, // v8 - {QVector3D(-1.0, -1.0, -1.0), QVector2D(1.0, 0.5)}, // v9 - {QVector3D( 1.0, 1.0, -1.0), QVector2D(0.66, 1.0)}, // v10 - {QVector3D(-1.0, 1.0, -1.0), QVector2D(1.0, 1.0)}, // v11 + {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v8 + {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(1.0f, 0.5f)}, // v9 + {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)}, // v10 + {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(1.0f, 1.0f)}, // v11 // Vertex data for face 3 - {QVector3D(-1.0, -1.0, -1.0), QVector2D(0.66, 0.0)}, // v12 - {QVector3D(-1.0, -1.0, 1.0), QVector2D(1.0, 0.0)}, // v13 - {QVector3D(-1.0, 1.0, -1.0), QVector2D(0.66, 0.5)}, // v14 - {QVector3D(-1.0, 1.0, 1.0), QVector2D(1.0, 0.5)}, // v15 + {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v12 + {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(1.0f, 0.0f)}, // v13 + {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v14 + {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(1.0f, 0.5f)}, // v15 // Vertex data for face 4 - {QVector3D(-1.0, -1.0, -1.0), QVector2D(0.33, 0.0)}, // v16 - {QVector3D( 1.0, -1.0, -1.0), QVector2D(0.66, 0.0)}, // v17 - {QVector3D(-1.0, -1.0, 1.0), QVector2D(0.33, 0.5)}, // v18 - {QVector3D( 1.0, -1.0, 1.0), QVector2D(0.66, 0.5)}, // v19 + {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.0f)}, // v16 + {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v17 + {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v18 + {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v19 // Vertex data for face 5 - {QVector3D(-1.0, 1.0, 1.0), QVector2D(0.33, 0.5)}, // v20 - {QVector3D( 1.0, 1.0, 1.0), QVector2D(0.66, 0.5)}, // v21 - {QVector3D(-1.0, 1.0, -1.0), QVector2D(0.33, 1.0)}, // v22 - {QVector3D( 1.0, 1.0, -1.0), QVector2D(0.66, 1.0)} // v23 + {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v20 + {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v21 + {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v22 + {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)} // v23 }; // Indices for drawing cube faces using triangle strips. |