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diff --git a/examples/vulkan/hellovulkancubes/color_phong.vert b/examples/vulkan/hellovulkancubes/color_phong.vert
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+#version 440
+
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec3 normal;
+
+// Instanced attributes to variate the translation of the model and the diffuse
+// color of the material.
+layout(location = 2) in vec3 instTranslate;
+layout(location = 3) in vec3 instDiffuseAdjust;
+
+out gl_PerVertex { vec4 gl_Position; };
+layout(location = 0) out vec3 vECVertNormal;
+layout(location = 1) out vec3 vECVertPos;
+layout(location = 2) flat out vec3 vDiffuseAdjust;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 vp;
+ mat4 model;
+ mat3 modelNormal;
+} ubuf;
+
+void main()
+{
+ vECVertNormal = normalize(ubuf.modelNormal * normal);
+ mat4 t = mat4(1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ instTranslate.x, instTranslate.y, instTranslate.z, 1);
+ vECVertPos = vec3(t * ubuf.model * position);
+ vDiffuseAdjust = instDiffuseAdjust;
+ gl_Position = ubuf.vp * t * ubuf.model * position;
+}