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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example hellovulkantexture
- \meta installpath vulkan
- \ingroup examples-vulkan
- \title Hello Vulkan Texture Vulkan Example
- \brief Shows the basics of rendering with textures in a QVulkanWindow.
-
- The \e{Hello Vulkan Texture Example} builds on \l hellovulkantriangle. Here
- instead of drawing a single triangle, a triangle strip is drawn in order to
- get a quad on the screen. This is then textured using a QImage loaded from
- a .png image file.
-
- \image hellovulkantexture.png
- \include examples-run.qdocinc
-*/