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-rw-r--r--examples/opengl/cube/mainwidget.cpp8
-rw-r--r--examples/opengl/hellogl_es2/glwidget.cpp8
2 files changed, 8 insertions, 8 deletions
diff --git a/examples/opengl/cube/mainwidget.cpp b/examples/opengl/cube/mainwidget.cpp
index 3f4e9214ac..eae31c375e 100644
--- a/examples/opengl/cube/mainwidget.cpp
+++ b/examples/opengl/cube/mainwidget.cpp
@@ -179,15 +179,15 @@ void MainWidget::initTextures()
texture = bindTexture(QImage(":/cube.png"));
// Set nearest filtering mode for texture minification
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
// Set bilinear filtering mode for texture magnification
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Wrap texture coordinates by repeating
// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
//! [4]
diff --git a/examples/opengl/hellogl_es2/glwidget.cpp b/examples/opengl/hellogl_es2/glwidget.cpp
index 9cb14b20d5..a22fbdacb8 100644
--- a/examples/opengl/hellogl_es2/glwidget.cpp
+++ b/examples/opengl/hellogl_es2/glwidget.cpp
@@ -250,8 +250,8 @@ void GLWidget::initializeGL ()
matrixUniform2 = program2.uniformLocation("matrix");
textureUniform2 = program2.uniformLocation("tex");
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
m_fAngle = 0;
m_fScale = 1;
@@ -271,8 +271,8 @@ void GLWidget::paintGL()
glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glFrontFace(GL_CW);
glCullFace(GL_FRONT);