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-rw-r--r--examples/widgets/animation/sub-attaq/boat.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/examples/widgets/animation/sub-attaq/boat.cpp b/examples/widgets/animation/sub-attaq/boat.cpp
index 9037d54878..d5fa314b60 100644
--- a/examples/widgets/animation/sub-attaq/boat.cpp
+++ b/examples/widgets/animation/sub-attaq/boat.cpp
@@ -52,18 +52,17 @@
#include "boat.h"
#include "boat_p.h"
#include "bomb.h"
-#include "pixmapitem.h"
#include "graphicsscene.h"
#include "animationmanager.h"
#include "qanimationstate.h"
//Qt
-#include <QtCore/QPropertyAnimation>
-#include <QtCore/QStateMachine>
-#include <QtCore/QHistoryState>
-#include <QtCore/QFinalState>
-#include <QtCore/QState>
-#include <QtCore/QSequentialAnimationGroup>
+#include <QFinalState>
+#include <QHistoryState>
+#include <QPropertyAnimation>
+#include <QSequentialAnimationGroup>
+#include <QState>
+#include <QStateMachine>
static QAbstractAnimation *setupDestroyAnimation(Boat *boat)
{
@@ -181,7 +180,7 @@ Boat::Boat()
launchStateLeft->addTransition(historyState);
launchStateRight->addTransition(historyState);
- QFinalState *final = new QFinalState(machine);
+ QFinalState *finalState = new QFinalState(machine);
//This state play the destroyed animation
QAnimationState *destroyedState = new QAnimationState(machine);
@@ -191,10 +190,10 @@ Boat::Boat()
moving->addTransition(this, &Boat::boatDestroyed, destroyedState);
//Transition to final state when the destroyed animation is finished
- destroyedState->addTransition(destroyedState, &QAnimationState::animationFinished, final);
+ destroyedState->addTransition(destroyedState, &QAnimationState::animationFinished, finalState);
//The machine has finished to be executed, then the boat is dead
- connect(machine,&QState::finished, this, &Boat::boatExecutionFinished);
+ connect(machine, &QState::finished, this, &Boat::boatExecutionFinished);
}