diff options
Diffstat (limited to 'examples/opengl')
-rw-r--r-- | examples/opengl/cube/mainwidget.cpp | 8 | ||||
-rw-r--r-- | examples/opengl/hellogl_es2/glwidget.cpp | 8 |
2 files changed, 8 insertions, 8 deletions
diff --git a/examples/opengl/cube/mainwidget.cpp b/examples/opengl/cube/mainwidget.cpp index 3f4e9214ac..eae31c375e 100644 --- a/examples/opengl/cube/mainwidget.cpp +++ b/examples/opengl/cube/mainwidget.cpp @@ -179,15 +179,15 @@ void MainWidget::initTextures() texture = bindTexture(QImage(":/cube.png")); // Set nearest filtering mode for texture minification - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Set bilinear filtering mode for texture magnification - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Wrap texture coordinates by repeating // f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2) - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); } //! [4] diff --git a/examples/opengl/hellogl_es2/glwidget.cpp b/examples/opengl/hellogl_es2/glwidget.cpp index 9cb14b20d5..a22fbdacb8 100644 --- a/examples/opengl/hellogl_es2/glwidget.cpp +++ b/examples/opengl/hellogl_es2/glwidget.cpp @@ -250,8 +250,8 @@ void GLWidget::initializeGL () matrixUniform2 = program2.uniformLocation("matrix"); textureUniform2 = program2.uniformLocation("tex"); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); m_fAngle = 0; m_fScale = 1; @@ -271,8 +271,8 @@ void GLWidget::paintGL() glClearColor(0.1f, 0.1f, 0.2f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); glFrontFace(GL_CW); glCullFace(GL_FRONT); |