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-rw-r--r--examples/widgets/animation/stickman/lifecycle.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/widgets/animation/stickman/lifecycle.cpp b/examples/widgets/animation/stickman/lifecycle.cpp
index c49fac7905..09ca45e55b 100644
--- a/examples/widgets/animation/stickman/lifecycle.cpp
+++ b/examples/widgets/animation/stickman/lifecycle.cpp
@@ -65,7 +65,7 @@ public:
if (QSignalTransition::eventTest(e)) {
QVariant key = static_cast<QStateMachine::SignalEvent*>(e)->arguments().at(0);
return (key.toInt() == int(m_key));
- }
+ }
return false;
}
@@ -100,7 +100,7 @@ LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver)
const int stickManNodeCount = m_stickMan->nodeCount();
for (int i=0; i<stickManNodeCount; ++i) {
QPropertyAnimation *pa = new QPropertyAnimation(m_stickMan->node(i), "pos");
- m_animationGroup->addAnimation(pa);
+ m_animationGroup->addAnimation(pa);
}
// Set up initial state graph
@@ -111,14 +111,14 @@ LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver)
m_alive = new QState(m_machine);
m_alive->setObjectName("alive");
-
+
// Make it blink when lightning strikes before entering dead animation
- QState *lightningBlink = new QState(m_machine);
+ QState *lightningBlink = new QState(m_machine);
lightningBlink->assignProperty(m_stickMan->scene(), "backgroundBrush", QColor(Qt::white));
lightningBlink->assignProperty(m_stickMan, "penColor", QColor(Qt::black));
lightningBlink->assignProperty(m_stickMan, "fillColor", QColor(Qt::white));
lightningBlink->assignProperty(m_stickMan, "isDead", true);
-
+
//! [5]
QTimer *timer = new QTimer(lightningBlink);
timer->setSingleShot(true);
@@ -126,13 +126,13 @@ LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver)
QObject::connect(lightningBlink, SIGNAL(entered()), timer, SLOT(start()));
QObject::connect(lightningBlink, SIGNAL(exited()), timer, SLOT(stop()));
//! [5]
-
+
m_dead = new QState(m_machine);
m_dead->assignProperty(m_stickMan->scene(), "backgroundBrush", QColor(Qt::black));
m_dead->assignProperty(m_stickMan, "penColor", QColor(Qt::white));
m_dead->assignProperty(m_stickMan, "fillColor", QColor(Qt::black));
m_dead->setObjectName("dead");
-
+
// Idle state (sets no properties)
m_idle = new QState(m_alive);
m_idle->setObjectName("idle");
@@ -172,7 +172,7 @@ void LifeCycle::addActivity(const QString &fileName, Qt::Key key, QObject *sende
QState *LifeCycle::makeState(QState *parentState, const QString &animationFileName)
{
QState *topLevel = new QState(parentState);
-
+
Animation animation;
{
QFile file(animationFileName);
@@ -186,7 +186,7 @@ QState *LifeCycle::makeState(QState *parentState, const QString &animationFileNa
animation.setCurrentFrame(i);
//! [1]
- QState *frameState = new QState(topLevel);
+ QState *frameState = new QState(topLevel);
const int nodeCount = animation.nodeCount();
for (int j=0; j<nodeCount; ++j)
frameState->assignProperty(m_stickMan->node(j), "pos", animation.nodePos(j));
@@ -199,7 +199,7 @@ QState *LifeCycle::makeState(QState *parentState, const QString &animationFileNa
//! [2]
previousState->addTransition(previousState, SIGNAL(propertiesAssigned()), frameState);
//! [2]
-
+
previousState = frameState;
}