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-rw-r--r--examples/vulkan/hellovulkantexture/hellovulkantexture.cpp839
1 files changed, 0 insertions, 839 deletions
diff --git a/examples/vulkan/hellovulkantexture/hellovulkantexture.cpp b/examples/vulkan/hellovulkantexture/hellovulkantexture.cpp
deleted file mode 100644
index 257191ef4e..0000000000
--- a/examples/vulkan/hellovulkantexture/hellovulkantexture.cpp
+++ /dev/null
@@ -1,839 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "hellovulkantexture.h"
-#include <QVulkanFunctions>
-#include <QCoreApplication>
-#include <QFile>
-
-// Use a triangle strip to get a quad.
-//
-// Note that the vertex data and the projection matrix assume OpenGL. With
-// Vulkan Y is negated in clip space and the near/far plane is at 0/1 instead
-// of -1/1. These will be corrected for by an extra transformation when
-// calculating the modelview-projection matrix.
-static float vertexData[] = { // Y up, front = CW
- // x, y, z, u, v
- -1, -1, 0, 0, 1,
- -1, 1, 0, 0, 0,
- 1, -1, 0, 1, 1,
- 1, 1, 0, 1, 0
-};
-
-static const int UNIFORM_DATA_SIZE = 16 * sizeof(float);
-
-static inline VkDeviceSize aligned(VkDeviceSize v, VkDeviceSize byteAlign)
-{
- return (v + byteAlign - 1) & ~(byteAlign - 1);
-}
-
-QVulkanWindowRenderer *VulkanWindow::createRenderer()
-{
- return new VulkanRenderer(this);
-}
-
-VulkanRenderer::VulkanRenderer(QVulkanWindow *w)
- : m_window(w)
-{
-}
-
-VkShaderModule VulkanRenderer::createShader(const QString &name)
-{
- QFile file(name);
- if (!file.open(QIODevice::ReadOnly)) {
- qWarning("Failed to read shader %s", qPrintable(name));
- return VK_NULL_HANDLE;
- }
- QByteArray blob = file.readAll();
- file.close();
-
- VkShaderModuleCreateInfo shaderInfo;
- memset(&shaderInfo, 0, sizeof(shaderInfo));
- shaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
- shaderInfo.codeSize = blob.size();
- shaderInfo.pCode = reinterpret_cast<const uint32_t *>(blob.constData());
- VkShaderModule shaderModule;
- VkResult err = m_devFuncs->vkCreateShaderModule(m_window->device(), &shaderInfo, nullptr, &shaderModule);
- if (err != VK_SUCCESS) {
- qWarning("Failed to create shader module: %d", err);
- return VK_NULL_HANDLE;
- }
-
- return shaderModule;
-}
-
-bool VulkanRenderer::createTexture(const QString &name)
-{
- QImage img(name);
- if (img.isNull()) {
- qWarning("Failed to load image %s", qPrintable(name));
- return false;
- }
-
- // Convert to byte ordered RGBA8. Use premultiplied alpha, see pColorBlendState in the pipeline.
- img = img.convertToFormat(QImage::Format_RGBA8888_Premultiplied);
-
- QVulkanFunctions *f = m_window->vulkanInstance()->functions();
- VkDevice dev = m_window->device();
-
- const bool srgb = QCoreApplication::arguments().contains(QStringLiteral("--srgb"));
- if (srgb)
- qDebug("sRGB swapchain was requested, making texture sRGB too");
-
- m_texFormat = srgb ? VK_FORMAT_R8G8B8A8_SRGB : VK_FORMAT_R8G8B8A8_UNORM;
-
- // Now we can either map and copy the image data directly, or have to go
- // through a staging buffer to copy and convert into the internal optimal
- // tiling format.
- VkFormatProperties props;
- f->vkGetPhysicalDeviceFormatProperties(m_window->physicalDevice(), m_texFormat, &props);
- const bool canSampleLinear = (props.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
- const bool canSampleOptimal = (props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
- if (!canSampleLinear && !canSampleOptimal) {
- qWarning("Neither linear nor optimal image sampling is supported for RGBA8");
- return false;
- }
-
- static bool alwaysStage = qEnvironmentVariableIntValue("QT_VK_FORCE_STAGE_TEX");
-
- if (canSampleLinear && !alwaysStage) {
- if (!createTextureImage(img.size(), &m_texImage, &m_texMem,
- VK_IMAGE_TILING_LINEAR, VK_IMAGE_USAGE_SAMPLED_BIT,
- m_window->hostVisibleMemoryIndex()))
- return false;
-
- if (!writeLinearImage(img, m_texImage, m_texMem))
- return false;
-
- m_texLayoutPending = true;
- } else {
- if (!createTextureImage(img.size(), &m_texStaging, &m_texStagingMem,
- VK_IMAGE_TILING_LINEAR, VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
- m_window->hostVisibleMemoryIndex()))
- return false;
-
- if (!createTextureImage(img.size(), &m_texImage, &m_texMem,
- VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
- m_window->deviceLocalMemoryIndex()))
- return false;
-
- if (!writeLinearImage(img, m_texStaging, m_texStagingMem))
- return false;
-
- m_texStagingPending = true;
- }
-
- VkImageViewCreateInfo viewInfo;
- memset(&viewInfo, 0, sizeof(viewInfo));
- viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
- viewInfo.image = m_texImage;
- viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
- viewInfo.format = m_texFormat;
- viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
- viewInfo.components.g = VK_COMPONENT_SWIZZLE_G;
- viewInfo.components.b = VK_COMPONENT_SWIZZLE_B;
- viewInfo.components.a = VK_COMPONENT_SWIZZLE_A;
- viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- viewInfo.subresourceRange.levelCount = viewInfo.subresourceRange.layerCount = 1;
-
- VkResult err = m_devFuncs->vkCreateImageView(dev, &viewInfo, nullptr, &m_texView);
- if (err != VK_SUCCESS) {
- qWarning("Failed to create image view for texture: %d", err);
- return false;
- }
-
- m_texSize = img.size();
-
- return true;
-}
-
-bool VulkanRenderer::createTextureImage(const QSize &size, VkImage *image, VkDeviceMemory *mem,
- VkImageTiling tiling, VkImageUsageFlags usage, uint32_t memIndex)
-{
- VkDevice dev = m_window->device();
-
- VkImageCreateInfo imageInfo;
- memset(&imageInfo, 0, sizeof(imageInfo));
- imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
- imageInfo.imageType = VK_IMAGE_TYPE_2D;
- imageInfo.format = m_texFormat;
- imageInfo.extent.width = size.width();
- imageInfo.extent.height = size.height();
- imageInfo.extent.depth = 1;
- imageInfo.mipLevels = 1;
- imageInfo.arrayLayers = 1;
- imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
- imageInfo.tiling = tiling;
- imageInfo.usage = usage;
- imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
-
- VkResult err = m_devFuncs->vkCreateImage(dev, &imageInfo, nullptr, image);
- if (err != VK_SUCCESS) {
- qWarning("Failed to create linear image for texture: %d", err);
- return false;
- }
-
- VkMemoryRequirements memReq;
- m_devFuncs->vkGetImageMemoryRequirements(dev, *image, &memReq);
-
- if (!(memReq.memoryTypeBits & (1 << memIndex))) {
- VkPhysicalDeviceMemoryProperties physDevMemProps;
- m_window->vulkanInstance()->functions()->vkGetPhysicalDeviceMemoryProperties(m_window->physicalDevice(), &physDevMemProps);
- for (uint32_t i = 0; i < physDevMemProps.memoryTypeCount; ++i) {
- if (!(memReq.memoryTypeBits & (1 << i)))
- continue;
- memIndex = i;
- }
- }
-
- VkMemoryAllocateInfo allocInfo = {
- VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
- nullptr,
- memReq.size,
- memIndex
- };
- qDebug("allocating %u bytes for texture image", uint32_t(memReq.size));
-
- err = m_devFuncs->vkAllocateMemory(dev, &allocInfo, nullptr, mem);
- if (err != VK_SUCCESS) {
- qWarning("Failed to allocate memory for linear image: %d", err);
- return false;
- }
-
- err = m_devFuncs->vkBindImageMemory(dev, *image, *mem, 0);
- if (err != VK_SUCCESS) {
- qWarning("Failed to bind linear image memory: %d", err);
- return false;
- }
-
- return true;
-}
-
-bool VulkanRenderer::writeLinearImage(const QImage &img, VkImage image, VkDeviceMemory memory)
-{
- VkDevice dev = m_window->device();
-
- VkImageSubresource subres = {
- VK_IMAGE_ASPECT_COLOR_BIT,
- 0, // mip level
- 0
- };
- VkSubresourceLayout layout;
- m_devFuncs->vkGetImageSubresourceLayout(dev, image, &subres, &layout);
-
- uchar *p;
- VkResult err = m_devFuncs->vkMapMemory(dev, memory, layout.offset, layout.size, 0, reinterpret_cast<void **>(&p));
- if (err != VK_SUCCESS) {
- qWarning("Failed to map memory for linear image: %d", err);
- return false;
- }
-
- for (int y = 0; y < img.height(); ++y) {
- const uchar *line = img.constScanLine(y);
- memcpy(p, line, img.width() * 4);
- p += layout.rowPitch;
- }
-
- m_devFuncs->vkUnmapMemory(dev, memory);
- return true;
-}
-
-void VulkanRenderer::ensureTexture()
-{
- if (!m_texLayoutPending && !m_texStagingPending)
- return;
-
- Q_ASSERT(m_texLayoutPending != m_texStagingPending);
- VkCommandBuffer cb = m_window->currentCommandBuffer();
-
- VkImageMemoryBarrier barrier;
- memset(&barrier, 0, sizeof(barrier));
- barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- barrier.subresourceRange.levelCount = barrier.subresourceRange.layerCount = 1;
-
- if (m_texLayoutPending) {
- m_texLayoutPending = false;
-
- barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
- barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
- barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
- barrier.image = m_texImage;
-
- m_devFuncs->vkCmdPipelineBarrier(cb,
- VK_PIPELINE_STAGE_HOST_BIT,
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
- 0, 0, nullptr, 0, nullptr,
- 1, &barrier);
- } else {
- m_texStagingPending = false;
-
- barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
- barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
- barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
- barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
- barrier.image = m_texStaging;
- m_devFuncs->vkCmdPipelineBarrier(cb,
- VK_PIPELINE_STAGE_HOST_BIT,
- VK_PIPELINE_STAGE_TRANSFER_BIT,
- 0, 0, nullptr, 0, nullptr,
- 1, &barrier);
-
- barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
- barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- barrier.srcAccessMask = 0;
- barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- barrier.image = m_texImage;
- m_devFuncs->vkCmdPipelineBarrier(cb,
- VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
- VK_PIPELINE_STAGE_TRANSFER_BIT,
- 0, 0, nullptr, 0, nullptr,
- 1, &barrier);
-
- VkImageCopy copyInfo;
- memset(&copyInfo, 0, sizeof(copyInfo));
- copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- copyInfo.srcSubresource.layerCount = 1;
- copyInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- copyInfo.dstSubresource.layerCount = 1;
- copyInfo.extent.width = m_texSize.width();
- copyInfo.extent.height = m_texSize.height();
- copyInfo.extent.depth = 1;
- m_devFuncs->vkCmdCopyImage(cb, m_texStaging, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
- m_texImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copyInfo);
-
- barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
- barrier.image = m_texImage;
- m_devFuncs->vkCmdPipelineBarrier(cb,
- VK_PIPELINE_STAGE_TRANSFER_BIT,
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
- 0, 0, nullptr, 0, nullptr,
- 1, &barrier);
- }
-}
-
-void VulkanRenderer::initResources()
-{
- qDebug("initResources");
-
- VkDevice dev = m_window->device();
- m_devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
-
- // The setup is similar to hellovulkantriangle. The difference is the
- // presence of a second vertex attribute (texcoord), a sampler, and that we
- // need blending.
-
- const int concurrentFrameCount = m_window->concurrentFrameCount();
- const VkPhysicalDeviceLimits *pdevLimits = &m_window->physicalDeviceProperties()->limits;
- const VkDeviceSize uniAlign = pdevLimits->minUniformBufferOffsetAlignment;
- qDebug("uniform buffer offset alignment is %u", (uint) uniAlign);
- VkBufferCreateInfo bufInfo;
- memset(&bufInfo, 0, sizeof(bufInfo));
- bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
- // Our internal layout is vertex, uniform, uniform, ... with each uniform buffer start offset aligned to uniAlign.
- const VkDeviceSize vertexAllocSize = aligned(sizeof(vertexData), uniAlign);
- const VkDeviceSize uniformAllocSize = aligned(UNIFORM_DATA_SIZE, uniAlign);
- bufInfo.size = vertexAllocSize + concurrentFrameCount * uniformAllocSize;
- bufInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
-
- VkResult err = m_devFuncs->vkCreateBuffer(dev, &bufInfo, nullptr, &m_buf);
- if (err != VK_SUCCESS)
- qFatal("Failed to create buffer: %d", err);
-
- VkMemoryRequirements memReq;
- m_devFuncs->vkGetBufferMemoryRequirements(dev, m_buf, &memReq);
-
- VkMemoryAllocateInfo memAllocInfo = {
- VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
- nullptr,
- memReq.size,
- m_window->hostVisibleMemoryIndex()
- };
-
- err = m_devFuncs->vkAllocateMemory(dev, &memAllocInfo, nullptr, &m_bufMem);
- if (err != VK_SUCCESS)
- qFatal("Failed to allocate memory: %d", err);
-
- err = m_devFuncs->vkBindBufferMemory(dev, m_buf, m_bufMem, 0);
- if (err != VK_SUCCESS)
- qFatal("Failed to bind buffer memory: %d", err);
-
- quint8 *p;
- err = m_devFuncs->vkMapMemory(dev, m_bufMem, 0, memReq.size, 0, reinterpret_cast<void **>(&p));
- if (err != VK_SUCCESS)
- qFatal("Failed to map memory: %d", err);
- memcpy(p, vertexData, sizeof(vertexData));
- QMatrix4x4 ident;
- memset(m_uniformBufInfo, 0, sizeof(m_uniformBufInfo));
- for (int i = 0; i < concurrentFrameCount; ++i) {
- const VkDeviceSize offset = vertexAllocSize + i * uniformAllocSize;
- memcpy(p + offset, ident.constData(), 16 * sizeof(float));
- m_uniformBufInfo[i].buffer = m_buf;
- m_uniformBufInfo[i].offset = offset;
- m_uniformBufInfo[i].range = uniformAllocSize;
- }
- m_devFuncs->vkUnmapMemory(dev, m_bufMem);
-
- VkVertexInputBindingDescription vertexBindingDesc = {
- 0, // binding
- 5 * sizeof(float),
- VK_VERTEX_INPUT_RATE_VERTEX
- };
- VkVertexInputAttributeDescription vertexAttrDesc[] = {
- { // position
- 0, // location
- 0, // binding
- VK_FORMAT_R32G32B32_SFLOAT,
- 0
- },
- { // texcoord
- 1,
- 0,
- VK_FORMAT_R32G32_SFLOAT,
- 3 * sizeof(float)
- }
- };
-
- VkPipelineVertexInputStateCreateInfo vertexInputInfo;
- vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
- vertexInputInfo.pNext = nullptr;
- vertexInputInfo.flags = 0;
- vertexInputInfo.vertexBindingDescriptionCount = 1;
- vertexInputInfo.pVertexBindingDescriptions = &vertexBindingDesc;
- vertexInputInfo.vertexAttributeDescriptionCount = 2;
- vertexInputInfo.pVertexAttributeDescriptions = vertexAttrDesc;
-
- // Sampler.
- VkSamplerCreateInfo samplerInfo;
- memset(&samplerInfo, 0, sizeof(samplerInfo));
- samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
- samplerInfo.magFilter = VK_FILTER_NEAREST;
- samplerInfo.minFilter = VK_FILTER_NEAREST;
- samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
- samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
- samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
- samplerInfo.maxAnisotropy = 1.0f;
- err = m_devFuncs->vkCreateSampler(dev, &samplerInfo, nullptr, &m_sampler);
- if (err != VK_SUCCESS)
- qFatal("Failed to create sampler: %d", err);
-
- // Texture.
- if (!createTexture(QStringLiteral(":/qt256.png")))
- qFatal("Failed to create texture");
-
- // Set up descriptor set and its layout.
- VkDescriptorPoolSize descPoolSizes[2] = {
- { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uint32_t(concurrentFrameCount) },
- { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, uint32_t(concurrentFrameCount) }
- };
- VkDescriptorPoolCreateInfo descPoolInfo;
- memset(&descPoolInfo, 0, sizeof(descPoolInfo));
- descPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
- descPoolInfo.maxSets = concurrentFrameCount;
- descPoolInfo.poolSizeCount = 2;
- descPoolInfo.pPoolSizes = descPoolSizes;
- err = m_devFuncs->vkCreateDescriptorPool(dev, &descPoolInfo, nullptr, &m_descPool);
- if (err != VK_SUCCESS)
- qFatal("Failed to create descriptor pool: %d", err);
-
- VkDescriptorSetLayoutBinding layoutBinding[2] =
- {
- {
- 0, // binding
- VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
- 1, // descriptorCount
- VK_SHADER_STAGE_VERTEX_BIT,
- nullptr
- },
- {
- 1, // binding
- VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- 1, // descriptorCount
- VK_SHADER_STAGE_FRAGMENT_BIT,
- nullptr
- }
- };
- VkDescriptorSetLayoutCreateInfo descLayoutInfo = {
- VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
- nullptr,
- 0,
- 2, // bindingCount
- layoutBinding
- };
- err = m_devFuncs->vkCreateDescriptorSetLayout(dev, &descLayoutInfo, nullptr, &m_descSetLayout);
- if (err != VK_SUCCESS)
- qFatal("Failed to create descriptor set layout: %d", err);
-
- for (int i = 0; i < concurrentFrameCount; ++i) {
- VkDescriptorSetAllocateInfo descSetAllocInfo = {
- VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
- nullptr,
- m_descPool,
- 1,
- &m_descSetLayout
- };
- err = m_devFuncs->vkAllocateDescriptorSets(dev, &descSetAllocInfo, &m_descSet[i]);
- if (err != VK_SUCCESS)
- qFatal("Failed to allocate descriptor set: %d", err);
-
- VkWriteDescriptorSet descWrite[2];
- memset(descWrite, 0, sizeof(descWrite));
- descWrite[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- descWrite[0].dstSet = m_descSet[i];
- descWrite[0].dstBinding = 0;
- descWrite[0].descriptorCount = 1;
- descWrite[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- descWrite[0].pBufferInfo = &m_uniformBufInfo[i];
-
- VkDescriptorImageInfo descImageInfo = {
- m_sampler,
- m_texView,
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
- };
-
- descWrite[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- descWrite[1].dstSet = m_descSet[i];
- descWrite[1].dstBinding = 1;
- descWrite[1].descriptorCount = 1;
- descWrite[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- descWrite[1].pImageInfo = &descImageInfo;
-
- m_devFuncs->vkUpdateDescriptorSets(dev, 2, descWrite, 0, nullptr);
- }
-
- // Pipeline cache
- VkPipelineCacheCreateInfo pipelineCacheInfo;
- memset(&pipelineCacheInfo, 0, sizeof(pipelineCacheInfo));
- pipelineCacheInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
- err = m_devFuncs->vkCreatePipelineCache(dev, &pipelineCacheInfo, nullptr, &m_pipelineCache);
- if (err != VK_SUCCESS)
- qFatal("Failed to create pipeline cache: %d", err);
-
- // Pipeline layout
- VkPipelineLayoutCreateInfo pipelineLayoutInfo;
- memset(&pipelineLayoutInfo, 0, sizeof(pipelineLayoutInfo));
- pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
- pipelineLayoutInfo.setLayoutCount = 1;
- pipelineLayoutInfo.pSetLayouts = &m_descSetLayout;
- err = m_devFuncs->vkCreatePipelineLayout(dev, &pipelineLayoutInfo, nullptr, &m_pipelineLayout);
- if (err != VK_SUCCESS)
- qFatal("Failed to create pipeline layout: %d", err);
-
- // Shaders
- VkShaderModule vertShaderModule = createShader(QStringLiteral(":/texture_vert.spv"));
- VkShaderModule fragShaderModule = createShader(QStringLiteral(":/texture_frag.spv"));
-
- // Graphics pipeline
- VkGraphicsPipelineCreateInfo pipelineInfo;
- memset(&pipelineInfo, 0, sizeof(pipelineInfo));
- pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
-
- VkPipelineShaderStageCreateInfo shaderStages[2] = {
- {
- VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- nullptr,
- 0,
- VK_SHADER_STAGE_VERTEX_BIT,
- vertShaderModule,
- "main",
- nullptr
- },
- {
- VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- nullptr,
- 0,
- VK_SHADER_STAGE_FRAGMENT_BIT,
- fragShaderModule,
- "main",
- nullptr
- }
- };
- pipelineInfo.stageCount = 2;
- pipelineInfo.pStages = shaderStages;
-
- pipelineInfo.pVertexInputState = &vertexInputInfo;
-
- VkPipelineInputAssemblyStateCreateInfo ia;
- memset(&ia, 0, sizeof(ia));
- ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
- ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
- pipelineInfo.pInputAssemblyState = &ia;
-
- // The viewport and scissor will be set dynamically via vkCmdSetViewport/Scissor.
- // This way the pipeline does not need to be touched when resizing the window.
- VkPipelineViewportStateCreateInfo vp;
- memset(&vp, 0, sizeof(vp));
- vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
- vp.viewportCount = 1;
- vp.scissorCount = 1;
- pipelineInfo.pViewportState = &vp;
-
- VkPipelineRasterizationStateCreateInfo rs;
- memset(&rs, 0, sizeof(rs));
- rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
- rs.polygonMode = VK_POLYGON_MODE_FILL;
- rs.cullMode = VK_CULL_MODE_BACK_BIT;
- rs.frontFace = VK_FRONT_FACE_CLOCKWISE;
- rs.lineWidth = 1.0f;
- pipelineInfo.pRasterizationState = &rs;
-
- VkPipelineMultisampleStateCreateInfo ms;
- memset(&ms, 0, sizeof(ms));
- ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
- ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
- pipelineInfo.pMultisampleState = &ms;
-
- VkPipelineDepthStencilStateCreateInfo ds;
- memset(&ds, 0, sizeof(ds));
- ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
- ds.depthTestEnable = VK_TRUE;
- ds.depthWriteEnable = VK_TRUE;
- ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
- pipelineInfo.pDepthStencilState = &ds;
-
- VkPipelineColorBlendStateCreateInfo cb;
- memset(&cb, 0, sizeof(cb));
- cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
- // assume pre-multiplied alpha, blend, write out all of rgba
- VkPipelineColorBlendAttachmentState att;
- memset(&att, 0, sizeof(att));
- att.colorWriteMask = 0xF;
- att.blendEnable = VK_TRUE;
- att.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
- att.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- att.colorBlendOp = VK_BLEND_OP_ADD;
- att.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
- att.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- att.alphaBlendOp = VK_BLEND_OP_ADD;
- cb.attachmentCount = 1;
- cb.pAttachments = &att;
- pipelineInfo.pColorBlendState = &cb;
-
- VkDynamicState dynEnable[] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
- VkPipelineDynamicStateCreateInfo dyn;
- memset(&dyn, 0, sizeof(dyn));
- dyn.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
- dyn.dynamicStateCount = sizeof(dynEnable) / sizeof(VkDynamicState);
- dyn.pDynamicStates = dynEnable;
- pipelineInfo.pDynamicState = &dyn;
-
- pipelineInfo.layout = m_pipelineLayout;
- pipelineInfo.renderPass = m_window->defaultRenderPass();
-
- err = m_devFuncs->vkCreateGraphicsPipelines(dev, m_pipelineCache, 1, &pipelineInfo, nullptr, &m_pipeline);
- if (err != VK_SUCCESS)
- qFatal("Failed to create graphics pipeline: %d", err);
-
- if (vertShaderModule)
- m_devFuncs->vkDestroyShaderModule(dev, vertShaderModule, nullptr);
- if (fragShaderModule)
- m_devFuncs->vkDestroyShaderModule(dev, fragShaderModule, nullptr);
-}
-
-void VulkanRenderer::initSwapChainResources()
-{
- qDebug("initSwapChainResources");
-
- // Projection matrix
- m_proj = m_window->clipCorrectionMatrix(); // adjust for Vulkan-OpenGL clip space differences
- const QSize sz = m_window->swapChainImageSize();
- m_proj.perspective(45.0f, sz.width() / (float) sz.height(), 0.01f, 100.0f);
- m_proj.translate(0, 0, -4);
-}
-
-void VulkanRenderer::releaseSwapChainResources()
-{
- qDebug("releaseSwapChainResources");
-}
-
-void VulkanRenderer::releaseResources()
-{
- qDebug("releaseResources");
-
- VkDevice dev = m_window->device();
-
- if (m_sampler) {
- m_devFuncs->vkDestroySampler(dev, m_sampler, nullptr);
- m_sampler = VK_NULL_HANDLE;
- }
-
- if (m_texStaging) {
- m_devFuncs->vkDestroyImage(dev, m_texStaging, nullptr);
- m_texStaging = VK_NULL_HANDLE;
- }
-
- if (m_texStagingMem) {
- m_devFuncs->vkFreeMemory(dev, m_texStagingMem, nullptr);
- m_texStagingMem = VK_NULL_HANDLE;
- }
-
- if (m_texView) {
- m_devFuncs->vkDestroyImageView(dev, m_texView, nullptr);
- m_texView = VK_NULL_HANDLE;
- }
-
- if (m_texImage) {
- m_devFuncs->vkDestroyImage(dev, m_texImage, nullptr);
- m_texImage = VK_NULL_HANDLE;
- }
-
- if (m_texMem) {
- m_devFuncs->vkFreeMemory(dev, m_texMem, nullptr);
- m_texMem = VK_NULL_HANDLE;
- }
-
- if (m_pipeline) {
- m_devFuncs->vkDestroyPipeline(dev, m_pipeline, nullptr);
- m_pipeline = VK_NULL_HANDLE;
- }
-
- if (m_pipelineLayout) {
- m_devFuncs->vkDestroyPipelineLayout(dev, m_pipelineLayout, nullptr);
- m_pipelineLayout = VK_NULL_HANDLE;
- }
-
- if (m_pipelineCache) {
- m_devFuncs->vkDestroyPipelineCache(dev, m_pipelineCache, nullptr);
- m_pipelineCache = VK_NULL_HANDLE;
- }
-
- if (m_descSetLayout) {
- m_devFuncs->vkDestroyDescriptorSetLayout(dev, m_descSetLayout, nullptr);
- m_descSetLayout = VK_NULL_HANDLE;
- }
-
- if (m_descPool) {
- m_devFuncs->vkDestroyDescriptorPool(dev, m_descPool, nullptr);
- m_descPool = VK_NULL_HANDLE;
- }
-
- if (m_buf) {
- m_devFuncs->vkDestroyBuffer(dev, m_buf, nullptr);
- m_buf = VK_NULL_HANDLE;
- }
-
- if (m_bufMem) {
- m_devFuncs->vkFreeMemory(dev, m_bufMem, nullptr);
- m_bufMem = VK_NULL_HANDLE;
- }
-}
-
-void VulkanRenderer::startNextFrame()
-{
- VkDevice dev = m_window->device();
- VkCommandBuffer cb = m_window->currentCommandBuffer();
- const QSize sz = m_window->swapChainImageSize();
-
- // Add the necessary barriers and do the host-linear -> device-optimal copy, if not yet done.
- ensureTexture();
-
- VkClearColorValue clearColor = {{ 0, 0, 0, 1 }};
- VkClearDepthStencilValue clearDS = { 1, 0 };
- VkClearValue clearValues[2];
- memset(clearValues, 0, sizeof(clearValues));
- clearValues[0].color = clearColor;
- clearValues[1].depthStencil = clearDS;
-
- VkRenderPassBeginInfo rpBeginInfo;
- memset(&rpBeginInfo, 0, sizeof(rpBeginInfo));
- rpBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- rpBeginInfo.renderPass = m_window->defaultRenderPass();
- rpBeginInfo.framebuffer = m_window->currentFramebuffer();
- rpBeginInfo.renderArea.extent.width = sz.width();
- rpBeginInfo.renderArea.extent.height = sz.height();
- rpBeginInfo.clearValueCount = 2;
- rpBeginInfo.pClearValues = clearValues;
- VkCommandBuffer cmdBuf = m_window->currentCommandBuffer();
- m_devFuncs->vkCmdBeginRenderPass(cmdBuf, &rpBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
-
- quint8 *p;
- VkResult err = m_devFuncs->vkMapMemory(dev, m_bufMem, m_uniformBufInfo[m_window->currentFrame()].offset,
- UNIFORM_DATA_SIZE, 0, reinterpret_cast<void **>(&p));
- if (err != VK_SUCCESS)
- qFatal("Failed to map memory: %d", err);
- QMatrix4x4 m = m_proj;
- m.rotate(m_rotation, 0, 0, 1);
- memcpy(p, m.constData(), 16 * sizeof(float));
- m_devFuncs->vkUnmapMemory(dev, m_bufMem);
-
- // Not exactly a real animation system, just advance on every frame for now.
- m_rotation += 1.0f;
-
- m_devFuncs->vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline);
- m_devFuncs->vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1,
- &m_descSet[m_window->currentFrame()], 0, nullptr);
- VkDeviceSize vbOffset = 0;
- m_devFuncs->vkCmdBindVertexBuffers(cb, 0, 1, &m_buf, &vbOffset);
-
- VkViewport viewport;
- viewport.x = viewport.y = 0;
- viewport.width = sz.width();
- viewport.height = sz.height();
- viewport.minDepth = 0;
- viewport.maxDepth = 1;
- m_devFuncs->vkCmdSetViewport(cb, 0, 1, &viewport);
-
- VkRect2D scissor;
- scissor.offset.x = scissor.offset.y = 0;
- scissor.extent.width = viewport.width;
- scissor.extent.height = viewport.height;
- m_devFuncs->vkCmdSetScissor(cb, 0, 1, &scissor);
-
- m_devFuncs->vkCmdDraw(cb, 4, 1, 0, 0);
-
- m_devFuncs->vkCmdEndRenderPass(cmdBuf);
-
- m_window->frameReady();
- m_window->requestUpdate(); // render continuously, throttled by the presentation rate
-}