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-rw-r--r--examples/vulkan/hellovulkantexture/hellovulkantexture.cpp828
-rw-r--r--examples/vulkan/hellovulkantexture/hellovulkantexture.h108
-rw-r--r--examples/vulkan/hellovulkantexture/hellovulkantexture.pro7
-rw-r--r--examples/vulkan/hellovulkantexture/hellovulkantexture.qrc7
-rw-r--r--examples/vulkan/hellovulkantexture/main.cpp91
-rw-r--r--examples/vulkan/hellovulkantexture/qt256.pngbin0 -> 6208 bytes
-rw-r--r--examples/vulkan/hellovulkantexture/texture.frag12
-rw-r--r--examples/vulkan/hellovulkantexture/texture.vert18
-rw-r--r--examples/vulkan/hellovulkantexture/texture_frag.spvbin0 -> 556 bytes
-rw-r--r--examples/vulkan/hellovulkantexture/texture_vert.spvbin0 -> 968 bytes
10 files changed, 1071 insertions, 0 deletions
diff --git a/examples/vulkan/hellovulkantexture/hellovulkantexture.cpp b/examples/vulkan/hellovulkantexture/hellovulkantexture.cpp
new file mode 100644
index 0000000000..9953352e28
--- /dev/null
+++ b/examples/vulkan/hellovulkantexture/hellovulkantexture.cpp
@@ -0,0 +1,828 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "hellovulkantexture.h"
+#include <QVulkanFunctions>
+#include <QCoreApplication>
+#include <QFile>
+
+// Use a triangle strip to get a quad.
+//
+// Note that the vertex data and the projection matrix assume OpenGL. With
+// Vulkan Y is negated in clip space and the near/far plane is at 0/1 instead
+// of -1/1. These will be corrected for by an extra transformation when
+// calculating the modelview-projection matrix.
+static float vertexData[] = {
+ // x, y, z, u, v
+ -1, -1, 0, 0, 1,
+ -1, 1, 0, 0, 0,
+ 1, -1, 0, 1, 1,
+ 1, 1, 0, 1, 0
+};
+
+static const int UNIFORM_DATA_SIZE = 16 * sizeof(float);
+
+static inline VkDeviceSize aligned(VkDeviceSize v, VkDeviceSize byteAlign)
+{
+ return (v + byteAlign - 1) & ~(byteAlign - 1);
+}
+
+QVulkanWindowRenderer *VulkanWindow::createRenderer()
+{
+ return new VulkanRenderer(this);
+}
+
+VulkanRenderer::VulkanRenderer(QVulkanWindow *w)
+ : m_window(w)
+{
+}
+
+VkShaderModule VulkanRenderer::createShader(const QString &name)
+{
+ QFile file(name);
+ if (!file.open(QIODevice::ReadOnly)) {
+ qWarning("Failed to read shader %s", qPrintable(name));
+ return VK_NULL_HANDLE;
+ }
+ QByteArray blob = file.readAll();
+ file.close();
+
+ VkShaderModuleCreateInfo shaderInfo;
+ memset(&shaderInfo, 0, sizeof(shaderInfo));
+ shaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
+ shaderInfo.codeSize = blob.size();
+ shaderInfo.pCode = reinterpret_cast<const uint32_t *>(blob.constData());
+ VkShaderModule shaderModule;
+ VkResult err = m_devFuncs->vkCreateShaderModule(m_window->device(), &shaderInfo, nullptr, &shaderModule);
+ if (err != VK_SUCCESS) {
+ qWarning("Failed to create shader module: %d", err);
+ return VK_NULL_HANDLE;
+ }
+
+ return shaderModule;
+}
+
+bool VulkanRenderer::createTexture(const QString &name)
+{
+ QImage img(name);
+ if (img.isNull()) {
+ qWarning("Failed to load image %s", qPrintable(name));
+ return false;
+ }
+
+ // Convert to byte ordered RGBA8. Use premultiplied alpha, see pColorBlendState in the pipeline.
+ img = img.convertToFormat(QImage::Format_RGBA8888_Premultiplied);
+
+ QVulkanFunctions *f = m_window->vulkanInstance()->functions();
+ VkDevice dev = m_window->device();
+
+ const bool srgb = QCoreApplication::arguments().contains(QStringLiteral("--srgb"));
+ if (srgb)
+ qDebug("sRGB swapchain was requested, making texture sRGB too");
+
+ m_texFormat = srgb ? VK_FORMAT_R8G8B8A8_SRGB : VK_FORMAT_R8G8B8A8_UNORM;
+
+ // Now we can either map and copy the image data directly, or have to go
+ // through a staging buffer to copy and convert into the internal optimal
+ // tiling format.
+ VkFormatProperties props;
+ f->vkGetPhysicalDeviceFormatProperties(m_window->physicalDevice(), m_texFormat, &props);
+ const bool canSampleLinear = (props.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
+ const bool canSampleOptimal = (props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
+ if (!canSampleLinear && !canSampleOptimal) {
+ qWarning("Neither linear nor optimal image sampling is supported for RGBA8");
+ return false;
+ }
+
+ static bool alwaysStage = qEnvironmentVariableIntValue("QT_VK_FORCE_STAGE_TEX");
+
+ if (canSampleLinear && !alwaysStage) {
+ if (!createTextureImage(img.size(), &m_texImage, &m_texMem,
+ VK_IMAGE_TILING_LINEAR, VK_IMAGE_USAGE_SAMPLED_BIT,
+ m_window->hostVisibleMemoryIndex()))
+ return false;
+
+ if (!writeLinearImage(img, m_texImage, m_texMem))
+ return false;
+
+ m_texLayoutPending = true;
+ } else {
+ if (!createTextureImage(img.size(), &m_texStaging, &m_texStagingMem,
+ VK_IMAGE_TILING_LINEAR, VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+ m_window->hostVisibleMemoryIndex()))
+ return false;
+
+ if (!createTextureImage(img.size(), &m_texImage, &m_texMem,
+ VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
+ m_window->deviceLocalMemoryIndex()))
+ return false;
+
+ if (!writeLinearImage(img, m_texStaging, m_texStagingMem))
+ return false;
+
+ m_texStagingPending = true;
+ }
+
+ VkImageViewCreateInfo viewInfo;
+ memset(&viewInfo, 0, sizeof(viewInfo));
+ viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
+ viewInfo.image = m_texImage;
+ viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
+ viewInfo.format = m_texFormat;
+ viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
+ viewInfo.components.g = VK_COMPONENT_SWIZZLE_G;
+ viewInfo.components.b = VK_COMPONENT_SWIZZLE_B;
+ viewInfo.components.a = VK_COMPONENT_SWIZZLE_A;
+ viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ viewInfo.subresourceRange.levelCount = viewInfo.subresourceRange.layerCount = 1;
+
+ VkResult err = m_devFuncs->vkCreateImageView(dev, &viewInfo, nullptr, &m_texView);
+ if (err != VK_SUCCESS) {
+ qWarning("Failed to create image view for texture: %d", err);
+ return false;
+ }
+
+ m_texSize = img.size();
+
+ return true;
+}
+
+bool VulkanRenderer::createTextureImage(const QSize &size, VkImage *image, VkDeviceMemory *mem,
+ VkImageTiling tiling, VkImageUsageFlags usage, uint32_t memIndex)
+{
+ VkDevice dev = m_window->device();
+
+ VkImageCreateInfo imageInfo;
+ memset(&imageInfo, 0, sizeof(imageInfo));
+ imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
+ imageInfo.imageType = VK_IMAGE_TYPE_2D;
+ imageInfo.format = m_texFormat;
+ imageInfo.extent.width = size.width();
+ imageInfo.extent.height = size.height();
+ imageInfo.extent.depth = 1;
+ imageInfo.mipLevels = 1;
+ imageInfo.arrayLayers = 1;
+ imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
+ imageInfo.tiling = tiling;
+ imageInfo.usage = usage;
+ imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
+
+ VkResult err = m_devFuncs->vkCreateImage(dev, &imageInfo, nullptr, image);
+ if (err != VK_SUCCESS) {
+ qWarning("Failed to create linear image for texture: %d", err);
+ return false;
+ }
+
+ VkMemoryRequirements memReq;
+ m_devFuncs->vkGetImageMemoryRequirements(dev, *image, &memReq);
+
+ VkMemoryAllocateInfo allocInfo = {
+ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
+ nullptr,
+ memReq.size,
+ memIndex
+ };
+ qDebug("allocating %u bytes for texture image", uint32_t(memReq.size));
+
+ err = m_devFuncs->vkAllocateMemory(dev, &allocInfo, nullptr, mem);
+ if (err != VK_SUCCESS) {
+ qWarning("Failed to allocate memory for linear image: %d", err);
+ return false;
+ }
+
+ err = m_devFuncs->vkBindImageMemory(dev, *image, *mem, 0);
+ if (err != VK_SUCCESS) {
+ qWarning("Failed to bind linear image memory: %d", err);
+ return false;
+ }
+
+ return true;
+}
+
+bool VulkanRenderer::writeLinearImage(const QImage &img, VkImage image, VkDeviceMemory memory)
+{
+ VkDevice dev = m_window->device();
+
+ VkImageSubresource subres = {
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ 0, // mip level
+ 0
+ };
+ VkSubresourceLayout layout;
+ m_devFuncs->vkGetImageSubresourceLayout(dev, image, &subres, &layout);
+
+ uchar *p;
+ VkResult err = m_devFuncs->vkMapMemory(dev, memory, layout.offset, layout.size, 0, reinterpret_cast<void **>(&p));
+ if (err != VK_SUCCESS) {
+ qWarning("Failed to map memory for linear image: %d", err);
+ return false;
+ }
+
+ for (int y = 0; y < img.height(); ++y) {
+ const uchar *line = img.constScanLine(y);
+ memcpy(p, line, img.width() * 4);
+ p += layout.rowPitch;
+ }
+
+ m_devFuncs->vkUnmapMemory(dev, memory);
+ return true;
+}
+
+void VulkanRenderer::ensureTexture()
+{
+ if (!m_texLayoutPending && !m_texStagingPending)
+ return;
+
+ Q_ASSERT(m_texLayoutPending != m_texStagingPending);
+ VkCommandBuffer cb = m_window->currentCommandBuffer();
+
+ VkImageMemoryBarrier barrier;
+ memset(&barrier, 0, sizeof(barrier));
+ barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ barrier.subresourceRange.levelCount = barrier.subresourceRange.layerCount = 1;
+
+ if (m_texLayoutPending) {
+ m_texLayoutPending = false;
+
+ barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
+ barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
+ barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ barrier.image = m_texImage;
+
+ m_devFuncs->vkCmdPipelineBarrier(cb,
+ VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+ 0, 0, nullptr, 0, nullptr,
+ 1, &barrier);
+ } else {
+ m_texStagingPending = false;
+
+ barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
+ barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
+ barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
+ barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
+ barrier.image = m_texStaging;
+ m_devFuncs->vkCmdPipelineBarrier(cb,
+ VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ 0, 0, nullptr, 0, nullptr,
+ 1, &barrier);
+
+ barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
+ barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+ barrier.srcAccessMask = 0;
+ barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
+ barrier.image = m_texImage;
+ m_devFuncs->vkCmdPipelineBarrier(cb,
+ VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ 0, 0, nullptr, 0, nullptr,
+ 1, &barrier);
+
+ VkImageCopy copyInfo;
+ memset(&copyInfo, 0, sizeof(copyInfo));
+ copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ copyInfo.srcSubresource.layerCount = 1;
+ copyInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ copyInfo.dstSubresource.layerCount = 1;
+ copyInfo.extent.width = m_texSize.width();
+ copyInfo.extent.height = m_texSize.height();
+ copyInfo.extent.depth = 1;
+ m_devFuncs->vkCmdCopyImage(cb, m_texStaging, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+ m_texImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copyInfo);
+
+ barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+ barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
+ barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ barrier.image = m_texImage;
+ m_devFuncs->vkCmdPipelineBarrier(cb,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+ 0, 0, nullptr, 0, nullptr,
+ 1, &barrier);
+ }
+}
+
+void VulkanRenderer::initResources()
+{
+ qDebug("initResources");
+
+ VkDevice dev = m_window->device();
+ m_devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
+
+ // The setup is similar to hellovulkantriangle. The difference is the
+ // presence of a second vertex attribute (texcoord), a sampler, and that we
+ // need blending.
+
+ const int concurrentFrameCount = m_window->concurrentFrameCount();
+ const VkPhysicalDeviceLimits *pdevLimits = &m_window->physicalDeviceProperties()->limits;
+ const VkDeviceSize uniAlign = pdevLimits->minUniformBufferOffsetAlignment;
+ qDebug("uniform buffer offset alignment is %u", (uint) uniAlign);
+ VkBufferCreateInfo bufInfo;
+ memset(&bufInfo, 0, sizeof(bufInfo));
+ bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
+ // Our internal layout is vertex, uniform, uniform, ... with each uniform buffer start offset aligned to uniAlign.
+ const VkDeviceSize vertexAllocSize = aligned(sizeof(vertexData), uniAlign);
+ const VkDeviceSize uniformAllocSize = aligned(UNIFORM_DATA_SIZE, uniAlign);
+ bufInfo.size = vertexAllocSize + concurrentFrameCount * uniformAllocSize;
+ bufInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
+
+ VkResult err = m_devFuncs->vkCreateBuffer(dev, &bufInfo, nullptr, &m_buf);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to create buffer: %d", err);
+
+ VkMemoryRequirements memReq;
+ m_devFuncs->vkGetBufferMemoryRequirements(dev, m_buf, &memReq);
+
+ VkMemoryAllocateInfo memAllocInfo = {
+ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
+ nullptr,
+ memReq.size,
+ m_window->hostVisibleMemoryIndex()
+ };
+
+ err = m_devFuncs->vkAllocateMemory(dev, &memAllocInfo, nullptr, &m_bufMem);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to allocate memory: %d", err);
+
+ err = m_devFuncs->vkBindBufferMemory(dev, m_buf, m_bufMem, 0);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to bind buffer memory: %d", err);
+
+ quint8 *p;
+ err = m_devFuncs->vkMapMemory(dev, m_bufMem, 0, memReq.size, 0, reinterpret_cast<void **>(&p));
+ if (err != VK_SUCCESS)
+ qFatal("Failed to map memory: %d", err);
+ memcpy(p, vertexData, sizeof(vertexData));
+ QMatrix4x4 ident;
+ memset(m_uniformBufInfo, 0, sizeof(m_uniformBufInfo));
+ for (int i = 0; i < concurrentFrameCount; ++i) {
+ const VkDeviceSize offset = vertexAllocSize + i * uniformAllocSize;
+ memcpy(p + offset, ident.constData(), 16 * sizeof(float));
+ m_uniformBufInfo[i].buffer = m_buf;
+ m_uniformBufInfo[i].offset = offset;
+ m_uniformBufInfo[i].range = uniformAllocSize;
+ }
+ m_devFuncs->vkUnmapMemory(dev, m_bufMem);
+
+ VkVertexInputBindingDescription vertexBindingDesc = {
+ 0, // binding
+ 5 * sizeof(float),
+ VK_VERTEX_INPUT_RATE_VERTEX
+ };
+ VkVertexInputAttributeDescription vertexAttrDesc[] = {
+ { // position
+ 0, // location
+ 0, // binding
+ VK_FORMAT_R32G32B32_SFLOAT,
+ 0
+ },
+ { // texcoord
+ 1,
+ 0,
+ VK_FORMAT_R32G32_SFLOAT,
+ 3 * sizeof(float)
+ }
+ };
+
+ VkPipelineVertexInputStateCreateInfo vertexInputInfo;
+ vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
+ vertexInputInfo.pNext = nullptr;
+ vertexInputInfo.flags = 0;
+ vertexInputInfo.vertexBindingDescriptionCount = 1;
+ vertexInputInfo.pVertexBindingDescriptions = &vertexBindingDesc;
+ vertexInputInfo.vertexAttributeDescriptionCount = 2;
+ vertexInputInfo.pVertexAttributeDescriptions = vertexAttrDesc;
+
+ // Sampler.
+ VkSamplerCreateInfo samplerInfo;
+ memset(&samplerInfo, 0, sizeof(samplerInfo));
+ samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
+ samplerInfo.magFilter = VK_FILTER_NEAREST;
+ samplerInfo.minFilter = VK_FILTER_NEAREST;
+ samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+ err = m_devFuncs->vkCreateSampler(dev, &samplerInfo, nullptr, &m_sampler);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to create sampler: %d", err);
+
+ // Texture.
+ if (!createTexture(QStringLiteral(":/qt256.png")))
+ qFatal("Failed to create texture");
+
+ // Set up descriptor set and its layout.
+ VkDescriptorPoolSize descPoolSizes[2] = {
+ { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uint32_t(concurrentFrameCount) },
+ { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, uint32_t(concurrentFrameCount) }
+ };
+ VkDescriptorPoolCreateInfo descPoolInfo;
+ memset(&descPoolInfo, 0, sizeof(descPoolInfo));
+ descPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
+ descPoolInfo.maxSets = concurrentFrameCount;
+ descPoolInfo.poolSizeCount = 2;
+ descPoolInfo.pPoolSizes = descPoolSizes;
+ err = m_devFuncs->vkCreateDescriptorPool(dev, &descPoolInfo, nullptr, &m_descPool);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to create descriptor pool: %d", err);
+
+ VkDescriptorSetLayoutBinding layoutBinding[2] =
+ {
+ {
+ 0, // binding
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+ 1, // descriptorCount
+ VK_SHADER_STAGE_VERTEX_BIT,
+ nullptr
+ },
+ {
+ 1, // binding
+ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ 1, // descriptorCount
+ VK_SHADER_STAGE_FRAGMENT_BIT,
+ nullptr
+ }
+ };
+ VkDescriptorSetLayoutCreateInfo descLayoutInfo = {
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ nullptr,
+ 0,
+ 2, // bindingCount
+ layoutBinding
+ };
+ err = m_devFuncs->vkCreateDescriptorSetLayout(dev, &descLayoutInfo, nullptr, &m_descSetLayout);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to create descriptor set layout: %d", err);
+
+ for (int i = 0; i < concurrentFrameCount; ++i) {
+ VkDescriptorSetAllocateInfo descSetAllocInfo = {
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
+ nullptr,
+ m_descPool,
+ 1,
+ &m_descSetLayout
+ };
+ err = m_devFuncs->vkAllocateDescriptorSets(dev, &descSetAllocInfo, &m_descSet[i]);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to allocate descriptor set: %d", err);
+
+ VkWriteDescriptorSet descWrite[2];
+ memset(descWrite, 0, sizeof(descWrite));
+ descWrite[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ descWrite[0].dstSet = m_descSet[i];
+ descWrite[0].dstBinding = 0;
+ descWrite[0].descriptorCount = 1;
+ descWrite[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ descWrite[0].pBufferInfo = &m_uniformBufInfo[i];
+
+ VkDescriptorImageInfo descImageInfo = {
+ m_sampler,
+ m_texView,
+ VK_IMAGE_LAYOUT_GENERAL
+ };
+
+ descWrite[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ descWrite[1].dstSet = m_descSet[i];
+ descWrite[1].dstBinding = 1;
+ descWrite[1].descriptorCount = 1;
+ descWrite[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ descWrite[1].pImageInfo = &descImageInfo;
+
+ m_devFuncs->vkUpdateDescriptorSets(dev, 2, descWrite, 0, nullptr);
+ }
+
+ // Pipeline cache
+ VkPipelineCacheCreateInfo pipelineCacheInfo;
+ memset(&pipelineCacheInfo, 0, sizeof(pipelineCacheInfo));
+ pipelineCacheInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
+ err = m_devFuncs->vkCreatePipelineCache(dev, &pipelineCacheInfo, nullptr, &m_pipelineCache);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to create pipeline cache: %d", err);
+
+ // Pipeline layout
+ VkPipelineLayoutCreateInfo pipelineLayoutInfo;
+ memset(&pipelineLayoutInfo, 0, sizeof(pipelineLayoutInfo));
+ pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
+ pipelineLayoutInfo.setLayoutCount = 1;
+ pipelineLayoutInfo.pSetLayouts = &m_descSetLayout;
+ err = m_devFuncs->vkCreatePipelineLayout(dev, &pipelineLayoutInfo, nullptr, &m_pipelineLayout);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to create pipeline layout: %d", err);
+
+ // Shaders
+ VkShaderModule vertShaderModule = createShader(QStringLiteral(":/texture_vert.spv"));
+ VkShaderModule fragShaderModule = createShader(QStringLiteral(":/texture_frag.spv"));
+
+ // Graphics pipeline
+ VkGraphicsPipelineCreateInfo pipelineInfo;
+ memset(&pipelineInfo, 0, sizeof(pipelineInfo));
+ pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
+
+ VkPipelineShaderStageCreateInfo shaderStages[2] = {
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ nullptr,
+ 0,
+ VK_SHADER_STAGE_VERTEX_BIT,
+ vertShaderModule,
+ "main",
+ nullptr
+ },
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ nullptr,
+ 0,
+ VK_SHADER_STAGE_FRAGMENT_BIT,
+ fragShaderModule,
+ "main",
+ nullptr
+ }
+ };
+ pipelineInfo.stageCount = 2;
+ pipelineInfo.pStages = shaderStages;
+
+ pipelineInfo.pVertexInputState = &vertexInputInfo;
+
+ VkPipelineInputAssemblyStateCreateInfo ia;
+ memset(&ia, 0, sizeof(ia));
+ ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
+ ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
+ pipelineInfo.pInputAssemblyState = &ia;
+
+ // The viewport and scissor will be set dynamically via vkCmdSetViewport/Scissor.
+ // This way the pipeline does not need to be touched when resizing the window.
+ VkPipelineViewportStateCreateInfo vp;
+ memset(&vp, 0, sizeof(vp));
+ vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
+ vp.viewportCount = 1;
+ vp.scissorCount = 1;
+ pipelineInfo.pViewportState = &vp;
+
+ VkPipelineRasterizationStateCreateInfo rs;
+ memset(&rs, 0, sizeof(rs));
+ rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
+ rs.polygonMode = VK_POLYGON_MODE_FILL;
+ rs.cullMode = VK_CULL_MODE_NONE; // we want the back face as well
+ rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
+ rs.lineWidth = 1.0f;
+ pipelineInfo.pRasterizationState = &rs;
+
+ VkPipelineMultisampleStateCreateInfo ms;
+ memset(&ms, 0, sizeof(ms));
+ ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
+ ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
+ pipelineInfo.pMultisampleState = &ms;
+
+ VkPipelineDepthStencilStateCreateInfo ds;
+ memset(&ds, 0, sizeof(ds));
+ ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
+ ds.depthTestEnable = VK_TRUE;
+ ds.depthWriteEnable = VK_TRUE;
+ ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
+ pipelineInfo.pDepthStencilState = &ds;
+
+ VkPipelineColorBlendStateCreateInfo cb;
+ memset(&cb, 0, sizeof(cb));
+ cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
+ // assume pre-multiplied alpha, blend, write out all of rgba
+ VkPipelineColorBlendAttachmentState att;
+ memset(&att, 0, sizeof(att));
+ att.colorWriteMask = 0xF;
+ att.blendEnable = VK_TRUE;
+ att.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
+ att.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+ att.colorBlendOp = VK_BLEND_OP_ADD;
+ att.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
+ att.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+ att.alphaBlendOp = VK_BLEND_OP_ADD;
+ cb.attachmentCount = 1;
+ cb.pAttachments = &att;
+ pipelineInfo.pColorBlendState = &cb;
+
+ VkDynamicState dynEnable[] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
+ VkPipelineDynamicStateCreateInfo dyn;
+ memset(&dyn, 0, sizeof(dyn));
+ dyn.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
+ dyn.dynamicStateCount = sizeof(dynEnable) / sizeof(VkDynamicState);
+ dyn.pDynamicStates = dynEnable;
+ pipelineInfo.pDynamicState = &dyn;
+
+ pipelineInfo.layout = m_pipelineLayout;
+ pipelineInfo.renderPass = m_window->defaultRenderPass();
+
+ err = m_devFuncs->vkCreateGraphicsPipelines(dev, m_pipelineCache, 1, &pipelineInfo, nullptr, &m_pipeline);
+ if (err != VK_SUCCESS)
+ qFatal("Failed to create graphics pipeline: %d", err);
+
+ if (vertShaderModule)
+ m_devFuncs->vkDestroyShaderModule(dev, vertShaderModule, nullptr);
+ if (fragShaderModule)
+ m_devFuncs->vkDestroyShaderModule(dev, fragShaderModule, nullptr);
+}
+
+void VulkanRenderer::initSwapChainResources()
+{
+ qDebug("initSwapChainResources");
+
+ // Projection matrix
+ m_proj = *m_window->clipCorrectionMatrix(); // adjust for Vulkan-OpenGL clip space differences
+ const QSize sz = m_window->swapChainImageSize();
+ m_proj.perspective(45.0f, sz.width() / (float) sz.height(), 0.01f, 100.0f);
+ m_proj.translate(0, 0, -4);
+}
+
+void VulkanRenderer::releaseSwapChainResources()
+{
+ qDebug("releaseSwapChainResources");
+}
+
+void VulkanRenderer::releaseResources()
+{
+ qDebug("releaseResources");
+
+ VkDevice dev = m_window->device();
+
+ if (m_sampler) {
+ m_devFuncs->vkDestroySampler(dev, m_sampler, nullptr);
+ m_sampler = VK_NULL_HANDLE;
+ }
+
+ if (m_texStaging) {
+ m_devFuncs->vkDestroyImage(dev, m_texStaging, nullptr);
+ m_texStaging = VK_NULL_HANDLE;
+ }
+
+ if (m_texStagingMem) {
+ m_devFuncs->vkFreeMemory(dev, m_texStagingMem, nullptr);
+ m_texStagingMem = VK_NULL_HANDLE;
+ }
+
+ if (m_texView) {
+ m_devFuncs->vkDestroyImageView(dev, m_texView, nullptr);
+ m_texView = VK_NULL_HANDLE;
+ }
+
+ if (m_texImage) {
+ m_devFuncs->vkDestroyImage(dev, m_texImage, nullptr);
+ m_texImage = VK_NULL_HANDLE;
+ }
+
+ if (m_texMem) {
+ m_devFuncs->vkFreeMemory(dev, m_texMem, nullptr);
+ m_texMem = VK_NULL_HANDLE;
+ }
+
+ if (m_pipeline) {
+ m_devFuncs->vkDestroyPipeline(dev, m_pipeline, nullptr);
+ m_pipeline = VK_NULL_HANDLE;
+ }
+
+ if (m_pipelineLayout) {
+ m_devFuncs->vkDestroyPipelineLayout(dev, m_pipelineLayout, nullptr);
+ m_pipelineLayout = VK_NULL_HANDLE;
+ }
+
+ if (m_pipelineCache) {
+ m_devFuncs->vkDestroyPipelineCache(dev, m_pipelineCache, nullptr);
+ m_pipelineCache = VK_NULL_HANDLE;
+ }
+
+ if (m_descSetLayout) {
+ m_devFuncs->vkDestroyDescriptorSetLayout(dev, m_descSetLayout, nullptr);
+ m_descSetLayout = VK_NULL_HANDLE;
+ }
+
+ if (m_descPool) {
+ m_devFuncs->vkDestroyDescriptorPool(dev, m_descPool, nullptr);
+ m_descPool = VK_NULL_HANDLE;
+ }
+
+ if (m_buf) {
+ m_devFuncs->vkDestroyBuffer(dev, m_buf, nullptr);
+ m_buf = VK_NULL_HANDLE;
+ }
+
+ if (m_bufMem) {
+ m_devFuncs->vkFreeMemory(dev, m_bufMem, nullptr);
+ m_bufMem = VK_NULL_HANDLE;
+ }
+}
+
+void VulkanRenderer::startNextFrame()
+{
+ VkDevice dev = m_window->device();
+ VkCommandBuffer cb = m_window->currentCommandBuffer();
+ const QSize sz = m_window->swapChainImageSize();
+
+ // Add the necessary barriers and do the host-linear -> device-optimal copy, if not yet done.
+ ensureTexture();
+
+ VkClearColorValue clearColor = { 0, 0, 0, 1 };
+ VkClearDepthStencilValue clearDS = { 1, 0 };
+ VkClearValue clearValues[2];
+ memset(clearValues, 0, sizeof(clearValues));
+ clearValues[0].color = clearColor;
+ clearValues[1].depthStencil = clearDS;
+
+ VkRenderPassBeginInfo rpBeginInfo;
+ memset(&rpBeginInfo, 0, sizeof(rpBeginInfo));
+ rpBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
+ rpBeginInfo.renderPass = m_window->defaultRenderPass();
+ rpBeginInfo.framebuffer = m_window->currentFramebuffer();
+ rpBeginInfo.renderArea.extent.width = sz.width();
+ rpBeginInfo.renderArea.extent.height = sz.height();
+ rpBeginInfo.clearValueCount = 2;
+ rpBeginInfo.pClearValues = clearValues;
+ VkCommandBuffer cmdBuf = m_window->currentCommandBuffer();
+ m_devFuncs->vkCmdBeginRenderPass(cmdBuf, &rpBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
+
+ quint8 *p;
+ VkResult err = m_devFuncs->vkMapMemory(dev, m_bufMem, m_uniformBufInfo[m_window->currentFrame()].offset,
+ UNIFORM_DATA_SIZE, 0, reinterpret_cast<void **>(&p));
+ if (err != VK_SUCCESS)
+ qFatal("Failed to map memory: %d", err);
+ QMatrix4x4 m = m_proj;
+ m.rotate(m_rotation, 0, 0, 1);
+ memcpy(p, m.constData(), 16 * sizeof(float));
+ m_devFuncs->vkUnmapMemory(dev, m_bufMem);
+
+ // Not exactly a real animation system, just advance on every frame for now.
+ m_rotation += 1.0f;
+
+ m_devFuncs->vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline);
+ m_devFuncs->vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1,
+ &m_descSet[m_window->currentFrame()], 0, nullptr);
+ VkDeviceSize vbOffset = 0;
+ m_devFuncs->vkCmdBindVertexBuffers(cb, 0, 1, &m_buf, &vbOffset);
+
+ VkViewport viewport;
+ viewport.x = viewport.y = 0;
+ viewport.width = sz.width();
+ viewport.height = sz.height();
+ viewport.minDepth = 0;
+ viewport.maxDepth = 1;
+ m_devFuncs->vkCmdSetViewport(cb, 0, 1, &viewport);
+
+ VkRect2D scissor;
+ scissor.offset.x = scissor.offset.y = 0;
+ scissor.extent.width = viewport.width;
+ scissor.extent.height = viewport.height;
+ m_devFuncs->vkCmdSetScissor(cb, 0, 1, &scissor);
+
+ m_devFuncs->vkCmdDraw(cb, 4, 1, 0, 0);
+
+ m_devFuncs->vkCmdEndRenderPass(cmdBuf);
+
+ m_window->frameReady();
+ m_window->requestUpdate(); // render continuously, throttled by the presentation rate
+}
diff --git a/examples/vulkan/hellovulkantexture/hellovulkantexture.h b/examples/vulkan/hellovulkantexture/hellovulkantexture.h
new file mode 100644
index 0000000000..a8c96d1987
--- /dev/null
+++ b/examples/vulkan/hellovulkantexture/hellovulkantexture.h
@@ -0,0 +1,108 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QVulkanWindow>
+#include <QImage>
+
+class VulkanRenderer : public QVulkanWindowRenderer
+{
+public:
+ VulkanRenderer(QVulkanWindow *w);
+
+ void initResources() override;
+ void initSwapChainResources() override;
+ void releaseSwapChainResources() override;
+ void releaseResources() override;
+
+ void startNextFrame() override;
+
+private:
+ VkShaderModule createShader(const QString &name);
+ bool createTexture(const QString &name);
+ bool createTextureImage(const QSize &size, VkImage *image, VkDeviceMemory *mem,
+ VkImageTiling tiling, VkImageUsageFlags usage, uint32_t memIndex);
+ bool writeLinearImage(const QImage &img, VkImage image, VkDeviceMemory memory);
+ void ensureTexture();
+
+ QVulkanWindow *m_window;
+ QVulkanDeviceFunctions *m_devFuncs;
+
+ VkDeviceMemory m_bufMem = VK_NULL_HANDLE;
+ VkBuffer m_buf = VK_NULL_HANDLE;
+ VkDescriptorBufferInfo m_uniformBufInfo[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
+
+ VkDescriptorPool m_descPool = VK_NULL_HANDLE;
+ VkDescriptorSetLayout m_descSetLayout = VK_NULL_HANDLE;
+ VkDescriptorSet m_descSet[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
+
+ VkPipelineCache m_pipelineCache = VK_NULL_HANDLE;
+ VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
+ VkPipeline m_pipeline = VK_NULL_HANDLE;
+
+ VkSampler m_sampler = VK_NULL_HANDLE;
+ VkImage m_texImage = VK_NULL_HANDLE;
+ VkDeviceMemory m_texMem = VK_NULL_HANDLE;
+ bool m_texLayoutPending = false;
+ VkImageView m_texView = VK_NULL_HANDLE;
+ VkImage m_texStaging = VK_NULL_HANDLE;
+ VkDeviceMemory m_texStagingMem = VK_NULL_HANDLE;
+ bool m_texStagingPending = false;
+ QSize m_texSize;
+ VkFormat m_texFormat;
+
+ QMatrix4x4 m_proj;
+ float m_rotation = 0.0f;
+};
+
+class VulkanWindow : public QVulkanWindow
+{
+public:
+ QVulkanWindowRenderer *createRenderer() override;
+};
diff --git a/examples/vulkan/hellovulkantexture/hellovulkantexture.pro b/examples/vulkan/hellovulkantexture/hellovulkantexture.pro
new file mode 100644
index 0000000000..59bfcda715
--- /dev/null
+++ b/examples/vulkan/hellovulkantexture/hellovulkantexture.pro
@@ -0,0 +1,7 @@
+HEADERS += hellovulkantexture.h
+SOURCES += hellovulkantexture.cpp main.cpp
+RESOURCES += hellovulkantexture.qrc
+
+# install
+target.path = $$[QT_INSTALL_EXAMPLES]/vulkan/hellovulkantexture
+INSTALLS += target
diff --git a/examples/vulkan/hellovulkantexture/hellovulkantexture.qrc b/examples/vulkan/hellovulkantexture/hellovulkantexture.qrc
new file mode 100644
index 0000000000..04e7cda859
--- /dev/null
+++ b/examples/vulkan/hellovulkantexture/hellovulkantexture.qrc
@@ -0,0 +1,7 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file>texture_vert.spv</file>
+ <file>texture_frag.spv</file>
+ <file>qt256.png</file>
+</qresource>
+</RCC>
diff --git a/examples/vulkan/hellovulkantexture/main.cpp b/examples/vulkan/hellovulkantexture/main.cpp
new file mode 100644
index 0000000000..1144463b70
--- /dev/null
+++ b/examples/vulkan/hellovulkantexture/main.cpp
@@ -0,0 +1,91 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+#include <QVulkanInstance>
+#include <QLoggingCategory>
+#include "hellovulkantexture.h"
+
+Q_LOGGING_CATEGORY(lcVk, "qt.vulkan")
+
+int main(int argc, char *argv[])
+{
+ QGuiApplication app(argc, argv);
+
+ QLoggingCategory::setFilterRules(QStringLiteral("qt.vulkan=true"));
+
+ QVulkanInstance inst;
+
+#ifndef Q_OS_ANDROID
+ inst.setLayers(QByteArrayList() << "VK_LAYER_LUNARG_standard_validation");
+#else
+ inst.setLayers(QByteArrayList()
+ << "VK_LAYER_GOOGLE_threading"
+ << "VK_LAYER_LUNARG_parameter_validation"
+ << "VK_LAYER_LUNARG_object_tracker"
+ << "VK_LAYER_LUNARG_core_validation"
+ << "VK_LAYER_LUNARG_image"
+ << "VK_LAYER_LUNARG_swapchain"
+ << "VK_LAYER_GOOGLE_unique_objects");
+#endif
+
+ if (!inst.create())
+ qFatal("Failed to create Vulkan instance: %d", inst.errorCode());
+
+ VulkanWindow w;
+ w.setVulkanInstance(&inst);
+ if (QCoreApplication::arguments().contains(QStringLiteral("--srgb")))
+ w.setPreferredColorFormats(QVector<VkFormat>() << VK_FORMAT_B8G8R8A8_SRGB);
+
+ w.resize(1024, 768);
+ w.show();
+
+ return app.exec();
+}
diff --git a/examples/vulkan/hellovulkantexture/qt256.png b/examples/vulkan/hellovulkantexture/qt256.png
new file mode 100644
index 0000000000..30c621c9c6
--- /dev/null
+++ b/examples/vulkan/hellovulkantexture/qt256.png
Binary files differ
diff --git a/examples/vulkan/hellovulkantexture/texture.frag b/examples/vulkan/hellovulkantexture/texture.frag
new file mode 100644
index 0000000000..e6021fe905
--- /dev/null
+++ b/examples/vulkan/hellovulkantexture/texture.frag
@@ -0,0 +1,12 @@
+#version 440
+
+layout(location = 0) in vec2 v_texcoord;
+
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D tex;
+
+void main()
+{
+ fragColor = texture(tex, v_texcoord);
+}
diff --git a/examples/vulkan/hellovulkantexture/texture.vert b/examples/vulkan/hellovulkantexture/texture.vert
new file mode 100644
index 0000000000..de486cb772
--- /dev/null
+++ b/examples/vulkan/hellovulkantexture/texture.vert
@@ -0,0 +1,18 @@
+#version 440
+
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec2 texcoord;
+
+layout(location = 0) out vec2 v_texcoord;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ v_texcoord = texcoord;
+ gl_Position = ubuf.mvp * position;
+}
diff --git a/examples/vulkan/hellovulkantexture/texture_frag.spv b/examples/vulkan/hellovulkantexture/texture_frag.spv
new file mode 100644
index 0000000000..7521ef6eef
--- /dev/null
+++ b/examples/vulkan/hellovulkantexture/texture_frag.spv
Binary files differ
diff --git a/examples/vulkan/hellovulkantexture/texture_vert.spv b/examples/vulkan/hellovulkantexture/texture_vert.spv
new file mode 100644
index 0000000000..6292c0de31
--- /dev/null
+++ b/examples/vulkan/hellovulkantexture/texture_vert.spv
Binary files differ